2 * Copyright (c) 2011-2016 Samsung Electronics Co., Ltd All Rights Reserved
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 * http://www.apache.org/licenses/LICENSE-2.0
7 * Unless required by applicable law or agreed to in writing, software
8 * distributed under the License is distributed on an "AS IS" BASIS,
9 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
10 * See the License for the specific language governing permissions and
11 * limitations under the License.
16 #include <sound_manager.h>
17 #include <sound_manager_internal.h>
19 #include "ttsd_main.h"
20 #include "ttsd_player.h"
21 #include "ttsd_data.h"
22 #include "ttsd_dbus.h"
24 #include "tts_internal.h"
25 #include "ttsd_server.h"
28 * Internal data structure
38 int uid; /** client id */
39 app_tts_state_e state; /** client state */
41 /* Current utterance information */
42 ttse_result_event_e event; /** event of last utterance */
46 sound_data_s* paused_data;
49 #define SOUND_BUFFER_LENGTH 2048
50 #define FOCUS_SERVER_READY "/tmp/.sound_server_ready"
52 /** player init info */
53 static bool g_player_init = false;
56 static GList *g_player_list;
58 /** current player information */
59 static player_s* g_playing_info;
62 static audio_state_e g_audio_state;
64 static ttse_audio_type_e g_audio_type;
66 static int g_sampling_rate;
68 static audio_out_h g_audio_h;
70 static sound_stream_info_h g_stream_info_h;
72 static int g_focus_watch_id;
77 player_s* __player_get_item(int uid)
80 player_s *data = NULL;
82 if (0 < g_list_length(g_player_list)) {
83 /* Get a first item */
84 iter = g_list_first(g_player_list);
86 while (NULL != iter) {
87 /* Get handle data from list */
88 data = (player_s*)iter->data;
95 iter = g_list_next(iter);
102 void __player_focus_state_cb(sound_stream_info_h stream_info, sound_stream_focus_mask_e focus_mask, sound_stream_focus_state_e focus_state,
103 sound_stream_focus_change_reason_e reason_for_change, int sound_behavior, const char *extra_info, void *user_data)
105 SLOG(LOG_DEBUG, tts_tag(), "@@@ Focus state changed cb");
107 if (stream_info != g_stream_info_h) {
108 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Invalid stream info handle");
111 SLOG(LOG_WARN, tts_tag(), "[Player] focus state changed to (%d) with reason(%d) and extra info(%s)", (int)focus_state, (int)reason_for_change, extra_info);
113 if (AUDIO_STATE_PLAY == g_audio_state && focus_mask == SOUND_STREAM_FOCUS_FOR_PLAYBACK && SOUND_STREAM_FOCUS_STATE_RELEASED == focus_state) {
114 if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
115 g_audio_state = AUDIO_STATE_READY;
117 if (NULL == g_playing_info) {
118 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
122 if (APP_STATE_PLAYING == g_playing_info->state) {
123 int uid = g_playing_info->uid;
125 if (0 != ttsd_player_pause(uid)) {
126 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to pause the player");
130 ttsd_data_set_client_state(uid, APP_STATE_PAUSED);
131 int pid = ttsd_data_get_pid(uid);
132 /* send message to client about changing state */
133 ttsdc_send_set_state_message(pid, uid, APP_STATE_PAUSED);
136 SLOG(LOG_DEBUG, tts_tag(), "[Player] Ignore focus state cb - mode(%d)", ttsd_get_mode());
140 /* if (AUDIO_STATE_READY == g_audio_state && focus_mask == SOUND_STREAM_FOCUS_FOR_PLAYBACK && SOUND_STREAM_FOCUS_STATE_ACQUIRED == focus_state) {
141 if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
142 g_audio_state = AUDIO_STATE_PLAY;
144 if (NULL == g_playing_info) {
145 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
149 if (APP_STATE_PAUSED == g_playing_info->state) {
150 int uid = g_playing_info->uid;
152 g_audio_state = AUDIO_STATE_PLAY;
153 if (0 != ttsd_player_resume(uid)) {
154 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to resume the player");
155 g_audio_state = AUDIO_STATE_READY;
159 ttsd_data_set_client_state(uid, APP_STATE_PLAYING);
160 int pid = ttsd_data_get_pid(uid);
161 ttsdc_send_set_state_message(pid, uid, APP_STATE_PLAYING);
165 SLOG(LOG_DEBUG, tts_tag(), "[Player] Ignore focus state cb - mode(%d)", ttsd_get_mode());
169 SLOG(LOG_DEBUG, tts_tag(), "@@@");
174 void __player_focus_state_watch_cb(int id, sound_stream_focus_mask_e focus_mask, sound_stream_focus_state_e focus_state, sound_stream_focus_change_reason_e reason,
175 const char *extra_info, void *user_data)
177 SLOG(LOG_DEBUG, tts_tag(), "@@@ Focus state watch cb");
179 ttsd_mode_e mode = ttsd_get_mode();
181 if (TTSD_MODE_SCREEN_READER != mode && TTSD_MODE_NOTIFICATION != mode) {
182 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] This is not screen-reader mode and notification mode.");
186 if (AUDIO_STATE_PLAY == g_audio_state && SOUND_STREAM_FOCUS_CHANGED_BY_VOICE_INFORMATION == reason &&
187 NULL != extra_info && 0 == strncmp(extra_info, "TTSD_MODE_INTERRUPT", strlen(extra_info))) {
188 /* If the focus is changed by "Interrupt" mode and current players of "SR" and "Noti" modes are on going, please stop the current players. */
189 g_audio_state = AUDIO_STATE_READY;
191 if (NULL == g_playing_info) {
192 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
196 if (APP_STATE_PLAYING == g_playing_info->state) {
197 int uid = g_playing_info->uid;
199 if (0 != ttsd_server_stop(uid)) {
200 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to stop TTS server");
203 if (0 != ttsd_player_stop(uid)) {
204 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to stop the player");
208 ttsd_data_set_client_state(uid, APP_STATE_READY);
209 int pid = ttsd_data_get_pid(uid);
210 /* send message to client about changing state */
211 ttsdc_send_set_state_message(pid, uid, APP_STATE_READY);
213 SLOG(LOG_DEBUG, tts_tag(), "[Player] Not playing state");
216 SLOG(LOG_DEBUG, tts_tag(), "[Player] This is not Interrupt mode or not playing state.");
222 static int __create_audio_out(ttse_audio_type_e type, int rate)
225 audio_sample_type_e sample_type;
227 if (TTSE_AUDIO_TYPE_RAW_S16 == type) {
228 sample_type = AUDIO_SAMPLE_TYPE_S16_LE;
230 sample_type = AUDIO_SAMPLE_TYPE_U8;
233 ret = audio_out_create_new(rate, AUDIO_CHANNEL_MONO, sample_type, &g_audio_h);
234 if (AUDIO_IO_ERROR_NONE != ret) {
235 g_audio_state = AUDIO_STATE_NONE;
237 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create audio");
240 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Create audio");
244 g_sampling_rate = rate;
246 g_audio_state = AUDIO_STATE_READY;
251 static int __destroy_audio_out()
253 if (NULL == g_audio_h) {
254 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Current handle is not valid");
259 ret = audio_out_destroy(g_audio_h);
260 if (AUDIO_IO_ERROR_NONE != ret) {
261 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to destroy audio");
264 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Destroy audio");
270 g_audio_state = AUDIO_STATE_NONE;
276 static void __end_play_thread(void *data, Ecore_Thread *thread)
278 SLOG(LOG_ERROR, tts_tag(), "@@@ End thread");
281 static void __set_policy_for_playing(int volume)
283 /* Set stream info */
285 ttsd_mode_e mode = ttsd_get_mode();
286 if (TTSD_MODE_DEFAULT == mode) {
287 ret = sound_manager_acquire_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, NULL);
288 if (SOUND_MANAGER_ERROR_NONE != ret) {
289 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to acquire focus");
291 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Success to acquire focus (default mode)");
293 } else if (TTSD_MODE_INTERRUPT == mode) {
294 ret = sound_manager_acquire_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, "TTSD_MODE_INTERRUPT");
295 if (SOUND_MANAGER_ERROR_NONE != ret) {
296 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to acquire focus");
298 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Success to acquire focus (interrupt mode)");
302 ret = audio_out_set_sound_stream_info(g_audio_h, g_stream_info_h);
303 if (AUDIO_IO_ERROR_NONE != ret) {
304 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to set stream info");
307 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] set policy for playing");
312 static void __unset_policy_for_playing()
315 ttsd_mode_e mode = ttsd_get_mode();
316 /* Unset stream info */
317 if (TTSD_MODE_DEFAULT == mode || TTSD_MODE_INTERRUPT == mode) {
318 sound_stream_focus_state_e state_for_playing = SOUND_STREAM_FOCUS_STATE_ACQUIRED;
319 ret = sound_manager_get_focus_state(g_stream_info_h, &state_for_playing, NULL);
320 if (SOUND_MANAGER_ERROR_NONE != ret) {
321 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to get focus state: %d", ret);
324 if (SOUND_STREAM_FOCUS_STATE_ACQUIRED == state_for_playing) {
325 if (TTSD_MODE_DEFAULT == mode || TTSD_MODE_INTERRUPT == mode) {
326 ret = sound_manager_release_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, NULL);
327 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] release focus (mode: %d)", mode);
330 if (SOUND_MANAGER_ERROR_NONE != ret) {
331 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to release focus");
336 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] unset policy for playing");
341 int ttsd_player_check_current_playback_focus(bool *is_current_interrupt)
344 ttsd_mode_e mode = ttsd_get_mode();
346 if (TTSD_MODE_INTERRUPT != mode) {
347 /* check the current playback focus */
348 sound_stream_focus_change_reason_e reason;
349 int sound_behavior = 0;
350 char *extra_info = NULL;
352 ret = sound_manager_get_current_playback_focus(&reason, &sound_behavior, &extra_info);
354 SLOG(LOG_DEBUG, tts_tag(), "[Player] current playback focus: extra_info(%s), reason(%d), sound_behavior(%d)", extra_info, reason, sound_behavior, extra_info);
356 if (SOUND_MANAGER_ERROR_NONE == ret && NULL != extra_info && 0 < strlen(extra_info)) {
357 if (SOUND_STREAM_FOCUS_CHANGED_BY_VOICE_INFORMATION == reason && 0 == strncmp(extra_info, "TTSD_MODE_INTERRUPT", strlen(extra_info))) {
358 SLOG(LOG_DEBUG, tts_tag(), "[Player] The current focus in Interrupt. Cannot play the requested sound data");
359 *is_current_interrupt = true;
364 return TTSD_ERROR_NONE;
368 if (NULL != extra_info) {
374 *is_current_interrupt = false;
376 return TTSD_ERROR_NONE;
379 static void __play_thread(void *data, Ecore_Thread *thread)
381 SLOG(LOG_DEBUG, tts_tag(), "@@@ Start thread");
383 if (NULL == g_playing_info) {
384 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] No current player");
388 player_s* player = g_playing_info;
389 sound_data_s* sound_data = NULL;
392 int len = SOUND_BUFFER_LENGTH;
395 /* set volume policy as 40% */
396 __set_policy_for_playing(40);
398 if (true == player->is_paused_data) {
400 sound_data = player->paused_data;
401 player->paused_data = NULL;
405 player->is_paused_data = false;
408 if (NULL == sound_data) {
409 /* Request unprepare */
410 ret = audio_out_unprepare(g_audio_h);
411 if (AUDIO_IO_ERROR_NONE != ret) {
412 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
414 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
417 g_audio_state = AUDIO_STATE_READY;
419 /* unset volume policy, volume will be 100% */
420 __unset_policy_for_playing();
423 SLOG(LOG_INFO, tts_tag(), "[Player] Sound info : id(%d) data(%p) size(%d) audiotype(%d) rate(%d) event(%d)",
424 sound_data->utt_id, sound_data->data, sound_data->data_size, sound_data->audio_type, sound_data->rate, sound_data->event);
427 ret = ttsd_data_get_sound_data(player->uid, &sound_data);
428 if (0 != ret || NULL == sound_data) {
430 SLOG(LOG_DEBUG, tts_tag(), "[Player] No sound data. Waiting mode");
431 /* release audio & recover session */
432 ret = audio_out_unprepare(g_audio_h);
433 if (AUDIO_IO_ERROR_NONE != ret) {
434 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
436 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
438 g_audio_state = AUDIO_STATE_READY;
440 /* unset volume policy, volume will be 100% */
441 __unset_policy_for_playing();
443 /* wait for new audio data come */
446 if (NULL == g_playing_info) {
447 /* current playing uid is replaced */
448 SLOG(LOG_INFO, tts_tag(), "[Player] Finish thread");
450 } else if (0 < ttsd_data_get_sound_data_size(player->uid)) {
451 /* new audio data come */
452 SLOG(LOG_INFO, tts_tag(), "[Player] Resume thread");
457 SLOG(LOG_INFO, tts_tag(), "[Player] Finish to wait for new audio data come");
459 /* set volume policy as 40%, when resume play thread*/
460 __set_policy_for_playing(40);
462 /* resume play thread */
463 player->state = APP_STATE_PLAYING;
467 /* If wdata's event is 'start', current wdata is first data of engine for synthesis.
468 * If wdata's event is 'finish', player should check previous event to know whether this wdata is first or not.
469 * When previous wdata's event is 'finish' and current wdata's event is 'finish',
470 * the player should send utt started event.
472 if (TTSE_RESULT_EVENT_START == sound_data->event ||
473 (TTSE_RESULT_EVENT_FINISH == player->event && TTSE_RESULT_EVENT_FINISH == sound_data->event)) {
474 int pid = ttsd_data_get_pid(player->uid);
477 SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
478 /* unset volume policy, volume will be 100% */
479 __unset_policy_for_playing();
481 if (NULL != sound_data->data) {
482 free(sound_data->data);
483 sound_data->data = NULL;
490 if (0 != ttsdc_send_utt_start_message(pid, player->uid, sound_data->utt_id)) {
491 SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Start Signal : pid(%d), uid(%d), uttid(%d)",
492 pid, player->uid, sound_data->utt_id);
494 SLOG(LOG_INFO, tts_tag(), "[Player] Start utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
497 /* Save last event to check utterance start */
498 player->event = sound_data->event;
501 if (NULL == sound_data->data || 0 >= sound_data->data_size) {
502 if (TTSE_RESULT_EVENT_FINISH == sound_data->event) {
503 SLOG(LOG_DEBUG, tts_tag(), "No sound data");
504 /* send utterence finish signal */
505 int pid = ttsd_data_get_pid(player->uid);
508 SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
509 /* unset volume policy, volume will be 100% */
510 __unset_policy_for_playing();
511 if (NULL != sound_data->data) {
512 free(sound_data->data);
513 sound_data->data = NULL;
519 if (0 != ttsdc_send_utt_finish_message(pid, player->uid, sound_data->utt_id)) {
520 SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Completed Signal : pid(%d), uid(%d), uttid(%d)",
521 pid, player->uid, sound_data->utt_id);
524 SLOG(LOG_INFO, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
525 if (NULL != sound_data->data) {
526 free(sound_data->data);
527 sound_data->data = NULL;
535 if (g_sampling_rate != sound_data->rate || g_audio_type != sound_data->audio_type) {
536 SLOG(LOG_DEBUG, tts_tag(), "[Player] Change audio handle : org type(%d) org rate(%d)", g_audio_type, g_sampling_rate);
537 if (NULL != g_audio_h) {
538 __destroy_audio_out();
541 if (0 > __create_audio_out(sound_data->audio_type, sound_data->rate)) {
542 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create audio out");
543 /* unset volume policy, volume will be 100% */
544 __unset_policy_for_playing();
546 if (NULL != sound_data->data) {
547 free(sound_data->data);
548 sound_data->data = NULL;
556 __set_policy_for_playing(40);
559 while (APP_STATE_PLAYING == player->state || APP_STATE_PAUSED == player->state) {
560 if ((unsigned int)idx >= sound_data->data_size)
563 if ((unsigned int)idx + SOUND_BUFFER_LENGTH > sound_data->data_size) {
564 len = sound_data->data_size - idx;
566 len = SOUND_BUFFER_LENGTH;
569 if (AUDIO_STATE_READY == g_audio_state) {
570 /* Request prepare */
571 ret = audio_out_prepare(g_audio_h);
572 if (AUDIO_IO_ERROR_NONE != ret) {
573 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to prepare audio : %d", ret);
574 g_playing_info = NULL;
575 /* unset volume policy, volume will be 100% */
576 __unset_policy_for_playing();
578 if (NULL != sound_data->data) {
579 free(sound_data->data);
580 sound_data->data = NULL;
588 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Prepare audio");
589 g_audio_state = AUDIO_STATE_PLAY;
592 char* temp_data = sound_data->data;
593 ret = audio_out_write(g_audio_h, &temp_data[idx], len);
595 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to audio write - %d", ret);
600 if (NULL == g_playing_info && APP_STATE_PAUSED != player->state) {
601 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Current player is NULL");
602 g_audio_state = AUDIO_STATE_READY;
603 ret = audio_out_unprepare(g_audio_h);
604 if (AUDIO_IO_ERROR_NONE != ret) {
605 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
607 /* unset volume policy, volume will be 100% */
608 __unset_policy_for_playing();
610 if (NULL != sound_data) {
611 if (NULL != sound_data->data) {
612 free(sound_data->data);
613 sound_data->data = NULL;
623 if (APP_STATE_PAUSED == player->state) {
625 player->paused_data = sound_data;
627 player->is_paused_data = true;
630 g_audio_state = AUDIO_STATE_READY;
631 SLOG(LOG_INFO, tts_tag(), "[Player] Stop player thread by pause");
633 /* Request prepare */
634 ret = audio_out_unprepare(g_audio_h);
635 if (AUDIO_IO_ERROR_NONE != ret) {
636 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
638 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
640 /* unset volume policy, volume will be 100% */
641 __unset_policy_for_playing();
646 if (NULL == g_playing_info && APP_STATE_READY == player->state) {
648 g_audio_state = AUDIO_STATE_READY;
649 SLOG(LOG_DEBUG, tts_tag(), "[Player] Stop player thread");
651 /* Request prepare */
652 ret = audio_out_unprepare(g_audio_h);
653 if (AUDIO_IO_ERROR_NONE != ret) {
654 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
656 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
659 if (NULL != sound_data) {
660 if (NULL != sound_data->data) {
661 free(sound_data->data);
662 sound_data->data = NULL;
668 /* unset volume policy, volume will be 100% */
669 __unset_policy_for_playing();
673 if ((APP_STATE_PLAYING == player->state || APP_STATE_PAUSED == player->state) &&
674 (TTSE_RESULT_EVENT_FINISH == sound_data->event)) {
675 /* send utterence finish signal */
676 int pid = ttsd_data_get_pid(player->uid);
679 SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
680 /* unset volume policy, volume will be 100% */
681 __unset_policy_for_playing();
682 if (NULL != sound_data->data) {
683 free(sound_data->data);
684 sound_data->data = NULL;
692 if (0 != ttsdc_send_utt_finish_message(pid, player->uid, sound_data->utt_id)) {
693 SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Completed Signal : pid(%d), uid(%d), uttid(%d)",
694 pid, player->uid, sound_data->utt_id);
695 /* unset volume policy, volume will be 100% */
696 __unset_policy_for_playing();
697 if (NULL != sound_data->data) {
698 free(sound_data->data);
699 sound_data->data = NULL;
707 SLOG(LOG_INFO, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
710 if (NULL != sound_data) {
711 if (NULL != sound_data->data) {
712 free(sound_data->data);
713 sound_data->data = NULL;
720 if (NULL == g_playing_info) {
721 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Current player is NULL");
722 g_audio_state = AUDIO_STATE_READY;
723 ret = audio_out_unprepare(g_audio_h);
724 if (AUDIO_IO_ERROR_NONE != ret) {
725 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
727 /* unset volume policy, volume will be 100% */
728 __unset_policy_for_playing();
738 int ttsd_player_init()
740 g_playing_info = NULL;
741 g_audio_state = AUDIO_STATE_NONE;
746 ecore_thread_max_set(1);
750 if (0 == access(FOCUS_SERVER_READY, F_OK)) {
751 SLOG(LOG_ERROR, tts_tag(), "[Player SUCCESS] focus server is available");
755 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] focus server is not available");
760 ret = sound_manager_create_stream_information(SOUND_STREAM_TYPE_VOICE_INFORMATION, __player_focus_state_cb, NULL, &g_stream_info_h);
761 if (SOUND_MANAGER_ERROR_NONE != ret) {
762 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create stream info");
765 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Create stream info");
768 /* add sound focus state watch callback */
769 ret = sound_manager_add_focus_state_watch_cb(SOUND_STREAM_FOCUS_FOR_PLAYBACK, __player_focus_state_watch_cb, NULL, &g_focus_watch_id);
770 if (SOUND_MANAGER_ERROR_NONE != ret) {
771 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to add sound focus watch callback");
772 sound_manager_destroy_stream_information(g_stream_info_h);
775 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Add sound focus watch callback");
778 ecore_thread_max_set(1);
780 ret = __create_audio_out(TTSE_AUDIO_TYPE_RAW_S16, 16000);
782 sound_manager_destroy_stream_information(g_stream_info_h);
783 sound_manager_remove_focus_state_watch_cb(g_focus_watch_id);
787 g_player_init = true;
792 int ttsd_player_release(void)
794 if (false == g_player_init) {
795 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
796 return TTSD_ERROR_OPERATION_FAILED;
801 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] @@@@@");
802 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
803 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] @@@@@");
805 /* The thread should be released */
806 int thread_count = ecore_thread_active_get();
808 while (0 < thread_count) {
813 SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
817 thread_count = ecore_thread_active_get();
820 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Thread is released");
822 ret = __destroy_audio_out();
826 ret = sound_manager_destroy_stream_information(g_stream_info_h);
827 if (SOUND_MANAGER_ERROR_NONE != ret) {
828 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy stream info");
830 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Destroy stream info");
833 /* remove focus state watch callback */
834 ret = sound_manager_remove_focus_state_watch_cb(g_focus_watch_id);
835 if (SOUND_MANAGER_ERROR_NONE != ret) {
836 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to remove the focus state watch cb");
838 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Remove the focus state watch cb");
841 /* clear g_player_list */
842 g_playing_info = NULL;
843 g_player_init = false;
848 int ttsd_player_create_instance(int uid)
850 if (false == g_player_init) {
851 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
855 /* Check uid is duplicated */
856 if (NULL != __player_get_item(uid)) {
857 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is already registered", uid);
861 player_s* new_client = (player_s*)calloc(1, sizeof(player_s));
862 if (NULL == new_client) {
863 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to allocate memory");
864 return TTSE_ERROR_OUT_OF_MEMORY;
867 new_client->uid = uid;
868 new_client->event = TTSE_RESULT_EVENT_FINISH;
869 new_client->state = APP_STATE_READY;
870 new_client->is_paused_data = false;
872 new_client->paused_data = NULL;
874 SECURE_SLOG(LOG_DEBUG, tts_tag(), "[Player] Create player : uid(%d)", uid);
876 g_player_list = g_list_append(g_player_list, new_client);
881 int ttsd_player_destroy_instance(int uid)
883 if (false == g_player_init) {
884 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
889 current = __player_get_item(uid);
890 if (NULL == current) {
891 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
895 if (NULL != g_playing_info) {
896 if (uid == g_playing_info->uid) {
897 g_playing_info = NULL;
902 player_s *data = NULL;
904 if (0 < g_list_length(g_player_list)) {
905 /* Get a first item */
906 iter = g_list_first(g_player_list);
908 while (NULL != iter) {
909 /* Get handle data from list */
910 data = (player_s*)iter->data;
914 if (uid == data->uid) {
915 g_player_list = g_list_remove_link(g_player_list, iter);
923 iter = g_list_next(iter);
927 SLOG(LOG_DEBUG, tts_tag(), "[PLAYER Success] Destroy instance");
932 int ttsd_player_play(int uid)
934 if (false == g_player_init) {
935 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
939 if (NULL != g_playing_info) {
940 if (uid == g_playing_info->uid) {
941 SLOG(LOG_DEBUG, tts_tag(), "[Player] uid(%d) has already played", g_playing_info->uid);
944 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] stop old player (%d)", g_playing_info->uid);
945 ttsd_player_stop(g_playing_info->uid);
949 SLOG(LOG_DEBUG, tts_tag(), "[Player] start play : uid(%d)", uid);
951 /* Check sound queue size */
952 if (0 == ttsd_data_get_sound_data_size(uid)) {
953 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] A sound queue of current player(%d) is empty", uid);
959 current = __player_get_item(uid);
960 if (NULL == current) {
961 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
965 current->state = APP_STATE_PLAYING;
967 g_playing_info = current;
969 SLOG(LOG_INFO, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
971 if (0 < ttsd_data_get_sound_data_size(current->uid)) {
972 SLOG(LOG_INFO, tts_tag(), "[Player] Run thread");
973 ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
979 int ttsd_player_stop(int uid)
981 if (false == g_player_init) {
982 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
988 current = __player_get_item(uid);
989 if (NULL == current) {
990 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
994 /* check whether uid is current playing or not */
995 if (NULL != g_playing_info) {
996 if (uid == g_playing_info->uid) {
997 /* release current playing info */
998 g_playing_info = NULL;
1001 SLOG(LOG_DEBUG, tts_tag(), "[Player] No current playing");
1004 if (true == current->is_paused_data) {
1005 if (NULL != current->paused_data) {
1006 if (NULL != current->paused_data->data) {
1007 free(current->paused_data->data);
1008 current->paused_data->data = NULL;
1011 free(current->paused_data);
1012 current->paused_data = NULL;
1016 current->event = TTSE_RESULT_EVENT_FINISH;
1017 current->state = APP_STATE_READY;
1018 current->is_paused_data = false;
1021 if (NULL == g_playing_info) {
1022 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1023 SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
1024 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1026 /* The thread should be released */
1027 int thread_count = ecore_thread_active_get();
1029 while (0 < thread_count) {
1034 SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
1038 thread_count = ecore_thread_active_get();
1041 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1042 SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
1043 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1046 SLOG(LOG_INFO, tts_tag(), "[Player SUCCESS] Stop player : uid(%d)", uid);
1051 int ttsd_player_clear(int uid)
1053 if (false == g_player_init) {
1054 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1060 current = __player_get_item(uid);
1061 if (NULL == current) {
1062 SECURE_SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
1066 if (true == current->is_paused_data) {
1067 if (NULL != current->paused_data) {
1068 if (NULL != current->paused_data->data) {
1069 free(current->paused_data->data);
1070 current->paused_data->data = NULL;
1073 free(current->paused_data);
1074 current->paused_data = NULL;
1078 current->event = TTSE_RESULT_EVENT_FINISH;
1079 current->state = APP_STATE_READY;
1080 current->is_paused_data = false;
1083 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Clear player : uid(%d)", uid);
1088 int ttsd_player_pause(int uid)
1090 SLOG(LOG_DEBUG, tts_tag(), "[Player] pause player : uid(%d)", uid);
1092 if (false == g_player_init) {
1093 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1099 current = __player_get_item(uid);
1100 if (NULL == current) {
1101 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] ttsd_player_pause() : uid(%d) is not valid", uid);
1105 /* check whether uid is current playing or not */
1106 if (NULL != g_playing_info) {
1107 if (uid == g_playing_info->uid) {
1108 /* release current playing info */
1109 g_playing_info = NULL;
1115 current->state = APP_STATE_PAUSED;
1117 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1118 SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
1119 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1121 /* The thread should be released */
1122 int thread_count = ecore_thread_active_get();
1124 while (0 < thread_count) {
1129 SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
1133 thread_count = ecore_thread_active_get();
1136 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1137 SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
1138 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1140 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Pause player : uid(%d)", uid);
1145 int ttsd_player_resume(int uid)
1147 SLOG(LOG_DEBUG, tts_tag(), "[Player] Resume player : uid(%d)", uid);
1149 if (false == g_player_init) {
1150 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1156 current = __player_get_item(uid);
1157 if (NULL == current) {
1158 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
1162 /* check current player */
1163 if (NULL != g_playing_info)
1164 g_playing_info = NULL;
1166 current->state = APP_STATE_PLAYING;
1167 g_playing_info = current;
1169 SLOG(LOG_INFO, tts_tag(), "[Player] Resume to run thread");
1170 ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
1175 int ttsd_player_all_stop()
1177 if (false == g_player_init) {
1178 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1182 g_playing_info = NULL;
1185 player_s *data = NULL;
1187 if (0 < g_list_length(g_player_list)) {
1188 /* Get a first item */
1189 iter = g_list_first(g_player_list);
1191 while (NULL != iter) {
1192 /* Get handle data from list */
1193 data = (player_s*)iter->data;
1195 app_tts_state_e state;
1196 if (0 > ttsd_data_get_client_state(data->uid, &state)) {
1197 SLOG(LOG_ERROR, tts_tag(), "[player ERROR] uid(%d) is not valid", data->uid);
1198 ttsd_player_destroy_instance(data->uid);
1199 iter = g_list_next(iter);
1203 if (APP_STATE_PLAYING == state || APP_STATE_PAUSED == state) {
1204 data->event = TTSE_RESULT_EVENT_FINISH;
1205 data->state = APP_STATE_READY;
1207 if (true == data->is_paused_data) {
1208 if (NULL != data->paused_data) {
1209 if (NULL != data->paused_data->data) {
1210 free(data->paused_data->data);
1211 data->paused_data->data = NULL;
1214 free(data->paused_data);
1215 data->paused_data = NULL;
1219 data->is_paused_data = false;
1224 iter = g_list_next(iter);
1228 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] player all stop!!");
1233 int ttsd_player_play_pcm(int uid)
1235 if (false == g_player_init) {
1236 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1240 if (NULL != g_playing_info) {
1241 if (uid == g_playing_info->uid) {
1242 SLOG(LOG_DEBUG, tts_tag(), "[Player] uid(%d) has already played", g_playing_info->uid);
1245 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] stop old player (%d)", g_playing_info->uid);
1246 ttsd_player_stop(g_playing_info->uid);
1250 SLOG(LOG_DEBUG, tts_tag(), "[Player] start play : uid(%d)", uid);
1252 /* Check sound queue size */
1253 if (0 == ttsd_data_get_sound_data_size(uid)) {
1254 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] A sound queue of current player(%d) is empty", uid);
1259 current = __player_get_item(uid);
1260 if (NULL == current) {
1261 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
1265 current->state = APP_STATE_PLAYING;
1267 g_playing_info = current;
1269 SLOG(LOG_INFO, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
1271 if (0 <= ttsd_data_get_sound_data_size(current->uid)) {
1272 SLOG(LOG_INFO, tts_tag(), "[Player] Run thread");
1273 ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);