1 //******************************************************************
3 // Copyright 2016 Samsung Electronics All Rights Reserved.
5 //-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
7 // Licensed under the Apache License, Version 2.0 (the "License");
8 // you may not use this file except in compliance with the License.
9 // You may obtain a copy of the License at
11 // http://www.apache.org/licenses/LICENSE-2.0
13 // Unless required by applicable law or agreed to in writing, software
14 // distributed under the License is distributed on an "AS IS" BASIS,
15 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 // See the License for the specific language governing permissions and
17 // limitations under the License.
19 //-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
21 #include "SceneList.h"
23 #include "SceneListResource.h"
24 #include "SceneCollectionResource.h"
26 #include "RCSRequest.h"
27 #include "PrimitiveResource.h"
28 #include "OCPlatform.h"
34 SceneList * SceneList::getInstance()
36 static SceneList instance;
40 SceneCollection::Ptr SceneList::addNewSceneCollection()
42 auto sceneCollectionResObj =
43 SceneCollectionResource::create();
44 SceneListResource::getInstance()->addSceneCollectionResource(sceneCollectionResObj);
46 return SceneCollection::Ptr(new SceneCollection(sceneCollectionResObj));
49 std::vector< SceneCollection::Ptr > SceneList::getSceneCollections() const
51 std::vector<SceneCollection::Ptr> sceneCollections;
52 for(const auto& it : SceneListResource::getInstance()->getSceneCollections())
54 SceneCollection::Ptr sceneCollectionPtr(new SceneCollection(it));
55 sceneCollections.push_back(sceneCollectionPtr);
57 return sceneCollections;
60 void SceneList::setName(const std::string& sceneListName)
62 SceneListResource::getInstance()->setName(sceneListName);
65 std::string SceneList::getName() const
67 return SceneListResource::getInstance()->getName();
69 } /* namespace Service */