Fix scene3d examples
[platform/core/uifw/dali-demo.git] / resources / shaders / cube_shader.fsh
1 uniform samplerCube    uSkyBoxTexture;
2 varying mediump vec3 vTexCoord;
3
4 void main()
5 {
6   mediump vec4 texColor = textureCube(uSkyBoxTexture, vTexCoord);
7   gl_FragColor = texColor;
8 }