1 #ifndef __DALI_V8PLUGIN_SHADER_EFFECT_WRAPPER_H__
2 #define __DALI_V8PLUGIN_SHADER_EFFECT_WRAPPER_H__
5 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
23 #include <dali/public-api/shader-effects/shader-effect.h>
26 #include <object/handle-wrapper.h>
36 * An ShaderEffect wrapper.
37 * Provides access to ShaderEffect specific functionality and V8 memory handling.
39 class ShaderEffectWrapper : public HandleWrapper
44 ShaderEffectWrapper( const ShaderEffect& shaderEffect,
45 GarbageCollectorInterface& gc );
47 virtual ~ShaderEffectWrapper()
52 * @brief Creates a new ShaderEffect wrapped inside a Javascript Object.
53 * @param[in] args v8 function call arguments interpreted
55 static void NewShaderEffect( const v8::FunctionCallbackInfo< v8::Value >& args);
58 * Wraps a shaderEffect
60 static v8::Handle<v8::Object> WrapShaderEffect(v8::Isolate* isolate, const Dali::ShaderEffect& );
63 // The ShaderEffectAttribute ObjectTemplate, we cache templates so we don't have
64 // keep generating them everytime we want to create an ShaderEffect
65 static v8::Persistent<v8::ObjectTemplate> mShaderEffectTemplate;
67 ShaderEffect GetShaderEffect();
73 ShaderEffect mShaderEffect;
75 static v8::Handle<v8::ObjectTemplate> MakeShaderEffectTemplate( v8::Isolate* isolate );
76 static v8::Local<v8::ObjectTemplate> GetShaderEffectTemplate( v8::Isolate* isolate );
80 } // namespace V8Plugin
84 #endif // __DALI_V8PLUGIN_SHADER_EFFECT_WRAPPER_H__