27b5c10e702cbe6ab963028e5065c13c56bfefe7
[platform/framework/web/crosswalk-tizen.git] / runtime / browser / native_window.cc
1 /*
2  * Copyright (c) 2015 Samsung Electronics Co., Ltd All Rights Reserved
3  *
4  *    Licensed under the Apache License, Version 2.0 (the "License");
5  *    you may not use this file except in compliance with the License.
6  *    You may obtain a copy of the License at
7  *
8  *        http://www.apache.org/licenses/LICENSE-2.0
9  *
10  *    Unless required by applicable law or agreed to in writing, software
11  *    distributed under the License is distributed on an "AS IS" BASIS,
12  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  *    See the License for the specific language governing permissions and
14  *    limitations under the License.
15  */
16
17 #include "runtime/browser/native_window.h"
18
19 #include <Ecore_Wayland.h>
20 #include <EWebKit.h>
21 #include <EWebKit_internal.h>
22 #include <cstdint>
23
24 #include "common/arraysize.h"
25 #include "common/logger.h"
26
27 namespace runtime {
28
29 namespace {
30 const char* kEdjePath = "/usr/share/edje/xwalk/xwalk_tizen.edj";
31 const char* kWinowRotationEventKey = "wm,rotation,changed";
32 const char* kWinowFocusedEventKey = "focused";
33 const char* kWinowUnfocusedEventKey = "unfocused";
34
35 const int kPortraitNaturalAngle[] = {
36   0,  // PORTRAIT_PRIMARY
37   180,  // PORTRAIT_SECONDARY
38   270,  // LANDSCAPE_PRIMARY
39   90,  // LANDSCAPE_SECONDARY
40   0,  // NATURAL
41   -1  // ANY
42 };
43 const int kLandscapeNaturalAngle[] = {
44   270,  // PORTRAIT_PRIMARY
45   90,  // PORTRAIT_SECONDARY
46   0,  // LANDSCAPE_PRIMARY
47   180,  // LANDSCAPE_SECONDARY
48   0,  // NATURAL
49   -1,  // ANY
50 };
51
52 NativeWindow::ScreenOrientation NativeAngleToOrientation(
53     int angle, NativeWindow::ScreenOrientation natural_orientation) {
54   auto& convert_table =
55       natural_orientation == NativeWindow::ScreenOrientation::PORTRAIT_PRIMARY ?
56           kPortraitNaturalAngle :
57           kLandscapeNaturalAngle;
58   unsigned index = ARRAYSIZE(convert_table) - 1;
59   for (unsigned i = 0; i < ARRAYSIZE(convert_table); ++i) {
60     if (convert_table[i] == angle) {
61       index = i;
62       break;
63     }
64   }
65   return static_cast<NativeWindow::ScreenOrientation>(index);
66 }
67
68 }  // namespace
69
70
71 NativeWindow::NativeWindow()
72     : window_(NULL),
73       window_type_(Type::NORMAL),
74       initialized_(false),
75       focus_(NULL),
76       content_(NULL),
77       rotation_(0),
78       handler_id_(0) {
79 }
80
81 NativeWindow::~NativeWindow() {
82   if (window_)
83     evas_object_del(window_);
84 }
85
86 void NativeWindow::Initialize() {
87   if (initialized_) {
88     LOGGER(DEBUG) << "already initialized";
89     return;
90   }
91   // window
92   window_ = CreateWindowInternal();
93   elm_win_conformant_set(window_, EINA_TRUE);
94   int w, h;
95   ecore_wl_screen_size_get(&w, &h);
96   evas_object_resize(window_, w, h);
97   elm_win_size_base_set(window_, w, h);
98   elm_win_autodel_set(window_, EINA_TRUE);
99   evas_object_smart_callback_add(window_, "delete,request",
100                                  DidDeleteRequested, this);
101   evas_object_smart_callback_add(window_, "profile,changed",
102                                  DidProfileChanged, this);
103
104   #define EVAS_SIZE_EXPAND_FILL(obj) \
105     evas_object_size_hint_weight_set(obj, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); \
106     evas_object_size_hint_align_set(obj, EVAS_HINT_FILL, EVAS_HINT_FILL);
107
108   // background
109   Evas_Object* bg = evas_object_rectangle_add(evas_object_evas_get(window_));
110   evas_object_color_set(bg, 0, 0, 0, 255);
111   EVAS_SIZE_EXPAND_FILL(bg);
112   elm_win_resize_object_add(window_, bg);
113   evas_object_render_op_set(bg, EVAS_RENDER_BLEND);
114   evas_object_show(bg);
115
116   // conformant
117   Evas_Object* conformant = elm_conformant_add(window_);
118   EVAS_SIZE_EXPAND_FILL(conformant);
119   elm_win_resize_object_add(window_, conformant);
120   evas_object_show(conformant);
121
122   // top layout
123   Evas_Object* top_layout = elm_layout_add(conformant);
124   elm_layout_file_set(top_layout, kEdjePath, "web-application");
125   EVAS_SIZE_EXPAND_FILL(top_layout);
126   elm_object_content_set(conformant, top_layout);
127   evas_object_show(top_layout);
128
129   // focus
130   Evas_Object* focus = elm_bg_add(top_layout);
131   evas_object_size_hint_align_set(focus, EVAS_HINT_FILL, EVAS_HINT_FILL);
132   evas_object_size_hint_weight_set(focus, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
133   elm_object_focus_allow_set(focus, EINA_TRUE);
134   elm_object_part_content_set(top_layout, "elm.swallow.content", focus);
135   EVAS_SIZE_EXPAND_FILL(focus);
136   elm_access_object_unregister(focus);
137   evas_object_show(focus);
138   elm_atspi_accessible_role_set(focus, ELM_ATSPI_ROLE_REDUNDANT_OBJECT);
139   elm_atspi_accessible_can_highlight_set(focus, EINA_FALSE);
140   focus_ = focus;
141
142   // focus callback
143   auto focus_callback = [](void* user_data,
144                            Evas_Object*,
145                            void*) -> void {
146     NativeWindow* window = static_cast<NativeWindow*>(user_data);
147     window->DidFocusChanged(true);
148   };
149   auto unfocus_callback = [](void* user_data,
150                              Evas_Object*,
151                              void*) -> void {
152     NativeWindow* window = static_cast<NativeWindow*>(user_data);
153     window->DidFocusChanged(false);
154   };
155
156   evas_object_smart_callback_add(focus,
157                                  kWinowFocusedEventKey,
158                                  focus_callback,
159                                  this);
160   evas_object_smart_callback_add(focus,
161                                  kWinowUnfocusedEventKey,
162                                  unfocus_callback,
163                                  this);
164
165   // Rotation
166   auto rotation_callback = [](void* user_data,
167                               Evas_Object* obj,
168                               void*) -> void {
169       NativeWindow* window = static_cast<NativeWindow*>(user_data);
170       int degree = elm_win_rotation_get(obj);
171       window->DidRotation(degree);
172   };
173   evas_object_smart_callback_add(window_,
174                                  kWinowRotationEventKey,
175                                  rotation_callback,
176                                  this);
177
178   if (w > h) {
179     natural_orientation_ = ScreenOrientation::LANDSCAPE_PRIMARY;
180   } else {
181     natural_orientation_ = ScreenOrientation::PORTRAIT_PRIMARY;
182   }
183
184   elm_win_indicator_mode_set(window_, ELM_WIN_INDICATOR_SHOW);
185
186   initialized_ = true;
187 }
188
189 void NativeWindow::DidDeleteRequested(void* /*data*/,
190     Evas_Object* /*obj*/, void* /*event_info*/) {
191   LOGGER(DEBUG) << "didDeleteRequested";
192   elm_exit();
193 }
194
195 void NativeWindow::DidProfileChanged(void* /*data*/,
196     Evas_Object* /*obj*/, void* /*event_info*/) {
197   LOGGER(DEBUG) << "didProfileChanged";
198 }
199
200 Evas_Object* NativeWindow::evas_object() const {
201   return window_;
202 }
203
204 void NativeWindow::SetContent(Evas_Object* content) {
205   // Remarks
206   // If any object was already set as a content object in the same part,
207   // the previous object will be deleted automatically with this call.
208   // If the content is NULL, this call will just delete the previous object.
209   // If the If you wish to preserve it,
210   // issue elm_object_part_content_unset() on it first.
211
212   evas_object_show(content);
213   evas_object_hide(
214     elm_object_part_content_unset(focus_, "elm.swallow.content"));
215   elm_object_part_content_set(focus_, "elm.swallow.content", content);
216   elm_object_focus_set(focus_, EINA_TRUE);
217   content_ = content;
218
219   // attached webview was resized by evas_norender API
220   evas_norender(evas_object_evas_get(window_));
221 }
222
223 void NativeWindow::DidRotation(int degree) {
224   rotation_ = degree;
225   auto it = handler_table_.begin();
226   for ( ; it != handler_table_.end(); ++it) {
227     it->second(degree);
228   }
229 }
230
231 void NativeWindow::DidFocusChanged(bool got) {
232   if (content_ != NULL) {
233     ewk_view_focus_set(content_, got ? EINA_TRUE : EINA_FALSE);
234   }
235 }
236
237 int NativeWindow::AddRotationHandler(RotationHandler handler) {
238   int id = handler_id_++;
239   handler_table_[id] = handler;
240   return id;
241 }
242
243 void NativeWindow::RemoveRotationHandler(int id) {
244   handler_table_.erase(id);
245 }
246
247 NativeWindow::ScreenOrientation NativeWindow::orientation() const {
248   return NativeAngleToOrientation(rotation_, natural_orientation_);
249 }
250
251 void NativeWindow::SetRotationLock(int degree) {
252   if (degree != -1)
253     rotation_ = degree % 360;
254   elm_win_wm_rotation_preferred_rotation_set(window_, rotation_);
255 }
256
257 void NativeWindow::SetRotationLock(ScreenOrientation orientation) {
258   auto& convert_table =
259       natural_orientation_ == ScreenOrientation::PORTRAIT_PRIMARY ?
260           kPortraitNaturalAngle :
261           kLandscapeNaturalAngle;
262   SetRotationLock(convert_table[static_cast<int>(orientation)]);
263 }
264
265
266 void NativeWindow::SetAutoRotation() {
267   elm_win_wm_rotation_preferred_rotation_set(window_, -1);
268   if (elm_win_wm_rotation_supported_get(window_)) {
269     const int rotation[4] = {0, 90, 180, 270};
270     elm_win_wm_rotation_available_rotations_set(window_, rotation, 4);
271   }
272   rotation_ = elm_win_rotation_get(window_);
273 }
274
275 void NativeWindow::Show() {
276   evas_object_show(window_);
277 }
278
279 void NativeWindow::Active() {
280   elm_win_activate(window_);
281 }
282
283 void NativeWindow::InActive() {
284   elm_win_lower(window_);
285 }
286
287 void NativeWindow::FullScreen(bool enable) {
288   elm_win_indicator_opacity_set(window_,
289       enable ? ELM_WIN_INDICATOR_TRANSPARENT : ELM_WIN_INDICATOR_OPAQUE);
290 }
291
292 #ifdef MANUAL_ROTATE_FEATURE_SUPPORT
293 void NativeWindow::EnableManualRotation(bool enable) {
294   LOGGER(DEBUG) << "set manual rotation : " << (enable ? "enabled" : "disabled");
295   elm_win_wm_rotation_manual_rotation_done_set(window_, enable ? EINA_TRUE : EINA_FALSE);
296 }
297
298 void NativeWindow::ManualRotationDone() {
299   if (EINA_TRUE == elm_win_wm_rotation_manual_rotation_done_get(window_)) {
300     elm_win_wm_rotation_manual_rotation_done(window_);
301   }
302 }
303 #endif  // MANUAL_ROTATE_FEATURE_SUPPORT
304
305 }  // namespace runtime