Revert "Add a checker of screen reader in tts_prepare()"
[platform/core/uifw/tts.git] / server / ttsd_player.c
1 /*
2 *  Copyright (c) 2011-2016 Samsung Electronics Co., Ltd All Rights Reserved
3 *  Licensed under the Apache License, Version 2.0 (the "License");
4 *  you may not use this file except in compliance with the License.
5 *  You may obtain a copy of the License at
6 *  http://www.apache.org/licenses/LICENSE-2.0
7 *  Unless required by applicable law or agreed to in writing, software
8 *  distributed under the License is distributed on an "AS IS" BASIS,
9 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
10 *  See the License for the specific language governing permissions and
11 *  limitations under the License.
12 */
13
14 #include <audio_io.h>
15 #include <Ecore.h>
16 #include <sound_manager.h>
17 #include <sound_manager_internal.h>
18
19 #include "ttsd_main.h"
20 #include "ttsd_player.h"
21 #include "ttsd_data.h"
22 #include "ttsd_dbus.h"
23
24 #include "tts_internal.h"
25 #include "ttsd_server.h"
26
27 /*
28 * Internal data structure
29 */
30
31 typedef enum {
32         AUDIO_STATE_NONE = 0,
33         AUDIO_STATE_READY,
34         AUDIO_STATE_WAIT_FOR_PLAYING,
35         AUDIO_STATE_PLAY
36 } audio_state_e;
37
38 typedef struct {
39         int                     uid;    /** client id */
40         app_tts_state_e         state;  /** client state */
41
42         /* Current utterance information */
43         ttse_result_event_e     event;  /** event of last utterance */
44
45         bool                    is_paused_data;
46         int                     idx;
47         sound_data_s*           paused_data;
48 } player_s;
49
50 #define SOUND_BUFFER_LENGTH     2048
51 #define FOCUS_SERVER_READY "/tmp/.sound_server_ready"
52
53 /* Sound buf save for test */
54 /*
55 #define BUF_SAVE_MODE
56 */
57 #ifdef BUF_SAVE_MODE
58 static char g_temp_file_name[128] = {'\0',};
59
60 static FILE* g_pFile;
61
62 static int g_count = 1;
63 #endif
64
65 /** player init info */
66 static bool g_player_init = false;
67
68 /** Client list */
69 static GList *g_player_list;
70
71 /** current player information */
72 static player_s* g_playing_info;
73
74 /* player state */
75 static audio_state_e g_audio_state;
76
77 static ttse_audio_type_e g_audio_type;
78
79 static int g_sampling_rate;
80
81 static audio_out_h g_audio_h;
82
83 static sound_stream_info_h g_stream_info_h;
84
85 static sound_stream_ducking_h g_media_stream_ducking;
86 static sound_stream_ducking_h g_system_stream_ducking;
87 static sound_stream_ducking_h g_notification_stream_ducking;
88 static sound_stream_ducking_h g_alarm_stream_ducking;
89
90 static bool g_is_set_policy;
91
92 // static bool ducking_flag;
93
94 #define SND_MGR_DUCKING_DURATION 500
95
96 static int g_focus_watch_id = -1;
97
98 static double g_bg_volume_ratio;
99
100 /*
101 * Internal Interfaces
102 */
103
104 player_s* __player_get_item(int uid)
105 {
106         GList *iter = NULL;
107         player_s *data = NULL;
108
109         if (0 < g_list_length(g_player_list)) {
110                 /* Get a first item */
111                 iter = g_list_first(g_player_list);
112
113                 while (NULL != iter) {
114                         /* Get handle data from list */
115                         data = (player_s*)iter->data;
116
117                         /* compare uid */
118                         if (uid == data->uid)
119                                 return data;
120
121                         /* Get next item */
122                         iter = g_list_next(iter);
123                 }
124         }
125
126         return NULL;
127 }
128
129 void __player_focus_state_cb(sound_stream_info_h stream_info, sound_stream_focus_mask_e focus_mask, sound_stream_focus_state_e focus_state,
130                                                         sound_stream_focus_change_reason_e reason_for_change, int sound_behavior, const char *extra_info, void *user_data)
131 {
132         SLOG(LOG_DEBUG, tts_tag(), "@@@ Focus state changed cb");
133
134         if (stream_info != g_stream_info_h) {
135                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Invalid stream info handle");
136                 return;
137         }
138         SLOG(LOG_WARN, tts_tag(), "[Player] focus state changed to (%d) with reason(%d) and extra info(%s)", (int)focus_state, (int)reason_for_change, extra_info);
139
140         if ((AUDIO_STATE_PLAY == g_audio_state || AUDIO_STATE_WAIT_FOR_PLAYING == g_audio_state) && focus_mask == SOUND_STREAM_FOCUS_FOR_PLAYBACK && SOUND_STREAM_FOCUS_STATE_RELEASED == focus_state) {
141                 if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
142                         g_audio_state = AUDIO_STATE_READY;
143
144                         if (NULL == g_playing_info) {
145                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
146                                 return;
147                         }
148
149                         if (APP_STATE_PLAYING == g_playing_info->state) {
150                                 int uid = g_playing_info->uid;
151
152                                 if (0 != ttsd_player_pause(uid)) {
153                                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to pause the player");
154                                         return;
155                                 }
156
157                                 ttsd_data_set_client_state(uid, APP_STATE_PAUSED);
158                                 int pid = ttsd_data_get_pid(uid);
159                                 /* send message to client about changing state */
160                                 ttsdc_send_set_state_message(pid, uid, APP_STATE_PAUSED);
161                         }
162                 } else {
163                         SLOG(LOG_DEBUG, tts_tag(), "[Player] Ignore focus state cb - mode(%d)", ttsd_get_mode());
164                 }
165         }
166
167 /*      if (AUDIO_STATE_READY == g_audio_state && focus_mask == SOUND_STREAM_FOCUS_FOR_PLAYBACK && SOUND_STREAM_FOCUS_STATE_ACQUIRED == focus_state) {
168                 if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
169                         g_audio_state = AUDIO_STATE_PLAY;
170
171                         if (NULL == g_playing_info) {
172                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
173                                 return;
174                         }
175
176                         if (APP_STATE_PAUSED == g_playing_info->state) {
177                                 int uid = g_playing_info->uid;
178
179                                 g_audio_state = AUDIO_STATE_PLAY;
180                                 if (0 != ttsd_player_resume(uid)) {
181                                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to resume the player");
182                                         g_audio_state = AUDIO_STATE_READY;
183                                         return;
184                                 }
185
186                                 ttsd_data_set_client_state(uid, APP_STATE_PLAYING);
187                                 int pid = ttsd_data_get_pid(uid);
188                                 ttsdc_send_set_state_message(pid, uid, APP_STATE_PLAYING);
189                         }
190
191                 } else {
192                         SLOG(LOG_DEBUG, tts_tag(), "[Player] Ignore focus state cb - mode(%d)", ttsd_get_mode());
193                 }
194         }
195 */
196         SLOG(LOG_DEBUG, tts_tag(), "@@@");
197
198         return;
199 }
200
201 void __player_focus_state_watch_cb(int id, sound_stream_focus_mask_e focus_mask, sound_stream_focus_state_e focus_state, sound_stream_focus_change_reason_e reason,
202                                                                 const char *extra_info, void *user_data)
203 {
204         SLOG(LOG_DEBUG, tts_tag(), "@@@ Focus state watch cb");
205
206         ttsd_mode_e mode = ttsd_get_mode();
207
208         if (TTSD_MODE_SCREEN_READER != mode && TTSD_MODE_NOTIFICATION != mode) {
209                 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] This is not screen-reader mode and notification mode.");
210                 return;
211         }
212
213         if (SOUND_STREAM_FOCUS_CHANGED_BY_VOICE_INFORMATION == reason && NULL != extra_info && 0 == strncmp(extra_info, "TTSD_MODE_INTERRUPT", strlen(extra_info))) {
214                 /* If the focus is changed by "Interrupt" mode and current players of "SR" and "Noti" modes are on going, please stop all players. */
215                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] All stop the playing or the request to play. audio state(%d)", g_audio_state);
216
217 //              if (AUDIO_STATE_PLAY == g_audio_state || AUDIO_STATE_WAIT_FOR_PLAYING == g_audio_state)
218                 g_audio_state = AUDIO_STATE_READY;
219
220                 ttsd_send_all_stop();
221
222 /*              if (NULL == g_playing_info) {
223                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
224                         return;
225                 }
226
227                 if (APP_STATE_PLAYING == g_playing_info->state) {
228                         int uid = g_playing_info->uid;
229
230                         if (0 != ttsd_server_stop(uid)) {
231                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to stop TTS server");
232                                 return;
233                         }
234                         if (0 != ttsd_player_stop(uid)) {
235                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to stop the player");
236                                 return;
237                         }
238
239                         ttsd_data_set_client_state(uid, APP_STATE_READY);
240                         int pid = ttsd_data_get_pid(uid);
241                         // send message to client about changing state
242                         ttsdc_send_set_state_message(pid, uid, APP_STATE_READY);
243                 } else {
244                         SLOG(LOG_DEBUG, tts_tag(), "[Player] Not playing state");
245                 }
246 */      } else {
247                 SLOG(LOG_DEBUG, tts_tag(), "[Player] Extra info is not Interrupt mode(%s) or not playing state(%d).", (NULL == extra_info) ? "NULL" : extra_info, g_audio_state);
248         }
249
250         return;
251 }
252
253 void __sound_stream_ducking_state_changed_cb(sound_stream_ducking_h stream_ducking, bool is_ducked, void *user_data)
254 {
255         SLOG(LOG_DEBUG, tts_tag(), "@@@ ducking state changed cb");
256         SLOG(LOG_DEBUG, tts_tag(), "[Player] is ducked : %d", is_ducked);
257         // ducking_flag = true;
258         return;
259 }
260
261 static char* __get_ducking_stream(sound_stream_type_e stream_type)
262 {
263         if (SOUND_STREAM_TYPE_MEDIA == stream_type)
264                 return "Media stream";
265         else if (SOUND_STREAM_TYPE_SYSTEM == stream_type)
266                 return "System stream";
267         else if (SOUND_STREAM_TYPE_NOTIFICATION == stream_type)
268                 return "Notification stream";
269         else if (SOUND_STREAM_TYPE_ALARM == stream_type)
270                 return "Alarm stream";
271         return "Non matched stream";
272 }
273
274 static int __activate_ducking_sound_stream(sound_stream_type_e stream_type, sound_stream_ducking_h stream_ducking_h)
275 {
276         bool is_ducked = false;
277         int ret = sound_manager_is_ducked(stream_ducking_h, &is_ducked);
278         if (is_ducked) {
279                 SLOG(LOG_DEBUG, tts_tag(), "[Player] The %s is already ducked", __get_ducking_stream(stream_type));
280         } else {
281                 ret = sound_manager_activate_ducking(stream_ducking_h, SND_MGR_DUCKING_DURATION, g_bg_volume_ratio);
282                 if (SOUND_MANAGER_ERROR_NONE != ret) {
283                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to activate ducking for %s", __get_ducking_stream(stream_type));
284                 } else {
285                         SLOG(LOG_INFO, tts_tag(), "[Player SUCCESS] Activate ducking for %s", __get_ducking_stream(stream_type));
286                 }
287         }
288         return ret;
289 }
290
291 static void __change_background_volume()
292 {
293         SLOG(LOG_INFO, tts_tag(), "[Player] volume ratio(%lf)", g_bg_volume_ratio);
294         if (1.0 > g_bg_volume_ratio) {
295                 __activate_ducking_sound_stream(SOUND_STREAM_TYPE_MEDIA, g_media_stream_ducking);
296                 __activate_ducking_sound_stream(SOUND_STREAM_TYPE_SYSTEM, g_system_stream_ducking);
297                 __activate_ducking_sound_stream(SOUND_STREAM_TYPE_NOTIFICATION, g_notification_stream_ducking);
298                 __activate_ducking_sound_stream(SOUND_STREAM_TYPE_ALARM, g_alarm_stream_ducking);
299         }
300 }
301
302 static int __deactivate_ducking_sound_stream(sound_stream_type_e stream_type, sound_stream_ducking_h stream_ducking_h)
303 {
304         bool is_ducked = false;
305         int ret = sound_manager_is_ducked(stream_ducking_h, &is_ducked);
306         if (!is_ducked) {
307                 SLOG(LOG_DEBUG, tts_tag(), "[Player] The %s is already recovered from ducking", __get_ducking_stream(stream_type));
308         } else {
309                 ret = sound_manager_deactivate_ducking(stream_ducking_h);
310                 if (SOUND_MANAGER_ERROR_NONE != ret) {
311                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to deactivate ducking for %s", __get_ducking_stream(stream_type));
312                 } else {
313                         SLOG(LOG_INFO, tts_tag(), "[Player SUCCESS] Deactivate ducking for %s", __get_ducking_stream(stream_type));
314                 }
315         }
316         return ret;
317 }
318
319 static void __recover_background_volume()
320 {
321         __deactivate_ducking_sound_stream(SOUND_STREAM_TYPE_MEDIA, g_media_stream_ducking);
322         __deactivate_ducking_sound_stream(SOUND_STREAM_TYPE_SYSTEM, g_system_stream_ducking);
323         __deactivate_ducking_sound_stream(SOUND_STREAM_TYPE_NOTIFICATION, g_notification_stream_ducking);
324         __deactivate_ducking_sound_stream(SOUND_STREAM_TYPE_ALARM, g_alarm_stream_ducking);
325 }
326
327 static int __create_audio_out(ttse_audio_type_e type, int rate)
328 {
329         int ret = -1;
330         audio_sample_type_e sample_type;
331
332         if (TTSE_AUDIO_TYPE_RAW_S16 == type) {
333                 sample_type = AUDIO_SAMPLE_TYPE_S16_LE;
334         } else {
335                 sample_type = AUDIO_SAMPLE_TYPE_U8;
336         }
337
338         ret = audio_out_create_new(rate, AUDIO_CHANNEL_MONO, sample_type, &g_audio_h);
339         if (AUDIO_IO_ERROR_NONE != ret) {
340                 g_audio_state = AUDIO_STATE_NONE;
341                 g_audio_h = NULL;
342                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create audio");
343                 return -1;
344         } else {
345                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Create audio");
346         }
347
348         g_audio_type = type;
349         g_sampling_rate = rate;
350
351         g_audio_state = AUDIO_STATE_READY;
352
353         return 0;
354 }
355
356 static int __destroy_audio_out()
357 {
358         if (NULL == g_audio_h) {
359                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Current handle is not valid");
360                 return -1;
361         }
362
363         int ret = -1;
364         ret = audio_out_destroy(g_audio_h);
365         if (AUDIO_IO_ERROR_NONE != ret) {
366                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to destroy audio");
367                 return -1;
368         } else {
369                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Destroy audio");
370         }
371
372         g_audio_type = 0;
373         g_sampling_rate = 0;
374
375         g_audio_state = AUDIO_STATE_NONE;
376         g_audio_h = NULL;
377
378         return 0;
379 }
380
381 static void __end_play_thread(void *data, Ecore_Thread *thread)
382 {
383         SLOG(LOG_ERROR, tts_tag(), "@@@ End thread");
384
385 #ifdef BUF_SAVE_MODE
386         fclose(g_pFile);
387 #endif
388 }
389
390 static void __set_policy_for_playing(int volume)
391 {
392
393         __change_background_volume();
394
395         /* Set stream info */
396         int ret;
397         ttsd_mode_e mode = ttsd_get_mode();
398         if (TTSD_MODE_DEFAULT == mode) {
399                 ret = sound_manager_acquire_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, NULL);
400                 if (SOUND_MANAGER_ERROR_NONE != ret) {
401                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to acquire focus");
402                 } else {
403                         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Success to acquire focus (default mode)");
404                 }
405         } else if (TTSD_MODE_INTERRUPT == mode) {
406                 ret = sound_manager_acquire_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, "TTSD_MODE_INTERRUPT");
407                 if (SOUND_MANAGER_ERROR_NONE != ret) {
408                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to acquire focus");
409                 } else {
410                         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Success to acquire focus (interrupt mode)");
411                 }
412         }
413
414         ret = audio_out_set_sound_stream_info(g_audio_h, g_stream_info_h);
415         if (AUDIO_IO_ERROR_NONE != ret) {
416                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to set stream info");
417         }
418
419         g_is_set_policy = true;
420
421         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] set policy for playing");
422
423         return;
424 }
425
426 static void __unset_policy_for_playing()
427 {
428         int ret;
429         ttsd_mode_e mode = ttsd_get_mode();
430         /* Unset stream info */
431         if (TTSD_MODE_DEFAULT == mode || TTSD_MODE_INTERRUPT == mode) {
432                 sound_stream_focus_state_e state_for_playing = SOUND_STREAM_FOCUS_STATE_ACQUIRED;
433                 ret = sound_manager_get_focus_state(g_stream_info_h, &state_for_playing, NULL);
434                 if (SOUND_MANAGER_ERROR_NONE != ret) {
435                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to get focus state: %d", ret);
436                 }
437
438                 if (SOUND_STREAM_FOCUS_STATE_ACQUIRED == state_for_playing) {
439                         if (TTSD_MODE_DEFAULT == mode || TTSD_MODE_INTERRUPT == mode) {
440                                 ret = sound_manager_release_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, NULL);
441                                 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] release focus (mode: %d)", mode);
442                         }
443
444                         if (SOUND_MANAGER_ERROR_NONE != ret) {
445                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to release focus");
446                         }
447                 }
448         }
449
450         __recover_background_volume();
451
452         g_is_set_policy = false;
453
454         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] unset policy for playing");
455
456         return;
457 }
458
459 int ttsd_player_check_current_playback_focus(bool *is_current_interrupt)
460 {
461         int ret;
462         ttsd_mode_e mode = ttsd_get_mode();
463
464         if (TTSD_MODE_INTERRUPT != mode) {
465                 /* check the current playback focus */
466                 sound_stream_focus_change_reason_e reason;
467                 int sound_behavior = 0;
468                 char *extra_info = NULL;
469
470                 ret = sound_manager_get_current_playback_focus(&reason, &sound_behavior, &extra_info);
471
472                 SLOG(LOG_DEBUG, tts_tag(), "[Player] current playback focus: extra_info(%s), reason(%d), sound_behavior(%d)", extra_info, reason, sound_behavior);
473
474                 if (SOUND_MANAGER_ERROR_NONE == ret && NULL != extra_info && 0 < strlen(extra_info)) {
475                         if (SOUND_STREAM_FOCUS_CHANGED_BY_VOICE_INFORMATION == reason && 0 == strncmp(extra_info, "TTSD_MODE_INTERRUPT", strlen(extra_info))) {
476                                 SLOG(LOG_DEBUG, tts_tag(), "[Player] The current focus in Interrupt. Cannot play the requested sound data");
477                                 *is_current_interrupt = true;
478
479                                 free(extra_info);
480                                 extra_info = NULL;
481
482                                 return TTSD_ERROR_NONE;
483                         }
484                 }
485
486                 if (NULL != extra_info) {
487                         free(extra_info);
488                         extra_info = NULL;
489                 }
490         }
491
492         *is_current_interrupt = false;
493
494         return TTSD_ERROR_NONE;
495 }
496
497 static void __play_thread(void *data, Ecore_Thread *thread)
498 {
499         SLOG(LOG_DEBUG, tts_tag(), "@@@ Start thread");
500
501 #ifdef BUF_SAVE_MODE
502         g_count++;
503
504         while (1) {
505                 snprintf(g_temp_file_name, sizeof(g_temp_file_name), "/tmp/tts_temp_%d_%d", getpid(), g_count);
506                 int ret = access(g_temp_file_name, 0);
507
508                 if (0 == ret) {
509                         SLOG(LOG_ERROR, tts_tag(), "[Recorder ERROR] File is already exist");
510                         if (0 == remove(g_temp_file_name)) {
511                                 SLOG(LOG_DEBUG, tts_tag(), "[Recorder] Remove file");
512                                 break;
513                         } else {
514                                 g_count++;
515                         }
516                 } else {
517                         break;
518                 }
519         }
520
521         SECURE_SLOG(LOG_DEBUG, tts_tag(), "[Recorder] Temp file name=[%s]", g_temp_file_name);
522
523         /* open test file */
524         g_pFile = fopen(g_temp_file_name, "wb+x");
525         if (!g_pFile) {
526                 SLOG(LOG_ERROR, tts_tag(), "[Recorder ERROR] File not found!");
527                 return;
528         }
529 #endif
530
531         if (NULL == g_playing_info) {
532                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] No current player");
533                 return;
534         }
535
536         player_s* player = g_playing_info;
537         sound_data_s* sound_data = NULL;
538
539         int ret = -1;
540         int len = SOUND_BUFFER_LENGTH;
541         int idx = 0;
542
543         /* set volume policy as 40% */
544         __set_policy_for_playing(40);
545         while (1) { // 1st while(1)
546                 /* check g_playing_info one more time */
547                 if (NULL == g_playing_info) {
548                         SLOG(LOG_INFO, tts_tag(), "[Player INFO] No current player");
549                         g_audio_state = AUDIO_STATE_READY;
550                         __unset_policy_for_playing();
551                         return;
552                 }
553
554                 if (true == player->is_paused_data && NULL != player->paused_data) {
555                         /* Resume player */
556                         if (NULL != sound_data) {
557                                 ttsd_data_clear_sound_data(&sound_data);
558                         }
559
560                         sound_data = (sound_data_s*)calloc(1, sizeof(sound_data_s));
561                         if (NULL == sound_data || player->paused_data->data_size <= 0) {
562                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Out of memory OR paused_data is empty");
563                                 ttsd_data_clear_sound_data(&sound_data);
564
565                                 sound_data = player->paused_data;
566                                 player->paused_data = NULL;
567                         } else { // NULL != sound_data && NULL != temp && player->paused_data->data_size > 0
568                                 char* temp = (char*)calloc(player->paused_data->data_size + 5, sizeof(char));
569
570                                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Copy paused_data to sound_data");
571                                 sound_data->data = NULL;
572                                 sound_data->rate = 0;
573                                 sound_data->data_size = 0;
574                                 sound_data->utt_id = player->paused_data->utt_id;
575                                 sound_data->event = player->paused_data->event;
576                                 sound_data->audio_type = player->paused_data->audio_type;
577                                 sound_data->rate = player->paused_data->rate;
578
579                                 sound_data->data = temp;
580                                 memcpy(sound_data->data, player->paused_data->data, player->paused_data->data_size);
581                                 sound_data->data_size = player->paused_data->data_size;
582                                 ttsd_data_clear_sound_data(&player->paused_data);
583                         }
584
585                         idx = player->idx;
586
587                         player->is_paused_data = false;
588                         player->idx = 0;
589
590                         if (NULL == sound_data) {
591                                 /* Request unprepare */
592                                 ret = audio_out_unprepare(g_audio_h);
593                                 if (AUDIO_IO_ERROR_NONE != ret) {
594                                         SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
595                                 } else {
596                                         SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
597                                 }
598
599                                 g_audio_state = AUDIO_STATE_READY;
600
601                                 /* unset volume policy, volume will be 100% */
602                                 __unset_policy_for_playing();
603                                 return;
604                         }
605                         SLOG(LOG_INFO, tts_tag(), "[Player] Sound info : id(%d) data(%p) size(%d) audiotype(%d) rate(%d) event(%d)", 
606                                 sound_data->utt_id, sound_data->data, sound_data->data_size, sound_data->audio_type, sound_data->rate, sound_data->event);
607                 } else { // NO player->is_paused_data
608                         sound_data = NULL;
609                         ret = ttsd_data_get_sound_data(player->uid, &sound_data);
610                         if (0 != ret || NULL == sound_data) {
611                                 /* empty queue */
612                                 SLOG(LOG_ERROR, tts_tag(), "[Player] No sound data. Waiting mode");
613
614                                 /* wait for new audio data come */
615                                 while (1) { // 2nd while(1)
616                                         usleep(10000);
617                                         if (NULL == g_playing_info) {
618                                                 /* current playing uid is replaced */
619                                                 SLOG(LOG_INFO, tts_tag(), "[Player] Finish thread");
620                                                 if (AUDIO_STATE_PLAY == g_audio_state) {
621                                                         /* release audio & recover session */
622                                                         ret = audio_out_unprepare(g_audio_h);
623                                                         if (AUDIO_IO_ERROR_NONE != ret) {
624                                                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
625                                                         } else {
626                                                                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
627                                                         }
628                                                         g_audio_state = AUDIO_STATE_READY;
629                                                 }
630                                                 /* unset volume policy, volume will be 100% */
631                                                 __unset_policy_for_playing();
632                                                 return;
633                                         } else if (0 < ttsd_data_get_sound_data_size(player->uid)) {
634                                                 /* new audio data come */
635                                                 SLOG(LOG_INFO, tts_tag(), "[Player] Resume thread");
636                                                 break; // exit from 2nd while(1)
637                                         }
638
639                                         /* If engine is not on processing */
640                                         if (TTSD_SYNTHESIS_CONTROL_DOING != ttsd_get_synth_control()) {
641                                                 if (AUDIO_STATE_PLAY == g_audio_state) {
642                                                         /* release audio & recover session */
643                                                         ret = audio_out_unprepare(g_audio_h);
644                                                         if (AUDIO_IO_ERROR_NONE != ret) {
645                                                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
646                                                         } else {
647                                                                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
648                                                         }
649                                                         g_audio_state = AUDIO_STATE_READY;
650
651                                                         /* unset volume policy, volume will be 100% */
652                                                         __unset_policy_for_playing();
653                                                 }
654                                         } else { // TTSD_SYNTHESIS_CONTROL_DOING
655                                                 SLOG(LOG_ERROR, tts_tag(), "[Player] Sound data is NULL, while engine is on processing to synthesize");
656                                         }
657                                 } // end of 2nd while(1). waiting for new audio data come
658
659                                 SLOG(LOG_INFO, tts_tag(), "[Player] Finish to wait for new audio data come");
660
661                                 if (AUDIO_STATE_READY == g_audio_state || AUDIO_STATE_WAIT_FOR_PLAYING == g_audio_state) {
662                                         /* set volume policy as 40%, when resume play thread*/
663                                         __set_policy_for_playing(40);
664                                 }
665
666                                 /* resume play thread */
667                                 player->state = APP_STATE_PLAYING;
668                                 continue;
669                         } // NULL == sound_data
670
671                         /* If wdata's event is 'start', current wdata is first data of engine for synthesis.
672                          * If wdata's event is 'finish', player should check previous event to know whether this wdata is first or not.
673                          * When previous wdata's event is 'finish' and current wdata's event is 'finish',
674                          * the player should send utt started event.
675                          */
676                         if (TTSE_RESULT_EVENT_START == sound_data->event ||
677                            (TTSE_RESULT_EVENT_FINISH == player->event && TTSE_RESULT_EVENT_FINISH == sound_data->event)) {
678                                 int pid = ttsd_data_get_pid(player->uid);
679
680                                 if (pid <= 0) {
681                                         SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
682                                         /* unset volume policy, volume will be 100% */
683                                         __unset_policy_for_playing();
684                                         ttsd_data_clear_sound_data(&sound_data);
685                                         return;
686                                 }
687
688                                 if (0 != ttsdc_send_utt_start_message(pid, player->uid, sound_data->utt_id)) {
689                                         SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Start Signal : pid(%d), uid(%d), uttid(%d)", 
690                                                 pid, player->uid, sound_data->utt_id);
691                                 }
692                                 SLOG(LOG_INFO, tts_tag(), "[Player] Start utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
693                         } // (TTSE_RESULT_EVENT_START == sound_data->event || (TTSE_RESULT_EVENT_FINISH == player->event && TTSE_RESULT_EVENT_FINISH == sound_data->event))
694
695                         /* Save last event to check utterance start */
696                         player->event = sound_data->event;
697                         idx = 0;
698
699                         if (NULL == sound_data->data || 0 >= sound_data->data_size) {
700                                 if (TTSE_RESULT_EVENT_FINISH == sound_data->event) {
701                                         SLOG(LOG_DEBUG, tts_tag(), "No sound data");
702                                         /* send utterence finish signal */
703                                         int pid = ttsd_data_get_pid(player->uid);
704
705                                         if (pid <= 0) {
706                                                 SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
707                                                 /* unset volume policy, volume will be 100% */
708                                                 __unset_policy_for_playing();
709                                                 ttsd_data_clear_sound_data(&sound_data);
710                                                 return;
711                                         }
712
713                                         __unset_policy_for_playing();
714
715                                         if (0 != ttsdc_send_utt_finish_message(pid, player->uid, sound_data->utt_id)) {
716                                                 SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Completed Signal : pid(%d), uid(%d), uttid(%d)", 
717                                                         pid, player->uid, sound_data->utt_id);
718                                         } else {
719                                                 SLOG(LOG_INFO, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
720                                         }
721                                 } // TTSE_RESULT_EVENT_FINISH == sound_data->event
722                                 SLOG(LOG_INFO, tts_tag(), "[Player] Event(%d) utterance : uid(%d), uttid(%d)", sound_data->event, player->uid, sound_data->utt_id);
723                                 ttsd_data_clear_sound_data(&sound_data);
724                                 continue;
725                         } // (NULL == sound_data->data || 0 >= sound_data->data_size)
726                 } // NO player->is_paused_data
727
728                 // If there is any change in audio format, recreate audio handle
729                 if (g_sampling_rate != sound_data->rate || g_audio_type != sound_data->audio_type) {
730                         SLOG(LOG_INFO, tts_tag(), "[Player] Change audio handle : org type(%d) org rate(%d)", g_audio_type, g_sampling_rate);
731                         if (NULL != g_audio_h) {
732                                 __destroy_audio_out();
733                         }
734
735                         if (0 > __create_audio_out(sound_data->audio_type, sound_data->rate)) {
736                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create audio out");
737                                 /* unset volume policy, volume will be 100% */
738                                 __unset_policy_for_playing();
739
740                                 ttsd_data_clear_sound_data(&sound_data);
741
742                                 return;
743                         }
744
745                         SLOG(LOG_INFO, tts_tag(), "[Player INFO] Success to destroy and recreate audio out");
746                         __set_policy_for_playing(40);
747                 }
748
749                 while (APP_STATE_PLAYING == player->state || APP_STATE_PAUSED == player->state) {
750                         if ((unsigned int)idx >= sound_data->data_size)
751                                 break;
752
753                         if ((unsigned int)idx + SOUND_BUFFER_LENGTH > sound_data->data_size) {
754                                 len = sound_data->data_size - idx;
755                         } else {
756                                 len = SOUND_BUFFER_LENGTH;
757                         }
758
759                         // Check whether set_policy is done or not
760                         if (false == g_is_set_policy) {
761                                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Set policy");
762                                 __set_policy_for_playing(40);
763                         }
764
765                         if (AUDIO_STATE_READY == g_audio_state || AUDIO_STATE_WAIT_FOR_PLAYING == g_audio_state) {
766                                 /* Request prepare */
767                                 ret = audio_out_prepare(g_audio_h);
768                                 if (AUDIO_IO_ERROR_NONE != ret) {
769                                         SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to prepare audio : %d", ret);
770                                         g_playing_info = NULL;
771                                         /* unset volume policy, volume will be 100% */
772                                         __unset_policy_for_playing();
773
774                                         ttsd_data_clear_sound_data(&sound_data);
775
776                                         return;
777                                 }
778                                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Prepare audio");
779                                 g_audio_state = AUDIO_STATE_PLAY;
780                         } // (AUDIO_STATE_READY == g_audio_state || AUDIO_STATE_WAIT_FOR_PLAYING == g_audio_state)
781
782                         char* temp_data = sound_data->data;
783                         SLOG(LOG_INFO, tts_tag(), "[Player INFO] Before audio_out_write. data(%p), data[%d](%p), uid(%d), utt_id(%d), len(%d)",
784                                         temp_data, idx, &temp_data[idx], player->uid, sound_data->utt_id, len);
785 #ifdef BUF_SAVE_MODE
786                         /* write pcm buffer */
787                         fwrite(&temp_data[idx], 1, len, g_pFile);
788 #endif
789                         ret = audio_out_write(g_audio_h, &temp_data[idx], len);
790                         if (0 > ret) {
791                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to audio write - %d", ret);
792                         } else {
793                                 idx += len;
794                                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] After audio_out_write");
795                         }
796
797                         if (NULL == g_playing_info && APP_STATE_PAUSED != player->state) {
798                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Current player is NULL");
799                                 g_audio_state = AUDIO_STATE_READY;
800                                 ret = audio_out_unprepare(g_audio_h);
801                                 if (AUDIO_IO_ERROR_NONE != ret) {
802                                         SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
803                                 }
804                                 /* unset volume policy, volume will be 100% */
805                                 __unset_policy_for_playing();
806
807                                 ttsd_data_clear_sound_data(&sound_data);
808
809                                 return;
810                         } // (NULL == g_playing_info && APP_STATE_PAUSED != player->state)
811
812                         if (APP_STATE_PAUSED == player->state) {
813                                 /* Save data */
814                                 SLOG(LOG_DEBUG, tts_tag(), "[Player] player(%p)", player);
815                                 ttsd_data_clear_sound_data(&player->paused_data);
816
817                                 player->paused_data = sound_data;
818
819                                 player->is_paused_data = true;
820                                 player->idx = idx;
821
822                                 g_audio_state = AUDIO_STATE_READY;
823
824                                 SLOG(LOG_INFO, tts_tag(), "[Player] Stop player thread by pause");
825
826                                 /* Request prepare */
827                                 ret = audio_out_unprepare(g_audio_h);
828                                 if (AUDIO_IO_ERROR_NONE != ret) {
829                                         SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
830                                 } else {
831                                         SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
832                                 }
833                                 /* unset volume policy, volume will be 100% */
834                                 __unset_policy_for_playing();
835                                 return;
836                         } // (APP_STATE_PAUSED == player->state)
837                 } // while (APP_STATE_PLAYING == player->state || APP_STATE_PAUSED == player->state)
838
839                 if (NULL == g_playing_info && APP_STATE_READY == player->state) {
840                         /* player_stop */
841                         g_audio_state = AUDIO_STATE_READY;
842                         SLOG(LOG_DEBUG, tts_tag(), "[Player] Stop player thread");
843
844                         /* Request prepare */
845                         ret = audio_out_unprepare(g_audio_h);
846                         if (AUDIO_IO_ERROR_NONE != ret) {
847                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
848                         } else {
849                                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
850                         }
851
852                         /* unset volume policy, volume will be 100% */
853                         __unset_policy_for_playing();
854                         ttsd_data_clear_sound_data(&sound_data);
855                         return;
856                 } // (NULL == g_playing_info && APP_STATE_READY == player->state)
857
858                 if ((APP_STATE_PLAYING == player->state || APP_STATE_PAUSED == player->state) &&
859                         (TTSE_RESULT_EVENT_FINISH == sound_data->event)) {
860                         /* send utterence finish signal */
861                         int pid = ttsd_data_get_pid(player->uid);
862
863                         if (pid <= 0) {
864                                 SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
865                                 /* unset volume policy, volume will be 100% */
866                                 __unset_policy_for_playing();
867                                 ttsd_data_clear_sound_data(&sound_data);
868                                 return;
869                         }
870
871                         if (0 != ttsdc_send_utt_finish_message(pid, player->uid, sound_data->utt_id)) {
872                                 SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Completed Signal : pid(%d), uid(%d), uttid(%d)", 
873                                         pid, player->uid, sound_data->utt_id);
874                                 /* unset volume policy, volume will be 100% */
875                                 __unset_policy_for_playing();
876                                 ttsd_data_clear_sound_data(&sound_data);
877                                 return;
878                         }
879
880                         SLOG(LOG_INFO, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
881                 } // ((APP_STATE_PLAYING == player->state || APP_STATE_PAUSED == player->state) && (TTSE_RESULT_EVENT_FINISH == sound_data->event))
882
883                 ttsd_data_clear_sound_data(&sound_data);
884
885                 if (NULL == g_playing_info) {
886                         SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Current player is NULL");
887                         g_audio_state = AUDIO_STATE_READY;
888                         ret = audio_out_unprepare(g_audio_h);
889                         if (AUDIO_IO_ERROR_NONE != ret) {
890                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
891                         }
892                         /* unset volume policy, volume will be 100% */
893                         __unset_policy_for_playing();
894                         ttsd_data_clear_sound_data(&sound_data);
895                         return;
896                 }
897         } // end of 1st while(1)
898 }
899
900 int __create_ducking_handle(void)
901 {
902         int ret = -1;
903         if (NULL == g_media_stream_ducking) {
904                 ret = sound_manager_create_stream_ducking(SOUND_STREAM_TYPE_MEDIA, __sound_stream_ducking_state_changed_cb, NULL, &g_media_stream_ducking);
905                 if (SOUND_MANAGER_ERROR_NONE != ret)
906                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to create stream ducking for type media, ret(%d)", ret);
907         } else {
908                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for media stream is already created");
909         }
910
911         if (NULL == g_system_stream_ducking) {
912                 ret = sound_manager_create_stream_ducking(SOUND_STREAM_TYPE_SYSTEM, __sound_stream_ducking_state_changed_cb, NULL, &g_system_stream_ducking);
913                 if (SOUND_MANAGER_ERROR_NONE != ret)
914                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to create stream ducking for system type, ret(%d)", ret);
915         } else {
916                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for system stream is already created");
917         }
918
919         if (NULL == g_notification_stream_ducking) {
920                 ret = sound_manager_create_stream_ducking(SOUND_STREAM_TYPE_NOTIFICATION, __sound_stream_ducking_state_changed_cb, NULL, &g_notification_stream_ducking);
921                 if (SOUND_MANAGER_ERROR_NONE != ret)
922                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to create stream ducking for notification type, ret(%d)", ret);
923         } else {
924                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for notification stream is already created");
925         }
926
927         if (NULL == g_alarm_stream_ducking) {
928                 ret = sound_manager_create_stream_ducking(SOUND_STREAM_TYPE_ALARM, __sound_stream_ducking_state_changed_cb, NULL, &g_alarm_stream_ducking);
929                 if (SOUND_MANAGER_ERROR_NONE != ret)
930                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to create stream ducking for alarm type, ret(%d)", ret);
931         } else {
932                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for alarm stream is already created");
933         }
934
935         return ret;
936 }
937
938 /*
939 * Player Interfaces
940 */
941 int ttsd_player_init()
942 {
943         g_playing_info = NULL;
944         g_audio_state = AUDIO_STATE_NONE;
945         g_audio_h = NULL;
946
947         int ret;
948
949         ecore_thread_max_set(1);
950
951         int cnt = 0;
952         while (1) {
953                 if (0 == access(FOCUS_SERVER_READY, F_OK)) {
954                         SLOG(LOG_ERROR, tts_tag(), "[Player SUCCESS] focus server is available");
955                         break;
956                 } else {
957                         if (0 == cnt++ % 10)
958                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] focus server is not available");
959                         usleep(50000);
960                 }
961         }
962
963         ret = sound_manager_create_stream_information(SOUND_STREAM_TYPE_VOICE_INFORMATION, __player_focus_state_cb, NULL, &g_stream_info_h);
964         if (SOUND_MANAGER_ERROR_NONE != ret) {
965                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create stream info");
966                 return -1;
967         } else {
968                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Create stream info");
969         }
970
971         /* add sound focus state watch callback */
972         ret = sound_manager_add_focus_state_watch_cb(SOUND_STREAM_FOCUS_FOR_PLAYBACK, __player_focus_state_watch_cb, NULL, &g_focus_watch_id);
973         if (SOUND_MANAGER_ERROR_NONE != ret) {
974                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to add sound focus watch callback");
975                 sound_manager_destroy_stream_information(g_stream_info_h);
976                 g_stream_info_h = NULL;
977                 return -1;
978         } else {
979                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Add sound focus watch callback");
980         }
981
982         ret = __create_ducking_handle();
983         if (SOUND_MANAGER_ERROR_NONE != ret) {
984                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to create ducking handle, ret(%d)", ret);
985         } else {
986                 SLOG(LOG_INFO, tts_tag(), "[Player SUCCESS] Create ducking handle");
987         }
988
989         ecore_thread_max_set(1);
990
991         ret = __create_audio_out(TTSE_AUDIO_TYPE_RAW_S16, 16000);
992         if (0 != ret) {
993                 sound_manager_destroy_stream_information(g_stream_info_h);
994                 sound_manager_remove_focus_state_watch_cb(g_focus_watch_id);
995                 g_stream_info_h = NULL;
996                 g_focus_watch_id = -1;
997
998                 return -1;
999         }
1000
1001         g_player_init = true;
1002
1003         return 0;
1004 }
1005
1006 int __destroy_ducking_handle(void)
1007 {
1008         int ret = -1;
1009         if (g_media_stream_ducking) {
1010                 ret = sound_manager_destroy_stream_ducking(g_media_stream_ducking);
1011                 if (SOUND_MANAGER_ERROR_NONE != ret)
1012                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy media stream ducking, ret(%d)", ret);
1013                 g_media_stream_ducking = NULL;
1014         } else {
1015                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for media stream is already created");
1016         }
1017
1018         if (g_system_stream_ducking) {
1019                 ret = sound_manager_destroy_stream_ducking(g_system_stream_ducking);
1020                 if (SOUND_MANAGER_ERROR_NONE != ret)
1021                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy system stream ducking, ret(%d)", ret);
1022                 g_system_stream_ducking = NULL;
1023         } else {
1024                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for system stream is already created");
1025         }
1026
1027         if (g_notification_stream_ducking) {
1028                 ret = sound_manager_destroy_stream_ducking(g_notification_stream_ducking);
1029                 if (SOUND_MANAGER_ERROR_NONE != ret)
1030                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy notification stream ducking, ret(%d)", ret);
1031                 g_notification_stream_ducking = NULL;
1032         } else {
1033                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for notification stream is already created");
1034         }
1035
1036         if (g_alarm_stream_ducking) {
1037                 ret = sound_manager_destroy_stream_ducking(g_alarm_stream_ducking);
1038                 if (SOUND_MANAGER_ERROR_NONE != ret)
1039                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy alarm stream ducking, ret(%d)", ret);
1040                 g_alarm_stream_ducking = NULL;
1041         } else {
1042                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for alarm stream is already created");
1043         }
1044         return ret;
1045 }
1046
1047 int ttsd_player_release(void)
1048 {
1049         if (false == g_player_init) {
1050                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1051                 return TTSD_ERROR_OPERATION_FAILED;
1052         }
1053
1054         int ret;
1055
1056         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] @@@@@");
1057         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
1058         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] @@@@@");
1059
1060         /* The thread should be released */
1061         int thread_count = ecore_thread_active_get();
1062         int count = 0;
1063         while (0 < thread_count) {
1064                 usleep(10000);
1065
1066                 count++;
1067                 if (20 == count) {
1068                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
1069                         break;
1070                 }
1071
1072                 thread_count = ecore_thread_active_get();
1073         }
1074
1075         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Thread is released");
1076
1077         ret = __destroy_audio_out();
1078         if (0 != ret)
1079                 return -1;
1080
1081         ret = sound_manager_destroy_stream_information(g_stream_info_h);
1082         if (SOUND_MANAGER_ERROR_NONE != ret) {
1083                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy stream info");
1084         } else {
1085                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Destroy stream info");
1086         }
1087
1088         /* remove focus state watch callback */
1089         ret = sound_manager_remove_focus_state_watch_cb(g_focus_watch_id);
1090         if (SOUND_MANAGER_ERROR_NONE != ret) {
1091                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to remove the focus state watch cb");
1092         } else {
1093                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Remove the focus state watch cb");
1094         }
1095
1096         ret = __destroy_ducking_handle();
1097         if (SOUND_MANAGER_ERROR_NONE != ret)
1098                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy stream ducking, ret(%d)", ret);
1099         else
1100                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Destroy stream ducking");
1101
1102         /* clear g_player_list */
1103         g_playing_info = NULL;
1104         g_player_init = false;
1105
1106         g_stream_info_h = NULL;
1107         g_focus_watch_id = -1;
1108
1109         return 0;
1110 }
1111
1112 int ttsd_player_create_instance(int uid)
1113 {
1114         if (false == g_player_init) {
1115                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1116                 return -1;
1117         }
1118
1119         /* Check uid is duplicated */
1120         if (NULL != __player_get_item(uid)) {
1121                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is already registered", uid);
1122                 return -1;
1123         }
1124
1125         player_s* new_client = (player_s*)calloc(1, sizeof(player_s));
1126         if (NULL == new_client) {
1127                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to allocate memory");
1128                 return TTSE_ERROR_OUT_OF_MEMORY;
1129         }
1130
1131         new_client->uid = uid;
1132         new_client->event = TTSE_RESULT_EVENT_FINISH;
1133         new_client->state = APP_STATE_READY;
1134         new_client->is_paused_data = false;
1135         new_client->idx = 0;
1136         new_client->paused_data = NULL;
1137
1138         SECURE_SLOG(LOG_DEBUG, tts_tag(), "[Player] Create player : uid(%d)", uid);
1139
1140         g_player_list = g_list_append(g_player_list, new_client);
1141
1142         return 0;
1143 }
1144
1145 int ttsd_player_destroy_instance(int uid)
1146 {
1147         if (false == g_player_init) {
1148                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1149                 return -1;
1150         }
1151
1152         player_s* current;
1153         current = __player_get_item(uid);
1154         if (NULL == current) {
1155                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
1156                 return -1;
1157         }
1158
1159         if (NULL != g_playing_info) {
1160                 if (uid == g_playing_info->uid) {
1161                         g_playing_info = NULL;
1162                 }
1163         }
1164
1165         GList *iter = NULL;
1166         player_s *data = NULL;
1167
1168         if (0 < g_list_length(g_player_list)) {
1169                 /* Get a first item */
1170                 iter = g_list_first(g_player_list);
1171
1172                 while (NULL != iter) {
1173                         /* Get handle data from list */
1174                         data = (player_s*)iter->data;
1175
1176                         if (NULL != data) {
1177                                 /* compare uid */
1178                                 if (uid == data->uid) {
1179                                         g_player_list = g_list_remove_link(g_player_list, iter);
1180                                         free(data);
1181                                         data = NULL;
1182                                         g_list_free(iter);
1183                                         break;
1184                                 }
1185                         }
1186
1187                         /* Get next item */
1188                         iter = g_list_next(iter);
1189                 }
1190         }
1191
1192         SLOG(LOG_DEBUG, tts_tag(), "[PLAYER Success] Destroy instance");
1193
1194         return 0;
1195 }
1196
1197 int ttsd_player_play(int uid)
1198 {
1199         if (false == g_player_init) {
1200                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1201                 return -1;
1202         }
1203
1204         if (NULL != g_playing_info) {
1205                 if (uid == g_playing_info->uid) {
1206                         SLOG(LOG_DEBUG, tts_tag(), "[Player] uid(%d) has already played", g_playing_info->uid);
1207                         return 0;
1208                 } else {
1209                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] stop old player (%d)", g_playing_info->uid);
1210                         ttsd_player_stop(g_playing_info->uid);
1211                 }
1212         }
1213
1214         SLOG(LOG_DEBUG, tts_tag(), "[Player] start play : uid(%d)", uid);
1215
1216         /* Check sound queue size */
1217         if (0 == ttsd_data_get_sound_data_size(uid)) {
1218                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] A sound queue of current player(%d) is empty", uid);
1219                 return -1;
1220         }
1221
1222         /* Check uid */
1223         player_s* current;
1224         current = __player_get_item(uid);
1225         if (NULL == current) {
1226                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
1227                 return -1;
1228         }
1229
1230         current->state = APP_STATE_PLAYING;
1231
1232         g_playing_info = current;
1233
1234         SLOG(LOG_INFO, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
1235
1236         if (0 < ttsd_data_get_sound_data_size(current->uid)) {
1237                 SLOG(LOG_INFO, tts_tag(), "[Player] Run thread");
1238                 ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
1239         }
1240
1241         return 0;
1242 }
1243
1244 int ttsd_player_stop(int uid)
1245 {
1246         int ret = ttsd_player_clear(uid);
1247         if (0 != ret) {
1248                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to stop player, ret(%d)", ret);
1249                 return ret;
1250         }
1251
1252         /* check whether uid is current playing or not */
1253         if (NULL != g_playing_info) {
1254                 if (uid == g_playing_info->uid) {
1255                         /* release current playing info */
1256                         g_playing_info = NULL;
1257                 }
1258         } else {
1259                 SLOG(LOG_DEBUG, tts_tag(), "[Player] No current playing");
1260         }
1261
1262         if (NULL == g_playing_info) {
1263                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1264                 SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
1265                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1266
1267                 /* The thread should be released */
1268                 int thread_count = ecore_thread_active_get();
1269                 int count = 0;
1270                 while (0 < thread_count) {
1271                         usleep(20000);
1272
1273                         count++;
1274                         if (50 == count) {
1275                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
1276                                 break;
1277                         }
1278
1279                         thread_count = ecore_thread_active_get();
1280                 }
1281
1282                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1283                 SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
1284                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1285         }
1286
1287         SLOG(LOG_INFO, tts_tag(), "[Player SUCCESS] Stop player : uid(%d)", uid);
1288
1289         return 0;
1290 }
1291
1292 int ttsd_player_clear(int uid)
1293 {
1294         if (false == g_player_init) {
1295                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1296                 return -1;
1297         }
1298
1299         /* Check uid */
1300         player_s* current;
1301         current = __player_get_item(uid);
1302         if (NULL == current) {
1303                 SECURE_SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid); 
1304                 return -1;
1305         }
1306
1307         if (true == current->is_paused_data) {
1308                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Clear paused data");
1309                 ttsd_data_clear_sound_data(&current->paused_data);
1310         }
1311
1312         current->event = TTSE_RESULT_EVENT_FINISH;
1313         current->state = APP_STATE_READY;
1314         current->is_paused_data = false;
1315         current->idx = 0;
1316
1317         SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Clear player : uid(%d)", uid);
1318
1319         return 0;
1320 }
1321
1322 int ttsd_player_pause(int uid)
1323 {
1324         SLOG(LOG_DEBUG, tts_tag(), "[Player] pause player : uid(%d)", uid);
1325
1326         if (false == g_player_init) {
1327                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1328                 return -1;
1329         }
1330
1331         /* Check uid */
1332         player_s* current;
1333         current = __player_get_item(uid);
1334         if (NULL == current) {
1335                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] ttsd_player_pause() : uid(%d) is not valid", uid);
1336                 return -1;
1337         }
1338
1339         /* check whether uid is current playing or not */
1340         if (NULL != g_playing_info) {
1341                 if (uid == g_playing_info->uid) {
1342                         /* release current playing info */
1343                         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] release current playing info (%d)", uid);
1344                         g_playing_info = NULL;
1345                 } else {
1346                         /* error case */
1347                 }
1348         }
1349
1350         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] current player (%p), g_playing_info(%p)", current, g_playing_info);
1351
1352         current->state = APP_STATE_PAUSED;
1353
1354         if (NULL == g_playing_info) {
1355                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1356                 SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
1357                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1358
1359                 /* The thread should be released */
1360                 int thread_count = ecore_thread_active_get();
1361                 int count = 0;
1362                 while (0 < thread_count) {
1363                         usleep(10000);
1364
1365                         count++;
1366                         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] current(%p), state(%d)", current, current->state);
1367
1368                         if (30 == count) {
1369                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue. current(%p) current state(%d)", current, current->state);
1370                                 break;
1371                         }
1372
1373                         thread_count = ecore_thread_active_get();
1374                 }
1375
1376                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1377                 SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
1378                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1379         }
1380
1381
1382         SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Pause player : uid(%d)", uid);
1383
1384         return 0;
1385 }
1386
1387 int ttsd_player_resume(int uid)
1388 {
1389         SLOG(LOG_DEBUG, tts_tag(), "[Player] Resume player : uid(%d)", uid);
1390
1391         if (false == g_player_init) {
1392                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1393                 return -1;
1394         }
1395
1396         /* Check id */
1397         player_s* current;
1398         current = __player_get_item(uid);
1399         if (NULL == current) {
1400                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
1401                 return -1;
1402         }
1403
1404         /* check current player */
1405         if (NULL != g_playing_info)
1406                 g_playing_info = NULL;
1407
1408         current->state = APP_STATE_PLAYING;
1409         g_playing_info = current;
1410
1411         SLOG(LOG_INFO, tts_tag(), "[Player] Resume to run thread");
1412         ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
1413
1414         return 0;
1415 }
1416
1417 int ttsd_player_all_stop()
1418 {
1419         if (false == g_player_init) {
1420                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1421                 return -1;
1422         }
1423
1424         g_playing_info = NULL;
1425
1426         GList *iter = NULL;
1427         player_s *data = NULL;
1428
1429         if (0 < g_list_length(g_player_list)) {
1430                 /* Get a first item */
1431                 iter = g_list_first(g_player_list);
1432
1433                 while (NULL != iter) {
1434                         /* Get handle data from list */
1435                         data = (player_s*)iter->data;
1436
1437                         app_tts_state_e state;
1438                         if (0 > ttsd_data_get_client_state(data->uid, &state)) {
1439                                 SLOG(LOG_ERROR, tts_tag(), "[player ERROR] uid(%d) is not valid", data->uid);
1440                                 ttsd_player_destroy_instance(data->uid);
1441                                 iter = g_list_next(iter);
1442                                 continue;
1443                         }
1444
1445                         if (APP_STATE_PLAYING == state || APP_STATE_PAUSED == state) {
1446                                 data->event = TTSE_RESULT_EVENT_FINISH;
1447                                 data->state = APP_STATE_READY;
1448
1449                                 if (true == data->is_paused_data) {
1450                                         SLOG(LOG_INFO, tts_tag(), "[Player INFO] Clear paused data");
1451                                         ttsd_data_clear_sound_data(&data->paused_data);
1452                                 }
1453
1454                                 data->is_paused_data = false;
1455                                 data->idx = 0;
1456                         }
1457
1458                         /* Get next item */
1459                         iter = g_list_next(iter);
1460                 }
1461         }
1462
1463         SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] player all stop!!");
1464
1465         return 0;
1466 }
1467
1468 int ttsd_player_play_pcm(int uid)
1469 {
1470         if (false == g_player_init) {
1471                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1472                 return -1;
1473         }
1474
1475         if (NULL != g_playing_info) {
1476                 if (uid == g_playing_info->uid) {
1477                         SLOG(LOG_DEBUG, tts_tag(), "[Player] uid(%d) has already played", g_playing_info->uid);
1478                         return 0;
1479                 } else {
1480                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] stop old player (%d)", g_playing_info->uid);
1481                         ttsd_player_stop(g_playing_info->uid);
1482                 }
1483         }
1484
1485         SLOG(LOG_DEBUG, tts_tag(), "[Player] start play : uid(%d)", uid);
1486
1487         /* Check sound queue size */
1488         if (0 == ttsd_data_get_sound_data_size(uid)) {
1489                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] A sound queue of current player(%d) is empty", uid);
1490         }
1491
1492         /* Check uid */
1493         player_s* current;
1494         current = __player_get_item(uid);
1495         if (NULL == current) {
1496                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
1497                 return -1;
1498         }
1499
1500         current->state = APP_STATE_PLAYING;
1501
1502         g_playing_info = current;
1503
1504         SLOG(LOG_INFO, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
1505
1506         if (0 <= ttsd_data_get_sound_data_size(current->uid)) {
1507                 SLOG(LOG_INFO, tts_tag(), "[Player] Run thread");
1508                 ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
1509         }
1510
1511         return 0;
1512 }
1513
1514 int ttsd_player_get_background_volume_ratio(double* ratio)
1515 {
1516         if (NULL == ratio)
1517                 return -1;
1518         else
1519                 *ratio = g_bg_volume_ratio;
1520
1521         return TTSD_ERROR_NONE;
1522 }
1523
1524 int ttsd_player_set_background_volume_ratio(double ratio)
1525 {
1526         SLOG(LOG_INFO, tts_tag(), "[Player DEBUG] ttsd_player_set_background_volume_ratio : %lf", ratio);
1527
1528         double prev_ratio = g_bg_volume_ratio;
1529         g_bg_volume_ratio = ratio;
1530
1531         if (g_bg_volume_ratio != prev_ratio) {
1532                 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Check whether sound is ducked and Change volume. as-is(%lf), to-be(%lf)", prev_ratio, g_bg_volume_ratio);
1533
1534                 bool is_ducked = false;
1535                 int ret = sound_manager_is_ducked(g_media_stream_ducking, &is_ducked);
1536                 if (0 == ret && true == is_ducked) {
1537                         __deactivate_ducking_sound_stream(SOUND_STREAM_TYPE_MEDIA, g_media_stream_ducking);
1538                         __activate_ducking_sound_stream(SOUND_STREAM_TYPE_MEDIA, g_media_stream_ducking);
1539                 }
1540                 ret = sound_manager_is_ducked(g_system_stream_ducking, &is_ducked);
1541                 if (0 == ret && true == is_ducked) {
1542                         __deactivate_ducking_sound_stream(SOUND_STREAM_TYPE_SYSTEM, g_system_stream_ducking);
1543                         __activate_ducking_sound_stream(SOUND_STREAM_TYPE_SYSTEM, g_system_stream_ducking);
1544                 }
1545                 ret = sound_manager_is_ducked(g_notification_stream_ducking, &is_ducked);
1546                 if (0 == ret && true == is_ducked) {
1547                         __deactivate_ducking_sound_stream(SOUND_STREAM_TYPE_NOTIFICATION, g_notification_stream_ducking);
1548                         __activate_ducking_sound_stream(SOUND_STREAM_TYPE_NOTIFICATION, g_notification_stream_ducking);
1549                 }
1550                 ret = sound_manager_is_ducked(g_alarm_stream_ducking, &is_ducked);
1551                 if (0 == ret && true == is_ducked) {
1552                         __deactivate_ducking_sound_stream(SOUND_STREAM_TYPE_ALARM, g_alarm_stream_ducking);
1553                         __activate_ducking_sound_stream(SOUND_STREAM_TYPE_ALARM, g_alarm_stream_ducking);
1554                 }
1555         }
1556
1557         return TTSD_ERROR_NONE;
1558 }
1559
1560 int ttsd_player_wait_to_play(int uid)
1561 {
1562         SLOG(LOG_INFO, tts_tag(), "[Player INFO] wait to play (%d)", uid);
1563
1564         g_audio_state = AUDIO_STATE_WAIT_FOR_PLAYING;
1565
1566         return TTSD_ERROR_NONE;
1567 }