2 * Copyright (c) 2011-2016 Samsung Electronics Co., Ltd All Rights Reserved
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 * http://www.apache.org/licenses/LICENSE-2.0
7 * Unless required by applicable law or agreed to in writing, software
8 * distributed under the License is distributed on an "AS IS" BASIS,
9 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
10 * See the License for the specific language governing permissions and
11 * limitations under the License.
16 #include <sound_manager.h>
17 #include <sound_manager_internal.h>
19 #include "ttsd_main.h"
20 #include "ttsd_player.h"
21 #include "ttsd_data.h"
22 #include "ttsd_dbus.h"
25 * Internal data structure
35 int uid; /** client id */
36 app_state_e state; /** client state */
38 /* Current utterance information */
39 ttse_result_event_e event; /** event of last utterance */
43 sound_data_s* paused_data;
46 #define SOUND_BUFFER_LENGTH 2048
47 #define FOCUS_SERVER_READY "/tmp/.sound_server_ready"
49 /** player init info */
50 static bool g_player_init = false;
53 static GList *g_player_list;
55 /** current player information */
56 static player_s* g_playing_info;
59 static audio_state_e g_audio_state;
61 static ttse_audio_type_e g_audio_type;
63 static int g_sampling_rate;
65 static audio_out_h g_audio_h;
67 static sound_stream_info_h g_stream_info_h;
73 player_s* __player_get_item(int uid)
76 player_s *data = NULL;
78 if (0 < g_list_length(g_player_list)) {
79 /* Get a first item */
80 iter = g_list_first(g_player_list);
82 while (NULL != iter) {
83 /* Get handle data from list */
84 data = (player_s*)iter->data;
91 iter = g_list_next(iter);
98 void __player_focus_state_cb(sound_stream_info_h stream_info, sound_stream_focus_mask_e focus_mask, sound_stream_focus_state_e focus_state,
99 sound_stream_focus_change_reason_e reason_for_change, int sound_behavior, const char *extra_info, void *user_data)
101 SLOG(LOG_DEBUG, tts_tag(), "===== Focus state changed cb");
103 if (stream_info != g_stream_info_h) {
104 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Invalid stream info handle");
107 SLOG(LOG_WARN, tts_tag(), "[Player] focus state changed to (%d) with reason(%d)", (int)focus_state, (int)reason_for_change);
109 if (AUDIO_STATE_PLAY == g_audio_state && focus_mask == SOUND_STREAM_FOCUS_FOR_PLAYBACK && SOUND_STREAM_FOCUS_STATE_RELEASED == focus_state) {
110 if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
111 g_audio_state = AUDIO_STATE_READY;
113 if (NULL == g_playing_info) {
114 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
118 if (APP_STATE_PLAYING == g_playing_info->state) {
119 int uid = g_playing_info->uid;
121 if (0 != ttsd_player_pause(uid)) {
122 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to pause the player");
126 g_playing_info->state = APP_STATE_PAUSED;
127 ttsd_data_set_client_state(uid, APP_STATE_PAUSED);
128 int pid = ttsd_data_get_pid(uid);
129 /* send message to client about changing state */
130 ttsdc_send_set_state_message(pid, uid, APP_STATE_PAUSED);
133 SLOG(LOG_DEBUG, tts_tag(), "[Player] Ignore focus state cb - mode(%d)", ttsd_get_mode());
137 SLOG(LOG_DEBUG, tts_tag(), "=====");
138 SLOG(LOG_DEBUG, tts_tag(), "");
143 static int __create_audio_out(ttse_audio_type_e type, int rate)
146 audio_sample_type_e sample_type;
148 if (TTSE_AUDIO_TYPE_RAW_S16 == type) {
149 sample_type = AUDIO_SAMPLE_TYPE_S16_LE;
151 sample_type = AUDIO_SAMPLE_TYPE_U8;
154 ret = audio_out_create_new(rate, AUDIO_CHANNEL_MONO, sample_type, &g_audio_h);
155 if (AUDIO_IO_ERROR_NONE != ret) {
156 g_audio_state = AUDIO_STATE_NONE;
158 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create audio");
161 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Create audio");
165 g_sampling_rate = rate;
167 g_audio_state = AUDIO_STATE_READY;
172 static int __destroy_audio_out()
174 if (NULL == g_audio_h) {
175 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Current handle is not valid");
180 ret = audio_out_destroy(g_audio_h);
181 if (AUDIO_IO_ERROR_NONE != ret) {
182 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to destroy audio");
185 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Destroy audio");
191 g_audio_state = AUDIO_STATE_NONE;
197 static void __end_play_thread(void *data, Ecore_Thread *thread)
199 SLOG(LOG_ERROR, tts_tag(), "===== End thread");
202 static void __set_policy_for_playing(int volume)
204 /* Set stream info */
206 if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
207 ret = sound_manager_acquire_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, NULL);
208 if (SOUND_MANAGER_ERROR_NONE != ret) {
209 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to acquire focus");
212 ret = audio_out_set_sound_stream_info(g_audio_h, g_stream_info_h);
213 if (AUDIO_IO_ERROR_NONE != ret) {
214 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to set stream info");
220 static void __unset_policy_for_playing()
223 /* Unset stream info */
224 if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
225 sound_stream_focus_state_e state_for_playing = SOUND_STREAM_FOCUS_STATE_ACQUIRED;
226 ret = sound_manager_get_focus_state(g_stream_info_h, &state_for_playing, NULL);
227 if (SOUND_MANAGER_ERROR_NONE != ret) {
228 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to get focus state: %d", ret);
231 if (SOUND_STREAM_FOCUS_STATE_ACQUIRED == state_for_playing) {
232 ret = sound_manager_release_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, NULL);
233 if (SOUND_MANAGER_ERROR_NONE != ret) {
234 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to release focus");
242 static void __play_thread(void *data, Ecore_Thread *thread)
244 SLOG(LOG_DEBUG, tts_tag(), "===== Start thread");
246 if (NULL == g_playing_info) {
247 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] No current player");
251 player_s* player = g_playing_info;
252 sound_data_s* sound_data = NULL;
255 int len = SOUND_BUFFER_LENGTH;
258 /* set volume policy as 40% */
259 __set_policy_for_playing(40);
261 if (true == player->is_paused_data) {
263 sound_data = player->paused_data;
264 player->paused_data = NULL;
268 player->is_paused_data = false;
271 if (NULL == sound_data) {
272 /* Request unprepare */
273 ret = audio_out_unprepare(g_audio_h);
274 if (AUDIO_IO_ERROR_NONE != ret) {
275 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
277 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
280 g_audio_state = AUDIO_STATE_READY;
282 /* unset volume policy, volume will be 100% */
283 __unset_policy_for_playing();
286 SLOG(LOG_INFO, tts_tag(), "[Player] Sound info : id(%d) data(%p) size(%d) audiotype(%d) rate(%d) event(%d)",
287 sound_data->utt_id, sound_data->data, sound_data->data_size, sound_data->audio_type, sound_data->rate, sound_data->event);
290 ret = ttsd_data_get_sound_data(player->uid, &sound_data);
291 if (0 != ret || NULL == sound_data) {
293 SLOG(LOG_DEBUG, tts_tag(), "[Player] No sound data. Waiting mode");
294 /* release audio & recover session */
295 ret = audio_out_unprepare(g_audio_h);
296 if (AUDIO_IO_ERROR_NONE != ret) {
297 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
299 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
301 g_audio_state = AUDIO_STATE_READY;
303 /* unset volume policy, volume will be 100% */
304 __unset_policy_for_playing();
306 /* wait for new audio data come */
309 if (NULL == g_playing_info) {
310 /* current playing uid is replaced */
311 SLOG(LOG_DEBUG, tts_tag(), "[Player] Finish thread");
313 } else if (0 < ttsd_data_get_sound_data_size(player->uid)) {
314 /* new audio data come */
315 SLOG(LOG_DEBUG, tts_tag(), "[Player] Resume thread");
320 /* set volume policy as 40%, when resume play thread*/
321 __set_policy_for_playing(40);
323 /* resume play thread */
324 player->state = APP_STATE_PLAYING;
328 /* If wdata's event is 'start', current wdata is first data of engine for synthesis.
329 * If wdata's event is 'finish', player should check previous event to know whether this wdata is first or not.
330 * When previous wdata's event is 'finish' and current wdata's event is 'finish',
331 * the player should send utt started event.
333 if (TTSE_RESULT_EVENT_START == sound_data->event ||
334 (TTSE_RESULT_EVENT_FINISH == player->event && TTSE_RESULT_EVENT_FINISH == sound_data->event)) {
335 int pid = ttsd_data_get_pid(player->uid);
338 SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
339 /* unset volume policy, volume will be 100% */
340 __unset_policy_for_playing();
342 if (NULL != sound_data->data) {
343 free(sound_data->data);
344 sound_data->data = NULL;
351 if (0 != ttsdc_send_utt_start_message(pid, player->uid, sound_data->utt_id)) {
352 SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Start Signal : pid(%d), uid(%d), uttid(%d)",
353 pid, player->uid, sound_data->utt_id);
355 SLOG(LOG_DEBUG, tts_tag(), "[Player] Start utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
358 /* Save last event to check utterance start */
359 player->event = sound_data->event;
362 if (NULL == sound_data->data || 0 >= sound_data->data_size) {
363 if (TTSE_RESULT_EVENT_FINISH == sound_data->event) {
364 SLOG(LOG_DEBUG, tts_tag(), "No sound data");
365 /* send utterence finish signal */
366 int pid = ttsd_data_get_pid(player->uid);
369 SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
370 /* unset volume policy, volume will be 100% */
371 __unset_policy_for_playing();
372 if (NULL != sound_data->data) {
373 free(sound_data->data);
374 sound_data->data = NULL;
380 if (0 != ttsdc_send_utt_finish_message(pid, player->uid, sound_data->utt_id)) {
381 SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Completed Signal : pid(%d), uid(%d), uttid(%d)",
382 pid, player->uid, sound_data->utt_id);
385 SLOG(LOG_DEBUG, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
390 if (g_sampling_rate != sound_data->rate || g_audio_type != sound_data->audio_type) {
391 SLOG(LOG_DEBUG, tts_tag(), "[Player] Change audio handle : org type(%d) org rate(%d)", g_audio_type, g_sampling_rate);
392 if (NULL != g_audio_h) {
393 __destroy_audio_out();
396 if (0 > __create_audio_out(sound_data->audio_type, sound_data->rate)) {
397 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create audio out");
398 /* unset volume policy, volume will be 100% */
399 __unset_policy_for_playing();
401 if (NULL != sound_data->data) {
402 free(sound_data->data);
403 sound_data->data = NULL;
410 __set_policy_for_playing(40);
413 while (APP_STATE_PLAYING == player->state || APP_STATE_PAUSED == player->state) {
414 if ((unsigned int)idx >= sound_data->data_size)
417 if ((unsigned int)idx + SOUND_BUFFER_LENGTH > sound_data->data_size) {
418 len = sound_data->data_size - idx;
420 len = SOUND_BUFFER_LENGTH;
423 if (AUDIO_STATE_READY == g_audio_state) {
424 /* Request prepare */
425 ret = audio_out_prepare(g_audio_h);
426 if (AUDIO_IO_ERROR_NONE != ret) {
427 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to prepare audio : %d", ret);
428 g_playing_info = NULL;
429 /* unset volume policy, volume will be 100% */
430 __unset_policy_for_playing();
432 if (NULL != sound_data->data) {
433 free(sound_data->data);
434 sound_data->data = NULL;
442 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Prepare audio");
443 g_audio_state = AUDIO_STATE_PLAY;
446 char* temp_data = sound_data->data;
447 ret = audio_out_write(g_audio_h, &temp_data[idx], len);
449 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to audio write - %d", ret);
454 if (NULL == g_playing_info && APP_STATE_PAUSED != player->state) {
455 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Current player is NULL");
456 g_audio_state = AUDIO_STATE_READY;
457 ret = audio_out_unprepare(g_audio_h);
458 if (AUDIO_IO_ERROR_NONE != ret) {
459 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
461 /* unset volume policy, volume will be 100% */
462 __unset_policy_for_playing();
464 if (NULL != sound_data) {
465 if (NULL != sound_data->data) {
466 free(sound_data->data);
467 sound_data->data = NULL;
477 if (APP_STATE_PAUSED == player->state) {
479 player->paused_data = sound_data;
481 player->is_paused_data = true;
484 g_audio_state = AUDIO_STATE_READY;
485 SLOG(LOG_DEBUG, tts_tag(), "[Player] Stop player thread by pause");
487 /* Request prepare */
488 ret = audio_out_unprepare(g_audio_h);
489 if (AUDIO_IO_ERROR_NONE != ret) {
490 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
492 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
494 /* unset volume policy, volume will be 100% */
495 __unset_policy_for_playing();
500 if (NULL == g_playing_info && APP_STATE_READY == player->state) {
502 g_audio_state = AUDIO_STATE_READY;
503 SLOG(LOG_DEBUG, tts_tag(), "[Player] Stop player thread");
505 /* Request prepare */
506 ret = audio_out_unprepare(g_audio_h);
507 if (AUDIO_IO_ERROR_NONE != ret) {
508 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
510 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
513 if (NULL != sound_data) {
514 if (NULL != sound_data->data) {
515 free(sound_data->data);
516 sound_data->data = NULL;
522 /* unset volume policy, volume will be 100% */
523 __unset_policy_for_playing();
527 if ((APP_STATE_PLAYING == player->state || APP_STATE_PAUSED == player->state) &&
528 (TTSE_RESULT_EVENT_FINISH == sound_data->event)) {
529 /* send utterence finish signal */
530 int pid = ttsd_data_get_pid(player->uid);
533 SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
534 /* unset volume policy, volume will be 100% */
535 __unset_policy_for_playing();
536 if (NULL != sound_data->data) {
537 free(sound_data->data);
538 sound_data->data = NULL;
546 if (0 != ttsdc_send_utt_finish_message(pid, player->uid, sound_data->utt_id)) {
547 SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Completed Signal : pid(%d), uid(%d), uttid(%d)",
548 pid, player->uid, sound_data->utt_id);
549 /* unset volume policy, volume will be 100% */
550 __unset_policy_for_playing();
551 if (NULL != sound_data->data) {
552 free(sound_data->data);
553 sound_data->data = NULL;
561 SLOG(LOG_DEBUG, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
564 if (NULL != sound_data) {
565 if (NULL != sound_data->data) {
566 free(sound_data->data);
567 sound_data->data = NULL;
574 if (NULL == g_playing_info) {
575 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Current player is NULL");
576 g_audio_state = AUDIO_STATE_READY;
577 ret = audio_out_unprepare(g_audio_h);
578 if (AUDIO_IO_ERROR_NONE != ret) {
579 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
581 /* unset volume policy, volume will be 100% */
582 __unset_policy_for_playing();
592 int ttsd_player_init()
594 g_playing_info = NULL;
595 g_audio_state = AUDIO_STATE_NONE;
600 ecore_thread_max_set(1);
604 if (0 == access(FOCUS_SERVER_READY, F_OK)) {
605 SLOG(LOG_ERROR, tts_tag(), "[Player SUCCESS] focus server is available");
609 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] focus server is not available");
614 ret = sound_manager_create_stream_information(SOUND_STREAM_TYPE_VOICE_INFORMATION, __player_focus_state_cb, NULL, &g_stream_info_h);
615 if (SOUND_MANAGER_ERROR_NONE != ret) {
616 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create stream info");
619 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Create stream info");
622 ecore_thread_max_set(1);
624 ret = __create_audio_out(TTSE_AUDIO_TYPE_RAW_S16, 16000);
628 g_player_init = true;
633 int ttsd_player_release(void)
635 if (false == g_player_init) {
636 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
637 return TTSD_ERROR_OPERATION_FAILED;
642 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] ==========================");
643 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
644 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] ==========================");
646 /* The thread should be released */
647 int thread_count = ecore_thread_active_get();
649 while (0 < thread_count) {
654 SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
658 thread_count = ecore_thread_active_get();
661 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Thread is released");
663 ret = __destroy_audio_out();
667 ret = sound_manager_destroy_stream_information(g_stream_info_h);
668 if (SOUND_MANAGER_ERROR_NONE != ret) {
669 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy stream info");
671 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Destroy stream info");
674 /* clear g_player_list */
675 g_playing_info = NULL;
676 g_player_init = false;
681 int ttsd_player_create_instance(int uid)
683 if (false == g_player_init) {
684 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
688 /* Check uid is duplicated */
689 if (NULL != __player_get_item(uid)) {
690 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is already registered", uid);
694 player_s* new_client = (player_s*)calloc(1, sizeof(player_s));
695 if (NULL == new_client) {
696 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to allocate memory");
697 return TTSE_ERROR_OUT_OF_MEMORY;
700 new_client->uid = uid;
701 new_client->event = TTSE_RESULT_EVENT_FINISH;
702 new_client->state = APP_STATE_READY;
703 new_client->is_paused_data = false;
705 new_client->paused_data = NULL;
707 SECURE_SLOG(LOG_DEBUG, tts_tag(), "[Player] Create player : uid(%d)", uid);
709 g_player_list = g_list_append(g_player_list, new_client);
714 int ttsd_player_destroy_instance(int uid)
716 if (false == g_player_init) {
717 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
722 current = __player_get_item(uid);
723 if (NULL == current) {
724 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
728 if (NULL != g_playing_info) {
729 if (uid == g_playing_info->uid) {
730 g_playing_info = NULL;
735 player_s *data = NULL;
737 if (0 < g_list_length(g_player_list)) {
738 /* Get a first item */
739 iter = g_list_first(g_player_list);
741 while (NULL != iter) {
742 /* Get handle data from list */
743 data = (player_s*)iter->data;
747 if (uid == data->uid) {
748 g_player_list = g_list_remove_link(g_player_list, iter);
756 iter = g_list_next(iter);
760 SLOG(LOG_DEBUG, tts_tag(), "[PLAYER Success] Destroy instance");
765 int ttsd_player_play(int uid)
767 if (false == g_player_init) {
768 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
772 if (NULL != g_playing_info) {
773 if (uid == g_playing_info->uid) {
774 SLOG(LOG_DEBUG, tts_tag(), "[Player] uid(%d) has already played", g_playing_info->uid);
777 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] stop old player (%d)", g_playing_info->uid);
778 ttsd_player_stop(g_playing_info->uid);
782 SLOG(LOG_DEBUG, tts_tag(), "[Player] start play : uid(%d)", uid);
784 /* Check sound queue size */
785 if (0 == ttsd_data_get_sound_data_size(uid)) {
786 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] A sound queue of current player(%d) is empty", uid);
792 current = __player_get_item(uid);
793 if (NULL == current) {
794 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
798 current->state = APP_STATE_PLAYING;
800 g_playing_info = current;
802 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
804 if (0 < ttsd_data_get_sound_data_size(current->uid)) {
805 SLOG(LOG_DEBUG, tts_tag(), "[Player] Run thread");
806 ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
812 int ttsd_player_stop(int uid)
814 if (false == g_player_init) {
815 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
821 current = __player_get_item(uid);
822 if (NULL == current) {
823 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
827 /* check whether uid is current playing or not */
828 if (NULL != g_playing_info) {
829 if (uid == g_playing_info->uid) {
830 /* release current playing info */
831 g_playing_info = NULL;
834 SLOG(LOG_DEBUG, tts_tag(), "[Player] No current playing");
837 if (true == current->is_paused_data) {
838 if (NULL != current->paused_data) {
839 if (NULL != current->paused_data->data) {
840 free(current->paused_data->data);
841 current->paused_data->data = NULL;
844 free(current->paused_data);
845 current->paused_data = NULL;
849 current->event = TTSE_RESULT_EVENT_FINISH;
850 current->state = APP_STATE_READY;
851 current->is_paused_data = false;
854 if (NULL == g_playing_info) {
855 SLOG(LOG_DEBUG, tts_tag(), "[Player] ==========================");
856 SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
857 SLOG(LOG_DEBUG, tts_tag(), "[Player] ==========================");
859 /* The thread should be released */
860 int thread_count = ecore_thread_active_get();
862 while (0 < thread_count) {
867 SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
871 thread_count = ecore_thread_active_get();
874 SLOG(LOG_DEBUG, tts_tag(), "[Player] ==========================");
875 SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
876 SLOG(LOG_DEBUG, tts_tag(), "[Player] ==========================");
879 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Stop player : uid(%d)", uid);
884 int ttsd_player_clear(int uid)
886 if (false == g_player_init) {
887 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
893 current = __player_get_item(uid);
894 if (NULL == current) {
895 SECURE_SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
899 if (true == current->is_paused_data) {
900 if (NULL != current->paused_data) {
901 if (NULL != current->paused_data->data) {
902 free(current->paused_data->data);
903 current->paused_data->data = NULL;
906 free(current->paused_data);
907 current->paused_data = NULL;
911 current->event = TTSE_RESULT_EVENT_FINISH;
912 current->state = APP_STATE_READY;
913 current->is_paused_data = false;
916 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Clear player : uid(%d)", uid);
921 int ttsd_player_pause(int uid)
923 SLOG(LOG_DEBUG, tts_tag(), "[Player] pause player : uid(%d)", uid);
925 if (false == g_player_init) {
926 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
932 current = __player_get_item(uid);
933 if (NULL == current) {
934 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] ttsd_player_pause() : uid(%d) is not valid", uid);
938 /* check whether uid is current playing or not */
939 if (NULL != g_playing_info) {
940 if (uid == g_playing_info->uid) {
941 /* release current playing info */
942 g_playing_info = NULL;
948 current->state = APP_STATE_PAUSED;
950 SLOG(LOG_DEBUG, tts_tag(), "[Player] ==========================");
951 SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
952 SLOG(LOG_DEBUG, tts_tag(), "[Player] ==========================");
954 /* The thread should be released */
955 int thread_count = ecore_thread_active_get();
957 while (0 < thread_count) {
962 SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
966 thread_count = ecore_thread_active_get();
969 SLOG(LOG_DEBUG, tts_tag(), "[Player] ==========================");
970 SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
971 SLOG(LOG_DEBUG, tts_tag(), "[Player] ==========================");
973 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Pause player : uid(%d)", uid);
978 int ttsd_player_resume(int uid)
980 SLOG(LOG_DEBUG, tts_tag(), "[Player] Resume player : uid(%d)", uid);
982 if (false == g_player_init) {
983 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
989 current = __player_get_item(uid);
990 if (NULL == current) {
991 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
995 /* check current player */
996 if (NULL != g_playing_info)
997 g_playing_info = NULL;
999 current->state = APP_STATE_PLAYING;
1000 g_playing_info = current;
1002 SLOG(LOG_DEBUG, tts_tag(), "[Player] Run thread");
1003 ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
1008 int ttsd_player_all_stop()
1010 if (false == g_player_init) {
1011 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1015 g_playing_info = NULL;
1018 player_s *data = NULL;
1020 if (0 < g_list_length(g_player_list)) {
1021 /* Get a first item */
1022 iter = g_list_first(g_player_list);
1024 while (NULL != iter) {
1025 /* Get handle data from list */
1026 data = (player_s*)iter->data;
1029 if (0 > ttsd_data_get_client_state(data->uid, &state)) {
1030 SLOG(LOG_ERROR, tts_tag(), "[player ERROR] uid(%d) is not valid", data->uid);
1031 ttsd_player_destroy_instance(data->uid);
1032 iter = g_list_next(iter);
1036 if (APP_STATE_PLAYING == state || APP_STATE_PAUSED == state) {
1037 data->event = TTSE_RESULT_EVENT_FINISH;
1038 data->state = APP_STATE_READY;
1040 if (true == data->is_paused_data) {
1041 if (NULL != data->paused_data) {
1042 if (NULL != data->paused_data->data) {
1043 free(data->paused_data->data);
1044 data->paused_data->data = NULL;
1047 free(data->paused_data);
1048 data->paused_data = NULL;
1052 data->is_paused_data = false;
1057 iter = g_list_next(iter);
1061 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] player all stop!!");