GetDevices: Also allow `\.` to be part of the host name
[platform/upstream/VK-GL-CTS.git] / modules / glshared / glsTextureBufferCase.cpp
1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL (ES) Module
3  * -----------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Texture buffer test case
22  *//*--------------------------------------------------------------------*/
23
24 #include "glsTextureBufferCase.hpp"
25
26 #include "tcuFormatUtil.hpp"
27 #include "tcuImageCompare.hpp"
28 #include "tcuRenderTarget.hpp"
29 #include "tcuStringTemplate.hpp"
30 #include "tcuSurface.hpp"
31 #include "tcuTestLog.hpp"
32 #include "tcuTextureUtil.hpp"
33 #include "tcuResultCollector.hpp"
34
35 #include "rrRenderer.hpp"
36 #include "rrShaders.hpp"
37
38 #include "gluObjectWrapper.hpp"
39 #include "gluPixelTransfer.hpp"
40 #include "gluShaderProgram.hpp"
41 #include "gluShaderUtil.hpp"
42 #include "gluStrUtil.hpp"
43 #include "gluTexture.hpp"
44
45 #include "glwEnums.hpp"
46 #include "glwFunctions.hpp"
47
48 #include "deRandom.hpp"
49 #include "deStringUtil.hpp"
50 #include "deUniquePtr.hpp"
51
52 #include "deMemory.h"
53 #include "deString.h"
54 #include "deMath.h"
55
56 #include <sstream>
57 #include <string>
58 #include <vector>
59
60 using tcu::TestLog;
61
62 using std::map;
63 using std::string;
64 using std::vector;
65
66 using namespace deqp::gls::TextureBufferCaseUtil;
67
68 namespace deqp
69 {
70 namespace gls
71 {
72 namespace
73 {
74
75 enum
76 {
77         MAX_VIEWPORT_WIDTH      = 256,
78         MAX_VIEWPORT_HEIGHT     = 256,
79         MIN_VIEWPORT_WIDTH      = 64,
80         MIN_VIEWPORT_HEIGHT     = 64,
81 };
82
83 deUint8 extend2BitsToByte (deUint8 bits)
84 {
85         deUint8 x = 0;
86
87         DE_ASSERT((bits & (~0x03u)) == 0);
88
89         x |= bits << 6;
90         x |= bits << 4;
91         x |= bits << 2;
92         x |= bits;
93
94         return x;
95 }
96
97 void genRandomCoords (de::Random rng, vector<deUint8>& coords, size_t offset, size_t size)
98 {
99         const deUint8 bits              = 2;
100         const deUint8 bitMask   = deUint8((0x1u << bits) - 1);
101
102         coords.resize(size);
103
104         for (int i = 0; i < (int)size; i++)
105         {
106                 const deUint8 xBits = deUint8(rng.getUint32() & bitMask);
107                 coords[i] = extend2BitsToByte(xBits);
108         }
109
110         // Fill indices with nice quad
111         {
112                 const deUint8 indices[] =
113                 {
114                         extend2BitsToByte(0x0u),
115                         extend2BitsToByte(0x1u),
116                         extend2BitsToByte(0x2u),
117                         extend2BitsToByte(0x3u)
118                 };
119
120                 for (int i = 0; i < DE_LENGTH_OF_ARRAY(indices); i++)
121                 {
122                         const deUint8   index   = indices[i];
123                         const size_t    posX    = (size_t(index) * 2) + 0;
124                         const size_t    posY    = (size_t(index) * 2) + 1;
125
126                         if (posX >= offset && posX < offset+size)
127                                 coords[posX - offset] = ((i % 2) == 0 ? extend2BitsToByte(0x0u) : extend2BitsToByte(0x3u));
128
129                         if (posY >= offset && posY < offset+size)
130                                 coords[posY - offset] = ((i / 2) == 1 ? extend2BitsToByte(0x3u) : extend2BitsToByte(0x0u));
131                 }
132         }
133
134         // Fill beginning of buffer
135         {
136                 const deUint8 indices[] =
137                 {
138                         extend2BitsToByte(0x0u),
139                         extend2BitsToByte(0x3u),
140                         extend2BitsToByte(0x1u),
141
142                         extend2BitsToByte(0x1u),
143                         extend2BitsToByte(0x2u),
144                         extend2BitsToByte(0x0u),
145
146                         extend2BitsToByte(0x0u),
147                         extend2BitsToByte(0x2u),
148                         extend2BitsToByte(0x1u),
149
150                         extend2BitsToByte(0x1u),
151                         extend2BitsToByte(0x3u),
152                         extend2BitsToByte(0x0u)
153                 };
154
155                 for (int i = (int)offset; i < DE_LENGTH_OF_ARRAY(indices) && i < (int)(offset + size); i++)
156                         coords[i-offset] = indices[i];
157         }
158 }
159
160 class CoordVertexShader : public rr::VertexShader
161 {
162 public:
163         CoordVertexShader (void)
164                 : rr::VertexShader(1, 1)
165         {
166                 m_inputs[0].type        = rr::GENERICVECTYPE_FLOAT;
167                 m_outputs[0].type       = rr::GENERICVECTYPE_FLOAT;
168         }
169
170         void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
171         {
172                 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
173                 {
174                         rr::VertexPacket* const         packet          = packets[packetNdx];
175                         tcu::Vec4                                       position;
176
177                         readVertexAttrib(position, inputs[0], packet->instanceNdx, packet->vertexNdx);
178
179                         packet->outputs[0]      = tcu::Vec4(1.0f);
180                         packet->position        = tcu::Vec4(2.0f * (position.x() - 0.5f), 2.0f * (position.y() - 0.5f), 0.0f, 1.0f);
181                 }
182         }
183 };
184
185 class TextureVertexShader : public rr::VertexShader
186 {
187 public:
188         TextureVertexShader (const tcu::ConstPixelBufferAccess& texture)
189                 : rr::VertexShader      (1, 1)
190                 , m_texture                     (texture)
191         {
192                 m_inputs[0].type        = rr::GENERICVECTYPE_FLOAT;
193                 m_outputs[0].type       = rr::GENERICVECTYPE_FLOAT;
194         }
195
196         void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
197         {
198                 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
199                 {
200                         rr::VertexPacket* const         packet          = packets[packetNdx];
201                         tcu::Vec4                                       position;
202                         tcu::Vec4                                       texelValue;
203
204                         readVertexAttrib(position, inputs[0], packet->instanceNdx, packet->vertexNdx);
205
206                         texelValue      = tcu::Vec4(m_texture.getPixel(de::clamp<int>((deRoundFloatToInt32(position.x() * 4) + 4) * (deRoundFloatToInt32(position.y() * 4) + 4), 0, m_texture.getWidth()-1), 0));
207
208                         packet->outputs[0]      = texelValue;
209                         packet->position        = tcu::Vec4(2.0f * (position.x() - 0.5f), 2.0f * (position.y() - 0.5f), 0.0f, 1.0f);
210                 }
211         }
212
213 private:
214         const tcu::ConstPixelBufferAccess& m_texture;
215 };
216
217 class CoordFragmentShader : public rr::FragmentShader
218 {
219 public:
220         CoordFragmentShader (void)
221                 : rr::FragmentShader (1, 1)
222         {
223                 m_inputs[0].type        = rr::GENERICVECTYPE_FLOAT;
224                 m_outputs[0].type       = rr::GENERICVECTYPE_FLOAT;
225         }
226
227
228         void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
229         {
230                 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
231                 {
232                         rr::FragmentPacket&     packet          = packets[packetNdx];
233
234                         const tcu::Vec4         vtxColor0       = rr::readVarying<float>(packet, context, 0, 0);
235                         const tcu::Vec4         vtxColor1       = rr::readVarying<float>(packet, context, 0, 1);
236                         const tcu::Vec4         vtxColor2       = rr::readVarying<float>(packet, context, 0, 2);
237                         const tcu::Vec4         vtxColor3       = rr::readVarying<float>(packet, context, 0, 3);
238
239                         const tcu::Vec4         color0          = vtxColor0;
240                         const tcu::Vec4         color1          = vtxColor1;
241                         const tcu::Vec4         color2          = vtxColor2;
242                         const tcu::Vec4         color3          = vtxColor3;
243
244                         rr::writeFragmentOutput(context, packetNdx, 0, 0, tcu::Vec4(color0.x() * color0.w(), color0.y() * color0.w(), color0.z() * color0.w(), 1.0f));
245                         rr::writeFragmentOutput(context, packetNdx, 1, 0, tcu::Vec4(color1.x() * color1.w(), color1.y() * color1.w(), color1.z() * color1.w(), 1.0f));
246                         rr::writeFragmentOutput(context, packetNdx, 2, 0, tcu::Vec4(color2.x() * color2.w(), color2.y() * color2.w(), color2.z() * color2.w(), 1.0f));
247                         rr::writeFragmentOutput(context, packetNdx, 3, 0, tcu::Vec4(color3.x() * color3.w(), color3.y() * color3.w(), color3.z() * color3.w(), 1.0f));
248                 }
249         }
250 };
251
252 class TextureFragmentShader : public rr::FragmentShader
253 {
254 public:
255         TextureFragmentShader (const tcu::ConstPixelBufferAccess& texture)
256                 : rr::FragmentShader    (1, 1)
257                 , m_texture                             (texture)
258         {
259                 m_inputs[0].type        = rr::GENERICVECTYPE_FLOAT;
260                 m_outputs[0].type       = rr::GENERICVECTYPE_FLOAT;
261         }
262
263         void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
264         {
265                 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
266                 {
267                         rr::FragmentPacket&     packet          = packets[packetNdx];
268
269                         const tcu::IVec2        position0       = packet.position + tcu::IVec2(0, 0);
270                         const tcu::IVec2        position1       = packet.position + tcu::IVec2(1, 0);
271                         const tcu::IVec2        position2       = packet.position + tcu::IVec2(0, 1);
272                         const tcu::IVec2        position3       = packet.position + tcu::IVec2(1, 1);
273
274                         const tcu::Vec4         texColor0       = m_texture.getPixel(de::clamp((position0.x() * position0.y()), 0, m_texture.getWidth()-1), 0);
275                         const tcu::Vec4         texColor1       = m_texture.getPixel(de::clamp((position1.x() * position1.y()), 0, m_texture.getWidth()-1), 0);
276                         const tcu::Vec4         texColor2       = m_texture.getPixel(de::clamp((position2.x() * position2.y()), 0, m_texture.getWidth()-1), 0);
277                         const tcu::Vec4         texColor3       = m_texture.getPixel(de::clamp((position3.x() * position3.y()), 0, m_texture.getWidth()-1), 0);
278
279                         const tcu::Vec4         vtxColor0       = rr::readVarying<float>(packet, context, 0, 0);
280                         const tcu::Vec4         vtxColor1       = rr::readVarying<float>(packet, context, 0, 1);
281                         const tcu::Vec4         vtxColor2       = rr::readVarying<float>(packet, context, 0, 2);
282                         const tcu::Vec4         vtxColor3       = rr::readVarying<float>(packet, context, 0, 3);
283
284                         const tcu::Vec4         color0          = 0.5f * (vtxColor0 + texColor0);
285                         const tcu::Vec4         color1          = 0.5f * (vtxColor1 + texColor1);
286                         const tcu::Vec4         color2          = 0.5f * (vtxColor2 + texColor2);
287                         const tcu::Vec4         color3          = 0.5f * (vtxColor3 + texColor3);
288
289                         rr::writeFragmentOutput(context, packetNdx, 0, 0, tcu::Vec4(color0.x() * color0.w(), color0.y() * color0.w(), color0.z() * color0.w(), 1.0f));
290                         rr::writeFragmentOutput(context, packetNdx, 1, 0, tcu::Vec4(color1.x() * color1.w(), color1.y() * color1.w(), color1.z() * color1.w(), 1.0f));
291                         rr::writeFragmentOutput(context, packetNdx, 2, 0, tcu::Vec4(color2.x() * color2.w(), color2.y() * color2.w(), color2.z() * color2.w(), 1.0f));
292                         rr::writeFragmentOutput(context, packetNdx, 3, 0, tcu::Vec4(color3.x() * color3.w(), color3.y() * color3.w(), color3.z() * color3.w(), 1.0f));
293                 }
294         }
295
296 private:
297         const tcu::ConstPixelBufferAccess& m_texture;
298 };
299
300 string generateVertexShaderTemplate (RenderBits renderBits)
301 {
302         std::ostringstream stream;
303
304         stream <<
305                 "${VERSION_HEADER}\n";
306
307         if (renderBits & RENDERBITS_AS_VERTEX_TEXTURE)
308                 stream << "${TEXTURE_BUFFER_EXT}";
309
310         stream <<
311                 "${VTX_INPUT} layout(location = 0) ${HIGHP} vec2 i_coord;\n"
312                 "${VTX_OUTPUT} ${HIGHP} vec4 v_color;\n";
313
314         if (renderBits & RENDERBITS_AS_VERTEX_TEXTURE)
315         {
316                 stream <<
317                         "uniform ${HIGHP} samplerBuffer u_vtxSampler;\n";
318         }
319
320         stream <<
321                 "\n"
322                 "void main (void)\n"
323                 "{\n";
324
325         if (renderBits & RENDERBITS_AS_VERTEX_TEXTURE)
326                 stream << "\tv_color = texelFetch(u_vtxSampler, clamp((int(round(i_coord.x * 4.0)) + 4) * (int(round(i_coord.y * 4.0)) + 4), 0, textureSize(u_vtxSampler)-1));\n";
327         else
328                 stream << "\tv_color = vec4(1.0);\n";
329
330         stream <<
331                 "\tgl_Position = vec4(2.0 * (i_coord - vec2(0.5)), 0.0, 1.0);\n"
332                 "}\n";
333
334         return stream.str();
335 }
336
337 string generateFragmentShaderTemplate (RenderBits renderBits)
338 {
339         std::ostringstream stream;
340
341         stream <<
342                 "${VERSION_HEADER}\n";
343
344         if (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE)
345                 stream << "${TEXTURE_BUFFER_EXT}";
346
347         stream <<
348                 "${FRAG_OUTPUT} layout(location = 0) ${HIGHP} vec4 dEQP_FragColor;\n"
349                 "${FRAG_INPUT} ${HIGHP} vec4 v_color;\n";
350
351         if (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE)
352                 stream << "uniform ${HIGHP} samplerBuffer u_fragSampler;\n";
353
354         stream <<
355                 "\n"
356                 "void main (void)\n"
357                 "{\n";
358
359         if (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE)
360                 stream << "\t${HIGHP} vec4 color = 0.5 * (v_color + texelFetch(u_fragSampler, clamp(int(gl_FragCoord.x) * int(gl_FragCoord.y), 0, textureSize(u_fragSampler)-1)));\n";
361         else
362                 stream << "\t${HIGHP} vec4 color = v_color;\n";
363
364         stream <<
365                 "\tdEQP_FragColor = vec4(color.xyz * color.w, 1.0);\n"
366                 "}\n";
367
368         return stream.str();
369 }
370
371 string specializeShader (const string& shaderTemplateString, glu::GLSLVersion glslVersion)
372 {
373         const tcu::StringTemplate       shaderTemplate(shaderTemplateString);
374         map<string, string>                     parameters;
375
376         parameters["VERSION_HEADER"]            = glu::getGLSLVersionDeclaration(glslVersion);
377         parameters["VTX_OUTPUT"]                        = "out";
378         parameters["VTX_INPUT"]                         = "in";
379         parameters["FRAG_INPUT"]                        = "in";
380         parameters["FRAG_OUTPUT"]                       = "out";
381         parameters["HIGHP"]                                     = (glslVersion == glu::GLSL_VERSION_330 ? "" : "highp");
382         parameters["TEXTURE_BUFFER_EXT"]        = (glslVersion == glu::GLSL_VERSION_330 ? "" : "#extension GL_EXT_texture_buffer : enable\n");
383
384         return shaderTemplate.specialize(parameters);
385 }
386
387 glu::ShaderProgram* createRenderProgram (glu::RenderContext&    renderContext,
388                                                                                  RenderBits                             renderBits)
389 {
390         const string                            vertexShaderTemplate    = generateVertexShaderTemplate(renderBits);
391         const string                            fragmentShaderTemplate  = generateFragmentShaderTemplate(renderBits);
392
393         const glu::GLSLVersion          glslVersion                             = glu::getContextTypeGLSLVersion(renderContext.getType());
394
395         const string                            vertexShaderSource              = specializeShader(vertexShaderTemplate, glslVersion);
396         const string                            fragmentShaderSource    = specializeShader(fragmentShaderTemplate, glslVersion);
397
398         glu::ShaderProgram* const       program                                 = new glu::ShaderProgram(renderContext, glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
399
400         return program;
401 }
402
403 void logModifications (TestLog& log, ModifyBits modifyBits)
404 {
405         tcu::ScopedLogSection section(log, "Modify Operations", "Modify Operations");
406
407         const struct
408         {
409                 ModifyBits      bit;
410                 const char*     str;
411         } bitInfos[] =
412         {
413                 { MODIFYBITS_BUFFERDATA,                        "Recreate buffer data with glBufferData()."                     },
414                 { MODIFYBITS_BUFFERSUBDATA,                     "Modify texture buffer with glBufferSubData()."         },
415                 { MODIFYBITS_MAPBUFFER_WRITE,           "Map buffer write-only and rewrite data."                       },
416                 { MODIFYBITS_MAPBUFFER_READWRITE,       "Map buffer readw-write check and rewrite data."        }
417         };
418
419         DE_ASSERT(modifyBits != 0);
420
421         for (int infoNdx = 0; infoNdx < DE_LENGTH_OF_ARRAY(bitInfos); infoNdx++)
422         {
423                 if (modifyBits & bitInfos[infoNdx].bit)
424                         log << TestLog::Message << bitInfos[infoNdx].str << TestLog::EndMessage;
425         }
426 }
427
428 void modifyBufferData (TestLog&                         log,
429                                            de::Random&                  rng,
430                                            glu::TextureBuffer&  texture)
431 {
432         vector<deUint8> data;
433
434         genRandomCoords(rng, data, 0, texture.getBufferSize());
435
436         log << TestLog::Message << "BufferData, Size: " << data.size() << TestLog::EndMessage;
437
438         texture.bufferData(&(data[0]), data.size());
439         texture.upload();
440 }
441
442 void modifyBufferSubData (TestLog&                              log,
443                                                   de::Random&                   rng,
444                                                   const glw::Functions& gl,
445                                                   glu::TextureBuffer&   texture)
446 {
447         const size_t                            minSize         = 4*16;
448         const size_t                            size            = de::max<size_t>(minSize, size_t((texture.getSize() != 0 ? texture.getSize() : texture.getBufferSize()) * (0.7 + 0.3 * rng.getFloat())));
449         const size_t                            minOffset       = texture.getOffset();
450         const size_t                            offset          = minOffset + (rng.getUint32() % (texture.getBufferSize() - (size + minOffset)));
451         vector<deUint8>                         data;
452
453         genRandomCoords(rng, data, offset, size);
454
455         log << TestLog::Message << "BufferSubData, Offset: " << offset << ", Size: " << size << TestLog::EndMessage;
456
457         gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer());
458         gl.bufferSubData(GL_TEXTURE_BUFFER, (glw::GLsizei)offset, (glw::GLsizei)data.size(), &(data[0]));
459         gl.bindBuffer(GL_TEXTURE_BUFFER, 0);
460         GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to update data with glBufferSubData()");
461
462         deMemcpy(texture.getRefBuffer() + offset, &(data[0]), int(data.size()));
463 }
464
465 void modifyMapWrite (TestLog&                           log,
466                                          de::Random&                    rng,
467                                          const glw::Functions&  gl,
468                                          glu::TextureBuffer&    texture)
469 {
470         const size_t                            minSize         = 4*16;
471         const size_t                            size            = de::max<size_t>(minSize, size_t((texture.getSize() != 0 ? texture.getSize() : texture.getBufferSize()) * (0.7 + 0.3 * rng.getFloat())));
472         const size_t                            minOffset       = texture.getOffset();
473         const size_t                            offset          = minOffset + (rng.getUint32() % (texture.getBufferSize() - (size + minOffset)));
474         vector<deUint8>                         data;
475
476         genRandomCoords(rng, data, offset, size);
477
478         log << TestLog::Message << "glMapBufferRange, Write Only, Offset: " << offset << ", Size: " << size << TestLog::EndMessage;
479
480         gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer());
481         {
482                 deUint8* ptr = (deUint8*)gl.mapBufferRange(GL_TEXTURE_BUFFER, (glw::GLsizei)offset, (glw::GLsizei)size, GL_MAP_WRITE_BIT);
483
484                 GLU_EXPECT_NO_ERROR(gl.getError(), "glMapBufferRange()");
485                 TCU_CHECK(ptr);
486
487                 for (int i = 0; i < (int)data.size(); i++)
488                         ptr[i] = data[i];
489
490                 TCU_CHECK(gl.unmapBuffer(GL_TEXTURE_BUFFER));
491         }
492         gl.bindBuffer(GL_TEXTURE_BUFFER, 0);
493         GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to update data with glMapBufferRange()");
494
495         deMemcpy(texture.getRefBuffer()+offset, &(data[0]), int(data.size()));
496 }
497
498 void modifyMapReadWrite (TestLog&                               log,
499                                                  tcu::ResultCollector&  resultCollector,
500                                                  de::Random&                    rng,
501                                                  const glw::Functions&  gl,
502                                                  glu::TextureBuffer&    texture)
503 {
504         const size_t                            minSize         = 4*16;
505         const size_t                            size            = de::max<size_t>(minSize, size_t((texture.getSize() != 0 ? texture.getSize() : texture.getBufferSize()) * (0.7 + 0.3 * rng.getFloat())));
506         const size_t                            minOffset       = texture.getOffset();
507         const size_t                            offset          = minOffset + (rng.getUint32() % (texture.getBufferSize() - (size + minOffset)));
508         vector<deUint8>                         data;
509
510         genRandomCoords(rng, data, offset, size);
511
512         log << TestLog::Message << "glMapBufferRange, Read Write, Offset: " << offset << ", Size: " << size << TestLog::EndMessage;
513
514         gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer());
515         {
516                 size_t                  invalidBytes    = 0;
517                 deUint8* const  ptr                             = (deUint8*)gl.mapBufferRange(GL_TEXTURE_BUFFER, (glw::GLsizei)offset, (glw::GLsizei)size, GL_MAP_WRITE_BIT|GL_MAP_READ_BIT);
518
519                 GLU_EXPECT_NO_ERROR(gl.getError(), "glMapBufferRange()");
520                 TCU_CHECK(ptr);
521
522                 for (int i = 0; i < (int)data.size(); i++)
523                 {
524                         if (ptr[i] != texture.getRefBuffer()[offset+i])
525                         {
526                                 if (invalidBytes < 24)
527                                         log << TestLog::Message << "Invalid byte in mapped buffer. " << tcu::Format::Hex<2>(data[i]).toString() << " at " << i << ", expected " << tcu::Format::Hex<2>(texture.getRefBuffer()[i]).toString() << TestLog::EndMessage;
528
529                                 invalidBytes++;
530                         }
531
532                         ptr[i] = data[i];
533                 }
534
535                 TCU_CHECK(gl.unmapBuffer(GL_TEXTURE_BUFFER));
536
537                 if (invalidBytes > 0)
538                 {
539                         log << TestLog::Message << "Total of " << invalidBytes << " invalid bytes." << TestLog::EndMessage;
540                         resultCollector.fail("Invalid data in mapped buffer");
541                 }
542         }
543
544         gl.bindBuffer(GL_TEXTURE_BUFFER, 0);
545         GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to update data with glMapBufferRange()");
546
547         for (int i = 0; i < (int)data.size(); i++)
548                 texture.getRefBuffer()[offset+i] = data[i];
549 }
550
551 void modify (TestLog&                                           log,
552                          tcu::ResultCollector&                  resultCollector,
553                          glu::RenderContext&                    renderContext,
554                          ModifyBits                                             modifyBits,
555                          de::Random&                                    rng,
556                          glu::TextureBuffer&                    texture)
557 {
558         const tcu::ScopedLogSection modifySection(log, "Modifying Texture buffer", "Modifying Texture Buffer");
559
560         logModifications(log, modifyBits);
561
562         if (modifyBits & MODIFYBITS_BUFFERDATA)
563                 modifyBufferData(log, rng, texture);
564
565         if (modifyBits & MODIFYBITS_BUFFERSUBDATA)
566                 modifyBufferSubData(log, rng, renderContext.getFunctions(), texture);
567
568         if (modifyBits & MODIFYBITS_MAPBUFFER_WRITE)
569                 modifyMapWrite(log, rng, renderContext.getFunctions(), texture);
570
571         if (modifyBits & MODIFYBITS_MAPBUFFER_READWRITE)
572                 modifyMapReadWrite(log, resultCollector, rng, renderContext.getFunctions(), texture);
573 }
574
575 void renderGL (glu::RenderContext&              renderContext,
576                            RenderBits                           renderBits,
577                            deUint32                                     coordSeed,
578                            int                                          triangleCount,
579                            glu::ShaderProgram&          program,
580                            glu::TextureBuffer&          texture)
581 {
582         const glw::Functions&   gl                      = renderContext.getFunctions();
583         const glu::VertexArray  vao                     (renderContext);
584         const glu::Buffer               coordBuffer     (renderContext);
585
586         gl.useProgram(program.getProgram());
587         gl.bindVertexArray(*vao);
588
589         gl.enableVertexAttribArray(0);
590
591         if (renderBits & RENDERBITS_AS_VERTEX_ARRAY)
592         {
593                 gl.bindBuffer(GL_ARRAY_BUFFER, texture.getGLBuffer());
594                 gl.vertexAttribPointer(0, 2, GL_UNSIGNED_BYTE, true, 0, DE_NULL);
595         }
596         else
597         {
598                 de::Random              rng(coordSeed);
599                 vector<deUint8> coords;
600
601                 genRandomCoords(rng, coords, 0, 256*2);
602
603                 gl.bindBuffer(GL_ARRAY_BUFFER, *coordBuffer);
604                 gl.bufferData(GL_ARRAY_BUFFER, (glw::GLsizei)coords.size(), &(coords[0]), GL_STREAM_DRAW);
605                 gl.vertexAttribPointer(0, 2, GL_UNSIGNED_BYTE, true, 0, DE_NULL);
606         }
607
608         if (renderBits & RENDERBITS_AS_VERTEX_TEXTURE)
609         {
610                 const deInt32 location = gl.getUniformLocation(program.getProgram(), "u_vtxSampler");
611
612                 gl.activeTexture(GL_TEXTURE0);
613                 gl.bindTexture(GL_TEXTURE_BUFFER, texture.getGLTexture());
614                 gl.uniform1i(location, 0);
615         }
616
617         if (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE)
618         {
619                 const deInt32 location = gl.getUniformLocation(program.getProgram(), "u_fragSampler");
620
621                 gl.activeTexture(GL_TEXTURE1);
622                 gl.bindTexture(GL_TEXTURE_BUFFER, texture.getGLTexture());
623                 gl.uniform1i(location, 1);
624                 gl.activeTexture(GL_TEXTURE0);
625         }
626
627         if (renderBits & RENDERBITS_AS_INDEX_ARRAY)
628         {
629                 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, texture.getGLBuffer());
630                 gl.drawElements(GL_TRIANGLES, triangleCount * 3, GL_UNSIGNED_BYTE, DE_NULL);
631                 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
632         }
633         else
634                 gl.drawArrays(GL_TRIANGLES, 0, triangleCount * 3);
635
636         if (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE)
637         {
638                 gl.activeTexture(GL_TEXTURE1);
639                 gl.bindTexture(GL_TEXTURE_BUFFER, 0);
640         }
641
642         if (renderBits & RENDERBITS_AS_VERTEX_TEXTURE)
643         {
644                 gl.activeTexture(GL_TEXTURE0);
645                 gl.bindTexture(GL_TEXTURE_BUFFER, 0);
646         }
647
648         gl.bindBuffer(GL_ARRAY_BUFFER, 0);
649         gl.disableVertexAttribArray(0);
650
651         gl.bindVertexArray(0);
652         gl.useProgram(0);
653         GLU_EXPECT_NO_ERROR(gl.getError(), "Rendering failed");
654 }
655
656 void renderReference (RenderBits                                        renderBits,
657                                           deUint32                                              coordSeed,
658                                           int                                                   triangleCount,
659                                           glu::TextureBuffer&                   texture,
660                                           const tcu::PixelBufferAccess& target)
661 {
662         const CoordVertexShader                 coordVertexShader;
663         const TextureVertexShader               textureVertexShader             (texture.getRefTexture());
664         const rr::VertexShader* const   vertexShader                    = (renderBits & RENDERBITS_AS_VERTEX_TEXTURE ? static_cast<const rr::VertexShader*>(&textureVertexShader) : &coordVertexShader);
665
666         const CoordFragmentShader               coordFragmmentShader;
667         const TextureFragmentShader             textureFragmentShader   (texture.getRefTexture());
668         const rr::FragmentShader* const fragmentShader                  = (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE ? static_cast<const rr::FragmentShader*>(&textureFragmentShader) : &coordFragmmentShader);
669
670         const rr::Renderer                              renderer;
671         const rr::RenderState                   renderState(rr::ViewportState(rr::WindowRectangle(0, 0, target.getWidth(), target.getHeight())));
672         const rr::RenderTarget                  renderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(target));
673
674         const rr::Program                               program(vertexShader, fragmentShader);
675
676         rr::VertexAttrib                                vertexAttribs[1];
677         vector<deUint8>                                 coords;
678
679         if (renderBits & RENDERBITS_AS_VERTEX_ARRAY)
680         {
681                 vertexAttribs[0].type                   = rr::VERTEXATTRIBTYPE_NONPURE_UNORM8;
682                 vertexAttribs[0].size                   = 2;
683                 vertexAttribs[0].pointer                = texture.getRefBuffer();
684         }
685         else
686         {
687                 de::Random rng(coordSeed);
688
689                 genRandomCoords(rng, coords, 0, 256*2);
690
691                 vertexAttribs[0].type                   = rr::VERTEXATTRIBTYPE_NONPURE_UNORM8;
692                 vertexAttribs[0].size                   = 2;
693                 vertexAttribs[0].pointer                = &(coords[0]);
694         }
695
696         if (renderBits & RENDERBITS_AS_INDEX_ARRAY)
697         {
698                 const rr::PrimitiveList primitives(rr::PRIMITIVETYPE_TRIANGLES, triangleCount * 3, rr::DrawIndices((const void*)texture.getRefBuffer(), rr::INDEXTYPE_UINT8));
699                 const rr::DrawCommand   cmd(renderState, renderTarget, program, 1, vertexAttribs, primitives);
700
701                 renderer.draw(cmd);
702         }
703         else
704         {
705                 const rr::PrimitiveList primitives(rr::PRIMITIVETYPE_TRIANGLES, triangleCount * 3, 0);
706                 const rr::DrawCommand   cmd(renderState, renderTarget, program, 1, vertexAttribs, primitives);
707
708                 renderer.draw(cmd);
709         }
710 }
711
712 void logRendering (TestLog& log, RenderBits renderBits)
713 {
714         const struct
715         {
716                 RenderBits      bit;
717                 const char*     str;
718         } bitInfos[] =
719         {
720                 { RENDERBITS_AS_VERTEX_ARRAY,           "vertex array"          },
721                 { RENDERBITS_AS_INDEX_ARRAY,            "index array"           },
722                 { RENDERBITS_AS_VERTEX_TEXTURE,         "vertex texture"        },
723                 { RENDERBITS_AS_FRAGMENT_TEXTURE,       "fragment texture"      }
724         };
725
726         std::ostringstream      stream;
727         vector<const char*> usedAs;
728
729         DE_ASSERT(renderBits != 0);
730
731         for (int infoNdx = 0; infoNdx < DE_LENGTH_OF_ARRAY(bitInfos); infoNdx++)
732         {
733                 if (renderBits & bitInfos[infoNdx].bit)
734                         usedAs.push_back(bitInfos[infoNdx].str);
735         }
736
737         stream << "Render using texture buffer as ";
738
739         for (int asNdx = 0; asNdx < (int)usedAs.size(); asNdx++)
740         {
741                 if (asNdx+1 == (int)usedAs.size() && (int)usedAs.size() > 1)
742                         stream << " and ";
743                 else if (asNdx > 0)
744                         stream << ", ";
745
746                 stream << usedAs[asNdx];
747         }
748
749         stream << ".";
750
751         log << TestLog::Message << stream.str() << TestLog::EndMessage;
752 }
753
754 void render (TestLog&                                           log,
755                          glu::RenderContext&                    renderContext,
756                          RenderBits                                             renderBits,
757                          de::Random&                                    rng,
758                          glu::ShaderProgram&                    program,
759                          glu::TextureBuffer&                    texture,
760                          const tcu::PixelBufferAccess&  target)
761 {
762         const tcu::ScopedLogSection     renderSection   (log, "Render Texture buffer", "Render Texture Buffer");
763         const int                                       triangleCount   = 8;
764         const deUint32                          coordSeed               = rng.getUint32();
765
766         logRendering(log, renderBits);
767
768         renderGL(renderContext, renderBits, coordSeed, triangleCount, program, texture);
769         renderReference(renderBits, coordSeed, triangleCount, texture, target);
770 }
771
772 void verifyScreen (TestLog&                                                             log,
773                                    tcu::ResultCollector&                                resultCollector,
774                                    glu::RenderContext&                                  renderContext,
775                                    const tcu::ConstPixelBufferAccess&   referenceTarget)
776 {
777         const tcu::ScopedLogSection     verifySection   (log, "Verify screen contents", "Verify screen contents");
778         tcu::Surface                            screen                  (referenceTarget.getWidth(), referenceTarget.getHeight());
779
780         glu::readPixels(renderContext, 0, 0, screen.getAccess());
781
782         if (!tcu::fuzzyCompare(log, "Result of rendering", "Result of rendering", referenceTarget, screen.getAccess(), 0.05f, tcu::COMPARE_LOG_RESULT))
783                 resultCollector.fail("Rendering failed");
784 }
785
786 void logImplementationInfo (TestLog& log, glu::RenderContext& renderContext)
787 {
788         const tcu::ScopedLogSection             section (log, "Implementation Values", "Implementation Values");
789         de::UniquePtr<glu::ContextInfo> info    (glu::ContextInfo::create(renderContext));
790         const glw::Functions&                   gl              = renderContext.getFunctions();
791
792         if (glu::contextSupports(renderContext.getType(), glu::ApiType(3, 3, glu::PROFILE_CORE)))
793         {
794                 deInt32 maxTextureSize = 0;
795
796                 gl.getIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &maxTextureSize);
797                 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE)");
798
799                 log << TestLog::Message << "GL_MAX_TEXTURE_BUFFER_SIZE : " <<  maxTextureSize << TestLog::EndMessage;
800         }
801         else if (glu::contextSupports(renderContext.getType(), glu::ApiType(3, 1, glu::PROFILE_ES)) && info->isExtensionSupported("GL_EXT_texture_buffer"))
802         {
803                 {
804                         deInt32 maxTextureSize = 0;
805
806                         gl.getIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &maxTextureSize);
807                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE_EXT)");
808
809                         log << TestLog::Message << "GL_MAX_TEXTURE_BUFFER_SIZE_EXT : " <<  maxTextureSize << TestLog::EndMessage;
810                 }
811
812                 {
813                         deInt32 textureBufferAlignment = 0;
814
815                         gl.getIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &textureBufferAlignment);
816                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT)");
817
818                         log << TestLog::Message << "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT : " <<  textureBufferAlignment << TestLog::EndMessage;
819                 }
820         }
821         else
822                 DE_ASSERT(DE_FALSE);
823 }
824
825 void logTextureInfo (TestLog&   log,
826                                          deUint32       format,
827                                          size_t         bufferSize,
828                                          size_t         offset,
829                                          size_t         size)
830 {
831         const tcu::ScopedLogSection     section(log, "Texture Info", "Texture Info");
832
833         log << TestLog::Message << "Texture format : " << glu::getPixelFormatStr(format) << TestLog::EndMessage;
834         log << TestLog::Message << "Buffer size : " << bufferSize << TestLog::EndMessage;
835
836         if (offset != 0 || size != 0)
837         {
838                 log << TestLog::Message << "Buffer range offset: " << offset << TestLog::EndMessage;
839                 log << TestLog::Message << "Buffer range size: " << size << TestLog::EndMessage;
840         }
841 }
842
843 void runTests (tcu::TestContext&        testCtx,
844                            glu::RenderContext&  renderContext,
845                            de::Random&                  rng,
846                            deUint32                             format,
847                            size_t                               bufferSize,
848                            size_t                               offset,
849                            size_t                               size,
850                            RenderBits                   preRender,
851                            glu::ShaderProgram*  preRenderProgram,
852                            ModifyBits                   modifyType,
853                            RenderBits                   postRender,
854                            glu::ShaderProgram*  postRenderProgram)
855 {
856         const tcu::RenderTarget renderTarget    (renderContext.getRenderTarget());
857         const glw::Functions&   gl                              = renderContext.getFunctions();
858
859         const int                               width                   = de::min<int>(renderTarget.getWidth(), MAX_VIEWPORT_WIDTH);
860         const int                               height                  = de::min<int>(renderTarget.getHeight(), MAX_VIEWPORT_HEIGHT);
861         const tcu::Vec4                 clearColor              (0.25f, 0.5f, 0.75f, 1.0f);
862
863         TestLog&                                log                             = testCtx.getLog();
864         tcu::ResultCollector    resultCollector (log);
865
866         logImplementationInfo(log, renderContext);
867         logTextureInfo(log, format, bufferSize, offset, size);
868
869         {
870                 tcu::Surface                    referenceTarget (width, height);
871                 vector<deUint8>                 bufferData;
872
873                 genRandomCoords(rng, bufferData, 0, bufferSize);
874
875                 for (deUint8 i = 0; i < 4; i++)
876                 {
877                         const deUint8 val = extend2BitsToByte(i);
878
879                         if (val >= offset && val < offset + size)
880                         {
881                                 bufferData[val*2 + 0] = (i / 2 == 0 ? extend2BitsToByte(0x2u) : extend2BitsToByte(0x01u));
882                                 bufferData[val*2 + 1] = (i % 2 == 0 ? extend2BitsToByte(0x2u) : extend2BitsToByte(0x01u));
883                         }
884                 }
885
886                 {
887                         glu::TextureBuffer texture (renderContext, format, bufferSize, offset, size, &(bufferData[0]));
888
889                         TCU_CHECK_MSG(width >= MIN_VIEWPORT_WIDTH || height >= MIN_VIEWPORT_HEIGHT, "Too small viewport");
890
891                         DE_ASSERT(preRender == 0 || preRenderProgram);
892                         DE_ASSERT(postRender == 0 || postRenderProgram);
893
894                         gl.viewport(0, 0, width, height);
895                         gl.clearColor(clearColor.x(), clearColor.y(), clearColor.z(), clearColor.w());
896                         gl.clear(GL_COLOR_BUFFER_BIT);
897                         GLU_EXPECT_NO_ERROR(gl.getError(), "Screen setup failed");
898
899                         tcu::clear(referenceTarget.getAccess(), clearColor);
900
901                         texture.upload();
902
903                         if (preRender != 0)
904                                 render(log, renderContext, preRender, rng, *preRenderProgram, texture, referenceTarget.getAccess());
905
906                         if (modifyType != 0)
907                                 modify(log, resultCollector, renderContext, modifyType, rng, texture);
908
909                         if (postRender != 0)
910                                 render(log, renderContext, postRender, rng, *postRenderProgram, texture, referenceTarget.getAccess());
911                 }
912
913                 verifyScreen(log, resultCollector, renderContext, referenceTarget.getAccess());
914
915                 resultCollector.setTestContextResult(testCtx);
916         }
917 }
918
919 } // anonymous
920
921 TextureBufferCase::TextureBufferCase (tcu::TestContext&         testCtx,
922                                                                           glu::RenderContext&   renderCtx,
923                                                                           deUint32                              format,
924                                                                           size_t                                bufferSize,
925                                                                           size_t                                offset,
926                                                                           size_t                                size,
927                                                                           RenderBits                    preRender,
928                                                                           ModifyBits                    modify,
929                                                                           RenderBits                    postRender,
930                                                                           const char*                   name,
931                                                                           const char*                   description)
932         : tcu::TestCase                         (testCtx, name, description)
933         , m_renderCtx                           (renderCtx)
934         , m_format                                      (format)
935         , m_bufferSize                          (bufferSize)
936         , m_offset                                      (offset)
937         , m_size                                        (size)
938
939         , m_preRender                           (preRender)
940         , m_modify                                      (modify)
941         , m_postRender                          (postRender)
942
943         , m_preRenderProgram            (DE_NULL)
944         , m_postRenderProgram           (DE_NULL)
945 {
946 }
947
948 TextureBufferCase::~TextureBufferCase (void)
949 {
950         TextureBufferCase::deinit();
951 }
952
953 void TextureBufferCase::init (void)
954 {
955         de::UniquePtr<glu::ContextInfo> info (glu::ContextInfo::create(m_renderCtx));
956
957         if (!glu::contextSupports(m_renderCtx.getType(), glu::ApiType(3, 3, glu::PROFILE_CORE))
958                 && !(glu::contextSupports(m_renderCtx.getType(), glu::ApiType(3, 1, glu::PROFILE_ES)) && info->isExtensionSupported("GL_EXT_texture_buffer")))
959                 throw tcu::NotSupportedError("Texture buffers not supported", "", __FILE__, __LINE__);
960
961         if (m_preRender != 0)
962         {
963                 TestLog&                                        log                     = m_testCtx.getLog();
964                 const char* const                       sectionName     = (m_postRender != 0 ? "Primary render program" : "Render program");
965                 const tcu::ScopedLogSection     section         (log, sectionName, sectionName);
966
967                 m_preRenderProgram = createRenderProgram(m_renderCtx, m_preRender);
968                 m_testCtx.getLog() << (*m_preRenderProgram);
969
970                 TCU_CHECK(m_preRenderProgram->isOk());
971         }
972
973         if (m_postRender != 0)
974         {
975                 // Reusing program
976                 if (m_preRender == m_postRender)
977                 {
978                         m_postRenderProgram = m_preRenderProgram;
979                 }
980                 else
981                 {
982                         TestLog&                                        log                     = m_testCtx.getLog();
983                         const char* const                       sectionName     = (m_preRender!= 0 ? "Secondary render program" : "Render program");
984                         const tcu::ScopedLogSection     section         (log, sectionName, sectionName);
985
986                         m_postRenderProgram = createRenderProgram(m_renderCtx, m_postRender);
987                         m_testCtx.getLog() << (*m_postRenderProgram);
988
989                         TCU_CHECK(m_postRenderProgram->isOk());
990                 }
991         }
992 }
993
994 void TextureBufferCase::deinit (void)
995 {
996         if (m_preRenderProgram == m_postRenderProgram)
997                 m_postRenderProgram = DE_NULL;
998
999         delete m_preRenderProgram;
1000         m_preRenderProgram = DE_NULL;
1001
1002         delete m_postRenderProgram;
1003         m_postRenderProgram = DE_NULL;
1004 }
1005
1006 tcu::TestCase::IterateResult TextureBufferCase::iterate (void)
1007 {
1008         de::Random      rng             (deInt32Hash(deStringHash(getName())));
1009         size_t          offset;
1010
1011         if (m_offset != 0)
1012         {
1013                 const glw::Functions&   gl                      = m_renderCtx.getFunctions();
1014                 deInt32                                 alignment       = 0;
1015
1016                 gl.getIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &alignment);
1017                 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT)");
1018
1019                 offset = m_offset * alignment;
1020         }
1021         else
1022                 offset = 0;
1023
1024         runTests(m_testCtx, m_renderCtx, rng, m_format, m_bufferSize, offset, m_size, m_preRender, m_preRenderProgram, m_modify, m_postRender, m_postRenderProgram);
1025
1026         return STOP;
1027 }
1028
1029 } // gls
1030 } // deqp