1 //******************************************************************
3 // Copyright 2016 Samsung Electronics All Rights Reserved.
5 //-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
7 // Licensed under the Apache License, Version 2.0 (the "License");
8 // you may not use this file except in compliance with the License.
9 // You may obtain a copy of the License at
11 // http://www.apache.org/licenses/LICENSE-2.0
13 // Unless required by applicable law or agreed to in writing, software
14 // distributed under the License is distributed on an "AS IS" BASIS,
15 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 // See the License for the specific language governing permissions and
17 // limitations under the License.
19 //-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
21 #ifndef SCENE_COLLECTION_RESOURCE_OBJECT_H
22 #define SCENE_COLLECTION_RESOURCE_OBJECT_H
26 #include "RCSResourceObject.h"
27 #include "SceneCommons.h"
28 #include "SceneMemberResource.h"
34 class SceneCollectionResource
35 : public std::enable_shared_from_this<SceneCollectionResource>
38 typedef std::shared_ptr< SceneCollectionResource > Ptr;
39 typedef std::function< void(int) > SceneExecuteCallback;
41 ~SceneCollectionResource() = default;
43 static SceneCollectionResource::Ptr create();
44 static SceneCollectionResource::Ptr create(const RCSResourceAttributes &);
46 void addScene(std::string &&);
47 void addScene(const std::string &);
49 void addSceneMember(SceneMemberResource::Ptr);
51 void execute(std::string &&);
52 void execute(const std::string &);
53 void execute(std::string &&, SceneExecuteCallback);
54 void execute(const std::string &, SceneExecuteCallback);
56 void setName(std::string &&);
57 void setName(const std::string &);
59 std::vector<std::string> getSceneValues() const;
61 std::string getName() const;
63 std::string getId() const;
64 std::string getUri() const;
65 std::string getAddress() const;
67 std::vector<SceneMemberResource::Ptr> getSceneMembers() const;
69 std::vector<SceneMemberResource::Ptr> findSceneMembers(
70 const std::string & sceneName) const;
72 RCSResourceObject::Ptr getRCSResourceObject() const;
75 class SceneExecuteResponseHandler
78 typedef std::shared_ptr<SceneExecuteResponseHandler> Ptr;
80 SceneExecuteResponseHandler()
81 : m_numOfMembers(0), m_responseMembers(0), m_errorCode(0) { }
82 ~SceneExecuteResponseHandler() = default;
85 int m_responseMembers;
87 std::weak_ptr<SceneCollectionResource> m_owner;
88 SceneExecuteCallback m_cb;
90 static SceneExecuteResponseHandler::Ptr createExecuteHandler(
91 const SceneCollectionResource::Ptr, SceneExecuteCallback);
92 void onResponse(const RCSResourceAttributes &, int);
95 class SceneCollectionRequestHandler
98 SceneCollectionRequestHandler() = default;
99 ~SceneCollectionRequestHandler() = default;
101 std::weak_ptr<SceneCollectionResource> m_owner;
103 RCSSetResponse onSetRequest(
104 const RCSRequest &, RCSResourceAttributes &);
107 RCSSetResponse addSceneRequest(
108 const RCSRequest &, RCSResourceAttributes &);
109 RCSSetResponse executeSceneRequest(
110 const RCSRequest &, RCSResourceAttributes &);
111 RCSSetResponse createSceneMemberRequest(
112 const RCSRequest &, RCSResourceAttributes &);
113 RCSSetResponse setSceneCollectionName(
114 const RCSRequest &, RCSResourceAttributes &);
116 void addMemberInfoFromRemote(SceneMemberResource::Ptr,
117 std::vector<RCSResourceAttributes>);
121 std::string m_address;
123 RCSResourceObject::Ptr m_sceneCollectionResourceObject;
124 mutable std::mutex m_sceneMemberLock;
125 std::vector<SceneMemberResource::Ptr> m_sceneMembers;
127 SceneCollectionRequestHandler m_requestHandler;
129 SceneCollectionResource();
131 SceneCollectionResource(const SceneCollectionResource &) = delete;
132 SceneCollectionResource & operator = (
133 const SceneCollectionResource &) = delete;
135 SceneCollectionResource(SceneCollectionResource &&) = delete;
136 SceneCollectionResource & operator = (
137 SceneCollectionResource &&) = delete;
139 RCSResourceObject::Ptr createResourceObject();
140 void setDefaultAttributes();
141 void initSetRequestHandler();
146 #endif // SCENE_COLLECTION_RESOURCE_OBJECT_H