1 #ifndef _GLSRANDOMSHADERPROGRAM_HPP
2 #define _GLSRANDOMSHADERPROGRAM_HPP
3 /*-------------------------------------------------------------------------
4 * drawElements Quality Program OpenGL (ES) Module
5 * -----------------------------------------------
7 * Copyright 2014 The Android Open Source Project
9 * Licensed under the Apache License, Version 2.0 (the "License");
10 * you may not use this file except in compliance with the License.
11 * You may obtain a copy of the License at
13 * http://www.apache.org/licenses/LICENSE-2.0
15 * Unless required by applicable law or agreed to in writing, software
16 * distributed under the License is distributed on an "AS IS" BASIS,
17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18 * See the License for the specific language governing permissions and
19 * limitations under the License.
23 * \brief sglr-rsg adaptation.
24 *//*--------------------------------------------------------------------*/
26 #include "tcuDefs.hpp"
27 #include "sglrContext.hpp"
28 #include "rsgExecutionContext.hpp"
41 class RandomShaderProgram : public sglr::ShaderProgram
44 RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms);
47 virtual void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
48 virtual void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
50 void refreshUniforms (void) const;
52 const rsg::Shader& m_vertexShader;
53 const rsg::Shader& m_fragmentShader;
54 const int m_numUnifiedUniforms;
55 const rsg::ShaderInput* const* m_unifiedUniforms;
57 const rsg::Variable* m_positionVar;
58 std::vector<const rsg::Variable*> m_vertexOutputs; //!< Other vertex outputs in the order they are passed to fragment shader.
59 const rsg::Variable* m_fragColorVar;
61 rsg::Sampler2DMap m_sampler2DMap;
62 rsg::SamplerCubeMap m_samplerCubeMap;
63 mutable rsg::ExecutionContext m_execCtx;
69 #endif // _GLSRANDOMSHADERPROGRAM_HPP