1 <?xml version="1.0" encoding="utf-8"?><doc>
3 <name>System.Numerics.Vectors</name>
6 <member name="T:System.Numerics.Vector2">
7 <summary>Represents a vector with two single-precision floating-point values.</summary>
9 <member name="M:System.Numerics.Vector2.#ctor(System.Single)">
10 <summary>Creates a new <see cref="T:System.Numerics.Vector2"></see> object whose two elements have the same value.</summary>
11 <param name="value">The value to assign to both elements.</param>
13 <member name="M:System.Numerics.Vector2.#ctor(System.Single,System.Single)">
14 <summary>Creates a vector whose elements have the specified values.</summary>
15 <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector2.X"></see> field.</param>
16 <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector2.Y"></see> field.</param>
18 <member name="M:System.Numerics.Vector2.Abs(System.Numerics.Vector2)">
19 <summary>Returns a vector whose elements are the absolute values of each of the specified vector&#39;s elements.</summary>
20 <param name="value">A vector.</param>
21 <returns>The absolute value vector.</returns>
23 <member name="M:System.Numerics.Vector2.Add(System.Numerics.Vector2,System.Numerics.Vector2)">
24 <summary>Adds two vectors together.</summary>
25 <param name="left">The first vector to add.</param>
26 <param name="right">The second vector to add.</param>
27 <returns>The summed vector.</returns>
29 <member name="M:System.Numerics.Vector2.Clamp(System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2)">
30 <summary>Restricts a vector between a minimum and a maximum value.</summary>
31 <param name="value1">The vector to restrict.</param>
32 <param name="min">The minimum value.</param>
33 <param name="max">The maximum value.</param>
34 <returns>The restricted vector.</returns>
36 <member name="M:System.Numerics.Vector2.CopyTo(System.Single[])">
37 <summary>Copies the elements of the vector to a specified array.</summary>
38 <param name="array">The destination array.</param>
39 <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is <see langword="null"></see>.</exception>
40 <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception>
41 <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception>
43 <member name="M:System.Numerics.Vector2.CopyTo(System.Single[],System.Int32)">
44 <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary>
45 <param name="array">The destination array.</param>
46 <param name="index">The index at which to copy the first element of the vector.</param>
47 <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is <see langword="null"></see>.</exception>
48 <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception>
49 <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero.
51 <paramref name="index">index</paramref> is greater than or equal to the array length.</exception>
52 <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception>
54 <member name="M:System.Numerics.Vector2.Distance(System.Numerics.Vector2,System.Numerics.Vector2)">
55 <summary>Computes the Euclidean distance between the two given points.</summary>
56 <param name="value1">The first point.</param>
57 <param name="value2">The second point.</param>
58 <returns>The distance.</returns>
60 <member name="M:System.Numerics.Vector2.DistanceSquared(System.Numerics.Vector2,System.Numerics.Vector2)">
61 <summary>Returns the Euclidean distance squared between two specified points.</summary>
62 <param name="value1">The first point.</param>
63 <param name="value2">The second point.</param>
64 <returns>The distance squared.</returns>
66 <member name="M:System.Numerics.Vector2.Divide(System.Numerics.Vector2,System.Numerics.Vector2)">
67 <summary>Divides the first vector by the second.</summary>
68 <param name="left">The first vector.</param>
69 <param name="right">The second vector.</param>
70 <returns>The vector resulting from the division.</returns>
72 <member name="M:System.Numerics.Vector2.Divide(System.Numerics.Vector2,System.Single)">
73 <summary>Divides the specified vector by a specified scalar value.</summary>
74 <param name="left">The vector.</param>
75 <param name="divisor">The scalar value.</param>
76 <returns>The vector that results from the division.</returns>
78 <member name="M:System.Numerics.Vector2.Dot(System.Numerics.Vector2,System.Numerics.Vector2)">
79 <summary>Returns the dot product of two vectors.</summary>
80 <param name="value1">The first vector.</param>
81 <param name="value2">The second vector.</param>
82 <returns>The dot product.</returns>
84 <member name="M:System.Numerics.Vector2.Equals(System.Object)">
85 <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
86 <param name="obj">The object to compare with the current instance.</param>
87 <returns><see langword="true"></see> if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, <see langword="false"></see><see langword=""></see>. If <paramref name="obj">obj</paramref> is <see langword="null"></see>, the method returns <see langword="false"></see>.</returns>
89 <member name="M:System.Numerics.Vector2.Equals(System.Numerics.Vector2)">
90 <summary>Returns a value that indicates whether this instance and another vector are equal.</summary>
91 <param name="other">The other vector.</param>
92 <returns><see langword="true"></see> if the two vectors are equal; otherwise, <see langword="false"></see>.</returns>
94 <member name="M:System.Numerics.Vector2.GetHashCode">
95 <summary>Returns the hash code for this instance.</summary>
96 <returns>The hash code.</returns>
98 <member name="M:System.Numerics.Vector2.Length">
99 <summary>Returns the length of the vector.</summary>
100 <returns>The vector&#39;s length.</returns>
102 <member name="M:System.Numerics.Vector2.LengthSquared">
103 <summary>Returns the length of the vector squared.</summary>
104 <returns>The vector&#39;s length squared.</returns>
106 <member name="M:System.Numerics.Vector2.Lerp(System.Numerics.Vector2,System.Numerics.Vector2,System.Single)">
107 <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary>
108 <param name="value1">The first vector.</param>
109 <param name="value2">The second vector.</param>
110 <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param>
111 <returns>The interpolated vector.</returns>
113 <member name="M:System.Numerics.Vector2.Max(System.Numerics.Vector2,System.Numerics.Vector2)">
114 <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary>
115 <param name="value1">The first vector.</param>
116 <param name="value2">The second vector.</param>
117 <returns>The maximized vector.</returns>
119 <member name="M:System.Numerics.Vector2.Min(System.Numerics.Vector2,System.Numerics.Vector2)">
120 <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary>
121 <param name="value1">The first vector.</param>
122 <param name="value2">The second vector.</param>
123 <returns>The minimized vector.</returns>
125 <member name="M:System.Numerics.Vector2.Multiply(System.Numerics.Vector2,System.Numerics.Vector2)">
126 <summary>Multiplies two vectors together.</summary>
127 <param name="left">The first vector.</param>
128 <param name="right">The second vector.</param>
129 <returns>The product vector.</returns>
131 <member name="M:System.Numerics.Vector2.Multiply(System.Numerics.Vector2,System.Single)">
132 <summary>Multiplies a vector by a specified scalar.</summary>
133 <param name="left">The vector to multiply.</param>
134 <param name="right">The scalar value.</param>
135 <returns>The scaled vector.</returns>
137 <member name="M:System.Numerics.Vector2.Multiply(System.Single,System.Numerics.Vector2)">
138 <summary>Multiplies a scalar value by a specified vector.</summary>
139 <param name="left">The scaled value.</param>
140 <param name="right">The vector.</param>
141 <returns>The scaled vector.</returns>
143 <member name="M:System.Numerics.Vector2.Negate(System.Numerics.Vector2)">
144 <summary>Negates a specified vector.</summary>
145 <param name="value">The vector to negate.</param>
146 <returns>The negated vector.</returns>
148 <member name="M:System.Numerics.Vector2.Normalize(System.Numerics.Vector2)">
149 <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary>
150 <param name="value">The vector to normalize.</param>
151 <returns>The normalized vector.</returns>
153 <member name="P:System.Numerics.Vector2.One">
154 <summary>Gets a vector whose 2 elements are equal to one.</summary>
155 <returns>A vector whose two elements are equal to one (that is, it returns the vector (1,1).</returns>
157 <member name="M:System.Numerics.Vector2.op_Addition(System.Numerics.Vector2,System.Numerics.Vector2)">
158 <summary>Adds two vectors together.</summary>
159 <param name="left">The first vector to add.</param>
160 <param name="right">The second vector to add.</param>
161 <returns>The summed vector.</returns>
163 <member name="M:System.Numerics.Vector2.op_Division(System.Numerics.Vector2,System.Numerics.Vector2)">
164 <summary>Divides the first vector by the second.</summary>
165 <param name="left">The first vector.</param>
166 <param name="right">The second vector.</param>
167 <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns>
169 <member name="M:System.Numerics.Vector2.op_Division(System.Numerics.Vector2,System.Single)">
170 <summary>Divides the specified vector by a specified scalar value.</summary>
171 <param name="value1">The vector.</param>
172 <param name="value2">The scalar value.</param>
173 <returns>The result of the division.</returns>
175 <member name="M:System.Numerics.Vector2.op_Equality(System.Numerics.Vector2,System.Numerics.Vector2)">
176 <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary>
177 <param name="left">The first vector to compare.</param>
178 <param name="right">The second vector to compare.</param>
179 <returns><see langword="true"></see> if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, <see langword="false"></see>.</returns>
181 <member name="M:System.Numerics.Vector2.op_Inequality(System.Numerics.Vector2,System.Numerics.Vector2)">
182 <summary>Returns a value that indicates whether two specified vectors are not equal.</summary>
183 <param name="left">The first vector to compare.</param>
184 <param name="right">The second vector to compare.</param>
185 <returns><see langword="true"></see> if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, <see langword="false"></see>.</returns>
187 <member name="M:System.Numerics.Vector2.op_Multiply(System.Numerics.Vector2,System.Numerics.Vector2)">
188 <summary>Multiplies two vectors together.</summary>
189 <param name="left">The first vector.</param>
190 <param name="right">The second vector.</param>
191 <returns>The product vector.</returns>
193 <member name="M:System.Numerics.Vector2.op_Multiply(System.Numerics.Vector2,System.Single)">
194 <summary>Multiples the specified vector by the specified scalar value.</summary>
195 <param name="left">The vector.</param>
196 <param name="right">The scalar value.</param>
197 <returns>The scaled vector.</returns>
199 <member name="M:System.Numerics.Vector2.op_Multiply(System.Single,System.Numerics.Vector2)">
200 <summary>Multiples the scalar value by the specified vector.</summary>
201 <param name="left">The vector.</param>
202 <param name="right">The scalar value.</param>
203 <returns>The scaled vector.</returns>
205 <member name="M:System.Numerics.Vector2.op_Subtraction(System.Numerics.Vector2,System.Numerics.Vector2)">
206 <summary>Subtracts the second vector from the first.</summary>
207 <param name="left">The first vector.</param>
208 <param name="right">The second vector.</param>
209 <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns>
211 <member name="M:System.Numerics.Vector2.op_UnaryNegation(System.Numerics.Vector2)">
212 <summary>Negates the specified vector.</summary>
213 <param name="value">The vector to negate.</param>
214 <returns>The negated vector.</returns>
216 <member name="M:System.Numerics.Vector2.Reflect(System.Numerics.Vector2,System.Numerics.Vector2)">
217 <summary>Returns the reflection of a vector off a surface that has the specified normal.</summary>
218 <param name="vector">The source vector.</param>
219 <param name="normal">The normal of the surface being reflected off.</param>
220 <returns>The reflected vector.</returns>
222 <member name="M:System.Numerics.Vector2.SquareRoot(System.Numerics.Vector2)">
223 <summary>Returns a vector whose elements are the square root of each of a specified vector&#39;s elements.</summary>
224 <param name="value">A vector.</param>
225 <returns>The square root vector.</returns>
227 <member name="M:System.Numerics.Vector2.Subtract(System.Numerics.Vector2,System.Numerics.Vector2)">
228 <summary>Subtracts the second vector from the first.</summary>
229 <param name="left">The first vector.</param>
230 <param name="right">The second vector.</param>
231 <returns>The difference vector.</returns>
233 <member name="M:System.Numerics.Vector2.ToString">
234 <summary>Returns the string representation of the current instance using default formatting.</summary>
235 <returns>The string representation of the current instance.</returns>
237 <member name="M:System.Numerics.Vector2.ToString(System.String)">
238 <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary>
239 <param name="format">A or that defines the format of individual elements.</param>
240 <returns>The string representation of the current instance.</returns>
242 <member name="M:System.Numerics.Vector2.ToString(System.String,System.IFormatProvider)">
243 <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary>
244 <param name="format">A or that defines the format of individual elements.</param>
245 <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param>
246 <returns>The string representation of the current instance.</returns>
248 <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Matrix3x2)">
249 <summary>Transforms a vector by a specified 3x2 matrix.</summary>
250 <param name="position">The vector to transform.</param>
251 <param name="matrix">The transformation matrix.</param>
252 <returns>The transformed vector.</returns>
254 <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Matrix4x4)">
255 <summary>Transforms a vector by a specified 4x4 matrix.</summary>
256 <param name="position">The vector to transform.</param>
257 <param name="matrix">The transformation matrix.</param>
258 <returns>The transformed vector.</returns>
260 <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Quaternion)">
261 <summary>Transforms a vector by the specified Quaternion rotation value.</summary>
262 <param name="value">The vector to rotate.</param>
263 <param name="rotation">The rotation to apply.</param>
264 <returns>The transformed vector.</returns>
266 <member name="M:System.Numerics.Vector2.TransformNormal(System.Numerics.Vector2,System.Numerics.Matrix3x2)">
267 <summary>Transforms a vector normal by the given 3x2 matrix.</summary>
268 <param name="normal">The source vector.</param>
269 <param name="matrix">The matrix.</param>
270 <returns>The transformed vector.</returns>
272 <member name="M:System.Numerics.Vector2.TransformNormal(System.Numerics.Vector2,System.Numerics.Matrix4x4)">
273 <summary>Transforms a vector normal by the given 4x4 matrix.</summary>
274 <param name="normal">The source vector.</param>
275 <param name="matrix">The matrix.</param>
276 <returns>The transformed vector.</returns>
278 <member name="P:System.Numerics.Vector2.UnitX">
279 <summary>Gets the vector (1,0).</summary>
280 <returns>The vector (1,0).</returns>
282 <member name="P:System.Numerics.Vector2.UnitY">
283 <summary>Gets the vector (0,1).</summary>
284 <returns>The vector (0,1).</returns>
286 <member name="F:System.Numerics.Vector2.X">
287 <summary>The X component of the vector.</summary>
290 <member name="F:System.Numerics.Vector2.Y">
291 <summary>The Y component of the vector.</summary>
294 <member name="P:System.Numerics.Vector2.Zero">
295 <summary>Returns a vector whose 2 elements are equal to zero.</summary>
296 <returns>A vector whose two elements are equal to zero (that is, it returns the vector (0,0).</returns>
298 <member name="T:System.Numerics.Vector">
299 <summary>Provides a collection of static convenience methods for creating, manipulating, combining, and converting generic vectors.</summary>
301 <member name="M:System.Numerics.Vector.Abs``1(System.Numerics.Vector{``0})">
302 <summary>Returns a new vector whose elements are the absolute values of the given vector&#39;s elements.</summary>
303 <param name="value">The source vector.</param>
304 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
305 <returns>The absolute value vector.</returns>
307 <member name="M:System.Numerics.Vector.Add``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
308 <summary>Returns a new vector whose values are the sum of each pair of elements from two given vectors.</summary>
309 <param name="left">The first vector.</param>
310 <param name="right">The second vector.</param>
311 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
312 <returns>The summed vector.</returns>
314 <member name="M:System.Numerics.Vector.AndNot``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
315 <summary>Returns a new vector by performing a bitwise And Not operation on each pair of corresponding elements in two vectors.</summary>
316 <param name="left">The first vector.</param>
317 <param name="right">The second vector.</param>
318 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
319 <returns>The resulting vector.</returns>
321 <member name="M:System.Numerics.Vector.AsVectorByte``1(System.Numerics.Vector{``0})">
322 <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned bytes.</summary>
323 <param name="value">The source vector.</param>
324 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
325 <returns>The reinterpreted vector.</returns>
327 <member name="M:System.Numerics.Vector.AsVectorDouble``1(System.Numerics.Vector{``0})">
328 <summary>Reinterprets the bits of a specified vector into those of a double-precision floating-point vector.</summary>
329 <param name="value">The source vector.</param>
330 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
331 <returns>The reinterpreted vector.</returns>
333 <member name="M:System.Numerics.Vector.AsVectorInt16``1(System.Numerics.Vector{``0})">
334 <summary>Reinterprets the bits of a specified vector into those of a vector of 16-bit integers.</summary>
335 <param name="value">The source vector.</param>
336 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
337 <returns>The reinterpreted vector.</returns>
339 <member name="M:System.Numerics.Vector.AsVectorInt32``1(System.Numerics.Vector{``0})">
340 <summary>Reinterprets the bits of a specified vector into those of a vector of integers.</summary>
341 <param name="value">The source vector.</param>
342 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
343 <returns>The reinterpreted vector.</returns>
345 <member name="M:System.Numerics.Vector.AsVectorInt64``1(System.Numerics.Vector{``0})">
346 <summary>Reinterprets the bits of a specified vector into those of a vector of long integers.</summary>
347 <param name="value">The source vector.</param>
348 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
349 <returns>The reinterpreted vector.</returns>
351 <member name="M:System.Numerics.Vector.AsVectorSByte``1(System.Numerics.Vector{``0})">
352 <summary>Reinterprets the bits of a specified vector into those of a vector of signed bytes.</summary>
353 <param name="value">The source vector.</param>
354 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
355 <returns>The reinterpreted vector.</returns>
357 <member name="M:System.Numerics.Vector.AsVectorSingle``1(System.Numerics.Vector{``0})">
358 <summary>Reinterprets the bits of a specified vector into those of a single-precision floating-point vector.</summary>
359 <param name="value">The source vector.</param>
360 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
361 <returns>The reinterpreted vector.</returns>
363 <member name="M:System.Numerics.Vector.AsVectorUInt16``1(System.Numerics.Vector{``0})">
364 <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned 16-bit integers.</summary>
365 <param name="value">The source vector.</param>
366 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
367 <returns>The reinterpreted vector.</returns>
369 <member name="M:System.Numerics.Vector.AsVectorUInt32``1(System.Numerics.Vector{``0})">
370 <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned integers.</summary>
371 <param name="value">The source vector.</param>
372 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
373 <returns>The reinterpreted vector.</returns>
375 <member name="M:System.Numerics.Vector.AsVectorUInt64``1(System.Numerics.Vector{``0})">
376 <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned long integers.</summary>
377 <param name="value">The source vector.</param>
378 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
379 <returns>The reinterpreted vector.</returns>
381 <member name="M:System.Numerics.Vector.BitwiseAnd``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
382 <summary>Returns a new vector by performing a bitwise <see langword="And"></see> operation on each pair of elements in two vectors.</summary>
383 <param name="left">The first vector.</param>
384 <param name="right">The second vector.</param>
385 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
386 <returns>The resulting vector.</returns>
388 <member name="M:System.Numerics.Vector.BitwiseOr``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
389 <summary>Returns a new vector by performing a bitwise <see langword="Or"></see> operation on each pair of elements in two vectors.</summary>
390 <param name="left">The first vector.</param>
391 <param name="right">The second vector.</param>
392 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
393 <returns>The resulting vector.</returns>
395 <member name="M:System.Numerics.Vector.ConditionalSelect(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})">
396 <summary>Creates a new single-precision vector with elements selected between two specified single-precision source vectors based on an integral mask vector.</summary>
397 <param name="condition">The integral mask vector used to drive selection.</param>
398 <param name="left">The first source vector.</param>
399 <param name="right">The second source vector.</param>
400 <returns>The new vector with elements selected based on the mask.</returns>
402 <member name="M:System.Numerics.Vector.ConditionalSelect(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
403 <summary>Creates a new double-precision vector with elements selected between two specified double-precision source vectors based on an integral mask vector.</summary>
404 <param name="condition">The integral mask vector used to drive selection.</param>
405 <param name="left">The first source vector.</param>
406 <param name="right">The second source vector.</param>
407 <returns>The new vector with elements selected based on the mask.</returns>
409 <member name="M:System.Numerics.Vector.ConditionalSelect``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
410 <summary>Creates a new vector of a specified type with elements selected between two specified source vectors of the same type based on an integral mask vector.</summary>
411 <param name="condition">The integral mask vector used to drive selection.</param>
412 <param name="left">The first source vector.</param>
413 <param name="right">The second source vector.</param>
414 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
415 <returns>The new vector with elements selected based on the mask.</returns>
417 <member name="M:System.Numerics.Vector.ConvertToDouble(System.Numerics.Vector{System.Int64})">
418 <param name="value"></param>
421 <member name="M:System.Numerics.Vector.ConvertToDouble(System.Numerics.Vector{System.UInt64})">
422 <param name="value"></param>
425 <member name="M:System.Numerics.Vector.ConvertToInt32(System.Numerics.Vector{System.Single})">
426 <param name="value"></param>
429 <member name="M:System.Numerics.Vector.ConvertToInt64(System.Numerics.Vector{System.Double})">
430 <param name="value"></param>
433 <member name="M:System.Numerics.Vector.ConvertToSingle(System.Numerics.Vector{System.Int32})">
434 <param name="value"></param>
437 <member name="M:System.Numerics.Vector.ConvertToSingle(System.Numerics.Vector{System.UInt32})">
438 <param name="value"></param>
441 <member name="M:System.Numerics.Vector.ConvertToUInt32(System.Numerics.Vector{System.Single})">
442 <param name="value"></param>
445 <member name="M:System.Numerics.Vector.ConvertToUInt64(System.Numerics.Vector{System.Double})">
446 <param name="value"></param>
449 <member name="M:System.Numerics.Vector.Divide``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
450 <summary>Returns a new vector whose values are the result of dividing the first vector&#39;s elements by the corresponding elements in the second vector.</summary>
451 <param name="left">The first vector.</param>
452 <param name="right">The second vector.</param>
453 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
454 <returns>The divided vector.</returns>
456 <member name="M:System.Numerics.Vector.Dot``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
457 <summary>Returns the dot product of two vectors.</summary>
458 <param name="left">The first vector.</param>
459 <param name="right">The second vector.</param>
460 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
461 <returns>The dot product.</returns>
463 <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
464 <summary>Returns a new integral vector whose elements signal whether the elements in two specified double-precision vectors are equal.</summary>
465 <param name="left">The first vector to compare.</param>
466 <param name="right">The second vector to compare.</param>
467 <returns>The resulting integral vector.</returns>
469 <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})">
470 <summary>Returns a new integral vector whose elements signal whether the elements in two specified integral vectors are equal.</summary>
471 <param name="left">The first vector to compare.</param>
472 <param name="right">The second vector to compare.</param>
473 <returns>The resulting integral vector.</returns>
475 <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})">
476 <summary>Returns a new vector whose elements signal whether the elements in two specified long integer vectors are equal.</summary>
477 <param name="left">The first vector to compare.</param>
478 <param name="right">The second vector to compare.</param>
479 <returns>The resulting long integer vector.</returns>
481 <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})">
482 <summary>Returns a new integral vector whose elements signal whether the elements in two specified single-precision vectors are equal.</summary>
483 <param name="left">The first vector to compare.</param>
484 <param name="right">The second vector to compare.</param>
485 <returns>The resulting integral vector.</returns>
487 <member name="M:System.Numerics.Vector.Equals``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
488 <summary>Returns a new vector of a specified type whose elements signal whether the elements in two specified vectors of the same type are equal.</summary>
489 <param name="left">The first vector to compare.</param>
490 <param name="right">The second vector to compare.</param>
491 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
492 <returns>The resulting vector.</returns>
494 <member name="M:System.Numerics.Vector.EqualsAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
495 <summary>Returns a value that indicates whether each pair of elements in the given vectors is equal.</summary>
496 <param name="left">The first vector to compare.</param>
497 <param name="right">The second vector to compare.</param>
498 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
499 <returns><see langword="true"></see> if all elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, <see langword="false"></see>.</returns>
501 <member name="M:System.Numerics.Vector.EqualsAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
502 <summary>Returns a value that indicates whether any single pair of elements in the given vectors is equal.</summary>
503 <param name="left">The first vector to compare.</param>
504 <param name="right">The second vector to compare.</param>
505 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
506 <returns><see langword="true"></see> if any element pair in <paramref name="left">left</paramref> and <paramref name="right">right</paramref> is equal; otherwise, <see langword="false"></see>.</returns>
508 <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
509 <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are greater than their corresponding elements in a second double-precision floating-point vector.</summary>
510 <param name="left">The first vector to compare.</param>
511 <param name="right">The second vector to compare.</param>
512 <returns>The resulting integral vector.</returns>
514 <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})">
515 <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than their corresponding elements in a second integral vector.</summary>
516 <param name="left">The first vector to compare.</param>
517 <param name="right">The second vector to compare.</param>
518 <returns>The resulting integral vector.</returns>
520 <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})">
521 <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than their corresponding elements in a second long integer vector.</summary>
522 <param name="left">The first vector to compare.</param>
523 <param name="right">The second vector to compare.</param>
524 <returns>The resulting long integer vector.</returns>
526 <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})">
527 <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are greater than their corresponding elements in a second single-precision floating-point vector.</summary>
528 <param name="left">The first vector to compare.</param>
529 <param name="right">The second vector to compare.</param>
530 <returns>The resulting integral vector.</returns>
532 <member name="M:System.Numerics.Vector.GreaterThan``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
533 <summary>Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than their corresponding elements in the second vector of the same time.</summary>
534 <param name="left">The first vector to compare.</param>
535 <param name="right">The second vector to compare.</param>
536 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
537 <returns>The resulting vector.</returns>
539 <member name="M:System.Numerics.Vector.GreaterThanAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
540 <summary>Returns a value that indicates whether all elements in the first vector are greater than the corresponding elements in the second vector.</summary>
541 <param name="left">The first vector to compare.</param>
542 <param name="right">The second vector to compare.</param>
543 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
544 <returns><see langword="true"></see> if all elements in <paramref name="left">left</paramref> are greater than the corresponding elements in <paramref name="right">right</paramref>; otherwise, <see langword="false"></see>.</returns>
546 <member name="M:System.Numerics.Vector.GreaterThanAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
547 <summary>Returns a value that indicates whether any element in the first vector is greater than the corresponding element in the second vector.</summary>
548 <param name="left">The first vector to compare.</param>
549 <param name="right">The second vector to compare.</param>
550 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
551 <returns><see langword="true"></see> if any element in <paramref name="left">left</paramref> is greater than the corresponding element in <paramref name="right">right</paramref>; otherwise, <see langword="false"></see>.</returns>
553 <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})">
554 <summary>Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the single-precision floating-point second vector.</summary>
555 <param name="left">The first vector to compare.</param>
556 <param name="right">The second vector to compare.</param>
557 <returns>The resulting integral vector.</returns>
559 <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})">
560 <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than or equal to their corresponding elements in the second long integer vector.</summary>
561 <param name="left">The first vector to compare.</param>
562 <param name="right">The second vector to compare.</param>
563 <returns>The resulting long integer vector.</returns>
565 <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})">
566 <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than or equal to their corresponding elements in the second integral vector.</summary>
567 <param name="left">The first vector to compare.</param>
568 <param name="right">The second vector to compare.</param>
569 <returns>The resulting integral vector.</returns>
571 <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
572 <summary>Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the second double-precision floating-point vector.</summary>
573 <param name="left">The first vector to compare.</param>
574 <param name="right">The second vector to compare.</param>
575 <returns>The resulting integral vector.</returns>
577 <member name="M:System.Numerics.Vector.GreaterThanOrEqual``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
578 <summary>Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than or equal to their corresponding elements in the second vector of the same type.</summary>
579 <param name="left">The first vector to compare.</param>
580 <param name="right">The second vector to compare.</param>
581 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
582 <returns>The resulting vector.</returns>
584 <member name="M:System.Numerics.Vector.GreaterThanOrEqualAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
585 <summary>Returns a value that indicates whether all elements in the first vector are greater than or equal to all the corresponding elements in the second vector.</summary>
586 <param name="left">The first vector to compare.</param>
587 <param name="right">The second vector to compare.</param>
588 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
589 <returns><see langword="true"></see> if all elements in <paramref name="left">left</paramref> are greater than or equal to the corresponding elements in <paramref name="right">right</paramref>; otherwise, <see langword="false"></see>.</returns>
591 <member name="M:System.Numerics.Vector.GreaterThanOrEqualAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
592 <summary>Returns a value that indicates whether any element in the first vector is greater than or equal to the corresponding element in the second vector.</summary>
593 <param name="left">The first vector to compare.</param>
594 <param name="right">The second vector to compare.</param>
595 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
596 <returns><see langword="true"></see> if any element in <paramref name="left">left</paramref> is greater than or equal to the corresponding element in <paramref name="right">right</paramref>; otherwise, <see langword="false"></see>.</returns>
598 <member name="P:System.Numerics.Vector.IsHardwareAccelerated">
599 <summary>Gets a value that indicates whether vector operations are subject to hardware acceleration through JIT intrinsic support.</summary>
600 <returns><see langword="true"></see> if vector operations are subject to hardware acceleration; otherwise, <see langword="false"></see>.</returns>
602 <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
603 <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than their corresponding elements in a second double-precision floating-point vector.</summary>
604 <param name="left">The first vector to compare.</param>
605 <param name="right">The second vector to compare.</param>
606 <returns>The resulting integral vector.</returns>
608 <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})">
609 <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are less than their corresponding elements in a second integral vector.</summary>
610 <param name="left">The first vector to compare.</param>
611 <param name="right">The second vector to compare.</param>
612 <returns>The resulting integral vector</returns>
614 <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})">
615 <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less than their corresponding elements in a second long integer vector.</summary>
616 <param name="left">The first vector to compare.</param>
617 <param name="right">The second vector to compare.</param>
618 <returns>The resulting long integer vector.</returns>
620 <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})">
621 <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision vector are less than their corresponding elements in a second single-precision vector.</summary>
622 <param name="left">The first vector to compare.</param>
623 <param name="right">The second vector to compare.</param>
624 <returns>The resulting integral vector.</returns>
626 <member name="M:System.Numerics.Vector.LessThan``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
627 <summary>Returns a new vector of a specified type whose elements signal whether the elements in one vector are less than their corresponding elements in the second vector.</summary>
628 <param name="left">The first vector to compare.</param>
629 <param name="right">The second vector to compare.</param>
630 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
631 <returns>The resulting vector.</returns>
633 <member name="M:System.Numerics.Vector.LessThanAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
634 <summary>Returns a value that indicates whether all of the elements in the first vector are less than their corresponding elements in the second vector.</summary>
635 <param name="left">The first vector to compare.</param>
636 <param name="right">The second vector to compare.</param>
637 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
638 <returns><see langword="true"></see> if all of the elements in <paramref name="left">left</paramref> are less than the corresponding elements in <paramref name="right">right</paramref>; otherwise, <see langword="false"></see>.</returns>
640 <member name="M:System.Numerics.Vector.LessThanAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
641 <summary>Returns a value that indicates whether any element in the first vector is less than the corresponding element in the second vector.</summary>
642 <param name="left">The first vector to compare.</param>
643 <param name="right">The second vector to compare.</param>
644 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
645 <returns><see langword="true"></see> if any element in <paramref name="left">left</paramref> is less than the corresponding element in <paramref name="right">right</paramref>; otherwise, <see langword="false"></see>.</returns>
647 <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
648 <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than or equal to their corresponding elements in a second double-precision floating-point vector.</summary>
649 <param name="left">The first vector to compare.</param>
650 <param name="right">The second vector to compare.</param>
651 <returns>The resulting integral vector.</returns>
653 <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})">
654 <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are less than or equal to their corresponding elements in a second integral vector.</summary>
655 <param name="left">The first vector to compare.</param>
656 <param name="right">The second vector to compare.</param>
657 <returns>The resulting integral vector.</returns>
659 <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})">
660 <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less or equal to their corresponding elements in a second long integer vector.</summary>
661 <param name="left">The first vector to compare.</param>
662 <param name="right">The second vector to compare.</param>
663 <returns>The resulting long integer vector.</returns>
665 <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})">
666 <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are less than or equal to their corresponding elements in a second single-precision floating-point vector.</summary>
667 <param name="left">The first vector to compare.</param>
668 <param name="right">The second vector to compare.</param>
669 <returns>The resulting integral vector.</returns>
671 <member name="M:System.Numerics.Vector.LessThanOrEqual``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
672 <summary>Returns a new vector whose elements signal whether the elements in one vector are less than or equal to their corresponding elements in the second vector.</summary>
673 <param name="left">The first vector to compare.</param>
674 <param name="right">The second vector to compare.</param>
675 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
676 <returns>The resulting vector.</returns>
678 <member name="M:System.Numerics.Vector.LessThanOrEqualAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
679 <summary>Returns a value that indicates whether all elements in the first vector are less than or equal to their corresponding elements in the second vector.</summary>
680 <param name="left">The first vector to compare.</param>
681 <param name="right">The second vector to compare.</param>
682 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
683 <returns><see langword="true"></see> if all of the elements in <paramref name="left">left</paramref> are less than or equal to the corresponding elements in <paramref name="right">right</paramref>; otherwise, <see langword="false"></see>.</returns>
685 <member name="M:System.Numerics.Vector.LessThanOrEqualAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
686 <summary>Returns a value that indicates whether any element in the first vector is less than or equal to the corresponding element in the second vector.</summary>
687 <param name="left">The first vector to compare.</param>
688 <param name="right">The second vector to compare.</param>
689 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
690 <returns><see langword="true"></see> if any element in <paramref name="left">left</paramref> is less than or equal to the corresponding element in <paramref name="right">right</paramref>; otherwise, <see langword="false"></see>.</returns>
692 <member name="M:System.Numerics.Vector.Max``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
693 <summary>Returns a new vector whose elements are the maximum of each pair of elements in the two given vectors.</summary>
694 <param name="left">The first vector to compare.</param>
695 <param name="right">The second vector to compare.</param>
696 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
697 <returns>The maximum vector.</returns>
699 <member name="M:System.Numerics.Vector.Min``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
700 <summary>Returns a new vector whose elements are the minimum of each pair of elements in the two given vectors.</summary>
701 <param name="left">The first vector to compare.</param>
702 <param name="right">The second vector to compare.</param>
703 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
704 <returns>The minimum vector.</returns>
706 <member name="M:System.Numerics.Vector.Multiply``1(``0,System.Numerics.Vector{``0})">
707 <summary>Returns a new vector whose values are a scalar value multiplied by each of the values of a specified vector.</summary>
708 <param name="left">The scalar value.</param>
709 <param name="right">The vector.</param>
710 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
711 <returns>The scaled vector.</returns>
713 <member name="M:System.Numerics.Vector.Multiply``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
714 <summary>Returns a new vector whose values are the product of each pair of elements in two specified vectors.</summary>
715 <param name="left">The first vector.</param>
716 <param name="right">The second vector.</param>
717 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
718 <returns>The product vector.</returns>
720 <member name="M:System.Numerics.Vector.Multiply``1(System.Numerics.Vector{``0},``0)">
721 <summary>Returns a new vector whose values are the values of a specified vector each multiplied by a scalar value.</summary>
722 <param name="left">The vector.</param>
723 <param name="right">The scalar value.</param>
724 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
725 <returns>The scaled vector.</returns>
727 <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
728 <param name="source1"></param>
729 <param name="source2"></param>
732 <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int16},System.Numerics.Vector{System.Int16})">
733 <param name="source1"></param>
734 <param name="source2"></param>
737 <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})">
738 <param name="source1"></param>
739 <param name="source2"></param>
742 <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})">
743 <param name="source1"></param>
744 <param name="source2"></param>
747 <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt16},System.Numerics.Vector{System.UInt16})">
748 <param name="source1"></param>
749 <param name="source2"></param>
752 <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt32},System.Numerics.Vector{System.UInt32})">
753 <param name="source1"></param>
754 <param name="source2"></param>
757 <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt64},System.Numerics.Vector{System.UInt64})">
758 <param name="source1"></param>
759 <param name="source2"></param>
762 <member name="M:System.Numerics.Vector.Negate``1(System.Numerics.Vector{``0})">
763 <summary>Returns a new vector whose elements are the negation of the corresponding element in the specified vector.</summary>
764 <param name="value">The source vector.</param>
765 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
766 <returns>The negated vector.</returns>
768 <member name="M:System.Numerics.Vector.OnesComplement``1(System.Numerics.Vector{``0})">
769 <summary>Returns a new vector whose elements are obtained by taking the one&#39;s complement of a specified vector&#39;s elements.</summary>
770 <param name="value">The source vector.</param>
771 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
772 <returns>The resulting vector.</returns>
774 <member name="M:System.Numerics.Vector.SquareRoot``1(System.Numerics.Vector{``0})">
775 <summary>Returns a new vector whose elements are the square roots of a specified vector&#39;s elements.</summary>
776 <param name="value">The source vector.</param>
777 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
778 <returns>The square root vector.</returns>
780 <member name="M:System.Numerics.Vector.Subtract``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
781 <summary>Returns a new vector whose values are the difference between the elements in the second vector and their corresponding elements in the first vector.</summary>
782 <param name="left">The first vector.</param>
783 <param name="right">The second vector.</param>
784 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
785 <returns>The difference vector.</returns>
787 <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.UInt16},System.Numerics.Vector{System.UInt32}@,System.Numerics.Vector{System.UInt32}@)">
788 <param name="source"></param>
789 <param name="dest1"></param>
790 <param name="dest2"></param>
792 <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Double}@,System.Numerics.Vector{System.Double}@)">
793 <param name="source"></param>
794 <param name="dest1"></param>
795 <param name="dest2"></param>
797 <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.SByte},System.Numerics.Vector{System.Int16}@,System.Numerics.Vector{System.Int16}@)">
798 <param name="source"></param>
799 <param name="dest1"></param>
800 <param name="dest2"></param>
802 <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.UInt32},System.Numerics.Vector{System.UInt64}@,System.Numerics.Vector{System.UInt64}@)">
803 <param name="source"></param>
804 <param name="dest1"></param>
805 <param name="dest2"></param>
807 <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Int16},System.Numerics.Vector{System.Int32}@,System.Numerics.Vector{System.Int32}@)">
808 <param name="source"></param>
809 <param name="dest1"></param>
810 <param name="dest2"></param>
812 <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Byte},System.Numerics.Vector{System.UInt16}@,System.Numerics.Vector{System.UInt16}@)">
813 <param name="source"></param>
814 <param name="dest1"></param>
815 <param name="dest2"></param>
817 <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int64}@,System.Numerics.Vector{System.Int64}@)">
818 <param name="source"></param>
819 <param name="dest1"></param>
820 <param name="dest2"></param>
822 <member name="M:System.Numerics.Vector.Xor``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
823 <summary>Returns a new vector by performing a bitwise exclusive Or (<see langword="XOr"></see>) operation on each pair of elements in two vectors.</summary>
824 <param name="left">The first vector.</param>
825 <param name="right">The second vector.</param>
826 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
827 <returns>The resulting vector.</returns>
829 <member name="T:System.Numerics.Vector`1">
830 <summary>Represents a single vector of a specified numeric type that is suitable for low-level optimization of parallel algorithms.</summary>
831 <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
833 <member name="M:System.Numerics.Vector`1.#ctor(System.Span{`0})">
834 <param name="values"></param>
836 <member name="M:System.Numerics.Vector`1.#ctor(`0)">
837 <summary>Creates a vector whose components are of a specified type.</summary>
838 <param name="value">The numeric type that defines the type of the components in the vector.</param>
840 <member name="M:System.Numerics.Vector`1.#ctor(`0[])">
841 <summary>Creates a vector from a specified array.</summary>
842 <param name="values">A numeric array.</param>
843 <exception cref="T:System.ArgumentNullException"><paramref name="values">values</paramref> is <see langword="null"></see>.</exception>
845 <member name="M:System.Numerics.Vector`1.#ctor(`0[],System.Int32)">
846 <summary>Creates a vector from a specified array starting at a specified index position.</summary>
847 <param name="values">A numeric array.</param>
848 <param name="index">The starting index position from which to create the vector.</param>
849 <exception cref="T:System.ArgumentNullException"><paramref name="values">values</paramref> is <see langword="null"></see>.</exception>
850 <exception cref="T:System.IndexOutOfRangeException"><paramref name="index">index</paramref> is less than zero.
852 The length of <paramref name="values">values</paramref> minus <paramref name="index">index</paramref> is less than <see cref="System.Numerics.Vector`1.Count"></see>.</exception>
854 <member name="M:System.Numerics.Vector`1.CopyTo(`0[])">
855 <summary>Copies the vector instance to a specified destination array.</summary>
856 <param name="destination">The array to receive a copy of the vector values.</param>
857 <exception cref="T:System.ArgumentNullException"><paramref name="destination">destination</paramref> is <see langword="null"></see>.</exception>
858 <exception cref="T:System.ArgumentException">The number of elements in the current vector is greater than the number of elements available in the <paramref name="destination">destination</paramref> array.</exception>
860 <member name="M:System.Numerics.Vector`1.CopyTo(`0[],System.Int32)">
861 <summary>Copies the vector instance to a specified destination array starting at a specified index position.</summary>
862 <param name="destination">The array to receive a copy of the vector values.</param>
863 <param name="startIndex">The starting index in destination at which to begin the copy operation.</param>
864 <exception cref="T:System.ArgumentNullException"><paramref name="destination">destination</paramref> is <see langword="null"></see>.</exception>
865 <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than the number of elements available from <paramref name="startIndex">startIndex</paramref> to the end of the <paramref name="destination">destination</paramref> array.</exception>
866 <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero or greater than the last index in <paramref name="destination">destination</paramref>.</exception>
868 <member name="P:System.Numerics.Vector`1.Count">
869 <summary>Returns the number of elements stored in the vector.</summary>
870 <returns>The number of elements stored in the vector.</returns>
871 <exception cref="T:System.NotSupportedException">Access to the property getter via reflection is not supported.</exception>
873 <member name="M:System.Numerics.Vector`1.Equals(System.Numerics.Vector{`0})">
874 <summary>Returns a value that indicates whether this instance is equal to a specified vector.</summary>
875 <param name="other">The vector to compare with this instance.</param>
876 <returns><see langword="true"></see> if the current instance and <paramref name="other">other</paramref> are equal; otherwise, <see langword="false"></see>.</returns>
878 <member name="M:System.Numerics.Vector`1.Equals(System.Object)">
879 <summary>Returns a value that indicates whether this instance is equal to a specified object.</summary>
880 <param name="obj">The object to compare with this instance.</param>
881 <returns><see langword="true"></see> if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, <see langword="false"></see>. The method returns <see langword="false"></see> if <paramref name="obj">obj</paramref> is null, or if <paramref name="obj">obj</paramref> is a vector of a different type than the current instance.</returns>
883 <member name="M:System.Numerics.Vector`1.GetHashCode">
884 <summary>Returns the hash code for this instance.</summary>
885 <returns>The hash code.</returns>
887 <member name="P:System.Numerics.Vector`1.Item(System.Int32)">
888 <summary>Gets the element at a specified index.</summary>
889 <param name="index">The index of the element to return.</param>
890 <returns>The element at index <paramref name="index">index</paramref>.</returns>
891 <exception cref="T:System.IndexOutOfRangeException"><paramref name="index">index</paramref> is less than zero.
893 <paramref name="index">index</paramref> is greater than or equal to <see cref="System.Numerics.Vector`1.Count"></see>.</exception>
895 <member name="P:System.Numerics.Vector`1.One">
896 <summary>Returns a vector containing all ones.</summary>
897 <returns>A vector containing all ones.</returns>
899 <member name="M:System.Numerics.Vector`1.op_Addition(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
900 <summary>Adds two vectors together.</summary>
901 <param name="left">The first vector to add.</param>
902 <param name="right">The second vector to add.</param>
903 <returns>The summed vector.</returns>
905 <member name="M:System.Numerics.Vector`1.op_BitwiseAnd(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
906 <summary>Returns a new vector by performing a bitwise <see langword="And"></see> operation on each of the elements in two vectors.</summary>
907 <param name="left">The first vector.</param>
908 <param name="right">The second vector.</param>
909 <returns>The vector that results from the bitwise <see langword="And"></see> of <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns>
911 <member name="M:System.Numerics.Vector`1.op_BitwiseOr(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
912 <summary>Returns a new vector by performing a bitwise <see langword="Or"></see> operation on each of the elements in two vectors.</summary>
913 <param name="left">The first vector.</param>
914 <param name="right">The second vector.</param>
915 <returns>The vector that results from the bitwise <see langword="Or"></see> of the elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns>
917 <member name="M:System.Numerics.Vector`1.op_Division(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
918 <summary>Divides the first vector by the second.</summary>
919 <param name="left">The first vector.</param>
920 <param name="right">The second vector.</param>
921 <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns>
923 <member name="M:System.Numerics.Vector`1.op_Equality(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
924 <summary>Returns a value that indicates whether each pair of elements in two specified vectors are equal.</summary>
925 <param name="left">The first vector to compare.</param>
926 <param name="right">The second vector to compare.</param>
927 <returns><see langword="true"></see> if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, <see langword="false"></see>.</returns>
929 <member name="M:System.Numerics.Vector`1.op_ExclusiveOr(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
930 <summary>Returns a new vector by performing a bitwise <see langword="XOr"></see> operation on each of the elements in two vectors.</summary>
931 <param name="left">The first vector.</param>
932 <param name="right">The second vector.</param>
933 <returns>The vector that results from the bitwise <see langword="XOr"></see> of the elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns>
935 <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.UInt64}">
936 <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt64"></see>.</summary>
937 <param name="value">The vector to reinterpret.</param>
938 <returns>The reinterpreted vector.</returns>
940 <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.UInt32}">
941 <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt32"></see>.</summary>
942 <param name="value">The vector to reinterpret.</param>
943 <returns>The reinterpreted vector.</returns>
945 <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.UInt16}">
946 <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt16"></see>.</summary>
947 <param name="value">The vector to reinterpret.</param>
948 <returns>The reinterpreted vector.</returns>
950 <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Single}">
951 <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Single"></see>.</summary>
952 <param name="value">The vector to reinterpret.</param>
953 <returns>The reinterpreted vector.</returns>
955 <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.SByte}">
956 <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.SByte"></see>.</summary>
957 <param name="value">The vector to reinterpret.</param>
958 <returns>The reinterpreted vector.</returns>
960 <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Double}">
961 <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Double"></see>.</summary>
962 <param name="value">The vector to reinterpret.</param>
963 <returns>The reinterpreted vector.</returns>
965 <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Int32}">
966 <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int32"></see>.</summary>
967 <param name="value">The vector to reinterpret.</param>
968 <returns>The reinterpreted vector.</returns>
970 <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Int16}">
971 <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int16"></see>.</summary>
972 <param name="value">The vector to reinterpret.</param>
973 <returns>The reinterpreted vector.</returns>
975 <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Byte}">
976 <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Byte"></see>.</summary>
977 <param name="value">The vector to reinterpret.</param>
978 <returns>The reinterpreted vector.</returns>
980 <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Int64}">
981 <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int64"></see>.</summary>
982 <param name="value">The vector to reinterpret.</param>
983 <returns>The reinterpreted vector.</returns>
985 <member name="M:System.Numerics.Vector`1.op_Inequality(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
986 <summary>Returns a value that indicates whether any single pair of elements in the specified vectors is equal.</summary>
987 <param name="left">The first vector to compare.</param>
988 <param name="right">The second vector to compare.</param>
989 <returns><see langword="true"></see> if any element pairs in left and right are equal. <see langword="false"></see> if no element pairs are equal.</returns>
991 <member name="M:System.Numerics.Vector`1.op_Multiply(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
992 <summary>Multiplies two vectors together.</summary>
993 <param name="left">The first vector.</param>
994 <param name="right">The second vector.</param>
995 <returns>The product vector.</returns>
997 <member name="M:System.Numerics.Vector`1.op_Multiply(System.Numerics.Vector{`0},`0)">
998 <summary>Multiplies a vector by a specified scalar value.</summary>
999 <param name="value">The source vector.</param>
1000 <param name="factor">A scalar value.</param>
1001 <returns>The scaled vector.</returns>
1003 <member name="M:System.Numerics.Vector`1.op_Multiply(`0,System.Numerics.Vector{`0})">
1004 <summary>Multiplies a vector by the given scalar.</summary>
1005 <param name="factor">The scalar value.</param>
1006 <param name="value">The source vector.</param>
1007 <returns>The scaled vector.</returns>
1009 <member name="M:System.Numerics.Vector`1.op_OnesComplement(System.Numerics.Vector{`0})">
1010 <summary>Returns a new vector whose elements are obtained by taking the one&#39;s complement of a specified vector&#39;s elements.</summary>
1011 <param name="value">The source vector.</param>
1012 <returns>The one&#39;s complement vector.</returns>
1014 <member name="M:System.Numerics.Vector`1.op_Subtraction(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
1015 <summary>Subtracts the second vector from the first.</summary>
1016 <param name="left">The first vector.</param>
1017 <param name="right">The second vector.</param>
1018 <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns>
1020 <member name="M:System.Numerics.Vector`1.op_UnaryNegation(System.Numerics.Vector{`0})">
1021 <summary>Negates a given vector.</summary>
1022 <param name="value">The vector to negate.</param>
1023 <returns>The negated vector.</returns>
1025 <member name="M:System.Numerics.Vector`1.ToString(System.String,System.IFormatProvider)">
1026 <summary>Returns the string representation of this vector using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary>
1027 <param name="format">A or that defines the format of individual elements.</param>
1028 <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param>
1029 <returns>The string representation of the current instance.</returns>
1031 <member name="M:System.Numerics.Vector`1.ToString">
1032 <summary>Returns the string representation of this vector using default formatting.</summary>
1033 <returns>The string representation of this vector.</returns>
1035 <member name="M:System.Numerics.Vector`1.ToString(System.String)">
1036 <summary>Returns the string representation of this vector using the specified format string to format individual elements.</summary>
1037 <param name="format">A or that defines the format of individual elements.</param>
1038 <returns>The string representation of the current instance.</returns>
1040 <member name="P:System.Numerics.Vector`1.Zero">
1041 <summary>Returns a vector containing all zeroes.</summary>
1042 <returns>A vector containing all zeroes.</returns>
1044 <member name="T:System.Numerics.Quaternion">
1045 <summary>Represents a vector that is used to encode three-dimensional physical rotations.</summary>
1047 <member name="M:System.Numerics.Quaternion.#ctor(System.Numerics.Vector3,System.Single)">
1048 <summary>Creates a quaternion from the specified vector and rotation parts.</summary>
1049 <param name="vectorPart">The vector part of the quaternion.</param>
1050 <param name="scalarPart">The rotation part of the quaternion.</param>
1052 <member name="M:System.Numerics.Quaternion.#ctor(System.Single,System.Single,System.Single,System.Single)">
1053 <summary>Constructs a quaternion from the specified components.</summary>
1054 <param name="x">The value to assign to the X component of the quaternion.</param>
1055 <param name="y">The value to assign to the Y component of the quaternion.</param>
1056 <param name="z">The value to assign to the Z component of the quaternion.</param>
1057 <param name="w">The value to assign to the W component of the quaternion.</param>
1059 <member name="M:System.Numerics.Quaternion.Add(System.Numerics.Quaternion,System.Numerics.Quaternion)">
1060 <summary>Adds each element in one quaternion with its corresponding element in a second quaternion.</summary>
1061 <param name="value1">The first quaternion.</param>
1062 <param name="value2">The second quaternion.</param>
1063 <returns>The quaternion that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns>
1065 <member name="M:System.Numerics.Quaternion.Concatenate(System.Numerics.Quaternion,System.Numerics.Quaternion)">
1066 <summary>Concatenates two quaternions.</summary>
1067 <param name="value1">The first quaternion rotation in the series.</param>
1068 <param name="value2">The second quaternion rotation in the series.</param>
1069 <returns>A new quaternion representing the concatenation of the <paramref name="value1">value1</paramref> rotation followed by the <paramref name="value2">value2</paramref> rotation.</returns>
1071 <member name="M:System.Numerics.Quaternion.Conjugate(System.Numerics.Quaternion)">
1072 <summary>Returns the conjugate of a specified quaternion.</summary>
1073 <param name="value">The quaternion.</param>
1074 <returns>A new quaternion that is the conjugate of <see langword="value"></see>.</returns>
1076 <member name="M:System.Numerics.Quaternion.CreateFromAxisAngle(System.Numerics.Vector3,System.Single)">
1077 <summary>Creates a quaternion from a unit vector and an angle to rotate around the vector.</summary>
1078 <param name="axis">The unit vector to rotate around.</param>
1079 <param name="angle">The angle, in radians, to rotate around the vector.</param>
1080 <returns>The newly created quaternion.</returns>
1082 <member name="M:System.Numerics.Quaternion.CreateFromRotationMatrix(System.Numerics.Matrix4x4)">
1083 <summary>Creates a quaternion from the specified rotation matrix.</summary>
1084 <param name="matrix">The rotation matrix.</param>
1085 <returns>The newly created quaternion.</returns>
1087 <member name="M:System.Numerics.Quaternion.CreateFromYawPitchRoll(System.Single,System.Single,System.Single)">
1088 <summary>Creates a new quaternion from the given yaw, pitch, and roll.</summary>
1089 <param name="yaw">The yaw angle, in radians, around the Y axis.</param>
1090 <param name="pitch">The pitch angle, in radians, around the X axis.</param>
1091 <param name="roll">The roll angle, in radians, around the Z axis.</param>
1092 <returns>The resulting quaternion.</returns>
1094 <member name="M:System.Numerics.Quaternion.Divide(System.Numerics.Quaternion,System.Numerics.Quaternion)">
1095 <summary>Divides one quaternion by a second quaternion.</summary>
1096 <param name="value1">The dividend.</param>
1097 <param name="value2">The divisor.</param>
1098 <returns>The quaternion that results from dividing <paramref name="value1">value1</paramref> by <paramref name="value2">value2</paramref>.</returns>
1100 <member name="M:System.Numerics.Quaternion.Dot(System.Numerics.Quaternion,System.Numerics.Quaternion)">
1101 <summary>Calculates the dot product of two quaternions.</summary>
1102 <param name="quaternion1">The first quaternion.</param>
1103 <param name="quaternion2">The second quaternion.</param>
1104 <returns>The dot product.</returns>
1106 <member name="M:System.Numerics.Quaternion.Equals(System.Numerics.Quaternion)">
1107 <summary>Returns a value that indicates whether this instance and another quaternion are equal.</summary>
1108 <param name="other">The other quaternion.</param>
1109 <returns><see langword="true"></see> if the two quaternions are equal; otherwise, <see langword="false"></see>.</returns>
1111 <member name="M:System.Numerics.Quaternion.Equals(System.Object)">
1112 <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
1113 <param name="obj">The object to compare with the current instance.</param>
1114 <returns><see langword="true"></see> if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, <see langword="false"></see><see langword=""></see>. If <paramref name="obj">obj</paramref> is <see langword="null"></see>, the method returns <see langword="false"></see>.</returns>
1116 <member name="M:System.Numerics.Quaternion.GetHashCode">
1117 <summary>Returns the hash code for this instance.</summary>
1118 <returns>The hash code.</returns>
1120 <member name="P:System.Numerics.Quaternion.Identity">
1121 <summary>Gets a quaternion that represents no rotation.</summary>
1122 <returns>A quaternion whose values are (0, 0, 0, 1).</returns>
1124 <member name="M:System.Numerics.Quaternion.Inverse(System.Numerics.Quaternion)">
1125 <summary>Returns the inverse of a quaternion.</summary>
1126 <param name="value">The quaternion.</param>
1127 <returns>The inverted quaternion.</returns>
1129 <member name="P:System.Numerics.Quaternion.IsIdentity">
1130 <summary>Gets a value that indicates whether the current instance is the identity quaternion.</summary>
1131 <returns><see langword="true"></see> if the current instance is the identity quaternion; otherwise, <see langword="false"></see>.</returns>
1133 <member name="M:System.Numerics.Quaternion.Length">
1134 <summary>Calculates the length of the quaternion.</summary>
1135 <returns>The computed length of the quaternion.</returns>
1137 <member name="M:System.Numerics.Quaternion.LengthSquared">
1138 <summary>Calculates the squared length of the quaternion.</summary>
1139 <returns>The length squared of the quaternion.</returns>
1141 <member name="M:System.Numerics.Quaternion.Lerp(System.Numerics.Quaternion,System.Numerics.Quaternion,System.Single)">
1142 <summary>Performs a linear interpolation between two quaternions based on a value that specifies the weighting of the second quaternion.</summary>
1143 <param name="quaternion1">The first quaternion.</param>
1144 <param name="quaternion2">The second quaternion.</param>
1145 <param name="amount">The relative weight of quaternion2 in the interpolation.</param>
1146 <returns>The interpolated quaternion.</returns>
1148 <member name="M:System.Numerics.Quaternion.Multiply(System.Numerics.Quaternion,System.Numerics.Quaternion)">
1149 <summary>Returns the quaternion that results from multiplying two quaternions together.</summary>
1150 <param name="value1">The first quaternion.</param>
1151 <param name="value2">The second quaternion.</param>
1152 <returns>The product quaternion.</returns>
1154 <member name="M:System.Numerics.Quaternion.Multiply(System.Numerics.Quaternion,System.Single)">
1155 <summary>Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.</summary>
1156 <param name="value1">The source quaternion.</param>
1157 <param name="value2">The scalar value.</param>
1158 <returns>The scaled quaternion.</returns>
1160 <member name="M:System.Numerics.Quaternion.Negate(System.Numerics.Quaternion)">
1161 <summary>Reverses the sign of each component of the quaternion.</summary>
1162 <param name="value">The quaternion to negate.</param>
1163 <returns>The negated quaternion.</returns>
1165 <member name="M:System.Numerics.Quaternion.Normalize(System.Numerics.Quaternion)">
1166 <summary>Divides each component of a specified <see cref="T:System.Numerics.Quaternion"></see> by its length.</summary>
1167 <param name="value">The quaternion to normalize.</param>
1168 <returns>The normalized quaternion.</returns>
1170 <member name="M:System.Numerics.Quaternion.op_Addition(System.Numerics.Quaternion,System.Numerics.Quaternion)">
1171 <summary>Adds each element in one quaternion with its corresponding element in a second quaternion.</summary>
1172 <param name="value1">The first quaternion.</param>
1173 <param name="value2">The second quaternion.</param>
1174 <returns>The quaternion that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns>
1176 <member name="M:System.Numerics.Quaternion.op_Division(System.Numerics.Quaternion,System.Numerics.Quaternion)">
1177 <summary>Divides one quaternion by a second quaternion.</summary>
1178 <param name="value1">The dividend.</param>
1179 <param name="value2">The divisor.</param>
1180 <returns>The quaternion that results from dividing <paramref name="value1">value1</paramref> by <paramref name="value2">value2</paramref>.</returns>
1182 <member name="M:System.Numerics.Quaternion.op_Equality(System.Numerics.Quaternion,System.Numerics.Quaternion)">
1183 <summary>Returns a value that indicates whether two quaternions are equal.</summary>
1184 <param name="value1">The first quaternion to compare.</param>
1185 <param name="value2">The second quaternion to compare.</param>
1186 <returns><see langword="true"></see> if the two quaternions are equal; otherwise, <see langword="false"></see>.</returns>
1188 <member name="M:System.Numerics.Quaternion.op_Inequality(System.Numerics.Quaternion,System.Numerics.Quaternion)">
1189 <summary>Returns a value that indicates whether two quaternions are not equal.</summary>
1190 <param name="value1">The first quaternion to compare.</param>
1191 <param name="value2">The second quaternion to compare.</param>
1192 <returns><see langword="true"></see> if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, <see langword="false"></see>.</returns>
1194 <member name="M:System.Numerics.Quaternion.op_Multiply(System.Numerics.Quaternion,System.Single)">
1195 <summary>Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.</summary>
1196 <param name="value1">The source quaternion.</param>
1197 <param name="value2">The scalar value.</param>
1198 <returns>The scaled quaternion.</returns>
1200 <member name="M:System.Numerics.Quaternion.op_Multiply(System.Numerics.Quaternion,System.Numerics.Quaternion)">
1201 <summary>Returns the quaternion that results from multiplying two quaternions together.</summary>
1202 <param name="value1">The first quaternion.</param>
1203 <param name="value2">The second quaternion.</param>
1204 <returns>The product quaternion.</returns>
1206 <member name="M:System.Numerics.Quaternion.op_Subtraction(System.Numerics.Quaternion,System.Numerics.Quaternion)">
1207 <summary>Subtracts each element in a second quaternion from its corresponding element in a first quaternion.</summary>
1208 <param name="value1">The first quaternion.</param>
1209 <param name="value2">The second quaternion.</param>
1210 <returns>The quaternion containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns>
1212 <member name="M:System.Numerics.Quaternion.op_UnaryNegation(System.Numerics.Quaternion)">
1213 <summary>Reverses the sign of each component of the quaternion.</summary>
1214 <param name="value">The quaternion to negate.</param>
1215 <returns>The negated quaternion.</returns>
1217 <member name="M:System.Numerics.Quaternion.Slerp(System.Numerics.Quaternion,System.Numerics.Quaternion,System.Single)">
1218 <summary>Interpolates between two quaternions, using spherical linear interpolation.</summary>
1219 <param name="quaternion1">The first quaternion.</param>
1220 <param name="quaternion2">The second quaternion.</param>
1221 <param name="amount">The relative weight of the second quaternion in the interpolation.</param>
1222 <returns>The interpolated quaternion.</returns>
1224 <member name="M:System.Numerics.Quaternion.Subtract(System.Numerics.Quaternion,System.Numerics.Quaternion)">
1225 <summary>Subtracts each element in a second quaternion from its corresponding element in a first quaternion.</summary>
1226 <param name="value1">The first quaternion.</param>
1227 <param name="value2">The second quaternion.</param>
1228 <returns>The quaternion containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns>
1230 <member name="M:System.Numerics.Quaternion.ToString">
1231 <summary>Returns a string that represents this quaternion.</summary>
1232 <returns>The string representation of this quaternion.</returns>
1234 <member name="F:System.Numerics.Quaternion.W">
1235 <summary>The rotation component of the quaternion.</summary>
1238 <member name="F:System.Numerics.Quaternion.X">
1239 <summary>The X value of the vector component of the quaternion.</summary>
1242 <member name="F:System.Numerics.Quaternion.Y">
1243 <summary>The Y value of the vector component of the quaternion.</summary>
1246 <member name="F:System.Numerics.Quaternion.Z">
1247 <summary>The Z value of the vector component of the quaternion.</summary>
1250 <member name="T:System.Numerics.Plane">
1251 <summary>Represents a plane in three-dimensional space.</summary>
1253 <member name="M:System.Numerics.Plane.#ctor(System.Numerics.Vector4)">
1254 <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from a specified four-dimensional vector.</summary>
1255 <param name="value">A vector whose first three elements describe the normal vector, and whose <see cref="F:System.Numerics.Vector4.W"></see> defines the distance along that normal from the origin.</param>
1257 <member name="M:System.Numerics.Plane.#ctor(System.Numerics.Vector3,System.Single)">
1258 <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from a specified normal and the distance along the normal from the origin.</summary>
1259 <param name="normal">The plane&#39;s normal vector.</param>
1260 <param name="d">The plane&#39;s distance from the origin along its normal vector.</param>
1262 <member name="M:System.Numerics.Plane.#ctor(System.Single,System.Single,System.Single,System.Single)">
1263 <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from the X, Y, and Z components of its normal, and its distance from the origin on that normal.</summary>
1264 <param name="x">The X component of the normal.</param>
1265 <param name="y">The Y component of the normal.</param>
1266 <param name="z">The Z component of the normal.</param>
1267 <param name="d">The distance of the plane along its normal from the origin.</param>
1269 <member name="M:System.Numerics.Plane.CreateFromVertices(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)">
1270 <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object that contains three specified points.</summary>
1271 <param name="point1">The first point defining the plane.</param>
1272 <param name="point2">The second point defining the plane.</param>
1273 <param name="point3">The third point defining the plane.</param>
1274 <returns>The plane containing the three points.</returns>
1276 <member name="F:System.Numerics.Plane.D">
1277 <summary>The distance of the plane along its normal from the origin.</summary>
1280 <member name="M:System.Numerics.Plane.Dot(System.Numerics.Plane,System.Numerics.Vector4)">
1281 <summary>Calculates the dot product of a plane and a 4-dimensional vector.</summary>
1282 <param name="plane">The plane.</param>
1283 <param name="value">The four-dimensional vector.</param>
1284 <returns>The dot product.</returns>
1286 <member name="M:System.Numerics.Plane.DotCoordinate(System.Numerics.Plane,System.Numerics.Vector3)">
1287 <summary>Returns the dot product of a specified three-dimensional vector and the normal vector of this plane plus the distance (<see cref="F:System.Numerics.Plane.D"></see>) value of the plane.</summary>
1288 <param name="plane">The plane.</param>
1289 <param name="value">The 3-dimensional vector.</param>
1290 <returns>The dot product.</returns>
1292 <member name="M:System.Numerics.Plane.DotNormal(System.Numerics.Plane,System.Numerics.Vector3)">
1293 <summary>Returns the dot product of a specified three-dimensional vector and the <see cref="F:System.Numerics.Plane.Normal"></see> vector of this plane.</summary>
1294 <param name="plane">The plane.</param>
1295 <param name="value">The three-dimensional vector.</param>
1296 <returns>The dot product.</returns>
1298 <member name="M:System.Numerics.Plane.Equals(System.Object)">
1299 <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
1300 <param name="obj">The object to compare with the current instance.</param>
1301 <returns><see langword="true"></see> if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, <see langword="false"></see><see langword=""></see>. If <paramref name="obj">obj</paramref> is <see langword="null"></see>, the method returns <see langword="false"></see>.</returns>
1303 <member name="M:System.Numerics.Plane.Equals(System.Numerics.Plane)">
1304 <summary>Returns a value that indicates whether this instance and another plane object are equal.</summary>
1305 <param name="other">The other plane.</param>
1306 <returns><see langword="true"></see> if the two planes are equal; otherwise, <see langword="false"></see>.</returns>
1308 <member name="M:System.Numerics.Plane.GetHashCode">
1309 <summary>Returns the hash code for this instance.</summary>
1310 <returns>The hash code.</returns>
1312 <member name="F:System.Numerics.Plane.Normal">
1313 <summary>The normal vector of the plane.</summary>
1316 <member name="M:System.Numerics.Plane.Normalize(System.Numerics.Plane)">
1317 <summary>Creates a new <see cref="T:System.Numerics.Plane"></see> object whose normal vector is the source plane&#39;s normal vector normalized.</summary>
1318 <param name="value">The source plane.</param>
1319 <returns>The normalized plane.</returns>
1321 <member name="M:System.Numerics.Plane.op_Equality(System.Numerics.Plane,System.Numerics.Plane)">
1322 <summary>Returns a value that indicates whether two planes are equal.</summary>
1323 <param name="value1">The first plane to compare.</param>
1324 <param name="value2">The second plane to compare.</param>
1325 <returns><see langword="true"></see> if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, <see langword="false"></see>.</returns>
1327 <member name="M:System.Numerics.Plane.op_Inequality(System.Numerics.Plane,System.Numerics.Plane)">
1328 <summary>Returns a value that indicates whether two planes are not equal.</summary>
1329 <param name="value1">The first plane to compare.</param>
1330 <param name="value2">The second plane to compare.</param>
1331 <returns><see langword="true"></see> if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, <see langword="false"></see>.</returns>
1333 <member name="M:System.Numerics.Plane.ToString">
1334 <summary>Returns the string representation of this plane object.</summary>
1335 <returns>A string that represents this <see cref="T:System.Numerics.Plane"></see> object.</returns>
1337 <member name="M:System.Numerics.Plane.Transform(System.Numerics.Plane,System.Numerics.Matrix4x4)">
1338 <summary>Transforms a normalized plane by a 4x4 matrix.</summary>
1339 <param name="plane">The normalized plane to transform.</param>
1340 <param name="matrix">The transformation matrix to apply to plane.</param>
1341 <returns>The transformed plane.</returns>
1343 <member name="M:System.Numerics.Plane.Transform(System.Numerics.Plane,System.Numerics.Quaternion)">
1344 <summary>Transforms a normalized plane by a Quaternion rotation.</summary>
1345 <param name="plane">The normalized plane to transform.</param>
1346 <param name="rotation">The Quaternion rotation to apply to the plane.</param>
1347 <returns>A new plane that results from applying the Quaternion rotation.</returns>
1349 <member name="T:System.Numerics.Matrix4x4">
1350 <summary>Represents a 4x4 matrix.</summary>
1352 <member name="M:System.Numerics.Matrix4x4.#ctor(System.Numerics.Matrix3x2)">
1353 <summary>Creates a <see cref="T:System.Numerics.Matrix4x4"></see> object from a specified <see cref="T:System.Numerics.Matrix3x2"></see> object.</summary>
1354 <param name="value">A 3x2 matrix.</param>
1356 <member name="M:System.Numerics.Matrix4x4.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
1357 <summary>Creates a 4x4 matrix from the specified components.</summary>
1358 <param name="m11">The value to assign to the first element in the first row.</param>
1359 <param name="m12">The value to assign to the second element in the first row.</param>
1360 <param name="m13">The value to assign to the third element in the first row.</param>
1361 <param name="m14">The value to assign to the fourth element in the first row.</param>
1362 <param name="m21">The value to assign to the first element in the second row.</param>
1363 <param name="m22">The value to assign to the second element in the second row.</param>
1364 <param name="m23">The value to assign to the third element in the second row.</param>
1365 <param name="m24">The value to assign to the third element in the second row.</param>
1366 <param name="m31">The value to assign to the first element in the third row.</param>
1367 <param name="m32">The value to assign to the second element in the third row.</param>
1368 <param name="m33">The value to assign to the third element in the third row.</param>
1369 <param name="m34">The value to assign to the fourth element in the third row.</param>
1370 <param name="m41">The value to assign to the first element in the fourth row.</param>
1371 <param name="m42">The value to assign to the second element in the fourth row.</param>
1372 <param name="m43">The value to assign to the third element in the fourth row.</param>
1373 <param name="m44">The value to assign to the fourth element in the fourth row.</param>
1375 <member name="M:System.Numerics.Matrix4x4.Add(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
1376 <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary>
1377 <param name="value1">The first matrix.</param>
1378 <param name="value2">The second matrix.</param>
1379 <returns>The matrix that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns>
1381 <member name="M:System.Numerics.Matrix4x4.CreateBillboard(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)">
1382 <summary>Creates a spherical billboard that rotates around a specified object position.</summary>
1383 <param name="objectPosition">The position of the object that the billboard will rotate around.</param>
1384 <param name="cameraPosition">The position of the camera.</param>
1385 <param name="cameraUpVector">The up vector of the camera.</param>
1386 <param name="cameraForwardVector">The forward vector of the camera.</param>
1387 <returns>The created billboard.</returns>
1389 <member name="M:System.Numerics.Matrix4x4.CreateConstrainedBillboard(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)">
1390 <summary>Creates a cylindrical billboard that rotates around a specified axis.</summary>
1391 <param name="objectPosition">The position of the object that the billboard will rotate around.</param>
1392 <param name="cameraPosition">The position of the camera.</param>
1393 <param name="rotateAxis">The axis to rotate the billboard around.</param>
1394 <param name="cameraForwardVector">The forward vector of the camera.</param>
1395 <param name="objectForwardVector">The forward vector of the object.</param>
1396 <returns>The billboard matrix.</returns>
1398 <member name="M:System.Numerics.Matrix4x4.CreateFromAxisAngle(System.Numerics.Vector3,System.Single)">
1399 <summary>Creates a matrix that rotates around an arbitrary vector.</summary>
1400 <param name="axis">The axis to rotate around.</param>
1401 <param name="angle">The angle to rotate around axis, in radians.</param>
1402 <returns>The rotation matrix.</returns>
1404 <member name="M:System.Numerics.Matrix4x4.CreateFromQuaternion(System.Numerics.Quaternion)">
1405 <summary>Creates a rotation matrix from the specified Quaternion rotation value.</summary>
1406 <param name="quaternion">The source Quaternion.</param>
1407 <returns>The rotation matrix.</returns>
1409 <member name="M:System.Numerics.Matrix4x4.CreateFromYawPitchRoll(System.Single,System.Single,System.Single)">
1410 <summary>Creates a rotation matrix from the specified yaw, pitch, and roll.</summary>
1411 <param name="yaw">The angle of rotation, in radians, around the Y axis.</param>
1412 <param name="pitch">The angle of rotation, in radians, around the X axis.</param>
1413 <param name="roll">The angle of rotation, in radians, around the Z axis.</param>
1414 <returns>The rotation matrix.</returns>
1416 <member name="M:System.Numerics.Matrix4x4.CreateLookAt(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)">
1417 <summary>Creates a view matrix.</summary>
1418 <param name="cameraPosition">The position of the camera.</param>
1419 <param name="cameraTarget">The target towards which the camera is pointing.</param>
1420 <param name="cameraUpVector">The direction that is &quot;up&quot; from the camera&#39;s point of view.</param>
1421 <returns>The view matrix.</returns>
1423 <member name="M:System.Numerics.Matrix4x4.CreateOrthographic(System.Single,System.Single,System.Single,System.Single)">
1424 <summary>Creates an orthographic perspective matrix from the given view volume dimensions.</summary>
1425 <param name="width">The width of the view volume.</param>
1426 <param name="height">The height of the view volume.</param>
1427 <param name="zNearPlane">The minimum Z-value of the view volume.</param>
1428 <param name="zFarPlane">The maximum Z-value of the view volume.</param>
1429 <returns>The orthographic projection matrix.</returns>
1431 <member name="M:System.Numerics.Matrix4x4.CreateOrthographicOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
1432 <summary>Creates a customized orthographic projection matrix.</summary>
1433 <param name="left">The minimum X-value of the view volume.</param>
1434 <param name="right">The maximum X-value of the view volume.</param>
1435 <param name="bottom">The minimum Y-value of the view volume.</param>
1436 <param name="top">The maximum Y-value of the view volume.</param>
1437 <param name="zNearPlane">The minimum Z-value of the view volume.</param>
1438 <param name="zFarPlane">The maximum Z-value of the view volume.</param>
1439 <returns>The orthographic projection matrix.</returns>
1441 <member name="M:System.Numerics.Matrix4x4.CreatePerspective(System.Single,System.Single,System.Single,System.Single)">
1442 <summary>Creates a perspective projection matrix from the given view volume dimensions.</summary>
1443 <param name="width">The width of the view volume at the near view plane.</param>
1444 <param name="height">The height of the view volume at the near view plane.</param>
1445 <param name="nearPlaneDistance">The distance to the near view plane.</param>
1446 <param name="farPlaneDistance">The distance to the far view plane.</param>
1447 <returns>The perspective projection matrix.</returns>
1448 <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero.
1450 <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero.
1452 <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception>
1454 <member name="M:System.Numerics.Matrix4x4.CreatePerspectiveFieldOfView(System.Single,System.Single,System.Single,System.Single)">
1455 <summary>Creates a perspective projection matrix based on a field of view, aspect ratio, and near and far view plane distances.</summary>
1456 <param name="fieldOfView">The field of view in the y direction, in radians.</param>
1457 <param name="aspectRatio">The aspect ratio, defined as view space width divided by height.</param>
1458 <param name="nearPlaneDistance">The distance to the near view plane.</param>
1459 <param name="farPlaneDistance">The distance to the far view plane.</param>
1460 <returns>The perspective projection matrix.</returns>
1461 <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="fieldOfView">fieldOfView</paramref> is less than or equal to zero.
1463 <paramref name="fieldOfView">fieldOfView</paramref> is greater than or equal to <see cref="System.Math.PI"></see>.
1464 <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero.
1466 <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero.
1468 <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception>
1470 <member name="M:System.Numerics.Matrix4x4.CreatePerspectiveOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
1471 <summary>Creates a customized perspective projection matrix.</summary>
1472 <param name="left">The minimum x-value of the view volume at the near view plane.</param>
1473 <param name="right">The maximum x-value of the view volume at the near view plane.</param>
1474 <param name="bottom">The minimum y-value of the view volume at the near view plane.</param>
1475 <param name="top">The maximum y-value of the view volume at the near view plane.</param>
1476 <param name="nearPlaneDistance">The distance to the near view plane.</param>
1477 <param name="farPlaneDistance">The distance to the far view plane.</param>
1478 <returns>The perspective projection matrix.</returns>
1479 <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero.
1481 <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero.
1483 <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception>
1485 <member name="M:System.Numerics.Matrix4x4.CreateReflection(System.Numerics.Plane)">
1486 <summary>Creates a matrix that reflects the coordinate system about a specified plane.</summary>
1487 <param name="value">The plane about which to create a reflection.</param>
1488 <returns>A new matrix expressing the reflection.</returns>
1490 <member name="M:System.Numerics.Matrix4x4.CreateRotationX(System.Single)">
1491 <summary>Creates a matrix for rotating points around the X axis.</summary>
1492 <param name="radians">The amount, in radians, by which to rotate around the X axis.</param>
1493 <returns>The rotation matrix.</returns>
1495 <member name="M:System.Numerics.Matrix4x4.CreateRotationX(System.Single,System.Numerics.Vector3)">
1496 <summary>Creates a matrix for rotating points around the X axis from a center point.</summary>
1497 <param name="radians">The amount, in radians, by which to rotate around the X axis.</param>
1498 <param name="centerPoint">The center point.</param>
1499 <returns>The rotation matrix.</returns>
1501 <member name="M:System.Numerics.Matrix4x4.CreateRotationY(System.Single,System.Numerics.Vector3)">
1502 <summary>The amount, in radians, by which to rotate around the Y axis from a center point.</summary>
1503 <param name="radians">The amount, in radians, by which to rotate around the Y-axis.</param>
1504 <param name="centerPoint">The center point.</param>
1505 <returns>The rotation matrix.</returns>
1507 <member name="M:System.Numerics.Matrix4x4.CreateRotationY(System.Single)">
1508 <summary>Creates a matrix for rotating points around the Y axis.</summary>
1509 <param name="radians">The amount, in radians, by which to rotate around the Y-axis.</param>
1510 <returns>The rotation matrix.</returns>
1512 <member name="M:System.Numerics.Matrix4x4.CreateRotationZ(System.Single)">
1513 <summary>Creates a matrix for rotating points around the Z axis.</summary>
1514 <param name="radians">The amount, in radians, by which to rotate around the Z-axis.</param>
1515 <returns>The rotation matrix.</returns>
1517 <member name="M:System.Numerics.Matrix4x4.CreateRotationZ(System.Single,System.Numerics.Vector3)">
1518 <summary>Creates a matrix for rotating points around the Z axis from a center point.</summary>
1519 <param name="radians">The amount, in radians, by which to rotate around the Z-axis.</param>
1520 <param name="centerPoint">The center point.</param>
1521 <returns>The rotation matrix.</returns>
1523 <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Numerics.Vector3)">
1524 <summary>Creates a scaling matrix from the specified vector scale.</summary>
1525 <param name="scales">The scale to use.</param>
1526 <returns>The scaling matrix.</returns>
1528 <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single)">
1529 <summary>Creates a uniform scaling matrix that scale equally on each axis.</summary>
1530 <param name="scale">The uniform scaling factor.</param>
1531 <returns>The scaling matrix.</returns>
1533 <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Numerics.Vector3,System.Numerics.Vector3)">
1534 <summary>Creates a scaling matrix with a center point.</summary>
1535 <param name="scales">The vector that contains the amount to scale on each axis.</param>
1536 <param name="centerPoint">The center point.</param>
1537 <returns>The scaling matrix.</returns>
1539 <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Numerics.Vector3)">
1540 <summary>Creates a uniform scaling matrix that scales equally on each axis with a center point.</summary>
1541 <param name="scale">The uniform scaling factor.</param>
1542 <param name="centerPoint">The center point.</param>
1543 <returns>The scaling matrix.</returns>
1545 <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Single,System.Single)">
1546 <summary>Creates a scaling matrix from the specified X, Y, and Z components.</summary>
1547 <param name="xScale">The value to scale by on the X axis.</param>
1548 <param name="yScale">The value to scale by on the Y axis.</param>
1549 <param name="zScale">The value to scale by on the Z axis.</param>
1550 <returns>The scaling matrix.</returns>
1552 <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Single,System.Single,System.Numerics.Vector3)">
1553 <summary>Creates a scaling matrix that is offset by a given center point.</summary>
1554 <param name="xScale">The value to scale by on the X axis.</param>
1555 <param name="yScale">The value to scale by on the Y axis.</param>
1556 <param name="zScale">The value to scale by on the Z axis.</param>
1557 <param name="centerPoint">The center point.</param>
1558 <returns>The scaling matrix.</returns>
1560 <member name="M:System.Numerics.Matrix4x4.CreateShadow(System.Numerics.Vector3,System.Numerics.Plane)">
1561 <summary>Creates a matrix that flattens geometry into a specified plane as if casting a shadow from a specified light source.</summary>
1562 <param name="lightDirection">The direction from which the light that will cast the shadow is coming.</param>
1563 <param name="plane">The plane onto which the new matrix should flatten geometry so as to cast a shadow.</param>
1564 <returns>A new matrix that can be used to flatten geometry onto the specified plane from the specified direction.</returns>
1566 <member name="M:System.Numerics.Matrix4x4.CreateTranslation(System.Numerics.Vector3)">
1567 <summary>Creates a translation matrix from the specified 3-dimensional vector.</summary>
1568 <param name="position">The amount to translate in each axis.</param>
1569 <returns>The translation matrix.</returns>
1571 <member name="M:System.Numerics.Matrix4x4.CreateTranslation(System.Single,System.Single,System.Single)">
1572 <summary>Creates a translation matrix from the specified X, Y, and Z components.</summary>
1573 <param name="xPosition">The amount to translate on the X axis.</param>
1574 <param name="yPosition">The amount to translate on the Y axis.</param>
1575 <param name="zPosition">The amount to translate on the Z axis.</param>
1576 <returns>The translation matrix.</returns>
1578 <member name="M:System.Numerics.Matrix4x4.CreateWorld(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)">
1579 <summary>Creates a world matrix with the specified parameters.</summary>
1580 <param name="position">The position of the object.</param>
1581 <param name="forward">The forward direction of the object.</param>
1582 <param name="up">The upward direction of the object. Its value is usually [0, 1, 0].</param>
1583 <returns>The world matrix.</returns>
1585 <member name="M:System.Numerics.Matrix4x4.Decompose(System.Numerics.Matrix4x4,System.Numerics.Vector3@,System.Numerics.Quaternion@,System.Numerics.Vector3@)">
1586 <summary>Attempts to extract the scale, translation, and rotation components from the given scale, rotation, or translation matrix. The return value indicates whether the operation succeeded.</summary>
1587 <param name="matrix">The source matrix.</param>
1588 <param name="scale">When this method returns, contains the scaling component of the transformation matrix if the operation succeeded.</param>
1589 <param name="rotation">When this method returns, contains the rotation component of the transformation matrix if the operation succeeded.</param>
1590 <param name="translation">When the method returns, contains the translation component of the transformation matrix if the operation succeeded.</param>
1591 <returns><see langword="true"></see> if <paramref name="matrix">matrix</paramref> was decomposed successfully; otherwise, <see langword="false"></see>.</returns>
1593 <member name="M:System.Numerics.Matrix4x4.Equals(System.Numerics.Matrix4x4)">
1594 <summary>Returns a value that indicates whether this instance and another 4x4 matrix are equal.</summary>
1595 <param name="other">The other matrix.</param>
1596 <returns><see langword="true"></see> if the two matrices are equal; otherwise, <see langword="false"></see>.</returns>
1598 <member name="M:System.Numerics.Matrix4x4.Equals(System.Object)">
1599 <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
1600 <param name="obj">The object to compare with the current instance.</param>
1601 <returns><see langword="true"></see> if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, <see langword="false"></see><see langword=""></see>. If <paramref name="obj">obj</paramref> is <see langword="null"></see>, the method returns <see langword="false"></see>.</returns>
1603 <member name="M:System.Numerics.Matrix4x4.GetDeterminant">
1604 <summary>Calculates the determinant of the current 4x4 matrix.</summary>
1605 <returns>The determinant.</returns>
1607 <member name="M:System.Numerics.Matrix4x4.GetHashCode">
1608 <summary>Returns the hash code for this instance.</summary>
1609 <returns>The hash code.</returns>
1611 <member name="P:System.Numerics.Matrix4x4.Identity">
1612 <summary>Gets the multiplicative identity matrix.</summary>
1613 <returns>Gets the multiplicative identity matrix.</returns>
1615 <member name="M:System.Numerics.Matrix4x4.Invert(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4@)">
1616 <summary>Inverts the specified matrix. The return value indicates whether the operation succeeded.</summary>
1617 <param name="matrix">The matrix to invert.</param>
1618 <param name="result">When this method returns, contains the inverted matrix if the operation succeeded.</param>
1619 <returns><see langword="true"></see> if <paramref name="matrix">matrix</paramref> was converted successfully; otherwise, <see langword="false"></see>.</returns>
1621 <member name="P:System.Numerics.Matrix4x4.IsIdentity">
1622 <summary>Indicates whether the current matrix is the identity matrix.</summary>
1623 <returns><see langword="true"></see> if the current matrix is the identity matrix; otherwise, <see langword="false"></see>.</returns>
1625 <member name="M:System.Numerics.Matrix4x4.Lerp(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4,System.Single)">
1626 <summary>Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.</summary>
1627 <param name="matrix1">The first matrix.</param>
1628 <param name="matrix2">The second matrix.</param>
1629 <param name="amount">The relative weighting of matrix2.</param>
1630 <returns>The interpolated matrix.</returns>
1632 <member name="F:System.Numerics.Matrix4x4.M11">
1633 <summary>The first element of the first row.</summary>
1636 <member name="F:System.Numerics.Matrix4x4.M12">
1637 <summary>The second element of the first row.</summary>
1640 <member name="F:System.Numerics.Matrix4x4.M13">
1641 <summary>The third element of the first row.</summary>
1644 <member name="F:System.Numerics.Matrix4x4.M14">
1645 <summary>The fourth element of the first row.</summary>
1648 <member name="F:System.Numerics.Matrix4x4.M21">
1649 <summary>The first element of the second row.</summary>
1652 <member name="F:System.Numerics.Matrix4x4.M22">
1653 <summary>The second element of the second row.</summary>
1656 <member name="F:System.Numerics.Matrix4x4.M23">
1657 <summary>The third element of the second row.</summary>
1660 <member name="F:System.Numerics.Matrix4x4.M24">
1661 <summary>The fourth element of the second row.</summary>
1664 <member name="F:System.Numerics.Matrix4x4.M31">
1665 <summary>The first element of the third row.</summary>
1668 <member name="F:System.Numerics.Matrix4x4.M32">
1669 <summary>The second element of the third row.</summary>
1672 <member name="F:System.Numerics.Matrix4x4.M33">
1673 <summary>The third element of the third row.</summary>
1676 <member name="F:System.Numerics.Matrix4x4.M34">
1677 <summary>The fourth element of the third row.</summary>
1680 <member name="F:System.Numerics.Matrix4x4.M41">
1681 <summary>The first element of the fourth row.</summary>
1684 <member name="F:System.Numerics.Matrix4x4.M42">
1685 <summary>The second element of the fourth row.</summary>
1688 <member name="F:System.Numerics.Matrix4x4.M43">
1689 <summary>The third element of the fourth row.</summary>
1692 <member name="F:System.Numerics.Matrix4x4.M44">
1693 <summary>The fourth element of the fourth row.</summary>
1696 <member name="M:System.Numerics.Matrix4x4.Multiply(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
1697 <summary>Returns the matrix that results from multiplying two matrices together.</summary>
1698 <param name="value1">The first matrix.</param>
1699 <param name="value2">The second matrix.</param>
1700 <returns>The product matrix.</returns>
1702 <member name="M:System.Numerics.Matrix4x4.Multiply(System.Numerics.Matrix4x4,System.Single)">
1703 <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary>
1704 <param name="value1">The matrix to scale.</param>
1705 <param name="value2">The scaling value to use.</param>
1706 <returns>The scaled matrix.</returns>
1708 <member name="M:System.Numerics.Matrix4x4.Negate(System.Numerics.Matrix4x4)">
1709 <summary>Negates the specified matrix by multiplying all its values by -1.</summary>
1710 <param name="value">The matrix to negate.</param>
1711 <returns>The negated matrix.</returns>
1713 <member name="M:System.Numerics.Matrix4x4.op_Addition(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
1714 <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary>
1715 <param name="value1">The first matrix.</param>
1716 <param name="value2">The second matrix.</param>
1717 <returns>The matrix that contains the summed values.</returns>
1719 <member name="M:System.Numerics.Matrix4x4.op_Equality(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
1720 <summary>Returns a value that indicates whether the specified matrices are equal.</summary>
1721 <param name="value1">The first matrix to compare.</param>
1722 <param name="value2">The second matrix to care</param>
1723 <returns><see langword="true"></see> if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, <see langword="false"></see>.</returns>
1725 <member name="M:System.Numerics.Matrix4x4.op_Inequality(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
1726 <summary>Returns a value that indicates whether the specified matrices are not equal.</summary>
1727 <param name="value1">The first matrix to compare.</param>
1728 <param name="value2">The second matrix to compare.</param>
1729 <returns><see langword="true"></see> if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, <see langword="false"></see>.</returns>
1731 <member name="M:System.Numerics.Matrix4x4.op_Multiply(System.Numerics.Matrix4x4,System.Single)">
1732 <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary>
1733 <param name="value1">The matrix to scale.</param>
1734 <param name="value2">The scaling value to use.</param>
1735 <returns>The scaled matrix.</returns>
1737 <member name="M:System.Numerics.Matrix4x4.op_Multiply(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
1738 <summary>Returns the matrix that results from multiplying two matrices together.</summary>
1739 <param name="value1">The first matrix.</param>
1740 <param name="value2">The second matrix.</param>
1741 <returns>The product matrix.</returns>
1743 <member name="M:System.Numerics.Matrix4x4.op_Subtraction(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
1744 <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary>
1745 <param name="value1">The first matrix.</param>
1746 <param name="value2">The second matrix.</param>
1747 <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns>
1749 <member name="M:System.Numerics.Matrix4x4.op_UnaryNegation(System.Numerics.Matrix4x4)">
1750 <summary>Negates the specified matrix by multiplying all its values by -1.</summary>
1751 <param name="value">The matrix to negate.</param>
1752 <returns>The negated matrix.</returns>
1754 <member name="M:System.Numerics.Matrix4x4.Subtract(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
1755 <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary>
1756 <param name="value1">The first matrix.</param>
1757 <param name="value2">The second matrix.</param>
1758 <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns>
1760 <member name="M:System.Numerics.Matrix4x4.ToString">
1761 <summary>Returns a string that represents this matrix.</summary>
1762 <returns>The string representation of this matrix.</returns>
1764 <member name="M:System.Numerics.Matrix4x4.Transform(System.Numerics.Matrix4x4,System.Numerics.Quaternion)">
1765 <summary>Transforms the specified matrix by applying the specified Quaternion rotation.</summary>
1766 <param name="value">The matrix to transform.</param>
1767 <param name="rotation">The rotation t apply.</param>
1768 <returns>The transformed matrix.</returns>
1770 <member name="P:System.Numerics.Matrix4x4.Translation">
1771 <summary>Gets or sets the translation component of this matrix.</summary>
1772 <returns>The translation component of the current instance.</returns>
1774 <member name="M:System.Numerics.Matrix4x4.Transpose(System.Numerics.Matrix4x4)">
1775 <summary>Transposes the rows and columns of a matrix.</summary>
1776 <param name="matrix">The matrix to transpose.</param>
1777 <returns>The transposed matrix.</returns>
1779 <member name="T:System.Numerics.Matrix3x2">
1780 <summary>Represents a 3x2 matrix.</summary>
1782 <member name="M:System.Numerics.Matrix3x2.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
1783 <summary>Creates a 3x2 matrix from the specified components.</summary>
1784 <param name="m11">The value to assign to the first element in the first row.</param>
1785 <param name="m12">The value to assign to the second element in the first row.</param>
1786 <param name="m21">The value to assign to the first element in the second row.</param>
1787 <param name="m22">The value to assign to the second element in the second row.</param>
1788 <param name="m31">The value to assign to the first element in the third row.</param>
1789 <param name="m32">The value to assign to the second element in the third row.</param>
1791 <member name="M:System.Numerics.Matrix3x2.Add(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
1792 <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary>
1793 <param name="value1">The first matrix.</param>
1794 <param name="value2">The second matrix.</param>
1795 <returns>The matrix that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns>
1797 <member name="M:System.Numerics.Matrix3x2.CreateRotation(System.Single)">
1798 <summary>Creates a rotation matrix using the given rotation in radians.</summary>
1799 <param name="radians">The amount of rotation, in radians.</param>
1800 <returns>The rotation matrix.</returns>
1802 <member name="M:System.Numerics.Matrix3x2.CreateRotation(System.Single,System.Numerics.Vector2)">
1803 <summary>Creates a rotation matrix using the specified rotation in radians and a center point.</summary>
1804 <param name="radians">The amount of rotation, in radians.</param>
1805 <param name="centerPoint">The center point.</param>
1806 <returns>The rotation matrix.</returns>
1808 <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Single)">
1809 <summary>Creates a scaling matrix from the specified X and Y components.</summary>
1810 <param name="xScale">The value to scale by on the X axis.</param>
1811 <param name="yScale">The value to scale by on the Y axis.</param>
1812 <returns>The scaling matrix.</returns>
1814 <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Numerics.Vector2)">
1815 <summary>Creates a scaling matrix that scales uniformly with the specified scale with an offset from the specified center.</summary>
1816 <param name="scale">The uniform scale to use.</param>
1817 <param name="centerPoint">The center offset.</param>
1818 <returns>The scaling matrix.</returns>
1820 <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Single,System.Numerics.Vector2)">
1821 <summary>Creates a scaling matrix that is offset by a given center point.</summary>
1822 <param name="xScale">The value to scale by on the X axis.</param>
1823 <param name="yScale">The value to scale by on the Y axis.</param>
1824 <param name="centerPoint">The center point.</param>
1825 <returns>The scaling matrix.</returns>
1827 <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single)">
1828 <summary>Creates a scaling matrix that scales uniformly with the given scale.</summary>
1829 <param name="scale">The uniform scale to use.</param>
1830 <returns>The scaling matrix.</returns>
1832 <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Numerics.Vector2)">
1833 <summary>Creates a scaling matrix from the specified vector scale.</summary>
1834 <param name="scales">The scale to use.</param>
1835 <returns>The scaling matrix.</returns>
1837 <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Numerics.Vector2,System.Numerics.Vector2)">
1838 <summary>Creates a scaling matrix from the specified vector scale with an offset from the specified center point.</summary>
1839 <param name="scales">The scale to use.</param>
1840 <param name="centerPoint">The center offset.</param>
1841 <returns>The scaling matrix.</returns>
1843 <member name="M:System.Numerics.Matrix3x2.CreateSkew(System.Single,System.Single)">
1844 <summary>Creates a skew matrix from the specified angles in radians.</summary>
1845 <param name="radiansX">The X angle, in radians.</param>
1846 <param name="radiansY">The Y angle, in radians.</param>
1847 <returns>The skew matrix.</returns>
1849 <member name="M:System.Numerics.Matrix3x2.CreateSkew(System.Single,System.Single,System.Numerics.Vector2)">
1850 <summary>Creates a skew matrix from the specified angles in radians and a center point.</summary>
1851 <param name="radiansX">The X angle, in radians.</param>
1852 <param name="radiansY">The Y angle, in radians.</param>
1853 <param name="centerPoint">The center point.</param>
1854 <returns>The skew matrix.</returns>
1856 <member name="M:System.Numerics.Matrix3x2.CreateTranslation(System.Numerics.Vector2)">
1857 <summary>Creates a translation matrix from the specified 2-dimensional vector.</summary>
1858 <param name="position">The translation position.</param>
1859 <returns>The translation matrix.</returns>
1861 <member name="M:System.Numerics.Matrix3x2.CreateTranslation(System.Single,System.Single)">
1862 <summary>Creates a translation matrix from the specified X and Y components.</summary>
1863 <param name="xPosition">The X position.</param>
1864 <param name="yPosition">The Y position.</param>
1865 <returns>The translation matrix.</returns>
1867 <member name="M:System.Numerics.Matrix3x2.Equals(System.Numerics.Matrix3x2)">
1868 <summary>Returns a value that indicates whether this instance and another 3x2 matrix are equal.</summary>
1869 <param name="other">The other matrix.</param>
1870 <returns><see langword="true"></see> if the two matrices are equal; otherwise, <see langword="false"></see>.</returns>
1872 <member name="M:System.Numerics.Matrix3x2.Equals(System.Object)">
1873 <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
1874 <param name="obj">The object to compare with the current instance.</param>
1875 <returns><see langword="true"></see> if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, <see langword="false"></see><see langword=""></see>. If <paramref name="obj">obj</paramref> is <see langword="null"></see>, the method returns <see langword="false"></see>.</returns>
1877 <member name="M:System.Numerics.Matrix3x2.GetDeterminant">
1878 <summary>Calculates the determinant for this matrix.</summary>
1879 <returns>The determinant.</returns>
1881 <member name="M:System.Numerics.Matrix3x2.GetHashCode">
1882 <summary>Returns the hash code for this instance.</summary>
1883 <returns>The hash code.</returns>
1885 <member name="P:System.Numerics.Matrix3x2.Identity">
1886 <summary>Gets the multiplicative identity matrix.</summary>
1887 <returns>The multiplicative identify matrix.</returns>
1889 <member name="M:System.Numerics.Matrix3x2.Invert(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2@)">
1890 <summary>Inverts the specified matrix. The return value indicates whether the operation succeeded.</summary>
1891 <param name="matrix">The matrix to invert.</param>
1892 <param name="result">When this method returns, contains the inverted matrix if the operation succeeded.</param>
1893 <returns><see langword="true"></see> if <paramref name="matrix">matrix</paramref> was converted successfully; otherwise, <see langword="false"></see>.</returns>
1895 <member name="P:System.Numerics.Matrix3x2.IsIdentity">
1896 <summary>Indicates whether the current matrix is the identity matrix.</summary>
1897 <returns><see langword="true"></see> if the current matrix is the identity matrix; otherwise, <see langword="false"></see>.</returns>
1899 <member name="M:System.Numerics.Matrix3x2.Lerp(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2,System.Single)">
1900 <summary>Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.</summary>
1901 <param name="matrix1">The first matrix.</param>
1902 <param name="matrix2">The second matrix.</param>
1903 <param name="amount">The relative weighting of matrix2.</param>
1904 <returns>The interpolated matrix.</returns>
1906 <member name="F:System.Numerics.Matrix3x2.M11">
1907 <summary>The first element of the first row.</summary>
1910 <member name="F:System.Numerics.Matrix3x2.M12">
1911 <summary>The second element of the first row.</summary>
1914 <member name="F:System.Numerics.Matrix3x2.M21">
1915 <summary>The first element of the second row.</summary>
1918 <member name="F:System.Numerics.Matrix3x2.M22">
1919 <summary>The second element of the second row.</summary>
1922 <member name="F:System.Numerics.Matrix3x2.M31">
1923 <summary>The first element of the third row.</summary>
1926 <member name="F:System.Numerics.Matrix3x2.M32">
1927 <summary>The second element of the third row.</summary>
1930 <member name="M:System.Numerics.Matrix3x2.Multiply(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
1931 <summary>Returns the matrix that results from multiplying two matrices together.</summary>
1932 <param name="value1">The first matrix.</param>
1933 <param name="value2">The second matrix.</param>
1934 <returns>The product matrix.</returns>
1936 <member name="M:System.Numerics.Matrix3x2.Multiply(System.Numerics.Matrix3x2,System.Single)">
1937 <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary>
1938 <param name="value1">The matrix to scale.</param>
1939 <param name="value2">The scaling value to use.</param>
1940 <returns>The scaled matrix.</returns>
1942 <member name="M:System.Numerics.Matrix3x2.Negate(System.Numerics.Matrix3x2)">
1943 <summary>Negates the specified matrix by multiplying all its values by -1.</summary>
1944 <param name="value">The matrix to negate.</param>
1945 <returns>The negated matrix.</returns>
1947 <member name="M:System.Numerics.Matrix3x2.op_Addition(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
1948 <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary>
1949 <param name="value1">The first matrix.</param>
1950 <param name="value2">The second matrix.</param>
1951 <returns>The matrix that contains the summed values.</returns>
1953 <member name="M:System.Numerics.Matrix3x2.op_Equality(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
1954 <summary>Returns a value that indicates whether the specified matrices are equal.</summary>
1955 <param name="value1">The first matrix to compare.</param>
1956 <param name="value2">The second matrix to compare.</param>
1957 <returns><see langword="true"></see> if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, <see langword="false"></see>.</returns>
1959 <member name="M:System.Numerics.Matrix3x2.op_Inequality(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
1960 <summary>Returns a value that indicates whether the specified matrices are not equal.</summary>
1961 <param name="value1">The first matrix to compare.</param>
1962 <param name="value2">The second matrix to compare.</param>
1963 <returns><see langword="true"></see> if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, <see langword="false"></see>.</returns>
1965 <member name="M:System.Numerics.Matrix3x2.op_Multiply(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
1966 <summary>Returns the matrix that results from multiplying two matrices together.</summary>
1967 <param name="value1">The first matrix.</param>
1968 <param name="value2">The second matrix.</param>
1969 <returns>The product matrix.</returns>
1971 <member name="M:System.Numerics.Matrix3x2.op_Multiply(System.Numerics.Matrix3x2,System.Single)">
1972 <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary>
1973 <param name="value1">The matrix to scale.</param>
1974 <param name="value2">The scaling value to use.</param>
1975 <returns>The scaled matrix.</returns>
1977 <member name="M:System.Numerics.Matrix3x2.op_Subtraction(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
1978 <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary>
1979 <param name="value1">The first matrix.</param>
1980 <param name="value2">The second matrix.</param>
1981 <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns>
1983 <member name="M:System.Numerics.Matrix3x2.op_UnaryNegation(System.Numerics.Matrix3x2)">
1984 <summary>Negates the specified matrix by multiplying all its values by -1.</summary>
1985 <param name="value">The matrix to negate.</param>
1986 <returns>The negated matrix.</returns>
1988 <member name="M:System.Numerics.Matrix3x2.Subtract(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
1989 <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary>
1990 <param name="value1">The first matrix.</param>
1991 <param name="value2">The second matrix.</param>
1992 <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns>
1994 <member name="M:System.Numerics.Matrix3x2.ToString">
1995 <summary>Returns a string that represents this matrix.</summary>
1996 <returns>The string representation of this matrix.</returns>
1998 <member name="P:System.Numerics.Matrix3x2.Translation">
1999 <summary>Gets or sets the translation component of this matrix.</summary>
2000 <returns>The translation component of the current instance.</returns>
2002 <member name="T:System.Numerics.Vector4">
2003 <summary>Represents a vector with four single-precision floating-point values.</summary>
2005 <member name="M:System.Numerics.Vector4.#ctor(System.Single)">
2006 <summary>Creates a new <see cref="T:System.Numerics.Vector4"></see> object whose four elements have the same value.</summary>
2007 <param name="value">The value to assign to all four elements.</param>
2009 <member name="M:System.Numerics.Vector4.#ctor(System.Numerics.Vector3,System.Single)">
2010 <summary>Constructs a new <see cref="T:System.Numerics.Vector4"></see> object from the specified <see cref="T:System.Numerics.Vector3"></see> object and a W component.</summary>
2011 <param name="value">The vector to use for the X, Y, and Z components.</param>
2012 <param name="w">The W component.</param>
2014 <member name="M:System.Numerics.Vector4.#ctor(System.Numerics.Vector2,System.Single,System.Single)">
2015 <summary>Creates a new <see cref="T:System.Numerics.Vector4"></see> object from the specified <see cref="T:System.Numerics.Vector2"></see> object and a Z and a W component.</summary>
2016 <param name="value">The vector to use for the X and Y components.</param>
2017 <param name="z">The Z component.</param>
2018 <param name="w">The W component.</param>
2020 <member name="M:System.Numerics.Vector4.#ctor(System.Single,System.Single,System.Single,System.Single)">
2021 <summary>Creates a vector whose elements have the specified values.</summary>
2022 <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector4.X"></see> field.</param>
2023 <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector4.Y"></see> field.</param>
2024 <param name="z">The value to assign to the <see cref="F:System.Numerics.Vector4.Z"></see> field.</param>
2025 <param name="w">The value to assign to the <see cref="F:System.Numerics.Vector4.W"></see> field.</param>
2027 <member name="M:System.Numerics.Vector4.Abs(System.Numerics.Vector4)">
2028 <summary>Returns a vector whose elements are the absolute values of each of the specified vector&#39;s elements.</summary>
2029 <param name="value">A vector.</param>
2030 <returns>The absolute value vector.</returns>
2032 <member name="M:System.Numerics.Vector4.Add(System.Numerics.Vector4,System.Numerics.Vector4)">
2033 <summary>Adds two vectors together.</summary>
2034 <param name="left">The first vector to add.</param>
2035 <param name="right">The second vector to add.</param>
2036 <returns>The summed vector.</returns>
2038 <member name="M:System.Numerics.Vector4.Clamp(System.Numerics.Vector4,System.Numerics.Vector4,System.Numerics.Vector4)">
2039 <summary>Restricts a vector between a minimum and a maximum value.</summary>
2040 <param name="value1">The vector to restrict.</param>
2041 <param name="min">The minimum value.</param>
2042 <param name="max">The maximum value.</param>
2043 <returns>The restricted vector.</returns>
2045 <member name="M:System.Numerics.Vector4.CopyTo(System.Single[])">
2046 <summary>Copies the elements of the vector to a specified array.</summary>
2047 <param name="array">The destination array.</param>
2048 <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is <see langword="null"></see>.</exception>
2049 <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception>
2050 <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception>
2052 <member name="M:System.Numerics.Vector4.CopyTo(System.Single[],System.Int32)">
2053 <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary>
2054 <param name="array">The destination array.</param>
2055 <param name="index">The index at which to copy the first element of the vector.</param>
2056 <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is <see langword="null"></see>.</exception>
2057 <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception>
2058 <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero.
2060 <paramref name="index">index</paramref> is greater than or equal to the array length.</exception>
2061 <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception>
2063 <member name="M:System.Numerics.Vector4.Distance(System.Numerics.Vector4,System.Numerics.Vector4)">
2064 <summary>Computes the Euclidean distance between the two given points.</summary>
2065 <param name="value1">The first point.</param>
2066 <param name="value2">The second point.</param>
2067 <returns>The distance.</returns>
2069 <member name="M:System.Numerics.Vector4.DistanceSquared(System.Numerics.Vector4,System.Numerics.Vector4)">
2070 <summary>Returns the Euclidean distance squared between two specified points.</summary>
2071 <param name="value1">The first point.</param>
2072 <param name="value2">The second point.</param>
2073 <returns>The distance squared.</returns>
2075 <member name="M:System.Numerics.Vector4.Divide(System.Numerics.Vector4,System.Numerics.Vector4)">
2076 <summary>Divides the first vector by the second.</summary>
2077 <param name="left">The first vector.</param>
2078 <param name="right">The second vector.</param>
2079 <returns>The vector resulting from the division.</returns>
2081 <member name="M:System.Numerics.Vector4.Divide(System.Numerics.Vector4,System.Single)">
2082 <summary>Divides the specified vector by a specified scalar value.</summary>
2083 <param name="left">The vector.</param>
2084 <param name="divisor">The scalar value.</param>
2085 <returns>The vector that results from the division.</returns>
2087 <member name="M:System.Numerics.Vector4.Dot(System.Numerics.Vector4,System.Numerics.Vector4)">
2088 <summary>Returns the dot product of two vectors.</summary>
2089 <param name="vector1">The first vector.</param>
2090 <param name="vector2">The second vector.</param>
2091 <returns>The dot product.</returns>
2093 <member name="M:System.Numerics.Vector4.Equals(System.Numerics.Vector4)">
2094 <summary>Returns a value that indicates whether this instance and another vector are equal.</summary>
2095 <param name="other">The other vector.</param>
2096 <returns><see langword="true"></see> if the two vectors are equal; otherwise, <see langword="false"></see>.</returns>
2098 <member name="M:System.Numerics.Vector4.Equals(System.Object)">
2099 <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
2100 <param name="obj">The object to compare with the current instance.</param>
2101 <returns><see langword="true"></see> if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, <see langword="false"></see><see langword=""></see>. If <paramref name="obj">obj</paramref> is <see langword="null"></see>, the method returns <see langword="false"></see>.</returns>
2103 <member name="M:System.Numerics.Vector4.GetHashCode">
2104 <summary>Returns the hash code for this instance.</summary>
2105 <returns>The hash code.</returns>
2107 <member name="M:System.Numerics.Vector4.Length">
2108 <summary>Returns the length of this vector object.</summary>
2109 <returns>The vector&#39;s length.</returns>
2111 <member name="M:System.Numerics.Vector4.LengthSquared">
2112 <summary>Returns the length of the vector squared.</summary>
2113 <returns>The vector&#39;s length squared.</returns>
2115 <member name="M:System.Numerics.Vector4.Lerp(System.Numerics.Vector4,System.Numerics.Vector4,System.Single)">
2116 <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary>
2117 <param name="value1">The first vector.</param>
2118 <param name="value2">The second vector.</param>
2119 <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param>
2120 <returns>The interpolated vector.</returns>
2122 <member name="M:System.Numerics.Vector4.Max(System.Numerics.Vector4,System.Numerics.Vector4)">
2123 <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary>
2124 <param name="value1">The first vector.</param>
2125 <param name="value2">The second vector.</param>
2126 <returns>The maximized vector.</returns>
2128 <member name="M:System.Numerics.Vector4.Min(System.Numerics.Vector4,System.Numerics.Vector4)">
2129 <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary>
2130 <param name="value1">The first vector.</param>
2131 <param name="value2">The second vector.</param>
2132 <returns>The minimized vector.</returns>
2134 <member name="M:System.Numerics.Vector4.Multiply(System.Numerics.Vector4,System.Numerics.Vector4)">
2135 <summary>Multiplies two vectors together.</summary>
2136 <param name="left">The first vector.</param>
2137 <param name="right">The second vector.</param>
2138 <returns>The product vector.</returns>
2140 <member name="M:System.Numerics.Vector4.Multiply(System.Numerics.Vector4,System.Single)">
2141 <summary>Multiplies a vector by a specified scalar.</summary>
2142 <param name="left">The vector to multiply.</param>
2143 <param name="right">The scalar value.</param>
2144 <returns>The scaled vector.</returns>
2146 <member name="M:System.Numerics.Vector4.Multiply(System.Single,System.Numerics.Vector4)">
2147 <summary>Multiplies a scalar value by a specified vector.</summary>
2148 <param name="left">The scaled value.</param>
2149 <param name="right">The vector.</param>
2150 <returns>The scaled vector.</returns>
2152 <member name="M:System.Numerics.Vector4.Negate(System.Numerics.Vector4)">
2153 <summary>Negates a specified vector.</summary>
2154 <param name="value">The vector to negate.</param>
2155 <returns>The negated vector.</returns>
2157 <member name="M:System.Numerics.Vector4.Normalize(System.Numerics.Vector4)">
2158 <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary>
2159 <param name="vector">The vector to normalize.</param>
2160 <returns>The normalized vector.</returns>
2162 <member name="P:System.Numerics.Vector4.One">
2163 <summary>Gets a vector whose 4 elements are equal to one.</summary>
2164 <returns>Returns <see cref="T:System.Numerics.Vector4"></see>.</returns>
2166 <member name="M:System.Numerics.Vector4.op_Addition(System.Numerics.Vector4,System.Numerics.Vector4)">
2167 <summary>Adds two vectors together.</summary>
2168 <param name="left">The first vector to add.</param>
2169 <param name="right">The second vector to add.</param>
2170 <returns>The summed vector.</returns>
2172 <member name="M:System.Numerics.Vector4.op_Division(System.Numerics.Vector4,System.Numerics.Vector4)">
2173 <summary>Divides the first vector by the second.</summary>
2174 <param name="left">The first vector.</param>
2175 <param name="right">The second vector.</param>
2176 <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns>
2178 <member name="M:System.Numerics.Vector4.op_Division(System.Numerics.Vector4,System.Single)">
2179 <summary>Divides the specified vector by a specified scalar value.</summary>
2180 <param name="value1">The vector.</param>
2181 <param name="value2">The scalar value.</param>
2182 <returns>The result of the division.</returns>
2184 <member name="M:System.Numerics.Vector4.op_Equality(System.Numerics.Vector4,System.Numerics.Vector4)">
2185 <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary>
2186 <param name="left">The first vector to compare.</param>
2187 <param name="right">The second vector to compare.</param>
2188 <returns><see langword="true"></see> if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, <see langword="false"></see>.</returns>
2190 <member name="M:System.Numerics.Vector4.op_Inequality(System.Numerics.Vector4,System.Numerics.Vector4)">
2191 <summary>Returns a value that indicates whether two specified vectors are not equal.</summary>
2192 <param name="left">The first vector to compare.</param>
2193 <param name="right">The second vector to compare.</param>
2194 <returns><see langword="true"></see> if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, <see langword="false"></see>.</returns>
2196 <member name="M:System.Numerics.Vector4.op_Multiply(System.Numerics.Vector4,System.Numerics.Vector4)">
2197 <summary>Multiplies two vectors together.</summary>
2198 <param name="left">The first vector.</param>
2199 <param name="right">The second vector.</param>
2200 <returns>The product vector.</returns>
2202 <member name="M:System.Numerics.Vector4.op_Multiply(System.Numerics.Vector4,System.Single)">
2203 <summary>Multiples the specified vector by the specified scalar value.</summary>
2204 <param name="left">The vector.</param>
2205 <param name="right">The scalar value.</param>
2206 <returns>The scaled vector.</returns>
2208 <member name="M:System.Numerics.Vector4.op_Multiply(System.Single,System.Numerics.Vector4)">
2209 <summary>Multiples the scalar value by the specified vector.</summary>
2210 <param name="left">The vector.</param>
2211 <param name="right">The scalar value.</param>
2212 <returns>The scaled vector.</returns>
2214 <member name="M:System.Numerics.Vector4.op_Subtraction(System.Numerics.Vector4,System.Numerics.Vector4)">
2215 <summary>Subtracts the second vector from the first.</summary>
2216 <param name="left">The first vector.</param>
2217 <param name="right">The second vector.</param>
2218 <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns>
2220 <member name="M:System.Numerics.Vector4.op_UnaryNegation(System.Numerics.Vector4)">
2221 <summary>Negates the specified vector.</summary>
2222 <param name="value">The vector to negate.</param>
2223 <returns>The negated vector.</returns>
2225 <member name="M:System.Numerics.Vector4.SquareRoot(System.Numerics.Vector4)">
2226 <summary>Returns a vector whose elements are the square root of each of a specified vector&#39;s elements.</summary>
2227 <param name="value">A vector.</param>
2228 <returns>The square root vector.</returns>
2230 <member name="M:System.Numerics.Vector4.Subtract(System.Numerics.Vector4,System.Numerics.Vector4)">
2231 <summary>Subtracts the second vector from the first.</summary>
2232 <param name="left">The first vector.</param>
2233 <param name="right">The second vector.</param>
2234 <returns>The difference vector.</returns>
2236 <member name="M:System.Numerics.Vector4.ToString">
2237 <summary>Returns the string representation of the current instance using default formatting.</summary>
2238 <returns>The string representation of the current instance.</returns>
2240 <member name="M:System.Numerics.Vector4.ToString(System.String)">
2241 <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary>
2242 <param name="format">A or that defines the format of individual elements.</param>
2243 <returns>The string representation of the current instance.</returns>
2245 <member name="M:System.Numerics.Vector4.ToString(System.String,System.IFormatProvider)">
2246 <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary>
2247 <param name="format">A or that defines the format of individual elements.</param>
2248 <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param>
2249 <returns>The string representation of the current instance.</returns>
2251 <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector4,System.Numerics.Quaternion)">
2252 <summary>Transforms a four-dimensional vector by the specified Quaternion rotation value.</summary>
2253 <param name="value">The vector to rotate.</param>
2254 <param name="rotation">The rotation to apply.</param>
2255 <returns>The transformed vector.</returns>
2257 <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector4,System.Numerics.Matrix4x4)">
2258 <summary>Transforms a four-dimensional vector by a specified 4x4 matrix.</summary>
2259 <param name="vector">The vector to transform.</param>
2260 <param name="matrix">The transformation matrix.</param>
2261 <returns>The transformed vector.</returns>
2263 <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector3,System.Numerics.Quaternion)">
2264 <summary>Transforms a three-dimensional vector by the specified Quaternion rotation value.</summary>
2265 <param name="value">The vector to rotate.</param>
2266 <param name="rotation">The rotation to apply.</param>
2267 <returns>The transformed vector.</returns>
2269 <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector2,System.Numerics.Matrix4x4)">
2270 <summary>Transforms a two-dimensional vector by a specified 4x4 matrix.</summary>
2271 <param name="position">The vector to transform.</param>
2272 <param name="matrix">The transformation matrix.</param>
2273 <returns>The transformed vector.</returns>
2275 <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector2,System.Numerics.Quaternion)">
2276 <summary>Transforms a two-dimensional vector by the specified Quaternion rotation value.</summary>
2277 <param name="value">The vector to rotate.</param>
2278 <param name="rotation">The rotation to apply.</param>
2279 <returns>The transformed vector.</returns>
2281 <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector3,System.Numerics.Matrix4x4)">
2282 <summary>Transforms a three-dimensional vector by a specified 4x4 matrix.</summary>
2283 <param name="position">The vector to transform.</param>
2284 <param name="matrix">The transformation matrix.</param>
2285 <returns>The transformed vector.</returns>
2287 <member name="P:System.Numerics.Vector4.UnitW">
2288 <summary>Gets the vector (0,0,0,1).</summary>
2289 <returns>The vector (0,0,0,1).</returns>
2291 <member name="P:System.Numerics.Vector4.UnitX">
2292 <summary>Gets the vector (1,0,0,0).</summary>
2293 <returns>The vector (1,0,0,0).</returns>
2295 <member name="P:System.Numerics.Vector4.UnitY">
2296 <summary>Gets the vector (0,1,0,0).</summary>
2297 <returns>The vector (0,1,0,0)..</returns>
2299 <member name="P:System.Numerics.Vector4.UnitZ">
2300 <summary>Gets the vector (0,0,1,0).</summary>
2301 <returns>The vector (0,0,1,0).</returns>
2303 <member name="F:System.Numerics.Vector4.W">
2304 <summary>The W component of the vector.</summary>
2307 <member name="F:System.Numerics.Vector4.X">
2308 <summary>The X component of the vector.</summary>
2311 <member name="F:System.Numerics.Vector4.Y">
2312 <summary>The Y component of the vector.</summary>
2315 <member name="F:System.Numerics.Vector4.Z">
2316 <summary>The Z component of the vector.</summary>
2319 <member name="P:System.Numerics.Vector4.Zero">
2320 <summary>Gets a vector whose 4 elements are equal to zero.</summary>
2321 <returns>A vector whose four elements are equal to zero (that is, it returns the vector (0,0,0,0).</returns>
2323 <member name="T:System.Numerics.Vector3">
2324 <summary>Represents a vector with three single-precision floating-point values.</summary>
2326 <member name="M:System.Numerics.Vector3.#ctor(System.Single)">
2327 <summary>Creates a new <see cref="T:System.Numerics.Vector3"></see> object whose three elements have the same value.</summary>
2328 <param name="value">The value to assign to all three elements.</param>
2330 <member name="M:System.Numerics.Vector3.#ctor(System.Numerics.Vector2,System.Single)">
2331 <summary>Creates a new <see cref="T:System.Numerics.Vector3"></see> object from the specified <see cref="T:System.Numerics.Vector2"></see> object and the specified value.</summary>
2332 <param name="value">The vector with two elements.</param>
2333 <param name="z">The additional value to assign to the <see cref="F:System.Numerics.Vector3.Z"></see> field.</param>
2335 <member name="M:System.Numerics.Vector3.#ctor(System.Single,System.Single,System.Single)">
2336 <summary>Creates a vector whose elements have the specified values.</summary>
2337 <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector3.X"></see> field.</param>
2338 <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector3.Y"></see> field.</param>
2339 <param name="z">The value to assign to the <see cref="F:System.Numerics.Vector3.Z"></see> field.</param>
2341 <member name="M:System.Numerics.Vector3.Abs(System.Numerics.Vector3)">
2342 <summary>Returns a vector whose elements are the absolute values of each of the specified vector&#39;s elements.</summary>
2343 <param name="value">A vector.</param>
2344 <returns>The absolute value vector.</returns>
2346 <member name="M:System.Numerics.Vector3.Add(System.Numerics.Vector3,System.Numerics.Vector3)">
2347 <summary>Adds two vectors together.</summary>
2348 <param name="left">The first vector to add.</param>
2349 <param name="right">The second vector to add.</param>
2350 <returns>The summed vector.</returns>
2352 <member name="M:System.Numerics.Vector3.Clamp(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)">
2353 <summary>Restricts a vector between a minimum and a maximum value.</summary>
2354 <param name="value1">The vector to restrict.</param>
2355 <param name="min">The minimum value.</param>
2356 <param name="max">The maximum value.</param>
2357 <returns>The restricted vector.</returns>
2359 <member name="M:System.Numerics.Vector3.CopyTo(System.Single[])">
2360 <summary>Copies the elements of the vector to a specified array.</summary>
2361 <param name="array">The destination array.</param>
2362 <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is <see langword="null"></see>.</exception>
2363 <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception>
2364 <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception>
2366 <member name="M:System.Numerics.Vector3.CopyTo(System.Single[],System.Int32)">
2367 <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary>
2368 <param name="array">The destination array.</param>
2369 <param name="index">The index at which to copy the first element of the vector.</param>
2370 <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is <see langword="null"></see>.</exception>
2371 <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception>
2372 <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero.
2374 <paramref name="index">index</paramref> is greater than or equal to the array length.</exception>
2375 <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception>
2377 <member name="M:System.Numerics.Vector3.Cross(System.Numerics.Vector3,System.Numerics.Vector3)">
2378 <summary>Computes the cross product of two vectors.</summary>
2379 <param name="vector1">The first vector.</param>
2380 <param name="vector2">The second vector.</param>
2381 <returns>The cross product.</returns>
2383 <member name="M:System.Numerics.Vector3.Distance(System.Numerics.Vector3,System.Numerics.Vector3)">
2384 <summary>Computes the Euclidean distance between the two given points.</summary>
2385 <param name="value1">The first point.</param>
2386 <param name="value2">The second point.</param>
2387 <returns>The distance.</returns>
2389 <member name="M:System.Numerics.Vector3.DistanceSquared(System.Numerics.Vector3,System.Numerics.Vector3)">
2390 <summary>Returns the Euclidean distance squared between two specified points.</summary>
2391 <param name="value1">The first point.</param>
2392 <param name="value2">The second point.</param>
2393 <returns>The distance squared.</returns>
2395 <member name="M:System.Numerics.Vector3.Divide(System.Numerics.Vector3,System.Single)">
2396 <summary>Divides the specified vector by a specified scalar value.</summary>
2397 <param name="left">The vector.</param>
2398 <param name="divisor">The scalar value.</param>
2399 <returns>The vector that results from the division.</returns>
2401 <member name="M:System.Numerics.Vector3.Divide(System.Numerics.Vector3,System.Numerics.Vector3)">
2402 <summary>Divides the first vector by the second.</summary>
2403 <param name="left">The first vector.</param>
2404 <param name="right">The second vector.</param>
2405 <returns>The vector resulting from the division.</returns>
2407 <member name="M:System.Numerics.Vector3.Dot(System.Numerics.Vector3,System.Numerics.Vector3)">
2408 <summary>Returns the dot product of two vectors.</summary>
2409 <param name="vector1">The first vector.</param>
2410 <param name="vector2">The second vector.</param>
2411 <returns>The dot product.</returns>
2413 <member name="M:System.Numerics.Vector3.Equals(System.Numerics.Vector3)">
2414 <summary>Returns a value that indicates whether this instance and another vector are equal.</summary>
2415 <param name="other">The other vector.</param>
2416 <returns><see langword="true"></see> if the two vectors are equal; otherwise, <see langword="false"></see>.</returns>
2418 <member name="M:System.Numerics.Vector3.Equals(System.Object)">
2419 <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
2420 <param name="obj">The object to compare with the current instance.</param>
2421 <returns><see langword="true"></see> if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, <see langword="false"></see><see langword=""></see>. If <paramref name="obj">obj</paramref> is <see langword="null"></see>, the method returns <see langword="false"></see>.</returns>
2423 <member name="M:System.Numerics.Vector3.GetHashCode">
2424 <summary>Returns the hash code for this instance.</summary>
2425 <returns>The hash code.</returns>
2427 <member name="M:System.Numerics.Vector3.Length">
2428 <summary>Returns the length of this vector object.</summary>
2429 <returns>The vector&#39;s length.</returns>
2431 <member name="M:System.Numerics.Vector3.LengthSquared">
2432 <summary>Returns the length of the vector squared.</summary>
2433 <returns>The vector&#39;s length squared.</returns>
2435 <member name="M:System.Numerics.Vector3.Lerp(System.Numerics.Vector3,System.Numerics.Vector3,System.Single)">
2436 <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary>
2437 <param name="value1">The first vector.</param>
2438 <param name="value2">The second vector.</param>
2439 <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param>
2440 <returns>The interpolated vector.</returns>
2442 <member name="M:System.Numerics.Vector3.Max(System.Numerics.Vector3,System.Numerics.Vector3)">
2443 <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary>
2444 <param name="value1">The first vector.</param>
2445 <param name="value2">The second vector.</param>
2446 <returns>The maximized vector.</returns>
2448 <member name="M:System.Numerics.Vector3.Min(System.Numerics.Vector3,System.Numerics.Vector3)">
2449 <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary>
2450 <param name="value1">The first vector.</param>
2451 <param name="value2">The second vector.</param>
2452 <returns>The minimized vector.</returns>
2454 <member name="M:System.Numerics.Vector3.Multiply(System.Single,System.Numerics.Vector3)">
2455 <summary>Multiplies a scalar value by a specified vector.</summary>
2456 <param name="left">The scaled value.</param>
2457 <param name="right">The vector.</param>
2458 <returns>The scaled vector.</returns>
2460 <member name="M:System.Numerics.Vector3.Multiply(System.Numerics.Vector3,System.Numerics.Vector3)">
2461 <summary>Multiplies two vectors together.</summary>
2462 <param name="left">The first vector.</param>
2463 <param name="right">The second vector.</param>
2464 <returns>The product vector.</returns>
2466 <member name="M:System.Numerics.Vector3.Multiply(System.Numerics.Vector3,System.Single)">
2467 <summary>Multiplies a vector by a specified scalar.</summary>
2468 <param name="left">The vector to multiply.</param>
2469 <param name="right">The scalar value.</param>
2470 <returns>The scaled vector.</returns>
2472 <member name="M:System.Numerics.Vector3.Negate(System.Numerics.Vector3)">
2473 <summary>Negates a specified vector.</summary>
2474 <param name="value">The vector to negate.</param>
2475 <returns>The negated vector.</returns>
2477 <member name="M:System.Numerics.Vector3.Normalize(System.Numerics.Vector3)">
2478 <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary>
2479 <param name="value">The vector to normalize.</param>
2480 <returns>The normalized vector.</returns>
2482 <member name="P:System.Numerics.Vector3.One">
2483 <summary>Gets a vector whose 3 elements are equal to one.</summary>
2484 <returns>A vector whose three elements are equal to one (that is, it returns the vector (1,1,1).</returns>
2486 <member name="M:System.Numerics.Vector3.op_Addition(System.Numerics.Vector3,System.Numerics.Vector3)">
2487 <summary>Adds two vectors together.</summary>
2488 <param name="left">The first vector to add.</param>
2489 <param name="right">The second vector to add.</param>
2490 <returns>The summed vector.</returns>
2492 <member name="M:System.Numerics.Vector3.op_Division(System.Numerics.Vector3,System.Numerics.Vector3)">
2493 <summary>Divides the first vector by the second.</summary>
2494 <param name="left">The first vector.</param>
2495 <param name="right">The second vector.</param>
2496 <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns>
2498 <member name="M:System.Numerics.Vector3.op_Division(System.Numerics.Vector3,System.Single)">
2499 <summary>Divides the specified vector by a specified scalar value.</summary>
2500 <param name="value1">The vector.</param>
2501 <param name="value2">The scalar value.</param>
2502 <returns>The result of the division.</returns>
2504 <member name="M:System.Numerics.Vector3.op_Equality(System.Numerics.Vector3,System.Numerics.Vector3)">
2505 <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary>
2506 <param name="left">The first vector to compare.</param>
2507 <param name="right">The second vector to compare.</param>
2508 <returns><see langword="true"></see> if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, <see langword="false"></see>.</returns>
2510 <member name="M:System.Numerics.Vector3.op_Inequality(System.Numerics.Vector3,System.Numerics.Vector3)">
2511 <summary>Returns a value that indicates whether two specified vectors are not equal.</summary>
2512 <param name="left">The first vector to compare.</param>
2513 <param name="right">The second vector to compare.</param>
2514 <returns><see langword="true"></see> if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, <see langword="false"></see>.</returns>
2516 <member name="M:System.Numerics.Vector3.op_Multiply(System.Numerics.Vector3,System.Numerics.Vector3)">
2517 <summary>Multiplies two vectors together.</summary>
2518 <param name="left">The first vector.</param>
2519 <param name="right">The second vector.</param>
2520 <returns>The product vector.</returns>
2522 <member name="M:System.Numerics.Vector3.op_Multiply(System.Numerics.Vector3,System.Single)">
2523 <summary>Multiples the specified vector by the specified scalar value.</summary>
2524 <param name="left">The vector.</param>
2525 <param name="right">The scalar value.</param>
2526 <returns>The scaled vector.</returns>
2528 <member name="M:System.Numerics.Vector3.op_Multiply(System.Single,System.Numerics.Vector3)">
2529 <summary>Multiples the scalar value by the specified vector.</summary>
2530 <param name="left">The vector.</param>
2531 <param name="right">The scalar value.</param>
2532 <returns>The scaled vector.</returns>
2534 <member name="M:System.Numerics.Vector3.op_Subtraction(System.Numerics.Vector3,System.Numerics.Vector3)">
2535 <summary>Subtracts the second vector from the first.</summary>
2536 <param name="left">The first vector.</param>
2537 <param name="right">The second vector.</param>
2538 <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns>
2540 <member name="M:System.Numerics.Vector3.op_UnaryNegation(System.Numerics.Vector3)">
2541 <summary>Negates the specified vector.</summary>
2542 <param name="value">The vector to negate.</param>
2543 <returns>The negated vector.</returns>
2545 <member name="M:System.Numerics.Vector3.Reflect(System.Numerics.Vector3,System.Numerics.Vector3)">
2546 <summary>Returns the reflection of a vector off a surface that has the specified normal.</summary>
2547 <param name="vector">The source vector.</param>
2548 <param name="normal">The normal of the surface being reflected off.</param>
2549 <returns>The reflected vector.</returns>
2551 <member name="M:System.Numerics.Vector3.SquareRoot(System.Numerics.Vector3)">
2552 <summary>Returns a vector whose elements are the square root of each of a specified vector&#39;s elements.</summary>
2553 <param name="value">A vector.</param>
2554 <returns>The square root vector.</returns>
2556 <member name="M:System.Numerics.Vector3.Subtract(System.Numerics.Vector3,System.Numerics.Vector3)">
2557 <summary>Subtracts the second vector from the first.</summary>
2558 <param name="left">The first vector.</param>
2559 <param name="right">The second vector.</param>
2560 <returns>The difference vector.</returns>
2562 <member name="M:System.Numerics.Vector3.ToString">
2563 <summary>Returns the string representation of the current instance using default formatting.</summary>
2564 <returns>The string representation of the current instance.</returns>
2566 <member name="M:System.Numerics.Vector3.ToString(System.String)">
2567 <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary>
2568 <param name="format">A or that defines the format of individual elements.</param>
2569 <returns>The string representation of the current instance.</returns>
2571 <member name="M:System.Numerics.Vector3.ToString(System.String,System.IFormatProvider)">
2572 <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary>
2573 <param name="format">A or that defines the format of individual elements.</param>
2574 <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param>
2575 <returns>The string representation of the current instance.</returns>
2577 <member name="M:System.Numerics.Vector3.Transform(System.Numerics.Vector3,System.Numerics.Matrix4x4)">
2578 <summary>Transforms a vector by a specified 4x4 matrix.</summary>
2579 <param name="position">The vector to transform.</param>
2580 <param name="matrix">The transformation matrix.</param>
2581 <returns>The transformed vector.</returns>
2583 <member name="M:System.Numerics.Vector3.Transform(System.Numerics.Vector3,System.Numerics.Quaternion)">
2584 <summary>Transforms a vector by the specified Quaternion rotation value.</summary>
2585 <param name="value">The vector to rotate.</param>
2586 <param name="rotation">The rotation to apply.</param>
2587 <returns>The transformed vector.</returns>
2589 <member name="M:System.Numerics.Vector3.TransformNormal(System.Numerics.Vector3,System.Numerics.Matrix4x4)">
2590 <summary>Transforms a vector normal by the given 4x4 matrix.</summary>
2591 <param name="normal">The source vector.</param>
2592 <param name="matrix">The matrix.</param>
2593 <returns>The transformed vector.</returns>
2595 <member name="P:System.Numerics.Vector3.UnitX">
2596 <summary>Gets the vector (1,0,0).</summary>
2597 <returns>The vector (1,0,0).</returns>
2599 <member name="P:System.Numerics.Vector3.UnitY">
2600 <summary>Gets the vector (0,1,0).</summary>
2601 <returns>The vector (0,1,0)..</returns>
2603 <member name="P:System.Numerics.Vector3.UnitZ">
2604 <summary>Gets the vector (0,0,1).</summary>
2605 <returns>The vector (0,0,1).</returns>
2607 <member name="F:System.Numerics.Vector3.X">
2608 <summary>The X component of the vector.</summary>
2611 <member name="F:System.Numerics.Vector3.Y">
2612 <summary>The Y component of the vector.</summary>
2615 <member name="F:System.Numerics.Vector3.Z">
2616 <summary>The Z component of the vector.</summary>
2619 <member name="P:System.Numerics.Vector3.Zero">
2620 <summary>Gets a vector whose 3 elements are equal to zero.</summary>
2621 <returns>A vector whose three elements are equal to zero (that is, it returns the vector (0,0,0).</returns>