Merge "Fix to mix sound when interrupt mode and other modes are requested to play...
[platform/core/uifw/tts.git] / server / ttsd_player.c
1 /*
2 *  Copyright (c) 2011-2016 Samsung Electronics Co., Ltd All Rights Reserved
3 *  Licensed under the Apache License, Version 2.0 (the "License");
4 *  you may not use this file except in compliance with the License.
5 *  You may obtain a copy of the License at
6 *  http://www.apache.org/licenses/LICENSE-2.0
7 *  Unless required by applicable law or agreed to in writing, software
8 *  distributed under the License is distributed on an "AS IS" BASIS,
9 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
10 *  See the License for the specific language governing permissions and
11 *  limitations under the License.
12 */
13
14 #include <audio_io.h>
15 #include <Ecore.h>
16 #include <sound_manager.h>
17 #include <sound_manager_internal.h>
18
19 #include "ttsd_main.h"
20 #include "ttsd_player.h"
21 #include "ttsd_data.h"
22 #include "ttsd_dbus.h"
23
24 #include "tts_internal.h"
25 #include "ttsd_server.h"
26
27 /*
28 * Internal data structure
29 */
30
31 typedef enum {
32         AUDIO_STATE_NONE = 0,
33         AUDIO_STATE_READY,
34         AUDIO_STATE_PLAY
35 } audio_state_e;
36
37 typedef struct {
38         int                     uid;    /** client id */
39         app_tts_state_e         state;  /** client state */
40
41         /* Current utterance information */
42         ttse_result_event_e     event;  /** event of last utterance */
43
44         bool                    is_paused_data;
45         int                     idx;
46         sound_data_s*           paused_data;
47 } player_s;
48
49 #define SOUND_BUFFER_LENGTH     2048
50 #define FOCUS_SERVER_READY "/tmp/.sound_server_ready"
51
52 /* Sound buf save for test */
53 /*
54 #define BUF_SAVE_MODE
55 */
56 #ifdef BUF_SAVE_MODE
57 static char g_temp_file_name[128] = {'\0',};
58
59 static FILE* g_pFile;
60
61 static int g_count = 1;
62 #endif
63
64 /** player init info */
65 static bool g_player_init = false;
66
67 /** Client list */
68 static GList *g_player_list;
69
70 /** current player information */
71 static player_s* g_playing_info;
72
73 /* player state */
74 static audio_state_e g_audio_state;
75
76 static ttse_audio_type_e g_audio_type;
77
78 static int g_sampling_rate;
79
80 static audio_out_h g_audio_h;
81
82 static sound_stream_info_h g_stream_info_h;
83
84 static sound_stream_ducking_h g_media_stream_ducking;
85 static sound_stream_ducking_h g_system_stream_ducking;
86 static sound_stream_ducking_h g_notification_stream_ducking;
87 static sound_stream_ducking_h g_alarm_stream_ducking;
88
89 // static bool ducking_flag;
90
91 #define SND_MGR_DUCKING_DURATION 500
92
93 static int g_focus_watch_id;
94
95 static double g_bg_volume_ratio;
96
97 /*
98 * Internal Interfaces
99 */
100
101 player_s* __player_get_item(int uid)
102 {
103         GList *iter = NULL;
104         player_s *data = NULL;
105
106         if (0 < g_list_length(g_player_list)) {
107                 /* Get a first item */
108                 iter = g_list_first(g_player_list);
109
110                 while (NULL != iter) {
111                         /* Get handle data from list */
112                         data = (player_s*)iter->data;
113
114                         /* compare uid */
115                         if (uid == data->uid)
116                                 return data;
117
118                         /* Get next item */
119                         iter = g_list_next(iter);
120                 }
121         }
122
123         return NULL;
124 }
125
126 void __player_focus_state_cb(sound_stream_info_h stream_info, sound_stream_focus_mask_e focus_mask, sound_stream_focus_state_e focus_state,
127                                                         sound_stream_focus_change_reason_e reason_for_change, int sound_behavior, const char *extra_info, void *user_data)
128 {
129         SLOG(LOG_DEBUG, tts_tag(), "@@@ Focus state changed cb");
130
131         if (stream_info != g_stream_info_h) {
132                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Invalid stream info handle");
133                 return;
134         }
135         SLOG(LOG_WARN, tts_tag(), "[Player] focus state changed to (%d) with reason(%d) and extra info(%s)", (int)focus_state, (int)reason_for_change, extra_info);
136
137         if (NULL == g_playing_info) {
138                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
139                 return;
140         }
141
142         if (APP_STATE_PLAYING == g_playing_info->state && focus_mask == SOUND_STREAM_FOCUS_FOR_PLAYBACK && SOUND_STREAM_FOCUS_STATE_RELEASED == focus_state) {
143                 if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
144                         g_audio_state = AUDIO_STATE_READY;
145
146                         int uid = g_playing_info->uid;
147
148                         if (0 != ttsd_player_pause(uid)) {
149                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to pause the player");
150                                 return;
151                         }
152
153                         ttsd_data_set_client_state(uid, APP_STATE_PAUSED);
154                         int pid = ttsd_data_get_pid(uid);
155                         /* send message to client about changing state */
156                         ttsdc_send_set_state_message(pid, uid, APP_STATE_PAUSED);
157                 } else {
158                         SLOG(LOG_DEBUG, tts_tag(), "[Player] Ignore focus state cb - mode(%d)", ttsd_get_mode());
159                 }
160         }
161
162 /*      if (AUDIO_STATE_READY == g_audio_state && focus_mask == SOUND_STREAM_FOCUS_FOR_PLAYBACK && SOUND_STREAM_FOCUS_STATE_ACQUIRED == focus_state) {
163                 if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
164                         g_audio_state = AUDIO_STATE_PLAY;
165
166                         if (NULL == g_playing_info) {
167                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
168                                 return;
169                         }
170
171                         if (APP_STATE_PAUSED == g_playing_info->state) {
172                                 int uid = g_playing_info->uid;
173
174                                 g_audio_state = AUDIO_STATE_PLAY;
175                                 if (0 != ttsd_player_resume(uid)) {
176                                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to resume the player");
177                                         g_audio_state = AUDIO_STATE_READY;
178                                         return;
179                                 }
180
181                                 ttsd_data_set_client_state(uid, APP_STATE_PLAYING);
182                                 int pid = ttsd_data_get_pid(uid);
183                                 ttsdc_send_set_state_message(pid, uid, APP_STATE_PLAYING);
184                         }
185
186                 } else {
187                         SLOG(LOG_DEBUG, tts_tag(), "[Player] Ignore focus state cb - mode(%d)", ttsd_get_mode());
188                 }
189         }
190 */
191         SLOG(LOG_DEBUG, tts_tag(), "@@@");
192
193         return;
194 }
195
196 void __player_focus_state_watch_cb(int id, sound_stream_focus_mask_e focus_mask, sound_stream_focus_state_e focus_state, sound_stream_focus_change_reason_e reason,
197                                                                 const char *extra_info, void *user_data)
198 {
199         SLOG(LOG_DEBUG, tts_tag(), "@@@ Focus state watch cb");
200
201         ttsd_mode_e mode = ttsd_get_mode();
202
203         if (TTSD_MODE_SCREEN_READER != mode && TTSD_MODE_NOTIFICATION != mode) {
204                 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] This is not screen-reader mode and notification mode.");
205                 return;
206         }
207
208         if (NULL == g_playing_info) {
209                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
210                 return;
211         }
212
213         if (APP_STATE_PLAYING == g_playing_info->state && SOUND_STREAM_FOCUS_CHANGED_BY_VOICE_INFORMATION == reason && 
214                         NULL != extra_info && 0 == strncmp(extra_info, "TTSD_MODE_INTERRUPT", strlen(extra_info))) {
215                 /* If the focus is changed by "Interrupt" mode and current players of "SR" and "Noti" modes are on going, please stop the current players. */
216                 g_audio_state = AUDIO_STATE_READY;
217
218                 int uid = g_playing_info->uid;
219
220                 if (0 != ttsd_server_stop(uid)) {
221                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to stop TTS server");
222                         return;
223                 }
224                 if (0 != ttsd_player_stop(uid)) {
225                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to stop the player");
226                         return;
227                 }
228
229                 ttsd_data_set_client_state(uid, APP_STATE_READY);
230                 int pid = ttsd_data_get_pid(uid);
231                 /* send message to client about changing state */
232                 ttsdc_send_set_state_message(pid, uid, APP_STATE_READY);
233         } else {
234                 SLOG(LOG_DEBUG, tts_tag(), "[Player] Extra info is not Interrupt mode(%s) or not playing state(%d).", extra_info, g_playing_info->state);
235         }
236
237         return;
238 }
239
240 void __sound_stream_ducking_state_changed_cb(sound_stream_ducking_h stream_ducking, bool is_ducked, void *user_data)
241 {
242         SLOG(LOG_DEBUG, tts_tag(), "@@@ ducking state changed cb");
243         SLOG(LOG_DEBUG, tts_tag(), "[Player] is ducked : %d", is_ducked);
244         // ducking_flag = true;
245         return;
246 }
247
248 static char* __get_ducking_stream(sound_stream_type_e stream_type)
249 {
250         if (SOUND_STREAM_TYPE_MEDIA == stream_type)
251                 return "Media stream";
252         else if (SOUND_STREAM_TYPE_SYSTEM == stream_type)
253                 return "System stream";
254         else if (SOUND_STREAM_TYPE_NOTIFICATION == stream_type)
255                 return "Notification stream";
256         else if (SOUND_STREAM_TYPE_ALARM == stream_type)
257                 return "Alarm stream";
258         return "Non matched stream";
259 }
260
261 static int __activate_ducking_sound_stream(sound_stream_type_e stream_type, sound_stream_ducking_h stream_ducking_h)
262 {
263         bool is_ducked = false;
264         int ret = sound_manager_is_ducked(stream_ducking_h, &is_ducked);
265         if (is_ducked) {
266                 SLOG(LOG_DEBUG, tts_tag(), "[Player] The %s is already ducked", __get_ducking_stream(stream_type));
267         } else {
268                 ret = sound_manager_activate_ducking(stream_ducking_h, SND_MGR_DUCKING_DURATION, g_bg_volume_ratio);
269                 if (SOUND_MANAGER_ERROR_NONE != ret) {
270                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to activate ducking for %s", __get_ducking_stream(stream_type));
271                 } else {
272                         SLOG(LOG_INFO, tts_tag(), "[Player SUCCESS] Activate ducking for %s", __get_ducking_stream(stream_type));
273                 }
274         }
275         return ret;
276 }
277
278 static void __change_background_volume()
279 {
280         __activate_ducking_sound_stream(SOUND_STREAM_TYPE_MEDIA, g_media_stream_ducking);
281         __activate_ducking_sound_stream(SOUND_STREAM_TYPE_SYSTEM, g_system_stream_ducking);
282         __activate_ducking_sound_stream(SOUND_STREAM_TYPE_NOTIFICATION, g_notification_stream_ducking);
283         __activate_ducking_sound_stream(SOUND_STREAM_TYPE_ALARM, g_alarm_stream_ducking);
284 }
285
286 static int __deactivate_ducking_sound_stream(sound_stream_type_e stream_type, sound_stream_ducking_h stream_ducking_h)
287 {
288         bool is_ducked = false;
289         int ret = sound_manager_is_ducked(stream_ducking_h, &is_ducked);
290         if (!is_ducked) {
291                 SLOG(LOG_DEBUG, tts_tag(), "[Player] The %s is already recovered from ducking", __get_ducking_stream(stream_type));
292         } else {
293                 ret = sound_manager_deactivate_ducking(stream_ducking_h);
294                 if (SOUND_MANAGER_ERROR_NONE != ret) {
295                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to deactivate ducking for %s", __get_ducking_stream(stream_type));
296                 } else {
297                         SLOG(LOG_INFO, tts_tag(), "[Player SUCCESS] Deactivate ducking for %s", __get_ducking_stream(stream_type));
298                 }
299         }
300         return ret;
301 }
302
303 static void __recover_background_volume()
304 {
305         __deactivate_ducking_sound_stream(SOUND_STREAM_TYPE_MEDIA, g_media_stream_ducking);
306         __deactivate_ducking_sound_stream(SOUND_STREAM_TYPE_SYSTEM, g_system_stream_ducking);
307         __deactivate_ducking_sound_stream(SOUND_STREAM_TYPE_NOTIFICATION, g_notification_stream_ducking);
308         __deactivate_ducking_sound_stream(SOUND_STREAM_TYPE_ALARM, g_alarm_stream_ducking);
309 }
310
311 static int __create_audio_out(ttse_audio_type_e type, int rate)
312 {
313         int ret = -1;
314         audio_sample_type_e sample_type;
315
316         if (TTSE_AUDIO_TYPE_RAW_S16 == type) {
317                 sample_type = AUDIO_SAMPLE_TYPE_S16_LE;
318         } else {
319                 sample_type = AUDIO_SAMPLE_TYPE_U8;
320         }
321
322         ret = audio_out_create_new(rate, AUDIO_CHANNEL_MONO, sample_type, &g_audio_h);
323         if (AUDIO_IO_ERROR_NONE != ret) {
324                 g_audio_state = AUDIO_STATE_NONE;
325                 g_audio_h = NULL;
326                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create audio");
327                 return -1;
328         } else {
329                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Create audio");
330         }
331
332         g_audio_type = type;
333         g_sampling_rate = rate;
334
335         g_audio_state = AUDIO_STATE_READY;
336
337         return 0;
338 }
339
340 static int __destroy_audio_out()
341 {
342         if (NULL == g_audio_h) {
343                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Current handle is not valid");
344                 return -1;
345         }
346
347         int ret = -1;
348         ret = audio_out_destroy(g_audio_h);
349         if (AUDIO_IO_ERROR_NONE != ret) {
350                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to destroy audio");
351                 return -1;
352         } else {
353                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Destroy audio");
354         }
355
356         g_audio_type = 0;
357         g_sampling_rate = 0;
358
359         g_audio_state = AUDIO_STATE_NONE;
360         g_audio_h = NULL;
361
362         return 0;
363 }
364
365 static void __end_play_thread(void *data, Ecore_Thread *thread)
366 {
367         SLOG(LOG_ERROR, tts_tag(), "@@@ End thread");
368
369 #ifdef BUF_SAVE_MODE
370         fclose(g_pFile);
371 #endif
372 }
373
374 static void __set_policy_for_playing(int volume)
375 {
376
377         __change_background_volume();
378
379         /* Set stream info */
380         int ret;
381         ttsd_mode_e mode = ttsd_get_mode();
382         if (TTSD_MODE_DEFAULT == mode) {
383                 ret = sound_manager_acquire_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, NULL);
384                 if (SOUND_MANAGER_ERROR_NONE != ret) {
385                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to acquire focus");
386                 } else {
387                         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Success to acquire focus (default mode)");
388                 }
389         } else if (TTSD_MODE_INTERRUPT == mode) {
390                 ret = sound_manager_acquire_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, "TTSD_MODE_INTERRUPT");
391                 if (SOUND_MANAGER_ERROR_NONE != ret) {
392                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to acquire focus");
393                 } else {
394                         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Success to acquire focus (interrupt mode)");
395                 }
396         }
397
398         ret = audio_out_set_sound_stream_info(g_audio_h, g_stream_info_h);
399         if (AUDIO_IO_ERROR_NONE != ret) {
400                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to set stream info");
401         }
402
403         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] set policy for playing");
404
405         return;
406 }
407
408 static void __unset_policy_for_playing()
409 {
410         int ret;
411         ttsd_mode_e mode = ttsd_get_mode();
412         /* Unset stream info */
413         if (TTSD_MODE_DEFAULT == mode || TTSD_MODE_INTERRUPT == mode) {
414                 sound_stream_focus_state_e state_for_playing = SOUND_STREAM_FOCUS_STATE_ACQUIRED;
415                 ret = sound_manager_get_focus_state(g_stream_info_h, &state_for_playing, NULL);
416                 if (SOUND_MANAGER_ERROR_NONE != ret) {
417                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to get focus state: %d", ret);
418                 }
419
420                 if (SOUND_STREAM_FOCUS_STATE_ACQUIRED == state_for_playing) {
421                         if (TTSD_MODE_DEFAULT == mode || TTSD_MODE_INTERRUPT == mode) {
422                                 ret = sound_manager_release_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, NULL);
423                                 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] release focus (mode: %d)", mode);
424                         }
425
426                         if (SOUND_MANAGER_ERROR_NONE != ret) {
427                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to release focus");
428                         }
429                 }
430         }
431
432         __recover_background_volume();
433
434         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] unset policy for playing");
435
436         return;
437 }
438
439 int ttsd_player_check_current_playback_focus(bool *is_current_interrupt)
440 {
441         int ret;
442         ttsd_mode_e mode = ttsd_get_mode();
443
444         if (TTSD_MODE_INTERRUPT != mode) {
445                 /* check the current playback focus */
446                 sound_stream_focus_change_reason_e reason;
447                 int sound_behavior = 0;
448                 char *extra_info = NULL;
449
450                 ret = sound_manager_get_current_playback_focus(&reason, &sound_behavior, &extra_info);
451
452                 SLOG(LOG_DEBUG, tts_tag(), "[Player] current playback focus: extra_info(%s), reason(%d), sound_behavior(%d)", extra_info, reason, sound_behavior);
453
454                 if (SOUND_MANAGER_ERROR_NONE == ret && NULL != extra_info && 0 < strlen(extra_info)) {
455                         if (SOUND_STREAM_FOCUS_CHANGED_BY_VOICE_INFORMATION == reason && 0 == strncmp(extra_info, "TTSD_MODE_INTERRUPT", strlen(extra_info))) {
456                                 SLOG(LOG_DEBUG, tts_tag(), "[Player] The current focus in Interrupt. Cannot play the requested sound data");
457                                 *is_current_interrupt = true;
458
459                                 free(extra_info);
460                                 extra_info = NULL;
461
462                                 return TTSD_ERROR_NONE;
463                         }
464                 }
465
466                 if (NULL != extra_info) {
467                         free(extra_info);
468                         extra_info = NULL;
469                 }
470         }
471
472         *is_current_interrupt = false;
473
474         return TTSD_ERROR_NONE;
475 }
476
477 static void __play_thread(void *data, Ecore_Thread *thread)
478 {
479         SLOG(LOG_DEBUG, tts_tag(), "@@@ Start thread");
480
481 #ifdef BUF_SAVE_MODE
482         g_count++;
483
484         while (1) {
485                 snprintf(g_temp_file_name, sizeof(g_temp_file_name), "/tmp/tts_temp_%d_%d", getpid(), g_count);
486                 int ret = access(g_temp_file_name, 0);
487
488                 if (0 == ret) {
489                         SLOG(LOG_ERROR, tts_tag(), "[Recorder ERROR] File is already exist");
490                         if (0 == remove(g_temp_file_name)) {
491                                 SLOG(LOG_DEBUG, tts_tag(), "[Recorder] Remove file");
492                                 break;
493                         } else {
494                                 g_count++;
495                         }
496                 } else {
497                         break;
498                 }
499         }
500
501         SECURE_SLOG(LOG_DEBUG, tts_tag(), "[Recorder] Temp file name=[%s]", g_temp_file_name);
502
503         /* open test file */
504         g_pFile = fopen(g_temp_file_name, "wb+x");
505         if (!g_pFile) {
506                 SLOG(LOG_ERROR, tts_tag(), "[Recorder ERROR] File not found!");
507                 return;
508         }
509 #endif
510
511         if (NULL == g_playing_info) {
512                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] No current player");
513                 return;
514         }
515
516         player_s* player = g_playing_info;
517         sound_data_s* sound_data = NULL;
518
519         int ret = -1;
520         int len = SOUND_BUFFER_LENGTH;
521         int idx = 0;
522
523         /* set volume policy as 40% */
524         __set_policy_for_playing(40);
525         while (1) {
526                 if (true == player->is_paused_data) {
527                         /* Resume player */
528                         sound_data = player->paused_data;
529                         player->paused_data = NULL;
530
531                         idx = player->idx;
532
533                         player->is_paused_data = false;
534                         player->idx = 0;
535
536                         if (NULL == sound_data) {
537                                 /* Request unprepare */
538                                 ret = audio_out_unprepare(g_audio_h);
539                                 if (AUDIO_IO_ERROR_NONE != ret) {
540                                         SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
541                                 } else {
542                                         SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
543                                 }
544
545                                 g_audio_state = AUDIO_STATE_READY;
546
547                                 /* unset volume policy, volume will be 100% */
548                                 __unset_policy_for_playing();
549                                 return;
550                         }
551                         SLOG(LOG_INFO, tts_tag(), "[Player] Sound info : id(%d) data(%p) size(%d) audiotype(%d) rate(%d) event(%d)", 
552                                 sound_data->utt_id, sound_data->data, sound_data->data_size, sound_data->audio_type, sound_data->rate, sound_data->event);
553                 } else {
554                         sound_data = NULL;
555                         ret = ttsd_data_get_sound_data(player->uid, &sound_data);
556                         if (0 != ret || NULL == sound_data) {
557                                 /* empty queue */
558                                 SLOG(LOG_DEBUG, tts_tag(), "[Player] No sound data. Waiting mode");
559
560                                 /* wait for new audio data come */
561                                 while (1) {
562                                         usleep(10000);
563                                         if (NULL == g_playing_info) {
564                                                 /* current playing uid is replaced */
565                                                 SLOG(LOG_INFO, tts_tag(), "[Player] Finish thread");
566                                                 if (AUDIO_STATE_PLAY == g_audio_state) {
567                                                         /* release audio & recover session */
568                                                         ret = audio_out_unprepare(g_audio_h);
569                                                         if (AUDIO_IO_ERROR_NONE != ret) {
570                                                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
571                                                         } else {
572                                                                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
573                                                         }
574                                                         g_audio_state = AUDIO_STATE_READY;
575                                                 }
576                                                 /* unset volume policy, volume will be 100% */
577                                                 __unset_policy_for_playing();
578                                                 return;
579                                         } else if (0 < ttsd_data_get_sound_data_size(player->uid)) {
580                                                 /* new audio data come */
581                                                 SLOG(LOG_INFO, tts_tag(), "[Player] Resume thread");
582                                                 break;
583                                         }
584
585                                         /* If engine is not on processing */
586                                         if (TTSD_SYNTHESIS_CONTROL_DOING != ttsd_get_synth_control()) {
587                                                 if (AUDIO_STATE_PLAY == g_audio_state) {
588                                                         /* release audio & recover session */
589                                                         ret = audio_out_unprepare(g_audio_h);
590                                                         if (AUDIO_IO_ERROR_NONE != ret) {
591                                                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
592                                                         } else {
593                                                                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
594                                                         }
595                                                         g_audio_state = AUDIO_STATE_READY;
596
597                                                         /* unset volume policy, volume will be 100% */
598                                                         __unset_policy_for_playing();
599                                                 }
600                                         }
601                                 }
602
603                                 SLOG(LOG_INFO, tts_tag(), "[Player] Finish to wait for new audio data come");
604
605                                 if (AUDIO_STATE_READY == g_audio_state) {
606                                         /* set volume policy as 40%, when resume play thread*/
607                                         __set_policy_for_playing(40);
608                                 }
609
610                                 /* resume play thread */
611                                 player->state = APP_STATE_PLAYING;
612                                 continue;
613                         }
614
615                         /* If wdata's event is 'start', current wdata is first data of engine for synthesis.
616                          * If wdata's event is 'finish', player should check previous event to know whether this wdata is first or not.
617                          * When previous wdata's event is 'finish' and current wdata's event is 'finish',
618                          * the player should send utt started event.
619                          */
620                         if (TTSE_RESULT_EVENT_START == sound_data->event ||
621                            (TTSE_RESULT_EVENT_FINISH == player->event && TTSE_RESULT_EVENT_FINISH == sound_data->event)) {
622                                 int pid = ttsd_data_get_pid(player->uid);
623
624                                 if (pid <= 0) {
625                                         SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
626                                         /* unset volume policy, volume will be 100% */
627                                         __unset_policy_for_playing();
628
629                                         return;
630                                 }
631
632                                 if (0 != ttsdc_send_utt_start_message(pid, player->uid, sound_data->utt_id)) {
633                                         SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Start Signal : pid(%d), uid(%d), uttid(%d)", 
634                                                 pid, player->uid, sound_data->utt_id);
635                                 }
636                                 SLOG(LOG_INFO, tts_tag(), "[Player] Start utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
637                         }
638
639                         /* Save last event to check utterance start */
640                         player->event = sound_data->event;
641                         idx = 0;
642
643                         if (NULL == sound_data->data || 0 >= sound_data->data_size) {
644                                 if (TTSE_RESULT_EVENT_FINISH == sound_data->event) {
645                                         SLOG(LOG_DEBUG, tts_tag(), "No sound data");
646                                         /* send utterence finish signal */
647                                         int pid = ttsd_data_get_pid(player->uid);
648
649                                         if (pid <= 0) {
650                                                 SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
651                                                 /* unset volume policy, volume will be 100% */
652                                                 __unset_policy_for_playing();
653                                                 return;
654                                         }
655
656                                         __unset_policy_for_playing();
657
658                                         if (0 != ttsdc_send_utt_finish_message(pid, player->uid, sound_data->utt_id)) {
659                                                 SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Completed Signal : pid(%d), uid(%d), uttid(%d)", 
660                                                         pid, player->uid, sound_data->utt_id);
661                                         } else {
662                                                 SLOG(LOG_INFO, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
663                                         }
664                                 }
665                                 SLOG(LOG_INFO, tts_tag(), "[Player] Event(%d) utterance : uid(%d), uttid(%d)", sound_data->event, player->uid, sound_data->utt_id);
666                                 ttsd_data_clear_sound_data(player->uid, &sound_data);
667                                 continue;
668                         }
669                 }
670
671                 if (g_sampling_rate != sound_data->rate || g_audio_type != sound_data->audio_type) {
672                         SLOG(LOG_INFO, tts_tag(), "[Player] Change audio handle : org type(%d) org rate(%d)", g_audio_type, g_sampling_rate);
673                         if (NULL != g_audio_h) {
674                                 __destroy_audio_out();
675                         }
676
677                         if (0 > __create_audio_out(sound_data->audio_type, sound_data->rate)) {
678                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create audio out");
679                                 /* unset volume policy, volume will be 100% */
680                                 __unset_policy_for_playing();
681
682                                 ttsd_data_clear_sound_data(player->uid, &sound_data);
683
684                                 return;
685                         }
686
687                         SLOG(LOG_INFO, tts_tag(), "[Player INFO] Success to destroy and recreate audio out");
688                         __set_policy_for_playing(40);
689                 }
690
691                 while (APP_STATE_PLAYING == player->state || APP_STATE_PAUSED == player->state) {
692                         if ((unsigned int)idx >= sound_data->data_size)
693                                 break;
694
695                         if ((unsigned int)idx + SOUND_BUFFER_LENGTH > sound_data->data_size) {
696                                 len = sound_data->data_size - idx;
697                         } else {
698                                 len = SOUND_BUFFER_LENGTH;
699                         }
700
701                         if (AUDIO_STATE_READY == g_audio_state) {
702                                 /* Request prepare */
703                                 ret = audio_out_prepare(g_audio_h);
704                                 if (AUDIO_IO_ERROR_NONE != ret) {
705                                         SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to prepare audio : %d", ret);
706                                         g_playing_info = NULL;
707                                         /* unset volume policy, volume will be 100% */
708                                         __unset_policy_for_playing();
709
710                                         ttsd_data_clear_sound_data(player->uid, &sound_data);
711
712                                         return;
713                                 }
714                                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Prepare audio");
715                                 g_audio_state = AUDIO_STATE_PLAY;
716                         }
717
718                         char* temp_data = sound_data->data;
719                         SLOG(LOG_INFO, tts_tag(), "[Player INFO] Before audio_out_write. data(%p), data[%d](%p), uid(%d), utt_id(%d), len(%d)",
720                                         temp_data, idx, &temp_data[idx], player->uid, sound_data->utt_id, len);
721 #ifdef BUF_SAVE_MODE
722                         /* write pcm buffer */
723                         fwrite(&temp_data[idx], 1, len, g_pFile);
724 #endif
725                         ret = audio_out_write(g_audio_h, &temp_data[idx], len);
726                         if (0 > ret) {
727                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to audio write - %d", ret);
728                         } else {
729                                 idx += len;
730                                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] After audio_out_write");
731                         }
732
733                         if (NULL == g_playing_info && APP_STATE_PAUSED != player->state) {
734                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Current player is NULL");
735                                 g_audio_state = AUDIO_STATE_READY;
736                                 ret = audio_out_unprepare(g_audio_h);
737                                 if (AUDIO_IO_ERROR_NONE != ret) {
738                                         SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
739                                 }
740                                 /* unset volume policy, volume will be 100% */
741                                 __unset_policy_for_playing();
742
743                                 ttsd_data_clear_sound_data(player->uid, &sound_data);
744
745                                 return;
746                         }
747
748                         if (APP_STATE_PAUSED == player->state) {
749                                 /* Save data */
750                                 SLOG(LOG_DEBUG, tts_tag(), "[Player] player(%p)", player);
751                                 player->paused_data = sound_data;
752
753                                 player->is_paused_data = true;
754                                 player->idx = idx;
755
756                                 g_audio_state = AUDIO_STATE_READY;
757
758                                 SLOG(LOG_INFO, tts_tag(), "[Player] Stop player thread by pause");
759
760                                 /* Request prepare */
761                                 ret = audio_out_unprepare(g_audio_h);
762                                 if (AUDIO_IO_ERROR_NONE != ret) {
763                                         SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
764                                 } else {
765                                         SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
766                                 }
767                                 /* unset volume policy, volume will be 100% */
768                                 __unset_policy_for_playing();
769                                 return;
770                         }
771                 }
772
773                 if (NULL == g_playing_info && APP_STATE_READY == player->state) {
774                         /* player_stop */ 
775                         g_audio_state = AUDIO_STATE_READY;
776                         SLOG(LOG_DEBUG, tts_tag(), "[Player] Stop player thread");
777
778                         /* Request prepare */
779                         ret = audio_out_unprepare(g_audio_h);
780                         if (AUDIO_IO_ERROR_NONE != ret) {
781                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
782                         } else {
783                                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
784                         }
785
786                         ttsd_data_clear_sound_data(player->uid, &sound_data);
787                         /* unset volume policy, volume will be 100% */
788                         __unset_policy_for_playing();
789                         return;
790                 }
791
792                 if ((APP_STATE_PLAYING == player->state || APP_STATE_PAUSED == player->state) &&
793                         (TTSE_RESULT_EVENT_FINISH == sound_data->event)) {
794                         /* send utterence finish signal */
795                         int pid = ttsd_data_get_pid(player->uid);
796
797                         if (pid <= 0) {
798                                 SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
799                                 /* unset volume policy, volume will be 100% */
800                                 __unset_policy_for_playing();
801
802                                 return;
803                         }
804
805                         if (0 != ttsdc_send_utt_finish_message(pid, player->uid, sound_data->utt_id)) {
806                                 SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Completed Signal : pid(%d), uid(%d), uttid(%d)", 
807                                         pid, player->uid, sound_data->utt_id);
808                                 /* unset volume policy, volume will be 100% */
809                                 __unset_policy_for_playing();
810
811                                 ttsd_data_clear_sound_data(player->uid, &sound_data);
812                                 return;
813                         }
814
815                         SLOG(LOG_INFO, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
816                 }
817
818                 ttsd_data_clear_sound_data(player->uid, &sound_data);
819
820                 if (NULL == g_playing_info) {
821                         SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Current player is NULL");
822                         g_audio_state = AUDIO_STATE_READY;
823                         ret = audio_out_unprepare(g_audio_h);
824                         if (AUDIO_IO_ERROR_NONE != ret) {
825                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
826                         }
827                         /* unset volume policy, volume will be 100% */
828                         __unset_policy_for_playing();
829
830                         return;
831                 }
832         }
833 }
834
835 int __create_ducking_handle(void)
836 {
837         int ret = -1;
838         if (NULL == g_media_stream_ducking) {
839                 ret = sound_manager_create_stream_ducking(SOUND_STREAM_TYPE_MEDIA, __sound_stream_ducking_state_changed_cb, NULL, &g_media_stream_ducking);
840                 if (SOUND_MANAGER_ERROR_NONE != ret)
841                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to create stream ducking for type media, ret(%d)", ret);
842         } else {
843                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for media stream is already created");
844         }
845         if (NULL == g_system_stream_ducking) {
846                 ret = sound_manager_create_stream_ducking(SOUND_TYPE_SYSTEM, __sound_stream_ducking_state_changed_cb, NULL, &g_system_stream_ducking);
847                 if (SOUND_MANAGER_ERROR_NONE != ret)
848                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to create stream ducking for system type, ret(%d)", ret);
849         } else {
850                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for system stream is already created");
851         }
852
853         if (NULL == g_notification_stream_ducking) {
854                 ret = sound_manager_create_stream_ducking(SOUND_TYPE_NOTIFICATION, __sound_stream_ducking_state_changed_cb, NULL, &g_notification_stream_ducking);
855                 if (SOUND_MANAGER_ERROR_NONE != ret)
856                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to create stream ducking for notification type, ret(%d)", ret);
857         } else {
858                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for notification stream is already created");
859         }
860
861         if (NULL == g_alarm_stream_ducking) {
862                 ret = sound_manager_create_stream_ducking(SOUND_TYPE_ALARM, __sound_stream_ducking_state_changed_cb, NULL, &g_alarm_stream_ducking);
863                 if (SOUND_MANAGER_ERROR_NONE != ret)
864                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to create stream ducking for alarm type, ret(%d)", ret);
865         } else {
866                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for alarm stream is already created");
867         }
868
869         return ret;
870 }
871
872 /*
873 * Player Interfaces
874 */
875 int ttsd_player_init()
876 {
877         g_playing_info = NULL;
878         g_audio_state = AUDIO_STATE_NONE;
879         g_audio_h = NULL;
880
881         int ret;
882
883         ecore_thread_max_set(1);
884
885         int cnt = 0;
886         while (1) {
887                 if (0 == access(FOCUS_SERVER_READY, F_OK)) {
888                         SLOG(LOG_ERROR, tts_tag(), "[Player SUCCESS] focus server is available");
889                         break;
890                 } else {
891                         if (0 == cnt++ % 10)
892                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] focus server is not available");
893                         usleep(50000);
894                 }
895         }
896
897         ret = sound_manager_create_stream_information(SOUND_STREAM_TYPE_VOICE_INFORMATION, __player_focus_state_cb, NULL, &g_stream_info_h);
898         if (SOUND_MANAGER_ERROR_NONE != ret) {
899                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create stream info");
900                 return -1;
901         } else {
902                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Create stream info");
903         }
904
905         /* add sound focus state watch callback */
906         ret = sound_manager_add_focus_state_watch_cb(SOUND_STREAM_FOCUS_FOR_PLAYBACK, __player_focus_state_watch_cb, NULL, &g_focus_watch_id);
907         if (SOUND_MANAGER_ERROR_NONE != ret) {
908                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to add sound focus watch callback");
909                 sound_manager_destroy_stream_information(g_stream_info_h);
910                 return -1;
911         } else {
912                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Add sound focus watch callback");
913         }
914
915         ret = __create_ducking_handle();
916         if (SOUND_MANAGER_ERROR_NONE != ret) {
917                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to create ducking handle, ret(%d)", ret);
918         } else {
919                 SLOG(LOG_INFO, tts_tag(), "[Player SUCCESS] Create ducking handle");
920         }
921
922         ecore_thread_max_set(1);
923
924         ret = __create_audio_out(TTSE_AUDIO_TYPE_RAW_S16, 16000);
925         if (0 != ret) {
926                 sound_manager_destroy_stream_information(g_stream_info_h);
927                 sound_manager_remove_focus_state_watch_cb(g_focus_watch_id);
928                 return -1;
929         }
930
931         g_player_init = true;
932
933         return 0;
934 }
935
936 int __destroy_ducking_handle(void)
937 {
938         int ret = -1;
939         if (g_media_stream_ducking) {
940                 ret = sound_manager_destroy_stream_ducking(g_media_stream_ducking);
941                 if (SOUND_MANAGER_ERROR_NONE != ret)
942                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy media stream ducking, ret(%d)", ret);
943                 g_media_stream_ducking = NULL;
944         } else {
945                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for media stream is already created");
946         }
947
948         if (g_system_stream_ducking) {
949                 ret = sound_manager_destroy_stream_ducking(g_system_stream_ducking);
950                 if (SOUND_MANAGER_ERROR_NONE != ret)
951                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy system stream ducking, ret(%d)", ret);
952                 g_system_stream_ducking = NULL;
953         } else {
954                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for system stream is already created");
955         }
956
957         if (g_notification_stream_ducking) {
958                 ret = sound_manager_destroy_stream_ducking(g_notification_stream_ducking);
959                 if (SOUND_MANAGER_ERROR_NONE != ret)
960                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy notification stream ducking, ret(%d)", ret);
961                 g_notification_stream_ducking = NULL;   
962         } else {
963                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for notification stream is already created");
964         }
965
966         if (g_alarm_stream_ducking) {
967                 ret = sound_manager_destroy_stream_ducking(g_alarm_stream_ducking);
968                 if (SOUND_MANAGER_ERROR_NONE != ret)
969                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy alarm stream ducking, ret(%d)", ret);
970                 g_alarm_stream_ducking = NULL;
971         } else {
972                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for alarm stream is already created");
973         }
974         return ret;
975 }
976
977 int ttsd_player_release(void)
978 {
979         if (false == g_player_init) {
980                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
981                 return TTSD_ERROR_OPERATION_FAILED;
982         }
983
984         int ret;
985
986         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] @@@@@");
987         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
988         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] @@@@@");
989
990         /* The thread should be released */
991         int thread_count = ecore_thread_active_get();
992         int count = 0;
993         while (0 < thread_count) {
994                 usleep(10000);
995
996                 count++;
997                 if (20 == count) {
998                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
999                         break;
1000                 }
1001
1002                 thread_count = ecore_thread_active_get();
1003         }
1004
1005         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Thread is released");
1006
1007         ret = __destroy_audio_out();
1008         if (0 != ret)
1009                 return -1;
1010
1011         ret = sound_manager_destroy_stream_information(g_stream_info_h);
1012         if (SOUND_MANAGER_ERROR_NONE != ret) {
1013                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy stream info");
1014         } else {
1015                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Destroy stream info");
1016         }
1017
1018         /* remove focus state watch callback */
1019         ret = sound_manager_remove_focus_state_watch_cb(g_focus_watch_id);
1020         if (SOUND_MANAGER_ERROR_NONE != ret) {
1021                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to remove the focus state watch cb");
1022         } else {
1023                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Remove the focus state watch cb");
1024         }
1025
1026         ret = __destroy_ducking_handle();
1027         if (SOUND_MANAGER_ERROR_NONE != ret)
1028                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy stream ducking, ret(%d)", ret);
1029         else
1030                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Destroy stream ducking");
1031
1032         /* clear g_player_list */
1033         g_playing_info = NULL;
1034         g_player_init = false;
1035
1036         return 0;
1037 }
1038
1039 int ttsd_player_create_instance(int uid)
1040 {
1041         if (false == g_player_init) {
1042                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1043                 return -1;
1044         }
1045
1046         /* Check uid is duplicated */
1047         if (NULL != __player_get_item(uid)) {
1048                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is already registered", uid);
1049                 return -1;
1050         }
1051
1052         player_s* new_client = (player_s*)calloc(1, sizeof(player_s));
1053         if (NULL == new_client) {
1054                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to allocate memory");
1055                 return TTSE_ERROR_OUT_OF_MEMORY;
1056         }
1057
1058         new_client->uid = uid;
1059         new_client->event = TTSE_RESULT_EVENT_FINISH;
1060         new_client->state = APP_STATE_READY;
1061         new_client->is_paused_data = false;
1062         new_client->idx = 0;
1063         new_client->paused_data = NULL;
1064         
1065         SECURE_SLOG(LOG_DEBUG, tts_tag(), "[Player] Create player : uid(%d)", uid);
1066
1067         g_player_list = g_list_append(g_player_list, new_client);
1068
1069         return 0;
1070 }
1071
1072 int ttsd_player_destroy_instance(int uid)
1073 {
1074         if (false == g_player_init) {
1075                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1076                 return -1;
1077         }
1078
1079         player_s* current;
1080         current = __player_get_item(uid);
1081         if (NULL == current) {
1082                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
1083                 return -1;
1084         }
1085
1086         if (NULL != g_playing_info) {
1087                 if (uid == g_playing_info->uid) {
1088                         g_playing_info = NULL;
1089                 }
1090         }
1091
1092         GList *iter = NULL;
1093         player_s *data = NULL;
1094
1095         if (0 < g_list_length(g_player_list)) {
1096                 /* Get a first item */
1097                 iter = g_list_first(g_player_list);
1098
1099                 while (NULL != iter) {
1100                         /* Get handle data from list */
1101                         data = (player_s*)iter->data;
1102
1103                         if (NULL != data) {
1104                                 /* compare uid */
1105                                 if (uid == data->uid) {
1106                                         g_player_list = g_list_remove_link(g_player_list, iter);
1107                                         free(data);
1108                                         g_list_free(iter);              
1109                                         break;
1110                                 }
1111                         }
1112
1113                         /* Get next item */
1114                         iter = g_list_next(iter);
1115                 }
1116         }
1117
1118         SLOG(LOG_DEBUG, tts_tag(), "[PLAYER Success] Destroy instance");
1119
1120         return 0;
1121 }
1122
1123 int ttsd_player_play(int uid)
1124 {
1125         if (false == g_player_init) {
1126                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1127                 return -1;
1128         }
1129
1130         if (NULL != g_playing_info) {
1131                 if (uid == g_playing_info->uid) {
1132                         SLOG(LOG_DEBUG, tts_tag(), "[Player] uid(%d) has already played", g_playing_info->uid);
1133                         return 0;
1134                 } else {
1135                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] stop old player (%d)", g_playing_info->uid);
1136                         ttsd_player_stop(g_playing_info->uid);
1137                 }
1138         }
1139
1140         SLOG(LOG_DEBUG, tts_tag(), "[Player] start play : uid(%d)", uid);
1141
1142         /* Check sound queue size */
1143         if (0 == ttsd_data_get_sound_data_size(uid)) {
1144                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] A sound queue of current player(%d) is empty", uid);
1145                 return -1;
1146         }
1147
1148         /* Check uid */
1149         player_s* current;
1150         current = __player_get_item(uid);
1151         if (NULL == current) {
1152                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
1153                 return -1;
1154         }
1155
1156         current->state = APP_STATE_PLAYING;
1157
1158         g_playing_info = current;
1159
1160         SLOG(LOG_INFO, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
1161
1162         if (0 < ttsd_data_get_sound_data_size(current->uid)) {
1163                 SLOG(LOG_INFO, tts_tag(), "[Player] Run thread");
1164                 ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
1165         }
1166
1167         return 0;
1168 }
1169
1170 int ttsd_player_stop(int uid)
1171 {
1172         if (false == g_player_init) {
1173                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1174                 return -1;
1175         }
1176
1177         /* Check uid */
1178         player_s* current;
1179         current = __player_get_item(uid);
1180         if (NULL == current) {
1181                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
1182                 return -1;
1183         }
1184
1185         /* check whether uid is current playing or not */
1186         if (NULL != g_playing_info) {
1187                 if (uid == g_playing_info->uid) {
1188                         /* release current playing info */
1189                         g_playing_info = NULL;
1190                 }
1191         } else {
1192                 SLOG(LOG_DEBUG, tts_tag(), "[Player] No current playing");
1193         }
1194
1195         if (true == current->is_paused_data) {
1196                 if (NULL != current->paused_data) {
1197                         if (NULL != current->paused_data->data) {
1198                                 free(current->paused_data->data);
1199                                 current->paused_data->data = NULL;
1200                         }
1201
1202                         free(current->paused_data);
1203                         current->paused_data = NULL;
1204                 }
1205         }
1206
1207         current->event = TTSE_RESULT_EVENT_FINISH;
1208         current->state = APP_STATE_READY;
1209         current->is_paused_data = false;
1210         current->idx = 0;
1211
1212         if (NULL == g_playing_info) {
1213                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1214                 SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
1215                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1216
1217                 /* The thread should be released */
1218                 int thread_count = ecore_thread_active_get();
1219                 int count = 0;
1220                 while (0 < thread_count) {
1221                         usleep(10000);
1222
1223                         count++;
1224                         if (30 == count) {
1225                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
1226                                 break;
1227                         }
1228
1229                         thread_count = ecore_thread_active_get();
1230                 }
1231
1232                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1233                 SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
1234                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1235         }
1236
1237         SLOG(LOG_INFO, tts_tag(), "[Player SUCCESS] Stop player : uid(%d)", uid);
1238
1239         return 0;
1240 }
1241
1242 int ttsd_player_clear(int uid)
1243 {
1244         if (false == g_player_init) {
1245                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1246                 return -1;
1247         }
1248
1249         /* Check uid */
1250         player_s* current;
1251         current = __player_get_item(uid);
1252         if (NULL == current) {
1253                 SECURE_SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid); 
1254                 return -1;
1255         }
1256
1257         if (true == current->is_paused_data) {
1258                 if (NULL != current->paused_data) {
1259                         if (NULL != current->paused_data->data) {
1260                                 free(current->paused_data->data);
1261                                 current->paused_data->data = NULL;
1262                         }
1263
1264                         free(current->paused_data);
1265                         current->paused_data = NULL;
1266                 }
1267         }
1268
1269         current->event = TTSE_RESULT_EVENT_FINISH;
1270         current->state = APP_STATE_READY;
1271         current->is_paused_data = false;
1272         current->idx = 0;
1273
1274         SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Clear player : uid(%d)", uid);
1275
1276         return 0;
1277 }
1278
1279 int ttsd_player_pause(int uid)
1280 {
1281         SLOG(LOG_DEBUG, tts_tag(), "[Player] pause player : uid(%d)", uid);
1282
1283         if (false == g_player_init) {
1284                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1285                 return -1;
1286         }
1287
1288         /* Check uid */
1289         player_s* current;
1290         current = __player_get_item(uid);
1291         if (NULL == current) {
1292                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] ttsd_player_pause() : uid(%d) is not valid", uid);
1293                 return -1;
1294         }
1295
1296         /* check whether uid is current playing or not */
1297         if (NULL != g_playing_info) {
1298                 if (uid == g_playing_info->uid) {
1299                         /* release current playing info */
1300                         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] release current playing info (%d)", uid);
1301                         g_playing_info = NULL;
1302                 } else {
1303                         /* error case */
1304                 }
1305         }
1306
1307         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] current player (%p), g_playing_info(%p)", current, g_playing_info);
1308
1309         current->state = APP_STATE_PAUSED;
1310
1311         if (NULL == g_playing_info) {
1312                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1313                 SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
1314                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1315
1316                 /* The thread should be released */
1317                 int thread_count = ecore_thread_active_get();
1318                 int count = 0;
1319                 while (0 < thread_count) {
1320                         usleep(10000);
1321
1322                         count++;
1323                         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] current(%p), state(%d)", current, current->state);
1324
1325                         if (30 == count) {
1326                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue. current(%p) current state(%d)", current, current->state);
1327                                 break;
1328                         }
1329
1330                         thread_count = ecore_thread_active_get();
1331                 }
1332
1333                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1334                 SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
1335                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1336         }
1337
1338
1339         SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Pause player : uid(%d)", uid);
1340
1341         return 0;
1342 }
1343
1344 int ttsd_player_resume(int uid)
1345 {
1346         SLOG(LOG_DEBUG, tts_tag(), "[Player] Resume player : uid(%d)", uid);
1347
1348         if (false == g_player_init) {
1349                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1350                 return -1;
1351         }
1352
1353         /* Check id */
1354         player_s* current;
1355         current = __player_get_item(uid);
1356         if (NULL == current) {
1357                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
1358                 return -1;
1359         }
1360
1361         /* check current player */
1362         if (NULL != g_playing_info)
1363                 g_playing_info = NULL;
1364
1365         current->state = APP_STATE_PLAYING;
1366         g_playing_info = current;
1367
1368         SLOG(LOG_INFO, tts_tag(), "[Player] Resume to run thread");
1369         ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
1370
1371         return 0;
1372 }
1373
1374 int ttsd_player_all_stop()
1375 {
1376         if (false == g_player_init) {
1377                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1378                 return -1;
1379         }
1380
1381         g_playing_info = NULL;
1382
1383         GList *iter = NULL;
1384         player_s *data = NULL;
1385
1386         if (0 < g_list_length(g_player_list)) {
1387                 /* Get a first item */
1388                 iter = g_list_first(g_player_list);
1389
1390                 while (NULL != iter) {
1391                         /* Get handle data from list */
1392                         data = (player_s*)iter->data;
1393
1394                         app_tts_state_e state;
1395                         if (0 > ttsd_data_get_client_state(data->uid, &state)) {
1396                                 SLOG(LOG_ERROR, tts_tag(), "[player ERROR] uid(%d) is not valid", data->uid);
1397                                 ttsd_player_destroy_instance(data->uid);
1398                                 iter = g_list_next(iter);
1399                                 continue;
1400                         }
1401
1402                         if (APP_STATE_PLAYING == state || APP_STATE_PAUSED == state) {
1403                                 data->event = TTSE_RESULT_EVENT_FINISH;
1404                                 data->state = APP_STATE_READY;
1405
1406                                 if (true == data->is_paused_data) {
1407                                         if (NULL != data->paused_data) {
1408                                                 if (NULL != data->paused_data->data) {
1409                                                         free(data->paused_data->data);
1410                                                         data->paused_data->data = NULL;
1411                                                 }
1412
1413                                                 free(data->paused_data);
1414                                                 data->paused_data = NULL;
1415                                         }
1416                                 }
1417
1418                                 data->is_paused_data = false;
1419                                 data->idx = 0;
1420                         }
1421
1422                         /* Get next item */
1423                         iter = g_list_next(iter);
1424                 }
1425         }
1426
1427         SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] player all stop!!");
1428
1429         return 0;
1430 }
1431
1432 int ttsd_player_play_pcm(int uid)
1433 {
1434         if (false == g_player_init) {
1435                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1436                 return -1;
1437         }
1438
1439         if (NULL != g_playing_info) {
1440                 if (uid == g_playing_info->uid) {
1441                         SLOG(LOG_DEBUG, tts_tag(), "[Player] uid(%d) has already played", g_playing_info->uid);
1442                         return 0;
1443                 } else {
1444                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] stop old player (%d)", g_playing_info->uid);
1445                         ttsd_player_stop(g_playing_info->uid);
1446                 }
1447         }
1448
1449         SLOG(LOG_DEBUG, tts_tag(), "[Player] start play : uid(%d)", uid);
1450
1451         /* Check sound queue size */
1452         if (0 == ttsd_data_get_sound_data_size(uid)) {
1453                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] A sound queue of current player(%d) is empty", uid);
1454         }
1455
1456         /* Check uid */
1457         player_s* current;
1458         current = __player_get_item(uid);
1459         if (NULL == current) {
1460                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
1461                 return -1;
1462         }
1463
1464         current->state = APP_STATE_PLAYING;
1465
1466         g_playing_info = current;
1467
1468         SLOG(LOG_INFO, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
1469
1470         if (0 <= ttsd_data_get_sound_data_size(current->uid)) {
1471                 SLOG(LOG_INFO, tts_tag(), "[Player] Run thread");
1472                 ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
1473         }
1474
1475         return 0;
1476 }
1477
1478 int ttsd_player_get_background_volume_ratio(double* ratio)
1479 {
1480         if (NULL == ratio)
1481                 return -1;
1482         else
1483                 *ratio = g_bg_volume_ratio;
1484
1485         return TTSD_ERROR_NONE;
1486 }
1487
1488 int ttsd_player_set_background_volume_ratio(double ratio)
1489 {
1490         SLOG(LOG_INFO, tts_tag(), "[Player DEBUG] ttsd_player_set_background_volume_ratio : %lf", ratio);
1491
1492         g_bg_volume_ratio = ratio;
1493         return TTSD_ERROR_NONE;
1494 }