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Fix scene3d examples
[platform/core/uifw/dali-demo.git]
/
resources
/
shaders
/
cube_shader.fsh
1
uniform samplerCube uSkyBoxTexture;
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varying mediump vec3 vTexCoord;
3
4
void main()
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{
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mediump vec4 texColor = textureCube(uSkyBoxTexture, vTexCoord);
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gl_FragColor = texColor;
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}