Merge "Fix color change verification in dithering tests" into nougat-cts-dev am:...
[platform/upstream/VK-GL-CTS.git] / modules / glshared / glsLongStressCase.hpp
1 #ifndef _GLSLONGSTRESSCASE_HPP
2 #define _GLSLONGSTRESSCASE_HPP
3 /*-------------------------------------------------------------------------
4  * drawElements Quality Program OpenGL (ES) Module
5  * -----------------------------------------------
6  *
7  * Copyright 2014 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Parametrized, long-running stress case.
24  *//*--------------------------------------------------------------------*/
25
26 #include "tcuDefs.hpp"
27 #include "tcuTestCase.hpp"
28 #include "tcuTexture.hpp"
29 #include "tcuMatrix.hpp"
30 #include "gluRenderContext.hpp"
31 #include "gluShaderUtil.hpp"
32 #include "glsTextureTestUtil.hpp"
33 #include "deRandom.hpp"
34 #include "deSharedPtr.hpp"
35
36 #include <string>
37 #include <vector>
38 #include <map>
39
40 namespace deqp
41 {
42 namespace gls
43 {
44
45 namespace LongStressCaseInternal
46 {
47
48 template <typename T> class GLObjectManager;
49 class Program;
50 class Buffer;
51 class Texture;
52 class DebugInfoRenderer;
53
54 }
55
56 struct VarSpec
57 {
58         union Value
59         {
60                 float   f[4*4]; // \note Matrices are stored in column major order.
61                 int             i[4];
62         };
63
64         std::string             name;
65         glu::DataType   type;
66         Value                   minValue;
67         Value                   maxValue;
68
69         template <typename T>
70         VarSpec (const std::string& name_, const T& minValue_, const T& maxValue_)      : name(name_) { set(minValue_, maxValue_); }
71
72         template <typename T>
73         VarSpec (const std::string& name_, const T& value)                                                      : name(name_) { set(value, value); }
74
75         void set (float minValue_, float maxValue_)
76         {
77                 type                    = glu::TYPE_FLOAT;
78                 minValue.f[0]   = minValue_;
79                 maxValue.f[0]   = maxValue_;
80         }
81
82         template <int ValSize>
83         void set (const tcu::Vector<float, ValSize>& minValue_, const tcu::Vector<float, ValSize>& maxValue_)
84         {
85                 type = glu::getDataTypeFloatVec(ValSize);
86                 vecToArr(minValue_, minValue.f);
87                 vecToArr(maxValue_, maxValue.f);
88         }
89
90         template <int ValRows, int ValCols>
91         void set (const tcu::Matrix<float, ValRows, ValCols>& minValue_, const tcu::Matrix<float, ValRows, ValCols>& maxValue_)
92         {
93                 type = glu::getDataTypeMatrix(ValCols, ValRows);
94                 matToArr(minValue_, minValue.f);
95                 matToArr(maxValue_, maxValue.f);
96         }
97
98         void set (int minValue_, int maxValue_)
99         {
100                 type                    = glu::TYPE_INT;
101                 minValue.i[0]   = minValue_;
102                 maxValue.i[0]   = maxValue_;
103         }
104
105         template <int ValSize>
106         void set (const tcu::Vector<int, ValSize>& minValue_, const tcu::Vector<int, ValSize>& maxValue_)
107         {
108                 type = glu::getDataTypeVector(glu::TYPE_INT, ValSize);
109                 vecToArr(minValue_, minValue.i);
110                 vecToArr(maxValue_, maxValue.i);
111         }
112
113 private:
114         template <typename T, int SrcSize, int DstSize>
115         static inline void vecToArr (const tcu::Vector<T, SrcSize>& src, T (&dst)[DstSize])
116         {
117                 DE_STATIC_ASSERT(DstSize >= SrcSize);
118                 for (int i = 0; i < SrcSize; i++)
119                         dst[i] = src[i];
120         }
121
122         template <int ValRows, int ValCols, int DstSize>
123         static inline void matToArr (const tcu::Matrix<float, ValRows, ValCols>& src, float (&dst)[DstSize])
124         {
125                 DE_STATIC_ASSERT(DstSize >= ValRows*ValCols);
126                 tcu::Array<float, ValRows*ValCols> data = src.getColumnMajorData();
127                 for (int i = 0; i < ValRows*ValCols; i++)
128                         dst[i] = data[i];
129         }
130 };
131
132 struct TextureSpec
133 {
134         gls::TextureTestUtil::TextureType       textureType;
135         deUint32                                                        textureUnit;
136         int                                                                     width;
137         int                                                                     height;
138         deUint32                                                        format;
139         deUint32                                                        dataType;
140         deUint32                                                        internalFormat;
141         bool                                                            useMipmap;
142         deUint32                                                        minFilter;
143         deUint32                                                        magFilter;
144         deUint32                                                        sWrap;
145         deUint32                                                        tWrap;
146         tcu::Vec4                                                       minValue;
147         tcu::Vec4                                                       maxValue;
148
149         TextureSpec (const gls::TextureTestUtil::TextureType    texType,
150                                  const deUint32                                                         unit,
151                                  const int                                                                      width_,
152                                  const int                                                                      height_,
153                                  const deUint32                                                         format_,
154                                  const deUint32                                                         dataType_,
155                                  const deUint32                                                         internalFormat_,
156                                  const bool                                                                     useMipmap_,
157                                  const deUint32                                                         minFilter_,
158                                  const deUint32                                                         magFilter_,
159                                  const deUint32                                                         sWrap_,
160                                  const deUint32                                                         tWrap_,
161                                  const tcu::Vec4&                                                       minValue_,
162                                  const tcu::Vec4&                                                       maxValue_)
163                 : textureType           (texType)
164                 , textureUnit           (unit)
165                 , width                         (width_)
166                 , height                        (height_)
167                 , format                        (format_)
168                 , dataType                      (dataType_)
169                 , internalFormat        (internalFormat_)
170                 , useMipmap                     (useMipmap_)
171                 , minFilter                     (minFilter_)
172                 , magFilter                     (magFilter_)
173                 , sWrap                         (sWrap_)
174                 , tWrap                         (tWrap_)
175                 , minValue                      (minValue_)
176                 , maxValue                      (maxValue_)
177         {
178         }
179 };
180
181 /*--------------------------------------------------------------------*//*!
182  * \brief Struct for a shader program sources and related data
183  *
184  * A ProgramContext holds a program's vertex and fragment shader sources
185  * as well as specifications of its attributes, uniforms, and textures.
186  * When given to a StressCase, the string ${NS} is replaced by a magic
187  * number that varies between different compilations of the same program;
188  * the same replacement is done in attributes' and uniforms' names. This
189  * can be used to avoid shader caching by the GL, by e.g. suffixing each
190  * attribute, uniform and varying name with ${NS} in the shader source.
191  *//*--------------------------------------------------------------------*/
192 struct ProgramContext
193 {
194         std::string                                                     vertexSource;
195         std::string                                                     fragmentSource;
196         std::vector<VarSpec>                            attributes;
197         std::vector<VarSpec>                            uniforms;
198
199         std::vector<TextureSpec>                        textureSpecs;           //!< \note If multiple textures have same unit, one of them is picked randomly.
200
201         std::string                                                     positionAttrName;       //!< \note Position attribute may get a bit more careful handling than just complete random.
202
203         ProgramContext (const char* const vtxShaderSource_,
204                                         const char* const fragShaderSource_,
205                                         const char* const positionAttrName_)
206                 : vertexSource          (vtxShaderSource_)
207                 , fragmentSource        (fragShaderSource_)
208                 , positionAttrName      (positionAttrName_)
209         {
210         }
211 };
212
213 class LongStressCase : public tcu::TestCase
214 {
215 public:
216         //! Probabilities for actions that may be taken on each iteration. \note The texture and buffer specific actions are randomized per texture or buffer.
217         struct FeatureProbabilities
218         {
219                 float rebuildProgram;                           //!< Rebuild program, with variable name-mangling.
220                 float reuploadTexture;                          //!< Reupload texture, even if it already exists and has been uploaded.
221                 float reuploadBuffer;                           //!< Reupload buffer, even if it already exists and has been uploaded.
222                 float reuploadWithTexImage;                     //!< Use glTexImage*() when re-uploading texture, not glTexSubImage*().
223                 float reuploadWithBufferData;           //!< Use glBufferData() when re-uploading buffer, not glBufferSubData().
224                 float deleteTexture;                            //!< Delete texture at end of iteration, even if we could re-use it.
225                 float deleteBuffer;                                     //!< Delete buffer at end of iteration, even if we could re-use it.
226                 float wastefulTextureMemoryUsage;       //!< Don't re-use a texture, and don't delete it until given memory limit is hit.
227                 float wastefulBufferMemoryUsage;        //!< Don't re-use a buffer, and don't delete it until given memory limit is hit.
228                 float clientMemoryAttributeData;        //!< Use client memory for vertex attribute data when drawing (instead of GL buffers).
229                 float clientMemoryIndexData;            //!< Use client memory for vertex indices when drawing (instead of GL buffers).
230                 float randomBufferUploadTarget;         //!< Use a random target when setting buffer data (i.e. not necessarily the one it'll be ultimately bound to).
231                 float randomBufferUsage;                        //!< Use a random buffer usage parameter with glBufferData(), instead of the ones specified as params for the case.
232                 float useDrawArrays;                            //!< Use glDrawArrays() instead of glDrawElements().
233                 float separateAttributeBuffers;         //!< Give each vertex attribute its own buffer.
234
235                 // Named parameter idiom: helpers that can be used when making temporaries, e.g. FeatureProbabilities().pReuploadTexture(1.0f).pReuploadWithTexImage(1.0f)
236                 FeatureProbabilities& pRebuildProgram                           (const float prob) { rebuildProgram                                     = prob; return *this; }
237                 FeatureProbabilities& pReuploadTexture                          (const float prob) { reuploadTexture                            = prob; return *this; }
238                 FeatureProbabilities& pReuploadBuffer                           (const float prob) { reuploadBuffer                                     = prob; return *this; }
239                 FeatureProbabilities& pReuploadWithTexImage                     (const float prob) { reuploadWithTexImage                       = prob; return *this; }
240                 FeatureProbabilities& pReuploadWithBufferData           (const float prob) { reuploadWithBufferData                     = prob; return *this; }
241                 FeatureProbabilities& pDeleteTexture                            (const float prob) { deleteTexture                                      = prob; return *this; }
242                 FeatureProbabilities& pDeleteBuffer                                     (const float prob) { deleteBuffer                                       = prob; return *this; }
243                 FeatureProbabilities& pWastefulTextureMemoryUsage       (const float prob) { wastefulTextureMemoryUsage         = prob; return *this; }
244                 FeatureProbabilities& pWastefulBufferMemoryUsage        (const float prob) { wastefulBufferMemoryUsage          = prob; return *this; }
245                 FeatureProbabilities& pClientMemoryAttributeData        (const float prob) { clientMemoryAttributeData          = prob; return *this; }
246                 FeatureProbabilities& pClientMemoryIndexData            (const float prob) { clientMemoryIndexData                      = prob; return *this; }
247                 FeatureProbabilities& pRandomBufferUploadTarget         (const float prob) { randomBufferUploadTarget           = prob; return *this; }
248                 FeatureProbabilities& pRandomBufferUsage                        (const float prob) { randomBufferUsage                          = prob; return *this; }
249                 FeatureProbabilities& pUseDrawArrays                            (const float prob) { useDrawArrays                                      = prob; return *this; }
250                 FeatureProbabilities& pSeparateAttribBuffers            (const float prob) { separateAttributeBuffers           = prob; return *this; }
251
252                 FeatureProbabilities (void)
253                         : rebuildProgram                                (0.0f)
254                         , reuploadTexture                               (0.0f)
255                         , reuploadBuffer                                (0.0f)
256                         , reuploadWithTexImage                  (0.0f)
257                         , reuploadWithBufferData                (0.0f)
258                         , deleteTexture                                 (0.0f)
259                         , deleteBuffer                                  (0.0f)
260                         , wastefulTextureMemoryUsage    (0.0f)
261                         , wastefulBufferMemoryUsage             (0.0f)
262                         , clientMemoryAttributeData             (0.0f)
263                         , clientMemoryIndexData                 (0.0f)
264                         , randomBufferUploadTarget              (0.0f)
265                         , randomBufferUsage                             (0.0f)
266                         , useDrawArrays                                 (0.0f)
267                         , separateAttributeBuffers              (0.0f)
268                 {
269                 }
270         };
271
272                                                                                                                         LongStressCase                                          (tcu::TestContext&                                              testCtx,
273                                                                                                                                                                                                  const glu::RenderContext&                              renderCtx,
274                                                                                                                                                                                                  const char*                                                    name,
275                                                                                                                                                                                                  const char*                                                    desc,
276                                                                                                                                                                                                  int                                                                    maxTexMemoryUsageBytes, //!< Approximate upper bound on GL texture memory usage.
277                                                                                                                                                                                                  int                                                                    maxBufMemoryUsageBytes, //!< Approximate upper bound on GL buffer memory usage.
278                                                                                                                                                                                                  int                                                                    numDrawCallsPerIteration,
279                                                                                                                                                                                                  int                                                                    numTrianglesPerDrawCall,
280                                                                                                                                                                                                  const std::vector<ProgramContext>&             programContexts,
281                                                                                                                                                                                                  const FeatureProbabilities&                    probabilities,
282                                                                                                                                                                                                  deUint32                                                               indexBufferUsage,
283                                                                                                                                                                                                  deUint32                                                               attrBufferUsage,
284                                                                                                                                                                                                  int                                                                    redundantBufferFactor = 1,
285                                                                                                                                                                                                  bool                                                                   showDebugInfo = false);
286
287                                                                                                                         ~LongStressCase                                         (void);
288
289         void                                                                                                    init                                                            (void);
290         void                                                                                                    deinit                                                          (void);
291
292         IterateResult                                                                                   iterate                                                         (void);
293
294 private:
295                                                                                                                         LongStressCase                                          (const LongStressCase&);
296         LongStressCase&                                                                                 operator=                                                       (const LongStressCase&);
297
298         const glu::RenderContext&                                                               m_renderCtx;
299         const int                                                                                               m_maxTexMemoryUsageBytes;
300         const int                                                                                               m_maxBufMemoryUsageBytes;
301         const int                                                                                               m_numDrawCallsPerIteration;
302         const int                                                                                               m_numTrianglesPerDrawCall;
303         const int                                                                                               m_numVerticesPerDrawCall;
304         const std::vector<ProgramContext>                                               m_programContexts;
305         const FeatureProbabilities                                                              m_probabilities;
306         const deUint32                                                                                  m_indexBufferUsage;
307         const deUint32                                                                                  m_attrBufferUsage;
308         const int                                                                                               m_redundantBufferFactor; //!< By what factor we allocate redundant buffers. Default is 1, i.e. no redundancy.
309         const bool                                                                                              m_showDebugInfo;
310
311         const int                                                                                               m_numIterations;
312         const bool                                                                                              m_isGLES3;
313
314         int                                                                                                             m_currentIteration;
315         deUint64                                                                                                m_startTimeSeconds; //!< Set at beginning of first iteration.
316         deUint64                                                                                                m_lastLogTime;
317         int                                                                                                             m_lastLogIteration;
318         int                                                                                                             m_currentLogEntryNdx;
319
320         de::Random                                                                                              m_rnd;
321         LongStressCaseInternal::GLObjectManager<
322                 LongStressCaseInternal::Program>*                                       m_programs;
323         LongStressCaseInternal::GLObjectManager<
324                 LongStressCaseInternal::Buffer>*                                        m_buffers;
325         LongStressCaseInternal::GLObjectManager<
326                 LongStressCaseInternal::Texture>*                                       m_textures;
327         std::vector<deUint16>                                                                   m_vertexIndices;
328
329         struct ProgramResources
330         {
331                 std::vector<deUint8>                                                    attrDataBuf;
332                 std::vector<int>                                                                attrDataOffsets;
333                 std::vector<int>                                                                attrDataSizes;
334                 std::vector<de::SharedPtr<tcu::TextureLevel> >  dummyTextures;
335                 std::string                                                                             shaderNameManglingSuffix;
336         };
337
338         std::vector<ProgramResources>                                                   m_programResources;
339
340         LongStressCaseInternal::DebugInfoRenderer*                              m_debugInfoRenderer;
341 };
342
343
344 } // gls
345 } // deqp
346
347 #endif // _GLSLONGSTRESSCASE_HPP