1 /** Copyright (c) 2017 Samsung Electronics Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
7 * http://www.apache.org/licenses/LICENSE-2.0
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
16 // This File has been auto-generated by SWIG and then modified using DALi Ruby Scripts
17 //------------------------------------------------------------------------------
20 // This file was automatically generated by SWIG (http://www.swig.org).
23 // Do not make changes to this file unless you know what you are doing--modify
24 // the SWIG interface file instead.
25 //------------------------------------------------------------------------------
30 using System.Runtime.InteropServices;
32 public class Actor : Animatable {
33 private global::System.Runtime.InteropServices.HandleRef swigCPtr;
35 internal Actor(global::System.IntPtr cPtr, bool cMemoryOwn) : base(NDalicPINVOKE.Actor_SWIGUpcast(cPtr), cMemoryOwn) {
36 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
39 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(Actor obj) {
40 return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
44 DisposeQueue.Instance.Add(this);
47 public override void Dispose() {
48 if (!Stage.IsInstalled()) {
49 DisposeQueue.Instance.Add(this);
54 if (swigCPtr.Handle != global::System.IntPtr.Zero) {
57 NDalicPINVOKE.delete_Actor(swigCPtr);
59 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
61 global::System.GC.SuppressFinalize(this);
68 public static Actor GetActorFromPtr(global::System.IntPtr cPtr) {
69 Actor ret = new Actor(cPtr, false);
70 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
74 public IntPtr GetPtrfromActor ()
76 return (IntPtr)swigCPtr;
79 public Position CurrentPosition
83 return GetCurrentPosition();
91 Size temp = new Size(0.0f,0.0f,0.0f);
92 GetProperty( Actor.Property.SIZE).Get( temp );
93 return new Size2D(temp);
97 SetProperty( Actor.Property.SIZE, new Dali.Property.Value( new Size(value) ) );
101 public Size CurrentSize
105 return GetCurrentSize();
117 public bool Visibility
130 GetProperty( Actor.Property.OPACITY ).Get( ref temp );
135 SetProperty( Actor.Property.OPACITY, new Dali.Property.Value( value ) );
139 public Position2D Position2D
143 Position temp = new Position(0.0f,0.0f,0.0f);
144 GetProperty( Actor.Property.POSITION).Get( temp );
145 return new Position2D(temp);
149 SetProperty( Actor.Property.POSITION, new Dali.Property.Value( new Position(value) ) );
153 public Vector2 ScreenPosition
157 Vector2 temp = new Vector2( 0.0f, 0.0f );
158 GetProperty( Actor.Property.SCREEN_POSITION ).Get( temp );
163 protected bool PositionUsesAnchorPoint
168 GetProperty( Actor.Property.POSITION_USES_ANCHOR_POINT ).Get( ref temp );
173 SetProperty( Actor.Property.POSITION_USES_ANCHOR_POINT, new Dali.Property.Value( value ) );
177 public bool StateFocusEnable
181 return IsKeyboardFocusable();
185 SetKeyboardFocusable(value);
189 public bool IsOnStage
197 public int SiblingOrder
202 GetProperty( Actor.Property.SIBLING_ORDER ).Get( ref temp );
207 SetProperty( Actor.Property.SIBLING_ORDER, new Dali.Property.Value( value ) );
223 NDalicPINVOKE.Raise(swigCPtr);
224 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
229 NDalicPINVOKE.Lower(swigCPtr);
230 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
233 public void RaiseToTop()
235 NDalicPINVOKE.RaiseToTop(swigCPtr);
236 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
239 public void LowerToBottom()
241 NDalicPINVOKE.LowerToBottom(swigCPtr);
242 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
245 public void RaiseAbove(Actor target)
247 NDalicPINVOKE.RaiseAbove(swigCPtr, Actor.getCPtr(target));
248 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
251 public void LowerBelow(Actor target)
253 NDalicPINVOKE.RaiseAbove(swigCPtr, Actor.getCPtr(target));
254 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
258 public class Property : global::System.IDisposable {
259 private global::System.Runtime.InteropServices.HandleRef swigCPtr;
260 protected bool swigCMemOwn;
262 internal Property(global::System.IntPtr cPtr, bool cMemoryOwn) {
263 swigCMemOwn = cMemoryOwn;
264 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
267 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(Property obj) {
268 return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
275 public virtual void Dispose() {
277 if (swigCPtr.Handle != global::System.IntPtr.Zero) {
280 NDalicPINVOKE.delete_Actor_Property(swigCPtr);
282 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
284 global::System.GC.SuppressFinalize(this);
288 public static readonly int SIBLING_ORDER = NDalicManualPINVOKE.Actor_Property_SIBLING_ORDER_get();
289 public static readonly int OPACITY = NDalicManualPINVOKE.Actor_Property_OPACITY_get();
290 public static readonly int SCREEN_POSITION = NDalicManualPINVOKE.Actor_Property_SCREEN_POSITION_get();
291 public static readonly int POSITION_USES_ANCHOR_POINT = NDalicManualPINVOKE.Actor_Property_POSITION_USES_ANCHOR_POINT_get();
293 public Property() : this(NDalicPINVOKE.new_Actor_Property(), true) {
294 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
297 public static readonly int PARENT_ORIGIN = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_get();
298 public static readonly int PARENT_ORIGIN_X = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_X_get();
299 public static readonly int PARENT_ORIGIN_Y = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_Y_get();
300 public static readonly int PARENT_ORIGIN_Z = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_Z_get();
301 public static readonly int ANCHOR_POINT = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_get();
302 public static readonly int ANCHOR_POINT_X = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_X_get();
303 public static readonly int ANCHOR_POINT_Y = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_Y_get();
304 public static readonly int ANCHOR_POINT_Z = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_Z_get();
305 public static readonly int SIZE = NDalicPINVOKE.Actor_Property_SIZE_get();
306 public static readonly int SIZE_WIDTH = NDalicPINVOKE.Actor_Property_SIZE_WIDTH_get();
307 public static readonly int SIZE_HEIGHT = NDalicPINVOKE.Actor_Property_SIZE_HEIGHT_get();
308 public static readonly int SIZE_DEPTH = NDalicPINVOKE.Actor_Property_SIZE_DEPTH_get();
309 public static readonly int POSITION = NDalicPINVOKE.Actor_Property_POSITION_get();
310 public static readonly int POSITION_X = NDalicPINVOKE.Actor_Property_POSITION_X_get();
311 public static readonly int POSITION_Y = NDalicPINVOKE.Actor_Property_POSITION_Y_get();
312 public static readonly int POSITION_Z = NDalicPINVOKE.Actor_Property_POSITION_Z_get();
313 public static readonly int WORLD_POSITION = NDalicPINVOKE.Actor_Property_WORLD_POSITION_get();
314 public static readonly int WORLD_POSITION_X = NDalicPINVOKE.Actor_Property_WORLD_POSITION_X_get();
315 public static readonly int WORLD_POSITION_Y = NDalicPINVOKE.Actor_Property_WORLD_POSITION_Y_get();
316 public static readonly int WORLD_POSITION_Z = NDalicPINVOKE.Actor_Property_WORLD_POSITION_Z_get();
317 public static readonly int ORIENTATION = NDalicPINVOKE.Actor_Property_ORIENTATION_get();
318 public static readonly int WORLD_ORIENTATION = NDalicPINVOKE.Actor_Property_WORLD_ORIENTATION_get();
319 public static readonly int SCALE = NDalicPINVOKE.Actor_Property_SCALE_get();
320 public static readonly int SCALE_X = NDalicPINVOKE.Actor_Property_SCALE_X_get();
321 public static readonly int SCALE_Y = NDalicPINVOKE.Actor_Property_SCALE_Y_get();
322 public static readonly int SCALE_Z = NDalicPINVOKE.Actor_Property_SCALE_Z_get();
323 public static readonly int WORLD_SCALE = NDalicPINVOKE.Actor_Property_WORLD_SCALE_get();
324 public static readonly int VISIBLE = NDalicPINVOKE.Actor_Property_VISIBLE_get();
325 public static readonly int COLOR = NDalicPINVOKE.Actor_Property_COLOR_get();
326 public static readonly int COLOR_RED = NDalicPINVOKE.Actor_Property_COLOR_RED_get();
327 public static readonly int COLOR_GREEN = NDalicPINVOKE.Actor_Property_COLOR_GREEN_get();
328 public static readonly int COLOR_BLUE = NDalicPINVOKE.Actor_Property_COLOR_BLUE_get();
329 public static readonly int COLOR_ALPHA = NDalicPINVOKE.Actor_Property_COLOR_ALPHA_get();
330 public static readonly int WORLD_COLOR = NDalicPINVOKE.Actor_Property_WORLD_COLOR_get();
331 public static readonly int WORLD_MATRIX = NDalicPINVOKE.Actor_Property_WORLD_MATRIX_get();
332 public static readonly int NAME = NDalicPINVOKE.Actor_Property_NAME_get();
333 public static readonly int SENSITIVE = NDalicPINVOKE.Actor_Property_SENSITIVE_get();
334 public static readonly int LEAVE_REQUIRED = NDalicPINVOKE.Actor_Property_LEAVE_REQUIRED_get();
335 public static readonly int INHERIT_ORIENTATION = NDalicPINVOKE.Actor_Property_INHERIT_ORIENTATION_get();
336 public static readonly int INHERIT_SCALE = NDalicPINVOKE.Actor_Property_INHERIT_SCALE_get();
337 public static readonly int COLOR_MODE = NDalicPINVOKE.Actor_Property_COLOR_MODE_get();
338 public static readonly int POSITION_INHERITANCE = NDalicPINVOKE.Actor_Property_POSITION_INHERITANCE_get();
339 public static readonly int DRAW_MODE = NDalicPINVOKE.Actor_Property_DRAW_MODE_get();
340 public static readonly int SIZE_MODE_FACTOR = NDalicPINVOKE.Actor_Property_SIZE_MODE_FACTOR_get();
341 public static readonly int WIDTH_RESIZE_POLICY = NDalicPINVOKE.Actor_Property_WIDTH_RESIZE_POLICY_get();
342 public static readonly int HEIGHT_RESIZE_POLICY = NDalicPINVOKE.Actor_Property_HEIGHT_RESIZE_POLICY_get();
343 public static readonly int SIZE_SCALE_POLICY = NDalicPINVOKE.Actor_Property_SIZE_SCALE_POLICY_get();
344 public static readonly int WIDTH_FOR_HEIGHT = NDalicPINVOKE.Actor_Property_WIDTH_FOR_HEIGHT_get();
345 public static readonly int HEIGHT_FOR_WIDTH = NDalicPINVOKE.Actor_Property_HEIGHT_FOR_WIDTH_get();
346 public static readonly int PADDING = NDalicPINVOKE.Actor_Property_PADDING_get();
347 public static readonly int MINIMUM_SIZE = NDalicPINVOKE.Actor_Property_MINIMUM_SIZE_get();
348 public static readonly int MAXIMUM_SIZE = NDalicPINVOKE.Actor_Property_MAXIMUM_SIZE_get();
349 public static readonly int INHERIT_POSITION = NDalicPINVOKE.Actor_Property_INHERIT_POSITION_get();
350 public static readonly int CLIPPING_MODE = NDalicPINVOKE.Actor_Property_CLIPPING_MODE_get();
354 public Actor () : this (NDalicPINVOKE.Actor_New(), true) {
355 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
358 public new static Actor DownCast(BaseHandle handle) {
359 Actor ret = new Actor(NDalicPINVOKE.Actor_DownCast(BaseHandle.getCPtr(handle)), true);
360 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
364 public Actor(Actor copy) : this(NDalicPINVOKE.new_Actor__SWIG_1(Actor.getCPtr(copy)), true) {
365 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
368 public Actor Assign(Actor rhs) {
369 Actor ret = new Actor(NDalicPINVOKE.Actor_Assign(swigCPtr, Actor.getCPtr(rhs)), false);
370 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
374 public string GetName() {
375 string ret = NDalicPINVOKE.Actor_GetName(swigCPtr);
376 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
380 public void SetName(string name) {
381 NDalicPINVOKE.Actor_SetName(swigCPtr, name);
382 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
385 public uint GetId() {
386 uint ret = NDalicPINVOKE.Actor_GetId(swigCPtr);
387 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
391 public bool IsRoot() {
392 bool ret = NDalicPINVOKE.Actor_IsRoot(swigCPtr);
393 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
397 public bool OnStage() {
398 bool ret = NDalicPINVOKE.Actor_OnStage(swigCPtr);
399 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
403 public bool IsLayer() {
404 bool ret = NDalicPINVOKE.Actor_IsLayer(swigCPtr);
405 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
409 public Layer GetLayer() {
410 Layer ret = new Layer(NDalicPINVOKE.Actor_GetLayer(swigCPtr), true);
411 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
415 public void Add(Actor child) {
416 NDalicPINVOKE.Actor_Add(swigCPtr, Actor.getCPtr(child));
417 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
420 public void Remove(Actor child) {
421 NDalicPINVOKE.Actor_Remove(swigCPtr, Actor.getCPtr(child));
422 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
425 public void Unparent() {
426 NDalicPINVOKE.Actor_Unparent(swigCPtr);
427 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
430 public uint GetChildCount() {
431 uint ret = NDalicPINVOKE.Actor_GetChildCount(swigCPtr);
432 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
436 public Actor GetChildAt(uint index) {
437 Actor ret = new Actor(NDalicPINVOKE.Actor_GetChildAt(swigCPtr, index), true);
438 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
442 public Actor FindChildByName(string actorName) {
443 Actor ret = new Actor(NDalicPINVOKE.Actor_FindChildByName(swigCPtr, actorName), true);
444 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
448 public Actor FindChildById(uint id) {
449 Actor ret = new Actor(NDalicPINVOKE.Actor_FindChildById(swigCPtr, id), true);
450 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
454 public Actor GetParent() {
455 Actor ret = new Actor(NDalicPINVOKE.Actor_GetParent(swigCPtr), true);
456 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
460 public void SetParentOrigin(Vector3 origin) {
461 NDalicPINVOKE.Actor_SetParentOrigin(swigCPtr, Vector3.getCPtr(origin));
462 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
465 public Vector3 GetCurrentParentOrigin() {
466 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetCurrentParentOrigin(swigCPtr), true);
467 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
471 public void SetAnchorPoint(Vector3 anchorPoint) {
472 NDalicPINVOKE.Actor_SetAnchorPoint(swigCPtr, Vector3.getCPtr(anchorPoint));
473 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
476 public Vector3 GetCurrentAnchorPoint() {
477 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetCurrentAnchorPoint(swigCPtr), true);
478 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
482 public void SetSize(float width, float height) {
483 NDalicPINVOKE.Actor_SetSize__SWIG_0(swigCPtr, width, height);
484 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
487 public void SetSize(float width, float height, float depth) {
488 NDalicPINVOKE.Actor_SetSize__SWIG_1(swigCPtr, width, height, depth);
489 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
492 public void SetSize(Vector2 size) {
493 NDalicPINVOKE.Actor_SetSize__SWIG_2(swigCPtr, Vector2.getCPtr(size));
494 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
497 public void SetSize(Vector3 size) {
498 NDalicPINVOKE.Actor_SetSize__SWIG_3(swigCPtr, Vector3.getCPtr(size));
499 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
502 public Vector3 GetTargetSize() {
503 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetTargetSize(swigCPtr), true);
504 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
508 public Vector3 GetCurrentSize() {
509 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetCurrentSize(swigCPtr), true);
510 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
514 public Vector3 GetNaturalSize() {
515 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetNaturalSize(swigCPtr), true);
516 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
520 public void SetPosition(float x, float y) {
521 NDalicPINVOKE.Actor_SetPosition__SWIG_0(swigCPtr, x, y);
522 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
525 public void SetPosition(float x, float y, float z) {
526 NDalicPINVOKE.Actor_SetPosition__SWIG_1(swigCPtr, x, y, z);
527 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
530 public void SetPosition(Vector3 position) {
531 NDalicPINVOKE.Actor_SetPosition__SWIG_2(swigCPtr, Vector3.getCPtr(position));
532 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
535 public void SetX(float x) {
536 NDalicPINVOKE.Actor_SetX(swigCPtr, x);
537 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
540 public void SetY(float y) {
541 NDalicPINVOKE.Actor_SetY(swigCPtr, y);
542 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
545 public void SetZ(float z) {
546 NDalicPINVOKE.Actor_SetZ(swigCPtr, z);
547 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
550 public void TranslateBy(Vector3 distance) {
551 NDalicPINVOKE.Actor_TranslateBy(swigCPtr, Vector3.getCPtr(distance));
552 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
555 public Vector3 GetCurrentPosition() {
556 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetCurrentPosition(swigCPtr), true);
557 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
561 public Vector3 GetCurrentWorldPosition() {
562 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetCurrentWorldPosition(swigCPtr), true);
563 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
567 public void SetInheritPosition(bool inherit) {
568 NDalicPINVOKE.Actor_SetInheritPosition(swigCPtr, inherit);
569 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
572 public PositionInheritanceMode GetPositionInheritanceMode() {
573 PositionInheritanceMode ret = (PositionInheritanceMode)NDalicPINVOKE.Actor_GetPositionInheritanceMode(swigCPtr);
574 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
578 public bool IsPositionInherited() {
579 bool ret = NDalicPINVOKE.Actor_IsPositionInherited(swigCPtr);
580 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
584 public void SetOrientation(Degree angle, Vector3 axis) {
585 NDalicPINVOKE.Actor_SetOrientation__SWIG_0(swigCPtr, Degree.getCPtr(angle), Vector3.getCPtr(axis));
586 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
589 public void SetOrientation(Radian angle, Vector3 axis) {
590 NDalicPINVOKE.Actor_SetOrientation__SWIG_1(swigCPtr, Radian.getCPtr(angle), Vector3.getCPtr(axis));
591 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
594 public void SetOrientation(Rotation orientation) {
595 NDalicPINVOKE.Actor_SetOrientation__SWIG_2(swigCPtr, Rotation.getCPtr(orientation));
596 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
599 public void RotateBy(Degree angle, Vector3 axis) {
600 NDalicPINVOKE.Actor_RotateBy__SWIG_0(swigCPtr, Degree.getCPtr(angle), Vector3.getCPtr(axis));
601 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
604 public void RotateBy(Radian angle, Vector3 axis) {
605 NDalicPINVOKE.Actor_RotateBy__SWIG_1(swigCPtr, Radian.getCPtr(angle), Vector3.getCPtr(axis));
606 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
609 public void RotateBy(Rotation relativeRotation) {
610 NDalicPINVOKE.Actor_RotateBy__SWIG_2(swigCPtr, Rotation.getCPtr(relativeRotation));
611 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
614 public Rotation GetCurrentOrientation() {
615 Rotation ret = new Rotation(NDalicPINVOKE.Actor_GetCurrentOrientation(swigCPtr), true);
616 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
620 public void SetInheritOrientation(bool inherit) {
621 NDalicPINVOKE.Actor_SetInheritOrientation(swigCPtr, inherit);
622 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
625 public bool IsOrientationInherited() {
626 bool ret = NDalicPINVOKE.Actor_IsOrientationInherited(swigCPtr);
627 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
631 public Rotation GetCurrentWorldOrientation() {
632 Rotation ret = new Rotation(NDalicPINVOKE.Actor_GetCurrentWorldOrientation(swigCPtr), true);
633 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
637 public void SetScale(float scale) {
638 NDalicPINVOKE.Actor_SetScale__SWIG_0(swigCPtr, scale);
639 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
642 public void SetScale(float scaleX, float scaleY, float scaleZ) {
643 NDalicPINVOKE.Actor_SetScale__SWIG_1(swigCPtr, scaleX, scaleY, scaleZ);
644 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
647 public void SetScale(Vector3 scale) {
648 NDalicPINVOKE.Actor_SetScale__SWIG_2(swigCPtr, Vector3.getCPtr(scale));
649 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
652 public void ScaleBy(Vector3 relativeScale) {
653 NDalicPINVOKE.Actor_ScaleBy(swigCPtr, Vector3.getCPtr(relativeScale));
654 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
657 public Vector3 GetCurrentScale() {
658 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetCurrentScale(swigCPtr), true);
659 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
663 public Vector3 GetCurrentWorldScale() {
664 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetCurrentWorldScale(swigCPtr), true);
665 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
669 public void SetInheritScale(bool inherit) {
670 NDalicPINVOKE.Actor_SetInheritScale(swigCPtr, inherit);
671 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
674 public bool IsScaleInherited() {
675 bool ret = NDalicPINVOKE.Actor_IsScaleInherited(swigCPtr);
676 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
680 public Matrix GetCurrentWorldMatrix() {
681 Matrix ret = new Matrix(NDalicPINVOKE.Actor_GetCurrentWorldMatrix(swigCPtr), true);
682 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
686 public void SetVisible(bool visible) {
687 NDalicPINVOKE.Actor_SetVisible(swigCPtr, visible);
688 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
691 public bool IsVisible() {
692 bool ret = NDalicPINVOKE.Actor_IsVisible(swigCPtr);
693 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
697 public void SetOpacity(float opacity) {
698 NDalicPINVOKE.Actor_SetOpacity(swigCPtr, opacity);
699 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
702 public float GetCurrentOpacity() {
703 float ret = NDalicPINVOKE.Actor_GetCurrentOpacity(swigCPtr);
704 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
708 public void SetColor(Vector4 color) {
709 NDalicPINVOKE.Actor_SetColor(swigCPtr, Vector4.getCPtr(color));
710 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
713 public Vector4 GetCurrentColor() {
714 Vector4 ret = new Vector4(NDalicPINVOKE.Actor_GetCurrentColor(swigCPtr), true);
715 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
719 public void SetColorMode(ColorMode colorMode) {
720 NDalicPINVOKE.Actor_SetColorMode(swigCPtr, (int)colorMode);
721 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
724 public ColorMode GetColorMode() {
725 ColorMode ret = (ColorMode)NDalicPINVOKE.Actor_GetColorMode(swigCPtr);
726 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
730 public Vector4 GetCurrentWorldColor() {
731 Vector4 ret = new Vector4(NDalicPINVOKE.Actor_GetCurrentWorldColor(swigCPtr), true);
732 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
736 public void SetDrawMode(DrawModeType drawMode) {
737 NDalicPINVOKE.Actor_SetDrawMode(swigCPtr, (int)drawMode);
738 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
741 public DrawModeType GetDrawMode() {
742 DrawModeType ret = (DrawModeType)NDalicPINVOKE.Actor_GetDrawMode(swigCPtr);
743 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
747 public void SetSensitive(bool sensitive) {
748 NDalicPINVOKE.Actor_SetSensitive(swigCPtr, sensitive);
749 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
752 public bool IsSensitive() {
753 bool ret = NDalicPINVOKE.Actor_IsSensitive(swigCPtr);
754 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
758 public bool ScreenToLocal(out float localX, out float localY, float screenX, float screenY) {
759 bool ret = NDalicPINVOKE.Actor_ScreenToLocal(swigCPtr, out localX, out localY, screenX, screenY);
760 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
764 public void SetLeaveRequired(bool required) {
765 NDalicPINVOKE.Actor_SetLeaveRequired(swigCPtr, required);
766 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
769 public bool GetLeaveRequired() {
770 bool ret = NDalicPINVOKE.Actor_GetLeaveRequired(swigCPtr);
771 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
775 public void SetKeyboardFocusable(bool focusable) {
776 NDalicPINVOKE.Actor_SetKeyboardFocusable(swigCPtr, focusable);
777 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
780 public bool IsKeyboardFocusable() {
781 bool ret = NDalicPINVOKE.Actor_IsKeyboardFocusable(swigCPtr);
782 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
786 public void SetResizePolicy(ResizePolicyType policy, DimensionType dimension) {
787 NDalicPINVOKE.Actor_SetResizePolicy(swigCPtr, (int)policy, (int)dimension);
788 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
791 public ResizePolicyType GetResizePolicy(DimensionType dimension) {
792 ResizePolicyType ret = (ResizePolicyType)NDalicPINVOKE.Actor_GetResizePolicy(swigCPtr, (int)dimension);
793 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
797 public void SetSizeScalePolicy(SizeScalePolicyType policy) {
798 NDalicPINVOKE.Actor_SetSizeScalePolicy(swigCPtr, (int)policy);
799 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
802 public SizeScalePolicyType GetSizeScalePolicy() {
803 SizeScalePolicyType ret = (SizeScalePolicyType)NDalicPINVOKE.Actor_GetSizeScalePolicy(swigCPtr);
804 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
808 public void SetSizeModeFactor(Vector3 factor) {
809 NDalicPINVOKE.Actor_SetSizeModeFactor(swigCPtr, Vector3.getCPtr(factor));
810 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
813 public Vector3 GetSizeModeFactor() {
814 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetSizeModeFactor(swigCPtr), true);
815 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
819 public float GetHeightForWidth(float width) {
820 float ret = NDalicPINVOKE.Actor_GetHeightForWidth(swigCPtr, width);
821 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
825 public float GetWidthForHeight(float height) {
826 float ret = NDalicPINVOKE.Actor_GetWidthForHeight(swigCPtr, height);
827 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
831 public float GetRelayoutSize(DimensionType dimension) {
832 float ret = NDalicPINVOKE.Actor_GetRelayoutSize(swigCPtr, (int)dimension);
833 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
837 public void SetPadding(PaddingType padding) {
838 NDalicPINVOKE.Actor_SetPadding(swigCPtr, PaddingType.getCPtr(padding));
839 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
842 public void GetPadding(PaddingType paddingOut) {
843 NDalicPINVOKE.Actor_GetPadding(swigCPtr, PaddingType.getCPtr(paddingOut));
844 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
847 public void SetMinimumSize(Vector2 size) {
848 NDalicPINVOKE.Actor_SetMinimumSize(swigCPtr, Vector2.getCPtr(size));
849 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
852 public Vector2 GetMinimumSize() {
853 Vector2 ret = new Vector2(NDalicPINVOKE.Actor_GetMinimumSize(swigCPtr), true);
854 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
858 public void SetMaximumSize(Vector2 size) {
859 NDalicPINVOKE.Actor_SetMaximumSize(swigCPtr, Vector2.getCPtr(size));
860 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
863 public Vector2 GetMaximumSize() {
864 Vector2 ret = new Vector2(NDalicPINVOKE.Actor_GetMaximumSize(swigCPtr), true);
865 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
869 public int GetHierarchyDepth() {
870 int ret = NDalicPINVOKE.Actor_GetHierarchyDepth(swigCPtr);
871 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
875 public uint AddRenderer(Renderer renderer) {
876 uint ret = NDalicPINVOKE.Actor_AddRenderer(swigCPtr, Renderer.getCPtr(renderer));
877 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
881 public uint GetRendererCount() {
882 uint ret = NDalicPINVOKE.Actor_GetRendererCount(swigCPtr);
883 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
887 public Renderer GetRendererAt(uint index) {
888 Renderer ret = new Renderer(NDalicPINVOKE.Actor_GetRendererAt(swigCPtr, index), true);
889 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
893 public void RemoveRenderer(Renderer renderer) {
894 NDalicPINVOKE.Actor_RemoveRenderer__SWIG_0(swigCPtr, Renderer.getCPtr(renderer));
895 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
898 public void RemoveRenderer(uint index) {
899 NDalicPINVOKE.Actor_RemoveRenderer__SWIG_1(swigCPtr, index);
900 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
903 public SWIGTYPE_p_Dali__SignalT_bool_fDali__Actor_Dali__TouchEvent_const_RF_t TouchedSignal() {
904 SWIGTYPE_p_Dali__SignalT_bool_fDali__Actor_Dali__TouchEvent_const_RF_t ret = new SWIGTYPE_p_Dali__SignalT_bool_fDali__Actor_Dali__TouchEvent_const_RF_t(NDalicPINVOKE.Actor_TouchedSignal(swigCPtr), false);
905 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
909 public ActorTouchDataSignal TouchSignal() {
910 ActorTouchDataSignal ret = new ActorTouchDataSignal(NDalicPINVOKE.Actor_TouchSignal(swigCPtr), false);
911 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
915 public ActorHoverSignal HoveredSignal() {
916 ActorHoverSignal ret = new ActorHoverSignal(NDalicPINVOKE.Actor_HoveredSignal(swigCPtr), false);
917 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
921 public ActorWheelSignal WheelEventSignal() {
922 ActorWheelSignal ret = new ActorWheelSignal(NDalicPINVOKE.Actor_WheelEventSignal(swigCPtr), false);
923 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
927 public ActorSignal OnStageSignal() {
928 ActorSignal ret = new ActorSignal(NDalicPINVOKE.Actor_OnStageSignal(swigCPtr), false);
929 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
933 public ActorSignal OffStageSignal() {
934 ActorSignal ret = new ActorSignal(NDalicPINVOKE.Actor_OffStageSignal(swigCPtr), false);
935 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
939 public ActorSignal OnRelayoutSignal() {
940 ActorSignal ret = new ActorSignal(NDalicPINVOKE.Actor_OnRelayoutSignal(swigCPtr), false);
941 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
945 public Vector3 ParentOrigin
949 Vector3 temp = new Vector3(0.0f,0.0f,0.0f);
950 GetProperty( Actor.Property.PARENT_ORIGIN).Get( temp );
955 SetProperty( Actor.Property.PARENT_ORIGIN, new Dali.Property.Value( value ) );
958 public float ParentOriginX
963 GetProperty( Actor.Property.PARENT_ORIGIN_X).Get( ref temp );
968 SetProperty( Actor.Property.PARENT_ORIGIN_X, new Dali.Property.Value( value ) );
971 public float ParentOriginY
976 GetProperty( Actor.Property.PARENT_ORIGIN_Y).Get( ref temp );
981 SetProperty( Actor.Property.PARENT_ORIGIN_Y, new Dali.Property.Value( value ) );
984 public float ParentOriginZ
989 GetProperty( Actor.Property.PARENT_ORIGIN_Z).Get( ref temp );
994 SetProperty( Actor.Property.PARENT_ORIGIN_Z, new Dali.Property.Value( value ) );
997 public Vector3 AnchorPoint
1001 Vector3 temp = new Vector3(0.0f,0.0f,0.0f);
1002 GetProperty( Actor.Property.ANCHOR_POINT).Get( temp );
1007 SetProperty( Actor.Property.ANCHOR_POINT, new Dali.Property.Value( value ) );
1010 public float AnchorPointX
1015 GetProperty( Actor.Property.ANCHOR_POINT_X).Get( ref temp );
1020 SetProperty( Actor.Property.ANCHOR_POINT_X, new Dali.Property.Value( value ) );
1023 public float AnchorPointY
1028 GetProperty( Actor.Property.ANCHOR_POINT_Y).Get( ref temp );
1033 SetProperty( Actor.Property.ANCHOR_POINT_Y, new Dali.Property.Value( value ) );
1036 public float AnchorPointZ
1041 GetProperty( Actor.Property.ANCHOR_POINT_Z).Get( ref temp );
1046 SetProperty( Actor.Property.ANCHOR_POINT_Z, new Dali.Property.Value( value ) );
1053 Vector3 temp = new Vector3(0.0f,0.0f,0.0f);
1054 GetProperty( Actor.Property.SIZE).Get( temp );
1059 SetProperty( Actor.Property.SIZE, new Dali.Property.Value( value ) );
1062 public float SizeWidth
1067 GetProperty( Actor.Property.SIZE_WIDTH).Get( ref temp );
1072 SetProperty( Actor.Property.SIZE_WIDTH, new Dali.Property.Value( value ) );
1075 public float SizeHeight
1080 GetProperty( Actor.Property.SIZE_HEIGHT).Get( ref temp );
1085 SetProperty( Actor.Property.SIZE_HEIGHT, new Dali.Property.Value( value ) );
1088 public float SizeDepth
1093 GetProperty( Actor.Property.SIZE_DEPTH).Get( ref temp );
1098 SetProperty( Actor.Property.SIZE_DEPTH, new Dali.Property.Value( value ) );
1101 public Vector3 Position
1105 Vector3 temp = new Vector3(0.0f,0.0f,0.0f);
1106 GetProperty( Actor.Property.POSITION).Get( temp );
1111 SetProperty( Actor.Property.POSITION, new Dali.Property.Value( value ) );
1114 public float PositionX
1119 GetProperty( Actor.Property.POSITION_X).Get( ref temp );
1124 SetProperty( Actor.Property.POSITION_X, new Dali.Property.Value( value ) );
1127 public float PositionY
1132 GetProperty( Actor.Property.POSITION_Y).Get( ref temp );
1137 SetProperty( Actor.Property.POSITION_Y, new Dali.Property.Value( value ) );
1140 public float PositionZ
1145 GetProperty( Actor.Property.POSITION_Z).Get( ref temp );
1150 SetProperty( Actor.Property.POSITION_Z, new Dali.Property.Value( value ) );
1153 public Vector3 WorldPosition
1157 Vector3 temp = new Vector3(0.0f,0.0f,0.0f);
1158 GetProperty( Actor.Property.WORLD_POSITION).Get( temp );
1161 } public float WorldPositionX
1166 GetProperty( Actor.Property.WORLD_POSITION_X).Get( ref temp );
1169 } public float WorldPositionY
1174 GetProperty( Actor.Property.WORLD_POSITION_Y).Get( ref temp );
1177 } public float WorldPositionZ
1182 GetProperty( Actor.Property.WORLD_POSITION_Z).Get( ref temp );
1185 } public Rotation Orientation
1189 Rotation temp = new Rotation();
1190 GetProperty( Actor.Property.ORIENTATION).Get( temp );
1195 SetProperty( Actor.Property.ORIENTATION, new Dali.Property.Value( value ) );
1198 public Rotation WorldOrientation
1202 Rotation temp = new Rotation();
1203 GetProperty( Actor.Property.WORLD_ORIENTATION).Get( temp );
1206 } public Vector3 Scale
1210 Vector3 temp = new Vector3(0.0f,0.0f,0.0f);
1211 GetProperty( Actor.Property.SCALE).Get( temp );
1216 SetProperty( Actor.Property.SCALE, new Dali.Property.Value( value ) );
1224 GetProperty( Actor.Property.SCALE_X).Get( ref temp );
1229 SetProperty( Actor.Property.SCALE_X, new Dali.Property.Value( value ) );
1237 GetProperty( Actor.Property.SCALE_Y).Get( ref temp );
1242 SetProperty( Actor.Property.SCALE_Y, new Dali.Property.Value( value ) );
1250 GetProperty( Actor.Property.SCALE_Z).Get( ref temp );
1255 SetProperty( Actor.Property.SCALE_Z, new Dali.Property.Value( value ) );
1258 public Vector3 WorldScale
1262 Vector3 temp = new Vector3(0.0f,0.0f,0.0f);
1263 GetProperty( Actor.Property.WORLD_SCALE).Get( temp );
1266 } public bool Visible
1271 GetProperty( Actor.Property.VISIBLE).Get( ref temp );
1276 SetProperty( Actor.Property.VISIBLE, new Dali.Property.Value( value ) );
1279 public float ColorRed
1284 GetProperty( Actor.Property.COLOR_RED).Get( ref temp );
1289 SetProperty( Actor.Property.COLOR_RED, new Dali.Property.Value( value ) );
1292 public float ColorGreen
1297 GetProperty( Actor.Property.COLOR_GREEN).Get( ref temp );
1302 SetProperty( Actor.Property.COLOR_GREEN, new Dali.Property.Value( value ) );
1305 public float ColorBlue
1310 GetProperty( Actor.Property.COLOR_BLUE).Get( ref temp );
1315 SetProperty( Actor.Property.COLOR_BLUE, new Dali.Property.Value( value ) );
1318 public float ColorAlpha
1323 GetProperty( Actor.Property.COLOR_ALPHA).Get( ref temp );
1328 SetProperty( Actor.Property.COLOR_ALPHA, new Dali.Property.Value( value ) );
1331 public Vector4 WorldColor
1335 Vector4 temp = new Vector4(0.0f,0.0f,0.0f,0.0f);
1336 GetProperty( Actor.Property.WORLD_COLOR).Get( temp );
1339 } public Matrix WorldMatrix
1343 Matrix temp = new Matrix();
1344 GetProperty( Actor.Property.WORLD_MATRIX).Get( temp );
1347 } public string Name
1352 GetProperty( Actor.Property.NAME).Get( out temp );
1357 SetProperty( Actor.Property.NAME, new Dali.Property.Value( value ) );
1360 public bool Sensitive
1365 GetProperty( Actor.Property.SENSITIVE).Get( ref temp );
1370 SetProperty( Actor.Property.SENSITIVE, new Dali.Property.Value( value ) );
1373 public bool LeaveRequired
1378 GetProperty( Actor.Property.LEAVE_REQUIRED).Get( ref temp );
1383 SetProperty( Actor.Property.LEAVE_REQUIRED, new Dali.Property.Value( value ) );
1386 public bool InheritOrientation
1391 GetProperty( Actor.Property.INHERIT_ORIENTATION).Get( ref temp );
1396 SetProperty( Actor.Property.INHERIT_ORIENTATION, new Dali.Property.Value( value ) );
1399 public bool InheritScale
1404 GetProperty( Actor.Property.INHERIT_SCALE).Get( ref temp );
1409 SetProperty( Actor.Property.INHERIT_SCALE, new Dali.Property.Value( value ) );
1412 public string ColorMode
1417 GetProperty( Actor.Property.COLOR_MODE).Get( out temp );
1422 SetProperty( Actor.Property.COLOR_MODE, new Dali.Property.Value( value ) );
1425 public string PositionInheritance
1430 GetProperty( Actor.Property.POSITION_INHERITANCE).Get( out temp );
1435 SetProperty( Actor.Property.POSITION_INHERITANCE, new Dali.Property.Value( value ) );
1438 public string DrawMode
1443 GetProperty( Actor.Property.DRAW_MODE).Get( out temp );
1448 SetProperty( Actor.Property.DRAW_MODE, new Dali.Property.Value( value ) );
1451 public Vector3 SizeModeFactor
1455 Vector3 temp = new Vector3(0.0f,0.0f,0.0f);
1456 GetProperty( Actor.Property.SIZE_MODE_FACTOR).Get( temp );
1461 SetProperty( Actor.Property.SIZE_MODE_FACTOR, new Dali.Property.Value( value ) );
1464 public string WidthResizePolicy
1469 GetProperty( Actor.Property.WIDTH_RESIZE_POLICY).Get( out temp );
1474 SetProperty( Actor.Property.WIDTH_RESIZE_POLICY, new Dali.Property.Value( value ) );
1477 public string HeightResizePolicy
1482 GetProperty( Actor.Property.HEIGHT_RESIZE_POLICY).Get( out temp );
1487 SetProperty( Actor.Property.HEIGHT_RESIZE_POLICY, new Dali.Property.Value( value ) );
1490 public string SizeScalePolicy
1495 GetProperty( Actor.Property.SIZE_SCALE_POLICY).Get( out temp );
1500 SetProperty( Actor.Property.SIZE_SCALE_POLICY, new Dali.Property.Value( value ) );
1503 public bool WidthForHeight
1508 GetProperty( Actor.Property.WIDTH_FOR_HEIGHT).Get( ref temp );
1513 SetProperty( Actor.Property.WIDTH_FOR_HEIGHT, new Dali.Property.Value( value ) );
1516 public bool HeightForWidth
1521 GetProperty( Actor.Property.HEIGHT_FOR_WIDTH).Get( ref temp );
1526 SetProperty( Actor.Property.HEIGHT_FOR_WIDTH, new Dali.Property.Value( value ) );
1529 public Vector4 Padding
1533 Vector4 temp = new Vector4(0.0f,0.0f,0.0f,0.0f);
1534 GetProperty( Actor.Property.PADDING).Get( temp );
1539 SetProperty( Actor.Property.PADDING, new Dali.Property.Value( value ) );
1542 public Vector2 MinimumSize
1546 Vector2 temp = new Vector2(0.0f,0.0f);
1547 GetProperty( Actor.Property.MINIMUM_SIZE).Get( temp );
1552 SetProperty( Actor.Property.MINIMUM_SIZE, new Dali.Property.Value( value ) );
1555 public Vector2 MaximumSize
1559 Vector2 temp = new Vector2(0.0f,0.0f);
1560 GetProperty( Actor.Property.MAXIMUM_SIZE).Get( temp );
1565 SetProperty( Actor.Property.MAXIMUM_SIZE, new Dali.Property.Value( value ) );
1568 public bool InheritPosition
1573 GetProperty( Actor.Property.INHERIT_POSITION).Get( ref temp );
1578 SetProperty( Actor.Property.INHERIT_POSITION, new Dali.Property.Value( value ) );
1581 public string ClippingMode
1586 GetProperty( Actor.Property.CLIPPING_MODE).Get( out temp );
1591 SetProperty( Actor.Property.CLIPPING_MODE, new Dali.Property.Value( value ) );