[dali_2.3.50] Merge branch 'devel/master'
[platform/core/uifw/dali-demo.git] / resources / shaders / dli_images.fsh
1 #ifdef HIGHP
2   precision highp float;
3 #else
4   precision mediump float;
5 #endif
6
7 uniform sampler2D sAlbedo;
8
9 uniform vec4 uColor;
10
11 #ifdef ALPHA_TEST
12   uniform float uAlphaThreshold;
13 #endif  //ALPHA_TEST
14
15 varying vec2 vUV;
16
17 void main()
18 {
19   vec4 color = texture2D(sAlbedo, vUV.st);
20 #ifdef ALPHA_TEST
21   if (color.a <= uAlphaThreshold)
22   {
23     discard;
24   }
25 #endif
26   gl_FragColor = color * uColor;
27 }