Fix PIPELINE_STAGE_TOP_OF_PIPE_BIT usage in api tests
[platform/upstream/VK-GL-CTS.git] / modules / gles31 / functional / es31fMultisampleShaderRenderCase.hpp
1 #ifndef _ES31FMULTISAMPLESHADERRENDERCASE_HPP
2 #define _ES31FMULTISAMPLESHADERRENDERCASE_HPP
3 /*-------------------------------------------------------------------------
4  * drawElements Quality Program OpenGL ES 3.1 Module
5  * -------------------------------------------------
6  *
7  * Copyright 2014 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Multisample shader render case
24  *//*--------------------------------------------------------------------*/
25
26 #include "tcuDefs.hpp"
27 #include "tes31TestCase.hpp"
28
29 #include <map>
30
31 namespace tcu
32 {
33 class Surface;
34 } // tcu
35
36 namespace glu
37 {
38 class ShaderProgram;
39 } // glu
40
41
42 namespace deqp
43 {
44 namespace gles31
45 {
46 namespace Functional
47 {
48 namespace MultisampleShaderRenderUtil
49 {
50
51 class QualityWarning : public tcu::Exception
52 {
53 public:
54         QualityWarning (const std::string& message);
55 };
56
57 class MultisampleRenderCase : public TestCase
58 {
59 public:
60         enum RenderTarget
61         {
62                 TARGET_DEFAULT = 0,
63                 TARGET_TEXTURE,
64                 TARGET_RENDERBUFFER,
65
66                 TARGET_LAST
67         };
68         enum Flags
69         {
70                 FLAG_PER_ITERATION_SHADER                               = 1,
71                 FLAG_VERIFY_MSAA_TEXTURE_SAMPLE_BUFFERS = 2, // !< flag set: each sample layer is verified by verifySampleBuffer
72         };
73
74                                                 MultisampleRenderCase                   (Context& context, const char* name, const char* desc, int numSamples, RenderTarget target, int renderSize, int flags = 0);
75         virtual                         ~MultisampleRenderCase                  (void);
76
77         virtual void            init                                                    (void);
78         virtual void            deinit                                                  (void);
79         IterateResult           iterate                                                 (void);
80
81 private:
82         virtual void            preDraw                                                 (void);
83         virtual void            postDraw                                                (void);
84         virtual void            preTest                                                 (void);
85         virtual void            postTest                                                (void);
86         virtual std::string     getIterationDescription                 (int iteration) const;
87
88         void                            drawOneIteration                                (void);
89         void                            verifyResultImageAndSetResult   (const tcu::Surface& resultImage);
90         void                            verifyResultBuffersAndSetResult (const std::vector<tcu::Surface>& resultBuffers);
91         virtual std::string     genVertexSource                                 (int numTargetSamples) const;
92         virtual std::string     genFragmentSource                               (int numTargetSamples) const = 0;
93         std::string                     genMSSamplerSource                              (int numTargetSamples) const;
94         std::string                     genMSTextureResolverSource              (int numTargetSamples) const;
95         std::string                     genMSTextureLayerFetchSource    (int numTargetSamples) const;
96         virtual bool            verifyImage                                             (const tcu::Surface& resultImage) = 0;
97         virtual bool            verifySampleBuffers                             (const std::vector<tcu::Surface>& resultBuffers);
98         virtual void            setupRenderData                                 (void);
99
100 protected:
101         struct Attrib
102         {
103                 int offset;
104                 int stride;
105         };
106
107         const int                       m_numRequestedSamples;
108         const RenderTarget      m_renderTarget;
109         const int                       m_renderSize;
110         const bool                      m_perIterationShader;
111         const bool                      m_verifyTextureSampleBuffers;
112         deInt32                         m_numTargetSamples;
113
114         deUint32                        m_buffer;
115         deUint32                        m_resolveBuffer;
116         glu::ShaderProgram*     m_program;
117         deUint32                        m_fbo;
118         deUint32                        m_fboTexture;
119         glu::ShaderProgram*     m_textureSamplerProgram;
120         deUint32                        m_fboRbo;
121         deUint32                        m_resolveFbo;
122         deUint32                        m_resolveFboTexture;
123         int                                     m_iteration;
124         int                                     m_numIterations;
125         deUint32                        m_renderMode;
126         deInt32                         m_renderCount;
127         deUint32                        m_renderVao;
128         deUint32                        m_resolveVao;
129
130         std::string                     m_renderSceneDescription;
131         std::map<std::string, Attrib> m_renderAttribs;
132 };
133
134 } // MultisampleShaderRenderUtil
135 } // Functional
136 } // gles31
137 } // deqp
138
139 #endif // _ES31FMULTISAMPLESHADERRENDERCASE_HPP