2 * Copyright (c) 2000-2016 Samsung Electronics Co., Ltd
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
7 * http://www.apache.org/licenses/LICENSE-2.0
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
21 "popupBackgroundImage":"{APPLICATION_RESOURCE_PATH}/images/00_popup_bg.9.png"
25 "popupBackgroundImage":"{APPLICATION_RESOURCE_PATH}/images/popup.9.png",
26 "popupBackgroundBorder":[0,4,4,0],
27 "tailUpImage":"{APPLICATION_RESOURCE_PATH}/images/popup-tail-up.png",
28 "tailDownImage":"{APPLICATION_RESOURCE_PATH}/images/popup-tail-down.png",
29 "tailLeftImage":"{APPLICATION_RESOURCE_PATH}/images/popup-tail-left.png",
30 "tailRightImage":"{APPLICATION_RESOURCE_PATH}/images/popup-tail-right.png"
39 "color":[0.4, 0.6, 0.9, 0.6],
44 "url":"{APPLICATION_RESOURCE_PATH}/images/demo-tile-texture.9.png",
45 // TILE_BACKGROUND_ALPHA
46 // This shader takes a texture.
47 // An alpha discard is performed.
48 // The shader uses the tiles position within the scroll-view page and the scroll-views rotation position to create a parallax effect.
52 " varying mediump vec2 vTexCoord;",
53 " uniform lowp vec4 uColor;",
54 " uniform sampler2D sTexture;",
55 " uniform mediump vec3 uCustomPosition;",
59 " if( texture2D( sTexture, vTexCoord ).a <= 0.0001 )",
64 " mediump vec2 wrapTexCoord = vec2( ( vTexCoord.x / 4.0 ) + ( uCustomPosition.x / 4.0 ) + ( uCustomPosition.z / 2.0 ), vTexCoord.y / 4.0 );",
65 " mediump vec4 color = texture2D( sTexture, wrapTexCoord );",
66 " mediump float positionWeight = ( uCustomPosition.y + 0.3 ) * color.r * 2.0;",
68 " gl_FragColor = vec4( positionWeight, positionWeight, positionWeight, 0.9 ) * uColor + vec4( uColor.xyz, 0.0 );",
77 "color":[0.3, 0.5, 0.8, 0.5],
82 "url":"{APPLICATION_RESOURCE_PATH}/images/demo-tile-texture-focused.9.png",
83 // TILE_BACKGROUND_ALPHA
84 // This shader takes a texture.
85 // An alpha discard is performed.
86 // The shader uses the tiles position within the scroll-view page and the scroll-views rotation position to create a parallax effect.
90 " varying mediump vec2 vTexCoord;",
91 " uniform lowp vec4 uColor;",
92 " uniform sampler2D sTexture;",
93 " uniform mediump vec3 uCustomPosition;",
97 " if( texture2D( sTexture, vTexCoord ).a <= 0.0001 )",
102 " mediump vec2 wrapTexCoord = vec2( ( vTexCoord.x / 4.0 ) + ( uCustomPosition.x / 4.0 ) + ( uCustomPosition.z / 2.0 ), vTexCoord.y / 4.0 );",
103 " mediump vec4 color = texture2D( sTexture, wrapTexCoord );",
104 " mediump float positionWeight = ( uCustomPosition.y + 0.3 ) * color.r * 2.0;",
106 " gl_FragColor = vec4( positionWeight, positionWeight, positionWeight, 0.9 ) * uColor + vec4( uColor.xyz, 0.0 );",
121 "url":"{APPLICATION_RESOURCE_PATH}/images/tile-focus.9.png"
131 "url":"{APPLICATION_RESOURCE_PATH}/images/item-background.9.png" // TILE_BACKGROUND
137 "fontFamily":"Rosemary"
141 "fontStyle":{"weight":"normal"},
161 "overshootEffectColor":"B018"
164 "ImageScalingGroupLabel":
169 "ImageScalingButton":
176 "LauncherBackground":
180 "visualType": "GRADIENT",
181 "center": [240, 400],
183 "units": "USER_SPACE",
184 "stopColor": [[0.247,0.38,0.52,1.0],[0.055,0.18,0.286,1.0]]
188 // Simple Visuals Application Style section
200 "url":"{APPLICATION_RESOURCE_PATH}/images/application-icon-13.png"
210 "url":"{APPLICATION_RESOURCE_PATH}/images/application-icon-83.png"