1 /** Copyright (c) 2016 Samsung Electronics Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
7 * http://www.apache.org/licenses/LICENSE-2.0
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
22 public enum TextureType
24 Texture2D = Dali.TextureType.TEXTURE_2D, ///< One 2D image @SINCE_1_1.43
25 TextureCube = Dali.TextureType.TEXTURE_CUBE ///< Six 2D images arranged in a cube-shape @SINCE_1_1.43
30 Mono = Dali.ViewMode.MONO, ///< Monoscopic (single camera). This is the default @SINCE_1_0.0
31 StereoHorizontal = Dali.ViewMode.STEREO_HORIZONTAL, ///< Stereoscopic. Frame buffer is split horizontally with the left and right camera views in their respective sides. @SINCE_1_0.0
32 StereoVertical = Dali.ViewMode.STEREO_VERTICAL, ///< Stereoscopic. Frame buffer is split vertically with the left camera view at the top and the right camera view at the bottom. @SINCE_1_0.0
33 StereoInterlaced = Dali.ViewMode.STEREO_INTERLACED ///< @DEPRECATED_1_1.19 @brief Stereoscopic. Left/Right camera views are rendered into the framebuffer on alternate frames. @SINCE_1_0.0
36 public enum MeshVisualShadingModeValue
38 TexturelessWithDiffuseLighting = Dali.MeshVisualShadingModeValue.TEXTURELESS_WITH_DIFFUSE_LIGHTING, ///< *Simplest*. One color that is lit by ambient and diffuse lighting. @SINCE_1_1.45
39 TexturedWithSpecularLigting = Dali.MeshVisualShadingModeValue.TEXTURED_WITH_SPECULAR_LIGHTING, ///< Uses only the visual image textures provided with specular lighting in addition to ambient and diffuse lighting. @SINCE_1_1.45
40 TexturedWithDetailedSpecularLighting = Dali.MeshVisualShadingModeValue.TEXTURED_WITH_DETAILED_SPECULAR_LIGHTING ///< Uses all textures provided including a gloss, normal and texture map along with specular, ambient and diffuse lighting. @SINCE_1_1.45
43 public enum ProjectionMode
45 PerspectiveProjection = Dali.ProjectionMode.PERSPECTIVE_PROJECTION, ///< Distance causes foreshortening; objects further from the camera appear smaller @SINCE_1_0.0
46 OrthographicProjection = Dali.ProjectionMode.ORTHOGRAPHIC_PROJECTION ///< Relative distance from the camera does not affect the size of objects @SINCE_1_0.0
49 public struct ParentOrigin
51 public static readonly float Top = NDalic.ParentOriginTop;
52 public static readonly float Bottom = NDalic.ParentOriginBottom;
53 public static readonly float Left = NDalic.ParentOriginLeft;
54 public static readonly float Right = NDalic.ParentOriginRight;
55 public static readonly float Middle = NDalic.ParentOriginMiddle;
56 public static readonly Dali.Vector3 TopLeft = NDalic.ParentOriginTopLeft;
57 public static readonly Dali.Vector3 TopCenter = NDalic.ParentOriginTopCenter;
58 public static readonly Dali.Vector3 TopRight = NDalic.ParentOriginTopRight;
59 public static readonly Dali.Vector3 CenterLeft = NDalic.ParentOriginCenterLeft;
60 public static readonly Dali.Vector3 Center = NDalic.ParentOriginCenter;
61 public static readonly Dali.Vector3 CenterRight = NDalic.ParentOriginCenterRight;
62 public static readonly Dali.Vector3 BottomLeft = NDalic.ParentOriginBottomLeft;
63 public static readonly Dali.Vector3 BottomCenter = NDalic.ParentOriginBottomCenter;
64 public static readonly Dali.Vector3 BottomRight = NDalic.ParentOriginBottomRight;
67 public struct AnchorPoint
69 public static readonly float Top = NDalic.AnchorPointTop;
70 public static readonly float Bottom = NDalic.AnchorPointBottom;
71 public static readonly float Left = NDalic.AnchorPointLeft;
72 public static readonly float Right = NDalic.AnchorPointRight;
73 public static readonly float Middle = NDalic.AnchorPointMiddle;
74 public static readonly Dali.Vector3 TopLeft = NDalic.AnchorPointTopLeft;
75 public static readonly Dali.Vector3 TopCenter = NDalic.AnchorPointTopCenter;
76 public static readonly Dali.Vector3 TopRight = NDalic.AnchorPointTopRight;
77 public static readonly Dali.Vector3 CenterLeft = NDalic.AnchorPointCenterLeft;
78 public static readonly Dali.Vector3 Center = NDalic.AnchorPointCenter;
79 public static readonly Dali.Vector3 CenterRight = NDalic.AnchorPointCenterRight;
80 public static readonly Dali.Vector3 BottomLeft = NDalic.AnchorPointBottomLeft;
81 public static readonly Dali.Vector3 BottomCenter = NDalic.AnchorPointBottomCenter;
82 public static readonly Dali.Vector3 BottomRight = NDalic.AnchorPointBottomRight;
87 public static readonly Dali.Vector3 One = Dali.Vector3.ONE;
88 public static readonly Dali.Vector3 Xaxis = Dali.Vector3.XAXIS;
89 public static readonly Dali.Vector3 Yaxis = Dali.Vector3.YAXIS;
90 public static readonly Dali.Vector3 Zaxis = Dali.Vector3.ZAXIS;
91 public static readonly Dali.Vector3 NegativeXaxis = Dali.Vector3.NEGATIVE_XAXIS;
92 public static readonly Dali.Vector3 NegativeYaxis = Dali.Vector3.NEGATIVE_YAXIS;
93 public static readonly Dali.Vector3 NegativeZaxis = Dali.Vector3.NEGATIVE_ZAXIS;
94 public static readonly Dali.Vector3 Zero = Dali.Vector3.ZERO;
97 public struct Direction
101 LeftToRight = Dali.DirectionType.LEFT_TO_RIGHT,
102 RightToLeft = Dali.DirectionType.RIGHT_TO_LEFT
110 TopBegin = Dali.AlignType.TOP_BEGIN,
111 TopCenter = Dali.AlignType.TOP_CENTER,
112 TopEnd = Dali.AlignType.TOP_END,
113 CenterBegin = Dali.AlignType.CENTER_BEGIN,
114 Center = Dali.AlignType.CENTER,
115 CenterEnd = Dali.AlignType.CENTER_END,
116 BottomBegin = Dali.AlignType.BOTTOM_BEGIN,
117 BottomCenter = Dali.AlignType.BOTTOM_CENTER,
118 BottomEnd = Dali.AlignType.BOTTOM_END
126 Border = Dali.VisualType.BORDER,
127 Color = Dali.VisualType.COLOR,
128 Gradient = Dali.VisualType.GRADIENT,
129 Image = Dali.VisualType.IMAGE,
130 Mesh = Dali.VisualType.MESH,
131 Primitive = Dali.VisualType.PRIMITIVE,
132 WireFrame = Dali.VisualType.WIREFRAME,
133 Text = Dali.VisualType.TEXT
136 public struct Property
138 public static readonly int Type = NDalic.VISUAL_PROPERTY_TYPE;
139 public static readonly int Shader = NDalic.VISUAL_PROPERTY_SHADER;
140 public static readonly int Transform = NDalic.VISUAL_PROPERTY_TRANSFORM;
141 public static readonly int PremultipliedAlpha = NDalic.VISUAL_PROPERTY_PREMULTIPLIED_ALPHA;
142 public static readonly int MixColor = NDalic.VISUAL_PROPERTY_MIX_COLOR;
145 public struct ShaderProperty
147 public static readonly int VertexShader = NDalic.VISUAL_SHADER_VERTEX;
148 public static readonly int FragmentShader = NDalic.VISUAL_SHADER_FRAGMENT;
149 public static readonly int ShaderSubdivideGridX = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_X;
150 public static readonly int ShaderSubdivideGridY = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_Y;
151 public static readonly int ShaderHints = NDalic.VISUAL_SHADER_HINTS;
155 public struct BorderVisualProperty
157 public static readonly int Color = NDalic.BORDER_VISUAL_COLOR;
158 public static readonly int Size = NDalic.BORDER_VISUAL_SIZE;
159 public static readonly int AntiAliasing = NDalic.BORDER_VISUAL_ANTI_ALIASING;
162 public struct ColorVisualProperty
164 public static readonly int MixColor = NDalic.COLOR_VISUAL_MIX_COLOR;
167 public struct GradientVisualProperty
169 public static readonly int StartPosition = NDalic.GRADIENT_VISUAL_START_POSITION;
170 public static readonly int EndPosition = NDalic.GRADIENT_VISUAL_END_POSITION;
171 public static readonly int Center = NDalic.GRADIENT_VISUAL_CENTER;
172 public static readonly int Radius = NDalic.GRADIENT_VISUAL_RADIUS;
173 public static readonly int StopOffset = NDalic.GRADIENT_VISUAL_STOP_OFFSET;
174 public static readonly int StopColor = NDalic.GRADIENT_VISUAL_STOP_COLOR;
175 public static readonly int Units = NDalic.GRADIENT_VISUAL_UNITS;
176 public static readonly int SpreadMethod = NDalic.GRADIENT_VISUAL_SPREAD_METHOD;
179 public struct ImageVisualProperty
181 public static readonly int URL = NDalic.IMAGE_VISUAL_URL;
182 public static readonly int FittingMode = NDalic.IMAGE_VISUAL_FITTING_MODE;
183 public static readonly int SamplingMode = NDalic.IMAGE_VISUAL_SAMPLING_MODE;
184 public static readonly int DesiredWidth = NDalic.IMAGE_VISUAL_DESIRED_WIDTH;
185 public static readonly int DesiredHeight = NDalic.IMAGE_VISUAL_DESIRED_HEIGHT;
186 public static readonly int SynchronousLoading = NDalic.IMAGE_VISUAL_SYNCHRONOUS_LOADING;
187 public static readonly int BorderOnly = NDalic.IMAGE_VISUAL_BORDER_ONLY;
188 public static readonly int PixelArea = NDalic.IMAGE_VISUAL_PIXEL_AREA;
189 public static readonly int WrapModeU = NDalic.IMAGE_VISUAL_WRAP_MODE_U;
190 public static readonly int WrapModeV = NDalic.IMAGE_VISUAL_WRAP_MODE_V;
193 public struct MeshVisualProperty
195 public static readonly int ObjectURL = NDalic.MESH_VISUAL_OBJECT_URL;
196 public static readonly int MaterialtURL = NDalic.MESH_VISUAL_MATERIAL_URL;
197 public static readonly int TexturesPath = NDalic.MESH_VISUAL_TEXTURES_PATH;
198 public static readonly int ShadingMode = NDalic.MESH_VISUAL_SHADING_MODE;
199 public static readonly int UseMipmapping = NDalic.MESH_VISUAL_USE_MIPMAPPING;
200 public static readonly int UseSoftNormals = NDalic.MESH_VISUAL_USE_SOFT_NORMALS;
201 public static readonly int LightPosition = NDalic.MESH_VISUAL_LIGHT_POSITION;
204 public struct PrimitiveVisualProperty
206 public static readonly int Shape = NDalic.PRIMITIVE_VISUAL_SHAPE;
207 public static readonly int MixColor = NDalic.PRIMITIVE_VISUAL_MIX_COLOR;
208 public static readonly int Slices = NDalic.PRIMITIVE_VISUAL_SLICES;
209 public static readonly int Stacks = NDalic.PRIMITIVE_VISUAL_STACKS;
210 public static readonly int ScaleTopRadius = NDalic.PRIMITIVE_VISUAL_SCALE_TOP_RADIUS;
211 public static readonly int ScaleBottomRadius = NDalic.PRIMITIVE_VISUAL_SCALE_BOTTOM_RADIUS;
212 public static readonly int ScaleHeight = NDalic.PRIMITIVE_VISUAL_SCALE_HEIGHT;
213 public static readonly int ScaleRadius = NDalic.PRIMITIVE_VISUAL_SCALE_RADIUS;
214 public static readonly int ScaleDimensions = NDalic.PRIMITIVE_VISUAL_SCALE_DIMENSIONS;
215 public static readonly int BevelPercentage = NDalic.PRIMITIVE_VISUAL_BEVEL_PERCENTAGE;
216 public static readonly int BevelSmoothness = NDalic.PRIMITIVE_VISUAL_BEVEL_SMOOTHNESS;
217 public static readonly int LightPosition = NDalic.PRIMITIVE_VISUAL_LIGHT_POSITION;
220 public struct TextVisualProperty
222 public static readonly int Text = NDalic.TEXT_VISUAL_TEXT;
223 public static readonly int FontFamily = NDalic.TEXT_VISUAL_FONT_FAMILY;
224 public static readonly int FontStyle = NDalic.TEXT_VISUAL_FONT_STYLE;
225 public static readonly int PointSize = NDalic.TEXT_VISUAL_POINT_SIZE;
226 public static readonly int MultiLine = NDalic.TEXT_VISUAL_MULTI_LINE;
227 public static readonly int HorizontalAlignment = NDalic.TEXT_VISUAL_HORIZONTAL_ALIGNMENT;
228 public static readonly int VerticalAlignment = NDalic.TEXT_VISUAL_VERTICAL_ALIGNMENT;
229 public static readonly int TextColor = NDalic.TEXT_VISUAL_TEXT_COLOR;
230 public static readonly int EnableMarkup = NDalic.TEXT_VISUAL_ENABLE_MARKUP;
233 public struct Tooltip
235 public struct Property
237 public static readonly int Content = NDalic.TOOLTIP_CONTENT;
238 public static readonly int Layout = NDalic.TOOLTIP_LAYOUT;
239 public static readonly int WaitTime = NDalic.TOOLTIP_WAIT_TIME;
240 public static readonly int Background = NDalic.TOOLTIP_BACKGROUND;
241 public static readonly int Tail = NDalic.TOOLTIP_TAIL;
242 public static readonly int Position = NDalic.TOOLTIP_POSITION;
243 public static readonly int HoverPointOffset = NDalic.TOOLTIP_HOVER_POINT_OFFSET;
244 public static readonly int MovementThreshold = NDalic.TOOLTIP_MOVEMENT_THRESHOLD;
245 public static readonly int DisappearOnMovement = NDalic.TOOLTIP_DISAPPEAR_ON_MOVEMENT;
248 public struct BackgroundProperty
250 public static readonly int Visual = NDalic.TOOLTIP_BACKGROUND_VISUAL;
251 public static readonly int Border = NDalic.TOOLTIP_BACKGROUND_BORDER;
254 public struct TailProperty
256 public static readonly int Visibility = NDalic.TOOLTIP_TAIL_VISIBILITY;
257 public static readonly int AboveVisual = NDalic.TOOLTIP_TAIL_ABOVE_VISUAL;
258 public static readonly int BelowVisual = NDalic.TOOLTIP_TAIL_BELOW_VISUAL;
261 } // namespace Constants