1 -- automatically generated by the FlatBuffers compiler, do not modify
5 local flatbuffers = require('flatbuffers')
7 local Monster = {} -- the module
8 local Monster_mt = {} -- the class metatable
10 function Monster.New()
12 setmetatable(o, {__index = Monster_mt})
15 function Monster.GetRootAsMonster(buf, offset)
16 local n = flatbuffers.N.UOffsetT:Unpack(buf, offset)
17 local o = Monster.New()
18 o:Init(buf, n + offset)
21 function Monster_mt:Init(buf, pos)
22 self.view = flatbuffers.view.New(buf, pos)
24 function Monster_mt:Pos()
25 local o = self.view:Offset(4)
27 local x = o + self.view.pos
28 local obj = require('MyGame.Sample.Vec3').New()
29 obj:Init(self.view.bytes, x)
33 function Monster_mt:Mana()
34 local o = self.view:Offset(6)
36 return self.view:Get(flatbuffers.N.Int16, o + self.view.pos)
40 function Monster_mt:Hp()
41 local o = self.view:Offset(8)
43 return self.view:Get(flatbuffers.N.Int16, o + self.view.pos)
47 function Monster_mt:Name()
48 local o = self.view:Offset(10)
50 return self.view:String(o + self.view.pos)
53 function Monster_mt:Inventory(j)
54 local o = self.view:Offset(14)
56 local a = self.view:Vector(o)
57 return self.view:Get(flatbuffers.N.Uint8, a + ((j-1) * 1))
61 function Monster_mt:InventoryLength()
62 local o = self.view:Offset(14)
64 return self.view:VectorLen(o)
68 function Monster_mt:Color()
69 local o = self.view:Offset(16)
71 return self.view:Get(flatbuffers.N.Int8, o + self.view.pos)
75 function Monster_mt:Weapons(j)
76 local o = self.view:Offset(18)
78 local x = self.view:Vector(o)
80 x = self.view:Indirect(x)
81 local obj = require('MyGame.Sample.Weapon').New()
82 obj:Init(self.view.bytes, x)
86 function Monster_mt:WeaponsLength()
87 local o = self.view:Offset(18)
89 return self.view:VectorLen(o)
93 function Monster_mt:EquippedType()
94 local o = self.view:Offset(20)
96 return self.view:Get(flatbuffers.N.Uint8, o + self.view.pos)
100 function Monster_mt:Equipped()
101 local o = self.view:Offset(22)
103 local obj = flatbuffers.view.New(require('flatbuffers.binaryarray').New(0), 0)
104 self.view:Union(obj, o)
108 function Monster.Start(builder) builder:StartObject(10) end
109 function Monster.AddPos(builder, pos) builder:PrependStructSlot(0, pos, 0) end
110 function Monster.AddMana(builder, mana) builder:PrependInt16Slot(1, mana, 150) end
111 function Monster.AddHp(builder, hp) builder:PrependInt16Slot(2, hp, 100) end
112 function Monster.AddName(builder, name) builder:PrependUOffsetTRelativeSlot(3, name, 0) end
113 function Monster.AddInventory(builder, inventory) builder:PrependUOffsetTRelativeSlot(5, inventory, 0) end
114 function Monster.StartInventoryVector(builder, numElems) return builder:StartVector(1, numElems, 1) end
115 function Monster.AddColor(builder, color) builder:PrependInt8Slot(6, color, 2) end
116 function Monster.AddWeapons(builder, weapons) builder:PrependUOffsetTRelativeSlot(7, weapons, 0) end
117 function Monster.StartWeaponsVector(builder, numElems) return builder:StartVector(4, numElems, 4) end
118 function Monster.AddEquippedType(builder, equippedType) builder:PrependUint8Slot(8, equippedType, 0) end
119 function Monster.AddEquipped(builder, equipped) builder:PrependUOffsetTRelativeSlot(9, equipped, 0) end
120 function Monster.End(builder) return builder:EndObject() end
122 return Monster -- return the module