1 #ifndef _GLSFRAGOPINTERACTIONCASE_HPP
2 #define _GLSFRAGOPINTERACTIONCASE_HPP
3 /*-------------------------------------------------------------------------
4 * drawElements Quality Program OpenGL (ES) Module
5 * -----------------------------------------------
7 * Copyright 2014 The Android Open Source Project
9 * Licensed under the Apache License, Version 2.0 (the "License");
10 * you may not use this file except in compliance with the License.
11 * You may obtain a copy of the License at
13 * http://www.apache.org/licenses/LICENSE-2.0
15 * Unless required by applicable law or agreed to in writing, software
16 * distributed under the License is distributed on an "AS IS" BASIS,
17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18 * See the License for the specific language governing permissions and
19 * limitations under the License.
23 * \brief Shader - render state interaction case.
24 *//*--------------------------------------------------------------------*/
26 #include "tcuDefs.hpp"
27 #include "tcuTestCase.hpp"
28 #include "rsgShader.hpp"
29 #include "rsgParameters.hpp"
47 class RandomShaderProgram;
49 class FragOpInteractionCase : public tcu::TestCase
52 FragOpInteractionCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const rsg::ProgramParameters& params);
53 ~FragOpInteractionCase (void);
57 IterateResult iterate (void);
60 FragOpInteractionCase (const FragOpInteractionCase&);
61 FragOpInteractionCase& operator= (const FragOpInteractionCase&);
63 struct ReferenceContext;
65 glu::RenderContext& m_renderCtx;
66 const glu::ContextInfo& m_ctxInfo;
68 rsg::ProgramParameters m_params;
70 rsg::Shader m_vertexShader;
71 rsg::Shader m_fragmentShader;
72 std::vector<const rsg::ShaderInput*> m_unifiedUniforms;
74 gls::RandomShaderProgram* m_program;
76 sglr::GLContext* m_glCtx;
77 ReferenceContext* m_referenceCtx;
80 deUint32 m_refProgram;
82 tcu::IVec2 m_viewportSize;
90 #endif // _GLSFRAGOPINTERACTIONCASE_HPP