add scene manager remote interface class implementation
[platform/upstream/iotivity.git] / service / scene-manager / include / RemoteScene.h
1 //******************************************************************
2 //
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20
21 #ifndef SM_REMOTE_SCENE_H_
22 #define SM_REMOTE_SCENE_H_
23
24 #include <memory>
25 #include <string>
26 #include <map>
27
28 #include "RemoteSceneAction.h"
29 #include "RCSRemoteResourceObject.h"
30
31 namespace OIC
32 {
33     namespace Service
34     {
35         class SceneCollectionResourceRequestor;
36         class SceneMemberResourceRequestor;
37
38         class RemoteScene
39         {
40             public:
41                 typedef std::shared_ptr< RemoteScene > Ptr;
42
43                 typedef std::function< void(RemoteSceneAction::Ptr, int) >
44                 AddNewSceneActionCallback;
45
46                 typedef std::function< void(const int eCode) >
47                 RemoveSceneActionCallback;
48
49                 typedef std::function< void(const std::string &sceneName, int eCode) >
50                 RemoteSceneExecuteCallback;
51
52
53             public:
54                 ~RemoteScene() = default;
55
56                 void addNewSceneAction(RCSRemoteResourceObject::Ptr pTargetResource,
57                                        const RCSResourceAttributes &attrs,
58                                        AddNewSceneActionCallback);
59                 void addNewSceneAction(RCSRemoteResourceObject::Ptr pTargetResource,
60                                        const std::string &key,
61                                        const RCSResourceAttributes::Value &value,
62                                        AddNewSceneActionCallback);
63
64                 void removeSceneAction(RemoteSceneAction::Ptr pRemoteSceneAction,
65                                        RemoveSceneActionCallback);
66                 void removeSceneAction(RCSRemoteResourceObject::Ptr pTargetResource,
67                                        RemoveSceneActionCallback);
68
69                 std::vector< RemoteSceneAction::Ptr > getRemoteSceneActions() const;
70                 std::vector< RemoteSceneAction::Ptr > getRemoteSceneAction
71                 (const RCSRemoteResourceObject::Ptr pTargetResource) const;
72
73                 std::string getName() const;
74
75                 void execute(RemoteSceneExecuteCallback);
76
77
78             private:
79                 RemoteScene
80                 (const std::string &name, std::shared_ptr< SceneCollectionResourceRequestor >);
81
82                 RemoteSceneAction::Ptr createRemoteSceneActionInstance
83                 (const std::string &, const RCSResourceAttributes &);
84
85                 void addExistingRemoteSceneAction(const std::string &, const std::string &,
86                                                   const std::string &, const std::string &key,
87                                                   const RCSResourceAttributes::Value &);
88
89                 void onSceneActionAdded(
90                     std::shared_ptr< SceneMemberResourceRequestor >,
91                     int eCode, RCSRemoteResourceObject::Ptr,
92                     const RCSResourceAttributes &, AddNewSceneActionCallback);
93
94                 void onSceneExecuted(const int &reqType, const std::string &name,
95                                      int eCode, RemoteSceneExecuteCallback);
96
97
98             private:
99                 std::string m_name;
100                 std::map < const std::string, std::vector< RemoteSceneAction::Ptr > >
101                 m_remoteSceneActions;
102
103                 std::shared_ptr< SceneCollectionResourceRequestor > m_requestorPtr;
104
105                 friend class RemoteSceneCollection;
106         };
107
108     }
109 }
110
111 #endif /* SM_REMOTE_SCENE_H_ */
112