1 #include "image_res.edc"
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2 #include "vp_font.edc"
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4 #define PROGRESS_LINE_RECT_COLOR 54 54 54 255
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12 name: "progress.rect";
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17 state: "default" 0.0;
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19 rel1 { relative: 0.0 0.0;}
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20 rel2 { relative: 1.0 1.0;}
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24 part { name: "progress.txt.played";
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29 state: "default" 0.0;
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33 rel1 { relative: 0.0 0.5; }
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34 rel2 { relative: 1.0 0.5; }
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35 color: FONT_START_COLOR;
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37 font: FONT_MEDIUM_TYPE;
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45 state: "portrate" 0.0;
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46 inherit: "default" 0.0;
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49 state: "landscape" 0.0;
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50 inherit: "default" 0.0;
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54 part { name: "progress.txt.total";
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59 state: "default" 0.0;
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63 rel1 { relative: 0.0 0.5; }
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64 rel2 { relative: 1.0 0.5; }
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65 color: FONT_END_COLOR;
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67 font: FONT_MEDIUM_TYPE;
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75 state: "portrate" 0.0;
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76 inherit: "default" 0.0;
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79 state: "landscape" 0.0;
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80 inherit: "default" 0.0;
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85 name: "progress.bg";
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90 state: "default" 0.0;
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94 rel1 { relative: 0.1647 0.5; }
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95 rel2 { relative: 0.8353 0.5; }
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96 image { normal: "panel/T01-2_controller_progress_bg.png"; }
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99 state: "portrate" 0.0;
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100 inherit: "default" 0.0;
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103 state: "landscape" 0.0;
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104 inherit: "default" 0.0;
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105 rel1 { relative: 0.0933 0.5; }
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106 rel2 { relative: 0.9067 0.5; }
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111 name: "progress.buffer.bar";
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116 state: "default" 0.0;
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120 rel1 { relative: 0.0 0.0; to_x: progress.playing ; to_y: progress.bg; }
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121 rel2 { relative: 1.0 1.0; to_x: progress.buffering; to_y: progress.bg; }
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122 color: 128 128 128 255;
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127 name: "progress.middle";
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132 state: "default" 0.0;
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136 rel1 { relative: 0.0 0.0; to: progress.bg; }
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137 rel2 { relative: 0.5 1.0; to_x: progress.circle; to_y: progress.bg; }
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138 color: 255 255 255 255;
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139 image { normal: "panel/T01-2_controller_progress_bar.png";}
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142 part { name: "progress.buffering";
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147 state: "default" 0.0;
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152 rel1 { relative: 0.0 0.5; to: progress.bg; }
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153 rel2 { relative: 1.0 1.0; to: progress.bg; }
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154 color: 255 255 255 0;
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157 confine: "progress.confine.rect";
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162 part { name: "progress.confine.rect";
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167 state: "default" 0.0;
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169 rel1 { relative: 0.0 0.0; to: progress.bg; }
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170 rel2 { relative: 1.0 1.0; to: progress.bg; }
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171 color: 255 255 255 0;
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176 name: "progress.circle";
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181 state: "default" 0.0;
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185 rel1 { relative: 0.5 0.0; to_x: progress.playing; to_y: progress.bg; }
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186 rel2 { relative: 0.5 1.0; to_x: progress.playing; to_y: progress.bg; }
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187 color: 255 255 255 255;
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191 part { name: "progress.playing";
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197 state: "default" 0.0;
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198 color: 255 255 255 0;
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202 rel1 { relative: 0.0 0.0; to_y: progress.rect; }
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203 rel2 { relative: 0.0 0.0; to_y: progress.rect; }
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206 confine: "progress.confine.rect";
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212 name: "progress.adjustment.handle";
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217 state: "default" 0.0;
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222 rel1 { relative: 0.5 0.5; to_x: progress.circle; to_y: progress.bg; }
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223 rel2 { relative: 0.5 0.5; to_x: progress.circle; to_y: progress.bg; }
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224 image { normal: "adjustment/T01-2_controller_progress_handle.png";}
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225 color: 255 255 255 255;
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229 inherit: "default" 0.0;
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234 name: "progress.adjustment.bg.rect";
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239 state: "default" 0.0;
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244 rel1 { relative: 0.5 0.0; to_x: progress.circle; to_y: progress.rect; }
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245 rel2 { relative: 0.5 0.0; to_x: progress.circle; to_y: progress.rect; }
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250 inherit: "default" 0.0;
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256 name: "progress.adjustment.bg";
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261 state: "default" 0.0;
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266 rel1 { relative: 0.0 0.0; to: progress.adjustment.bg.rect; }
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267 rel2 { relative: 1.0 1.0; to: progress.adjustment.bg.rect; }
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268 color: 255 255 255 255;
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269 image { normal: "adjustment/T01-2_fine_adjustment_bg.png";}
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273 inherit: "default" 0.0;
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279 name: "progress.adjustment.progress.bg";
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284 state: "default" 0.0;
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289 rel1 { relative: 0.08620 0.23529; to: progress.adjustment.bg.rect; }
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290 rel2 { relative: 0.91379 0.23529; to: progress.adjustment.bg.rect; }
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291 color: 255 255 255 255;
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292 image { normal: "adjustment/T01-2_fine_adjustment_progress_bg.png";}
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296 inherit: "default" 0.0;
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302 name: "progress.adjustment.progress.bar";
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307 state: "default" 0.0;
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312 rel1 { relative: 0.08620 0.23529; to: progress.adjustment.bg.rect; }
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313 rel2 { relative: 0.5 0.23529; to: progress.adjustment.bg.rect; }
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314 color: 255 255 255 255;
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315 image { normal: "adjustment/T01-2_fine_adjustment_progress_bar.png";}
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319 inherit: "default" 0.0;
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325 name: "progress.adjustment.progress.handle";
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330 state: "default" 0.0;
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335 rel1 { relative: 0.5 0.183006; to: progress.adjustment.bg.rect; }
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336 rel2 { relative: 0.5 0.183006; to: progress.adjustment.bg.rect; }
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337 color: 255 255 255 255;
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338 image { normal: "adjustment/T01-2_fine_adjustment_progress_handle.png";}
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342 inherit: "default" 0.0;
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347 name: "progress.adjustment.bg.ef";
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352 state: "default" 0.0;
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357 rel1 { relative: 0.0 0.0; to: progress.adjustment.bg.rect; }
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358 rel2 { relative: 1.0 1.0; to: progress.adjustment.bg.rect; }
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359 image { normal: "adjustment/T01-2_fine_adjustment_bg_ef.png";}
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360 color: 255 255 255 255;
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364 inherit: "default" 0.0;
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368 part { name: "progress.adjustment.txt";
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373 state: "default" 0.0;
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378 rel1 { relative: 0.0 0.470588; to: progress.adjustment.bg.rect;}
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379 rel2 { relative: 1.0 0.470588; to: progress.adjustment.bg.rect;}
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380 color: 191 191 191 255;
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382 font: FONT_ROMAN_TYPE;
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391 inherit: "default" 0.0;
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399 signal: "signal.progress.portrate.mode";
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401 action: STATE_SET "portrate" 0.0;
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402 target: "progress.bg";
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403 target: "progress.txt.played";
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404 target: "progress.txt.total";
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408 signal: "signal.progress.landscape.mode";
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410 action: STATE_SET "landscape" 0.0;
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411 target: "progress.bg";
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412 target: "progress.txt.played";
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413 target: "progress.txt.total";
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417 signal: "signal.progress.pointer.show";
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419 action: STATE_SET "show" 0.0;
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420 target: "progress.adjustment.handle";
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424 signal: "signal.progress.pointer.hide";
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426 action: STATE_SET "default" 0.0;
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427 target: "progress.adjustment.handle";
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431 signal: "signal.progress.adjustment.show";
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433 action: STATE_SET "show" 0.0;
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434 target: "progress.adjustment.handle";
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435 target: "progress.adjustment.bg.rect";
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436 target: "progress.adjustment.bg.ef";
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437 target: "progress.adjustment.bg";
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438 target: "progress.adjustment.progress.bg";
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439 target: "progress.adjustment.progress.bar";
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440 target: "progress.adjustment.progress.handle";
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441 target: "progress.adjustment.txt";
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445 signal: "signal.progress.adjustment.hide";
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447 action: STATE_SET "default" 0.0;
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448 target: "progress.adjustment.handle";
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449 target: "progress.adjustment.bg.rect";
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450 target: "progress.adjustment.bg.ef";
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451 target: "progress.adjustment.bg";
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452 target: "progress.adjustment.progress.bg";
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453 target: "progress.adjustment.progress.bar";
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454 target: "progress.adjustment.progress.handle";
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455 target: "progress.adjustment.txt";
\r