16 #define RB_MASK_PLUS_ONE
18 #define Alpha(x) ((x) >> A_SHIFT)
24 #define IntMult(a,b,t) ( (t) = (a) * (b) + ONE_HALF, ( ( ( (t)>>G_SHIFT ) + (t) )>>G_SHIFT ) )
25 #define IntDiv(a,b) (((comp2_t) (a) * MASK) / (b))
27 #define GetComp(v,i) ((comp2_t) (comp1_t) ((v) >> i))
29 #define Add(x,y,i,t) ((t) = GetComp(x,i) + GetComp(y,i), \
30 (comp4_t) ((comp1_t) ((t) | (0 - ((t) >> G_SHIFT)))) << (i))
32 #define DivOne(x) (((x) + ONE_HALF + (((x) + ONE_HALF) >> G_SHIFT)) >> G_SHIFT)
35 The methods below use some tricks to be able to do two color
36 components at the same time.
42 #define FbByteMul(x, a) do { \
43 comp4_t t = ((x & RB_MASK) * a) + RB_ONE_HALF; \
44 t = (t + ((t >> COMPONENT_SIZE) & RB_MASK)) >> COMPONENT_SIZE; \
47 x = (((x >> COMPONENT_SIZE) & RB_MASK) * a) + RB_ONE_HALF; \
48 x = (x + ((x >> COMPONENT_SIZE) & RB_MASK)); \
49 x &= RB_MASK << COMPONENT_SIZE; \
54 x_c = (x_c * a) / 255 + y
56 #define FbByteMulAdd(x, a, y) do { \
57 /* multiply and divide: trunc((i + 128)*257/65536) */ \
58 comp4_t t = ((x & RB_MASK) * a) + RB_ONE_HALF; \
59 t = (t + ((t >> COMPONENT_SIZE) & RB_MASK)) >> COMPONENT_SIZE; \
66 t |= RB_MASK_PLUS_ONE - ((t >> COMPONENT_SIZE) & RB_MASK); \
69 /* multiply and divide */ \
70 x = (((x >> COMPONENT_SIZE) & RB_MASK) * a) + RB_ONE_HALF; \
71 x = (x + ((x >> COMPONENT_SIZE) & RB_MASK)) >> COMPONENT_SIZE; \
75 x += (y >> COMPONENT_SIZE) & RB_MASK; \
78 x |= RB_MASK_PLUS_ONE - ((x >> COMPONENT_SIZE) & RB_MASK); \
82 x <<= COMPONENT_SIZE; \
87 x_c = (x_c * a + y_c * b) / 255
89 #define FbByteAddMul(x, a, y, b) do { \
91 comp4_t r = (x >> A_SHIFT) * a + (y >> A_SHIFT) * b + ONE_HALF; \
92 r += (r >> G_SHIFT); \
95 t = (x & G_MASK) * a + (y & G_MASK) * b; \
96 t += (t >> G_SHIFT) + (ONE_HALF << G_SHIFT); \
100 t |= RB_MASK_PLUS_ONE - ((t >> G_SHIFT) & RB_MASK); \
104 r = ((x >> R_SHIFT) & MASK) * a + \
105 ((y >> R_SHIFT) & MASK) * b + ONE_HALF; \
106 r += (r >> G_SHIFT); \
109 x = (x & MASK) * a + (y & MASK) * b + ONE_HALF; \
110 x += (x >> G_SHIFT); \
113 x |= RB_MASK_PLUS_ONE - ((x >> G_SHIFT) & RB_MASK); \
119 x_c = (x_c * a_c) / 255
121 #define FbByteMulC(x, a) do { \
123 comp4_t r = (x & MASK) * (a & MASK); \
124 r |= (x & R_MASK) * ((a >> R_SHIFT) & MASK); \
126 r = (r + ((r >> G_SHIFT) & RB_MASK)) >> G_SHIFT; \
130 t = (x & MASK) * ((a >> G_SHIFT) & MASK); \
131 t |= (x & R_MASK) * (a >> A_SHIFT); \
133 t = t + ((t >> G_SHIFT) & RB_MASK); \
134 x = r | (t & AG_MASK); \
138 x_c = (x_c * a) / 255 + y
140 #define FbByteMulAddC(x, a, y) do { \
142 comp4_t r = (x & MASK) * (a & MASK); \
143 r |= (x & R_MASK) * ((a >> R_SHIFT) & MASK); \
145 r = (r + ((r >> G_SHIFT) & RB_MASK)) >> G_SHIFT; \
148 r |= RB_MASK_PLUS_ONE - ((r >> G_SHIFT) & RB_MASK); \
152 t = (x & MASK) * ((a >> G_SHIFT) & MASK); \
153 t |= (x & R_MASK) * (a >> A_SHIFT); \
155 t = (t + ((t >> G_SHIFT) & RB_MASK)) >> G_SHIFT; \
157 t += (y >> G_SHIFT) & RB_MASK; \
158 t |= RB_MASK_PLUS_ONE - ((t >> G_SHIFT) & RB_MASK); \
160 x = r | (t << G_SHIFT); \
164 x_c = (x_c * a_c + y_c * b) / 255
166 #define FbByteAddMulC(x, a, y, b) do { \
168 comp4_t r = (x >> A_SHIFT) * (a >> A_SHIFT) + \
169 (y >> A_SHIFT) * b; \
170 r += (r >> G_SHIFT) + ONE_HALF; \
173 t = (x & G_MASK) * ((a >> G_SHIFT) & MASK) + (y & G_MASK) * b; \
174 t += (t >> G_SHIFT) + (ONE_HALF << G_SHIFT); \
178 t |= RB_MASK_PLUS_ONE - ((t >> G_SHIFT) & RB_MASK); \
182 r = ((x >> R_SHIFT) & MASK) * ((a >> R_SHIFT) & MASK) + \
183 ((y >> R_SHIFT) & MASK) * b + ONE_HALF; \
184 r += (r >> G_SHIFT); \
187 x = (x & MASK) * (a & MASK) + (y & MASK) * b + ONE_HALF; \
188 x += (x >> G_SHIFT); \
191 x |= RB_MASK_PLUS_ONE - ((x >> G_SHIFT) & RB_MASK); \
197 x_c = min(x_c + y_c, 255)
199 #define FbByteAdd(x, y) do { \
201 comp4_t r = (x & RB_MASK) + (y & RB_MASK); \
202 r |= RB_MASK_PLUS_ONE - ((r >> G_SHIFT) & RB_MASK); \
205 t = ((x >> G_SHIFT) & RB_MASK) + ((y >> G_SHIFT) & RB_MASK); \
206 t |= RB_MASK_PLUS_ONE - ((t >> G_SHIFT) & RB_MASK); \
207 r |= (t & RB_MASK) << G_SHIFT; \