MSL: Add tests for vertex output masking.
[platform/upstream/SPIRV-Cross.git] / reference / opt / shaders-msl / masking / write-outputs.mask-point-size.vert
1 #include <metal_stdlib>
2 #include <simd/simd.h>
3
4 using namespace metal;
5
6 struct main0_out
7 {
8     float4 v0 [[user(locn0)]];
9     float4 v1 [[user(locn1)]];
10     float4 gl_Position [[position]];
11     float gl_ClipDistance [[clip_distance]] [2];
12     float gl_ClipDistance_0 [[user(clip0)]];
13     float gl_ClipDistance_1 [[user(clip1)]];
14 };
15
16 vertex main0_out main0()
17 {
18     main0_out out = {};
19     float gl_PointSize = {};
20     out.v0 = float4(1.0);
21     out.v1 = float4(2.0);
22     out.gl_Position = float4(3.0);
23     gl_PointSize = 4.0;
24     out.gl_ClipDistance[0] = 1.0;
25     out.gl_ClipDistance[1] = 0.5;
26     out.gl_ClipDistance_0 = out.gl_ClipDistance[0];
27     out.gl_ClipDistance_1 = out.gl_ClipDistance[1];
28     return out;
29 }
30