1 /** Copyright (c) 2016 Samsung Electronics Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
7 * http://www.apache.org/licenses/LICENSE-2.0
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
16 // This File has been auto-generated by SWIG and then modified using DALi Ruby Scripts
17 //------------------------------------------------------------------------------
20 // This file was automatically generated by SWIG (http://www.swig.org).
23 // Do not make changes to this file unless you know what you are doing--modify
24 // the SWIG interface file instead.
25 //------------------------------------------------------------------------------
30 using System.Runtime.InteropServices;
32 public class Actor : Handle {
33 private global::System.Runtime.InteropServices.HandleRef swigCPtr;
35 internal Actor(global::System.IntPtr cPtr, bool cMemoryOwn) : base(NDalicPINVOKE.Actor_SWIGUpcast(cPtr), cMemoryOwn) {
36 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
39 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(Actor obj) {
40 return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
47 public override void Dispose() {
49 if (swigCPtr.Handle != global::System.IntPtr.Zero) {
52 NDalicPINVOKE.delete_Actor(swigCPtr);
54 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
56 global::System.GC.SuppressFinalize(this);
62 public static Actor GetActorFromPtr(global::System.IntPtr cPtr) {
63 Actor ret = new Actor(cPtr, false);
64 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
68 public IntPtr GetPtrfromActor ()
70 return (IntPtr)swigCPtr;
77 Actor parent = GetParent();
82 public bool Visibility
86 bool visibility = IsVisible();
99 float ret = GetCurrentOpacity();
104 public bool StateFocusEnable
108 SetKeyboardFocusable(value);
112 bool focusable = IsKeyboardFocusable();
128 public class Property : global::System.IDisposable {
129 private global::System.Runtime.InteropServices.HandleRef swigCPtr;
130 protected bool swigCMemOwn;
132 internal Property(global::System.IntPtr cPtr, bool cMemoryOwn) {
133 swigCMemOwn = cMemoryOwn;
134 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
137 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(Property obj) {
138 return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
145 public virtual void Dispose() {
147 if (swigCPtr.Handle != global::System.IntPtr.Zero) {
150 NDalicPINVOKE.delete_Actor_Property(swigCPtr);
152 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
154 global::System.GC.SuppressFinalize(this);
158 public Property() : this(NDalicPINVOKE.new_Actor_Property(), true) {
159 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
162 public static readonly int PARENT_ORIGIN = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_get();
163 public static readonly int PARENT_ORIGIN_X = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_X_get();
164 public static readonly int PARENT_ORIGIN_Y = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_Y_get();
165 public static readonly int PARENT_ORIGIN_Z = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_Z_get();
166 public static readonly int ANCHOR_POINT = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_get();
167 public static readonly int ANCHOR_POINT_X = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_X_get();
168 public static readonly int ANCHOR_POINT_Y = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_Y_get();
169 public static readonly int ANCHOR_POINT_Z = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_Z_get();
170 public static readonly int SIZE = NDalicPINVOKE.Actor_Property_SIZE_get();
171 public static readonly int SIZE_WIDTH = NDalicPINVOKE.Actor_Property_SIZE_WIDTH_get();
172 public static readonly int SIZE_HEIGHT = NDalicPINVOKE.Actor_Property_SIZE_HEIGHT_get();
173 public static readonly int SIZE_DEPTH = NDalicPINVOKE.Actor_Property_SIZE_DEPTH_get();
174 public static readonly int POSITION = NDalicPINVOKE.Actor_Property_POSITION_get();
175 public static readonly int POSITION_X = NDalicPINVOKE.Actor_Property_POSITION_X_get();
176 public static readonly int POSITION_Y = NDalicPINVOKE.Actor_Property_POSITION_Y_get();
177 public static readonly int POSITION_Z = NDalicPINVOKE.Actor_Property_POSITION_Z_get();
178 public static readonly int WORLD_POSITION = NDalicPINVOKE.Actor_Property_WORLD_POSITION_get();
179 public static readonly int WORLD_POSITION_X = NDalicPINVOKE.Actor_Property_WORLD_POSITION_X_get();
180 public static readonly int WORLD_POSITION_Y = NDalicPINVOKE.Actor_Property_WORLD_POSITION_Y_get();
181 public static readonly int WORLD_POSITION_Z = NDalicPINVOKE.Actor_Property_WORLD_POSITION_Z_get();
182 public static readonly int ORIENTATION = NDalicPINVOKE.Actor_Property_ORIENTATION_get();
183 public static readonly int WORLD_ORIENTATION = NDalicPINVOKE.Actor_Property_WORLD_ORIENTATION_get();
184 public static readonly int SCALE = NDalicPINVOKE.Actor_Property_SCALE_get();
185 public static readonly int SCALE_X = NDalicPINVOKE.Actor_Property_SCALE_X_get();
186 public static readonly int SCALE_Y = NDalicPINVOKE.Actor_Property_SCALE_Y_get();
187 public static readonly int SCALE_Z = NDalicPINVOKE.Actor_Property_SCALE_Z_get();
188 public static readonly int WORLD_SCALE = NDalicPINVOKE.Actor_Property_WORLD_SCALE_get();
189 public static readonly int VISIBLE = NDalicPINVOKE.Actor_Property_VISIBLE_get();
190 public static readonly int COLOR = NDalicPINVOKE.Actor_Property_COLOR_get();
191 public static readonly int COLOR_RED = NDalicPINVOKE.Actor_Property_COLOR_RED_get();
192 public static readonly int COLOR_GREEN = NDalicPINVOKE.Actor_Property_COLOR_GREEN_get();
193 public static readonly int COLOR_BLUE = NDalicPINVOKE.Actor_Property_COLOR_BLUE_get();
194 public static readonly int COLOR_ALPHA = NDalicPINVOKE.Actor_Property_COLOR_ALPHA_get();
195 public static readonly int WORLD_COLOR = NDalicPINVOKE.Actor_Property_WORLD_COLOR_get();
196 public static readonly int WORLD_MATRIX = NDalicPINVOKE.Actor_Property_WORLD_MATRIX_get();
197 public static readonly int NAME = NDalicPINVOKE.Actor_Property_NAME_get();
198 public static readonly int SENSITIVE = NDalicPINVOKE.Actor_Property_SENSITIVE_get();
199 public static readonly int LEAVE_REQUIRED = NDalicPINVOKE.Actor_Property_LEAVE_REQUIRED_get();
200 public static readonly int INHERIT_ORIENTATION = NDalicPINVOKE.Actor_Property_INHERIT_ORIENTATION_get();
201 public static readonly int INHERIT_SCALE = NDalicPINVOKE.Actor_Property_INHERIT_SCALE_get();
202 public static readonly int COLOR_MODE = NDalicPINVOKE.Actor_Property_COLOR_MODE_get();
203 public static readonly int POSITION_INHERITANCE = NDalicPINVOKE.Actor_Property_POSITION_INHERITANCE_get();
204 public static readonly int DRAW_MODE = NDalicPINVOKE.Actor_Property_DRAW_MODE_get();
205 public static readonly int SIZE_MODE_FACTOR = NDalicPINVOKE.Actor_Property_SIZE_MODE_FACTOR_get();
206 public static readonly int WIDTH_RESIZE_POLICY = NDalicPINVOKE.Actor_Property_WIDTH_RESIZE_POLICY_get();
207 public static readonly int HEIGHT_RESIZE_POLICY = NDalicPINVOKE.Actor_Property_HEIGHT_RESIZE_POLICY_get();
208 public static readonly int SIZE_SCALE_POLICY = NDalicPINVOKE.Actor_Property_SIZE_SCALE_POLICY_get();
209 public static readonly int WIDTH_FOR_HEIGHT = NDalicPINVOKE.Actor_Property_WIDTH_FOR_HEIGHT_get();
210 public static readonly int HEIGHT_FOR_WIDTH = NDalicPINVOKE.Actor_Property_HEIGHT_FOR_WIDTH_get();
211 public static readonly int PADDING = NDalicPINVOKE.Actor_Property_PADDING_get();
212 public static readonly int MINIMUM_SIZE = NDalicPINVOKE.Actor_Property_MINIMUM_SIZE_get();
213 public static readonly int MAXIMUM_SIZE = NDalicPINVOKE.Actor_Property_MAXIMUM_SIZE_get();
214 public static readonly int INHERIT_POSITION = NDalicPINVOKE.Actor_Property_INHERIT_POSITION_get();
215 public static readonly int CLIPPING_MODE = NDalicPINVOKE.Actor_Property_CLIPPING_MODE_get();
216 public static readonly int BATCH_PARENT = NDalicPINVOKE.Actor_Property_BATCH_PARENT_get();
220 public Actor () : this (NDalicPINVOKE.Actor_New(), true) {
221 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
224 public new static Actor DownCast(BaseHandle handle) {
225 Actor ret = new Actor(NDalicPINVOKE.Actor_DownCast(BaseHandle.getCPtr(handle)), true);
226 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
230 public Actor(Actor copy) : this(NDalicPINVOKE.new_Actor__SWIG_1(Actor.getCPtr(copy)), true) {
231 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
234 public Actor Assign(Actor rhs) {
235 Actor ret = new Actor(NDalicPINVOKE.Actor_Assign(swigCPtr, Actor.getCPtr(rhs)), false);
236 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
240 public string GetName() {
241 string ret = NDalicPINVOKE.Actor_GetName(swigCPtr);
242 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
246 public void SetName(string name) {
247 NDalicPINVOKE.Actor_SetName(swigCPtr, name);
248 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
251 public uint GetId() {
252 uint ret = NDalicPINVOKE.Actor_GetId(swigCPtr);
253 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
257 public bool IsRoot() {
258 bool ret = NDalicPINVOKE.Actor_IsRoot(swigCPtr);
259 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
263 public bool OnStage() {
264 bool ret = NDalicPINVOKE.Actor_OnStage(swigCPtr);
265 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
269 public bool IsLayer() {
270 bool ret = NDalicPINVOKE.Actor_IsLayer(swigCPtr);
271 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
275 public Layer GetLayer() {
276 Layer ret = new Layer(NDalicPINVOKE.Actor_GetLayer(swigCPtr), true);
277 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
281 public void Add(Actor child) {
282 NDalicPINVOKE.Actor_Add(swigCPtr, Actor.getCPtr(child));
283 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
286 public void Remove(Actor child) {
287 NDalicPINVOKE.Actor_Remove(swigCPtr, Actor.getCPtr(child));
288 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
291 public void Unparent() {
292 NDalicPINVOKE.Actor_Unparent(swigCPtr);
293 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
296 public uint GetChildCount() {
297 uint ret = NDalicPINVOKE.Actor_GetChildCount(swigCPtr);
298 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
302 public Actor GetChildAt(uint index) {
303 Actor ret = new Actor(NDalicPINVOKE.Actor_GetChildAt(swigCPtr, index), true);
304 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
308 public Actor FindChildByName(string actorName) {
309 Actor ret = new Actor(NDalicPINVOKE.Actor_FindChildByName(swigCPtr, actorName), true);
310 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
314 public Actor FindChildById(uint id) {
315 Actor ret = new Actor(NDalicPINVOKE.Actor_FindChildById(swigCPtr, id), true);
316 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
320 public Actor GetParent() {
321 Actor ret = new Actor(NDalicPINVOKE.Actor_GetParent(swigCPtr), true);
322 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
326 public void SetParentOrigin(Vector3 origin) {
327 NDalicPINVOKE.Actor_SetParentOrigin(swigCPtr, Vector3.getCPtr(origin));
328 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
331 public Vector3 GetCurrentParentOrigin() {
332 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetCurrentParentOrigin(swigCPtr), true);
333 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
337 public void SetAnchorPoint(Vector3 anchorPoint) {
338 NDalicPINVOKE.Actor_SetAnchorPoint(swigCPtr, Vector3.getCPtr(anchorPoint));
339 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
342 public Vector3 GetCurrentAnchorPoint() {
343 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetCurrentAnchorPoint(swigCPtr), true);
344 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
348 public void SetSize(float width, float height) {
349 NDalicPINVOKE.Actor_SetSize__SWIG_0(swigCPtr, width, height);
350 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
353 public void SetSize(float width, float height, float depth) {
354 NDalicPINVOKE.Actor_SetSize__SWIG_1(swigCPtr, width, height, depth);
355 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
358 public void SetSize(Vector2 size) {
359 NDalicPINVOKE.Actor_SetSize__SWIG_2(swigCPtr, Vector2.getCPtr(size));
360 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
363 public void SetSize(Vector3 size) {
364 NDalicPINVOKE.Actor_SetSize__SWIG_3(swigCPtr, Vector3.getCPtr(size));
365 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
368 public Vector3 GetTargetSize() {
369 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetTargetSize(swigCPtr), true);
370 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
374 public Vector3 GetCurrentSize() {
375 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetCurrentSize(swigCPtr), true);
376 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
380 public Vector3 GetNaturalSize() {
381 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetNaturalSize(swigCPtr), true);
382 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
386 public void SetPosition(float x, float y) {
387 NDalicPINVOKE.Actor_SetPosition__SWIG_0(swigCPtr, x, y);
388 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
391 public void SetPosition(float x, float y, float z) {
392 NDalicPINVOKE.Actor_SetPosition__SWIG_1(swigCPtr, x, y, z);
393 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
396 public void SetPosition(Vector3 position) {
397 NDalicPINVOKE.Actor_SetPosition__SWIG_2(swigCPtr, Vector3.getCPtr(position));
398 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
401 public void SetX(float x) {
402 NDalicPINVOKE.Actor_SetX(swigCPtr, x);
403 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
406 public void SetY(float y) {
407 NDalicPINVOKE.Actor_SetY(swigCPtr, y);
408 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
411 public void SetZ(float z) {
412 NDalicPINVOKE.Actor_SetZ(swigCPtr, z);
413 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
416 public void TranslateBy(Vector3 distance) {
417 NDalicPINVOKE.Actor_TranslateBy(swigCPtr, Vector3.getCPtr(distance));
418 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
421 public Vector3 GetCurrentPosition() {
422 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetCurrentPosition(swigCPtr), true);
423 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
427 public Vector3 GetCurrentWorldPosition() {
428 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetCurrentWorldPosition(swigCPtr), true);
429 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
433 public void SetInheritPosition(bool inherit) {
434 NDalicPINVOKE.Actor_SetInheritPosition(swigCPtr, inherit);
435 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
438 public PositionInheritanceMode GetPositionInheritanceMode() {
439 PositionInheritanceMode ret = (PositionInheritanceMode)NDalicPINVOKE.Actor_GetPositionInheritanceMode(swigCPtr);
440 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
444 public bool IsPositionInherited() {
445 bool ret = NDalicPINVOKE.Actor_IsPositionInherited(swigCPtr);
446 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
450 public void SetOrientation(Degree angle, Vector3 axis) {
451 NDalicPINVOKE.Actor_SetOrientation__SWIG_0(swigCPtr, Degree.getCPtr(angle), Vector3.getCPtr(axis));
452 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
455 public void SetOrientation(Radian angle, Vector3 axis) {
456 NDalicPINVOKE.Actor_SetOrientation__SWIG_1(swigCPtr, Radian.getCPtr(angle), Vector3.getCPtr(axis));
457 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
460 public void SetOrientation(Quaternion orientation) {
461 NDalicPINVOKE.Actor_SetOrientation__SWIG_2(swigCPtr, Quaternion.getCPtr(orientation));
462 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
465 public void RotateBy(Degree angle, Vector3 axis) {
466 NDalicPINVOKE.Actor_RotateBy__SWIG_0(swigCPtr, Degree.getCPtr(angle), Vector3.getCPtr(axis));
467 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
470 public void RotateBy(Radian angle, Vector3 axis) {
471 NDalicPINVOKE.Actor_RotateBy__SWIG_1(swigCPtr, Radian.getCPtr(angle), Vector3.getCPtr(axis));
472 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
475 public void RotateBy(Quaternion relativeRotation) {
476 NDalicPINVOKE.Actor_RotateBy__SWIG_2(swigCPtr, Quaternion.getCPtr(relativeRotation));
477 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
480 public Quaternion GetCurrentOrientation() {
481 Quaternion ret = new Quaternion(NDalicPINVOKE.Actor_GetCurrentOrientation(swigCPtr), true);
482 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
486 public void SetInheritOrientation(bool inherit) {
487 NDalicPINVOKE.Actor_SetInheritOrientation(swigCPtr, inherit);
488 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
491 public bool IsOrientationInherited() {
492 bool ret = NDalicPINVOKE.Actor_IsOrientationInherited(swigCPtr);
493 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
497 public Quaternion GetCurrentWorldOrientation() {
498 Quaternion ret = new Quaternion(NDalicPINVOKE.Actor_GetCurrentWorldOrientation(swigCPtr), true);
499 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
503 public void SetScale(float scale) {
504 NDalicPINVOKE.Actor_SetScale__SWIG_0(swigCPtr, scale);
505 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
508 public void SetScale(float scaleX, float scaleY, float scaleZ) {
509 NDalicPINVOKE.Actor_SetScale__SWIG_1(swigCPtr, scaleX, scaleY, scaleZ);
510 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
513 public void SetScale(Vector3 scale) {
514 NDalicPINVOKE.Actor_SetScale__SWIG_2(swigCPtr, Vector3.getCPtr(scale));
515 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
518 public void ScaleBy(Vector3 relativeScale) {
519 NDalicPINVOKE.Actor_ScaleBy(swigCPtr, Vector3.getCPtr(relativeScale));
520 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
523 public Vector3 GetCurrentScale() {
524 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetCurrentScale(swigCPtr), true);
525 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
529 public Vector3 GetCurrentWorldScale() {
530 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetCurrentWorldScale(swigCPtr), true);
531 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
535 public void SetInheritScale(bool inherit) {
536 NDalicPINVOKE.Actor_SetInheritScale(swigCPtr, inherit);
537 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
540 public bool IsScaleInherited() {
541 bool ret = NDalicPINVOKE.Actor_IsScaleInherited(swigCPtr);
542 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
546 public Matrix GetCurrentWorldMatrix() {
547 Matrix ret = new Matrix(NDalicPINVOKE.Actor_GetCurrentWorldMatrix(swigCPtr), true);
548 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
552 public void SetVisible(bool visible) {
553 NDalicPINVOKE.Actor_SetVisible(swigCPtr, visible);
554 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
557 public bool IsVisible() {
558 bool ret = NDalicPINVOKE.Actor_IsVisible(swigCPtr);
559 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
563 public void SetOpacity(float opacity) {
564 NDalicPINVOKE.Actor_SetOpacity(swigCPtr, opacity);
565 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
568 public float GetCurrentOpacity() {
569 float ret = NDalicPINVOKE.Actor_GetCurrentOpacity(swigCPtr);
570 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
574 public void SetColor(Vector4 color) {
575 NDalicPINVOKE.Actor_SetColor(swigCPtr, Vector4.getCPtr(color));
576 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
579 public Vector4 GetCurrentColor() {
580 Vector4 ret = new Vector4(NDalicPINVOKE.Actor_GetCurrentColor(swigCPtr), true);
581 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
585 public void SetColorMode(ColorMode colorMode) {
586 NDalicPINVOKE.Actor_SetColorMode(swigCPtr, (int)colorMode);
587 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
590 public ColorMode GetColorMode() {
591 ColorMode ret = (ColorMode)NDalicPINVOKE.Actor_GetColorMode(swigCPtr);
592 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
596 public Vector4 GetCurrentWorldColor() {
597 Vector4 ret = new Vector4(NDalicPINVOKE.Actor_GetCurrentWorldColor(swigCPtr), true);
598 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
602 public void SetDrawMode(DrawModeType drawMode) {
603 NDalicPINVOKE.Actor_SetDrawMode(swigCPtr, (int)drawMode);
604 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
607 public DrawModeType GetDrawMode() {
608 DrawModeType ret = (DrawModeType)NDalicPINVOKE.Actor_GetDrawMode(swigCPtr);
609 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
613 public void SetSensitive(bool sensitive) {
614 NDalicPINVOKE.Actor_SetSensitive(swigCPtr, sensitive);
615 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
618 public bool IsSensitive() {
619 bool ret = NDalicPINVOKE.Actor_IsSensitive(swigCPtr);
620 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
624 public bool ScreenToLocal(out float localX, out float localY, float screenX, float screenY) {
625 bool ret = NDalicPINVOKE.Actor_ScreenToLocal(swigCPtr, out localX, out localY, screenX, screenY);
626 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
630 public void SetLeaveRequired(bool required) {
631 NDalicPINVOKE.Actor_SetLeaveRequired(swigCPtr, required);
632 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
635 public bool GetLeaveRequired() {
636 bool ret = NDalicPINVOKE.Actor_GetLeaveRequired(swigCPtr);
637 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
641 public void SetKeyboardFocusable(bool focusable) {
642 NDalicPINVOKE.Actor_SetKeyboardFocusable(swigCPtr, focusable);
643 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
646 public bool IsKeyboardFocusable() {
647 bool ret = NDalicPINVOKE.Actor_IsKeyboardFocusable(swigCPtr);
648 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
652 public void SetResizePolicy(ResizePolicyType policy, DimensionType dimension) {
653 NDalicPINVOKE.Actor_SetResizePolicy(swigCPtr, (int)policy, (int)dimension);
654 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
657 public ResizePolicyType GetResizePolicy(DimensionType dimension) {
658 ResizePolicyType ret = (ResizePolicyType)NDalicPINVOKE.Actor_GetResizePolicy(swigCPtr, (int)dimension);
659 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
663 public void SetSizeScalePolicy(SizeScalePolicyType policy) {
664 NDalicPINVOKE.Actor_SetSizeScalePolicy(swigCPtr, (int)policy);
665 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
668 public SizeScalePolicyType GetSizeScalePolicy() {
669 SizeScalePolicyType ret = (SizeScalePolicyType)NDalicPINVOKE.Actor_GetSizeScalePolicy(swigCPtr);
670 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
674 public void SetSizeModeFactor(Vector3 factor) {
675 NDalicPINVOKE.Actor_SetSizeModeFactor(swigCPtr, Vector3.getCPtr(factor));
676 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
679 public Vector3 GetSizeModeFactor() {
680 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetSizeModeFactor(swigCPtr), true);
681 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
685 public float GetHeightForWidth(float width) {
686 float ret = NDalicPINVOKE.Actor_GetHeightForWidth(swigCPtr, width);
687 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
691 public float GetWidthForHeight(float height) {
692 float ret = NDalicPINVOKE.Actor_GetWidthForHeight(swigCPtr, height);
693 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
697 public float GetRelayoutSize(DimensionType dimension) {
698 float ret = NDalicPINVOKE.Actor_GetRelayoutSize(swigCPtr, (int)dimension);
699 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
703 public void SetPadding(RectFloat padding) {
704 NDalicPINVOKE.Actor_SetPadding(swigCPtr, RectFloat.getCPtr(padding));
705 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
708 public void GetPadding(RectFloat paddingOut) {
709 NDalicPINVOKE.Actor_GetPadding(swigCPtr, RectFloat.getCPtr(paddingOut));
710 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
713 public void SetMinimumSize(Vector2 size) {
714 NDalicPINVOKE.Actor_SetMinimumSize(swigCPtr, Vector2.getCPtr(size));
715 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
718 public Vector2 GetMinimumSize() {
719 Vector2 ret = new Vector2(NDalicPINVOKE.Actor_GetMinimumSize(swigCPtr), true);
720 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
724 public void SetMaximumSize(Vector2 size) {
725 NDalicPINVOKE.Actor_SetMaximumSize(swigCPtr, Vector2.getCPtr(size));
726 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
729 public Vector2 GetMaximumSize() {
730 Vector2 ret = new Vector2(NDalicPINVOKE.Actor_GetMaximumSize(swigCPtr), true);
731 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
735 public int GetHierarchyDepth() {
736 int ret = NDalicPINVOKE.Actor_GetHierarchyDepth(swigCPtr);
737 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
741 public uint AddRenderer(Renderer renderer) {
742 uint ret = NDalicPINVOKE.Actor_AddRenderer(swigCPtr, Renderer.getCPtr(renderer));
743 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
747 public uint GetRendererCount() {
748 uint ret = NDalicPINVOKE.Actor_GetRendererCount(swigCPtr);
749 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
753 public Renderer GetRendererAt(uint index) {
754 Renderer ret = new Renderer(NDalicPINVOKE.Actor_GetRendererAt(swigCPtr, index), true);
755 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
759 public void RemoveRenderer(Renderer renderer) {
760 NDalicPINVOKE.Actor_RemoveRenderer__SWIG_0(swigCPtr, Renderer.getCPtr(renderer));
761 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
764 public void RemoveRenderer(uint index) {
765 NDalicPINVOKE.Actor_RemoveRenderer__SWIG_1(swigCPtr, index);
766 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
769 public ActorTouchEventSignal TouchedSignal() {
770 ActorTouchEventSignal ret = new ActorTouchEventSignal(NDalicPINVOKE.Actor_TouchedSignal(swigCPtr), false);
771 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
775 public ActorTouchDataSignal TouchSignal() {
776 ActorTouchDataSignal ret = new ActorTouchDataSignal(NDalicPINVOKE.Actor_TouchSignal(swigCPtr), false);
777 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
781 public ActorHoverEventSignal HoveredSignal() {
782 ActorHoverEventSignal ret = new ActorHoverEventSignal(NDalicPINVOKE.Actor_HoveredSignal(swigCPtr), false);
783 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
787 public ActorWheelEventSignal WheelEventSignal() {
788 ActorWheelEventSignal ret = new ActorWheelEventSignal(NDalicPINVOKE.Actor_WheelEventSignal(swigCPtr), false);
789 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
793 public ActorSignal OnStageSignal() {
794 ActorSignal ret = new ActorSignal(NDalicPINVOKE.Actor_OnStageSignal(swigCPtr), false);
795 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
799 public ActorSignal OffStageSignal() {
800 ActorSignal ret = new ActorSignal(NDalicPINVOKE.Actor_OffStageSignal(swigCPtr), false);
801 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
805 public ActorSignal OnRelayoutSignal() {
806 ActorSignal ret = new ActorSignal(NDalicPINVOKE.Actor_OnRelayoutSignal(swigCPtr), false);
807 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
811 public Vector3 ParentOrigin
815 Vector3 temp = new Vector3(0.0f,0.0f,0.0f);
816 GetProperty( Actor.Property.PARENT_ORIGIN).Get( temp );
821 SetProperty( Actor.Property.PARENT_ORIGIN, new Dali.Property.Value( value ) );
824 public float ParentOriginX
829 GetProperty( Actor.Property.PARENT_ORIGIN_X).Get( ref temp );
834 SetProperty( Actor.Property.PARENT_ORIGIN_X, new Dali.Property.Value( value ) );
837 public float ParentOriginY
842 GetProperty( Actor.Property.PARENT_ORIGIN_Y).Get( ref temp );
847 SetProperty( Actor.Property.PARENT_ORIGIN_Y, new Dali.Property.Value( value ) );
850 public float ParentOriginZ
855 GetProperty( Actor.Property.PARENT_ORIGIN_Z).Get( ref temp );
860 SetProperty( Actor.Property.PARENT_ORIGIN_Z, new Dali.Property.Value( value ) );
863 public Vector3 AnchorPoint
867 Vector3 temp = new Vector3(0.0f,0.0f,0.0f);
868 GetProperty( Actor.Property.ANCHOR_POINT).Get( temp );
873 SetProperty( Actor.Property.ANCHOR_POINT, new Dali.Property.Value( value ) );
876 public float AnchorPointX
881 GetProperty( Actor.Property.ANCHOR_POINT_X).Get( ref temp );
886 SetProperty( Actor.Property.ANCHOR_POINT_X, new Dali.Property.Value( value ) );
889 public float AnchorPointY
894 GetProperty( Actor.Property.ANCHOR_POINT_Y).Get( ref temp );
899 SetProperty( Actor.Property.ANCHOR_POINT_Y, new Dali.Property.Value( value ) );
902 public float AnchorPointZ
907 GetProperty( Actor.Property.ANCHOR_POINT_Z).Get( ref temp );
912 SetProperty( Actor.Property.ANCHOR_POINT_Z, new Dali.Property.Value( value ) );
919 Vector3 temp = new Vector3(0.0f,0.0f,0.0f);
920 GetProperty( Actor.Property.SIZE).Get( temp );
925 SetProperty( Actor.Property.SIZE, new Dali.Property.Value( value ) );
928 public float SizeWidth
933 GetProperty( Actor.Property.SIZE_WIDTH).Get( ref temp );
938 SetProperty( Actor.Property.SIZE_WIDTH, new Dali.Property.Value( value ) );
941 public float SizeHeight
946 GetProperty( Actor.Property.SIZE_HEIGHT).Get( ref temp );
951 SetProperty( Actor.Property.SIZE_HEIGHT, new Dali.Property.Value( value ) );
954 public float SizeDepth
959 GetProperty( Actor.Property.SIZE_DEPTH).Get( ref temp );
964 SetProperty( Actor.Property.SIZE_DEPTH, new Dali.Property.Value( value ) );
967 public Vector3 Position
971 Vector3 temp = new Vector3(0.0f,0.0f,0.0f);
972 GetProperty( Actor.Property.POSITION).Get( temp );
977 SetProperty( Actor.Property.POSITION, new Dali.Property.Value( value ) );
980 public float PositionX
985 GetProperty( Actor.Property.POSITION_X).Get( ref temp );
990 SetProperty( Actor.Property.POSITION_X, new Dali.Property.Value( value ) );
993 public float PositionY
998 GetProperty( Actor.Property.POSITION_Y).Get( ref temp );
1003 SetProperty( Actor.Property.POSITION_Y, new Dali.Property.Value( value ) );
1006 public float PositionZ
1011 GetProperty( Actor.Property.POSITION_Z).Get( ref temp );
1016 SetProperty( Actor.Property.POSITION_Z, new Dali.Property.Value( value ) );
1019 public Vector3 WorldPosition
1023 Vector3 temp = new Vector3(0.0f,0.0f,0.0f);
1024 GetProperty( Actor.Property.WORLD_POSITION).Get( temp );
1027 } public float WorldPositionX
1032 GetProperty( Actor.Property.WORLD_POSITION_X).Get( ref temp );
1035 } public float WorldPositionY
1040 GetProperty( Actor.Property.WORLD_POSITION_Y).Get( ref temp );
1043 } public float WorldPositionZ
1048 GetProperty( Actor.Property.WORLD_POSITION_Z).Get( ref temp );
1051 } public Quaternion Orientation
1055 Quaternion temp = new Quaternion();
1056 GetProperty( Actor.Property.ORIENTATION).Get( temp );
1061 SetProperty( Actor.Property.ORIENTATION, new Dali.Property.Value( value ) );
1064 public Quaternion WorldOrientation
1068 Quaternion temp = new Quaternion();
1069 GetProperty( Actor.Property.WORLD_ORIENTATION).Get( temp );
1072 } public Vector3 Scale
1076 Vector3 temp = new Vector3(0.0f,0.0f,0.0f);
1077 GetProperty( Actor.Property.SCALE).Get( temp );
1082 SetProperty( Actor.Property.SCALE, new Dali.Property.Value( value ) );
1090 GetProperty( Actor.Property.SCALE_X).Get( ref temp );
1095 SetProperty( Actor.Property.SCALE_X, new Dali.Property.Value( value ) );
1103 GetProperty( Actor.Property.SCALE_Y).Get( ref temp );
1108 SetProperty( Actor.Property.SCALE_Y, new Dali.Property.Value( value ) );
1116 GetProperty( Actor.Property.SCALE_Z).Get( ref temp );
1121 SetProperty( Actor.Property.SCALE_Z, new Dali.Property.Value( value ) );
1124 public Vector3 WorldScale
1128 Vector3 temp = new Vector3(0.0f,0.0f,0.0f);
1129 GetProperty( Actor.Property.WORLD_SCALE).Get( temp );
1132 } public bool Visible
1137 GetProperty( Actor.Property.VISIBLE).Get( ref temp );
1142 SetProperty( Actor.Property.VISIBLE, new Dali.Property.Value( value ) );
1145 public Vector4 Color
1149 Vector4 temp = new Vector4(0.0f,0.0f,0.0f,0.0f);
1150 GetProperty( Actor.Property.COLOR).Get( temp );
1155 SetProperty( Actor.Property.COLOR, new Dali.Property.Value( value ) );
1158 public float ColorRed
1163 GetProperty( Actor.Property.COLOR_RED).Get( ref temp );
1168 SetProperty( Actor.Property.COLOR_RED, new Dali.Property.Value( value ) );
1171 public float ColorGreen
1176 GetProperty( Actor.Property.COLOR_GREEN).Get( ref temp );
1181 SetProperty( Actor.Property.COLOR_GREEN, new Dali.Property.Value( value ) );
1184 public float ColorBlue
1189 GetProperty( Actor.Property.COLOR_BLUE).Get( ref temp );
1194 SetProperty( Actor.Property.COLOR_BLUE, new Dali.Property.Value( value ) );
1197 public float ColorAlpha
1202 GetProperty( Actor.Property.COLOR_ALPHA).Get( ref temp );
1207 SetProperty( Actor.Property.COLOR_ALPHA, new Dali.Property.Value( value ) );
1210 public Vector4 WorldColor
1214 Vector4 temp = new Vector4(0.0f,0.0f,0.0f,0.0f);
1215 GetProperty( Actor.Property.WORLD_COLOR).Get( temp );
1218 } public Matrix WorldMatrix
1222 Matrix temp = new Matrix();
1223 GetProperty( Actor.Property.WORLD_MATRIX).Get( temp );
1226 } public string Name
1231 GetProperty( Actor.Property.NAME).Get( out temp );
1236 SetProperty( Actor.Property.NAME, new Dali.Property.Value( value ) );
1239 public bool Sensitive
1244 GetProperty( Actor.Property.SENSITIVE).Get( ref temp );
1249 SetProperty( Actor.Property.SENSITIVE, new Dali.Property.Value( value ) );
1252 public bool LeaveRequired
1257 GetProperty( Actor.Property.LEAVE_REQUIRED).Get( ref temp );
1262 SetProperty( Actor.Property.LEAVE_REQUIRED, new Dali.Property.Value( value ) );
1265 public bool InheritOrientation
1270 GetProperty( Actor.Property.INHERIT_ORIENTATION).Get( ref temp );
1275 SetProperty( Actor.Property.INHERIT_ORIENTATION, new Dali.Property.Value( value ) );
1278 public bool InheritScale
1283 GetProperty( Actor.Property.INHERIT_SCALE).Get( ref temp );
1288 SetProperty( Actor.Property.INHERIT_SCALE, new Dali.Property.Value( value ) );
1291 public string ColorMode
1296 GetProperty( Actor.Property.COLOR_MODE).Get( out temp );
1301 SetProperty( Actor.Property.COLOR_MODE, new Dali.Property.Value( value ) );
1304 public string PositionInheritance
1309 GetProperty( Actor.Property.POSITION_INHERITANCE).Get( out temp );
1314 SetProperty( Actor.Property.POSITION_INHERITANCE, new Dali.Property.Value( value ) );
1317 public string DrawMode
1322 GetProperty( Actor.Property.DRAW_MODE).Get( out temp );
1327 SetProperty( Actor.Property.DRAW_MODE, new Dali.Property.Value( value ) );
1330 public Vector3 SizeModeFactor
1334 Vector3 temp = new Vector3(0.0f,0.0f,0.0f);
1335 GetProperty( Actor.Property.SIZE_MODE_FACTOR).Get( temp );
1340 SetProperty( Actor.Property.SIZE_MODE_FACTOR, new Dali.Property.Value( value ) );
1343 public string WidthResizePolicy
1348 GetProperty( Actor.Property.WIDTH_RESIZE_POLICY).Get( out temp );
1353 SetProperty( Actor.Property.WIDTH_RESIZE_POLICY, new Dali.Property.Value( value ) );
1356 public string HeightResizePolicy
1361 GetProperty( Actor.Property.HEIGHT_RESIZE_POLICY).Get( out temp );
1366 SetProperty( Actor.Property.HEIGHT_RESIZE_POLICY, new Dali.Property.Value( value ) );
1369 public string SizeScalePolicy
1374 GetProperty( Actor.Property.SIZE_SCALE_POLICY).Get( out temp );
1379 SetProperty( Actor.Property.SIZE_SCALE_POLICY, new Dali.Property.Value( value ) );
1382 public bool WidthForHeight
1387 GetProperty( Actor.Property.WIDTH_FOR_HEIGHT).Get( ref temp );
1392 SetProperty( Actor.Property.WIDTH_FOR_HEIGHT, new Dali.Property.Value( value ) );
1395 public bool HeightForWidth
1400 GetProperty( Actor.Property.HEIGHT_FOR_WIDTH).Get( ref temp );
1405 SetProperty( Actor.Property.HEIGHT_FOR_WIDTH, new Dali.Property.Value( value ) );
1408 public Vector4 Padding
1412 Vector4 temp = new Vector4(0.0f,0.0f,0.0f,0.0f);
1413 GetProperty( Actor.Property.PADDING).Get( temp );
1418 SetProperty( Actor.Property.PADDING, new Dali.Property.Value( value ) );
1421 public Vector2 MinimumSize
1425 Vector2 temp = new Vector2(0.0f,0.0f);
1426 GetProperty( Actor.Property.MINIMUM_SIZE).Get( temp );
1431 SetProperty( Actor.Property.MINIMUM_SIZE, new Dali.Property.Value( value ) );
1434 public Vector2 MaximumSize
1438 Vector2 temp = new Vector2(0.0f,0.0f);
1439 GetProperty( Actor.Property.MAXIMUM_SIZE).Get( temp );
1444 SetProperty( Actor.Property.MAXIMUM_SIZE, new Dali.Property.Value( value ) );
1447 public bool InheritPosition
1452 GetProperty( Actor.Property.INHERIT_POSITION).Get( ref temp );
1457 SetProperty( Actor.Property.INHERIT_POSITION, new Dali.Property.Value( value ) );
1460 public string ClippingMode
1465 GetProperty( Actor.Property.CLIPPING_MODE).Get( out temp );
1470 SetProperty( Actor.Property.CLIPPING_MODE, new Dali.Property.Value( value ) );
1473 public bool BatchParent
1478 GetProperty( Actor.Property.BATCH_PARENT).Get( ref temp );
1483 SetProperty( Actor.Property.BATCH_PARENT, new Dali.Property.Value( value ) );