1 #ifndef __DALI_TOOLKIT_SHADER_EFFECT_BLIND_H__
2 #define __DALI_TOOLKIT_SHADER_EFFECT_BLIND_H__
5 // Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 // Licensed under the Flora License, Version 1.0 (the License);
8 // you may not use this file except in compliance with the License.
9 // You may obtain a copy of the License at
11 // http://floralicense.org/license/
13 // Unless required by applicable law or agreed to in writing, software
14 // distributed under the License is distributed on an AS IS BASIS,
15 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 // See the License for the specific language governing permissions and
17 // limitations under the License.
21 #include <dali/dali.h>
23 namespace Dali DALI_IMPORT_API
30 * BlindEffect is a custom shader effect to achieve blind effects in Image actors
32 class BlindEffect : public ShaderEffect
37 * Create an uninitialized BlindEffect; this can be initialized with BlindEffect::New()
38 * Calling member functions with an uninitialized Dali::Object is not allowed.
45 virtual ~BlindEffect();
48 * Create an initialized ~BlindEffect.
49 * @return A handle to a newly allocated Dali resource.
51 static BlindEffect New();
55 * Set the step of the blind effect.
56 * @param [in] step The step
58 void SetStep(float step);
61 * Get the name for the step property
62 * which can be used in Animation API's
63 * @return A std::string containing the property name
65 const std::string& GetStepPropertyName() const;
67 private: // Not intended for application developers
68 BlindEffect(ShaderEffect handle);
71 } // namespace Toolkit
75 #endif // __DALI_TOOLKIT_SHADER_EFFECT_BLIND_H__