2 * Copyright (c) 2011-2016 Samsung Electronics Co., Ltd All Rights Reserved
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 * http://www.apache.org/licenses/LICENSE-2.0
7 * Unless required by applicable law or agreed to in writing, software
8 * distributed under the License is distributed on an "AS IS" BASIS,
9 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
10 * See the License for the specific language governing permissions and
11 * limitations under the License.
16 #include <sound_manager.h>
17 #include <sound_manager_internal.h>
19 #include "ttsd_main.h"
20 #include "ttsd_player.h"
21 #include "ttsd_data.h"
22 #include "ttsd_dbus.h"
24 #include "tts_internal.h"
25 #include "ttsd_server.h"
28 * Internal data structure
38 int uid; /** client id */
39 app_tts_state_e state; /** client state */
41 /* Current utterance information */
42 ttse_result_event_e event; /** event of last utterance */
46 sound_data_s* paused_data;
49 #define SOUND_BUFFER_LENGTH 2048
50 #define FOCUS_SERVER_READY "/tmp/.sound_server_ready"
52 /** player init info */
53 static bool g_player_init = false;
56 static GList *g_player_list;
58 /** current player information */
59 static player_s* g_playing_info;
62 static audio_state_e g_audio_state;
64 static ttse_audio_type_e g_audio_type;
66 static int g_sampling_rate;
68 static audio_out_h g_audio_h;
70 static sound_stream_info_h g_stream_info_h;
72 static int g_focus_watch_id;
77 player_s* __player_get_item(int uid)
80 player_s *data = NULL;
82 if (0 < g_list_length(g_player_list)) {
83 /* Get a first item */
84 iter = g_list_first(g_player_list);
86 while (NULL != iter) {
87 /* Get handle data from list */
88 data = (player_s*)iter->data;
95 iter = g_list_next(iter);
102 void __player_focus_state_cb(sound_stream_info_h stream_info, sound_stream_focus_mask_e focus_mask, sound_stream_focus_state_e focus_state,
103 sound_stream_focus_change_reason_e reason_for_change, int sound_behavior, const char *extra_info, void *user_data)
105 SLOG(LOG_DEBUG, tts_tag(), "@@@ Focus state changed cb");
107 if (stream_info != g_stream_info_h) {
108 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Invalid stream info handle");
111 SLOG(LOG_WARN, tts_tag(), "[Player] focus state changed to (%d) with reason(%d) and extra info(%s)", (int)focus_state, (int)reason_for_change, extra_info);
113 if (AUDIO_STATE_PLAY == g_audio_state && focus_mask == SOUND_STREAM_FOCUS_FOR_PLAYBACK && SOUND_STREAM_FOCUS_STATE_RELEASED == focus_state) {
114 if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
115 g_audio_state = AUDIO_STATE_READY;
117 if (NULL == g_playing_info) {
118 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
122 if (APP_STATE_PLAYING == g_playing_info->state) {
123 int uid = g_playing_info->uid;
125 if (0 != ttsd_player_pause(uid)) {
126 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to pause the player");
130 ttsd_data_set_client_state(uid, APP_STATE_PAUSED);
131 int pid = ttsd_data_get_pid(uid);
132 /* send message to client about changing state */
133 ttsdc_send_set_state_message(pid, uid, APP_STATE_PAUSED);
136 SLOG(LOG_DEBUG, tts_tag(), "[Player] Ignore focus state cb - mode(%d)", ttsd_get_mode());
140 /* if (AUDIO_STATE_READY == g_audio_state && focus_mask == SOUND_STREAM_FOCUS_FOR_PLAYBACK && SOUND_STREAM_FOCUS_STATE_ACQUIRED == focus_state) {
141 if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
142 g_audio_state = AUDIO_STATE_PLAY;
144 if (NULL == g_playing_info) {
145 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
149 if (APP_STATE_PAUSED == g_playing_info->state) {
150 int uid = g_playing_info->uid;
152 g_audio_state = AUDIO_STATE_PLAY;
153 if (0 != ttsd_player_resume(uid)) {
154 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to resume the player");
155 g_audio_state = AUDIO_STATE_READY;
159 ttsd_data_set_client_state(uid, APP_STATE_PLAYING);
160 int pid = ttsd_data_get_pid(uid);
161 ttsdc_send_set_state_message(pid, uid, APP_STATE_PLAYING);
165 SLOG(LOG_DEBUG, tts_tag(), "[Player] Ignore focus state cb - mode(%d)", ttsd_get_mode());
169 SLOG(LOG_DEBUG, tts_tag(), "@@@");
174 void __player_focus_state_watch_cb(int id, sound_stream_focus_mask_e focus_mask, sound_stream_focus_state_e focus_state, sound_stream_focus_change_reason_e reason,
175 const char *extra_info, void *user_data)
177 SLOG(LOG_DEBUG, tts_tag(), "@@@ Focus state watch cb");
179 ttsd_mode_e mode = ttsd_get_mode();
181 if (TTSD_MODE_SCREEN_READER != mode && TTSD_MODE_NOTIFICATION != mode) {
182 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] This is not screen-reader mode and notification mode.");
186 if (AUDIO_STATE_PLAY == g_audio_state && SOUND_STREAM_FOCUS_CHANGED_BY_VOICE_INFORMATION == reason &&
187 NULL != extra_info && 0 == strncmp(extra_info, "TTSD_MODE_INTERRUPT", strlen(extra_info))) {
188 /* If the focus is changed by "Interrupt" mode and current players of "SR" and "Noti" modes are on going, please stop the current players. */
189 g_audio_state = AUDIO_STATE_READY;
191 if (NULL == g_playing_info) {
192 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
196 if (APP_STATE_PLAYING == g_playing_info->state) {
197 int uid = g_playing_info->uid;
199 if (0 != ttsd_server_stop(uid)) {
200 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to stop TTS server");
203 if (0 != ttsd_player_stop(uid)) {
204 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to stop the player");
208 ttsd_data_set_client_state(uid, APP_STATE_READY);
209 int pid = ttsd_data_get_pid(uid);
210 /* send message to client about changing state */
211 ttsdc_send_set_state_message(pid, uid, APP_STATE_READY);
213 SLOG(LOG_DEBUG, tts_tag(), "[Player] Not playing state");
216 SLOG(LOG_DEBUG, tts_tag(), "[Player] This is not Interrupt mode or not playing state.");
222 static int __create_audio_out(ttse_audio_type_e type, int rate)
225 audio_sample_type_e sample_type;
227 if (TTSE_AUDIO_TYPE_RAW_S16 == type) {
228 sample_type = AUDIO_SAMPLE_TYPE_S16_LE;
230 sample_type = AUDIO_SAMPLE_TYPE_U8;
233 ret = audio_out_create_new(rate, AUDIO_CHANNEL_MONO, sample_type, &g_audio_h);
234 if (AUDIO_IO_ERROR_NONE != ret) {
235 g_audio_state = AUDIO_STATE_NONE;
237 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create audio");
240 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Create audio");
244 g_sampling_rate = rate;
246 g_audio_state = AUDIO_STATE_READY;
251 static int __destroy_audio_out()
253 if (NULL == g_audio_h) {
254 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Current handle is not valid");
259 ret = audio_out_destroy(g_audio_h);
260 if (AUDIO_IO_ERROR_NONE != ret) {
261 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to destroy audio");
264 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Destroy audio");
270 g_audio_state = AUDIO_STATE_NONE;
276 static void __end_play_thread(void *data, Ecore_Thread *thread)
278 SLOG(LOG_ERROR, tts_tag(), "@@@ End thread");
281 static void __set_policy_for_playing(int volume)
283 /* Set stream info */
285 ttsd_mode_e mode = ttsd_get_mode();
286 if (TTSD_MODE_DEFAULT == mode) {
287 ret = sound_manager_acquire_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, NULL);
288 if (SOUND_MANAGER_ERROR_NONE != ret) {
289 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to acquire focus");
291 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Success to acquire focus (default mode)");
293 } else if (TTSD_MODE_INTERRUPT == mode) {
294 ret = sound_manager_acquire_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, "TTSD_MODE_INTERRUPT");
295 if (SOUND_MANAGER_ERROR_NONE != ret) {
296 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to acquire focus");
298 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Success to acquire focus (interrupt mode)");
302 ret = audio_out_set_sound_stream_info(g_audio_h, g_stream_info_h);
303 if (AUDIO_IO_ERROR_NONE != ret) {
304 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to set stream info");
307 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] set policy for playing");
312 static void __unset_policy_for_playing()
315 ttsd_mode_e mode = ttsd_get_mode();
316 /* Unset stream info */
317 if (TTSD_MODE_DEFAULT == mode || TTSD_MODE_INTERRUPT == mode) {
318 sound_stream_focus_state_e state_for_playing = SOUND_STREAM_FOCUS_STATE_ACQUIRED;
319 ret = sound_manager_get_focus_state(g_stream_info_h, &state_for_playing, NULL);
320 if (SOUND_MANAGER_ERROR_NONE != ret) {
321 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to get focus state: %d", ret);
324 if (SOUND_STREAM_FOCUS_STATE_ACQUIRED == state_for_playing) {
325 if (TTSD_MODE_DEFAULT == mode || TTSD_MODE_INTERRUPT == mode) {
326 ret = sound_manager_release_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, NULL);
327 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] release focus (mode: %d)", mode);
330 if (SOUND_MANAGER_ERROR_NONE != ret) {
331 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to release focus");
336 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] unset policy for playing");
341 int ttsd_player_check_current_playback_focus(bool *is_current_interrupt)
344 ttsd_mode_e mode = ttsd_get_mode();
346 if (TTSD_MODE_INTERRUPT != mode) {
347 /* check the current playback focus */
348 sound_stream_focus_change_reason_e reason;
349 int sound_behavior = 0;
350 char *extra_info = NULL;
352 ret = sound_manager_get_current_playback_focus(&reason, &sound_behavior, &extra_info);
354 if (SOUND_MANAGER_ERROR_NONE == ret && NULL != extra_info) {
355 if (SOUND_STREAM_FOCUS_CHANGED_BY_VOICE_INFORMATION == reason && 0 == strncmp(extra_info, "TTSD_MODE_INTERRUPT", strlen(extra_info))) {
356 SLOG(LOG_DEBUG, tts_tag(), "[Player] The current focus in Interrupt. Cannot play the requested sound data");
357 *is_current_interrupt = true;
362 return TTSD_ERROR_NONE;
366 if (NULL != extra_info) {
372 *is_current_interrupt = false;
374 return TTSD_ERROR_NONE;
377 static void __play_thread(void *data, Ecore_Thread *thread)
379 SLOG(LOG_DEBUG, tts_tag(), "@@@ Start thread");
381 if (NULL == g_playing_info) {
382 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] No current player");
386 player_s* player = g_playing_info;
387 sound_data_s* sound_data = NULL;
390 int len = SOUND_BUFFER_LENGTH;
393 /* set volume policy as 40% */
394 __set_policy_for_playing(40);
396 if (true == player->is_paused_data) {
398 sound_data = player->paused_data;
399 player->paused_data = NULL;
403 player->is_paused_data = false;
406 if (NULL == sound_data) {
407 /* Request unprepare */
408 ret = audio_out_unprepare(g_audio_h);
409 if (AUDIO_IO_ERROR_NONE != ret) {
410 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
412 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
415 g_audio_state = AUDIO_STATE_READY;
417 /* unset volume policy, volume will be 100% */
418 __unset_policy_for_playing();
421 SLOG(LOG_INFO, tts_tag(), "[Player] Sound info : id(%d) data(%p) size(%d) audiotype(%d) rate(%d) event(%d)",
422 sound_data->utt_id, sound_data->data, sound_data->data_size, sound_data->audio_type, sound_data->rate, sound_data->event);
425 ret = ttsd_data_get_sound_data(player->uid, &sound_data);
426 if (0 != ret || NULL == sound_data) {
428 SLOG(LOG_DEBUG, tts_tag(), "[Player] No sound data. Waiting mode");
429 /* release audio & recover session */
430 ret = audio_out_unprepare(g_audio_h);
431 if (AUDIO_IO_ERROR_NONE != ret) {
432 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
434 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
436 g_audio_state = AUDIO_STATE_READY;
438 /* unset volume policy, volume will be 100% */
439 __unset_policy_for_playing();
441 /* wait for new audio data come */
444 if (NULL == g_playing_info) {
445 /* current playing uid is replaced */
446 SLOG(LOG_INFO, tts_tag(), "[Player] Finish thread");
448 } else if (0 < ttsd_data_get_sound_data_size(player->uid)) {
449 /* new audio data come */
450 SLOG(LOG_INFO, tts_tag(), "[Player] Resume thread");
455 SLOG(LOG_INFO, tts_tag(), "[Player] Finish to wait for new audio data come");
457 /* set volume policy as 40%, when resume play thread*/
458 __set_policy_for_playing(40);
460 /* resume play thread */
461 player->state = APP_STATE_PLAYING;
465 /* If wdata's event is 'start', current wdata is first data of engine for synthesis.
466 * If wdata's event is 'finish', player should check previous event to know whether this wdata is first or not.
467 * When previous wdata's event is 'finish' and current wdata's event is 'finish',
468 * the player should send utt started event.
470 if (TTSE_RESULT_EVENT_START == sound_data->event ||
471 (TTSE_RESULT_EVENT_FINISH == player->event && TTSE_RESULT_EVENT_FINISH == sound_data->event)) {
472 int pid = ttsd_data_get_pid(player->uid);
475 SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
476 /* unset volume policy, volume will be 100% */
477 __unset_policy_for_playing();
479 ttsd_data_clear_sound_data(&sound_data);
483 if (0 != ttsdc_send_utt_start_message(pid, player->uid, sound_data->utt_id)) {
484 SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Start Signal : pid(%d), uid(%d), uttid(%d)",
485 pid, player->uid, sound_data->utt_id);
487 SLOG(LOG_INFO, tts_tag(), "[Player] Start utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
490 /* Save last event to check utterance start */
491 player->event = sound_data->event;
494 if (NULL == sound_data->data || 0 >= sound_data->data_size) {
495 if (TTSE_RESULT_EVENT_FINISH == sound_data->event) {
496 SLOG(LOG_DEBUG, tts_tag(), "No sound data");
497 /* send utterence finish signal */
498 int pid = ttsd_data_get_pid(player->uid);
501 SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
502 /* unset volume policy, volume will be 100% */
503 __unset_policy_for_playing();
504 ttsd_data_clear_sound_data(&sound_data);
507 if (0 != ttsdc_send_utt_finish_message(pid, player->uid, sound_data->utt_id)) {
508 SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Completed Signal : pid(%d), uid(%d), uttid(%d)",
509 pid, player->uid, sound_data->utt_id);
512 SLOG(LOG_INFO, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
513 ttsd_data_clear_sound_data(&sound_data);
518 if (g_sampling_rate != sound_data->rate || g_audio_type != sound_data->audio_type) {
519 SLOG(LOG_DEBUG, tts_tag(), "[Player] Change audio handle : org type(%d) org rate(%d)", g_audio_type, g_sampling_rate);
520 if (NULL != g_audio_h) {
521 __destroy_audio_out();
524 if (0 > __create_audio_out(sound_data->audio_type, sound_data->rate)) {
525 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create audio out");
526 /* unset volume policy, volume will be 100% */
527 __unset_policy_for_playing();
529 ttsd_data_clear_sound_data(&sound_data);
534 __set_policy_for_playing(40);
537 while (APP_STATE_PLAYING == player->state || APP_STATE_PAUSED == player->state) {
538 if ((unsigned int)idx >= sound_data->data_size)
541 if ((unsigned int)idx + SOUND_BUFFER_LENGTH > sound_data->data_size) {
542 len = sound_data->data_size - idx;
544 len = SOUND_BUFFER_LENGTH;
547 if (AUDIO_STATE_READY == g_audio_state) {
548 /* Request prepare */
549 ret = audio_out_prepare(g_audio_h);
550 if (AUDIO_IO_ERROR_NONE != ret) {
551 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to prepare audio : %d", ret);
552 g_playing_info = NULL;
553 /* unset volume policy, volume will be 100% */
554 __unset_policy_for_playing();
556 ttsd_data_clear_sound_data(&sound_data);
560 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Prepare audio");
561 g_audio_state = AUDIO_STATE_PLAY;
564 char* temp_data = sound_data->data;
565 ret = audio_out_write(g_audio_h, &temp_data[idx], len);
567 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to audio write - %d", ret);
572 if (NULL == g_playing_info && APP_STATE_PAUSED != player->state) {
573 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Current player is NULL");
574 g_audio_state = AUDIO_STATE_READY;
575 ret = audio_out_unprepare(g_audio_h);
576 if (AUDIO_IO_ERROR_NONE != ret) {
577 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
579 /* unset volume policy, volume will be 100% */
580 __unset_policy_for_playing();
582 ttsd_data_clear_sound_data(&sound_data);
587 if (APP_STATE_PAUSED == player->state) {
589 player->paused_data = sound_data;
591 player->is_paused_data = true;
594 g_audio_state = AUDIO_STATE_READY;
595 SLOG(LOG_INFO, tts_tag(), "[Player] Stop player thread by pause");
597 /* Request prepare */
598 ret = audio_out_unprepare(g_audio_h);
599 if (AUDIO_IO_ERROR_NONE != ret) {
600 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
602 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
604 /* unset volume policy, volume will be 100% */
605 __unset_policy_for_playing();
610 if (NULL == g_playing_info && APP_STATE_READY == player->state) {
612 g_audio_state = AUDIO_STATE_READY;
613 SLOG(LOG_DEBUG, tts_tag(), "[Player] Stop player thread");
615 /* Request prepare */
616 ret = audio_out_unprepare(g_audio_h);
617 if (AUDIO_IO_ERROR_NONE != ret) {
618 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
620 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
623 ttsd_data_clear_sound_data(&sound_data);
624 /* unset volume policy, volume will be 100% */
625 __unset_policy_for_playing();
629 if ((APP_STATE_PLAYING == player->state || APP_STATE_PAUSED == player->state) &&
630 (TTSE_RESULT_EVENT_FINISH == sound_data->event)) {
631 /* send utterence finish signal */
632 int pid = ttsd_data_get_pid(player->uid);
635 SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
636 /* unset volume policy, volume will be 100% */
637 __unset_policy_for_playing();
639 ttsd_data_clear_sound_data(&sound_data);
643 if (0 != ttsdc_send_utt_finish_message(pid, player->uid, sound_data->utt_id)) {
644 SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Completed Signal : pid(%d), uid(%d), uttid(%d)",
645 pid, player->uid, sound_data->utt_id);
646 /* unset volume policy, volume will be 100% */
647 __unset_policy_for_playing();
649 ttsd_data_clear_sound_data(&sound_data);
653 SLOG(LOG_INFO, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
656 ttsd_data_clear_sound_data(&sound_data);
658 if (NULL == g_playing_info) {
659 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Current player is NULL");
660 g_audio_state = AUDIO_STATE_READY;
661 ret = audio_out_unprepare(g_audio_h);
662 if (AUDIO_IO_ERROR_NONE != ret) {
663 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
665 /* unset volume policy, volume will be 100% */
666 __unset_policy_for_playing();
676 int ttsd_player_init()
678 g_playing_info = NULL;
679 g_audio_state = AUDIO_STATE_NONE;
684 ecore_thread_max_set(1);
688 if (0 == access(FOCUS_SERVER_READY, F_OK)) {
689 SLOG(LOG_ERROR, tts_tag(), "[Player SUCCESS] focus server is available");
693 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] focus server is not available");
698 ret = sound_manager_create_stream_information(SOUND_STREAM_TYPE_VOICE_INFORMATION, __player_focus_state_cb, NULL, &g_stream_info_h);
699 if (SOUND_MANAGER_ERROR_NONE != ret) {
700 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create stream info");
703 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Create stream info");
706 /* add sound focus state watch callback */
707 ret = sound_manager_add_focus_state_watch_cb(SOUND_STREAM_FOCUS_FOR_PLAYBACK, __player_focus_state_watch_cb, NULL, &g_focus_watch_id);
708 if (SOUND_MANAGER_ERROR_NONE != ret) {
709 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to add sound focus watch callback");
712 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Add sound focus watch callback");
715 ecore_thread_max_set(1);
717 ret = __create_audio_out(TTSE_AUDIO_TYPE_RAW_S16, 16000);
721 g_player_init = true;
726 int ttsd_player_release(void)
728 if (false == g_player_init) {
729 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
730 return TTSD_ERROR_OPERATION_FAILED;
735 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] @@@@@");
736 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
737 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] @@@@@");
739 /* The thread should be released */
740 int thread_count = ecore_thread_active_get();
742 while (0 < thread_count) {
747 SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
751 thread_count = ecore_thread_active_get();
754 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Thread is released");
756 ret = __destroy_audio_out();
760 ret = sound_manager_destroy_stream_information(g_stream_info_h);
761 if (SOUND_MANAGER_ERROR_NONE != ret) {
762 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy stream info");
764 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Destroy stream info");
767 /* remove focus state watch callback */
768 ret = sound_manager_remove_focus_state_watch_cb(g_focus_watch_id);
769 if (SOUND_MANAGER_ERROR_NONE != ret) {
770 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to remove the focus state watch cb");
772 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Remove the focus state watch cb");
775 /* clear g_player_list */
776 g_playing_info = NULL;
777 g_player_init = false;
782 int ttsd_player_create_instance(int uid)
784 if (false == g_player_init) {
785 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
789 /* Check uid is duplicated */
790 if (NULL != __player_get_item(uid)) {
791 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is already registered", uid);
795 player_s* new_client = (player_s*)calloc(1, sizeof(player_s));
796 if (NULL == new_client) {
797 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to allocate memory");
798 return TTSE_ERROR_OUT_OF_MEMORY;
801 new_client->uid = uid;
802 new_client->event = TTSE_RESULT_EVENT_FINISH;
803 new_client->state = APP_STATE_READY;
804 new_client->is_paused_data = false;
806 new_client->paused_data = NULL;
808 SECURE_SLOG(LOG_DEBUG, tts_tag(), "[Player] Create player : uid(%d)", uid);
810 g_player_list = g_list_append(g_player_list, new_client);
815 int ttsd_player_destroy_instance(int uid)
817 if (false == g_player_init) {
818 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
823 current = __player_get_item(uid);
824 if (NULL == current) {
825 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
829 if (NULL != g_playing_info) {
830 if (uid == g_playing_info->uid) {
831 g_playing_info = NULL;
836 player_s *data = NULL;
838 if (0 < g_list_length(g_player_list)) {
839 /* Get a first item */
840 iter = g_list_first(g_player_list);
842 while (NULL != iter) {
843 /* Get handle data from list */
844 data = (player_s*)iter->data;
848 if (uid == data->uid) {
849 g_player_list = g_list_remove_link(g_player_list, iter);
857 iter = g_list_next(iter);
861 SLOG(LOG_DEBUG, tts_tag(), "[PLAYER Success] Destroy instance");
866 int ttsd_player_play(int uid)
868 if (false == g_player_init) {
869 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
873 if (NULL != g_playing_info) {
874 if (uid == g_playing_info->uid) {
875 SLOG(LOG_DEBUG, tts_tag(), "[Player] uid(%d) has already played", g_playing_info->uid);
878 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] stop old player (%d)", g_playing_info->uid);
879 ttsd_player_stop(g_playing_info->uid);
883 SLOG(LOG_DEBUG, tts_tag(), "[Player] start play : uid(%d)", uid);
885 /* Check sound queue size */
886 if (0 == ttsd_data_get_sound_data_size(uid)) {
887 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] A sound queue of current player(%d) is empty", uid);
893 current = __player_get_item(uid);
894 if (NULL == current) {
895 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
899 current->state = APP_STATE_PLAYING;
901 g_playing_info = current;
903 SLOG(LOG_INFO, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
905 if (0 < ttsd_data_get_sound_data_size(current->uid)) {
906 SLOG(LOG_INFO, tts_tag(), "[Player] Run thread");
907 ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
913 int ttsd_player_stop(int uid)
915 if (false == g_player_init) {
916 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
922 current = __player_get_item(uid);
923 if (NULL == current) {
924 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
928 /* check whether uid is current playing or not */
929 if (NULL != g_playing_info) {
930 if (uid == g_playing_info->uid) {
931 /* release current playing info */
932 g_playing_info = NULL;
935 SLOG(LOG_DEBUG, tts_tag(), "[Player] No current playing");
938 if (true == current->is_paused_data) {
939 if (NULL != current->paused_data) {
940 if (NULL != current->paused_data->data) {
941 free(current->paused_data->data);
942 current->paused_data->data = NULL;
945 free(current->paused_data);
946 current->paused_data = NULL;
950 current->event = TTSE_RESULT_EVENT_FINISH;
951 current->state = APP_STATE_READY;
952 current->is_paused_data = false;
955 if (NULL == g_playing_info) {
956 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
957 SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
958 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
960 /* The thread should be released */
961 int thread_count = ecore_thread_active_get();
963 while (0 < thread_count) {
968 SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
972 thread_count = ecore_thread_active_get();
975 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
976 SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
977 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
980 SLOG(LOG_INFO, tts_tag(), "[Player SUCCESS] Stop player : uid(%d)", uid);
985 int ttsd_player_clear(int uid)
987 if (false == g_player_init) {
988 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
994 current = __player_get_item(uid);
995 if (NULL == current) {
996 SECURE_SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
1000 if (true == current->is_paused_data) {
1001 if (NULL != current->paused_data) {
1002 if (NULL != current->paused_data->data) {
1003 free(current->paused_data->data);
1004 current->paused_data->data = NULL;
1007 free(current->paused_data);
1008 current->paused_data = NULL;
1012 current->event = TTSE_RESULT_EVENT_FINISH;
1013 current->state = APP_STATE_READY;
1014 current->is_paused_data = false;
1017 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Clear player : uid(%d)", uid);
1022 int ttsd_player_pause(int uid)
1024 SLOG(LOG_DEBUG, tts_tag(), "[Player] pause player : uid(%d)", uid);
1026 if (false == g_player_init) {
1027 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1033 current = __player_get_item(uid);
1034 if (NULL == current) {
1035 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] ttsd_player_pause() : uid(%d) is not valid", uid);
1039 /* check whether uid is current playing or not */
1040 if (NULL != g_playing_info) {
1041 if (uid == g_playing_info->uid) {
1042 /* release current playing info */
1043 g_playing_info = NULL;
1049 current->state = APP_STATE_PAUSED;
1051 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1052 SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
1053 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1055 /* The thread should be released */
1056 int thread_count = ecore_thread_active_get();
1058 while (0 < thread_count) {
1063 SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
1067 thread_count = ecore_thread_active_get();
1070 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1071 SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
1072 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1074 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Pause player : uid(%d)", uid);
1079 int ttsd_player_resume(int uid)
1081 SLOG(LOG_DEBUG, tts_tag(), "[Player] Resume player : uid(%d)", uid);
1083 if (false == g_player_init) {
1084 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1090 current = __player_get_item(uid);
1091 if (NULL == current) {
1092 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
1096 /* check current player */
1097 if (NULL != g_playing_info)
1098 g_playing_info = NULL;
1100 current->state = APP_STATE_PLAYING;
1101 g_playing_info = current;
1103 SLOG(LOG_INFO, tts_tag(), "[Player] Resume to run thread");
1104 ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
1109 int ttsd_player_all_stop()
1111 if (false == g_player_init) {
1112 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1116 g_playing_info = NULL;
1119 player_s *data = NULL;
1121 if (0 < g_list_length(g_player_list)) {
1122 /* Get a first item */
1123 iter = g_list_first(g_player_list);
1125 while (NULL != iter) {
1126 /* Get handle data from list */
1127 data = (player_s*)iter->data;
1129 app_tts_state_e state;
1130 if (0 > ttsd_data_get_client_state(data->uid, &state)) {
1131 SLOG(LOG_ERROR, tts_tag(), "[player ERROR] uid(%d) is not valid", data->uid);
1132 ttsd_player_destroy_instance(data->uid);
1133 iter = g_list_next(iter);
1137 if (APP_STATE_PLAYING == state || APP_STATE_PAUSED == state) {
1138 data->event = TTSE_RESULT_EVENT_FINISH;
1139 data->state = APP_STATE_READY;
1141 if (true == data->is_paused_data) {
1142 if (NULL != data->paused_data) {
1143 if (NULL != data->paused_data->data) {
1144 free(data->paused_data->data);
1145 data->paused_data->data = NULL;
1148 free(data->paused_data);
1149 data->paused_data = NULL;
1153 data->is_paused_data = false;
1158 iter = g_list_next(iter);
1162 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] player all stop!!");
1167 int ttsd_player_play_pcm(int uid)
1169 if (false == g_player_init) {
1170 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1174 if (NULL != g_playing_info) {
1175 if (uid == g_playing_info->uid) {
1176 SLOG(LOG_DEBUG, tts_tag(), "[Player] uid(%d) has already played", g_playing_info->uid);
1179 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] stop old player (%d)", g_playing_info->uid);
1180 ttsd_player_stop(g_playing_info->uid);
1184 SLOG(LOG_DEBUG, tts_tag(), "[Player] start play : uid(%d)", uid);
1186 /* Check sound queue size */
1187 if (0 == ttsd_data_get_sound_data_size(uid)) {
1188 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] A sound queue of current player(%d) is empty", uid);
1193 current = __player_get_item(uid);
1194 if (NULL == current) {
1195 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
1199 current->state = APP_STATE_PLAYING;
1201 g_playing_info = current;
1203 SLOG(LOG_INFO, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
1205 if (0 <= ttsd_data_get_sound_data_size(current->uid)) {
1206 SLOG(LOG_INFO, tts_tag(), "[Player] Run thread");
1207 ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);