26 #define LIST (1 << __LIST)
27 #define ADD (1 << __ADD)
28 #define DEL (1 << __DEL)
29 #define SWITCH (1 << __SWITCH)
30 #define SUSPEND (1 << __SUSPEND)
31 #define RESUME (1 << __RESUME)
32 #define REINSTATE (1 << __REINSTATE)
33 #define FAIL (1 << __FAIL)
34 #define PATHS (1 << __PATHS)
35 #define MAPS (1 << __MAPS)
36 #define PATH (1 << __PATH)
37 #define MAP (1 << __MAP)
38 #define GROUP (1 << __GROUP)
39 #define RECONFIGURE (1 << __RECONFIGURE)
40 #define STATUS (1 << __STATUS)
41 #define STATS (1 << __STATS)
42 #define TOPOLOGY (1 << __TOPOLOGY)
43 #define CONFIG (1 << __CONFIG)
44 #define BLACKLIST (1 << __BLACKLIST)
45 #define DEVICES (1 << __DEVICES)
46 #define FMT (1 << __FMT)
47 #define WILDCARDS (1 << __WILDCARDS)
49 #define INITIAL_REPLY_LEN 1000
60 int (*fn)(void *, char **, int *, void *);
66 int alloc_handlers (void);
67 int add_handler (int fp, int (*fn)(void *, char **, int *, void *));
68 int set_handler_callback (int fp, int (*fn)(void *, char **, int *, void *));
69 int parse_cmd (char * cmd, char ** reply, int * len, void *);
71 char * get_keyparam (vector v, int code);
72 void free_keys (vector vec);
73 void free_handlers (vector vec);
75 char * key_generator (const char * str, int state);