1 #include <metal_stdlib>
8 float4 v1 [[user(locn1)]];
9 float4 gl_Position [[position]];
10 float gl_PointSize [[point_size]];
11 float gl_ClipDistance [[clip_distance]] [2];
12 float gl_ClipDistance_0 [[user(clip0)]];
13 float gl_ClipDistance_1 [[user(clip1)]];
16 vertex main0_out main0()
22 out.gl_Position = float4(3.0);
23 out.gl_PointSize = 4.0;
24 out.gl_ClipDistance[0] = 1.0;
25 out.gl_ClipDistance[1] = 0.5;
26 out.gl_ClipDistance_0 = out.gl_ClipDistance[0];
27 out.gl_ClipDistance_1 = out.gl_ClipDistance[1];