1 /** Copyright (c) 2016 Samsung Electronics Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
7 * http://www.apache.org/licenses/LICENSE-2.0
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
23 public enum TextureType
25 Texture2D = Dali.TextureType.TEXTURE_2D, ///< One 2D image @SINCE_1_1.43
26 TextureCube = Dali.TextureType.TEXTURE_CUBE ///< Six 2D images arranged in a cube-shape @SINCE_1_1.43
31 Mono = Dali.ViewMode.MONO, ///< Monoscopic (single camera). This is the default @SINCE_1_0.0
32 StereoHorizontal = Dali.ViewMode.STEREO_HORIZONTAL, ///< Stereoscopic. Frame buffer is split horizontally with the left and right camera views in their respective sides. @SINCE_1_0.0
33 StereoVertical = Dali.ViewMode.STEREO_VERTICAL, ///< Stereoscopic. Frame buffer is split vertically with the left camera view at the top and the right camera view at the bottom. @SINCE_1_0.0
34 StereoInterlaced = Dali.ViewMode.STEREO_INTERLACED ///< @DEPRECATED_1_1.19 @brief Stereoscopic. Left/Right camera views are rendered into the framebuffer on alternate frames. @SINCE_1_0.0
37 public enum MeshVisualShadingModeValue
39 TexturelessWithDiffuseLighting = Dali.MeshVisualShadingModeValue.TEXTURELESS_WITH_DIFFUSE_LIGHTING, ///< *Simplest*. One color that is lit by ambient and diffuse lighting. @SINCE_1_1.45
40 TexturedWithSpecularLigting = Dali.MeshVisualShadingModeValue.TEXTURED_WITH_SPECULAR_LIGHTING, ///< Uses only the visual image textures provided with specular lighting in addition to ambient and diffuse lighting. @SINCE_1_1.45
41 TexturedWithDetailedSpecularLighting = Dali.MeshVisualShadingModeValue.TEXTURED_WITH_DETAILED_SPECULAR_LIGHTING ///< Uses all textures provided including a gloss, normal and texture map along with specular, ambient and diffuse lighting. @SINCE_1_1.45
44 public enum ProjectionMode
46 PerspectiveProjection = Dali.ProjectionMode.PERSPECTIVE_PROJECTION, ///< Distance causes foreshortening; objects further from the camera appear smaller @SINCE_1_0.0
47 OrthographicProjection = Dali.ProjectionMode.ORTHOGRAPHIC_PROJECTION ///< Relative distance from the camera does not affect the size of objects @SINCE_1_0.0
50 public struct ParentOrigin
52 public static readonly float Top = NDalic.ParentOriginTop;
53 public static readonly float Bottom = NDalic.ParentOriginBottom;
54 public static readonly float Left = NDalic.ParentOriginLeft;
55 public static readonly float Right = NDalic.ParentOriginRight;
56 public static readonly float Middle = NDalic.ParentOriginMiddle;
57 public static readonly Dali.Vector3 TopLeft = NDalic.ParentOriginTopLeft;
58 public static readonly Dali.Vector3 TopCenter = NDalic.ParentOriginTopCenter;
59 public static readonly Dali.Vector3 TopRight = NDalic.ParentOriginTopRight;
60 public static readonly Dali.Vector3 CenterLeft = NDalic.ParentOriginCenterLeft;
61 public static readonly Dali.Vector3 Center = NDalic.ParentOriginCenter;
62 public static readonly Dali.Vector3 CenterRight = NDalic.ParentOriginCenterRight;
63 public static readonly Dali.Vector3 BottomLeft = NDalic.ParentOriginBottomLeft;
64 public static readonly Dali.Vector3 BottomCenter = NDalic.ParentOriginBottomCenter;
65 public static readonly Dali.Vector3 BottomRight = NDalic.ParentOriginBottomRight;
68 public struct AnchorPoint
70 public static readonly float Top = NDalic.AnchorPointTop;
71 public static readonly float Bottom = NDalic.AnchorPointBottom;
72 public static readonly float Left = NDalic.AnchorPointLeft;
73 public static readonly float Right = NDalic.AnchorPointRight;
74 public static readonly float Middle = NDalic.AnchorPointMiddle;
75 public static readonly Dali.Vector3 TopLeft = NDalic.AnchorPointTopLeft;
76 public static readonly Dali.Vector3 TopCenter = NDalic.AnchorPointTopCenter;
77 public static readonly Dali.Vector3 TopRight = NDalic.AnchorPointTopRight;
78 public static readonly Dali.Vector3 CenterLeft = NDalic.AnchorPointCenterLeft;
79 public static readonly Dali.Vector3 Center = NDalic.AnchorPointCenter;
80 public static readonly Dali.Vector3 CenterRight = NDalic.AnchorPointCenterRight;
81 public static readonly Dali.Vector3 BottomLeft = NDalic.AnchorPointBottomLeft;
82 public static readonly Dali.Vector3 BottomCenter = NDalic.AnchorPointBottomCenter;
83 public static readonly Dali.Vector3 BottomRight = NDalic.AnchorPointBottomRight;
88 public static readonly Dali.Vector3 One = Dali.Vector3.ONE;
89 public static readonly Dali.Vector3 Xaxis = Dali.Vector3.XAXIS;
90 public static readonly Dali.Vector3 Yaxis = Dali.Vector3.YAXIS;
91 public static readonly Dali.Vector3 Zaxis = Dali.Vector3.ZAXIS;
92 public static readonly Dali.Vector3 NegativeXaxis = Dali.Vector3.NEGATIVE_XAXIS;
93 public static readonly Dali.Vector3 NegativeYaxis = Dali.Vector3.NEGATIVE_YAXIS;
94 public static readonly Dali.Vector3 NegativeZaxis = Dali.Vector3.NEGATIVE_ZAXIS;
95 public static readonly Dali.Vector3 Zero = Dali.Vector3.ZERO;
102 Border = Dali.VisualType.BORDER,
103 Color = Dali.VisualType.COLOR,
104 Gradient = Dali.VisualType.GRADIENT,
105 Image = Dali.VisualType.IMAGE,
106 Mesh = Dali.VisualType.MESH,
107 Primitive = Dali.VisualType.PRIMITIVE,
108 WireFrame = Dali.VisualType.WIREFRAME,
109 Text = Dali.VisualType.TEXT
112 public struct Property
114 public static readonly int Type = NDalic.VISUAL_PROPERTY_TYPE;
115 public static readonly int Shader = NDalic.VISUAL_PROPERTY_SHADER;
116 public static readonly int Transform = NDalic.VISUAL_PROPERTY_TRANSFORM;
117 public static readonly int PremultipliedAlpha = NDalic.VISUAL_PROPERTY_PREMULTIPLIED_ALPHA;
118 public static readonly int MixCOlor = NDalic.VISUAL_PROPERTY_MIX_COLOR;
121 public struct ShaderProperty
123 public static readonly int VertexShader = NDalic.VISUAL_SHADER_VERTEX;
124 public static readonly int FragmentShader = NDalic.VISUAL_SHADER_FRAGMENT;
125 public static readonly int ShaderSubdivideGridX = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_X;
126 public static readonly int ShaderSubdivideGridY = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_Y;
127 public static readonly int ShaderHints = NDalic.VISUAL_SHADER_HINTS;
131 public struct BorderVisualProperty
133 public static readonly int Color = NDalic.BORDER_VISUAL_COLOR;
134 public static readonly int Size = NDalic.BORDER_VISUAL_SIZE;
135 public static readonly int AntiAliasing = NDalic.BORDER_VISUAL_ANTI_ALIASING;
138 public struct ColorVisualProperty
140 public static readonly int MixColor = NDalic.COLOR_VISUAL_MIX_COLOR;
143 public struct GradientVisualProperty
145 public static readonly int StartPosition = NDalic.GRADIENT_VISUAL_START_POSITION;
146 public static readonly int EndPosition = NDalic.GRADIENT_VISUAL_END_POSITION;
147 public static readonly int Center = NDalic.GRADIENT_VISUAL_CENTER;
148 public static readonly int Radius = NDalic.GRADIENT_VISUAL_RADIUS;
149 public static readonly int StopOffset = NDalic.GRADIENT_VISUAL_STOP_OFFSET;
150 public static readonly int StopColor = NDalic.GRADIENT_VISUAL_STOP_COLOR;
151 public static readonly int Units = NDalic.GRADIENT_VISUAL_UNITS;
152 public static readonly int SpreadMethod = NDalic.GRADIENT_VISUAL_SPREAD_METHOD;
155 public struct ImageVisualProperty
157 public static readonly int URL = NDalic.IMAGE_VISUAL_URL;
158 public static readonly int FittingMode = NDalic.IMAGE_VISUAL_FITTING_MODE;
159 public static readonly int SamplingMode = NDalic.IMAGE_VISUAL_SAMPLING_MODE;
160 public static readonly int DesiredWidth = NDalic.IMAGE_VISUAL_DESIRED_WIDTH;
161 public static readonly int DesiredHeight = NDalic.IMAGE_VISUAL_DESIRED_HEIGHT;
162 public static readonly int SynchronousLoading = NDalic.IMAGE_VISUAL_SYNCHRONOUS_LOADING;
163 public static readonly int BorderOnly = NDalic.IMAGE_VISUAL_BORDER_ONLY;
164 public static readonly int BatchingEnabled = NDalic.IMAGE_VISUAL_BATCHING_ENABLED;
165 public static readonly int PixelArea = NDalic.IMAGE_VISUAL_PIXEL_AREA;
166 public static readonly int WrapModeU = NDalic.IMAGE_VISUAL_WRAP_MODE_U;
167 public static readonly int WrapModeV = NDalic.IMAGE_VISUAL_WRAP_MODE_V;
170 public struct MeshVisualProperty
172 public static readonly int ObjectURL = NDalic.MESH_VISUAL_OBJECT_URL;
173 public static readonly int MaterialtURL = NDalic.MESH_VISUAL_MATERIAL_URL;
174 public static readonly int TexturesPath = NDalic.MESH_VISUAL_TEXTURES_PATH;
175 public static readonly int ShadingMode = NDalic.MESH_VISUAL_SHADING_MODE;
176 public static readonly int UseMipmapping = NDalic.MESH_VISUAL_USE_MIPMAPPING;
177 public static readonly int UseSoftNormals = NDalic.MESH_VISUAL_USE_SOFT_NORMALS;
178 public static readonly int LightPosition = NDalic.MESH_VISUAL_LIGHT_POSITION;
181 public struct PrimitiveVisualProperty
183 public static readonly int Shape = NDalic.PRIMITIVE_VISUAL_SHAPE;
184 public static readonly int MixColor = NDalic.PRIMITIVE_VISUAL_MIX_COLOR;
185 public static readonly int Slices = NDalic.PRIMITIVE_VISUAL_SLICES;
186 public static readonly int Stacks = NDalic.PRIMITIVE_VISUAL_STACKS;
187 public static readonly int ScaleTopRadius = NDalic.PRIMITIVE_VISUAL_SCALE_TOP_RADIUS;
188 public static readonly int ScaleBottomRadius = NDalic.PRIMITIVE_VISUAL_SCALE_BOTTOM_RADIUS;
189 public static readonly int ScaleHeight = NDalic.PRIMITIVE_VISUAL_SCALE_HEIGHT;
190 public static readonly int ScaleRadius = NDalic.PRIMITIVE_VISUAL_SCALE_RADIUS;
191 public static readonly int ScaleDimensions = NDalic.PRIMITIVE_VISUAL_SCALE_DIMENSIONS;
192 public static readonly int BevelPercentage = NDalic.PRIMITIVE_VISUAL_BEVEL_PERCENTAGE;
193 public static readonly int BevelSmoothness = NDalic.PRIMITIVE_VISUAL_BEVEL_SMOOTHNESS;
194 public static readonly int LightPosition = NDalic.PRIMITIVE_VISUAL_LIGHT_POSITION;
197 public struct TextVisualProperty
199 public static readonly int Text = NDalic.TEXT_VISUAL_TEXT;
200 public static readonly int FontFamily = NDalic.TEXT_VISUAL_FONT_FAMILY;
201 public static readonly int FontStyle = NDalic.TEXT_VISUAL_FONT_STYLE;
202 public static readonly int PointSize = NDalic.TEXT_VISUAL_POINT_SIZE;
203 public static readonly int MultiLine = NDalic.TEXT_VISUAL_MULTI_LINE;
204 public static readonly int HorizontalAlignment = NDalic.TEXT_VISUAL_HORIZONTAL_ALIGNMENT;
205 public static readonly int VerticalAlignment = NDalic.TEXT_VISUAL_VERTICAL_ALIGNMENT;
206 public static readonly int TextColor = NDalic.TEXT_VISUAL_TEXT_COLOR;
207 public static readonly int EnableMarkup = NDalic.TEXT_VISUAL_ENABLE_MARKUP;
210 public struct Tooltip
212 public struct Property
214 public static readonly int Content = NDalic.TOOLTIP_CONTENT;
215 public static readonly int Layout = NDalic.TOOLTIP_LAYOUT;
216 public static readonly int WaitTime = NDalic.TOOLTIP_WAIT_TIME;
217 public static readonly int Background = NDalic.TOOLTIP_BACKGROUND;
218 public static readonly int Tail = NDalic.TOOLTIP_TAIL;
219 public static readonly int Position = NDalic.TOOLTIP_POSITION;
220 public static readonly int HoverPointOffset = NDalic.TOOLTIP_HOVER_POINT_OFFSET;
221 public static readonly int MovementThreshold = NDalic.TOOLTIP_MOVEMENT_THRESHOLD;
222 public static readonly int DisappearOnMovement = NDalic.TOOLTIP_DISAPPEAR_ON_MOVEMENT;
225 public struct BackgroundProperty
227 public static readonly int Visual = NDalic.TOOLTIP_BACKGROUND_VISUAL;
228 public static readonly int Border = NDalic.TOOLTIP_BACKGROUND_BORDER;
231 public struct TailProperty
233 public static readonly int Visibility = NDalic.TOOLTIP_TAIL_VISIBILITY;
234 public static readonly int AboveVisual = NDalic.TOOLTIP_TAIL_ABOVE_VISUAL;
235 public static readonly int BelowVisual = NDalic.TOOLTIP_TAIL_BELOW_VISUAL;
239 } // namespace Constants