2 * Copyright (c) 2019 Samsung Electronics Co., Ltd
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
22 "popupBackgroundImage":"{APPLICATION_RESOURCE_PATH}/images/00_popup_bg.9.png"
26 "popupBackgroundImage":"{APPLICATION_RESOURCE_PATH}/images/popup.9.png",
27 "popupBackgroundBorder":[0,4,4,0],
28 "tailUpImage":"{APPLICATION_RESOURCE_PATH}/images/popup-tail-up.png",
29 "tailDownImage":"{APPLICATION_RESOURCE_PATH}/images/popup-tail-down.png",
30 "tailLeftImage":"{APPLICATION_RESOURCE_PATH}/images/popup-tail-left.png",
31 "tailRightImage":"{APPLICATION_RESOURCE_PATH}/images/popup-tail-right.png"
40 "color":[0.4, 0.6, 0.9, 0.6],
45 "url":"{APPLICATION_RESOURCE_PATH}/images/demo-tile-texture.9.png",
46 // TILE_BACKGROUND_ALPHA
47 // This shader takes a texture.
48 // An alpha discard is performed.
49 // The shader uses the tiles position within the scroll-view page and the scroll-views rotation position to create a parallax effect.
53 " varying mediump vec2 vTexCoord;",
54 " uniform lowp vec4 uColor;",
55 " uniform sampler2D sTexture;",
56 " uniform mediump vec3 uCustomPosition;",
60 " if( texture2D( sTexture, vTexCoord ).a <= 0.0001 )",
65 " mediump vec2 wrapTexCoord = vec2( ( vTexCoord.x / 4.0 ) + ( uCustomPosition.x / 4.0 ) + ( uCustomPosition.z / 2.0 ), vTexCoord.y / 4.0 );",
66 " mediump vec4 color = texture2D( sTexture, wrapTexCoord );",
67 " mediump float positionWeight = ( uCustomPosition.y + 0.3 ) * color.r * 2.0;",
69 " gl_FragColor = vec4( positionWeight, positionWeight, positionWeight, 0.9 ) * uColor + vec4( uColor.xyz, 0.0 );",
78 "color":[0.3, 0.5, 0.8, 0.5],
83 "url":"{APPLICATION_RESOURCE_PATH}/images/demo-tile-texture-focused.9.png",
84 // TILE_BACKGROUND_ALPHA
85 // This shader takes a texture.
86 // An alpha discard is performed.
87 // The shader uses the tiles position within the scroll-view page and the scroll-views rotation position to create a parallax effect.
91 " varying mediump vec2 vTexCoord;",
92 " uniform lowp vec4 uColor;",
93 " uniform sampler2D sTexture;",
94 " uniform mediump vec3 uCustomPosition;",
98 " if( texture2D( sTexture, vTexCoord ).a <= 0.0001 )",
103 " mediump vec2 wrapTexCoord = vec2( ( vTexCoord.x / 4.0 ) + ( uCustomPosition.x / 4.0 ) + ( uCustomPosition.z / 2.0 ), vTexCoord.y / 4.0 );",
104 " mediump vec4 color = texture2D( sTexture, wrapTexCoord );",
105 " mediump float positionWeight = ( uCustomPosition.y + 0.3 ) * color.r * 2.0;",
107 " gl_FragColor = vec4( positionWeight, positionWeight, positionWeight, 0.9 ) * uColor + vec4( uColor.xyz, 0.0 );",
122 "url":"{APPLICATION_RESOURCE_PATH}/images/tile-focus.9.png"
132 "url":"{APPLICATION_RESOURCE_PATH}/images/item-background.9.png" // TILE_BACKGROUND
138 "fontFamily":"Rosemary"
142 "fontStyle":{"weight":"normal"},
162 "overshootEffectColor":"B018"
165 "ImageScalingGroupLabel":
170 "ImageScalingButton":
177 // Simple Visuals Application Style section
189 "url":"{APPLICATION_RESOURCE_PATH}/images/application-icon-13.png"
199 "url":"{APPLICATION_RESOURCE_PATH}/images/application-icon-83.png"