[automerger skipped] DO NOT MERGE: Make the tests permissive for Lollipop MR1
[platform/upstream/VK-GL-CTS.git] / modules / gles31 / functional / es31fGeometryShaderTests.cpp
1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.1 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Geometry shader tests.
22  *//*--------------------------------------------------------------------*/
23
24 #include "es31fGeometryShaderTests.hpp"
25
26 #include "gluRenderContext.hpp"
27 #include "gluTextureUtil.hpp"
28 #include "gluObjectWrapper.hpp"
29 #include "gluPixelTransfer.hpp"
30 #include "gluContextInfo.hpp"
31 #include "gluCallLogWrapper.hpp"
32 #include "tcuRenderTarget.hpp"
33 #include "tcuTestLog.hpp"
34 #include "tcuVectorUtil.hpp"
35 #include "tcuImageCompare.hpp"
36 #include "tcuTextureUtil.hpp"
37 #include "glsStateQueryUtil.hpp"
38
39 #include "gluStrUtil.hpp"
40 #include "deStringUtil.hpp"
41 #include "deUniquePtr.hpp"
42 #include "deMemory.h"
43
44 #include "sglrContext.hpp"
45 #include "sglrReferenceContext.hpp"
46 #include "sglrGLContext.hpp"
47 #include "sglrReferenceUtils.hpp"
48
49 #include "glwDefs.hpp"
50 #include "glwEnums.hpp"
51 #include "glwFunctions.hpp"
52
53 #include <algorithm>
54
55 using namespace glw;
56
57 namespace deqp
58 {
59 namespace gles31
60 {
61 namespace Functional
62 {
63 namespace
64 {
65
66 using namespace gls::StateQueryUtil;
67
68 const int TEST_CANVAS_SIZE = 256;
69
70 static const char* const s_commonShaderSourceVertex =           "#version 310 es\n"
71                                                                                                                         "in highp vec4 a_position;\n"
72                                                                                                                         "in highp vec4 a_color;\n"
73                                                                                                                         "out highp vec4 v_geom_FragColor;\n"
74                                                                                                                         "void main (void)\n"
75                                                                                                                         "{\n"
76                                                                                                                         "       gl_Position = a_position;\n"
77                                                                                                                         "       gl_PointSize = 1.0;\n"
78                                                                                                                         "       v_geom_FragColor = a_color;\n"
79                                                                                                                         "}\n";
80 static const char* const s_commonShaderSourceFragment =         "#version 310 es\n"
81                                                                                                                         "layout(location = 0) out mediump vec4 fragColor;\n"
82                                                                                                                         "in mediump vec4 v_frag_FragColor;\n"
83                                                                                                                         "void main (void)\n"
84                                                                                                                         "{\n"
85                                                                                                                         "       fragColor = v_frag_FragColor;\n"
86                                                                                                                         "}\n";
87 static const char* const s_expandShaderSourceGeometryBody =     "in highp vec4 v_geom_FragColor[];\n"
88                                                                                                                         "out highp vec4 v_frag_FragColor;\n"
89                                                                                                                         "\n"
90                                                                                                                         "void main (void)\n"
91                                                                                                                         "{\n"
92                                                                                                                         "       const highp vec4 offset0 = vec4(-0.07, -0.01, 0.0, 0.0);\n"
93                                                                                                                         "       const highp vec4 offset1 = vec4( 0.03, -0.03, 0.0, 0.0);\n"
94                                                                                                                         "       const highp vec4 offset2 = vec4(-0.01,  0.08, 0.0, 0.0);\n"
95                                                                                                                         "             highp vec4 yoffset = float(gl_PrimitiveIDIn) * vec4(0.02, 0.1, 0.0, 0.0);\n"
96                                                                                                                         "\n"
97                                                                                                                         "       for (highp int ndx = 0; ndx < gl_in.length(); ndx++)\n"
98                                                                                                                         "       {\n"
99                                                                                                                         "               gl_Position = gl_in[ndx].gl_Position + offset0 + yoffset;\n"
100                                                                                                                         "               gl_PrimitiveID = gl_PrimitiveIDIn;\n"
101                                                                                                                         "               v_frag_FragColor = v_geom_FragColor[ndx];\n"
102                                                                                                                         "               EmitVertex();\n"
103                                                                                                                         "\n"
104                                                                                                                         "               gl_Position = gl_in[ndx].gl_Position + offset1 + yoffset;\n"
105                                                                                                                         "               gl_PrimitiveID = gl_PrimitiveIDIn;\n"
106                                                                                                                         "               v_frag_FragColor = v_geom_FragColor[ndx];\n"
107                                                                                                                         "               EmitVertex();\n"
108                                                                                                                         "\n"
109                                                                                                                         "               gl_Position = gl_in[ndx].gl_Position + offset2 + yoffset;\n"
110                                                                                                                         "               gl_PrimitiveID = gl_PrimitiveIDIn;\n"
111                                                                                                                         "               v_frag_FragColor = v_geom_FragColor[ndx];\n"
112                                                                                                                         "               EmitVertex();\n"
113                                                                                                                         "               EndPrimitive();\n"
114                                                                                                                         "       }\n"
115                                                                                                                         "}\n";
116
117 std::string inputTypeToGLString (rr::GeometryShaderInputType inputType)
118 {
119         switch (inputType)
120         {
121                 case rr::GEOMETRYSHADERINPUTTYPE_POINTS:                                return "points";
122                 case rr::GEOMETRYSHADERINPUTTYPE_LINES:                                 return "lines";
123                 case rr::GEOMETRYSHADERINPUTTYPE_LINES_ADJACENCY:               return "lines_adjacency";
124                 case rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES:                             return "triangles";
125                 case rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES_ADJACENCY:   return "triangles_adjacency";
126                 default:
127                         DE_ASSERT(DE_FALSE);
128                         return "error";
129         }
130 }
131
132 std::string outputTypeToGLString (rr::GeometryShaderOutputType outputType)
133 {
134         switch (outputType)
135         {
136                 case rr::GEOMETRYSHADEROUTPUTTYPE_POINTS:                               return "points";
137                 case rr::GEOMETRYSHADEROUTPUTTYPE_LINE_STRIP:                   return "line_strip";
138                 case rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP:               return "triangle_strip";
139                 default:
140                         DE_ASSERT(DE_FALSE);
141                         return "error";
142         }
143 }
144
145 std::string primitiveTypeToString(GLenum primitive)
146 {
147         switch (primitive)
148         {
149                 case GL_POINTS:                                          return "points";
150                 case GL_LINES:                                           return "lines";
151                 case GL_LINE_LOOP:                                       return "line_loop";
152                 case GL_LINE_STRIP:                                      return "line_strip";
153                 case GL_LINES_ADJACENCY:                         return "lines_adjacency";
154                 case GL_LINE_STRIP_ADJACENCY:            return "line_strip_adjacency";
155                 case GL_TRIANGLES:                                       return "triangles";
156                 case GL_TRIANGLE_STRIP:                          return "triangle_strip";
157                 case GL_TRIANGLE_FAN:                            return "triangle_fan";
158                 case GL_TRIANGLES_ADJACENCY:             return "triangles_adjacency";
159                 case GL_TRIANGLE_STRIP_ADJACENCY:        return "triangle_strip_adjacency";
160                 default:
161                         DE_ASSERT(DE_FALSE);
162                         return "error";
163         }
164 }
165
166 struct OutputCountPatternSpec
167 {
168                                                 OutputCountPatternSpec (int count);
169                                                 OutputCountPatternSpec (int count0, int count1);
170
171         std::vector<int>        pattern;
172 };
173
174 OutputCountPatternSpec::OutputCountPatternSpec (int count)
175 {
176         pattern.push_back(count);
177 }
178
179 OutputCountPatternSpec::OutputCountPatternSpec (int count0, int count1)
180 {
181         pattern.push_back(count0);
182         pattern.push_back(count1);
183 }
184
185 class VertexExpanderShader : public sglr::ShaderProgram
186 {
187 public:
188                                 VertexExpanderShader    (rr::GeometryShaderInputType inputType, rr::GeometryShaderOutputType outputType);
189
190         void            shadeVertices                   (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
191         void            shadeFragments                  (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
192         void            shadePrimitives                 (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
193
194 private:
195         size_t          calcOutputVertices              (rr::GeometryShaderInputType inputType) const;
196         std::string     genGeometrySource               (rr::GeometryShaderInputType inputType, rr::GeometryShaderOutputType outputType) const;
197 };
198
199 VertexExpanderShader::VertexExpanderShader (rr::GeometryShaderInputType inputType, rr::GeometryShaderOutputType outputType)
200         : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
201                                                         << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
202                                                         << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
203                                                         << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT)
204                                                         << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
205                                                         << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
206                                                         << sglr::pdec::VertexSource(s_commonShaderSourceVertex)
207                                                         << sglr::pdec::FragmentSource(s_commonShaderSourceFragment)
208                                                         << sglr::pdec::GeometryShaderDeclaration(inputType, outputType, calcOutputVertices(inputType))
209                                                         << sglr::pdec::GeometrySource(genGeometrySource(inputType, outputType).c_str()))
210 {
211 }
212
213 void VertexExpanderShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
214 {
215         for (int ndx = 0; ndx < numPackets; ++ndx)
216         {
217                 packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
218                 packets[ndx]->pointSize = 1.0f;
219                 packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
220         }
221 }
222
223 void VertexExpanderShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
224 {
225         for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
226         for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
227                 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx));
228 }
229
230 void VertexExpanderShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
231 {
232         DE_UNREF(invocationID);
233
234         for (int ndx = 0; ndx < numPackets; ++ndx)
235         for (int verticeNdx = 0; verticeNdx < verticesIn; ++verticeNdx)
236         {
237                 const tcu::Vec4 offsets[] =
238                 {
239                         tcu::Vec4(-0.07f, -0.01f, 0.0f, 0.0f),
240                         tcu::Vec4( 0.03f, -0.03f, 0.0f, 0.0f),
241                         tcu::Vec4(-0.01f,  0.08f, 0.0f, 0.0f)
242                 };
243                 const tcu::Vec4 yoffset = float(packets[ndx].primitiveIDIn) * tcu::Vec4(0.02f, 0.1f, 0, 0);
244
245                 // Create new primitive at every input vertice
246                 const rr::VertexPacket* vertex = packets[ndx].vertices[verticeNdx];
247
248                 output.EmitVertex(vertex->position + offsets[0] + yoffset, vertex->pointSize, vertex->outputs, packets[ndx].primitiveIDIn);
249                 output.EmitVertex(vertex->position + offsets[1] + yoffset, vertex->pointSize, vertex->outputs, packets[ndx].primitiveIDIn);
250                 output.EmitVertex(vertex->position + offsets[2] + yoffset, vertex->pointSize, vertex->outputs, packets[ndx].primitiveIDIn);
251                 output.EndPrimitive();
252         }
253 }
254
255 size_t VertexExpanderShader::calcOutputVertices (rr::GeometryShaderInputType inputType) const
256 {
257         switch (inputType)
258         {
259                 case rr::GEOMETRYSHADERINPUTTYPE_POINTS:                                return 1 * 3;
260                 case rr::GEOMETRYSHADERINPUTTYPE_LINES:                                 return 2 * 3;
261                 case rr::GEOMETRYSHADERINPUTTYPE_LINES_ADJACENCY:               return 4 * 3;
262                 case rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES:                             return 3 * 3;
263                 case rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES_ADJACENCY:   return 6 * 3;
264                 default:
265                         DE_ASSERT(DE_FALSE);
266                         return 0;
267         }
268 }
269
270 std::string     VertexExpanderShader::genGeometrySource (rr::GeometryShaderInputType inputType, rr::GeometryShaderOutputType outputType) const
271 {
272         std::ostringstream str;
273
274         str << "#version 310 es\n";
275         str << "#extension GL_EXT_geometry_shader : require\n";
276         str << "layout(" << inputTypeToGLString(inputType) << ") in;\n";
277         str << "layout(" << outputTypeToGLString(outputType) << ", max_vertices = " << calcOutputVertices(inputType) << ") out;";
278         str << "\n";
279         str << s_expandShaderSourceGeometryBody;
280
281         return str.str();
282 }
283
284 class VertexEmitterShader : public sglr::ShaderProgram
285 {
286 public:
287                                 VertexEmitterShader             (int emitCountA, int endCountA, int emitCountB, int endCountB, rr::GeometryShaderOutputType outputType);
288
289         void            shadeVertices                   (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
290         void            shadeFragments                  (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
291         void            shadePrimitives                 (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
292
293 private:
294         std::string     genGeometrySource               (int emitCountA, int endCountA, int emitCountB, int endCountB, rr::GeometryShaderOutputType outputType) const;
295
296         int                     m_emitCountA;
297         int                     m_endCountA;
298         int                     m_emitCountB;
299         int                     m_endCountB;
300 };
301
302 VertexEmitterShader::VertexEmitterShader (int emitCountA, int endCountA, int emitCountB, int endCountB, rr::GeometryShaderOutputType outputType)
303         : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
304                                                         << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
305                                                         << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
306                                                         << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT)
307                                                         << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
308                                                         << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
309                                                         << sglr::pdec::VertexSource(s_commonShaderSourceVertex)
310                                                         << sglr::pdec::FragmentSource(s_commonShaderSourceFragment)
311                                                         << sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS, outputType, emitCountA + emitCountB)
312                                                         << sglr::pdec::GeometrySource(genGeometrySource(emitCountA, endCountA, emitCountB, endCountB, outputType).c_str()))
313         , m_emitCountA          (emitCountA)
314         , m_endCountA           (endCountA)
315         , m_emitCountB          (emitCountB)
316         , m_endCountB           (endCountB)
317 {
318 }
319
320 void VertexEmitterShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
321 {
322         for (int ndx = 0; ndx < numPackets; ++ndx)
323         {
324                 packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
325                 packets[ndx]->pointSize = 1.0f;
326                 packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
327         }
328 }
329
330 void VertexEmitterShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
331 {
332         for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
333         for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
334                 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx));
335 }
336
337 void VertexEmitterShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
338 {
339         DE_UNREF(verticesIn);
340         DE_UNREF(invocationID);
341
342         for (int ndx = 0; ndx < numPackets; ++ndx)
343         {
344                 const tcu::Vec4 positions[] =
345                 {
346                         tcu::Vec4(-0.5f,   0.5f, 0.0f, 0.0f),
347                         tcu::Vec4( 0.0f,   0.1f, 0.0f, 0.0f),
348                         tcu::Vec4( 0.5f,   0.5f, 0.0f, 0.0f),
349                         tcu::Vec4( 0.7f,  -0.2f, 0.0f, 0.0f),
350                         tcu::Vec4( 0.2f,   0.2f, 0.0f, 0.0f),
351                         tcu::Vec4( 0.4f,  -0.3f, 0.0f, 0.0f),
352                 };
353
354                 // Create new primitive at this point
355                 const rr::VertexPacket* vertex = packets[ndx].vertices[0];
356
357                 for (int i = 0; i < m_emitCountA; ++i)
358                         output.EmitVertex(vertex->position + positions[i], vertex->pointSize, vertex->outputs, packets[ndx].primitiveIDIn);
359
360                 for (int i = 0; i < m_endCountA; ++i)
361                         output.EndPrimitive();
362
363                 for (int i = 0; i < m_emitCountB; ++i)
364                         output.EmitVertex(vertex->position + positions[m_emitCountA + i], vertex->pointSize, vertex->outputs, packets[ndx].primitiveIDIn);
365
366                 for (int i = 0; i < m_endCountB; ++i)
367                         output.EndPrimitive();
368         }
369 }
370
371 std::string     VertexEmitterShader::genGeometrySource (int emitCountA, int endCountA, int emitCountB, int endCountB, rr::GeometryShaderOutputType outputType) const
372 {
373         std::ostringstream str;
374
375         str << "#version 310 es\n";
376         str << "#extension GL_EXT_geometry_shader : require\n";
377         str << "layout(points) in;\n";
378         str << "layout(" << outputTypeToGLString(outputType) << ", max_vertices = " << (emitCountA+emitCountB) << ") out;";
379         str << "\n";
380
381         str <<  "in highp vec4 v_geom_FragColor[];\n"
382                         "out highp vec4 v_frag_FragColor;\n"
383                         "\n"
384                         "void main (void)\n"
385                         "{\n"
386                         "       const highp vec4 position0 = vec4(-0.5,  0.5, 0.0, 0.0);\n"
387                         "       const highp vec4 position1 = vec4( 0.0,  0.1, 0.0, 0.0);\n"
388                         "       const highp vec4 position2 = vec4( 0.5,  0.5, 0.0, 0.0);\n"
389                         "       const highp vec4 position3 = vec4( 0.7, -0.2, 0.0, 0.0);\n"
390                         "       const highp vec4 position4 = vec4( 0.2,  0.2, 0.0, 0.0);\n"
391                         "       const highp vec4 position5 = vec4( 0.4, -0.3, 0.0, 0.0);\n"
392                         "\n";
393
394         for (int i = 0; i < emitCountA; ++i)
395                 str <<  "       gl_Position = gl_in[0].gl_Position + position" << i << ";\n"
396                                 "       gl_PrimitiveID = gl_PrimitiveIDIn;\n"
397                                 "       v_frag_FragColor = v_geom_FragColor[0];\n"
398                                 "       EmitVertex();\n"
399                                 "\n";
400
401         for (int i = 0; i < endCountA; ++i)
402                 str << "        EndPrimitive();\n";
403
404         for (int i = 0; i < emitCountB; ++i)
405                 str <<  "       gl_Position = gl_in[0].gl_Position + position" << (emitCountA + i) << ";\n"
406                                 "       gl_PrimitiveID = gl_PrimitiveIDIn;\n"
407                                 "       v_frag_FragColor = v_geom_FragColor[0];\n"
408                                 "       EmitVertex();\n"
409                                 "\n";
410
411         for (int i = 0; i < endCountB; ++i)
412                 str << "        EndPrimitive();\n";
413
414
415         str << "}\n";
416
417         return str.str();
418 }
419
420 class VertexVaryingShader : public sglr::ShaderProgram
421 {
422 public:
423                                                                                                 VertexVaryingShader             (int vertexOut, int geometryOut);
424
425         void                                                                            shadeVertices                   (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
426         void                                                                            shadeFragments                  (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
427         void                                                                            shadePrimitives                 (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
428
429 private:
430         static sglr::pdec::ShaderProgramDeclaration genProgramDeclaration       (int vertexOut, int geometryOut);
431
432         const int                                                                       m_vertexOut;
433         const int                                                                       m_geometryOut;
434 };
435
436 VertexVaryingShader::VertexVaryingShader (int vertexOut, int geometryOut)
437         : sglr::ShaderProgram   (genProgramDeclaration(vertexOut, geometryOut))
438         , m_vertexOut                   (vertexOut)
439         , m_geometryOut                 (geometryOut)
440 {
441 }
442
443 void VertexVaryingShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
444 {
445         // vertex shader is no-op
446         if (m_vertexOut == -1)
447                 return;
448
449         for (int ndx = 0; ndx < numPackets; ++ndx)
450         {
451                 const tcu::Vec4 color = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
452
453                 packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
454                 packets[ndx]->pointSize = 1.0f;
455
456                 switch (m_vertexOut)
457                 {
458                         case 0:
459                                 break;
460
461                         case 1:
462                                 packets[ndx]->outputs[0] = color;
463                                 break;
464
465                         case 2:
466                                 packets[ndx]->outputs[0] = color * 0.5f;
467                                 packets[ndx]->outputs[1] = color.swizzle(2,1,0,3) * 0.5f;
468                                 break;
469
470                         default:
471                                 DE_ASSERT(DE_FALSE);
472                 }
473         }
474 }
475
476 void VertexVaryingShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
477 {
478         for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
479         {
480                 switch (m_geometryOut)
481                 {
482                         case 0:
483                                 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
484                                         rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f));
485                                 break;
486
487                         case 1:
488                                 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
489                                         rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx));
490                                 break;
491
492                         case 2:
493                                 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
494                                         rr::writeFragmentOutput(context, packetNdx, fragNdx, 0,   rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx)
495                                                                                                 + rr::readTriangleVarying<float>(packets[packetNdx], context, 1, fragNdx).swizzle(1, 0, 2, 3));
496                                 break;
497
498                         default:
499                                 DE_ASSERT(DE_FALSE);
500                 }
501         }
502 }
503
504 void VertexVaryingShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
505 {
506         DE_UNREF(invocationID);
507
508         const tcu::Vec4 vertexOffset(-0.2f, -0.2f, 0, 0);
509
510         if (m_vertexOut == -1)
511         {
512                 // vertex is a no-op
513                 const tcu::Vec4 inputColor = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
514                 rr::GenericVec4 outputs[2];
515
516                 // output color
517                 switch (m_geometryOut)
518                 {
519                         case 0:
520                                 break;
521
522                         case 1:
523                                 outputs[0] = inputColor;
524                                 break;
525
526                         case 2:
527                                 outputs[0] = inputColor * 0.5f;
528                                 outputs[1] = inputColor.swizzle(1, 0, 2, 3) * 0.5f;
529                                 break;
530
531                         default:
532                                 DE_ASSERT(DE_FALSE);
533                 }
534
535                 for (int ndx = 0; ndx < numPackets; ++ndx)
536                 {
537                         output.EmitVertex(tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f) + vertexOffset, 1.0f, outputs, packets[ndx].primitiveIDIn);
538                         output.EmitVertex(tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f) + vertexOffset, 1.0f, outputs, packets[ndx].primitiveIDIn);
539                         output.EmitVertex(tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f) + vertexOffset, 1.0f, outputs, packets[ndx].primitiveIDIn);
540                         output.EndPrimitive();
541                 }
542         }
543         else
544         {
545                 // vertex is not a no-op
546                 for (int ndx = 0; ndx < numPackets; ++ndx)
547                 {
548                         for (int verticeNdx = 0; verticeNdx < verticesIn; ++verticeNdx)
549                         {
550                                 tcu::Vec4               inputColor;
551                                 rr::GenericVec4 outputs[2];
552
553                                 // input color
554                                 switch (m_vertexOut)
555                                 {
556                                         case 0:
557                                                 inputColor = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
558                                                 break;
559
560                                         case 1:
561                                                 inputColor = packets[ndx].vertices[verticeNdx]->outputs[0].get<float>();
562                                                 break;
563
564                                         case 2:
565                                                 inputColor = (packets[ndx].vertices[verticeNdx]->outputs[0].get<float>() * 0.5f)
566                                                                    + (packets[ndx].vertices[verticeNdx]->outputs[1].get<float>().swizzle(2, 1, 0, 3) * 0.5f);
567                                                 break;
568
569                                         default:
570                                                 DE_ASSERT(DE_FALSE);
571                                 }
572
573                                 // output color
574                                 switch (m_geometryOut)
575                                 {
576                                         case 0:
577                                                 break;
578
579                                         case 1:
580                                                 outputs[0] = inputColor;
581                                                 break;
582
583                                         case 2:
584                                                 outputs[0] = inputColor * 0.5f;
585                                                 outputs[1] = inputColor.swizzle(1, 0, 2, 3) * 0.5f;
586                                                 break;
587
588                                         default:
589                                                 DE_ASSERT(DE_FALSE);
590                                 }
591
592                                 output.EmitVertex(packets[ndx].vertices[verticeNdx]->position + vertexOffset, packets[ndx].vertices[verticeNdx]->pointSize, outputs, packets[ndx].primitiveIDIn);
593                         }
594                         output.EndPrimitive();
595                 }
596         }
597 }
598
599 sglr::pdec::ShaderProgramDeclaration VertexVaryingShader::genProgramDeclaration (int vertexOut, int geometryOut)
600 {
601         sglr::pdec::ShaderProgramDeclaration    decl;
602         std::ostringstream                                              vertexSource;
603         std::ostringstream                                              fragmentSource;
604         std::ostringstream                                              geometrySource;
605
606         decl
607                 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
608                 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT);
609
610         for (int i = 0; i < vertexOut; ++i)
611                 decl << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT);
612         for (int i = 0; i < geometryOut; ++i)
613                 decl << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT);
614
615         decl
616                 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
617                 << sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES, rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP, 3);
618
619         // vertexSource
620
621         vertexSource << "#version 310 es\n"
622                                         "in highp vec4 a_position;\n"
623                                         "in highp vec4 a_color;\n";
624
625         // no-op case?
626         if (vertexOut == -1)
627         {
628                 vertexSource << "void main (void)\n"
629                                                 "{\n"
630                                                 "}\n";
631         }
632         else
633         {
634                 for (int i = 0; i < vertexOut; ++i)
635                         vertexSource << "out highp vec4 v_geom_" << i << ";\n";
636
637                 vertexSource << "void main (void)\n"
638                                                 "{\n"
639                                                 "\tgl_Position = a_position;\n"
640                                                 "\tgl_PointSize = 1.0;\n";
641                 switch (vertexOut)
642                 {
643                         case 0:
644                                 break;
645
646                         case 1:
647                                 vertexSource << "\tv_geom_0 = a_color;\n";
648                                 break;
649
650                         case 2:
651                                 vertexSource << "\tv_geom_0 = a_color * 0.5;\n";
652                                 vertexSource << "\tv_geom_1 = a_color.zyxw * 0.5;\n";
653                                 break;
654
655                         default:
656                                 DE_ASSERT(DE_FALSE);
657                 }
658                 vertexSource << "}\n";
659         }
660
661         // fragmentSource
662
663         fragmentSource <<       "#version 310 es\n"
664                                                 "layout(location = 0) out mediump vec4 fragColor;\n";
665
666         for (int i = 0; i < geometryOut; ++i)
667                 fragmentSource << "in mediump vec4 v_frag_" << i << ";\n";
668
669         fragmentSource <<       "void main (void)\n"
670                                                 "{\n";
671         switch (geometryOut)
672         {
673                 case 0:
674                         fragmentSource << "\tfragColor = vec4(1.0, 0.0, 0.0, 1.0);\n";
675                         break;
676
677                 case 1:
678                         fragmentSource << "\tfragColor = v_frag_0;\n";
679                         break;
680
681                 case 2:
682                         fragmentSource << "\tfragColor = v_frag_0 + v_frag_1.yxzw;\n";
683                         break;
684
685                 default:
686                         DE_ASSERT(DE_FALSE);
687         }
688         fragmentSource << "}\n";
689
690         // geometrySource
691
692         geometrySource <<       "#version 310 es\n"
693                                                 "#extension GL_EXT_geometry_shader : require\n"
694                                                 "layout(triangles) in;\n"
695                                                 "layout(triangle_strip, max_vertices = 3) out;\n";
696
697         for (int i = 0; i < vertexOut; ++i)
698                 geometrySource << "in highp vec4 v_geom_" << i << "[];\n";
699         for (int i = 0; i < geometryOut; ++i)
700                 geometrySource << "out highp vec4 v_frag_" << i << ";\n";
701
702         geometrySource <<       "void main (void)\n"
703                                                 "{\n"
704                                                 "\thighp vec4 offset = vec4(-0.2, -0.2, 0.0, 0.0);\n"
705                                                 "\thighp vec4 inputColor;\n\n";
706
707         for (int vertexNdx = 0; vertexNdx < 3; ++vertexNdx)
708         {
709                 if (vertexOut == -1)
710                 {
711                         // vertex is a no-op
712                         geometrySource <<       "\tinputColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
713                                                                 "\tgl_Position = vec4(" << ((vertexNdx==0) ? ("0.0, 0.0") : ((vertexNdx==1) ? ("1.0, 0.0") : ("1.0, 1.0"))) << ", 0.0, 1.0) + offset;\n"
714                                                                 "\tgl_PrimitiveID = gl_PrimitiveIDIn;\n";
715                 }
716                 else
717                 {
718                         switch (vertexOut)
719                         {
720                                 case 0:
721                                         geometrySource << "\tinputColor = vec4(1.0, 0.0, 0.0, 1.0);\n";
722                                         break;
723
724                                 case 1:
725                                         geometrySource << "\tinputColor = v_geom_0[" << vertexNdx << "];\n";
726                                         break;
727
728                                 case 2:
729                                         geometrySource << "\tinputColor = v_geom_0[" << vertexNdx << "] * 0.5 + v_geom_1[" << vertexNdx << "].zyxw * 0.5;\n";
730                                         break;
731
732                                 default:
733                                         DE_ASSERT(DE_FALSE);
734                         }
735                         geometrySource <<       "\tgl_Position = gl_in[" << vertexNdx << "].gl_Position + offset;\n"
736                                                                 "\tgl_PrimitiveID = gl_PrimitiveIDIn;\n";
737                 }
738
739                 switch (geometryOut)
740                 {
741                         case 0:
742                                 break;
743
744                         case 1:
745                                 geometrySource << "\tv_frag_0 = inputColor;\n";
746                                 break;
747
748                         case 2:
749                                 geometrySource << "\tv_frag_0 = inputColor * 0.5;\n";
750                                 geometrySource << "\tv_frag_1 = inputColor.yxzw * 0.5;\n";
751                                 break;
752
753                         default:
754                                 DE_ASSERT(DE_FALSE);
755                 }
756
757                 geometrySource << "\tEmitVertex();\n\n";
758         }
759
760         geometrySource <<       "\tEndPrimitive();\n"
761                                                 "}\n";
762
763         decl
764                 << sglr::pdec::VertexSource(vertexSource.str().c_str())
765                 << sglr::pdec::FragmentSource(fragmentSource.str().c_str())
766                 << sglr::pdec::GeometrySource(geometrySource.str().c_str());
767         return decl;
768 }
769
770 class OutputCountShader : public sglr::ShaderProgram
771 {
772 public:
773                                                                         OutputCountShader               (const OutputCountPatternSpec& spec);
774
775         void                                                    shadeVertices                   (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
776         void                                                    shadeFragments                  (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
777         void                                                    shadePrimitives                 (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
778
779 private:
780         std::string                                             genGeometrySource               (const OutputCountPatternSpec& spec) const;
781         size_t                                                  getPatternEmitCount             (const OutputCountPatternSpec& spec) const;
782
783         const int                                               m_patternLength;
784         const int                                               m_patternMaxEmitCount;
785         const OutputCountPatternSpec    m_spec;
786 };
787
788 OutputCountShader::OutputCountShader (const OutputCountPatternSpec& spec)
789         : sglr::ShaderProgram   (sglr::pdec::ShaderProgramDeclaration()
790                                                         << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
791                                                         << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
792                                                         << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT)
793                                                         << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
794                                                         << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
795                                                         << sglr::pdec::VertexSource(s_commonShaderSourceVertex)
796                                                         << sglr::pdec::FragmentSource(s_commonShaderSourceFragment)
797                                                         << sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS, rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP, getPatternEmitCount(spec))
798                                                         << sglr::pdec::GeometrySource(genGeometrySource(spec).c_str()))
799         , m_patternLength               ((int)spec.pattern.size())
800         , m_patternMaxEmitCount ((int)getPatternEmitCount(spec))
801         , m_spec                                (spec)
802 {
803 }
804
805 void OutputCountShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
806 {
807         for (int ndx = 0; ndx < numPackets; ++ndx)
808         {
809                 packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
810                 packets[ndx]->pointSize = 1.0f;
811                 packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
812         }
813 }
814
815 void OutputCountShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
816 {
817         for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
818         for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
819                 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx));
820 }
821
822 void OutputCountShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
823 {
824         DE_UNREF(verticesIn);
825         DE_UNREF(invocationID);
826
827         const float rowHeight   = 2.0f / (float)m_patternLength;
828         const float colWidth    = 2.0f / (float)m_patternMaxEmitCount;
829
830         for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
831         {
832                 // Create triangle strip at this point
833                 const rr::VertexPacket* vertex          = packets[packetNdx].vertices[0];
834                 const int                               emitCount       = m_spec.pattern[packets[packetNdx].primitiveIDIn];
835
836                 for (int ndx = 0; ndx < emitCount / 2; ++ndx)
837                 {
838                         output.EmitVertex(vertex->position + tcu::Vec4(2 * ndx * colWidth, 0.0,       0.0, 0.0), vertex->pointSize, vertex->outputs, packets[packetNdx].primitiveIDIn);
839                         output.EmitVertex(vertex->position + tcu::Vec4(2 * ndx * colWidth, rowHeight, 0.0, 0.0), vertex->pointSize, vertex->outputs, packets[packetNdx].primitiveIDIn);
840                 }
841                 output.EndPrimitive();
842         }
843 }
844
845 std::string     OutputCountShader::genGeometrySource (const OutputCountPatternSpec& spec) const
846 {
847         std::ostringstream str;
848
849         // draw row with a triangle strip, always make rectangles
850         for (int ndx = 0; ndx < (int)spec.pattern.size(); ++ndx)
851                 DE_ASSERT(spec.pattern[ndx] % 2 == 0);
852
853         str << "#version 310 es\n";
854         str << "#extension GL_EXT_geometry_shader : require\n";
855         str << "layout(points) in;\n";
856         str << "layout(triangle_strip, max_vertices = " << getPatternEmitCount(spec) << ") out;";
857         str << "\n";
858
859         str <<  "in highp vec4 v_geom_FragColor[];\n"
860                         "out highp vec4 v_frag_FragColor;\n"
861                         "\n"
862                         "void main (void)\n"
863                         "{\n"
864                         "       const highp float rowHeight = 2.0 / float(" << spec.pattern.size() << ");\n"
865                         "       const highp float colWidth = 2.0 / float(" << getPatternEmitCount(spec) << ");\n"
866                         "\n";
867
868         str <<  "       highp int emitCount = ";
869         for (int ndx = 0; ndx < (int)spec.pattern.size() - 1; ++ndx)
870                 str << "(gl_PrimitiveIDIn == " << ndx << ") ? (" << spec.pattern[ndx] << ") : (";
871         str <<  spec.pattern[(int)spec.pattern.size() - 1]
872                 <<      ((spec.pattern.size() == 1) ? ("") : (")"))
873                 <<      ";\n";
874
875         str <<  "       for (highp int ndx = 0; ndx < emitCount / 2; ndx++)\n"
876                         "       {\n"
877                         "               gl_Position = gl_in[0].gl_Position + vec4(float(ndx) * 2.0 * colWidth, 0.0, 0.0, 0.0);\n"
878                         "               v_frag_FragColor = v_geom_FragColor[0];\n"
879                         "               EmitVertex();\n"
880                         "\n"
881                         "               gl_Position = gl_in[0].gl_Position + vec4(float(ndx) * 2.0 * colWidth, rowHeight, 0.0, 0.0);\n"
882                         "               v_frag_FragColor = v_geom_FragColor[0];\n"
883                         "               EmitVertex();\n"
884                         "       }\n"
885                         "}\n";
886
887         return str.str();
888 }
889
890 size_t OutputCountShader::getPatternEmitCount (const OutputCountPatternSpec& spec) const
891 {
892         return *std::max_element(spec.pattern.begin(), spec.pattern.end());
893 }
894
895 class BuiltinVariableShader : public sglr::ShaderProgram
896 {
897 public:
898         enum VariableTest
899         {
900                 TEST_POINT_SIZE = 0,
901                 TEST_PRIMITIVE_ID_IN,
902                 TEST_PRIMITIVE_ID,
903
904                 TEST_LAST
905         };
906
907                                                 BuiltinVariableShader   (VariableTest test);
908
909         void                            shadeVertices                   (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
910         void                            shadeFragments                  (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
911         void                            shadePrimitives                 (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
912
913         static const char*      getTestAttributeName    (VariableTest test);
914
915 private:
916         std::string                     genGeometrySource               (VariableTest test) const;
917         std::string                     genVertexSource                 (VariableTest test) const;
918         std::string                     genFragmentSource               (VariableTest test) const;
919
920         const VariableTest      m_test;
921 };
922
923 BuiltinVariableShader::BuiltinVariableShader (VariableTest test)
924         : sglr::ShaderProgram   (sglr::pdec::ShaderProgramDeclaration()
925                                                         << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
926                                                         << sglr::pdec::VertexAttribute(getTestAttributeName(test), rr::GENERICVECTYPE_FLOAT)
927                                                         << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT)
928                                                         << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
929                                                         << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
930                                                         << sglr::pdec::VertexSource(genVertexSource(test))
931                                                         << sglr::pdec::FragmentSource(genFragmentSource(test))
932                                                         << sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS,
933                                                                                                                                          ((test == TEST_POINT_SIZE) ? (rr::GEOMETRYSHADEROUTPUTTYPE_POINTS) : (rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP)),
934                                                                                                                                          ((test == TEST_POINT_SIZE) ? (1) : (3)))
935                                                         << sglr::pdec::GeometrySource(genGeometrySource(test).c_str()))
936         , m_test                                (test)
937 {
938 }
939
940 void BuiltinVariableShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
941 {
942         for (int ndx = 0; ndx < numPackets; ++ndx)
943         {
944                 packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
945                 packets[ndx]->pointSize = 1.0f;
946                 packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
947         }
948 }
949
950 void BuiltinVariableShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
951 {
952         const tcu::Vec4 red                     = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
953         const tcu::Vec4 green           = tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f);
954         const tcu::Vec4 blue            = tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f);
955         const tcu::Vec4 yellow          = tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f);
956         const tcu::Vec4 colors[4]       = { yellow, red, green, blue };
957
958         if (m_test == TEST_POINT_SIZE || m_test == TEST_PRIMITIVE_ID_IN)
959         {
960                 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
961                 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
962                         rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx));
963         }
964         else if (m_test == TEST_PRIMITIVE_ID)
965         {
966                 const tcu::Vec4 color = colors[context.primitiveID % 4];
967
968                 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
969                 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
970                         rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color);
971         }
972         else
973                 DE_ASSERT(DE_FALSE);
974 }
975
976 void BuiltinVariableShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
977 {
978         DE_UNREF(verticesIn);
979         DE_UNREF(invocationID);
980
981         const tcu::Vec4 red                     = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
982         const tcu::Vec4 green           = tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f);
983         const tcu::Vec4 blue            = tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f);
984         const tcu::Vec4 yellow          = tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f);
985         const tcu::Vec4 colors[4]       = { red, green, blue, yellow };
986
987         for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
988         {
989                 const rr::VertexPacket* vertex = packets[packetNdx].vertices[0];
990
991                 if (m_test == TEST_POINT_SIZE)
992                 {
993                         rr::GenericVec4 fragColor;
994                         const float             pointSize = vertex->outputs[0].get<float>().x() + 1.0f;
995
996                         fragColor = tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f);
997                         output.EmitVertex(vertex->position, pointSize, &fragColor, packets[packetNdx].primitiveIDIn);
998                 }
999                 else if (m_test == TEST_PRIMITIVE_ID_IN)
1000                 {
1001                         rr::GenericVec4 fragColor;
1002                         fragColor = colors[packets[packetNdx].primitiveIDIn % 4];
1003
1004                         output.EmitVertex(vertex->position + tcu::Vec4(0.05f, 0.0f,  0.0f, 0.0f), 1.0f, &fragColor, packets[packetNdx].primitiveIDIn);
1005                         output.EmitVertex(vertex->position - tcu::Vec4(0.05f, 0.0f,  0.0f, 0.0f), 1.0f, &fragColor, packets[packetNdx].primitiveIDIn);
1006                         output.EmitVertex(vertex->position + tcu::Vec4(0.0f,  0.05f, 0.0f, 0.0f), 1.0f, &fragColor, packets[packetNdx].primitiveIDIn);
1007                 }
1008                 else if (m_test == TEST_PRIMITIVE_ID)
1009                 {
1010                         const int primitiveID = (int)deFloatFloor(vertex->outputs[0].get<float>().x()) + 3;
1011
1012                         output.EmitVertex(vertex->position + tcu::Vec4(0.05f, 0.0f,  0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID);
1013                         output.EmitVertex(vertex->position - tcu::Vec4(0.05f, 0.0f,  0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID);
1014                         output.EmitVertex(vertex->position + tcu::Vec4(0.0f,  0.05f, 0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID);
1015                 }
1016                 else
1017                         DE_ASSERT(DE_FALSE);
1018
1019                 output.EndPrimitive();
1020         }
1021 }
1022
1023 const char* BuiltinVariableShader::getTestAttributeName (VariableTest test)
1024 {
1025         switch (test)
1026         {
1027                 case TEST_POINT_SIZE:                   return "a_pointSize";
1028                 case TEST_PRIMITIVE_ID_IN:              return "";
1029                 case TEST_PRIMITIVE_ID:                 return "a_primitiveID";
1030                 default:
1031                         DE_ASSERT(DE_FALSE);
1032                         return "";
1033         }
1034 }
1035
1036 std::string BuiltinVariableShader::genGeometrySource (VariableTest test) const
1037 {
1038         std::ostringstream buf;
1039
1040         buf <<  "#version 310 es\n"
1041                         "#extension GL_EXT_geometry_shader : require\n";
1042
1043         if (test == TEST_POINT_SIZE)
1044                 buf << "#extension GL_EXT_geometry_point_size : require\n";
1045
1046         buf << "layout(points) in;\n";
1047
1048         if (test == TEST_POINT_SIZE)
1049                 buf << "layout(points, max_vertices = 1) out;\n";
1050         else
1051                 buf << "layout(triangle_strip, max_vertices = 3) out;\n";
1052
1053         if (test == TEST_POINT_SIZE)
1054                 buf << "in highp vec4 v_geom_pointSize[];\n";
1055         else if (test == TEST_PRIMITIVE_ID)
1056                 buf << "in highp vec4 v_geom_primitiveID[];\n";
1057
1058         if (test != TEST_PRIMITIVE_ID)
1059                 buf << "out highp vec4 v_frag_FragColor;\n";
1060
1061         buf <<  "\n"
1062                         "void main (void)\n"
1063                         "{\n";
1064
1065         if (test == TEST_POINT_SIZE)
1066         {
1067                 buf <<  "       gl_Position = gl_in[0].gl_Position;\n"
1068                                 "       gl_PointSize = v_geom_pointSize[0].x + 1.0;\n"
1069                                 "       v_frag_FragColor = vec4(1.0, 1.0, 1.0, 1.0);\n"
1070                                 "       EmitVertex();\n";
1071         }
1072         else if (test == TEST_PRIMITIVE_ID_IN)
1073         {
1074                 buf <<  "       const highp vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n"
1075                                 "       const highp vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n"
1076                                 "       const highp vec4 blue = vec4(0.0, 0.0, 1.0, 1.0);\n"
1077                                 "       const highp vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n"
1078                                 "       const highp vec4 colors[4] = vec4[4](red, green, blue, yellow);\n"
1079                                 "\n"
1080                                 "       gl_Position = gl_in[0].gl_Position + vec4(0.05, 0.0, 0.0, 0.0);\n"
1081                                 "       v_frag_FragColor = colors[gl_PrimitiveIDIn % 4];\n"
1082                                 "       EmitVertex();\n"
1083                                 "\n"
1084                                 "       gl_Position = gl_in[0].gl_Position - vec4(0.05, 0.0, 0.0, 0.0);\n"
1085                                 "       v_frag_FragColor = colors[gl_PrimitiveIDIn % 4];\n"
1086                                 "       EmitVertex();\n"
1087                                 "\n"
1088                                 "       gl_Position = gl_in[0].gl_Position + vec4(0.0, 0.05, 0.0, 0.0);\n"
1089                                 "       v_frag_FragColor = colors[gl_PrimitiveIDIn % 4];\n"
1090                                 "       EmitVertex();\n";
1091         }
1092         else if (test == TEST_PRIMITIVE_ID)
1093         {
1094                 buf <<  "       gl_Position = gl_in[0].gl_Position + vec4(0.05, 0.0, 0.0, 0.0);\n"
1095                                 "       gl_PrimitiveID = int(floor(v_geom_primitiveID[0].x)) + 3;\n"
1096                                 "       EmitVertex();\n"
1097                                 "\n"
1098                                 "       gl_Position = gl_in[0].gl_Position - vec4(0.05, 0.0, 0.0, 0.0);\n"
1099                                 "       gl_PrimitiveID = int(floor(v_geom_primitiveID[0].x)) + 3;\n"
1100                                 "       EmitVertex();\n"
1101                                 "\n"
1102                                 "       gl_Position = gl_in[0].gl_Position + vec4(0.0, 0.05, 0.0, 0.0);\n"
1103                                 "       gl_PrimitiveID = int(floor(v_geom_primitiveID[0].x)) + 3;\n"
1104                                 "       EmitVertex();\n"
1105                                 "\n";
1106         }
1107         else
1108                 DE_ASSERT(DE_FALSE);
1109
1110         buf << "}\n";
1111
1112         return buf.str();
1113 }
1114
1115 std::string BuiltinVariableShader::genVertexSource (VariableTest test) const
1116 {
1117         std::ostringstream buf;
1118
1119         buf <<  "#version 310 es\n"
1120                         "in highp vec4 a_position;\n";
1121
1122         if (test == TEST_POINT_SIZE)
1123                 buf << "in highp vec4 a_pointSize;\n";
1124         else if (test == TEST_PRIMITIVE_ID)
1125                 buf << "in highp vec4 a_primitiveID;\n";
1126
1127         if (test == TEST_POINT_SIZE)
1128                 buf << "out highp vec4 v_geom_pointSize;\n";
1129         else if (test == TEST_PRIMITIVE_ID)
1130                 buf << "out highp vec4 v_geom_primitiveID;\n";
1131
1132         buf <<  "void main (void)\n"
1133                         "{\n"
1134                         "       gl_Position = a_position;\n"
1135                         "       gl_PointSize = 1.0;\n";
1136
1137         if (test == TEST_POINT_SIZE)
1138                 buf << "        v_geom_pointSize = a_pointSize;\n";
1139         else if (test == TEST_PRIMITIVE_ID)
1140                 buf << "        v_geom_primitiveID = a_primitiveID;\n";
1141
1142         buf <<  "}\n";
1143
1144         return buf.str();
1145 }
1146
1147 std::string BuiltinVariableShader::genFragmentSource (VariableTest test) const
1148 {
1149         if (test == TEST_POINT_SIZE || test == TEST_PRIMITIVE_ID_IN)
1150                 return s_commonShaderSourceFragment;
1151         else if (test == TEST_PRIMITIVE_ID)
1152         {
1153                 return  "#version 310 es\n"
1154                                 "#extension GL_EXT_geometry_shader : require\n"
1155                                 "layout(location = 0) out mediump vec4 fragColor;\n"
1156                                 "void main (void)\n"
1157                                 "{\n"
1158                                 "       const mediump vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n"
1159                                 "       const mediump vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n"
1160                                 "       const mediump vec4 blue = vec4(0.0, 0.0, 1.0, 1.0);\n"
1161                                 "       const mediump vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n"
1162                                 "       const mediump vec4 colors[4] = vec4[4](yellow, red, green, blue);\n"
1163                                 "       fragColor = colors[gl_PrimitiveID % 4];\n"
1164                                 "}\n";
1165         }
1166         else
1167         {
1168                 DE_ASSERT(DE_FALSE);
1169                 return DE_NULL;
1170         }
1171 }
1172
1173 class VaryingOutputCountShader : public sglr::ShaderProgram
1174 {
1175 public:
1176         enum VaryingSource
1177         {
1178                 READ_ATTRIBUTE = 0,
1179                 READ_UNIFORM,
1180                 READ_TEXTURE,
1181
1182                 READ_LAST
1183         };
1184
1185         enum
1186         {
1187                 EMIT_COUNT_VERTEX_0 = 6,
1188                 EMIT_COUNT_VERTEX_1 = 0,
1189                 EMIT_COUNT_VERTEX_2 = -1,
1190                 EMIT_COUNT_VERTEX_3 = 10,
1191         };
1192
1193                                                                 VaryingOutputCountShader        (VaryingSource source, int maxEmitCount, bool instanced);
1194
1195         void                                            shadeVertices                           (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
1196         void                                            shadeFragments                          (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
1197         void                                            shadePrimitives                         (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
1198
1199         static const char*                      getAttributeName                        (VaryingSource test);
1200
1201 private:
1202         static std::string                      genGeometrySource                       (VaryingSource test, int maxEmitCount, bool instanced);
1203         static std::string                      genVertexSource                         (VaryingSource test);
1204
1205         const VaryingSource                     m_test;
1206         const sglr::UniformSlot&        m_sampler;
1207         const sglr::UniformSlot&        m_emitCount;
1208         const int                                       m_maxEmitCount;
1209         const bool                                      m_instanced;
1210 };
1211
1212 VaryingOutputCountShader::VaryingOutputCountShader (VaryingSource source, int maxEmitCount, bool instanced)
1213         : sglr::ShaderProgram   (sglr::pdec::ShaderProgramDeclaration()
1214                                                         << sglr::pdec::Uniform("u_sampler", glu::TYPE_SAMPLER_2D)
1215                                                         << sglr::pdec::Uniform("u_emitCount", glu::TYPE_INT_VEC4)
1216                                                         << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
1217                                                         << sglr::pdec::VertexAttribute(getAttributeName(source), rr::GENERICVECTYPE_FLOAT)
1218                                                         << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT)
1219                                                         << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
1220                                                         << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
1221                                                         << sglr::pdec::VertexSource(genVertexSource(source))
1222                                                         << sglr::pdec::FragmentSource(s_commonShaderSourceFragment)
1223                                                         << sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS,
1224                                                                                                                                          rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP,
1225                                                                                                                                          maxEmitCount,
1226                                                                                                                                          (instanced) ? (4) : (1))
1227                                                         << sglr::pdec::GeometrySource(genGeometrySource(source, maxEmitCount, instanced).c_str()))
1228         , m_test                                (source)
1229         , m_sampler                             (getUniformByName("u_sampler"))
1230         , m_emitCount                   (getUniformByName("u_emitCount"))
1231         , m_maxEmitCount                (maxEmitCount)
1232         , m_instanced                   (instanced)
1233 {
1234 }
1235
1236 void VaryingOutputCountShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
1237 {
1238         for (int ndx = 0; ndx < numPackets; ++ndx)
1239         {
1240                 packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
1241                 packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
1242         }
1243 }
1244
1245 void VaryingOutputCountShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
1246 {
1247         for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
1248         for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
1249                 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx));
1250 }
1251
1252 void VaryingOutputCountShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
1253 {
1254         DE_UNREF(verticesIn);
1255
1256         const tcu::Vec4 red                     = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
1257         const tcu::Vec4 green           = tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f);
1258         const tcu::Vec4 blue            = tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f);
1259         const tcu::Vec4 yellow          = tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f);
1260         const tcu::Vec4 colors[4]       = { red, green, blue, yellow };
1261
1262         for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
1263         {
1264                 const rr::VertexPacket* vertex          = packets[packetNdx].vertices[0];
1265                 int                                             emitCount       = 0;
1266                 tcu::Vec4                               color           = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f);
1267
1268                 if (m_test == READ_ATTRIBUTE)
1269                 {
1270                         emitCount = (int)vertex->outputs[0].get<float>()[(m_instanced) ? (invocationID) : (0)];
1271                         color = tcu::Vec4((emitCount < 10) ? (0.0f) : (1.0f), (emitCount > 10) ? (0.0f) : (1.0f), 1.0f, 1.0f);
1272                 }
1273                 else if (m_test == READ_UNIFORM)
1274                 {
1275                         const int primitiveNdx = (m_instanced) ? (invocationID) : ((int)vertex->outputs[0].get<float>().x());
1276
1277                         DE_ASSERT(primitiveNdx >= 0);
1278                         DE_ASSERT(primitiveNdx < 4);
1279
1280                         emitCount = m_emitCount.value.i4[primitiveNdx];
1281                         color = colors[primitiveNdx];
1282                 }
1283                 else if (m_test == READ_TEXTURE)
1284                 {
1285                         const int                       primitiveNdx    = (m_instanced) ? (invocationID) : ((int)vertex->outputs[0].get<float>().x());
1286                         const tcu::Vec2         texCoord                = tcu::Vec2(1.0f / 8.0f + primitiveNdx / 4.0f, 0.5f);
1287                         const tcu::Vec4         texColor                = m_sampler.sampler.tex2D->sample(texCoord.x(), texCoord.y(), 0.0f);
1288
1289                         DE_ASSERT(primitiveNdx >= 0);
1290                         DE_ASSERT(primitiveNdx < 4);
1291
1292                         color = colors[primitiveNdx];
1293                         emitCount = 0;
1294
1295                         if (texColor.x() > 0.0f)
1296                                 emitCount += (EMIT_COUNT_VERTEX_0 == -1) ? (m_maxEmitCount) : (EMIT_COUNT_VERTEX_0);
1297                         if (texColor.y() > 0.0f)
1298                                 emitCount += (EMIT_COUNT_VERTEX_1 == -1) ? (m_maxEmitCount) : (EMIT_COUNT_VERTEX_1);
1299                         if (texColor.z() > 0.0f)
1300                                 emitCount += (EMIT_COUNT_VERTEX_2 == -1) ? (m_maxEmitCount) : (EMIT_COUNT_VERTEX_2);
1301                         if (texColor.w() > 0.0f)
1302                                 emitCount += (EMIT_COUNT_VERTEX_3 == -1) ? (m_maxEmitCount) : (EMIT_COUNT_VERTEX_3);
1303                 }
1304                 else
1305                         DE_ASSERT(DE_FALSE);
1306
1307                 for (int ndx = 0; ndx < (int)emitCount / 2; ++ndx)
1308                 {
1309                         const float             angle                   = (float(ndx) + 0.5f) / float(emitCount / 2) * 3.142f;
1310                         const tcu::Vec4 basePosition    = (m_instanced) ?
1311                                                                                                 (vertex->position + tcu::Vec4(deFloatCos(float(invocationID)), deFloatSin(float(invocationID)), 0.0f, 0.0f) * 0.5f) :
1312                                                                                                 (vertex->position);
1313                         const tcu::Vec4 position0               = basePosition + tcu::Vec4(deFloatCos(angle),  deFloatSin(angle), 0.0f, 0.0f) * 0.15f;
1314                         const tcu::Vec4 position1               = basePosition + tcu::Vec4(deFloatCos(angle), -deFloatSin(angle), 0.0f, 0.0f) * 0.15f;
1315                         rr::GenericVec4 fragColor;
1316
1317                         fragColor = color;
1318
1319                         output.EmitVertex(position0, 0.0f, &fragColor, packets[packetNdx].primitiveIDIn);
1320                         output.EmitVertex(position1, 0.0f, &fragColor, packets[packetNdx].primitiveIDIn);
1321                 }
1322
1323                 output.EndPrimitive();
1324         }
1325 }
1326
1327 const char* VaryingOutputCountShader::getAttributeName (VaryingSource test)
1328 {
1329         switch (test)
1330         {
1331                 case READ_ATTRIBUTE:    return "a_emitCount";
1332                 case READ_UNIFORM:              return "a_vertexNdx";
1333                 case READ_TEXTURE:              return "a_vertexNdx";
1334                 default:
1335                         DE_ASSERT(DE_FALSE);
1336                         return "";
1337         }
1338 }
1339
1340 std::string VaryingOutputCountShader::genGeometrySource (VaryingSource test, int maxEmitCount, bool instanced)
1341 {
1342         std::ostringstream buf;
1343
1344         buf <<  "#version 310 es\n"
1345                         "#extension GL_EXT_geometry_shader : require\n"
1346                         "layout(points" << ((instanced) ? (",invocations=4") : ("")) << ") in;\n"
1347                         "layout(triangle_strip, max_vertices = " << maxEmitCount << ") out;\n";
1348
1349         if (test == READ_ATTRIBUTE)
1350                 buf <<  "in highp vec4 v_geom_emitCount[];\n";
1351         else if (test == READ_UNIFORM)
1352                 buf <<  "in highp vec4 v_geom_vertexNdx[];\n"
1353                                 "uniform highp ivec4 u_emitCount;\n";
1354         else
1355                 buf <<  "in highp vec4 v_geom_vertexNdx[];\n"
1356                                 "uniform highp sampler2D u_sampler;\n";
1357
1358         buf <<  "out highp vec4 v_frag_FragColor;\n"
1359                         "\n"
1360                         "void main (void)\n"
1361                         "{\n";
1362
1363         // emit count
1364
1365         if (test == READ_ATTRIBUTE)
1366         {
1367                 buf <<  "       highp vec4 attrEmitCounts = v_geom_emitCount[0];\n"
1368                                 "       mediump int emitCount = int(attrEmitCounts[" << ((instanced) ? ("gl_InvocationID") : ("0")) << "]);\n";
1369         }
1370         else if (test == READ_UNIFORM)
1371         {
1372                 buf <<  "       mediump int primitiveNdx = " << ((instanced) ? ("gl_InvocationID") : ("int(v_geom_vertexNdx[0].x)")) << ";\n"
1373                                 "       mediump int emitCount = u_emitCount[primitiveNdx];\n";
1374         }
1375         else if (test == READ_TEXTURE)
1376         {
1377                 buf <<  "       highp float primitiveNdx = " << ((instanced) ? ("float(gl_InvocationID)") : ("v_geom_vertexNdx[0].x")) << ";\n"
1378                                 "       highp vec2 texCoord = vec2(1.0 / 8.0 + primitiveNdx / 4.0, 0.5);\n"
1379                                 "       highp vec4 texColor = texture(u_sampler, texCoord);\n"
1380                                 "       mediump int emitCount = 0;\n"
1381                                 "       if (texColor.x > 0.0)\n"
1382                                 "               emitCount += " << ((EMIT_COUNT_VERTEX_0 == -1) ? (maxEmitCount) : (EMIT_COUNT_VERTEX_0)) << ";\n"
1383                                 "       if (texColor.y > 0.0)\n"
1384                                 "               emitCount += " << ((EMIT_COUNT_VERTEX_1 == -1) ? (maxEmitCount) : (EMIT_COUNT_VERTEX_1)) << ";\n"
1385                                 "       if (texColor.z > 0.0)\n"
1386                                 "               emitCount += " << ((EMIT_COUNT_VERTEX_2 == -1) ? (maxEmitCount) : (EMIT_COUNT_VERTEX_2)) << ";\n"
1387                                 "       if (texColor.w > 0.0)\n"
1388                                 "               emitCount += " << ((EMIT_COUNT_VERTEX_3 == -1) ? (maxEmitCount) : (EMIT_COUNT_VERTEX_3)) << ";\n";
1389         }
1390         else
1391                 DE_ASSERT(DE_FALSE);
1392
1393         // color
1394
1395         if (test == READ_ATTRIBUTE)
1396         {
1397                 // We don't want color to be compile time constant
1398                 buf <<  "       highp vec4 color = vec4((emitCount < 10) ? (0.0) : (1.0), (emitCount > 10) ? (0.0) : (1.0), 1.0, 1.0);\n";
1399         }
1400         else if (test == READ_UNIFORM || test == READ_TEXTURE)
1401         {
1402                 buf <<  "\n"
1403                                 "       const highp vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n"
1404                                 "       const highp vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n"
1405                                 "       const highp vec4 blue = vec4(0.0, 0.0, 1.0, 1.0);\n"
1406                                 "       const highp vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n"
1407                                 "       const highp vec4 colors[4] = vec4[4](red, green, blue, yellow);\n"
1408                                 "       highp vec4 color = colors[int(primitiveNdx)];\n";
1409         }
1410         else
1411                 DE_ASSERT(DE_FALSE);
1412
1413         buf <<  "\n"
1414                         "       highp vec4 basePos = " << ((instanced) ? ("gl_in[0].gl_Position + 0.5 * vec4(cos(float(gl_InvocationID)), sin(float(gl_InvocationID)), 0.0, 0.0)") : ("gl_in[0].gl_Position")) << ";\n"
1415                         "       for (mediump int i = 0; i < emitCount / 2; i++)\n"
1416                         "       {\n"
1417                         "               highp float angle = (float(i) + 0.5) / float(emitCount / 2) * 3.142;\n"
1418                         "               gl_Position = basePos + vec4(cos(angle),  sin(angle), 0.0, 0.0) * 0.15;\n"
1419                         "               v_frag_FragColor = color;\n"
1420                         "               EmitVertex();\n"
1421                         "               gl_Position = basePos + vec4(cos(angle), -sin(angle), 0.0, 0.0) * 0.15;\n"
1422                         "               v_frag_FragColor = color;\n"
1423                         "               EmitVertex();\n"
1424                         "       }"
1425                         "}\n";
1426
1427         return buf.str();
1428 }
1429
1430 std::string VaryingOutputCountShader::genVertexSource (VaryingSource test)
1431 {
1432         std::ostringstream buf;
1433
1434         buf <<  "#version 310 es\n"
1435                         "in highp vec4 a_position;\n";
1436
1437         if (test == READ_ATTRIBUTE)
1438         {
1439                 buf << "in highp vec4 a_emitCount;\n";
1440                 buf << "out highp vec4 v_geom_emitCount;\n";
1441         }
1442         else if (test == READ_UNIFORM || test == READ_TEXTURE)
1443         {
1444                 buf << "in highp vec4 a_vertexNdx;\n";
1445                 buf << "out highp vec4 v_geom_vertexNdx;\n";
1446         }
1447
1448         buf <<  "void main (void)\n"
1449                         "{\n"
1450                         "       gl_Position = a_position;\n";
1451
1452         if (test == READ_ATTRIBUTE)
1453                 buf << "        v_geom_emitCount = a_emitCount;\n";
1454         else if (test == READ_UNIFORM || test == READ_TEXTURE)
1455                 buf << "        v_geom_vertexNdx = a_vertexNdx;\n";
1456
1457         buf <<  "}\n";
1458
1459         return buf.str();
1460 }
1461
1462 class InvocationCountShader : public sglr::ShaderProgram
1463 {
1464 public:
1465         enum OutputCase
1466         {
1467                 CASE_FIXED_OUTPUT_COUNTS = 0,
1468                 CASE_DIFFERENT_OUTPUT_COUNTS,
1469
1470                 CASE_LAST
1471         };
1472
1473                                                 InvocationCountShader            (int numInvocations, OutputCase testCase);
1474
1475 private:
1476         void                            shadeVertices                           (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
1477         void                            shadeFragments                          (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
1478         void                            shadePrimitives                         (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
1479
1480         static std::string      genGeometrySource                       (int numInvocations, OutputCase testCase);
1481         static size_t           getNumVertices                          (int numInvocations, OutputCase testCase);
1482
1483         const int                       m_numInvocations;
1484         const OutputCase        m_testCase;
1485 };
1486
1487 InvocationCountShader::InvocationCountShader (int numInvocations, OutputCase testCase)
1488         : sglr::ShaderProgram   (sglr::pdec::ShaderProgramDeclaration()
1489                                                         << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
1490                                                         << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
1491                                                         << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT)
1492                                                         << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
1493                                                         << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
1494                                                         << sglr::pdec::VertexSource(s_commonShaderSourceVertex)
1495                                                         << sglr::pdec::FragmentSource(s_commonShaderSourceFragment)
1496                                                         << sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS,
1497                                                                                                                                          rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP,
1498                                                                                                                                          getNumVertices(numInvocations, testCase),
1499                                                                                                                                          numInvocations)
1500                                                         << sglr::pdec::GeometrySource(genGeometrySource(numInvocations, testCase).c_str()))
1501         , m_numInvocations              (numInvocations)
1502         , m_testCase                    (testCase)
1503 {
1504 }
1505
1506 void InvocationCountShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
1507 {
1508         for (int ndx = 0; ndx < numPackets; ++ndx)
1509         {
1510                 packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
1511                 packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
1512         }
1513 }
1514
1515 void InvocationCountShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
1516 {
1517         for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
1518         for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
1519                 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx));
1520 }
1521
1522 void InvocationCountShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
1523 {
1524         DE_UNREF(verticesIn);
1525
1526         for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
1527         {
1528                 const float                             l_angle         = float(invocationID) / float(m_numInvocations) * 5.5f;
1529                 const float                             l_radius        = 0.6f;
1530
1531                 const rr::VertexPacket* vertex          = packets[packetNdx].vertices[0];
1532
1533                 if (m_testCase == CASE_FIXED_OUTPUT_COUNTS)
1534                 {
1535                         const tcu::Vec4                 position0       = vertex->position + tcu::Vec4(deFloatCos(l_angle)      * (l_radius - 0.1f), deFloatSin(l_angle)      * (l_radius - 0.1f), 0.0f, 0.0f);
1536                         const tcu::Vec4                 position1       = vertex->position + tcu::Vec4(deFloatCos(l_angle+0.1f) * l_radius,          deFloatSin(l_angle+0.1f) * l_radius,          0.0f, 0.0f);
1537                         const tcu::Vec4                 position2       = vertex->position + tcu::Vec4(deFloatCos(l_angle-0.1f) * l_radius,          deFloatSin(l_angle-0.1f) * l_radius,          0.0f, 0.0f);
1538
1539                         rr::GenericVec4                 tipColor;
1540                         rr::GenericVec4                 baseColor;
1541
1542                         tipColor  = tcu::Vec4(1.0, 1.0, 0.0, 1.0) * packets[packetNdx].vertices[0]->outputs[0].get<float>();
1543                         baseColor = tcu::Vec4(1.0, 0.0, 0.0, 1.0) * packets[packetNdx].vertices[0]->outputs[0].get<float>();
1544
1545                         output.EmitVertex(position0, 0.0f, &tipColor, packets[packetNdx].primitiveIDIn);
1546                         output.EmitVertex(position1, 0.0f, &baseColor, packets[packetNdx].primitiveIDIn);
1547                         output.EmitVertex(position2, 0.0f, &baseColor, packets[packetNdx].primitiveIDIn);
1548                         output.EndPrimitive();
1549                 }
1550                 else if (m_testCase == CASE_DIFFERENT_OUTPUT_COUNTS)
1551                 {
1552                         const tcu::Vec4 color                   = tcu::Vec4(float(invocationID % 2), (((invocationID / 2) % 2) == 0) ? (1.0f) : (0.0f), 1.0f, 1.0f);
1553                         const tcu::Vec4 basePosition    = vertex->position + tcu::Vec4(deFloatCos(l_angle) * l_radius, deFloatSin(l_angle) * l_radius, 0.0f, 0.0f);
1554                         const int               numNgonVtx              = invocationID + 3;
1555
1556                         rr::GenericVec4 outColor;
1557                         outColor = color;
1558
1559                         for (int ndx = 0; ndx + 1 < numNgonVtx; ndx += 2)
1560                         {
1561                                 const float subAngle = (float(ndx) + 1.0f) / float(numNgonVtx) * 3.141f;
1562
1563                                 output.EmitVertex(basePosition + tcu::Vec4(deFloatCos(subAngle) * 0.1f, deFloatSin(subAngle) *  0.1f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNdx].primitiveIDIn);
1564                                 output.EmitVertex(basePosition + tcu::Vec4(deFloatCos(subAngle) * 0.1f, deFloatSin(subAngle) * -0.1f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNdx].primitiveIDIn);
1565                         }
1566
1567                         if ((numNgonVtx % 2) == 1)
1568                                 output.EmitVertex(basePosition + tcu::Vec4(-0.1f, 0.0f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNdx].primitiveIDIn);
1569
1570                         output.EndPrimitive();
1571                 }
1572         }
1573 }
1574
1575 std::string InvocationCountShader::genGeometrySource (int numInvocations, OutputCase testCase)
1576 {
1577         const int                       maxVertices = (int)getNumVertices(numInvocations, testCase);
1578         std::ostringstream      buf;
1579
1580         buf     <<      "#version 310 es\n"
1581                         "#extension GL_EXT_geometry_shader : require\n"
1582                         "layout(points, invocations = " << numInvocations << ") in;\n"
1583                         "layout(triangle_strip, max_vertices = " << maxVertices << ") out;\n"
1584                         "\n"
1585                         "in highp vec4 v_geom_FragColor[];\n"
1586                         "out highp vec4 v_frag_FragColor;\n"
1587                         "\n"
1588                         "void main ()\n"
1589                         "{\n"
1590                         "       highp float l_angle = float(gl_InvocationID) / float(" << numInvocations << ") * 5.5;\n"
1591                         "       highp float l_radius = 0.6;\n"
1592                         "\n";
1593
1594         if (testCase == CASE_FIXED_OUTPUT_COUNTS)
1595         {
1596                 buf <<  "       v_frag_FragColor = vec4(1.0, 1.0, 0.0, 1.0) * v_geom_FragColor[0];\n"
1597                                 "       gl_Position = gl_in[0].gl_Position + vec4(cos(l_angle) * (l_radius - 0.1), sin(l_angle) * (l_radius - 0.1), 0.0, 0.0);\n"
1598                                 "       EmitVertex();\n"
1599                                 "\n"
1600                                 "       v_frag_FragColor = vec4(1.0, 0.0, 0.0, 1.0) * v_geom_FragColor[0];\n"
1601                                 "       gl_Position = gl_in[0].gl_Position + vec4(cos(l_angle+0.1) * l_radius, sin(l_angle+0.1) * l_radius, 0.0, 0.0);\n"
1602                                 "       EmitVertex();\n"
1603                                 "\n"
1604                                 "       v_frag_FragColor = vec4(1.0, 0.0, 0.0, 1.0) * v_geom_FragColor[0];\n"
1605                                 "       gl_Position = gl_in[0].gl_Position + vec4(cos(l_angle-0.1) * l_radius, sin(l_angle-0.1) * l_radius, 0.0, 0.0);\n"
1606                                 "       EmitVertex();\n";
1607         }
1608         else if (testCase == CASE_DIFFERENT_OUTPUT_COUNTS)
1609         {
1610                 buf <<  "       highp vec4 l_color = vec4(float(gl_InvocationID % 2), (((gl_InvocationID / 2) % 2) == 0) ? (1.0) : (0.0), 1.0, 1.0);\n"
1611                                 "       highp vec4 basePosition = gl_in[0].gl_Position + vec4(cos(l_angle) * l_radius, sin(l_angle) * l_radius, 0.0, 0.0);\n"
1612                                 "       mediump int numNgonVtx = gl_InvocationID + 3;\n"
1613                                 "\n"
1614                                 "       for (int ndx = 0; ndx + 1 < numNgonVtx; ndx += 2)\n"
1615                                 "       {\n"
1616                                 "               highp float sub_angle = (float(ndx) + 1.0) / float(numNgonVtx) * 3.141;\n"
1617                                 "\n"
1618                                 "               v_frag_FragColor = l_color;\n"
1619                                 "               gl_Position = basePosition + vec4(cos(sub_angle) * 0.1, sin(sub_angle) * 0.1, 0.0, 0.0);\n"
1620                                 "               EmitVertex();\n"
1621                                 "\n"
1622                                 "               v_frag_FragColor = l_color;\n"
1623                                 "               gl_Position = basePosition + vec4(cos(sub_angle) * 0.1, sin(sub_angle) * -0.1, 0.0, 0.0);\n"
1624                                 "               EmitVertex();\n"
1625                                 "       }\n"
1626                                 "       if ((numNgonVtx % 2) == 1)\n"
1627                                 "       {\n"
1628                                 "               v_frag_FragColor = l_color;\n"
1629                                 "               gl_Position = basePosition + vec4(-0.1, 0.0, 0.0, 0.0);\n"
1630                                 "               EmitVertex();\n"
1631                                 "       }\n";
1632         }
1633         else
1634                 DE_ASSERT(false);
1635
1636         buf <<  "}\n";
1637
1638         return buf.str();
1639 }
1640
1641 size_t InvocationCountShader::getNumVertices (int numInvocations, OutputCase testCase)
1642 {
1643         switch (testCase)
1644         {
1645                 case CASE_FIXED_OUTPUT_COUNTS:                  return 3;
1646                 case CASE_DIFFERENT_OUTPUT_COUNTS:              return (size_t)(2 + numInvocations);
1647                 default:
1648                         DE_ASSERT(false);
1649                         return 0;
1650         }
1651 }
1652
1653 class InstancedExpansionShader : public sglr::ShaderProgram
1654 {
1655 public:
1656                                                 InstancedExpansionShader        (int numInvocations);
1657
1658 private:
1659         void                            shadeVertices                           (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
1660         void                            shadeFragments                          (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
1661         void                            shadePrimitives                         (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
1662
1663         static std::string      genVertexSource                         (void);
1664         static std::string      genFragmentSource                       (void);
1665         static std::string      genGeometrySource                       (int numInvocations);
1666
1667         const int                       m_numInvocations;
1668 };
1669
1670 InstancedExpansionShader::InstancedExpansionShader (int numInvocations)
1671         : sglr::ShaderProgram   (sglr::pdec::ShaderProgramDeclaration()
1672                                                         << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
1673                                                         << sglr::pdec::VertexAttribute("a_offset", rr::GENERICVECTYPE_FLOAT)
1674                                                         << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
1675                                                         << sglr::pdec::VertexSource(genVertexSource())
1676                                                         << sglr::pdec::FragmentSource(genFragmentSource())
1677                                                         << sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS,
1678                                                                                                                                          rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP,
1679                                                                                                                                          4,
1680                                                                                                                                          numInvocations)
1681                                                         << sglr::pdec::GeometrySource(genGeometrySource(numInvocations).c_str()))
1682         , m_numInvocations              (numInvocations)
1683 {
1684 }
1685
1686 void InstancedExpansionShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
1687 {
1688         for (int ndx = 0; ndx < numPackets; ++ndx)
1689         {
1690                 packets[ndx]->position =        rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx) +
1691                                                                         rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
1692         }
1693 }
1694
1695 void InstancedExpansionShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
1696 {
1697         DE_UNREF(packets);
1698
1699         for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
1700         for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
1701                 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
1702 }
1703
1704 void InstancedExpansionShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
1705 {
1706         DE_UNREF(verticesIn);
1707
1708         for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
1709         {
1710                 const rr::VertexPacket* vertex                  = packets[packetNdx].vertices[0];
1711                 const tcu::Vec4                 basePosition    = vertex->position;
1712                 const float                             phase                   = float(invocationID) / float(m_numInvocations) * 6.3f;
1713                 const tcu::Vec4                 centerPosition  = basePosition + tcu::Vec4(deFloatCos(phase), deFloatSin(phase), 0.0f, 0.0f) * 0.1f;
1714
1715                 output.EmitVertex(centerPosition + tcu::Vec4( 0.0f,  -0.1f, 0.0f, 0.0f), 0.0f, DE_NULL, packets[packetNdx].primitiveIDIn);
1716                 output.EmitVertex(centerPosition + tcu::Vec4(-0.05f,  0.0f, 0.0f, 0.0f), 0.0f, DE_NULL, packets[packetNdx].primitiveIDIn);
1717                 output.EmitVertex(centerPosition + tcu::Vec4( 0.05f,  0.0f, 0.0f, 0.0f), 0.0f, DE_NULL, packets[packetNdx].primitiveIDIn);
1718                 output.EndPrimitive();
1719         }
1720 }
1721
1722 std::string InstancedExpansionShader::genVertexSource (void)
1723 {
1724         return  "#version 310 es\n"
1725                         "in highp vec4 a_position;\n"
1726                         "in highp vec4 a_offset;\n"
1727                         "void main (void)\n"
1728                         "{\n"
1729                         "       gl_Position = a_position + a_offset;\n"
1730                         "}\n";
1731 }
1732
1733 std::string InstancedExpansionShader::genFragmentSource (void)
1734 {
1735         return  "#version 310 es\n"
1736                         "layout(location = 0) out mediump vec4 fragColor;\n"
1737                         "void main (void)\n"
1738                         "{\n"
1739                         "       fragColor = vec4(1.0, 1.0, 1.0, 1.0);\n"
1740                         "}\n";
1741 }
1742
1743 std::string InstancedExpansionShader::genGeometrySource (int numInvocations)
1744 {
1745         std::ostringstream buf;
1746
1747         buf <<  "#version 310 es\n"
1748                         "#extension GL_EXT_geometry_shader : require\n"
1749                         "layout(points,invocations=" << numInvocations << ") in;\n"
1750                         "layout(triangle_strip, max_vertices = 3) out;\n"
1751                         "\n"
1752                         "void main (void)\n"
1753                         "{\n"
1754                         "       highp vec4 basePosition = gl_in[0].gl_Position;\n"
1755                         "       highp float phase = float(gl_InvocationID) / float(" << numInvocations << ") * 6.3;\n"
1756                         "       highp vec4 centerPosition = basePosition + 0.1 * vec4(cos(phase), sin(phase), 0.0, 0.0);\n"
1757                         "\n"
1758                         "       gl_Position = centerPosition + vec4( 0.00, -0.1, 0.0, 0.0);\n"
1759                         "       EmitVertex();\n"
1760                         "       gl_Position = centerPosition + vec4(-0.05,  0.0, 0.0, 0.0);\n"
1761                         "       EmitVertex();\n"
1762                         "       gl_Position = centerPosition + vec4( 0.05,  0.0, 0.0, 0.0);\n"
1763                         "       EmitVertex();\n"
1764                         "}\n";
1765
1766         return buf.str();
1767 }
1768
1769 class GeometryShaderRenderTest : public TestCase
1770 {
1771 public:
1772         enum Flag
1773         {
1774                 FLAG_DRAW_INSTANCED             = 1,
1775                 FLAG_USE_INDICES                = 2,
1776                 FLAG_USE_RESTART_INDEX  = 4,
1777         };
1778
1779                                                                         GeometryShaderRenderTest        (Context& context, const char* name, const char* desc, GLenum inputPrimitives, GLenum outputPrimitives, const char* dataAttributeName, int flags = 0);
1780         virtual                                                 ~GeometryShaderRenderTest       (void);
1781
1782         void                                                    init                                            (void);
1783         void                                                    deinit                                          (void);
1784
1785         IterateResult                                   iterate                                         (void);
1786         bool                                                    compare                                         (void);
1787
1788         virtual sglr::ShaderProgram&    getProgram                                      (void) = 0;
1789
1790 protected:
1791         virtual void                                    genVertexAttribData                     (void);
1792         void                                                    renderWithContext                       (sglr::Context& ctx, sglr::ShaderProgram& program, tcu::Surface& dstSurface);
1793         virtual void                                    preRender                                       (sglr::Context& ctx, GLuint programID);
1794         virtual void                                    postRender                                      (sglr::Context& ctx, GLuint programID);
1795
1796         int                                                             m_numDrawVertices;
1797         int                                                             m_numDrawInstances;
1798         int                                                             m_vertexAttrDivisor;
1799
1800         const GLenum                                    m_inputPrimitives;
1801         const GLenum                                    m_outputPrimitives;
1802         const char* const                               m_dataAttributeName;
1803         const int                                               m_flags;
1804
1805         tcu::IVec2                                              m_viewportSize;
1806         int                                                             m_interationCount;
1807
1808         tcu::Surface*                                   m_glResult;
1809         tcu::Surface*                                   m_refResult;
1810
1811         sglr::ReferenceContextBuffers*  m_refBuffers;
1812         sglr::ReferenceContext*                 m_refContext;
1813         sglr::Context*                                  m_glContext;
1814
1815         std::vector<tcu::Vec4>                  m_vertexPosData;
1816         std::vector<tcu::Vec4>                  m_vertexAttrData;
1817         std::vector<deUint16>                   m_indices;
1818 };
1819
1820 GeometryShaderRenderTest::GeometryShaderRenderTest (Context& context, const char* name, const char* desc, GLenum inputPrimitives, GLenum outputPrimitives, const char* dataAttributeName, int flags)
1821         : TestCase                              (context, name, desc)
1822         , m_numDrawVertices             (0)
1823         , m_numDrawInstances    (0)
1824         , m_vertexAttrDivisor   (0)
1825         , m_inputPrimitives             (inputPrimitives)
1826         , m_outputPrimitives    (outputPrimitives)
1827         , m_dataAttributeName   (dataAttributeName)
1828         , m_flags                               (flags)
1829         , m_viewportSize                (TEST_CANVAS_SIZE, TEST_CANVAS_SIZE)
1830         , m_interationCount             (0)
1831         , m_glResult                    (DE_NULL)
1832         , m_refResult                   (DE_NULL)
1833         , m_refBuffers                  (DE_NULL)
1834         , m_refContext                  (DE_NULL)
1835         , m_glContext                   (DE_NULL)
1836 {
1837         // Disallow instanced drawElements
1838         DE_ASSERT(((m_flags & FLAG_DRAW_INSTANCED) == 0) || ((m_flags & FLAG_USE_INDICES) == 0));
1839         // Disallow restart without indices
1840         DE_ASSERT(!(((m_flags & FLAG_USE_RESTART_INDEX) != 0) && ((m_flags & FLAG_USE_INDICES) == 0)));
1841 }
1842
1843 GeometryShaderRenderTest::~GeometryShaderRenderTest (void)
1844 {
1845         deinit();
1846 }
1847
1848 void GeometryShaderRenderTest::init (void)
1849 {
1850         // requirements
1851         if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
1852                 throw tcu::NotSupportedError("Geometry shader tests require GL_EXT_geometry_shader extension");
1853
1854         // gen resources
1855         {
1856                 sglr::ReferenceContextLimits limits;
1857
1858                 m_glResult              = new tcu::Surface(m_viewportSize.x(), m_viewportSize.y());
1859                 m_refResult             = new tcu::Surface(m_viewportSize.x(), m_viewportSize.y());
1860
1861                 m_refBuffers    = new sglr::ReferenceContextBuffers(m_context.getRenderTarget().getPixelFormat(), m_context.getRenderTarget().getDepthBits(), 0, m_viewportSize.x(), m_viewportSize.y());
1862                 m_refContext    = new sglr::ReferenceContext(limits, m_refBuffers->getColorbuffer(), m_refBuffers->getDepthbuffer(), m_refBuffers->getStencilbuffer());
1863                 m_glContext             = new sglr::GLContext(m_context.getRenderContext(), m_testCtx.getLog(), sglr::GLCONTEXT_LOG_CALLS | sglr::GLCONTEXT_LOG_PROGRAMS, tcu::IVec4(0, 0, m_viewportSize.x(), m_viewportSize.y()));
1864         }
1865 }
1866
1867 void GeometryShaderRenderTest::deinit (void)
1868 {
1869         delete m_glResult;
1870         delete m_refResult;
1871
1872         m_glResult = DE_NULL;
1873         m_refResult = DE_NULL;
1874
1875         delete m_refContext;
1876         delete m_glContext;
1877         delete m_refBuffers;
1878
1879         m_refBuffers = DE_NULL;
1880         m_refContext = DE_NULL;
1881         m_glContext = DE_NULL;
1882 }
1883
1884 tcu::TestCase::IterateResult GeometryShaderRenderTest::iterate (void)
1885 {
1886         // init() must be called
1887         DE_ASSERT(m_glContext);
1888         DE_ASSERT(m_refContext);
1889
1890         const int iteration = m_interationCount++;
1891
1892         if (iteration == 0)
1893         {
1894                 // Check requirements
1895                 const int width  = m_context.getRenderTarget().getWidth();
1896                 const int height = m_context.getRenderTarget().getHeight();
1897
1898                 if (width < m_viewportSize.x() || height < m_viewportSize.y())
1899                         throw tcu::NotSupportedError(std::string("Render target size must be at least ") + de::toString(m_viewportSize.x()) + "x" + de::toString(m_viewportSize.y()));
1900
1901                 // Gen data
1902                 genVertexAttribData();
1903
1904                 return CONTINUE;
1905         }
1906         else if (iteration == 1)
1907         {
1908                 // Render
1909                 sglr::ShaderProgram& program = getProgram();
1910
1911                 renderWithContext(*m_glContext, program, *m_glResult);
1912                 renderWithContext(*m_refContext, program, *m_refResult);
1913
1914                 return CONTINUE;
1915         }
1916         else
1917         {
1918                 if (compare())
1919                         m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
1920                 else
1921                         m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed");
1922
1923                 return STOP;
1924         }
1925 }
1926
1927 bool GeometryShaderRenderTest::compare (void)
1928 {
1929         using tcu::TestLog;
1930
1931         if (m_context.getRenderTarget().getNumSamples() > 1)
1932         {
1933                 return tcu::fuzzyCompare(m_testCtx.getLog(), "Compare Results", "Compare Results", m_refResult->getAccess(), m_glResult->getAccess(), 0.02f, tcu::COMPARE_LOG_RESULT);
1934         }
1935         else
1936         {
1937                 tcu::Surface    errorMask                               (m_viewportSize.x(), m_viewportSize.y());
1938                 const tcu::RGBA green                                   (0, 255, 0, 255);
1939                 const tcu::RGBA red                                             (255, 0, 0, 255);
1940                 const int               colorComponentThreshold = 20;
1941                 bool                    testResult                              = true;
1942
1943                 for (int x = 1; x + 1 < m_viewportSize.x(); ++x)
1944                 for (int y = 1; y + 1 < m_viewportSize.y(); ++y)
1945                 {
1946                         bool found = false;
1947                         const tcu::RGBA refcolor = m_refResult->getPixel(x, y);
1948
1949                         // Got to find similar pixel near this pixel (3x3 kernel)
1950                         for (int dx = -1; dx <= 1; ++dx)
1951                         for (int dy = -1; dy <= 1; ++dy)
1952                         {
1953                                 const tcu::RGBA         testColor       = m_glResult->getPixel(x + dx, y + dy);
1954                                 const tcu::IVec4        colDiff         = tcu::abs(testColor.toIVec() - refcolor.toIVec());
1955
1956                                 const int                       maxColDiff      = de::max(de::max(colDiff.x(), colDiff.y()), colDiff.z()); // check RGB channels
1957
1958                                 if (maxColDiff <= colorComponentThreshold)
1959                                         found = true;
1960                         }
1961
1962                         if (!found)
1963                                 testResult = false;
1964
1965                         errorMask.setPixel(x, y, (found) ? (green) : (red));
1966                 }
1967
1968                 if (testResult)
1969                 {
1970                         m_testCtx.getLog()      << TestLog::ImageSet("Compare result", "Result of rendering")
1971                                                                 << TestLog::Image("Result", "Result", *m_glResult)
1972                                                                 << TestLog::EndImageSet;
1973                         m_testCtx.getLog() << TestLog::Message << "Image compare ok." << TestLog::EndMessage;
1974                 }
1975                 else
1976                 {
1977                         m_testCtx.getLog()      << TestLog::ImageSet("Compare result", "Result of rendering")
1978                                                                 << TestLog::Image("Result",             "Result",               *m_glResult)
1979                                                                 << TestLog::Image("Reference",  "Reference",    *m_refResult)
1980                                                                 << TestLog::Image("ErrorMask",  "Error mask",   errorMask)
1981                                                                 << TestLog::EndImageSet;
1982                         m_testCtx.getLog() << TestLog::Message << "Image compare failed." << TestLog::EndMessage;
1983                 }
1984
1985                 return testResult;
1986         }
1987 }
1988
1989 void GeometryShaderRenderTest::genVertexAttribData (void)
1990 {
1991         // Create 1 X 2 grid in triangle strip adjacent - order
1992         const float scale = 0.3f;
1993         const tcu::Vec4 offset(-0.5f, -0.2f, 0.0f, 1.0f);
1994
1995         m_vertexPosData.resize(12);
1996         m_vertexPosData[ 0] = tcu::Vec4( 0,  0, 0.0f, 0.0f) * scale + offset;
1997         m_vertexPosData[ 1] = tcu::Vec4(-1, -1, 0.0f, 0.0f) * scale + offset;
1998         m_vertexPosData[ 2] = tcu::Vec4( 0, -1, 0.0f, 0.0f) * scale + offset;
1999         m_vertexPosData[ 3] = tcu::Vec4( 1,  1, 0.0f, 0.0f) * scale + offset;
2000         m_vertexPosData[ 4] = tcu::Vec4( 1,  0, 0.0f, 0.0f) * scale + offset;
2001         m_vertexPosData[ 5] = tcu::Vec4( 0, -2, 0.0f, 0.0f) * scale + offset;
2002         m_vertexPosData[ 6] = tcu::Vec4( 1, -1, 0.0f, 0.0f) * scale + offset;
2003         m_vertexPosData[ 7] = tcu::Vec4( 2,  1, 0.0f, 0.0f) * scale + offset;
2004         m_vertexPosData[ 8] = tcu::Vec4( 2,  0, 0.0f, 0.0f) * scale + offset;
2005         m_vertexPosData[ 9] = tcu::Vec4( 1, -2, 0.0f, 0.0f) * scale + offset;
2006         m_vertexPosData[10] = tcu::Vec4( 2, -1, 0.0f, 0.0f) * scale + offset;
2007         m_vertexPosData[11] = tcu::Vec4( 3,  0, 0.0f, 0.0f) * scale + offset;
2008
2009         // Red and white
2010         m_vertexAttrData.resize(12);
2011         for (int i = 0; i < 12; ++i)
2012                 m_vertexAttrData[i] = (i % 2 == 0) ? tcu::Vec4(1, 1, 1, 1) : tcu::Vec4(1, 0, 0, 1);
2013
2014         m_numDrawVertices = 12;
2015 }
2016
2017 void GeometryShaderRenderTest::renderWithContext (sglr::Context& ctx, sglr::ShaderProgram& program, tcu::Surface& dstSurface)
2018 {
2019 #define CHECK_GL_CTX_ERRORS() glu::checkError(ctx.getError(), DE_NULL, __FILE__, __LINE__)
2020
2021         const GLuint    programId               = ctx.createProgram(&program);
2022         const GLint             attrPosLoc              = ctx.getAttribLocation(programId, "a_position");
2023         const GLint             attrColLoc              = ctx.getAttribLocation(programId, m_dataAttributeName);
2024         GLuint                  vaoId                   = 0;
2025         GLuint                  vertexPosBuf    = 0;
2026         GLuint                  vertexAttrBuf   = 0;
2027         GLuint                  elementArrayBuf = 0;
2028
2029         ctx.genVertexArrays(1, &vaoId);
2030         ctx.bindVertexArray(vaoId);
2031
2032         if (attrPosLoc != -1)
2033         {
2034                 ctx.genBuffers(1, &vertexPosBuf);
2035                 ctx.bindBuffer(GL_ARRAY_BUFFER, vertexPosBuf);
2036                 ctx.bufferData(GL_ARRAY_BUFFER, m_vertexPosData.size() * sizeof(tcu::Vec4), &m_vertexPosData[0], GL_STATIC_DRAW);
2037                 ctx.vertexAttribPointer(attrPosLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
2038                 ctx.enableVertexAttribArray(attrPosLoc);
2039         }
2040
2041         if (attrColLoc != -1)
2042         {
2043                 ctx.genBuffers(1, &vertexAttrBuf);
2044                 ctx.bindBuffer(GL_ARRAY_BUFFER, vertexAttrBuf);
2045                 ctx.bufferData(GL_ARRAY_BUFFER, m_vertexAttrData.size() * sizeof(tcu::Vec4), &m_vertexAttrData[0], GL_STATIC_DRAW);
2046                 ctx.vertexAttribPointer(attrColLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
2047                 ctx.enableVertexAttribArray(attrColLoc);
2048
2049                 if (m_vertexAttrDivisor)
2050                         ctx.vertexAttribDivisor(attrColLoc, m_vertexAttrDivisor);
2051         }
2052
2053         if (m_flags & FLAG_USE_INDICES)
2054         {
2055                 ctx.genBuffers(1, &elementArrayBuf);
2056                 ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementArrayBuf);
2057                 ctx.bufferData(GL_ELEMENT_ARRAY_BUFFER, m_indices.size() * sizeof(deUint16), &m_indices[0], GL_STATIC_DRAW);
2058         }
2059
2060         ctx.clearColor(0, 0, 0, 1);
2061         ctx.clear(GL_COLOR_BUFFER_BIT);
2062
2063         ctx.viewport(0, 0, m_viewportSize.x(), m_viewportSize.y());
2064         CHECK_GL_CTX_ERRORS();
2065
2066         ctx.useProgram(programId);
2067         CHECK_GL_CTX_ERRORS();
2068
2069         preRender(ctx, programId);
2070         CHECK_GL_CTX_ERRORS();
2071
2072         if (m_flags & FLAG_USE_RESTART_INDEX)
2073         {
2074                 ctx.enable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
2075                 CHECK_GL_CTX_ERRORS();
2076         }
2077
2078         if (m_flags & FLAG_USE_INDICES)
2079                 ctx.drawElements(m_inputPrimitives, m_numDrawVertices, GL_UNSIGNED_SHORT, DE_NULL);
2080         else if (m_flags & FLAG_DRAW_INSTANCED)
2081                 ctx.drawArraysInstanced(m_inputPrimitives, 0, m_numDrawVertices, m_numDrawInstances);
2082         else
2083                 ctx.drawArrays(m_inputPrimitives, 0, m_numDrawVertices);
2084
2085         CHECK_GL_CTX_ERRORS();
2086
2087         if (m_flags & FLAG_USE_RESTART_INDEX)
2088         {
2089                 ctx.disable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
2090                 CHECK_GL_CTX_ERRORS();
2091         }
2092
2093         postRender(ctx, programId);
2094         CHECK_GL_CTX_ERRORS();
2095
2096         ctx.useProgram(0);
2097
2098         if (attrPosLoc != -1)
2099                 ctx.disableVertexAttribArray(attrPosLoc);
2100         if (attrColLoc != -1)
2101                 ctx.disableVertexAttribArray(attrColLoc);
2102
2103         if (vertexPosBuf)
2104                 ctx.deleteBuffers(1, &vertexPosBuf);
2105         if (vertexAttrBuf)
2106                 ctx.deleteBuffers(1, &vertexAttrBuf);
2107         if (elementArrayBuf)
2108                 ctx.deleteBuffers(1, &elementArrayBuf);
2109
2110         ctx.deleteVertexArrays(1, &vaoId);
2111
2112         CHECK_GL_CTX_ERRORS();
2113
2114         ctx.finish();
2115         ctx.readPixels(dstSurface, 0, 0, m_viewportSize.x(), m_viewportSize.y());
2116
2117 #undef CHECK_GL_CTX_ERRORS
2118 }
2119
2120 void GeometryShaderRenderTest::preRender (sglr::Context& ctx, GLuint programID)
2121 {
2122         DE_UNREF(ctx);
2123         DE_UNREF(programID);
2124 }
2125
2126 void GeometryShaderRenderTest::postRender (sglr::Context& ctx, GLuint programID)
2127 {
2128         DE_UNREF(ctx);
2129         DE_UNREF(programID);
2130 }
2131
2132 class GeometryExpanderRenderTest : public GeometryShaderRenderTest
2133 {
2134 public:
2135                                                                         GeometryExpanderRenderTest      (Context& context, const char* name, const char* desc, GLenum inputPrimitives, GLenum outputPrimitives);
2136         virtual                                                 ~GeometryExpanderRenderTest     (void);
2137
2138         sglr::ShaderProgram&                    getProgram                                      (void);
2139
2140 private:
2141         VertexExpanderShader                    m_program;
2142 };
2143
2144 GeometryExpanderRenderTest::GeometryExpanderRenderTest (Context& context, const char* name, const char* desc, GLenum inputPrimitives, GLenum outputPrimitives)
2145         : GeometryShaderRenderTest      (context, name, desc, inputPrimitives, outputPrimitives, "a_color")
2146         , m_program                                     (sglr::rr_util::mapGLGeometryShaderInputType(inputPrimitives), sglr::rr_util::mapGLGeometryShaderOutputType(outputPrimitives))
2147 {
2148 }
2149
2150 GeometryExpanderRenderTest::~GeometryExpanderRenderTest (void)
2151 {
2152 }
2153
2154 sglr::ShaderProgram& GeometryExpanderRenderTest::getProgram (void)
2155 {
2156         return m_program;
2157 }
2158
2159 class EmitTest : public GeometryShaderRenderTest
2160 {
2161 public:
2162                                                         EmitTest                                (Context& context, const char* name, const char* desc, int emitCountA, int endCountA, int emitCountB, int endCountB, GLenum outputType);
2163
2164         sglr::ShaderProgram&    getProgram                              (void);
2165 private:
2166         void                                    genVertexAttribData             (void);
2167
2168         VertexEmitterShader             m_program;
2169 };
2170
2171 EmitTest::EmitTest (Context& context, const char* name, const char* desc, int emitCountA, int endCountA, int emitCountB, int endCountB, GLenum outputType)
2172         : GeometryShaderRenderTest      (context, name, desc, GL_POINTS, outputType, "a_color")
2173         , m_program                                     (emitCountA, endCountA, emitCountB, endCountB, sglr::rr_util::mapGLGeometryShaderOutputType(outputType))
2174 {
2175 }
2176
2177 sglr::ShaderProgram& EmitTest::getProgram (void)
2178 {
2179         return m_program;
2180 }
2181
2182 void EmitTest::genVertexAttribData (void)
2183 {
2184         m_vertexPosData.resize(1);
2185         m_vertexPosData[0] = tcu::Vec4(0, 0, 0, 1);
2186
2187         m_vertexAttrData.resize(1);
2188         m_vertexAttrData[0] = tcu::Vec4(1, 1, 1, 1);
2189
2190         m_numDrawVertices = 1;
2191 }
2192
2193 class VaryingTest : public GeometryShaderRenderTest
2194 {
2195 public:
2196                                                         VaryingTest                             (Context& context, const char* name, const char* desc, int vertexOut, int geometryOut);
2197
2198         sglr::ShaderProgram&    getProgram                              (void);
2199 private:
2200         void                                    genVertexAttribData             (void);
2201
2202         VertexVaryingShader             m_program;
2203 };
2204
2205 VaryingTest::VaryingTest (Context& context, const char* name, const char* desc, int vertexOut, int geometryOut)
2206         : GeometryShaderRenderTest      (context, name, desc, GL_TRIANGLES, GL_TRIANGLE_STRIP, "a_color")
2207         , m_program                                     (vertexOut, geometryOut)
2208 {
2209 }
2210
2211 sglr::ShaderProgram& VaryingTest::getProgram (void)
2212 {
2213         return m_program;
2214 }
2215
2216 void VaryingTest::genVertexAttribData (void)
2217 {
2218         m_vertexPosData.resize(3);
2219         m_vertexPosData[0] = tcu::Vec4(0.5f, 0.0f, 0.0f, 1.0f);
2220         m_vertexPosData[1] = tcu::Vec4(0.0f, 0.5f, 0.0f, 1.0f);
2221         m_vertexPosData[2] = tcu::Vec4(0.1f, 0.0f, 0.0f, 1.0f);
2222
2223         m_vertexAttrData.resize(3);
2224         m_vertexAttrData[0] = tcu::Vec4(0.7f, 0.4f, 0.6f, 1.0f);
2225         m_vertexAttrData[1] = tcu::Vec4(0.9f, 0.2f, 0.5f, 1.0f);
2226         m_vertexAttrData[2] = tcu::Vec4(0.1f, 0.8f, 0.3f, 1.0f);
2227
2228         m_numDrawVertices = 3;
2229 }
2230
2231 class TriangleStripAdjacencyVertexCountTest : public GeometryExpanderRenderTest
2232 {
2233 public:
2234                                 TriangleStripAdjacencyVertexCountTest   (Context& context, const char* name, const char* desc, int numInputVertices);
2235
2236 private:
2237         void            genVertexAttribData                                             (void);
2238
2239         int                     m_numInputVertices;
2240 };
2241
2242 TriangleStripAdjacencyVertexCountTest::TriangleStripAdjacencyVertexCountTest (Context& context, const char* name, const char* desc, int numInputVertices)
2243         : GeometryExpanderRenderTest    (context, name, desc, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLE_STRIP)
2244         , m_numInputVertices                    (numInputVertices)
2245 {
2246 }
2247
2248 void TriangleStripAdjacencyVertexCountTest::genVertexAttribData (void)
2249 {
2250         this->GeometryShaderRenderTest::genVertexAttribData();
2251         m_numDrawVertices = m_numInputVertices;
2252 }
2253
2254 class NegativeDrawCase : public TestCase
2255 {
2256 public:
2257                                                         NegativeDrawCase        (Context& context, const char* name, const char* desc, GLenum inputType, GLenum inputPrimitives);
2258                                                         ~NegativeDrawCase       (void);
2259
2260         void                                    init                            (void);
2261         void                                    deinit                          (void);
2262
2263         IterateResult                   iterate                         (void);
2264
2265 private:
2266         sglr::Context*                  m_ctx;
2267         VertexExpanderShader*   m_program;
2268         GLenum                                  m_inputType;
2269         GLenum                                  m_inputPrimitives;
2270 };
2271
2272 NegativeDrawCase::NegativeDrawCase (Context& context, const char* name, const char* desc, GLenum inputType, GLenum inputPrimitives)
2273         : TestCase                      (context, name, desc)
2274         , m_ctx                         (DE_NULL)
2275         , m_program                     (DE_NULL)
2276         , m_inputType           (inputType)
2277         , m_inputPrimitives     (inputPrimitives)
2278 {
2279 }
2280
2281 NegativeDrawCase::~NegativeDrawCase (void)
2282 {
2283         deinit();
2284 }
2285
2286 void NegativeDrawCase::init (void)
2287 {
2288         if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
2289                 throw tcu::NotSupportedError("Geometry shader tests require GL_EXT_geometry_shader extension");
2290
2291         m_ctx           = new sglr::GLContext(m_context.getRenderContext(), m_testCtx.getLog(), sglr::GLCONTEXT_LOG_CALLS | sglr::GLCONTEXT_LOG_PROGRAMS, tcu::IVec4(0, 0, 1, 1));
2292         m_program       = new VertexExpanderShader(sglr::rr_util::mapGLGeometryShaderInputType(m_inputType), rr::GEOMETRYSHADEROUTPUTTYPE_POINTS);
2293 }
2294
2295 void NegativeDrawCase::deinit (void)
2296 {
2297         delete m_ctx;
2298         delete m_program;
2299
2300         m_ctx = NULL;
2301         m_program = DE_NULL;
2302 }
2303
2304 NegativeDrawCase::IterateResult NegativeDrawCase::iterate (void)
2305 {
2306         const GLuint    programId               = m_ctx->createProgram(m_program);
2307         const GLint             attrPosLoc              = m_ctx->getAttribLocation(programId, "a_position");
2308         const tcu::Vec4 vertexPosData   (0, 0, 0, 1);
2309
2310         GLuint vaoId            = 0;
2311         GLuint vertexPosBuf = 0;
2312         GLenum errorCode        = 0;
2313
2314         m_ctx->genVertexArrays(1, &vaoId);
2315         m_ctx->bindVertexArray(vaoId);
2316
2317         m_ctx->genBuffers(1, &vertexPosBuf);
2318         m_ctx->bindBuffer(GL_ARRAY_BUFFER, vertexPosBuf);
2319         m_ctx->bufferData(GL_ARRAY_BUFFER, sizeof(tcu::Vec4), vertexPosData.m_data, GL_STATIC_DRAW);
2320         m_ctx->vertexAttribPointer(attrPosLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
2321         m_ctx->enableVertexAttribArray(attrPosLoc);
2322
2323         m_ctx->clearColor(0, 0, 0, 1);
2324         m_ctx->clear(GL_COLOR_BUFFER_BIT);
2325
2326         m_ctx->viewport(0, 0, 1, 1);
2327
2328         m_ctx->useProgram(programId);
2329
2330         // no errors before
2331         glu::checkError(m_ctx->getError(), "", __FILE__, __LINE__);
2332
2333         m_ctx->drawArrays(m_inputPrimitives, 0, 1);
2334
2335         errorCode = m_ctx->getError();
2336         if (errorCode != GL_INVALID_OPERATION)
2337         {
2338                 m_testCtx.getLog() << tcu::TestLog::Message << "Expected GL_INVALID_OPERATION, got " << glu::getErrorStr(errorCode) << tcu::TestLog::EndMessage;
2339                 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got wrong error code");
2340         }
2341         else
2342         {
2343                 m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
2344         }
2345
2346         m_ctx->useProgram(0);
2347
2348         m_ctx->disableVertexAttribArray(attrPosLoc);
2349         m_ctx->deleteBuffers(1, &vertexPosBuf);
2350
2351         m_ctx->deleteVertexArrays(1, &vaoId);
2352
2353         return STOP;
2354 }
2355
2356 class OutputCountCase : public GeometryShaderRenderTest
2357 {
2358 public:
2359                                                                         OutputCountCase                 (Context& context, const char* name, const char* desc, const OutputCountPatternSpec&);
2360 private:
2361         void                                                    init                                    (void);
2362         void                                                    deinit                                  (void);
2363
2364         sglr::ShaderProgram&                    getProgram                              (void);
2365         void                                                    genVertexAttribData             (void);
2366
2367         const int                                               m_primitiveCount;
2368         OutputCountShader*                              m_program;
2369         OutputCountPatternSpec                  m_spec;
2370 };
2371
2372 OutputCountCase::OutputCountCase (Context& context, const char* name, const char* desc, const OutputCountPatternSpec& spec)
2373         : GeometryShaderRenderTest      (context, name, desc, GL_POINTS, GL_TRIANGLE_STRIP, "a_color")
2374         , m_primitiveCount                      ((int)spec.pattern.size())
2375         , m_program                                     (DE_NULL)
2376         , m_spec                                        (spec)
2377 {
2378 }
2379
2380 void OutputCountCase::init (void)
2381 {
2382         // Check requirements and adapt to them
2383         {
2384                 const int       componentsPerVertex     = 4 + 4; // vec4 pos, vec4 color
2385                 const int       testVertices            = *std::max_element(m_spec.pattern.begin(), m_spec.pattern.end());
2386                 glw::GLint      maxVertices                     = 0;
2387                 glw::GLint      maxComponents           = 0;
2388
2389                 // check the extension before querying anything
2390                 if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
2391                         throw tcu::NotSupportedError("Geometry shader tests require GL_EXT_geometry_shader extension");
2392
2393                 m_context.getRenderContext().getFunctions().getIntegerv(GL_MAX_GEOMETRY_OUTPUT_VERTICES, &maxVertices);
2394                 m_context.getRenderContext().getFunctions().getIntegerv(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, &maxComponents);
2395
2396                 m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_GEOMETRY_OUTPUT_VERTICES = " << maxVertices << tcu::TestLog::EndMessage;
2397                 m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = " << maxComponents << tcu::TestLog::EndMessage;
2398                 m_testCtx.getLog() << tcu::TestLog::Message << "Components per vertex = " << componentsPerVertex << tcu::TestLog::EndMessage;
2399
2400                 if (testVertices == -1)
2401                 {
2402                         // "max vertices"-case
2403                         DE_ASSERT((int)m_spec.pattern.size() == 1);
2404                         m_spec.pattern[0] = de::min(maxVertices, maxComponents / componentsPerVertex);
2405
2406                         // make sure size is dividable by 2, as OutputShader requires
2407                         m_spec.pattern[0] = m_spec.pattern[0] & ~0x00000001;
2408
2409                         if (m_spec.pattern[0] == 0)
2410                                 throw tcu::InternalError("Pattern size is invalid.");
2411                 }
2412                 else
2413                 {
2414                         // normal case
2415                         if (testVertices > maxVertices)
2416                                 throw tcu::NotSupportedError(de::toString(testVertices) + " output vertices required.");
2417                         if (testVertices * componentsPerVertex > maxComponents)
2418                                 throw tcu::NotSupportedError(de::toString(testVertices * componentsPerVertex) + " output components required.");
2419                 }
2420         }
2421
2422         // Log what the test tries to do
2423
2424         m_testCtx.getLog() << tcu::TestLog::Message << "Rendering " << (int)m_spec.pattern.size() << " row(s).\nOne geometry shader invocation generates one row.\nRow sizes:" << tcu::TestLog::EndMessage;
2425         for (int ndx = 0; ndx < (int)m_spec.pattern.size(); ++ndx)
2426                 m_testCtx.getLog() << tcu::TestLog::Message << "Row " << ndx << ": " << m_spec.pattern[ndx] << " vertices." << tcu::TestLog::EndMessage;
2427
2428         // Gen shader
2429         DE_ASSERT(!m_program);
2430         m_program = new OutputCountShader(m_spec);
2431
2432         // Case init
2433         GeometryShaderRenderTest::init();
2434 }
2435
2436 void OutputCountCase::deinit (void)
2437 {
2438         if (m_program)
2439         {
2440                 delete m_program;
2441                 m_program = DE_NULL;
2442         }
2443
2444         GeometryShaderRenderTest::deinit();
2445 }
2446
2447 sglr::ShaderProgram& OutputCountCase::getProgram (void)
2448 {
2449         return *m_program;
2450 }
2451
2452 void OutputCountCase::genVertexAttribData (void)
2453 {
2454         m_vertexPosData.resize(m_primitiveCount);
2455         m_vertexAttrData.resize(m_primitiveCount);
2456
2457         for (int ndx = 0; ndx < m_primitiveCount; ++ndx)
2458         {
2459                 m_vertexPosData[ndx] = tcu::Vec4(-1.0f, ((float)ndx) / m_primitiveCount * 2.0f - 1.0f, 0.0f, 1.0f);
2460                 m_vertexAttrData[ndx] = (ndx % 2 == 0) ? tcu::Vec4(1, 1, 1, 1) : tcu::Vec4(1, 0, 0, 1);
2461         }
2462
2463         m_numDrawVertices = m_primitiveCount;
2464 }
2465
2466 class BuiltinVariableRenderTest : public GeometryShaderRenderTest
2467 {
2468 public:
2469                                                                                                 BuiltinVariableRenderTest       (Context& context, const char* name, const char* desc, BuiltinVariableShader::VariableTest test, int flags = 0);
2470
2471 private:
2472         void                                                                            init                                            (void);
2473
2474         sglr::ShaderProgram&                                            getProgram                                      (void);
2475         void                                                                            genVertexAttribData                     (void);
2476
2477         BuiltinVariableShader                                           m_program;
2478         const BuiltinVariableShader::VariableTest       m_test;
2479 };
2480
2481 BuiltinVariableRenderTest::BuiltinVariableRenderTest (Context& context, const char* name, const char* desc, BuiltinVariableShader::VariableTest test, int flags)
2482         : GeometryShaderRenderTest      (context, name, desc, GL_POINTS, GL_POINTS, BuiltinVariableShader::getTestAttributeName(test), flags)
2483         , m_program                                     (test)
2484         , m_test                                        (test)
2485 {
2486 }
2487
2488 void BuiltinVariableRenderTest::init (void)
2489 {
2490         // Requirements
2491         if (m_test == BuiltinVariableShader::TEST_POINT_SIZE)
2492         {
2493                 const float requiredPointSize = 5.0f;
2494
2495                 tcu::Vec2 range = tcu::Vec2(1.0f, 1.0f);
2496
2497                 if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_point_size"))
2498                         throw tcu::NotSupportedError("Geometry shader tests require GL_EXT_geometry_point_size extension");
2499
2500                 m_context.getRenderContext().getFunctions().getFloatv(GL_ALIASED_POINT_SIZE_RANGE, range.getPtr());
2501                 if (range.y() < requiredPointSize)
2502                         throw tcu::NotSupportedError("Test case requires point size " + de::toString(requiredPointSize));
2503         }
2504
2505         // Shader init
2506         GeometryShaderRenderTest::init();
2507 }
2508
2509 sglr::ShaderProgram& BuiltinVariableRenderTest::getProgram (void)
2510 {
2511         return m_program;
2512 }
2513
2514 void BuiltinVariableRenderTest::genVertexAttribData (void)
2515 {
2516         m_vertexPosData.resize(4);
2517         m_vertexPosData[0] = tcu::Vec4( 0.5f,  0.0f, 0.0f, 1.0f);
2518         m_vertexPosData[1] = tcu::Vec4( 0.0f,  0.5f, 0.0f, 1.0f);
2519         m_vertexPosData[2] = tcu::Vec4(-0.7f, -0.1f, 0.0f, 1.0f);
2520         m_vertexPosData[3] = tcu::Vec4(-0.1f, -0.7f, 0.0f, 1.0f);
2521
2522         m_vertexAttrData.resize(4);
2523         m_vertexAttrData[0] = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f);
2524         m_vertexAttrData[1] = tcu::Vec4(1.0f, 0.0f, 0.0f, 0.0f);
2525         m_vertexAttrData[2] = tcu::Vec4(2.0f, 0.0f, 0.0f, 0.0f);
2526         m_vertexAttrData[3] = tcu::Vec4(3.0f, 0.0f, 0.0f, 0.0f);
2527
2528         // Only used by primitive ID restart test
2529         m_indices.resize(4);
2530         m_indices[0] = 3;
2531         m_indices[1] = 2;
2532         m_indices[2] = 0xFFFF; // restart
2533         m_indices[3] = 1;
2534
2535         m_numDrawVertices = 4;
2536 }
2537
2538 class LayeredRenderCase : public TestCase
2539 {
2540 public:
2541         enum LayeredRenderTargetType
2542         {
2543                 TARGET_CUBE = 0,
2544                 TARGET_3D,
2545                 TARGET_1D_ARRAY,
2546                 TARGET_2D_ARRAY,
2547                 TARGET_2D_MS_ARRAY,
2548
2549                 TARGET_LAST
2550         };
2551         enum TestType
2552         {
2553                 TEST_DEFAULT_LAYER,                                             // !< draw to default layer
2554                 TEST_SINGLE_LAYER,                                              // !< draw to single layer
2555                 TEST_ALL_LAYERS,                                                // !< draw all layers
2556                 TEST_DIFFERENT_LAYERS,                                  // !< draw different content to different layers
2557                 TEST_INVOCATION_PER_LAYER,                              // !< draw to all layers, one invocation per layer
2558                 TEST_MULTIPLE_LAYERS_PER_INVOCATION,    // !< draw to all layers, multiple invocations write to multiple layers
2559                 TEST_LAYER_ID,                                                  // !< draw to all layers, verify gl_Layer fragment input
2560                 TEST_LAYER_PROVOKING_VERTEX,                    // !< draw primitive with vertices in different layers, check which layer it was drawn to
2561
2562                 TEST_LAST
2563         };
2564                                                                                 LayeredRenderCase                       (Context& context, const char* name, const char* desc, LayeredRenderTargetType target, TestType test);
2565                                                                                 ~LayeredRenderCase                      (void);
2566
2567         void                                                            init                                            (void);
2568         void                                                            deinit                                          (void);
2569         IterateResult                                           iterate                                         (void);
2570
2571 private:
2572         void                                                            initTexture                                     (void);
2573         void                                                            initFbo                                         (void);
2574         void                                                            initRenderShader                        (void);
2575         void                                                            initSamplerShader                       (void);
2576
2577         std::string                                                     genFragmentSource                       (void) const;
2578         std::string                                                     genGeometrySource                       (void) const;
2579         std::string                                                     genSamplerFragmentSource        (void) const;
2580
2581         void                                                            renderToTexture                         (void);
2582         void                                                            sampleTextureLayer                      (tcu::Surface& dst, int layer);
2583         bool                                                            verifyLayerContent                      (const tcu::Surface& layer, int layerNdx);
2584         bool                                                            verifyImageSingleColoredRow (const tcu::Surface& layer, float rowWidthRatio, const tcu::Vec4& color, bool logging = true);
2585         bool                                                            verifyEmptyImage                        (const tcu::Surface& layer, bool logging = true);
2586         bool                                                            verifyProvokingVertexLayers     (const tcu::Surface& layer0, const tcu::Surface& layer1);
2587
2588         static int                                                      getTargetLayers                         (LayeredRenderTargetType target);
2589         static glw::GLenum                                      getTargetTextureTarget          (LayeredRenderTargetType target);
2590         static tcu::IVec3                                       getTargetDimensions                     (LayeredRenderTargetType target);
2591         static tcu::IVec2                                       getResolveDimensions            (LayeredRenderTargetType target);
2592
2593         const LayeredRenderTargetType           m_target;
2594         const TestType                                          m_test;
2595         const int                                                       m_numLayers;
2596         const int                                                       m_targetLayer;
2597         const tcu::IVec2                                        m_resolveDimensions;
2598
2599         int                                                                     m_iteration;
2600         bool                                                            m_allLayersOk;
2601
2602         glw::GLuint                                                     m_texture;
2603         glw::GLuint                                                     m_fbo;
2604         glu::ShaderProgram*                                     m_renderShader;
2605         glu::ShaderProgram*                                     m_samplerShader;
2606
2607         glw::GLint                                                      m_samplerSamplerLoc;
2608         glw::GLint                                                      m_samplerLayerLoc;
2609
2610         glw::GLenum                                                     m_provokingVertex;
2611 };
2612
2613 LayeredRenderCase::LayeredRenderCase (Context& context, const char* name, const char* desc, LayeredRenderTargetType target, TestType test)
2614         : TestCase                              (context, name, desc)
2615         , m_target                              (target)
2616         , m_test                                (test)
2617         , m_numLayers                   (getTargetLayers(target))
2618         , m_targetLayer                 (m_numLayers / 2)
2619         , m_resolveDimensions   (getResolveDimensions(target))
2620         , m_iteration                   (0)
2621         , m_allLayersOk                 (true)
2622         , m_texture                             (0)
2623         , m_fbo                                 (0)
2624         , m_renderShader                (DE_NULL)
2625         , m_samplerShader               (DE_NULL)
2626         , m_samplerSamplerLoc   (-1)
2627         , m_samplerLayerLoc             (-1)
2628         , m_provokingVertex             (0)
2629 {
2630 }
2631
2632 LayeredRenderCase::~LayeredRenderCase (void)
2633 {
2634         deinit();
2635 }
2636
2637 void LayeredRenderCase::init (void)
2638 {
2639         // Requirements
2640
2641         if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
2642                 throw tcu::NotSupportedError("Geometry shader tests require GL_EXT_geometry_shader extension");
2643
2644         if (m_target == TARGET_2D_MS_ARRAY && !m_context.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array"))
2645                 throw tcu::NotSupportedError("Test requires OES_texture_storage_multisample_2d_array extension");
2646
2647         if (m_context.getRenderTarget().getWidth() < m_resolveDimensions.x() || m_context.getRenderTarget().getHeight() < m_resolveDimensions.y())
2648                 throw tcu::NotSupportedError("Render target size must be at least " + de::toString(m_resolveDimensions.x()) + "x" + de::toString(m_resolveDimensions.y()));
2649
2650         // log what the test tries to do
2651
2652         if (m_test == TEST_DEFAULT_LAYER)
2653                 m_testCtx.getLog() << tcu::TestLog::Message << "Rendering to the default layer." << tcu::TestLog::EndMessage;
2654         else if (m_test == TEST_SINGLE_LAYER)
2655                 m_testCtx.getLog() << tcu::TestLog::Message << "Rendering to a single layer." << tcu::TestLog::EndMessage;
2656         else if (m_test == TEST_ALL_LAYERS)
2657                 m_testCtx.getLog() << tcu::TestLog::Message << "Rendering to all layers." << tcu::TestLog::EndMessage;
2658         else if (m_test == TEST_DIFFERENT_LAYERS)
2659                 m_testCtx.getLog() << tcu::TestLog::Message << "Outputting different number of vertices to each layer." << tcu::TestLog::EndMessage;
2660         else if (m_test == TEST_INVOCATION_PER_LAYER)
2661                 m_testCtx.getLog() << tcu::TestLog::Message << "Using a different invocation to output to each layer." << tcu::TestLog::EndMessage;
2662         else if (m_test == TEST_MULTIPLE_LAYERS_PER_INVOCATION)
2663                 m_testCtx.getLog() << tcu::TestLog::Message << "Outputting to each layer from multiple invocations." << tcu::TestLog::EndMessage;
2664         else if (m_test == TEST_LAYER_ID)
2665                 m_testCtx.getLog() << tcu::TestLog::Message << "Using gl_Layer in fragment shader." << tcu::TestLog::EndMessage;
2666         else if (m_test == TEST_LAYER_PROVOKING_VERTEX)
2667                 m_testCtx.getLog() << tcu::TestLog::Message << "Verifying LAYER_PROVOKING_VERTEX." << tcu::TestLog::EndMessage;
2668         else
2669                 DE_ASSERT(false);
2670
2671         // init resources
2672
2673         initTexture();
2674         initFbo();
2675         initRenderShader();
2676         initSamplerShader();
2677 }
2678
2679 void LayeredRenderCase::deinit (void)
2680 {
2681         if (m_texture)
2682         {
2683                 m_context.getRenderContext().getFunctions().deleteTextures(1, &m_texture);
2684                 m_texture = 0;
2685         }
2686
2687         if (m_fbo)
2688         {
2689                 m_context.getRenderContext().getFunctions().deleteFramebuffers(1, &m_fbo);
2690                 m_fbo = 0;
2691         }
2692
2693         delete m_renderShader;
2694         delete m_samplerShader;
2695
2696         m_renderShader = DE_NULL;
2697         m_samplerShader = DE_NULL;
2698 }
2699
2700 LayeredRenderCase::IterateResult LayeredRenderCase::iterate (void)
2701 {
2702         ++m_iteration;
2703
2704         if (m_iteration == 1)
2705         {
2706                 if (m_test == TEST_LAYER_PROVOKING_VERTEX)
2707                 {
2708                         // which layer the implementation claims to render to
2709
2710                         gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint> state;
2711
2712                         m_context.getRenderContext().getFunctions().getIntegerv(GL_LAYER_PROVOKING_VERTEX, &state);
2713                         GLU_EXPECT_NO_ERROR(m_context.getRenderContext().getFunctions().getError(), "getInteger(GL_LAYER_PROVOKING_VERTEX)");
2714
2715                         if (!state.verifyValidity(m_testCtx))
2716                                 return STOP;
2717
2718                         m_testCtx.getLog() << tcu::TestLog::Message << "GL_LAYER_PROVOKING_VERTEX = " << glu::getProvokingVertexStr(state) << tcu::TestLog::EndMessage;
2719
2720                         if (state != GL_FIRST_VERTEX_CONVENTION &&
2721                                 state != GL_LAST_VERTEX_CONVENTION &&
2722                                 state != GL_UNDEFINED_VERTEX)
2723                         {
2724                                 m_testCtx.getLog() << tcu::TestLog::Message << "getInteger(GL_LAYER_PROVOKING_VERTEX) returned illegal value. Got " << state << tcu::TestLog::EndMessage;
2725                                 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got unexpected provoking vertex value");
2726                                 return STOP;
2727                         }
2728
2729                         m_provokingVertex = (glw::GLenum)state;
2730                 }
2731
2732                 // render to texture
2733                 {
2734                         const tcu::ScopedLogSection section(m_testCtx.getLog(), "RenderToTexture", "Render to layered texture");
2735
2736                         // render to layered texture with the geometry shader
2737                         renderToTexture();
2738                 }
2739
2740                 return CONTINUE;
2741         }
2742         else if (m_test == TEST_LAYER_PROVOKING_VERTEX && m_provokingVertex == GL_UNDEFINED_VERTEX)
2743         {
2744                 // Verification requires information from another layers, layers not independent
2745                 {
2746                         const tcu::ScopedLogSection     section         (m_testCtx.getLog(), "VerifyLayers", "Verify layers 0 and 1");
2747                         tcu::Surface                            layer0          (m_resolveDimensions.x(), m_resolveDimensions.y());
2748                         tcu::Surface                            layer1          (m_resolveDimensions.x(), m_resolveDimensions.y());
2749
2750                         // sample layer to frame buffer
2751                         sampleTextureLayer(layer0, 0);
2752                         sampleTextureLayer(layer1, 1);
2753
2754                         m_allLayersOk &= verifyProvokingVertexLayers(layer0, layer1);
2755                 }
2756
2757                 // Other layers empty
2758                 for (int layerNdx = 2; layerNdx < m_numLayers; ++layerNdx)
2759                 {
2760                         const tcu::ScopedLogSection     section         (m_testCtx.getLog(), "VerifyLayer", "Verify layer " + de::toString(layerNdx));
2761                         tcu::Surface                            layer           (m_resolveDimensions.x(), m_resolveDimensions.y());
2762
2763                         // sample layer to frame buffer
2764                         sampleTextureLayer(layer, layerNdx);
2765
2766                         // verify
2767                         m_allLayersOk &= verifyEmptyImage(layer);
2768                 }
2769         }
2770         else
2771         {
2772                 // Layers independent
2773
2774                 const int                                       layerNdx        = m_iteration - 2;
2775                 const tcu::ScopedLogSection     section         (m_testCtx.getLog(), "VerifyLayer", "Verify layer " + de::toString(layerNdx));
2776                 tcu::Surface                            layer           (m_resolveDimensions.x(), m_resolveDimensions.y());
2777
2778                 // sample layer to frame buffer
2779                 sampleTextureLayer(layer, layerNdx);
2780
2781                 // verify
2782                 m_allLayersOk &= verifyLayerContent(layer, layerNdx);
2783
2784                 if (layerNdx < m_numLayers-1)
2785                         return CONTINUE;
2786         }
2787
2788         // last iteration
2789         if (m_allLayersOk)
2790                 m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
2791         else
2792                 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Detected invalid layer content");
2793
2794         return STOP;
2795 }
2796
2797 void LayeredRenderCase::initTexture (void)
2798 {
2799         DE_ASSERT(!m_texture);
2800
2801         const glw::Functions&           gl                              = m_context.getRenderContext().getFunctions();
2802         const tcu::IVec3                        texSize                 = getTargetDimensions(m_target);
2803         const tcu::TextureFormat        texFormat               = glu::mapGLInternalFormat(GL_RGBA8);
2804         const glu::TransferFormat       transferFormat  = glu::getTransferFormat(texFormat);
2805
2806         gl.genTextures(1, &m_texture);
2807         GLU_EXPECT_NO_ERROR(gl.getError(), "gen texture");
2808
2809         switch (m_target)
2810         {
2811                 case TARGET_CUBE:
2812                         m_testCtx.getLog() << tcu::TestLog::Message << "Creating cubemap texture, size = " << texSize.x() << "x" << texSize.y() << tcu::TestLog::EndMessage;
2813                         gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture);
2814                         gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
2815                         gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
2816                         gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
2817                         gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
2818                         gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
2819                         gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
2820                         break;
2821
2822                 case TARGET_3D:
2823                         m_testCtx.getLog() << tcu::TestLog::Message << "Creating 3d texture, size = " << texSize.x() << "x" << texSize.y() << "x" << texSize.z() << tcu::TestLog::EndMessage;
2824                         gl.bindTexture(GL_TEXTURE_3D, m_texture);
2825                         gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, texSize.x(), texSize.y(), texSize.z(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
2826                         break;
2827
2828                 case TARGET_1D_ARRAY:
2829                         m_testCtx.getLog() << tcu::TestLog::Message << "Creating 1d texture array, size = " << texSize.x() << ", layers = " << texSize.y() << tcu::TestLog::EndMessage;
2830                         gl.bindTexture(GL_TEXTURE_1D_ARRAY, m_texture);
2831                         gl.texImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
2832                         break;
2833
2834                 case TARGET_2D_ARRAY:
2835                         m_testCtx.getLog() << tcu::TestLog::Message << "Creating 2d texture array, size = " << texSize.x() << "x" << texSize.y() << ", layers = " << texSize.z() << tcu::TestLog::EndMessage;
2836                         gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture);
2837                         gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, texSize.x(), texSize.y(), texSize.z(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
2838                         break;
2839
2840                 case TARGET_2D_MS_ARRAY:
2841                 {
2842                         const int numSamples = 2;
2843
2844                         int maxSamples = 0;
2845                         gl.getIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &maxSamples);
2846
2847                         m_testCtx.getLog() << tcu::TestLog::Message << "Creating 2d multisample texture array, size = " << texSize.x() << "x" << texSize.y() << ", layers = " << texSize.z() << ", samples = " << numSamples << tcu::TestLog::EndMessage;
2848
2849                         if (numSamples > maxSamples)
2850                                 throw tcu::NotSupportedError("Test requires " + de::toString(numSamples) + " color texture samples." );
2851
2852                         gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, m_texture);
2853                         gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, numSamples, GL_RGBA8, texSize.x(), texSize.y(), texSize.z(), GL_TRUE);
2854                         break;
2855                 }
2856
2857                 default:
2858                         DE_ASSERT(DE_FALSE);
2859         }
2860         GLU_EXPECT_NO_ERROR(gl.getError(), "tex image");
2861
2862         // Multisample textures don't use filters
2863         if (getTargetTextureTarget(m_target) != GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
2864         {
2865                 gl.texParameteri(getTargetTextureTarget(m_target), GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2866                 gl.texParameteri(getTargetTextureTarget(m_target), GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2867                 gl.texParameteri(getTargetTextureTarget(m_target), GL_TEXTURE_WRAP_S, GL_REPEAT);
2868                 gl.texParameteri(getTargetTextureTarget(m_target), GL_TEXTURE_WRAP_T, GL_REPEAT);
2869                 gl.texParameteri(getTargetTextureTarget(m_target), GL_TEXTURE_WRAP_R, GL_REPEAT);
2870                 GLU_EXPECT_NO_ERROR(gl.getError(), "tex filter");
2871         }
2872 }
2873
2874 void LayeredRenderCase::initFbo (void)
2875 {
2876         DE_ASSERT(!m_fbo);
2877
2878         const glw::Functions& gl = m_context.getRenderContext().getFunctions();
2879
2880         m_testCtx.getLog() << tcu::TestLog::Message << "Creating FBO" << tcu::TestLog::EndMessage;
2881
2882         gl.genFramebuffers(1, &m_fbo);
2883         gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
2884         gl.framebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture, 0);
2885         gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
2886
2887         GLU_EXPECT_NO_ERROR(gl.getError(), "setup fbo");
2888 }
2889
2890 void LayeredRenderCase::initRenderShader (void)
2891 {
2892         const tcu::ScopedLogSection section(m_testCtx.getLog(), "RenderToTextureShader", "Create layered rendering shader program");
2893
2894         static const char* const positionVertex =       "#version 310 es\n"
2895                                                                                                 "void main (void)\n"
2896                                                                                                 "{\n"
2897                                                                                                 "       gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n"
2898                                                                                                 "}\n";
2899
2900         m_renderShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(positionVertex) << glu::FragmentSource(genFragmentSource()) << glu::GeometrySource(genGeometrySource()));
2901         m_testCtx.getLog() << *m_renderShader;
2902
2903         if (!m_renderShader->isOk())
2904                 throw tcu::TestError("failed to build render shader");
2905 }
2906
2907 void LayeredRenderCase::initSamplerShader (void)
2908 {
2909         const tcu::ScopedLogSection section(m_testCtx.getLog(), "TextureSamplerShader", "Create shader sampler program");
2910
2911         static const char* const positionVertex =       "#version 310 es\n"
2912                                                                                                 "in highp vec4 a_position;\n"
2913                                                                                                 "void main (void)\n"
2914                                                                                                 "{\n"
2915                                                                                                 "       gl_Position = a_position;\n"
2916                                                                                                 "}\n";
2917
2918         m_samplerShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources()
2919                                                                                                                                                         << glu::VertexSource(positionVertex)
2920                                                                                                                                                         << glu::FragmentSource(genSamplerFragmentSource()));
2921
2922         m_testCtx.getLog() << *m_samplerShader;
2923
2924         if (!m_samplerShader->isOk())
2925                 throw tcu::TestError("failed to build sampler shader");
2926
2927         m_samplerSamplerLoc = m_context.getRenderContext().getFunctions().getUniformLocation(m_samplerShader->getProgram(), "u_sampler");
2928         if (m_samplerSamplerLoc == -1)
2929                 throw tcu::TestError("u_sampler uniform location = -1");
2930
2931         m_samplerLayerLoc = m_context.getRenderContext().getFunctions().getUniformLocation(m_samplerShader->getProgram(), "u_layer");
2932         if (m_samplerLayerLoc == -1)
2933                 throw tcu::TestError("u_layer uniform location = -1");
2934 }
2935
2936 std::string LayeredRenderCase::genFragmentSource (void) const
2937 {
2938         static const char* const fragmentLayerIdShader =        "#version 310 es\n"
2939                                                                                                                 "#extension GL_EXT_geometry_shader : require\n"
2940                                                                                                                 "layout(location = 0) out mediump vec4 fragColor;\n"
2941                                                                                                                 "void main (void)\n"
2942                                                                                                                 "{\n"
2943                                                                                                                 "       fragColor = vec4(((gl_Layer % 2) == 1) ? 1.0 : 0.5,\n"
2944                                                                                                                 "                        (((gl_Layer / 2) % 2) == 1) ? 1.0 : 0.5,\n"
2945                                                                                                                 "                        (gl_Layer == 0) ? 1.0 : 0.0,\n"
2946                                                                                                                 "                        1.0);\n"
2947                                                                                                                 "}\n";
2948
2949         if (m_test != TEST_LAYER_ID)
2950                 return std::string(s_commonShaderSourceFragment);
2951         else
2952                 return std::string(fragmentLayerIdShader);
2953 }
2954
2955 std::string LayeredRenderCase::genGeometrySource (void) const
2956 {
2957         // TEST_DIFFERENT_LAYERS:                               draw 0 quad to first layer, 1 to second, etc.
2958         // TEST_ALL_LAYERS:                                             draw 1 quad to all layers
2959         // TEST_MULTIPLE_LAYERS_PER_INVOCATION: draw 1 triangle to "current layer" and 1 triangle to another layer
2960         // else:                                                                draw 1 quad to some single layer
2961         const int                       maxVertices =           (m_test == TEST_DIFFERENT_LAYERS) ? ((2 + m_numLayers-1) * m_numLayers) :
2962                                                                                         (m_test == TEST_ALL_LAYERS || m_test == TEST_LAYER_ID) ? (m_numLayers * 4) :
2963                                                                                         (m_test == TEST_MULTIPLE_LAYERS_PER_INVOCATION) ? (6) :
2964                                                                                         (m_test == TEST_LAYER_PROVOKING_VERTEX) ? (6) :
2965                                                                                         (4);
2966         std::ostringstream      buf;
2967
2968         buf <<  "#version 310 es\n"
2969                         "#extension GL_EXT_geometry_shader : require\n";
2970
2971         if (m_test == TEST_INVOCATION_PER_LAYER || m_test == TEST_MULTIPLE_LAYERS_PER_INVOCATION)
2972                 buf << "layout(points, invocations=" << m_numLayers << ") in;\n";
2973         else
2974                 buf << "layout(points) in;\n";
2975
2976         buf <<  "layout(triangle_strip, max_vertices = " << maxVertices << ") out;\n"
2977                         "out highp vec4 v_frag_FragColor;\n"
2978                         "\n"
2979                         "void main (void)\n"
2980                         "{\n";
2981
2982         if (m_test == TEST_DEFAULT_LAYER)
2983         {
2984                 buf <<  "       const highp vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n\n"
2985                                 "       gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n"
2986                                 "       v_frag_FragColor = white;\n"
2987                                 "       EmitVertex();\n\n"
2988                                 "       gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
2989                                 "       v_frag_FragColor = white;\n"
2990                                 "       EmitVertex();\n\n"
2991                                 "       gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n"
2992                                 "       v_frag_FragColor = white;\n"
2993                                 "       EmitVertex();\n\n"
2994                                 "       gl_Position = vec4( 0.0,  1.0, 0.0, 1.0);\n"
2995                                 "       v_frag_FragColor = white;\n"
2996                                 "       EmitVertex();\n";
2997         }
2998         else if (m_test == TEST_SINGLE_LAYER)
2999         {
3000                 buf <<  "       const highp vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n\n"
3001                                 "       gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n"
3002                                 "       gl_Layer = " << m_targetLayer << ";\n"
3003                                 "       v_frag_FragColor = white;\n"
3004                                 "       EmitVertex();\n\n"
3005                                 "       gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
3006                                 "       gl_Layer = " << m_targetLayer << ";\n"
3007                                 "       v_frag_FragColor = white;\n"
3008                                 "       EmitVertex();\n\n"
3009                                 "       gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n"
3010                                 "       gl_Layer = " << m_targetLayer << ";\n"
3011                                 "       v_frag_FragColor = white;\n"
3012                                 "       EmitVertex();\n\n"
3013                                 "       gl_Position = vec4( 0.0,  1.0, 0.0, 1.0);\n"
3014                                 "       gl_Layer = " << m_targetLayer << ";\n"
3015                                 "       v_frag_FragColor = white;\n"
3016                                 "       EmitVertex();\n";
3017         }
3018         else if (m_test == TEST_ALL_LAYERS || m_test == TEST_LAYER_ID)
3019         {
3020                 DE_ASSERT(m_numLayers <= 6);
3021
3022                 buf <<  "       const highp vec4 white   = vec4(1.0, 1.0, 1.0, 1.0);\n"
3023                                 "       const highp vec4 red     = vec4(1.0, 0.0, 0.0, 1.0);\n"
3024                                 "       const highp vec4 green   = vec4(0.0, 1.0, 0.0, 1.0);\n"
3025                                 "       const highp vec4 blue    = vec4(0.0, 0.0, 1.0, 1.0);\n"
3026                                 "       const highp vec4 yellow  = vec4(1.0, 1.0, 0.0, 1.0);\n"
3027                                 "       const highp vec4 magenta = vec4(1.0, 0.0, 1.0, 1.0);\n"
3028                                 "       const highp vec4 colors[6] = vec4[6](white, red, green, blue, yellow, magenta);\n\n"
3029                                 "       for (mediump int layerNdx = 0; layerNdx < " << m_numLayers << "; ++layerNdx)\n"
3030                                 "       {\n"
3031                                 "               gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n"
3032                                 "               gl_Layer = layerNdx;\n"
3033                                 "               v_frag_FragColor = colors[layerNdx];\n"
3034                                 "               EmitVertex();\n\n"
3035                                 "               gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
3036                                 "               gl_Layer = layerNdx;\n"
3037                                 "               v_frag_FragColor = colors[layerNdx];\n"
3038                                 "               EmitVertex();\n\n"
3039                                 "               gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n"
3040                                 "               gl_Layer = layerNdx;\n"
3041                                 "               v_frag_FragColor = colors[layerNdx];\n"
3042                                 "               EmitVertex();\n\n"
3043                                 "               gl_Position = vec4( 0.0,  1.0, 0.0, 1.0);\n"
3044                                 "               gl_Layer = layerNdx;\n"
3045                                 "               v_frag_FragColor = colors[layerNdx];\n"
3046                                 "               EmitVertex();\n"
3047                                 "               EndPrimitive();\n"
3048                                 "       }\n";
3049         }
3050         else if (m_test == TEST_DIFFERENT_LAYERS)
3051         {
3052                 DE_ASSERT(m_numLayers <= 6);
3053
3054                 buf <<  "       const highp vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n\n"
3055                                 "       for (mediump int layerNdx = 0; layerNdx < " << m_numLayers << "; ++layerNdx)\n"
3056                                 "       {\n"
3057                                 "               for (mediump int colNdx = 0; colNdx <= layerNdx; ++colNdx)\n"
3058                                 "               {\n"
3059                                 "                       highp float posX = float(colNdx) / float(" << m_numLayers << ") * 2.0 - 1.0;\n\n"
3060                                 "                       gl_Position = vec4(posX,  1.0, 0.0, 1.0);\n"
3061                                 "                       gl_Layer = layerNdx;\n"
3062                                 "                       v_frag_FragColor = white;\n"
3063                                 "                       EmitVertex();\n\n"
3064                                 "                       gl_Position = vec4(posX, -1.0, 0.0, 1.0);\n"
3065                                 "                       gl_Layer = layerNdx;\n"
3066                                 "                       v_frag_FragColor = white;\n"
3067                                 "                       EmitVertex();\n"
3068                                 "               }\n"
3069                                 "               EndPrimitive();\n"
3070                                 "       }\n";
3071         }
3072         else if (m_test == TEST_INVOCATION_PER_LAYER)
3073         {
3074                 buf <<  "       const highp vec4 white   = vec4(1.0, 1.0, 1.0, 1.0);\n"
3075                                 "       const highp vec4 red     = vec4(1.0, 0.0, 0.0, 1.0);\n"
3076                                 "       const highp vec4 green   = vec4(0.0, 1.0, 0.0, 1.0);\n"
3077                                 "       const highp vec4 blue    = vec4(0.0, 0.0, 1.0, 1.0);\n"
3078                                 "       const highp vec4 yellow  = vec4(1.0, 1.0, 0.0, 1.0);\n"
3079                                 "       const highp vec4 magenta = vec4(1.0, 0.0, 1.0, 1.0);\n"
3080                                 "       const highp vec4 colors[6] = vec4[6](white, red, green, blue, yellow, magenta);\n"
3081                                 "\n"
3082                                 "       gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n"
3083                                 "       gl_Layer = gl_InvocationID;\n"
3084                                 "       v_frag_FragColor = colors[gl_InvocationID];\n"
3085                                 "       EmitVertex();\n\n"
3086                                 "       gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
3087                                 "       gl_Layer = gl_InvocationID;\n"
3088                                 "       v_frag_FragColor = colors[gl_InvocationID];\n"
3089                                 "       EmitVertex();\n\n"
3090                                 "       gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n"
3091                                 "       gl_Layer = gl_InvocationID;\n"
3092                                 "       v_frag_FragColor = colors[gl_InvocationID];\n"
3093                                 "       EmitVertex();\n\n"
3094                                 "       gl_Position = vec4( 0.0,  1.0, 0.0, 1.0);\n"
3095                                 "       gl_Layer = gl_InvocationID;\n"
3096                                 "       v_frag_FragColor = colors[gl_InvocationID];\n"
3097                                 "       EmitVertex();\n"
3098                                 "       EndPrimitive();\n";
3099         }
3100         else if (m_test == TEST_MULTIPLE_LAYERS_PER_INVOCATION)
3101         {
3102                 buf <<  "       const highp vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n"
3103                                 "\n"
3104                                 "       mediump int layerA = gl_InvocationID;\n"
3105                                 "       mediump int layerB = (gl_InvocationID + 1) % " << m_numLayers << ";\n"
3106                                 "       highp float aEnd = float(layerA) / float(" << m_numLayers << ") * 2.0 - 1.0;\n"
3107                                 "       highp float bEnd = float(layerB) / float(" << m_numLayers << ") * 2.0 - 1.0;\n"
3108                                 "\n"
3109                                 "       gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n"
3110                                 "       gl_Layer = layerA;\n"
3111                                 "       v_frag_FragColor = white;\n"
3112                                 "       EmitVertex();\n\n"
3113                                 "       gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
3114                                 "       gl_Layer = layerA;\n"
3115                                 "       v_frag_FragColor = white;\n"
3116                                 "       EmitVertex();\n\n"
3117                                 "       gl_Position = vec4(aEnd, -1.0, 0.0, 1.0);\n"
3118                                 "       gl_Layer = layerA;\n"
3119                                 "       v_frag_FragColor = white;\n"
3120                                 "       EmitVertex();\n\n"
3121                                 "       EndPrimitive();\n"
3122                                 "\n"
3123                                 "       gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
3124                                 "       gl_Layer = layerB;\n"
3125                                 "       v_frag_FragColor = white;\n"
3126                                 "       EmitVertex();\n\n"
3127                                 "       gl_Position = vec4(bEnd,  1.0, 0.0, 1.0);\n"
3128                                 "       gl_Layer = layerB;\n"
3129                                 "       v_frag_FragColor = white;\n"
3130                                 "       EmitVertex();\n\n"
3131                                 "       gl_Position = vec4(bEnd, -1.0, 0.0, 1.0);\n"
3132                                 "       gl_Layer = layerB;\n"
3133                                 "       v_frag_FragColor = white;\n"
3134                                 "       EmitVertex();\n\n"
3135                                 "       EndPrimitive();\n";
3136         }
3137         else if (m_test == TEST_LAYER_PROVOKING_VERTEX)
3138         {
3139                 buf <<  "       const highp vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n\n"
3140                                 "       gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n"
3141                                 "       gl_Layer = 0;\n"
3142                                 "       v_frag_FragColor = white;\n"
3143                                 "       EmitVertex();\n\n"
3144                                 "       gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
3145                                 "       gl_Layer = 1;\n"
3146                                 "       v_frag_FragColor = white;\n"
3147                                 "       EmitVertex();\n\n"
3148                                 "       gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n"
3149                                 "       gl_Layer = 1;\n"
3150                                 "       v_frag_FragColor = white;\n"
3151                                 "       EmitVertex();\n\n"
3152                                 "       EndPrimitive();\n\n"
3153                                 "       gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
3154                                 "       gl_Layer = 0;\n"
3155                                 "       v_frag_FragColor = white;\n"
3156                                 "       EmitVertex();\n\n"
3157                                 "       gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n"
3158                                 "       gl_Layer = 1;\n"
3159                                 "       v_frag_FragColor = white;\n"
3160                                 "       EmitVertex();\n\n"
3161                                 "       gl_Position = vec4( 0.0,  1.0, 0.0, 1.0);\n"
3162                                 "       gl_Layer = 1;\n"
3163                                 "       v_frag_FragColor = white;\n"
3164                                 "       EmitVertex();\n";
3165         }
3166         else
3167                 DE_ASSERT(DE_FALSE);
3168
3169         buf <<  "}\n";
3170
3171         return buf.str();
3172 }
3173
3174 std::string LayeredRenderCase::genSamplerFragmentSource (void) const
3175 {
3176         std::ostringstream buf;
3177
3178         buf << "#version 310 es\n";
3179         if (m_target == TARGET_2D_MS_ARRAY)
3180                 buf << "#extension GL_OES_texture_storage_multisample_2d_array : require\n";
3181         buf << "layout(location = 0) out mediump vec4 fragColor;\n";
3182
3183         switch (m_target)
3184         {
3185                 case TARGET_CUBE:                       buf << "uniform highp samplerCube u_sampler;\n";                break;
3186                 case TARGET_3D:                         buf << "uniform highp sampler3D u_sampler;\n";                  break;
3187                 case TARGET_2D_ARRAY:           buf << "uniform highp sampler2DArray u_sampler;\n";             break;
3188                 case TARGET_1D_ARRAY:           buf << "uniform highp sampler1DArray u_sampler;\n";             break;
3189                 case TARGET_2D_MS_ARRAY:        buf << "uniform highp sampler2DMSArray u_sampler;\n";   break;
3190                 default:
3191                         DE_ASSERT(DE_FALSE);
3192         }
3193
3194         buf <<  "uniform highp int u_layer;\n"
3195                         "void main (void)\n"
3196                         "{\n";
3197
3198         switch (m_target)
3199         {
3200                 case TARGET_CUBE:
3201                         buf <<  "       highp vec2 facepos = 2.0 * gl_FragCoord.xy / vec2(ivec2(" << m_resolveDimensions.x() << ", " << m_resolveDimensions.y() << ")) - vec2(1.0, 1.0);\n"
3202                                         "       if (u_layer == 0)\n"
3203                                         "               fragColor = textureLod(u_sampler, vec3(1.0, -facepos.y, -facepos.x), 0.0);\n"
3204                                         "       else if (u_layer == 1)\n"
3205                                         "               fragColor = textureLod(u_sampler, vec3(-1.0, -facepos.y, facepos.x), 0.0);\n"
3206                                         "       else if (u_layer == 2)\n"
3207                                         "               fragColor = textureLod(u_sampler, vec3(facepos.x, 1.0, facepos.y), 0.0);\n"
3208                                         "       else if (u_layer == 3)\n"
3209                                         "               fragColor = textureLod(u_sampler, vec3(facepos.x, -1.0, -facepos.y), 0.0);\n"
3210                                         "       else if (u_layer == 4)\n"
3211                                         "               fragColor = textureLod(u_sampler, vec3(facepos.x, -facepos.y, 1.0), 0.0);\n"
3212                                         "       else if (u_layer == 5)\n"
3213                                         "               fragColor = textureLod(u_sampler, vec3(-facepos.x, -facepos.y, -1.0), 0.0);\n"
3214                                         "       else\n"
3215                                         "               fragColor = vec4(1.0, 0.0, 1.0, 1.0);\n";
3216                         break;
3217
3218                 case TARGET_3D:
3219                 case TARGET_2D_ARRAY:
3220                 case TARGET_2D_MS_ARRAY:
3221                         buf <<  "       highp ivec2 screenpos = ivec2(floor(gl_FragCoord.xy));\n"
3222                                         "       fragColor = texelFetch(u_sampler, ivec3(screenpos, u_layer), 0);\n";
3223                         break;
3224
3225                 case TARGET_1D_ARRAY:
3226                         buf <<  "       highp ivec2 screenpos = ivec2(floor(gl_FragCoord.xy));\n"
3227                                         "       fragColor = texelFetch(u_sampler, ivec2(screenpos.x, u_layer), 0);\n";
3228                         break;
3229
3230                 default:
3231                         DE_ASSERT(DE_FALSE);
3232         }
3233         buf <<  "}\n";
3234         return buf.str();
3235 }
3236
3237 void LayeredRenderCase::renderToTexture (void)
3238 {
3239         const tcu::IVec3                texSize         = getTargetDimensions(m_target);
3240         const glw::Functions&   gl                      = m_context.getRenderContext().getFunctions();
3241         glu::VertexArray                vao                     (m_context.getRenderContext());
3242
3243         m_testCtx.getLog() << tcu::TestLog::Message << "Rendering to texture" << tcu::TestLog::EndMessage;
3244
3245         gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
3246         gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
3247         gl.clear(GL_COLOR_BUFFER_BIT);
3248         gl.viewport(0, 0, texSize.x(), texSize.y());
3249         gl.clear(GL_COLOR_BUFFER_BIT);
3250
3251         gl.bindVertexArray(*vao);
3252         gl.useProgram(m_renderShader->getProgram());
3253         gl.drawArrays(GL_POINTS, 0, 1);
3254         gl.useProgram(0);
3255         gl.bindVertexArray(0);
3256         gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
3257
3258         GLU_EXPECT_NO_ERROR(gl.getError(), "render");
3259 }
3260
3261 void LayeredRenderCase::sampleTextureLayer (tcu::Surface& dst, int layer)
3262 {
3263         DE_ASSERT(dst.getWidth() == m_resolveDimensions.x());
3264         DE_ASSERT(dst.getHeight() == m_resolveDimensions.y());
3265
3266         static const tcu::Vec4 fullscreenQuad[4] =
3267         {
3268                 tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f),
3269                 tcu::Vec4(-1.0f,  1.0f, 0.0f, 1.0f),
3270                 tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f),
3271                 tcu::Vec4( 1.0f,  1.0f, 0.0f, 1.0f),
3272         };
3273
3274         const glw::Functions&   gl                      = m_context.getRenderContext().getFunctions();
3275         const int                               positionLoc     = gl.getAttribLocation(m_samplerShader->getProgram(), "a_position");
3276         glu::VertexArray                vao                     (m_context.getRenderContext());
3277         glu::Buffer                             buf                     (m_context.getRenderContext());
3278
3279         m_testCtx.getLog() << tcu::TestLog::Message << "Sampling from texture layer " << layer << tcu::TestLog::EndMessage;
3280
3281         gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
3282         gl.clear(GL_COLOR_BUFFER_BIT);
3283         gl.viewport(0, 0, m_resolveDimensions.x(), m_resolveDimensions.y());
3284         GLU_EXPECT_NO_ERROR(gl.getError(), "clear");
3285
3286         gl.bindBuffer(GL_ARRAY_BUFFER, *buf);
3287         gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
3288         GLU_EXPECT_NO_ERROR(gl.getError(), "buf");
3289
3290         gl.bindVertexArray(*vao);
3291         gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
3292         gl.enableVertexAttribArray(positionLoc);
3293         GLU_EXPECT_NO_ERROR(gl.getError(), "setup attribs");
3294
3295         gl.activeTexture(GL_TEXTURE0);
3296         gl.bindTexture(getTargetTextureTarget(m_target), m_texture);
3297         GLU_EXPECT_NO_ERROR(gl.getError(), "bind texture");
3298
3299         gl.useProgram(m_samplerShader->getProgram());
3300         gl.uniform1i(m_samplerLayerLoc, layer);
3301         gl.uniform1i(m_samplerSamplerLoc, 0);
3302         GLU_EXPECT_NO_ERROR(gl.getError(), "setup program");
3303
3304         gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
3305         GLU_EXPECT_NO_ERROR(gl.getError(), "draw");
3306
3307         gl.useProgram(0);
3308         gl.bindVertexArray(0);
3309         GLU_EXPECT_NO_ERROR(gl.getError(), "clean");
3310
3311         glu::readPixels(m_context.getRenderContext(), 0, 0, dst.getAccess());
3312 }
3313
3314 bool LayeredRenderCase::verifyLayerContent (const tcu::Surface& layer, int layerNdx)
3315 {
3316         const tcu::Vec4 white   = tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f);
3317         const tcu::Vec4 red     = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
3318         const tcu::Vec4 green   = tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f);
3319         const tcu::Vec4 blue    = tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f);
3320         const tcu::Vec4 yellow  = tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f);
3321         const tcu::Vec4 magenta = tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f);
3322         const tcu::Vec4 colors[6] = { white, red, green, blue, yellow, magenta };
3323
3324         m_testCtx.getLog() << tcu::TestLog::Message << "Verifying layer contents" << tcu::TestLog::EndMessage;
3325
3326         switch (m_test)
3327         {
3328                 case TEST_DEFAULT_LAYER:
3329                         if (layerNdx == 0)
3330                                 return verifyImageSingleColoredRow(layer, 0.5f, white);
3331                         else
3332                                 return verifyEmptyImage(layer);
3333
3334                 case TEST_SINGLE_LAYER:
3335                         if (layerNdx == m_targetLayer)
3336                                 return verifyImageSingleColoredRow(layer, 0.5f, white);
3337                         else
3338                                 return verifyEmptyImage(layer);
3339
3340                 case TEST_ALL_LAYERS:
3341                 case TEST_INVOCATION_PER_LAYER:
3342                         return verifyImageSingleColoredRow(layer, 0.5f, colors[layerNdx]);
3343
3344                 case TEST_DIFFERENT_LAYERS:
3345                 case TEST_MULTIPLE_LAYERS_PER_INVOCATION:
3346                         if (layerNdx == 0)
3347                                 return verifyEmptyImage(layer);
3348                         else
3349                                 return verifyImageSingleColoredRow(layer, layerNdx / (float)m_numLayers, white);
3350
3351                 case TEST_LAYER_ID:
3352                 {
3353                         const tcu::Vec4 layerColor((layerNdx % 2 == 1) ? (1.0f) : (0.5f),
3354                                                                            ((layerNdx/2) % 2 == 1) ? (1.0f) : (0.5f),
3355                                                                            (layerNdx == 0) ? (1.0f) : (0.0f),
3356                                                                            1.0f);
3357                         return verifyImageSingleColoredRow(layer, 0.5f, layerColor);
3358                 }
3359
3360                 case TEST_LAYER_PROVOKING_VERTEX:
3361                         if (m_provokingVertex == GL_FIRST_VERTEX_CONVENTION)
3362                         {
3363                                 if (layerNdx == 0)
3364                                         return verifyImageSingleColoredRow(layer, 0.5f, white);
3365                                 else
3366                                         return verifyEmptyImage(layer);
3367                         }
3368                         else if (m_provokingVertex == GL_LAST_VERTEX_CONVENTION)
3369                         {
3370                                 if (layerNdx == 1)
3371                                         return verifyImageSingleColoredRow(layer, 0.5f, white);
3372                                 else
3373                                         return verifyEmptyImage(layer);
3374                         }
3375                         else
3376                         {
3377                                 DE_ASSERT(false);
3378                                 return false;
3379                         }
3380
3381                 default:
3382                         DE_ASSERT(DE_FALSE);
3383                         return false;
3384         };
3385 }
3386
3387 bool LayeredRenderCase::verifyImageSingleColoredRow (const tcu::Surface& layer, float rowWidthRatio, const tcu::Vec4& barColor, bool logging)
3388 {
3389         DE_ASSERT(rowWidthRatio > 0.0f);
3390
3391         const int               barLength                       = (int)(rowWidthRatio*layer.getWidth());
3392         const int               barLengthThreshold      = 1;
3393         tcu::Surface    errorMask                       (layer.getWidth(), layer.getHeight());
3394         bool                    allPixelsOk                     = true;
3395
3396         if (logging)
3397                 m_testCtx.getLog() << tcu::TestLog::Message << "Expecting all pixels with distance less or equal to (about) " << barLength << " pixels from left border to be of color " << barColor.swizzle(0,1,2) << "." << tcu::TestLog::EndMessage;
3398
3399         tcu::clear(errorMask.getAccess(), tcu::RGBA::green.toIVec());
3400
3401         for (int y = 0; y < layer.getHeight(); ++y)
3402         for (int x = 0; x < layer.getWidth(); ++x)
3403         {
3404                 const tcu::RGBA color           = layer.getPixel(x, y);
3405                 const tcu::RGBA refColor        = tcu::RGBA(barColor);
3406                 const int               threshold       = 8;
3407                 const bool              isBlack         = color.getRed() <= threshold || color.getGreen() <= threshold || color.getBlue() <= threshold;
3408                 const bool              isColor         = tcu::allEqual(tcu::lessThan(tcu::abs(color.toIVec().swizzle(0, 1, 2) - refColor.toIVec().swizzle(0, 1, 2)), tcu::IVec3(threshold, threshold, threshold)), tcu::BVec3(true, true, true));
3409
3410                 bool                    isOk;
3411
3412                 if (x <= barLength - barLengthThreshold)
3413                         isOk = isColor;
3414                 else if (x >= barLength + barLengthThreshold)
3415                         isOk = isBlack;
3416                 else
3417                         isOk = isColor || isBlack;
3418
3419                 allPixelsOk &= isOk;
3420
3421                 if (!isOk)
3422                         errorMask.setPixel(x, y, tcu::RGBA::red);
3423         }
3424
3425         if (allPixelsOk)
3426         {
3427                 if (logging)
3428                         m_testCtx.getLog()      << tcu::TestLog::Message << "Image is valid." << tcu::TestLog::EndMessage
3429                                                                 << tcu::TestLog::ImageSet("LayerContent", "Layer content")
3430                                                                 << tcu::TestLog::Image("Layer", "Layer", layer)
3431                                                                 << tcu::TestLog::EndImageSet;
3432                 return true;
3433         }
3434         else
3435         {
3436                 if (logging)
3437                         m_testCtx.getLog()      << tcu::TestLog::Message << "Image verification failed. Got unexpected pixels." << tcu::TestLog::EndMessage
3438                                                                 << tcu::TestLog::ImageSet("LayerContent", "Layer content")
3439                                                                 << tcu::TestLog::Image("Layer",         "Layer",        layer)
3440                                                                 << tcu::TestLog::Image("ErrorMask",     "Errors",       errorMask)
3441                                                                 << tcu::TestLog::EndImageSet;
3442                 return false;
3443         }
3444
3445         if (logging)
3446                 m_testCtx.getLog() << tcu::TestLog::Image("LayerContent", "Layer content", layer);
3447
3448         return allPixelsOk;
3449 }
3450
3451 bool LayeredRenderCase::verifyEmptyImage (const tcu::Surface& layer, bool logging)
3452 {
3453         // Expect black
3454         if (logging)
3455                 m_testCtx.getLog() << tcu::TestLog::Message << "Expecting empty image" << tcu::TestLog::EndMessage;
3456
3457         for (int y = 0; y < layer.getHeight(); ++y)
3458         for (int x = 0; x < layer.getWidth(); ++x)
3459         {
3460                 const tcu::RGBA color           = layer.getPixel(x, y);
3461                 const int               threshold       = 8;
3462                 const bool              isBlack         = color.getRed() <= threshold || color.getGreen() <= threshold || color.getBlue() <= threshold;
3463
3464                 if (!isBlack)
3465                 {
3466                         if (logging)
3467                                 m_testCtx.getLog()      << tcu::TestLog::Message
3468                                                                         << "Found (at least) one bad pixel at " << x << "," << y << ". Pixel color is not background color."
3469                                                                         << tcu::TestLog::EndMessage
3470                                                                         << tcu::TestLog::ImageSet("LayerContent", "Layer content")
3471                                                                         << tcu::TestLog::Image("Layer", "Layer", layer)
3472                                                                         << tcu::TestLog::EndImageSet;
3473                         return false;
3474                 }
3475         }
3476
3477         if (logging)
3478                 m_testCtx.getLog() << tcu::TestLog::Message << "Image is valid" << tcu::TestLog::EndMessage;
3479
3480         return true;
3481 }
3482
3483 bool LayeredRenderCase::verifyProvokingVertexLayers (const tcu::Surface& layer0, const tcu::Surface& layer1)
3484 {
3485         const bool              layer0Empty             = verifyEmptyImage(layer0, false);
3486         const bool              layer1Empty             = verifyEmptyImage(layer1, false);
3487         bool                    error                   = false;
3488
3489         // Both images could contain something if the quad triangles get assigned to different layers
3490         m_testCtx.getLog() << tcu::TestLog::Message << "Expecting non-empty layers, or non-empty layer." << tcu::TestLog::EndMessage;
3491
3492         if (layer0Empty == true && layer1Empty == true)
3493         {
3494                 m_testCtx.getLog() << tcu::TestLog::Message << "Got empty images." << tcu::TestLog::EndMessage;
3495                 error = true;
3496         }
3497
3498         // log images always
3499         m_testCtx.getLog()
3500                 << tcu::TestLog::ImageSet("LayerContent", "Layer content")
3501                 << tcu::TestLog::Image("Layer", "Layer0", layer0)
3502                 << tcu::TestLog::Image("Layer", "Layer1", layer1)
3503                 << tcu::TestLog::EndImageSet;
3504
3505         if (error)
3506                 m_testCtx.getLog() << tcu::TestLog::Message << "Image verification failed." << tcu::TestLog::EndMessage;
3507         else
3508                 m_testCtx.getLog() << tcu::TestLog::Message << "Image is valid." << tcu::TestLog::EndMessage;
3509
3510         return !error;
3511 }
3512
3513 int LayeredRenderCase::getTargetLayers (LayeredRenderTargetType target)
3514 {
3515         switch (target)
3516         {
3517                 case TARGET_CUBE:                       return 6;
3518                 case TARGET_3D:                         return 4;
3519                 case TARGET_1D_ARRAY:           return 4;
3520                 case TARGET_2D_ARRAY:           return 4;
3521                 case TARGET_2D_MS_ARRAY:        return 2;
3522                 default:
3523                         DE_ASSERT(DE_FALSE);
3524                         return 0;
3525         }
3526 }
3527
3528 glw::GLenum LayeredRenderCase::getTargetTextureTarget (LayeredRenderTargetType target)
3529 {
3530         switch (target)
3531         {
3532                 case TARGET_CUBE:                       return GL_TEXTURE_CUBE_MAP;
3533                 case TARGET_3D:                         return GL_TEXTURE_3D;
3534                 case TARGET_1D_ARRAY:           return GL_TEXTURE_1D_ARRAY;
3535                 case TARGET_2D_ARRAY:           return GL_TEXTURE_2D_ARRAY;
3536                 case TARGET_2D_MS_ARRAY:        return GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
3537                 default:
3538                         DE_ASSERT(DE_FALSE);
3539                         return 0;
3540         }
3541 }
3542
3543 tcu::IVec3 LayeredRenderCase::getTargetDimensions (LayeredRenderTargetType target)
3544 {
3545         switch (target)
3546         {
3547                 case TARGET_CUBE:                       return tcu::IVec3(64, 64, 0);
3548                 case TARGET_3D:                         return tcu::IVec3(64, 64, 4);
3549                 case TARGET_1D_ARRAY:           return tcu::IVec3(64, 4, 0);
3550                 case TARGET_2D_ARRAY:           return tcu::IVec3(64, 64, 4);
3551                 case TARGET_2D_MS_ARRAY:        return tcu::IVec3(64, 64, 2);
3552                 default:
3553                         DE_ASSERT(DE_FALSE);
3554                         return tcu::IVec3(0, 0, 0);
3555         }
3556 }
3557
3558 tcu::IVec2 LayeredRenderCase::getResolveDimensions (LayeredRenderTargetType target)
3559 {
3560         switch (target)
3561         {
3562                 case TARGET_CUBE:                       return tcu::IVec2(64, 64);
3563                 case TARGET_3D:                         return tcu::IVec2(64, 64);
3564                 case TARGET_1D_ARRAY:           return tcu::IVec2(64, 1);
3565                 case TARGET_2D_ARRAY:           return tcu::IVec2(64, 64);
3566                 case TARGET_2D_MS_ARRAY:        return tcu::IVec2(64, 64);
3567                 default:
3568                         DE_ASSERT(DE_FALSE);
3569                         return tcu::IVec2(0, 0);
3570         }
3571 }
3572
3573 class VaryingOutputCountCase : public GeometryShaderRenderTest
3574 {
3575 public:
3576         enum ShaderInstancingMode
3577         {
3578                 MODE_WITHOUT_INSTANCING = 0,
3579                 MODE_WITH_INSTANCING,
3580
3581                 MODE_LAST
3582         };
3583                                                                                                         VaryingOutputCountCase                  (Context& context, const char* name, const char* desc, VaryingOutputCountShader::VaryingSource test, ShaderInstancingMode mode);
3584 private:
3585         void                                                                                    init                                                    (void);
3586         void                                                                                    deinit                                                  (void);
3587         void                                                                                    preRender                                               (sglr::Context& ctx, GLuint programID);
3588
3589         sglr::ShaderProgram&                                                    getProgram                                              (void);
3590         void                                                                                    genVertexAttribData                             (void);
3591         void                                                                                    genVertexDataWithoutInstancing  (void);
3592         void                                                                                    genVertexDataWithInstancing             (void);
3593
3594         VaryingOutputCountShader*                                               m_program;
3595         const VaryingOutputCountShader::VaryingSource   m_test;
3596         const ShaderInstancingMode                                              m_mode;
3597         int                                                                                             m_maxEmitCount;
3598 };
3599
3600 VaryingOutputCountCase::VaryingOutputCountCase (Context& context, const char* name, const char* desc, VaryingOutputCountShader::VaryingSource test, ShaderInstancingMode mode)
3601         : GeometryShaderRenderTest      (context, name, desc, GL_POINTS, GL_TRIANGLE_STRIP, VaryingOutputCountShader::getAttributeName(test))
3602         , m_program                                     (DE_NULL)
3603         , m_test                                        (test)
3604         , m_mode                                        (mode)
3605         , m_maxEmitCount                        (0)
3606 {
3607         DE_ASSERT(mode < MODE_LAST);
3608 }
3609
3610 void VaryingOutputCountCase::init (void)
3611 {
3612         // Check requirements
3613
3614         if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
3615                 throw tcu::NotSupportedError("Geometry shader tests require GL_EXT_geometry_shader extension");
3616
3617         if (m_test == VaryingOutputCountShader::READ_TEXTURE)
3618         {
3619                 glw::GLint maxTextures = 0;
3620
3621                 m_context.getRenderContext().getFunctions().getIntegerv(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, &maxTextures);
3622
3623                 m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = " << maxTextures << tcu::TestLog::EndMessage;
3624
3625                 if (maxTextures < 1)
3626                         throw tcu::NotSupportedError("Geometry shader texture units required");
3627         }
3628
3629         // Get max emit count
3630         {
3631                 const int       componentsPerVertex     = 4 + 4; // vec4 pos, vec4 color
3632                 glw::GLint      maxVertices                     = 0;
3633                 glw::GLint      maxComponents           = 0;
3634
3635                 m_context.getRenderContext().getFunctions().getIntegerv(GL_MAX_GEOMETRY_OUTPUT_VERTICES, &maxVertices);
3636                 m_context.getRenderContext().getFunctions().getIntegerv(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, &maxComponents);
3637
3638                 m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_GEOMETRY_OUTPUT_VERTICES = " << maxVertices << tcu::TestLog::EndMessage;
3639                 m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = " << maxComponents << tcu::TestLog::EndMessage;
3640                 m_testCtx.getLog() << tcu::TestLog::Message << "Components per vertex = " << componentsPerVertex << tcu::TestLog::EndMessage;
3641
3642                 if (maxVertices < 256)
3643                         throw tcu::TestError("MAX_GEOMETRY_OUTPUT_VERTICES was less than minimum required (256)");
3644                 if (maxComponents < 1024)
3645                         throw tcu::TestError("MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS was less than minimum required (1024)");
3646
3647                 m_maxEmitCount = de::min(maxVertices, maxComponents / componentsPerVertex);
3648         }
3649
3650         // Log what the test tries to do
3651
3652         m_testCtx.getLog()
3653                 << tcu::TestLog::Message
3654                 << "Rendering 4 n-gons with n = "
3655                 << ((VaryingOutputCountShader::EMIT_COUNT_VERTEX_0 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_0)) << ", "
3656                 << ((VaryingOutputCountShader::EMIT_COUNT_VERTEX_1 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_1)) << ", "
3657                 << ((VaryingOutputCountShader::EMIT_COUNT_VERTEX_2 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_2)) << ", and "
3658                 << ((VaryingOutputCountShader::EMIT_COUNT_VERTEX_3 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_3)) << ".\n"
3659                 << "N is supplied to the geomery shader with "
3660                 << ((m_test == VaryingOutputCountShader::READ_ATTRIBUTE) ? ("attribute") : (m_test == VaryingOutputCountShader::READ_UNIFORM) ? ("uniform") : ("texture"))
3661                 << tcu::TestLog::EndMessage;
3662
3663         // Gen shader
3664         {
3665                 const bool instanced = (m_mode == MODE_WITH_INSTANCING);
3666
3667                 DE_ASSERT(!m_program);
3668                 m_program = new VaryingOutputCountShader(m_test, m_maxEmitCount, instanced);
3669         }
3670
3671         // Case init
3672         GeometryShaderRenderTest::init();
3673 }
3674
3675 void VaryingOutputCountCase::deinit (void)
3676 {
3677         if (m_program)
3678         {
3679                 delete m_program;
3680                 m_program = DE_NULL;
3681         }
3682
3683         GeometryShaderRenderTest::deinit();
3684 }
3685
3686 void VaryingOutputCountCase::preRender (sglr::Context& ctx, GLuint programID)
3687 {
3688         if (m_test == VaryingOutputCountShader::READ_UNIFORM)
3689         {
3690                 const int               location                = ctx.getUniformLocation(programID, "u_emitCount");
3691                 const deInt32   emitCount[4]    = { 6, 0, m_maxEmitCount, 10 };
3692
3693                 if (location == -1)
3694                         throw tcu::TestError("uniform location of u_emitCount was -1.");
3695
3696                 ctx.uniform4iv(location, 1, emitCount);
3697         }
3698         else if (m_test == VaryingOutputCountShader::READ_TEXTURE)
3699         {
3700                 const deUint8 data[4*4] =
3701                 {
3702                         255,   0,   0,   0,
3703                           0, 255,   0,   0,
3704                           0,   0, 255,   0,
3705                           0,   0,   0, 255,
3706                 };
3707                 const int       location        = ctx.getUniformLocation(programID, "u_sampler");
3708                 GLuint          texID           = 0;
3709
3710                 if (location == -1)
3711                         throw tcu::TestError("uniform location of u_sampler was -1.");
3712                 ctx.uniform1i(location, 0);
3713
3714                 // \note we don't need to explicitly delete the texture, the sglr context will delete it
3715                 ctx.genTextures(1, &texID);
3716                 ctx.bindTexture(GL_TEXTURE_2D, texID);
3717                 ctx.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
3718                 ctx.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
3719                 ctx.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
3720         }
3721 }
3722
3723 sglr::ShaderProgram& VaryingOutputCountCase::getProgram (void)
3724 {
3725         return *m_program;
3726 }
3727
3728 void VaryingOutputCountCase::genVertexAttribData (void)
3729 {
3730         if (m_mode == MODE_WITHOUT_INSTANCING)
3731                 genVertexDataWithoutInstancing();
3732         else if (m_mode == MODE_WITH_INSTANCING)
3733                 genVertexDataWithInstancing();
3734         else
3735                 DE_ASSERT(false);
3736 }
3737
3738 void VaryingOutputCountCase::genVertexDataWithoutInstancing (void)
3739 {
3740         m_numDrawVertices = 4;
3741
3742         m_vertexPosData.resize(4);
3743         m_vertexAttrData.resize(4);
3744
3745         m_vertexPosData[0] = tcu::Vec4( 0.5f,  0.0f, 0.0f, 1.0f);
3746         m_vertexPosData[1] = tcu::Vec4( 0.0f,  0.5f, 0.0f, 1.0f);
3747         m_vertexPosData[2] = tcu::Vec4(-0.7f, -0.1f, 0.0f, 1.0f);
3748         m_vertexPosData[3] = tcu::Vec4(-0.1f, -0.7f, 0.0f, 1.0f);
3749
3750         if (m_test == VaryingOutputCountShader::READ_ATTRIBUTE)
3751         {
3752                 m_vertexAttrData[0] = tcu::Vec4(((VaryingOutputCountShader::EMIT_COUNT_VERTEX_0 == -1) ? ((float)m_maxEmitCount) : ((float)VaryingOutputCountShader::EMIT_COUNT_VERTEX_0)), 0.0f, 0.0f, 0.0f);
3753                 m_vertexAttrData[1] = tcu::Vec4(((VaryingOutputCountShader::EMIT_COUNT_VERTEX_1 == -1) ? ((float)m_maxEmitCount) : ((float)VaryingOutputCountShader::EMIT_COUNT_VERTEX_1)), 0.0f, 0.0f, 0.0f);
3754                 m_vertexAttrData[2] = tcu::Vec4(((VaryingOutputCountShader::EMIT_COUNT_VERTEX_2 == -1) ? ((float)m_maxEmitCount) : ((float)VaryingOutputCountShader::EMIT_COUNT_VERTEX_2)), 0.0f, 0.0f, 0.0f);
3755                 m_vertexAttrData[3] = tcu::Vec4(((VaryingOutputCountShader::EMIT_COUNT_VERTEX_3 == -1) ? ((float)m_maxEmitCount) : ((float)VaryingOutputCountShader::EMIT_COUNT_VERTEX_3)), 0.0f, 0.0f, 0.0f);
3756         }
3757         else
3758         {
3759                 m_vertexAttrData[0] = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f);
3760                 m_vertexAttrData[1] = tcu::Vec4(1.0f, 0.0f, 0.0f, 0.0f);
3761                 m_vertexAttrData[2] = tcu::Vec4(2.0f, 0.0f, 0.0f, 0.0f);
3762                 m_vertexAttrData[3] = tcu::Vec4(3.0f, 0.0f, 0.0f, 0.0f);
3763         }
3764 }
3765
3766 void VaryingOutputCountCase::genVertexDataWithInstancing (void)
3767 {
3768         m_numDrawVertices = 1;
3769
3770         m_vertexPosData.resize(1);
3771         m_vertexAttrData.resize(1);
3772
3773         m_vertexPosData[0] = tcu::Vec4(0.0f,  0.0f, 0.0f, 1.0f);
3774
3775         if (m_test == VaryingOutputCountShader::READ_ATTRIBUTE)
3776         {
3777                 const int emitCounts[] =
3778                 {
3779                         (VaryingOutputCountShader::EMIT_COUNT_VERTEX_0 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_0),
3780                         (VaryingOutputCountShader::EMIT_COUNT_VERTEX_1 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_1),
3781                         (VaryingOutputCountShader::EMIT_COUNT_VERTEX_2 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_2),
3782                         (VaryingOutputCountShader::EMIT_COUNT_VERTEX_3 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_3),
3783                 };
3784
3785                 m_vertexAttrData[0] = tcu::Vec4((float)emitCounts[0], (float)emitCounts[1], (float)emitCounts[2], (float)emitCounts[3]);
3786         }
3787         else
3788         {
3789                 // not used
3790                 m_vertexAttrData[0] = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f);
3791         }
3792 }
3793
3794 class GeometryProgramQueryCase : public TestCase
3795 {
3796 public:
3797         struct ProgramCase
3798         {
3799                 const char*     description;
3800                 const char*     header;
3801                 int                     value;
3802         };
3803
3804                                                 GeometryProgramQueryCase                        (Context& context, const char* name, const char* description, glw::GLenum target);
3805
3806         void                            init                                                            (void);
3807         IterateResult           iterate                                                         (void);
3808
3809 private:
3810         void                            expectProgramValue                                      (deUint32 program, int value);
3811         void                            expectQueryError                                        (deUint32 program);
3812
3813         const glw::GLenum       m_target;
3814
3815 protected:
3816         std::vector<ProgramCase> m_cases;
3817 };
3818
3819 GeometryProgramQueryCase::GeometryProgramQueryCase (Context& context, const char* name, const char* description, glw::GLenum target)
3820         : TestCase      (context, name, description)
3821         , m_target      (target)
3822 {
3823 }
3824
3825 void GeometryProgramQueryCase::init (void)
3826 {
3827         if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
3828                 throw tcu::NotSupportedError("Geometry shader tests require GL_EXT_geometry_shader extension");
3829 }
3830
3831 GeometryProgramQueryCase::IterateResult GeometryProgramQueryCase::iterate (void)
3832 {
3833         static const char* const s_vertexSource =                       "#version 310 es\n"
3834                                                                                                                 "void main ()\n"
3835                                                                                                                 "{\n"
3836                                                                                                                 "       gl_Position = vec4(0.0, 0.0, 0.0, 0.0);\n"
3837                                                                                                                 "}\n";
3838         static const char* const s_fragmentSource =                     "#version 310 es\n"
3839                                                                                                                 "layout(location = 0) out mediump vec4 fragColor;\n"
3840                                                                                                                 "void main ()\n"
3841                                                                                                                 "{\n"
3842                                                                                                                 "       fragColor = vec4(0.0, 0.0, 0.0, 0.0);\n"
3843                                                                                                                 "}\n";
3844         static const char* const s_geometryBody =                       "void main ()\n"
3845                                                                                                                 "{\n"
3846                                                                                                                 "       gl_Position = vec4(0.0, 0.0, 0.0, 0.0);\n"
3847                                                                                                                 "       EmitVertex();\n"
3848                                                                                                                 "}\n";
3849
3850         m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
3851
3852         // default cases
3853         for (int ndx = 0; ndx < (int)m_cases.size(); ++ndx)
3854         {
3855                 const tcu::ScopedLogSection section                     (m_testCtx.getLog(), "Case", m_cases[ndx].description);
3856                 const std::string                       geometrySource  = m_cases[ndx].header + std::string(s_geometryBody);
3857                 const glu::ShaderProgram        program                 (m_context.getRenderContext(),
3858                                                                                                         glu::ProgramSources()
3859                                                                                                                 << glu::VertexSource(s_vertexSource)
3860                                                                                                                 << glu::FragmentSource(s_fragmentSource)
3861                                                                                                                 << glu::GeometrySource(geometrySource));
3862
3863                 m_testCtx.getLog() << program;
3864                 expectProgramValue(program.getProgram(), m_cases[ndx].value);
3865         }
3866
3867         // no geometry shader -case (INVALID OP)
3868         {
3869                 const tcu::ScopedLogSection section                     (m_testCtx.getLog(), "NoGeometryShader", "No geometry shader");
3870                 const glu::ShaderProgram        program                 (m_context.getRenderContext(),
3871                                                                                                         glu::ProgramSources()
3872                                                                                                                 << glu::VertexSource(s_vertexSource)
3873                                                                                                                 << glu::FragmentSource(s_fragmentSource));
3874
3875                 m_testCtx.getLog() << program;
3876                 expectQueryError(program.getProgram());
3877         }
3878
3879         // not linked -case (INVALID OP)
3880         {
3881                 const tcu::ScopedLogSection section                     (m_testCtx.getLog(), "NotLinkedProgram", "Shader program not linked");
3882                 const std::string                       geometrySource  = "#version 310 es\n"
3883                                                                                                           "#extension GL_EXT_geometry_shader : require\n"
3884                                                                                                           "layout (triangles) in;\n"
3885                                                                                                           "layout (points, max_vertices = 3) out;\n"
3886                                                                                                           + std::string(s_geometryBody);
3887
3888
3889                 glu::Shader                                     vertexShader    (m_context.getRenderContext(), glu::SHADERTYPE_VERTEX);
3890                 glu::Shader                                     fragmentShader  (m_context.getRenderContext(), glu::SHADERTYPE_FRAGMENT);
3891                 glu::Shader                                     geometryShader  (m_context.getRenderContext(), glu::SHADERTYPE_GEOMETRY);
3892                 glu::Program                            program                 (m_context.getRenderContext());
3893
3894                 const char* const                       geometrySourceArray[1] = { geometrySource.c_str() };
3895
3896                 vertexShader.setSources(1, &s_vertexSource, DE_NULL);
3897                 fragmentShader.setSources(1, &s_fragmentSource, DE_NULL);
3898                 geometryShader.setSources(1, geometrySourceArray, DE_NULL);
3899
3900                 vertexShader.compile();
3901                 fragmentShader.compile();
3902                 geometryShader.compile();
3903
3904                 if (!vertexShader.getCompileStatus()   ||
3905                         !fragmentShader.getCompileStatus() ||
3906                         !geometryShader.getCompileStatus())
3907                         throw tcu::TestError("Failed to compile shader");
3908
3909                 program.attachShader(vertexShader.getShader());
3910                 program.attachShader(fragmentShader.getShader());
3911                 program.attachShader(geometryShader.getShader());
3912
3913                 m_testCtx.getLog() << tcu::TestLog::Message << "Creating a program with geometry shader, but not linking it" << tcu::TestLog::EndMessage;
3914
3915                 expectQueryError(program.getProgram());
3916         }
3917
3918         return STOP;
3919 }
3920
3921 void GeometryProgramQueryCase::expectProgramValue (deUint32 program, int value)
3922 {
3923         const glw::Functions&                                                                           gl              = m_context.getRenderContext().getFunctions();
3924         gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint>     state;
3925
3926         gl.getProgramiv(program, m_target, &state);
3927         GLU_EXPECT_NO_ERROR(gl.getError(), "getProgramiv");
3928
3929         m_testCtx.getLog() << tcu::TestLog::Message << glu::getProgramParamStr(m_target) << " = " << state << tcu::TestLog::EndMessage;
3930
3931         if (state != value)
3932         {
3933                 m_testCtx.getLog() << tcu::TestLog::Message << "// ERROR: Expected " << value << ", got " << state << tcu::TestLog::EndMessage;
3934
3935                 // don't overwrite error
3936                 if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
3937                         m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got invalid value");
3938         }
3939 }
3940
3941 void GeometryProgramQueryCase::expectQueryError (deUint32 program)
3942 {
3943         const glw::Functions&   gl                      = m_context.getRenderContext().getFunctions();
3944         glw::GLint                              dummy;
3945         glw::GLenum                             errorCode;
3946
3947         m_testCtx.getLog() << tcu::TestLog::Message << "Querying " << glu::getProgramParamStr(m_target) << ", expecting INVALID_OPERATION" << tcu::TestLog::EndMessage;
3948         gl.getProgramiv(program, m_target, &dummy);
3949
3950         errorCode = gl.getError();
3951
3952         if (errorCode != GL_INVALID_OPERATION)
3953         {
3954                 m_testCtx.getLog() << tcu::TestLog::Message << "// ERROR: Expected INVALID_OPERATION, got " << glu::getErrorStr(errorCode) << tcu::TestLog::EndMessage;
3955
3956                 // don't overwrite error
3957                 if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
3958                         m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got unexpected error code");
3959         }
3960 }
3961
3962 class GeometryShaderInvocationsQueryCase : public GeometryProgramQueryCase
3963 {
3964 public:
3965         GeometryShaderInvocationsQueryCase(Context& context, const char* name, const char* description);
3966 };
3967
3968 GeometryShaderInvocationsQueryCase::GeometryShaderInvocationsQueryCase(Context& context, const char* name, const char* description)
3969         : GeometryProgramQueryCase(context, name, description, GL_GEOMETRY_SHADER_INVOCATIONS)
3970 {
3971         // 2 normal cases
3972         m_cases.resize(2);
3973
3974         m_cases[0].description  = "Default value";
3975         m_cases[0].header               = "#version 310 es\n#extension GL_EXT_geometry_shader : require\nlayout (triangles) in;\nlayout (points, max_vertices = 3) out;\n";
3976         m_cases[0].value                = 1;
3977
3978         m_cases[1].description  = "Value declared";
3979         m_cases[1].header               = "#version 310 es\n#extension GL_EXT_geometry_shader : require\nlayout (triangles, invocations=2) in;\nlayout (points, max_vertices = 3) out;\n";
3980         m_cases[1].value                = 2;
3981 }
3982
3983 class GeometryShaderVerticesQueryCase : public GeometryProgramQueryCase
3984 {
3985 public:
3986         GeometryShaderVerticesQueryCase(Context& context, const char* name, const char* description);
3987 };
3988
3989 GeometryShaderVerticesQueryCase::GeometryShaderVerticesQueryCase(Context& context, const char* name, const char* description)
3990         : GeometryProgramQueryCase(context, name, description, GL_GEOMETRY_LINKED_VERTICES_OUT_EXT)
3991 {
3992         m_cases.resize(1);
3993
3994         m_cases[0].description  = "max_vertices = 1";
3995         m_cases[0].header               = "#version 310 es\n#extension GL_EXT_geometry_shader : require\nlayout (triangles) in;\nlayout (points, max_vertices = 1) out;\n";
3996         m_cases[0].value                = 1;
3997 }
3998
3999 class GeometryShaderInputQueryCase : public GeometryProgramQueryCase
4000 {
4001 public:
4002         GeometryShaderInputQueryCase(Context& context, const char* name, const char* description);
4003 };
4004
4005 GeometryShaderInputQueryCase::GeometryShaderInputQueryCase(Context& context, const char* name, const char* description)
4006         : GeometryProgramQueryCase(context, name, description, GL_GEOMETRY_LINKED_INPUT_TYPE_EXT)
4007 {
4008         m_cases.resize(3);
4009
4010         m_cases[0].description  = "Triangles";
4011         m_cases[0].header               = "#version 310 es\n#extension GL_EXT_geometry_shader : require\nlayout (triangles) in;\nlayout (points, max_vertices = 3) out;\n";
4012         m_cases[0].value                = GL_TRIANGLES;
4013
4014         m_cases[1].description  = "Lines";
4015         m_cases[1].header               = "#version 310 es\n#extension GL_EXT_geometry_shader : require\nlayout (lines) in;\nlayout (points, max_vertices = 3) out;\n";
4016         m_cases[1].value                = GL_LINES;
4017
4018         m_cases[2].description  = "Points";
4019         m_cases[2].header               = "#version 310 es\n#extension GL_EXT_geometry_shader : require\nlayout (points) in;\nlayout (points, max_vertices = 3) out;\n";
4020         m_cases[2].value                = GL_POINTS;
4021 }
4022
4023 class GeometryShaderOutputQueryCase : public GeometryProgramQueryCase
4024 {
4025 public:
4026         GeometryShaderOutputQueryCase(Context& context, const char* name, const char* description);
4027 };
4028
4029 GeometryShaderOutputQueryCase::GeometryShaderOutputQueryCase(Context& context, const char* name, const char* description)
4030         : GeometryProgramQueryCase(context, name, description, GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT)
4031 {
4032         m_cases.resize(3);
4033
4034         m_cases[0].description  = "Triangle strip";
4035         m_cases[0].header               = "#version 310 es\n#extension GL_EXT_geometry_shader : require\nlayout (triangles) in;\nlayout (triangle_strip, max_vertices = 3) out;\n";
4036         m_cases[0].value                = GL_TRIANGLE_STRIP;
4037
4038         m_cases[1].description  = "Lines";
4039         m_cases[1].header               = "#version 310 es\n#extension GL_EXT_geometry_shader : require\nlayout (triangles) in;\nlayout (line_strip, max_vertices = 3) out;\n";
4040         m_cases[1].value                = GL_LINE_STRIP;
4041
4042         m_cases[2].description  = "Points";
4043         m_cases[2].header               = "#version 310 es\n#extension GL_EXT_geometry_shader : require\nlayout (triangles) in;\nlayout (points, max_vertices = 3) out;\n";
4044         m_cases[2].value                = GL_POINTS;
4045 }
4046
4047 class ImplementationLimitCase : public TestCase
4048 {
4049 public:
4050                                                 ImplementationLimitCase (Context& context, const char* name, const char* description, glw::GLenum target, int minValue);
4051
4052         void                            init                                    (void);
4053         IterateResult           iterate                                 (void);
4054
4055         const glw::GLenum       m_target;
4056         const int                       m_minValue;
4057 };
4058
4059 ImplementationLimitCase::ImplementationLimitCase (Context& context, const char* name, const char* description, glw::GLenum target, int minValue)
4060         : TestCase              (context, name, description)
4061         , m_target              (target)
4062         , m_minValue    (minValue)
4063 {
4064 }
4065
4066 void ImplementationLimitCase::init (void)
4067 {
4068         if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
4069                 throw tcu::NotSupportedError("Geometry shader tests require GL_EXT_geometry_shader extension");
4070 }
4071
4072 ImplementationLimitCase::IterateResult ImplementationLimitCase::iterate (void)
4073 {
4074         glu::CallLogWrapper             gl              (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
4075         tcu::ResultCollector    result  (m_testCtx.getLog(), " // ERROR: ");
4076
4077         gl.enableLogging(true);
4078         verifyStateIntegerMin(result, gl, m_target, m_minValue, QUERY_INTEGER);
4079
4080         {
4081                 const tcu::ScopedLogSection     section(m_testCtx.getLog(), "Types", "Alternative queries");
4082                 verifyStateIntegerMin(result, gl, m_target, m_minValue, QUERY_BOOLEAN);
4083                 verifyStateIntegerMin(result, gl, m_target, m_minValue, QUERY_INTEGER64);
4084                 verifyStateIntegerMin(result, gl, m_target, m_minValue, QUERY_FLOAT);
4085         }
4086
4087         result.setTestContextResult(m_testCtx);
4088         return STOP;
4089 }
4090
4091 class LayerProvokingVertexQueryCase : public TestCase
4092 {
4093 public:
4094                                         LayerProvokingVertexQueryCase   (Context& context, const char* name, const char* description);
4095
4096         void                    init                                                    (void);
4097         IterateResult   iterate                                                 (void);
4098 };
4099
4100 LayerProvokingVertexQueryCase::LayerProvokingVertexQueryCase(Context& context, const char* name, const char* description)
4101         : TestCase(context, name, description)
4102 {
4103 }
4104
4105 void LayerProvokingVertexQueryCase::init (void)
4106 {
4107         if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
4108                 throw tcu::NotSupportedError("Geometry shader tests require GL_EXT_geometry_shader extension");
4109 }
4110
4111 LayerProvokingVertexQueryCase::IterateResult LayerProvokingVertexQueryCase::iterate (void)
4112 {
4113         glu::CallLogWrapper             gl              (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
4114         tcu::ResultCollector    result  (m_testCtx.getLog(), " // ERROR: ");
4115         QueriedState                    state;
4116
4117         gl.enableLogging(true);
4118         queryState(result, gl, QUERY_INTEGER, GL_LAYER_PROVOKING_VERTEX, state);
4119
4120         if (!state.isUndefined())
4121         {
4122                 m_testCtx.getLog() << tcu::TestLog::Message << "LAYER_PROVOKING_VERTEX = " << glu::getProvokingVertexStr(state.getIntAccess()) << tcu::TestLog::EndMessage;
4123
4124                 if (state.getIntAccess() != GL_FIRST_VERTEX_CONVENTION &&
4125                         state.getIntAccess() != GL_LAST_VERTEX_CONVENTION &&
4126                         state.getIntAccess() != GL_UNDEFINED_VERTEX)
4127                 {
4128                         m_testCtx.getLog()
4129                                 << tcu::TestLog::Message
4130                                 << "getInteger(GL_LAYER_PROVOKING_VERTEX) returned illegal value. Got "
4131                                 << state.getIntAccess() << "\n"
4132                                 << "Expected any of {FIRST_VERTEX_CONVENTION, LAST_VERTEX_CONVENTION, UNDEFINED_VERTEX}."
4133                                 << tcu::TestLog::EndMessage;
4134
4135                         result.fail("got unexpected provoking vertex value");
4136                 }
4137
4138                 {
4139                         const tcu::ScopedLogSection     section(m_testCtx.getLog(), "Types", "Alternative queries");
4140                         verifyStateInteger(result, gl, GL_LAYER_PROVOKING_VERTEX, state.getIntAccess(), QUERY_BOOLEAN);
4141                         verifyStateInteger(result, gl, GL_LAYER_PROVOKING_VERTEX, state.getIntAccess(), QUERY_INTEGER64);
4142                         verifyStateInteger(result, gl, GL_LAYER_PROVOKING_VERTEX, state.getIntAccess(), QUERY_FLOAT);
4143                 }
4144         }
4145
4146         result.setTestContextResult(m_testCtx);
4147         return STOP;
4148 }
4149
4150 class GeometryInvocationCase : public GeometryShaderRenderTest
4151 {
4152 public:
4153         enum OutputCase
4154         {
4155                 CASE_FIXED_OUTPUT_COUNTS = 0,
4156                 CASE_DIFFERENT_OUTPUT_COUNTS,
4157
4158                 CASE_LAST
4159         };
4160
4161                                                                 GeometryInvocationCase  (Context& context, const char* name, const char* description, int numInvocations, OutputCase testCase);
4162                                                                 ~GeometryInvocationCase (void);
4163
4164         void                                            init                                    (void);
4165         void                                            deinit                                  (void);
4166
4167 private:
4168         sglr::ShaderProgram&            getProgram                              (void);
4169         void                                            genVertexAttribData             (void);
4170
4171         static InvocationCountShader::OutputCase mapToShaderCaseType (OutputCase testCase);
4172
4173         const OutputCase                        m_testCase;
4174         int                                                     m_numInvocations;
4175         InvocationCountShader*          m_program;
4176 };
4177
4178 GeometryInvocationCase::GeometryInvocationCase (Context& context, const char* name, const char* description, int numInvocations, OutputCase testCase)
4179         : GeometryShaderRenderTest      (context, name, description, GL_POINTS, GL_TRIANGLE_STRIP, "a_color")
4180         , m_testCase                            (testCase)
4181         , m_numInvocations                      (numInvocations)
4182         , m_program                                     (DE_NULL)
4183 {
4184         DE_ASSERT(m_testCase < CASE_LAST);
4185 }
4186
4187 GeometryInvocationCase::~GeometryInvocationCase (void)
4188 {
4189         deinit();
4190 }
4191
4192 void GeometryInvocationCase::init (void)
4193 {
4194         const glw::Functions&   gl                                                              = m_context.getRenderContext().getFunctions();
4195         int                                             maxGeometryShaderInvocations    = 0;
4196         int                                             maxComponents                                   = 0;
4197
4198         // requirements
4199
4200         if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
4201                 throw tcu::NotSupportedError("Geometry shader tests require GL_EXT_geometry_shader extension");
4202
4203         gl.getIntegerv(GL_MAX_GEOMETRY_SHADER_INVOCATIONS, &maxGeometryShaderInvocations);
4204         GLU_EXPECT_NO_ERROR(gl.getError(), "getIntegerv(GL_MAX_GEOMETRY_SHADER_INVOCATIONS)");
4205
4206         gl.getIntegerv(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, &maxComponents);
4207         GLU_EXPECT_NO_ERROR(gl.getError(), "getIntegerv(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS)");
4208
4209         m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_GEOMETRY_SHADER_INVOCATIONS = " << maxGeometryShaderInvocations << tcu::TestLog::EndMessage;
4210
4211         // set target num invocations
4212
4213         if (m_numInvocations == -1)
4214                 m_numInvocations = maxGeometryShaderInvocations;
4215         else if (maxGeometryShaderInvocations < m_numInvocations)
4216                 throw tcu::NotSupportedError("Test requires larger GL_MAX_GEOMETRY_SHADER_INVOCATIONS");
4217
4218         if (m_testCase == CASE_DIFFERENT_OUTPUT_COUNTS)
4219         {
4220                 const int maxEmitCount  = m_numInvocations + 2;
4221                 const int numComponents = 8; // pos + color
4222                 if (maxEmitCount * numComponents > maxComponents)
4223                         throw tcu::NotSupportedError("Test requires larger GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS");
4224         }
4225
4226         // Log what the test tries to do
4227
4228         if (m_testCase == CASE_FIXED_OUTPUT_COUNTS)
4229         {
4230                 m_testCtx.getLog()
4231                         << tcu::TestLog::Message
4232                         << "Rendering triangles in a partial circle formation with a geometry shader. Each triangle is generated by a separate invocation.\n"
4233                         << "Drawing 2 points, each generating " << m_numInvocations << " triangles."
4234                         << tcu::TestLog::EndMessage;
4235         }
4236         else if (m_testCase == CASE_DIFFERENT_OUTPUT_COUNTS)
4237         {
4238                 m_testCtx.getLog()
4239                         << tcu::TestLog::Message
4240                         << "Rendering n-gons in a partial circle formation with a geometry shader. Each n-gon is generated by a separate invocation.\n"
4241                         << "Drawing 2 points, each generating " << m_numInvocations << " n-gons."
4242                         << tcu::TestLog::EndMessage;
4243         }
4244         else
4245                 DE_ASSERT(false);
4246
4247         // resources
4248
4249         m_program = new InvocationCountShader(m_numInvocations, mapToShaderCaseType(m_testCase));
4250
4251         GeometryShaderRenderTest::init();
4252 }
4253
4254 void GeometryInvocationCase::deinit (void)
4255 {
4256         if (m_program)
4257         {
4258                 delete m_program;
4259                 m_program = DE_NULL;
4260         }
4261
4262         GeometryShaderRenderTest::deinit();
4263 }
4264
4265 sglr::ShaderProgram& GeometryInvocationCase::getProgram (void)
4266 {
4267         return *m_program;
4268 }
4269
4270 void GeometryInvocationCase::genVertexAttribData (void)
4271 {
4272         m_vertexPosData.resize(2);
4273         m_vertexPosData[0] = tcu::Vec4(0.0f,-0.3f, 0.0f, 1.0f);
4274         m_vertexPosData[1] = tcu::Vec4(0.2f, 0.3f, 0.0f, 1.0f);
4275
4276         m_vertexAttrData.resize(2);
4277         m_vertexAttrData[0] = tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f);
4278         m_vertexAttrData[1] = tcu::Vec4(0.8f, 0.8f, 0.8f, 1.0f);
4279         m_numDrawVertices = 2;
4280 }
4281
4282 InvocationCountShader::OutputCase GeometryInvocationCase::mapToShaderCaseType (OutputCase testCase)
4283 {
4284         switch (testCase)
4285         {
4286                 case CASE_FIXED_OUTPUT_COUNTS:                  return InvocationCountShader::CASE_FIXED_OUTPUT_COUNTS;
4287                 case CASE_DIFFERENT_OUTPUT_COUNTS:              return InvocationCountShader::CASE_DIFFERENT_OUTPUT_COUNTS;
4288                 default:
4289                         DE_ASSERT(false);
4290                         return InvocationCountShader::CASE_LAST;
4291         }
4292 }
4293
4294 class DrawInstancedGeometryInstancedCase : public GeometryShaderRenderTest
4295 {
4296 public:
4297                                                                 DrawInstancedGeometryInstancedCase      (Context& context, const char* name, const char* description, int numInstances, int numInvocations);
4298                                                                 ~DrawInstancedGeometryInstancedCase     (void);
4299
4300 private:
4301         void                                            init                                                            (void);
4302         sglr::ShaderProgram&            getProgram                                                      (void);
4303         void                                            genVertexAttribData                                     (void);
4304
4305         const int                                       m_numInstances;
4306         const int                                       m_numInvocations;
4307         InstancedExpansionShader        m_program;
4308 };
4309
4310 DrawInstancedGeometryInstancedCase::DrawInstancedGeometryInstancedCase (Context& context, const char* name, const char* description, int numInstances, int numInvocations)
4311         : GeometryShaderRenderTest      (context, name, description, GL_POINTS, GL_TRIANGLE_STRIP, "a_offset", FLAG_DRAW_INSTANCED)
4312         , m_numInstances                        (numInstances)
4313         , m_numInvocations                      (numInvocations)
4314         , m_program                                     (numInvocations)
4315 {
4316 }
4317
4318 DrawInstancedGeometryInstancedCase::~DrawInstancedGeometryInstancedCase (void)
4319 {
4320 }
4321
4322 void DrawInstancedGeometryInstancedCase::init (void)
4323 {
4324         m_testCtx.getLog()
4325                 << tcu::TestLog::Message
4326                 << "Rendering a single point with " << m_numInstances << " instances. "
4327                 << "Each geometry shader is invoked " << m_numInvocations << " times for each primitive. "
4328                 << tcu::TestLog::EndMessage;
4329
4330         GeometryShaderRenderTest::init();
4331 }
4332
4333 sglr::ShaderProgram& DrawInstancedGeometryInstancedCase::getProgram (void)
4334 {
4335         return m_program;
4336 }
4337
4338 void DrawInstancedGeometryInstancedCase::genVertexAttribData (void)
4339 {
4340         m_numDrawVertices = 1;
4341         m_numDrawInstances = m_numInstances;
4342         m_vertexAttrDivisor = 1;
4343
4344         m_vertexPosData.resize(1);
4345         m_vertexAttrData.resize(8);
4346
4347         m_vertexPosData[0] = tcu::Vec4( 0.0f,  0.0f, 0.0f, 1.0f);
4348
4349         m_vertexAttrData[0] = tcu::Vec4( 0.5f,  0.0f, 0.0f, 0.0f);
4350         m_vertexAttrData[1] = tcu::Vec4( 0.0f,  0.5f, 0.0f, 0.0f);
4351         m_vertexAttrData[2] = tcu::Vec4(-0.7f, -0.1f, 0.0f, 0.0f);
4352         m_vertexAttrData[3] = tcu::Vec4(-0.1f, -0.7f, 0.0f, 0.0f);
4353         m_vertexAttrData[4] = tcu::Vec4(-0.8f, -0.7f, 0.0f, 0.0f);
4354         m_vertexAttrData[5] = tcu::Vec4(-0.9f,  0.6f, 0.0f, 0.0f);
4355         m_vertexAttrData[6] = tcu::Vec4(-0.8f,  0.3f, 0.0f, 0.0f);
4356         m_vertexAttrData[7] = tcu::Vec4(-0.1f,  0.1f, 0.0f, 0.0f);
4357
4358         DE_ASSERT(m_numInstances <= (int)m_vertexAttrData.size());
4359 }
4360
4361 class GeometryProgramLimitCase : public TestCase
4362 {
4363 public:
4364                                                 GeometryProgramLimitCase        (Context& context, const char* name, const char* description, glw::GLenum apiName, const std::string& glslName, int limit);
4365
4366 private:
4367         void                            init                                            (void);
4368         IterateResult           iterate                                         (void);
4369
4370         const glw::GLenum       m_apiName;
4371         const std::string       m_glslName;
4372         const int                       m_limit;
4373 };
4374
4375 GeometryProgramLimitCase::GeometryProgramLimitCase (Context& context, const char* name, const char* description, glw::GLenum apiName, const std::string& glslName, int limit)
4376         : TestCase              (context, name, description)
4377         , m_apiName             (apiName)
4378         , m_glslName    (glslName)
4379         , m_limit               (limit)
4380 {
4381 }
4382
4383 void GeometryProgramLimitCase::init (void)
4384 {
4385         if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
4386                 throw tcu::NotSupportedError("Geometry shader tests require GL_EXT_geometry_shader extension");
4387 }
4388
4389 GeometryProgramLimitCase::IterateResult GeometryProgramLimitCase::iterate (void)
4390 {
4391         tcu::ResultCollector    result  (m_testCtx.getLog(), " // ERROR: ");
4392         int                                             limit;
4393
4394         // query limit
4395         {
4396                 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint>     state;
4397                 glu::CallLogWrapper                                                                                     gl              (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
4398
4399                 gl.enableLogging(true);
4400                 gl.glGetIntegerv(m_apiName, &state);
4401                 GLU_EXPECT_NO_ERROR(gl.glGetError(), "getIntegerv()");
4402
4403                 m_testCtx.getLog() << tcu::TestLog::Message << glu::getGettableStateStr(m_apiName) << " = " << state << tcu::TestLog::EndMessage;
4404
4405                 if (!state.verifyValidity(result))
4406                 {
4407                         result.setTestContextResult(m_testCtx);
4408                         return STOP;
4409                 }
4410
4411                 if (state < m_limit)
4412                 {
4413                         result.fail("Minimum value = " + de::toString(m_limit) + ", got " + de::toString(state.get()));
4414                         result.setTestContextResult(m_testCtx);
4415                         return STOP;
4416                 }
4417
4418                 limit = state;
4419
4420                 // verify other getters
4421                 {
4422                         const tcu::ScopedLogSection     section(m_testCtx.getLog(), "Types", "Alternative queries");
4423                         verifyStateInteger(result, gl, m_apiName, limit, QUERY_BOOLEAN);
4424                         verifyStateInteger(result, gl, m_apiName, limit, QUERY_INTEGER64);
4425                         verifyStateInteger(result, gl, m_apiName, limit, QUERY_FLOAT);
4426                 }
4427         }
4428
4429         // verify limit is the same in GLSL
4430         {
4431                 static const char* const vertexSource =         "#version 310 es\n"
4432                                                                                                         "void main ()\n"
4433                                                                                                         "{\n"
4434                                                                                                         "       gl_Position = vec4(0.0, 0.0, 0.0, 0.0);\n"
4435                                                                                                         "}\n";
4436                 static const char* const fragmentSource =       "#version 310 es\n"
4437                                                                                                         "layout(location = 0) out mediump vec4 fragColor;\n"
4438                                                                                                         "void main ()\n"
4439                                                                                                         "{\n"
4440                                                                                                         "       fragColor = vec4(0.0, 0.0, 0.0, 0.0);\n"
4441                                                                                                         "}\n";
4442                 const std::string geometrySource =                      "#version 310 es\n"
4443                                                                                                         "#extension GL_EXT_geometry_shader : require\n"
4444                                                                                                         "layout(points) in;\n"
4445                                                                                                         "layout(points, max_vertices = 1) out;\n"
4446                                                                                                         "void main ()\n"
4447                                                                                                         "{\n"
4448                                                                                                         "       // Building the shader will fail if the constant value is not the expected\n"
4449                                                                                                         "       const mediump int cArraySize = (gl_" + m_glslName + " == " + de::toString(limit) + ") ? (1) : (-1);\n"
4450                                                                                                         "       float[cArraySize] fArray;\n"
4451                                                                                                         "       fArray[0] = 0.0f;\n"
4452                                                                                                         "       gl_Position = vec4(0.0, 0.0, 0.0, fArray[0]);\n"
4453                                                                                                         "       EmitVertex();\n"
4454                                                                                                         "}\n";
4455
4456                 const de::UniquePtr<glu::ShaderProgram> program(new glu::ShaderProgram(m_context.getRenderContext(),
4457                                                                                                                                                            glu::ProgramSources()
4458                                                                                                                                                                 << glu::VertexSource(vertexSource)
4459                                                                                                                                                                 << glu::FragmentSource(fragmentSource)
4460                                                                                                                                                                 << glu::GeometrySource(geometrySource)));
4461
4462                 m_testCtx.getLog() << tcu::TestLog::Message << "Building a test shader to verify GLSL constant " << m_glslName << " value." << tcu::TestLog::EndMessage;
4463                 m_testCtx.getLog() << *program;
4464
4465                 if (!program->isOk())
4466                 {
4467                         // compile failed, assume static assert failed
4468                         result.fail("Shader build failed");
4469                         result.setTestContextResult(m_testCtx);
4470                         return STOP;
4471                 }
4472
4473                 m_testCtx.getLog() << tcu::TestLog::Message << "Build ok" << tcu::TestLog::EndMessage;
4474         }
4475
4476         result.setTestContextResult(m_testCtx);
4477         return STOP;
4478 }
4479
4480 class PrimitivesGeneratedQueryCase : public TestCase
4481 {
4482 public:
4483         enum QueryTest
4484         {
4485                 TEST_NO_GEOMETRY                        = 0,
4486                 TEST_NO_AMPLIFICATION,
4487                 TEST_AMPLIFICATION,
4488                 TEST_PARTIAL_PRIMITIVES,
4489                 TEST_INSTANCED,
4490
4491                 TEST_LAST
4492         };
4493
4494                                                 PrimitivesGeneratedQueryCase    (Context& context, const char* name, const char* description, QueryTest test);
4495                                                 ~PrimitivesGeneratedQueryCase   (void);
4496
4497 private:
4498         void                            init                                                    (void);
4499         void                            deinit                                                  (void);
4500         IterateResult           iterate                                                 (void);
4501
4502         glu::ShaderProgram*     genProgram                                              (void);
4503
4504         const QueryTest         m_test;
4505         glu::ShaderProgram*     m_program;
4506 };
4507
4508 PrimitivesGeneratedQueryCase::PrimitivesGeneratedQueryCase (Context& context, const char* name, const char* description, QueryTest test)
4509         : TestCase      (context, name, description)
4510         , m_test        (test)
4511         , m_program     (DE_NULL)
4512 {
4513         DE_ASSERT(m_test < TEST_LAST);
4514 }
4515
4516 PrimitivesGeneratedQueryCase::~PrimitivesGeneratedQueryCase (void)
4517 {
4518         deinit();
4519 }
4520
4521 void PrimitivesGeneratedQueryCase::init (void)
4522 {
4523         // requirements
4524
4525         if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
4526                 throw tcu::NotSupportedError("Geometry shader tests require GL_EXT_geometry_shader extension");
4527
4528         // log what test tries to do
4529
4530         if (m_test == TEST_NO_GEOMETRY)
4531                 m_testCtx.getLog() << tcu::TestLog::Message << "Querying PRIMITIVES_GENERATED while rendering without a geometry shader." << tcu::TestLog::EndMessage;
4532         else if (m_test == TEST_NO_AMPLIFICATION)
4533                 m_testCtx.getLog() << tcu::TestLog::Message << "Querying PRIMITIVES_GENERATED while rendering with a non-amplifying geometry shader." << tcu::TestLog::EndMessage;
4534         else if (m_test == TEST_AMPLIFICATION)
4535                 m_testCtx.getLog() << tcu::TestLog::Message << "Querying PRIMITIVES_GENERATED while rendering with a (3x) amplifying geometry shader." << tcu::TestLog::EndMessage;
4536         else if (m_test == TEST_PARTIAL_PRIMITIVES)
4537                 m_testCtx.getLog() << tcu::TestLog::Message << "Querying PRIMITIVES_GENERATED while rendering with a geometry shader that emits also partial primitives." << tcu::TestLog::EndMessage;
4538         else if (m_test == TEST_INSTANCED)
4539                 m_testCtx.getLog() << tcu::TestLog::Message << "Querying PRIMITIVES_GENERATED while rendering with a instanced geometry shader." << tcu::TestLog::EndMessage;
4540         else
4541                 DE_ASSERT(false);
4542
4543         // resources
4544
4545         m_program = genProgram();
4546         m_testCtx.getLog() << *m_program;
4547
4548         if (!m_program->isOk())
4549                 throw tcu::TestError("could not build program");
4550 }
4551
4552 void PrimitivesGeneratedQueryCase::deinit (void)
4553 {
4554         delete m_program;
4555         m_program = DE_NULL;
4556 }
4557
4558 PrimitivesGeneratedQueryCase::IterateResult PrimitivesGeneratedQueryCase::iterate (void)
4559 {
4560         glw::GLuint primitivesGenerated = 0xDEBADBAD;
4561
4562         m_testCtx.getLog()
4563                 << tcu::TestLog::Message
4564                 << "Drawing 8 points, setting a_one for each to value (1.0, 1.0, 1.0, 1.0)"
4565                 << tcu::TestLog::EndMessage;
4566
4567         {
4568                 static const tcu::Vec4 vertexData[8*2] =
4569                 {
4570                         tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f),      tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
4571                         tcu::Vec4(0.1f, 0.0f, 0.0f, 1.0f),      tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
4572                         tcu::Vec4(0.2f, 0.0f, 0.0f, 1.0f),      tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
4573                         tcu::Vec4(0.3f, 0.0f, 0.0f, 1.0f),      tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
4574                         tcu::Vec4(0.4f, 0.0f, 0.0f, 1.0f),      tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
4575                         tcu::Vec4(0.5f, 0.0f, 0.0f, 1.0f),      tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
4576                         tcu::Vec4(0.6f, 0.0f, 0.0f, 1.0f),      tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
4577                         tcu::Vec4(0.7f, 0.0f, 0.0f, 1.0f),      tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
4578                 };
4579
4580                 const glw::Functions&   gl                                      = m_context.getRenderContext().getFunctions();
4581                 const glu::VertexArray  vao                                     (m_context.getRenderContext());
4582                 const glu::Buffer               buffer                          (m_context.getRenderContext());
4583                 const glu::Query                query                           (m_context.getRenderContext());
4584                 const int                               positionLocation        = gl.getAttribLocation(m_program->getProgram(), "a_position");
4585                 const int                               oneLocation                     = gl.getAttribLocation(m_program->getProgram(), "a_one");
4586
4587                 gl.bindVertexArray(*vao);
4588
4589                 gl.bindBuffer(GL_ARRAY_BUFFER, *buffer);
4590                 gl.bufferData(GL_ARRAY_BUFFER, (int)sizeof(vertexData), vertexData, GL_STATIC_DRAW);
4591
4592                 gl.vertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 2 * sizeof(tcu::Vec4), DE_NULL);
4593                 gl.enableVertexAttribArray(positionLocation);
4594
4595                 if (oneLocation != -1)
4596                 {
4597                         gl.vertexAttribPointer(oneLocation, 4, GL_FLOAT, GL_FALSE, 2 * sizeof(tcu::Vec4), (const tcu::Vec4*)DE_NULL + 1);
4598                         gl.enableVertexAttribArray(oneLocation);
4599                 }
4600
4601                 gl.useProgram(m_program->getProgram());
4602
4603                 GLU_EXPECT_NO_ERROR(gl.getError(), "setup render");
4604
4605                 gl.beginQuery(GL_PRIMITIVES_GENERATED, *query);
4606                 gl.drawArrays(GL_POINTS, 0, 8);
4607                 gl.endQuery(GL_PRIMITIVES_GENERATED);
4608
4609                 GLU_EXPECT_NO_ERROR(gl.getError(), "render and query");
4610
4611                 gl.getQueryObjectuiv(*query, GL_QUERY_RESULT, &primitivesGenerated);
4612                 GLU_EXPECT_NO_ERROR(gl.getError(), "get query result");
4613         }
4614
4615         m_testCtx.getLog()
4616                 << tcu::TestLog::Message
4617                 << "GL_PRIMITIVES_GENERATED = " << primitivesGenerated
4618                 << tcu::TestLog::EndMessage;
4619
4620         {
4621                 const deUint32 expectedGenerated = (m_test == TEST_AMPLIFICATION) ? (3*8) : (m_test == TEST_INSTANCED) ? (8*(3+1)) : (8);
4622
4623                 if (expectedGenerated == primitivesGenerated)
4624                         m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
4625                 else
4626                 {
4627                         m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got wrong result for GL_PRIMITIVES_GENERATED");
4628                         m_testCtx.getLog()
4629                                 << tcu::TestLog::Message
4630                                 << "Got unexpected result for GL_PRIMITIVES_GENERATED. Expected " << expectedGenerated << ", got " << primitivesGenerated
4631                                 << tcu::TestLog::EndMessage;
4632                 }
4633         }
4634
4635         return STOP;
4636 }
4637
4638 glu::ShaderProgram* PrimitivesGeneratedQueryCase::genProgram (void)
4639 {
4640         static const char* const vertexSource =         "#version 310 es\n"
4641                                                                                                 "in highp vec4 a_position;\n"
4642                                                                                                 "in highp vec4 a_one;\n"
4643                                                                                                 "out highp vec4 v_one;\n"
4644                                                                                                 "void main (void)\n"
4645                                                                                                 "{\n"
4646                                                                                                 "       gl_Position = a_position;\n"
4647                                                                                                 "       v_one = a_one;\n"
4648                                                                                                 "}\n";
4649         static const char* const fragmentSource =       "#version 310 es\n"
4650                                                                                                 "layout(location = 0) out mediump vec4 fragColor;\n"
4651                                                                                                 "void main (void)\n"
4652                                                                                                 "{\n"
4653                                                                                                 "       fragColor = vec4(1.0, 1.0, 1.0, 1.0);\n"
4654                                                                                                 "}\n";
4655         std::ostringstream geometrySource;
4656         glu::ProgramSources sources;
4657
4658         if (m_test != TEST_NO_GEOMETRY)
4659         {
4660                 geometrySource <<       "#version 310 es\n"
4661                                                         "#extension GL_EXT_geometry_shader : require\n"
4662                                                         "layout(points" << ((m_test == TEST_INSTANCED) ? (", invocations = 3") : ("")) << ") in;\n"
4663                                                         "layout(triangle_strip, max_vertices = 7) out;\n"
4664                                                         "in highp vec4 v_one[];\n"
4665                                                         "void main (void)\n"
4666                                                         "{\n"
4667                                                         "       // always taken\n"
4668                                                         "       if (v_one[0].x != 0.0)\n"
4669                                                         "       {\n"
4670                                                         "               gl_Position = gl_in[0].gl_Position + vec4(0.0, 0.1, 0.0, 0.0);\n"
4671                                                         "               EmitVertex();\n"
4672                                                         "               gl_Position = gl_in[0].gl_Position + vec4(0.1, 0.0, 0.0, 0.0);\n"
4673                                                         "               EmitVertex();\n"
4674                                                         "               gl_Position = gl_in[0].gl_Position - vec4(0.1, 0.0, 0.0, 0.0);\n"
4675                                                         "               EmitVertex();\n"
4676                                                         "               EndPrimitive();\n"
4677                                                         "       }\n";
4678
4679                 if (m_test == TEST_AMPLIFICATION)
4680                 {
4681                         geometrySource <<       "\n"
4682                                                                 "       // always taken\n"
4683                                                                 "       if (v_one[0].y != 0.0)\n"
4684                                                                 "       {\n"
4685                                                                 "               gl_Position = gl_in[0].gl_Position + vec4(0.0, 0.1, 0.0, 0.0);\n"
4686                                                                 "               EmitVertex();\n"
4687                                                                 "               gl_Position = gl_in[0].gl_Position + vec4(0.1, 0.0, 0.0, 0.0);\n"
4688                                                                 "               EmitVertex();\n"
4689                                                                 "               gl_Position = gl_in[0].gl_Position - vec4(0.0, 0.1, 0.0, 0.0);\n"
4690                                                                 "               EmitVertex();\n"
4691                                                                 "               gl_Position = gl_in[0].gl_Position - vec4(0.1, 0.0, 0.0, 0.0);\n"
4692                                                                 "               EmitVertex();\n"
4693                                                                 "       }\n";
4694                 }
4695                 else if (m_test == TEST_PARTIAL_PRIMITIVES)
4696                 {
4697                         geometrySource <<       "\n"
4698                                                                 "       // always taken\n"
4699                                                                 "       if (v_one[0].y != 0.0)\n"
4700                                                                 "       {\n"
4701                                                                 "               gl_Position = gl_in[0].gl_Position + vec4(0.0, 0.1, 0.0, 0.0);\n"
4702                                                                 "               EmitVertex();\n"
4703                                                                 "               gl_Position = gl_in[0].gl_Position + vec4(0.1, 0.0, 0.0, 0.0);\n"
4704                                                                 "               EmitVertex();\n"
4705                                                                 "\n"
4706                                                                 "               // never taken\n"
4707                                                                 "               if (v_one[0].z < 0.0)\n"
4708                                                                 "               {\n"
4709                                                                 "                       gl_Position = gl_in[0].gl_Position - vec4(0.1, 0.0, 0.0, 0.0);\n"
4710                                                                 "                       EmitVertex();\n"
4711                                                                 "               }\n"
4712                                                                 "       }\n";
4713                 }
4714                 else if (m_test == TEST_INSTANCED)
4715                 {
4716                         geometrySource <<       "\n"
4717                                                                 "       // taken once\n"
4718                                                                 "       if (v_one[0].y > float(gl_InvocationID) + 0.5)\n"
4719                                                                 "       {\n"
4720                                                                 "               gl_Position = gl_in[0].gl_Position + vec4(0.0, 0.1, 0.0, 0.0);\n"
4721                                                                 "               EmitVertex();\n"
4722                                                                 "               gl_Position = gl_in[0].gl_Position + vec4(0.1, 0.0, 0.0, 0.0);\n"
4723                                                                 "               EmitVertex();\n"
4724                                                                 "               gl_Position = gl_in[0].gl_Position - vec4(0.1, 0.0, 0.0, 0.0);\n"
4725                                                                 "               EmitVertex();\n"
4726                                                                 "       }\n";
4727                 }
4728
4729                 geometrySource <<       "}\n";
4730         }
4731
4732         sources << glu::VertexSource(vertexSource);
4733         sources << glu::FragmentSource(fragmentSource);
4734
4735         if (!geometrySource.str().empty())
4736                 sources << glu::GeometrySource(geometrySource.str());
4737
4738         return new glu::ShaderProgram(m_context.getRenderContext(), sources);
4739 }
4740
4741 class PrimitivesGeneratedQueryObjectQueryCase : public TestCase
4742 {
4743 public:
4744                                         PrimitivesGeneratedQueryObjectQueryCase (Context& context, const char* name, const char* description);
4745
4746         void                    init                                                                    (void);
4747         IterateResult   iterate                                                                 (void);
4748 };
4749
4750 PrimitivesGeneratedQueryObjectQueryCase::PrimitivesGeneratedQueryObjectQueryCase (Context& context, const char* name, const char* description)
4751         : TestCase(context, name, description)
4752 {
4753 }
4754
4755 void PrimitivesGeneratedQueryObjectQueryCase::init (void)
4756 {
4757         if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
4758                 throw tcu::NotSupportedError("Geometry shader tests require GL_EXT_geometry_shader extension");
4759 }
4760
4761 PrimitivesGeneratedQueryObjectQueryCase::IterateResult PrimitivesGeneratedQueryObjectQueryCase::iterate (void)
4762 {
4763         glu::CallLogWrapper     gl              (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
4764         tcu::ResultCollector    result  (m_testCtx.getLog(), " // ERROR: ");
4765
4766         gl.enableLogging(true);
4767
4768         {
4769                 glw::GLuint query = 0;
4770
4771                 verifyStateQueryInteger(result, gl, GL_PRIMITIVES_GENERATED, GL_CURRENT_QUERY, 0, QUERY_QUERY);
4772
4773                 gl.glGenQueries(1, &query);
4774                 GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "glGenQueries");
4775
4776                 gl.glBeginQuery(GL_PRIMITIVES_GENERATED, query);
4777                 GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "beginQuery");
4778
4779                 verifyStateQueryInteger(result, gl, GL_PRIMITIVES_GENERATED, GL_CURRENT_QUERY, (int)query, QUERY_QUERY);
4780
4781                 gl.glEndQuery(GL_PRIMITIVES_GENERATED);
4782                 GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "endQuery");
4783         }
4784
4785         result.setTestContextResult(m_testCtx);
4786         return STOP;
4787 }
4788
4789 class GeometryShaderFeartureTestCase : public TestCase
4790 {
4791 public:
4792                                         GeometryShaderFeartureTestCase  (Context& context, const char* name, const char* description);
4793
4794         void                    init                                                    (void);
4795 };
4796
4797 GeometryShaderFeartureTestCase::GeometryShaderFeartureTestCase (Context& context, const char* name, const char* description)
4798         : TestCase(context, name, description)
4799 {
4800 }
4801
4802 void GeometryShaderFeartureTestCase::init (void)
4803 {
4804         if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
4805                 throw tcu::NotSupportedError("test requires GL_EXT_geometry_shader extension");
4806 }
4807
4808 class FramebufferDefaultLayersCase : public GeometryShaderFeartureTestCase
4809 {
4810 public:
4811                                         FramebufferDefaultLayersCase    (Context& context, const char* name, const char* description);
4812         IterateResult   iterate                                                 (void);
4813 };
4814
4815 FramebufferDefaultLayersCase::FramebufferDefaultLayersCase (Context& context, const char* name, const char* description)
4816         : GeometryShaderFeartureTestCase(context, name, description)
4817 {
4818 }
4819
4820 FramebufferDefaultLayersCase::IterateResult FramebufferDefaultLayersCase::iterate (void)
4821 {
4822         glu::CallLogWrapper gl(m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
4823
4824         gl.enableLogging(true);
4825
4826         m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
4827
4828         {
4829                 const tcu::ScopedLogSection section                     (m_testCtx.getLog(), "Default", "Default value");
4830                 const glu::Framebuffer          fbo                             (m_context.getRenderContext());
4831                 glw::GLint                                      defaultLayers   = -1;
4832
4833                 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo);
4834                 gl.glGetFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_LAYERS, &defaultLayers);
4835                 GLU_EXPECT_NO_ERROR(gl.glGetError(), "getFramebufferParameteriv");
4836
4837                 m_testCtx.getLog() << tcu::TestLog::Message << "GL_FRAMEBUFFER_DEFAULT_LAYERS = " << defaultLayers << tcu::TestLog::EndMessage;
4838
4839                 if (defaultLayers != 0)
4840                 {
4841                         m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected 0, got " << defaultLayers << tcu::TestLog::EndMessage;
4842                         m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "invalid layer count");
4843                 }
4844         }
4845
4846         {
4847                 const tcu::ScopedLogSection section                     (m_testCtx.getLog(), "SetTo12", "Set default layers to 12");
4848                 const glu::Framebuffer          fbo                             (m_context.getRenderContext());
4849                 glw::GLint                                      defaultLayers   = -1;
4850
4851                 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo);
4852                 gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_LAYERS, 12);
4853                 gl.glGetFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_LAYERS, &defaultLayers);
4854                 GLU_EXPECT_NO_ERROR(gl.glGetError(), "getFramebufferParameteriv");
4855
4856                 m_testCtx.getLog() << tcu::TestLog::Message << "GL_FRAMEBUFFER_DEFAULT_LAYERS = " << defaultLayers << tcu::TestLog::EndMessage;
4857
4858                 if (defaultLayers != 12)
4859                 {
4860                         m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected 12, got " << defaultLayers << tcu::TestLog::EndMessage;
4861                         m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "invalid layer count");
4862                 }
4863         }
4864
4865         return STOP;
4866 }
4867
4868 class FramebufferAttachmentLayeredCase : public GeometryShaderFeartureTestCase
4869 {
4870 public:
4871                                         FramebufferAttachmentLayeredCase        (Context& context, const char* name, const char* description);
4872         IterateResult   iterate                                                         (void);
4873 };
4874
4875 FramebufferAttachmentLayeredCase::FramebufferAttachmentLayeredCase (Context& context, const char* name, const char* description)
4876         : GeometryShaderFeartureTestCase(context, name, description)
4877 {
4878 }
4879
4880 FramebufferAttachmentLayeredCase::IterateResult FramebufferAttachmentLayeredCase::iterate (void)
4881 {
4882         enum CaseType
4883         {
4884                 TEXTURE_3D,
4885                 TEXTURE_2D_ARRAY,
4886                 TEXTURE_CUBE,
4887                 TEXTURE_2D_MS_ARRAY,
4888                 TEXTURE_3D_LAYER,
4889                 TEXTURE_2D_ARRAY_LAYER,
4890         };
4891
4892         static const struct TextureType
4893         {
4894                 const char*     name;
4895                 const char*     description;
4896                 bool            layered;
4897                 CaseType        type;
4898         } textureTypes[] =
4899         {
4900                 { "3D",                         "3D texture",                   true,   TEXTURE_3D                              },
4901                 { "2DArray",            "2D array",                             true,   TEXTURE_2D_ARRAY                },
4902                 { "Cube",                       "Cube map",                             true,   TEXTURE_CUBE                    },
4903                 { "2DMSArray",          "2D multisample array", true,   TEXTURE_2D_MS_ARRAY             },
4904                 { "3DLayer",            "3D texture layer ",    false,  TEXTURE_3D_LAYER                },
4905                 { "2DArrayLayer",       "2D array layer ",              false,  TEXTURE_2D_ARRAY_LAYER  },
4906         };
4907
4908         glu::CallLogWrapper gl(m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
4909         gl.enableLogging(true);
4910
4911         m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
4912
4913         for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(textureTypes); ++ndx)
4914         {
4915                 const tcu::ScopedLogSection section                     (m_testCtx.getLog(), textureTypes[ndx].name, textureTypes[ndx].description);
4916                 const glu::Framebuffer          fbo                             (m_context.getRenderContext());
4917                 const glu::Texture                      texture                 (m_context.getRenderContext());
4918                 glw::GLint                                      layered                 = -1;
4919
4920                 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo);
4921
4922                 if (textureTypes[ndx].type == TEXTURE_3D || textureTypes[ndx].type == TEXTURE_3D_LAYER)
4923                 {
4924                         gl.glBindTexture(GL_TEXTURE_3D, *texture);
4925                         gl.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
4926                         gl.glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
4927                         gl.glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
4928
4929                         if (textureTypes[ndx].type == TEXTURE_3D)
4930                                 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0);
4931                         else
4932                                 gl.glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0, 2);
4933                 }
4934                 else if (textureTypes[ndx].type == TEXTURE_2D_ARRAY || textureTypes[ndx].type == TEXTURE_2D_ARRAY_LAYER)
4935                 {
4936                         gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture);
4937                         gl.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
4938                         gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
4939                         gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
4940
4941                         if (textureTypes[ndx].type == TEXTURE_2D_ARRAY)
4942                                 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0);
4943                         else
4944                                 gl.glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0, 3);
4945                 }
4946                 else if (textureTypes[ndx].type == TEXTURE_CUBE)
4947                 {
4948                         gl.glBindTexture(GL_TEXTURE_CUBE_MAP, *texture);
4949                         for (int face = 0; face < 6; ++face)
4950                                 gl.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
4951                         gl.glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
4952                         gl.glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
4953                         gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0);
4954                 }
4955                 else if (textureTypes[ndx].type == TEXTURE_2D_MS_ARRAY)
4956                 {
4957                         // check extension
4958                         if (!m_context.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array"))
4959                         {
4960                                 m_testCtx.getLog() << tcu::TestLog::Message << "GL_OES_texture_storage_multisample_2d_array not supported, skipping." << tcu::TestLog::EndMessage;
4961                                 continue;
4962                         }
4963
4964                         gl.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, *texture);
4965                         gl.glTexStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 1, GL_RGBA8, 32, 32, 32, GL_FALSE);
4966                         gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0);
4967                 }
4968
4969                 GLU_EXPECT_NO_ERROR(gl.glGetError(), "setup attachment");
4970
4971                 gl.glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, &layered);
4972                 GLU_EXPECT_NO_ERROR(gl.glGetError(), "getFramebufferParameteriv");
4973
4974                 m_testCtx.getLog() << tcu::TestLog::Message << "GL_FRAMEBUFFER_ATTACHMENT_LAYERED = " << glu::getBooleanStr(layered) << tcu::TestLog::EndMessage;
4975
4976                 if (layered != GL_TRUE && layered != GL_FALSE)
4977                 {
4978                         m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected boolean, got " << layered << tcu::TestLog::EndMessage;
4979                         m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "invalid boolean");
4980                 }
4981                 else if ((layered == GL_TRUE) != textureTypes[ndx].layered)
4982                 {
4983                         m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected " << ((textureTypes[ndx].layered) ? ("GL_TRUE") : ("GL_FALSE")) << ", got " << glu::getBooleanStr(layered) << tcu::TestLog::EndMessage;
4984                         m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "invalid layer count");
4985                 }
4986         }
4987
4988         return STOP;
4989 }
4990
4991 class FramebufferIncompleteLayereTargetsCase : public GeometryShaderFeartureTestCase
4992 {
4993 public:
4994                                         FramebufferIncompleteLayereTargetsCase  (Context& context, const char* name, const char* description);
4995         IterateResult   iterate                                                                 (void);
4996 };
4997
4998 FramebufferIncompleteLayereTargetsCase::FramebufferIncompleteLayereTargetsCase (Context& context, const char* name, const char* description)
4999         : GeometryShaderFeartureTestCase(context, name, description)
5000 {
5001 }
5002
5003 FramebufferIncompleteLayereTargetsCase::IterateResult FramebufferIncompleteLayereTargetsCase::iterate (void)
5004 {
5005         glu::CallLogWrapper gl(m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
5006         gl.enableLogging(true);
5007
5008         m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
5009
5010         {
5011                 const tcu::ScopedLogSection section                     (m_testCtx.getLog(), "LayerAndNonLayer", "Layered and non-layered");
5012                 const glu::Framebuffer          fbo                             (m_context.getRenderContext());
5013                 const glu::Texture                      texture0                (m_context.getRenderContext());
5014                 const glu::Texture                      texture1                (m_context.getRenderContext());
5015
5016                 glw::GLint                                      fboStatus;
5017
5018                 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture0);
5019                 gl.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
5020                 gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
5021                 gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
5022
5023                 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture1);
5024                 gl.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
5025                 gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
5026                 gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
5027
5028                 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo);
5029                 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture0, 0);
5030                 gl.glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, *texture1, 0, 0);
5031
5032                 GLU_EXPECT_NO_ERROR(gl.glGetError(), "setup fbo");
5033
5034                 fboStatus = gl.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
5035                 m_testCtx.getLog() << tcu::TestLog::Message << "Framebuffer status: " << glu::getFramebufferStatusStr(fboStatus) << tcu::TestLog::EndMessage;
5036
5037                 if (fboStatus != GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS)
5038                 {
5039                         m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, got " << glu::getFramebufferStatusStr(fboStatus) << tcu::TestLog::EndMessage;
5040                         m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "invalid layer count");
5041                 }
5042         }
5043
5044         {
5045                 const tcu::ScopedLogSection section                     (m_testCtx.getLog(), "DifferentTarget", "Different target");
5046                 const glu::Framebuffer          fbo                             (m_context.getRenderContext());
5047                 const glu::Texture                      texture0                (m_context.getRenderContext());
5048                 const glu::Texture                      texture1                (m_context.getRenderContext());
5049
5050                 glw::GLint                                      fboStatus;
5051
5052                 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture0);
5053                 gl.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
5054                 gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
5055                 gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
5056
5057                 gl.glBindTexture(GL_TEXTURE_3D, *texture1);
5058                 gl.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
5059                 gl.glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
5060                 gl.glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
5061
5062                 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo);
5063                 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture0, 0);
5064                 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, *texture1, 0);
5065
5066                 GLU_EXPECT_NO_ERROR(gl.glGetError(), "setup fbo");
5067
5068                 fboStatus = gl.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
5069                 m_testCtx.getLog() << tcu::TestLog::Message << "Framebuffer status: " << glu::getFramebufferStatusStr(fboStatus) << tcu::TestLog::EndMessage;
5070
5071                 if (fboStatus != GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS)
5072                 {
5073                         m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, got " << glu::getFramebufferStatusStr(fboStatus) << tcu::TestLog::EndMessage;
5074                         m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "invalid layer count");
5075                 }
5076         }
5077
5078         return STOP;
5079 }
5080
5081 class ReferencedByGeometryShaderCase : public GeometryShaderFeartureTestCase
5082 {
5083 public:
5084                                         ReferencedByGeometryShaderCase  (Context& context, const char* name, const char* description);
5085         IterateResult   iterate                                                 (void);
5086 };
5087
5088 ReferencedByGeometryShaderCase::ReferencedByGeometryShaderCase (Context& context, const char* name, const char* description)
5089         : GeometryShaderFeartureTestCase(context, name, description)
5090 {
5091 }
5092
5093 ReferencedByGeometryShaderCase::IterateResult ReferencedByGeometryShaderCase::iterate (void)
5094 {
5095         m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
5096
5097         {
5098                 static const char* const vertexSource =         "#version 310 es\n"
5099                                                                                                         "uniform highp vec4 u_position;\n"
5100                                                                                                         "void main (void)\n"
5101                                                                                                         "{\n"
5102                                                                                                         "       gl_Position = u_position;\n"
5103                                                                                                         "}\n";
5104                 static const char* const fragmentSource =       "#version 310 es\n"
5105                                                                                                         "layout(location = 0) out mediump vec4 fragColor;\n"
5106                                                                                                         "void main (void)\n"
5107                                                                                                         "{\n"
5108                                                                                                         "       fragColor = vec4(1.0, 1.0, 1.0, 1.0);\n"
5109                                                                                                         "}\n";
5110                 static const char* const geometrySource =       "#version 310 es\n"
5111                                                                                                         "#extension GL_EXT_geometry_shader : require\n"
5112                                                                                                         "layout(points) in;\n"
5113                                                                                                         "layout(points, max_vertices=1) out;\n"
5114                                                                                                         "uniform highp vec4 u_offset;\n"
5115                                                                                                         "void main (void)\n"
5116                                                                                                         "{\n"
5117                                                                                                         "       gl_Position = gl_in[0].gl_Position + u_offset;\n"
5118                                                                                                         "       EmitVertex();\n"
5119                                                                                                         "}\n";
5120
5121                 const glu::ShaderProgram program(m_context.getRenderContext(), glu::ProgramSources()
5122                                                                                                                                                 << glu::VertexSource(vertexSource)
5123                                                                                                                                                 << glu::FragmentSource(fragmentSource)
5124                                                                                                                                                 << glu::GeometrySource(geometrySource));
5125                 m_testCtx.getLog() << program;
5126
5127                 {
5128                         const tcu::ScopedLogSection section             (m_testCtx.getLog(), "UnreferencedUniform", "Unreferenced uniform u_position");
5129                         glu::CallLogWrapper                     gl                      (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
5130                         const deUint32                          props[1]        = { GL_REFERENCED_BY_GEOMETRY_SHADER };
5131                         deUint32                                        resourcePos;
5132                         glw::GLsizei                            length          = 0;
5133                         glw::GLint                                      referenced      = 0;
5134
5135                         gl.enableLogging(true);
5136
5137                         resourcePos = gl.glGetProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_position");
5138                         m_testCtx.getLog() << tcu::TestLog::Message << "u_position resource index: " << resourcePos << tcu::TestLog::EndMessage;
5139
5140                         gl.glGetProgramResourceiv(program.getProgram(), GL_UNIFORM, resourcePos, 1, props, 1, &length, &referenced);
5141                         m_testCtx.getLog() << tcu::TestLog::Message << "Query GL_REFERENCED_BY_GEOMETRY_SHADER, got " << length << " value(s), value[0] = " << glu::getBooleanStr(referenced) << tcu::TestLog::EndMessage;
5142
5143                         GLU_EXPECT_NO_ERROR(gl.glGetError(), "query resource");
5144
5145                         if (length == 0 || referenced != GL_FALSE)
5146                         {
5147                                 m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected GL_FALSE." << tcu::TestLog::EndMessage;
5148                                 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got unexpected value");
5149                         }
5150                 }
5151
5152                 {
5153                         const tcu::ScopedLogSection section             (m_testCtx.getLog(), "ReferencedUniform", "Referenced uniform u_offset");
5154                         glu::CallLogWrapper                     gl                      (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
5155                         const deUint32                          props[1]        = { GL_REFERENCED_BY_GEOMETRY_SHADER };
5156                         deUint32                                        resourcePos;
5157                         glw::GLsizei                            length          = 0;
5158                         glw::GLint                                      referenced      = 0;
5159
5160                         gl.enableLogging(true);
5161
5162                         resourcePos = gl.glGetProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_offset");
5163                         m_testCtx.getLog() << tcu::TestLog::Message << "u_offset resource index: " << resourcePos << tcu::TestLog::EndMessage;
5164
5165                         gl.glGetProgramResourceiv(program.getProgram(), GL_UNIFORM, resourcePos, 1, props, 1, &length, &referenced);
5166                         m_testCtx.getLog() << tcu::TestLog::Message << "Query GL_REFERENCED_BY_GEOMETRY_SHADER, got " << length << " value(s), value[0] = " << glu::getBooleanStr(referenced) << tcu::TestLog::EndMessage;
5167
5168                         GLU_EXPECT_NO_ERROR(gl.glGetError(), "query resource");
5169
5170                         if (length == 0 || referenced != GL_TRUE)
5171                         {
5172                                 m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected GL_TRUE." << tcu::TestLog::EndMessage;
5173                                 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got unexpected value");
5174                         }
5175                 }
5176         }
5177
5178         return STOP;
5179 }
5180
5181 class CombinedGeometryUniformLimitCase : public GeometryShaderFeartureTestCase
5182 {
5183 public:
5184                                                 CombinedGeometryUniformLimitCase        (Context& context, const char* name, const char* desc);
5185 private:
5186         IterateResult           iterate                                                         (void);
5187 };
5188
5189 CombinedGeometryUniformLimitCase::CombinedGeometryUniformLimitCase (Context& context, const char* name, const char* desc)
5190         : GeometryShaderFeartureTestCase(context, name, desc)
5191 {
5192 }
5193
5194 CombinedGeometryUniformLimitCase::IterateResult CombinedGeometryUniformLimitCase::iterate (void)
5195 {
5196         glu::CallLogWrapper             gl              (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
5197         tcu::ResultCollector    result  (m_testCtx.getLog(), " // ERROR: ");
5198
5199         gl.enableLogging(true);
5200
5201         m_testCtx.getLog()      << tcu::TestLog::Message
5202                                                 << "The minimum value of MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS is MAX_GEOMETRY_UNIFORM_BLOCKS x MAX_UNIFORM_BLOCK_SIZE / 4 + MAX_GEOMETRY_UNIFORM_COMPONENTS"
5203                                                 << tcu::TestLog::EndMessage;
5204
5205         StateQueryMemoryWriteGuard<glw::GLint> maxUniformBlocks;
5206         gl.glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &maxUniformBlocks);
5207         GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "glGetIntegerv");
5208
5209         StateQueryMemoryWriteGuard<glw::GLint> maxUniformBlockSize;
5210         gl.glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &maxUniformBlockSize);
5211         GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "glGetIntegerv");
5212
5213         StateQueryMemoryWriteGuard<glw::GLint> maxUniformComponents;
5214         gl.glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, &maxUniformComponents);
5215         GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "glGetIntegerv");
5216
5217         if (maxUniformBlocks.verifyValidity(result) && maxUniformBlockSize.verifyValidity(result) && maxUniformComponents.verifyValidity(result))
5218         {
5219                 const int limit = ((int)maxUniformBlocks) * ((int)maxUniformBlockSize) / 4 + (int)maxUniformComponents;
5220                 verifyStateIntegerMin(result, gl, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, limit, QUERY_INTEGER);
5221
5222                 {
5223                         const tcu::ScopedLogSection     section(m_testCtx.getLog(), "Types", "Alternative queries");
5224                         verifyStateIntegerMin(result, gl, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, limit, QUERY_BOOLEAN);
5225                         verifyStateIntegerMin(result, gl, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, limit, QUERY_INTEGER64);
5226                         verifyStateIntegerMin(result, gl, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, limit, QUERY_FLOAT);
5227                 }
5228         }
5229
5230         result.setTestContextResult(m_testCtx);
5231         return STOP;
5232 }
5233
5234 class VertexFeedbackCase : public TestCase
5235 {
5236 public:
5237         enum DrawMethod
5238         {
5239                 METHOD_DRAW_ARRAYS = 0,
5240                 METHOD_DRAW_ARRAYS_INSTANCED,
5241                 METHOD_DRAW_ARRAYS_INDIRECT,
5242                 METHOD_DRAW_ELEMENTS,
5243                 METHOD_DRAW_ELEMENTS_INSTANCED,
5244                 METHOD_DRAW_ELEMENTS_INDIRECT,
5245
5246                 METHOD_LAST
5247         };
5248         enum PrimitiveType
5249         {
5250                 PRIMITIVE_LINE_LOOP = 0,
5251                 PRIMITIVE_LINE_STRIP,
5252                 PRIMITIVE_TRIANGLE_STRIP,
5253                 PRIMITIVE_TRIANGLE_FAN,
5254                 PRIMITIVE_POINTS,
5255
5256                 PRIMITIVE_LAST
5257         };
5258
5259                                                 VertexFeedbackCase      (Context& context, const char* name, const char* description, DrawMethod method, PrimitiveType output);
5260                                                 ~VertexFeedbackCase     (void);
5261 private:
5262         void                            init                            (void);
5263         void                            deinit                          (void);
5264         IterateResult           iterate                         (void);
5265
5266         glu::ShaderProgram*     genProgram                      (void);
5267         deUint32                        getOutputPrimitive      (void);
5268         deUint32                        getBasePrimitive        (void);
5269
5270         const DrawMethod        m_method;
5271         const PrimitiveType     m_output;
5272
5273         deUint32                        m_elementBuf;
5274         deUint32                        m_arrayBuf;
5275         deUint32                        m_offsetBuf;
5276         deUint32                        m_feedbackBuf;
5277         deUint32                        m_indirectBuffer;
5278         glu::ShaderProgram*     m_program;
5279         glu::VertexArray*       m_vao;
5280 };
5281
5282 VertexFeedbackCase::VertexFeedbackCase (Context& context, const char* name, const char* description, DrawMethod method, PrimitiveType output)
5283         : TestCase                      (context, name, description)
5284         , m_method                      (method)
5285         , m_output                      (output)
5286         , m_elementBuf          (0)
5287         , m_arrayBuf            (0)
5288         , m_offsetBuf           (0)
5289         , m_feedbackBuf         (0)
5290         , m_indirectBuffer      (0)
5291         , m_program                     (DE_NULL)
5292         , m_vao                         (DE_NULL)
5293 {
5294         DE_ASSERT(method < METHOD_LAST);
5295         DE_ASSERT(output < PRIMITIVE_LAST);
5296 }
5297
5298 VertexFeedbackCase::~VertexFeedbackCase (void)
5299 {
5300         deinit();
5301 }
5302
5303 void VertexFeedbackCase::init (void)
5304 {
5305         // requirements
5306
5307         if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
5308                 throw tcu::NotSupportedError("test requires GL_EXT_geometry_shader extension");
5309
5310         // log what test tries to do
5311
5312         m_testCtx.getLog()
5313                 << tcu::TestLog::Message
5314                 << "Testing GL_EXT_geometry_shader transform feedback relaxations.\n"
5315                 << "Capturing vertex shader varying, no geometry shader. Invoke with:"
5316                 << tcu::TestLog::EndMessage;
5317
5318         switch (m_method)
5319         {
5320                 case METHOD_DRAW_ARRAYS:                                m_testCtx.getLog() << tcu::TestLog::Message << "Draw method: drawArrays"                        << tcu::TestLog::EndMessage;    break;
5321                 case METHOD_DRAW_ARRAYS_INSTANCED:              m_testCtx.getLog() << tcu::TestLog::Message << "Draw method: drawArraysInstanced"       << tcu::TestLog::EndMessage;    break;
5322                 case METHOD_DRAW_ARRAYS_INDIRECT:               m_testCtx.getLog() << tcu::TestLog::Message << "Draw method: drawArraysIndirect"        << tcu::TestLog::EndMessage;    break;
5323                 case METHOD_DRAW_ELEMENTS:                              m_testCtx.getLog() << tcu::TestLog::Message << "Draw method: drawElements"                      << tcu::TestLog::EndMessage;    break;
5324                 case METHOD_DRAW_ELEMENTS_INSTANCED:    m_testCtx.getLog() << tcu::TestLog::Message << "Draw method: drawElementsInstanced" << tcu::TestLog::EndMessage;        break;
5325                 case METHOD_DRAW_ELEMENTS_INDIRECT:             m_testCtx.getLog() << tcu::TestLog::Message << "Draw method: drawElementsIndirect"      << tcu::TestLog::EndMessage;    break;
5326                 default:
5327                         DE_ASSERT(false);
5328         }
5329         switch (m_output)
5330         {
5331                 case PRIMITIVE_LINE_LOOP:                               m_testCtx.getLog() << tcu::TestLog::Message << "Draw primitive: line loop"                      << tcu::TestLog::EndMessage;    break;
5332                 case PRIMITIVE_LINE_STRIP:                              m_testCtx.getLog() << tcu::TestLog::Message << "Draw primitive: line strip"                     << tcu::TestLog::EndMessage;    break;
5333                 case PRIMITIVE_TRIANGLE_STRIP:                  m_testCtx.getLog() << tcu::TestLog::Message << "Draw primitive: triangle strip"         << tcu::TestLog::EndMessage;    break;
5334                 case PRIMITIVE_TRIANGLE_FAN:                    m_testCtx.getLog() << tcu::TestLog::Message << "Draw primitive: triangle fan"           << tcu::TestLog::EndMessage;    break;
5335                 case PRIMITIVE_POINTS:                                  m_testCtx.getLog() << tcu::TestLog::Message << "Draw primitive: points"                         << tcu::TestLog::EndMessage;    break;
5336                 default:
5337                         DE_ASSERT(false);
5338         }
5339
5340         // resources
5341
5342         {
5343                 static const deUint16 elementData[] =
5344                 {
5345                         0, 1, 2, 3,
5346                 };
5347                 static const tcu::Vec4 arrayData[] =
5348                 {
5349                         tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f),
5350                         tcu::Vec4(1.0f, 0.0f, 0.0f, 0.0f),
5351                         tcu::Vec4(2.0f, 0.0f, 0.0f, 0.0f),
5352                         tcu::Vec4(3.0f, 0.0f, 0.0f, 0.0f),
5353                 };
5354                 static const tcu::Vec4 offsetData[] =
5355                 {
5356                         tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f),
5357                         tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f),
5358                         tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f),
5359                         tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f),
5360                 };
5361
5362                 const glw::Functions&   gl                              = m_context.getRenderContext().getFunctions();
5363                 const int                               feedbackSize    = 8 * sizeof(float[4]);
5364
5365                 m_vao = new glu::VertexArray(m_context.getRenderContext());
5366                 gl.bindVertexArray(**m_vao);
5367                 GLU_EXPECT_NO_ERROR(gl.getError(), "set up vao");
5368
5369                 gl.genBuffers(1, &m_elementBuf);
5370                 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementBuf);
5371                 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(elementData), &elementData[0], GL_STATIC_DRAW);
5372                 GLU_EXPECT_NO_ERROR(gl.getError(), "gen buf");
5373
5374                 gl.genBuffers(1, &m_arrayBuf);
5375                 gl.bindBuffer(GL_ARRAY_BUFFER, m_arrayBuf);
5376                 gl.bufferData(GL_ARRAY_BUFFER, sizeof(arrayData), &arrayData[0], GL_STATIC_DRAW);
5377                 GLU_EXPECT_NO_ERROR(gl.getError(), "gen buf");
5378
5379                 gl.genBuffers(1, &m_offsetBuf);
5380                 gl.bindBuffer(GL_ARRAY_BUFFER, m_offsetBuf);
5381                 gl.bufferData(GL_ARRAY_BUFFER, sizeof(offsetData), &offsetData[0], GL_STATIC_DRAW);
5382                 GLU_EXPECT_NO_ERROR(gl.getError(), "gen buf");
5383
5384                 gl.genBuffers(1, &m_feedbackBuf);
5385                 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_feedbackBuf);
5386                 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackSize, DE_NULL, GL_DYNAMIC_COPY);
5387                 GLU_EXPECT_NO_ERROR(gl.getError(), "gen buf");
5388
5389                 m_program = genProgram();
5390
5391                 if (!m_program->isOk())
5392                 {
5393                         m_testCtx.getLog() << *m_program;
5394                         throw tcu::TestError("could not build program");
5395                 }
5396         }
5397 }
5398
5399 void VertexFeedbackCase::deinit (void)
5400 {
5401         if (m_elementBuf)
5402         {
5403                 m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_elementBuf);
5404                 m_elementBuf = 0;
5405         }
5406
5407         if (m_arrayBuf)
5408         {
5409                 m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_arrayBuf);
5410                 m_arrayBuf = 0;
5411         }
5412
5413         if (m_offsetBuf)
5414         {
5415                 m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_offsetBuf);
5416                 m_offsetBuf = 0;
5417         }
5418
5419         if (m_feedbackBuf)
5420         {
5421                 m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_feedbackBuf);
5422                 m_feedbackBuf = 0;
5423         }
5424
5425         if (m_indirectBuffer)
5426         {
5427                 m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_indirectBuffer);
5428                 m_indirectBuffer = 0;
5429         }
5430
5431         delete m_program;
5432         m_program = DE_NULL;
5433
5434         delete m_vao;
5435         m_vao = DE_NULL;
5436 }
5437
5438 VertexFeedbackCase::IterateResult VertexFeedbackCase::iterate (void)
5439 {
5440         const glw::Functions&   gl                              = m_context.getRenderContext().getFunctions();
5441         const deUint32                  outputPrimitive = getOutputPrimitive();
5442         const deUint32                  basePrimitive   = getBasePrimitive();
5443
5444         const int                               posLocation             = gl.getAttribLocation(m_program->getProgram(), "a_position");
5445         const int                               offsetLocation  = gl.getAttribLocation(m_program->getProgram(), "a_offset");
5446
5447         if (posLocation == -1)
5448                 throw tcu::TestError("a_position location was -1");
5449         if (offsetLocation == -1)
5450                 throw tcu::TestError("a_offset location was -1");
5451
5452         gl.useProgram(m_program->getProgram());
5453
5454         gl.bindBuffer(GL_ARRAY_BUFFER, m_arrayBuf);
5455         gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
5456         gl.enableVertexAttribArray(posLocation);
5457
5458         gl.bindBuffer(GL_ARRAY_BUFFER, m_offsetBuf);
5459         gl.vertexAttribPointer(offsetLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
5460         gl.enableVertexAttribArray(offsetLocation);
5461
5462         gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_feedbackBuf);
5463         GLU_EXPECT_NO_ERROR(gl.getError(), "bind buffer base");
5464
5465         m_testCtx.getLog() << tcu::TestLog::Message << "Calling BeginTransformFeedback(" << glu::getPrimitiveTypeStr(basePrimitive) << ")" << tcu::TestLog::EndMessage;
5466         gl.beginTransformFeedback(basePrimitive);
5467         GLU_EXPECT_NO_ERROR(gl.getError(), "beginTransformFeedback");
5468
5469         switch (m_method)
5470         {
5471                 case METHOD_DRAW_ARRAYS:
5472                 {
5473                         m_testCtx.getLog() << tcu::TestLog::Message << "Calling DrawArrays(" << glu::getPrimitiveTypeStr(outputPrimitive) << ", ...)" << tcu::TestLog::EndMessage;
5474                         gl.drawArrays(outputPrimitive, 0, 4);
5475                         break;
5476                 }
5477
5478                 case METHOD_DRAW_ARRAYS_INSTANCED:
5479                 {
5480                         m_testCtx.getLog() << tcu::TestLog::Message << "Calling DrawArraysInstanced(" << glu::getPrimitiveTypeStr(outputPrimitive) << ", ...)" << tcu::TestLog::EndMessage;
5481                         gl.vertexAttribDivisor(offsetLocation, 2);
5482                         gl.drawArraysInstanced(outputPrimitive, 0, 3, 2);
5483                         break;
5484                 }
5485
5486                 case METHOD_DRAW_ELEMENTS:
5487                 {
5488                         m_testCtx.getLog() << tcu::TestLog::Message << "Calling DrawElements(" << glu::getPrimitiveTypeStr(outputPrimitive) << ", ...)" << tcu::TestLog::EndMessage;
5489                         gl.drawElements(outputPrimitive, 4, GL_UNSIGNED_SHORT, DE_NULL);
5490                         break;
5491                 }
5492
5493                 case METHOD_DRAW_ELEMENTS_INSTANCED:
5494                 {
5495                         m_testCtx.getLog() << tcu::TestLog::Message << "Calling DrawElementsInstanced(" << glu::getPrimitiveTypeStr(outputPrimitive) << ", ...)" << tcu::TestLog::EndMessage;
5496                         gl.drawElementsInstanced(outputPrimitive, 3, GL_UNSIGNED_SHORT, DE_NULL, 2);
5497                         break;
5498                 }
5499
5500                 case METHOD_DRAW_ARRAYS_INDIRECT:
5501                 {
5502                         struct DrawArraysIndirectCommand
5503                         {
5504                                 deUint32 count;
5505                                 deUint32 instanceCount;
5506                                 deUint32 first;
5507                                 deUint32 reservedMustBeZero;
5508                         } params;
5509
5510                         DE_STATIC_ASSERT(sizeof(DrawArraysIndirectCommand) == sizeof(deUint32[4]));
5511
5512                         params.count = 4;
5513                         params.instanceCount = 1;
5514                         params.first = 0;
5515                         params.reservedMustBeZero = 0;
5516
5517                         gl.genBuffers(1, &m_indirectBuffer);
5518                         gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_indirectBuffer);
5519                         gl.bufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(params), &params, GL_STATIC_DRAW);
5520
5521                         m_testCtx.getLog() << tcu::TestLog::Message << "Calling DrawElementsIndirect(" << glu::getPrimitiveTypeStr(outputPrimitive) << ", ...)" << tcu::TestLog::EndMessage;
5522                         gl.drawArraysIndirect(outputPrimitive, DE_NULL);
5523                         break;
5524                 }
5525
5526                 case METHOD_DRAW_ELEMENTS_INDIRECT:
5527                 {
5528                         struct DrawElementsIndirectCommand
5529                         {
5530                                 deUint32        count;
5531                                 deUint32        instanceCount;
5532                                 deUint32        firstIndex;
5533                                 deInt32         baseVertex;
5534                                 deUint32        reservedMustBeZero;
5535                         } params;
5536
5537                         DE_STATIC_ASSERT(sizeof(DrawElementsIndirectCommand) == sizeof(deUint32[5]));
5538
5539                         params.count = 4;
5540                         params.instanceCount = 1;
5541                         params.firstIndex = 0;
5542                         params.baseVertex = 0;
5543                         params.reservedMustBeZero = 0;
5544
5545                         gl.genBuffers(1, &m_indirectBuffer);
5546                         gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_indirectBuffer);
5547                         gl.bufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(params), &params, GL_STATIC_DRAW);
5548
5549                         m_testCtx.getLog() << tcu::TestLog::Message << "Calling DrawElementsIndirect(" << glu::getPrimitiveTypeStr(outputPrimitive) << ", ...)" << tcu::TestLog::EndMessage;
5550                         gl.drawElementsIndirect(outputPrimitive, GL_UNSIGNED_SHORT, DE_NULL);
5551                         break;
5552                 }
5553
5554                 default:
5555                         DE_ASSERT(false);
5556         }
5557         GLU_EXPECT_NO_ERROR(gl.getError(), "draw");
5558
5559         gl.endTransformFeedback();
5560         GLU_EXPECT_NO_ERROR(gl.getError(), "endTransformFeedback");
5561
5562         m_testCtx.getLog() << tcu::TestLog::Message << "No errors." << tcu::TestLog::EndMessage;
5563         m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
5564
5565         return STOP;
5566 }
5567
5568 glu::ShaderProgram* VertexFeedbackCase::genProgram (void)
5569 {
5570         static const char* const vertexSource =         "#version 310 es\n"
5571                                                                                                 "in highp vec4 a_position;\n"
5572                                                                                                 "in highp vec4 a_offset;\n"
5573                                                                                                 "out highp vec4 tf_value;\n"
5574                                                                                                 "void main (void)\n"
5575                                                                                                 "{\n"
5576                                                                                                 "       gl_Position = a_position;\n"
5577                                                                                                 "       tf_value = a_position + a_offset;\n"
5578                                                                                                 "}\n";
5579         static const char* const fragmentSource =       "#version 310 es\n"
5580                                                                                                 "layout(location = 0) out mediump vec4 fragColor;\n"
5581                                                                                                 "void main (void)\n"
5582                                                                                                 "{\n"
5583                                                                                                 "       fragColor = vec4(1.0);\n"
5584                                                                                                 "}\n";
5585
5586         return new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources()
5587                                                                                                                                 << glu::VertexSource(vertexSource)
5588                                                                                                                                 << glu::FragmentSource(fragmentSource)
5589                                                                                                                                 << glu::TransformFeedbackVarying("tf_value")
5590                                                                                                                                 << glu::TransformFeedbackMode(GL_INTERLEAVED_ATTRIBS));
5591 }
5592
5593 deUint32 VertexFeedbackCase::getOutputPrimitive (void)
5594 {
5595         switch(m_output)
5596         {
5597                 case PRIMITIVE_LINE_LOOP:               return GL_LINE_LOOP;
5598                 case PRIMITIVE_LINE_STRIP:              return GL_LINE_STRIP;
5599                 case PRIMITIVE_TRIANGLE_STRIP:  return GL_TRIANGLE_STRIP;
5600                 case PRIMITIVE_TRIANGLE_FAN:    return GL_TRIANGLE_FAN;
5601                 case PRIMITIVE_POINTS:                  return GL_POINTS;
5602                 default:
5603                         DE_ASSERT(false);
5604                         return 0;
5605         }
5606 }
5607
5608 deUint32 VertexFeedbackCase::getBasePrimitive (void)
5609 {
5610         switch(m_output)
5611         {
5612                 case PRIMITIVE_LINE_LOOP:               return GL_LINES;
5613                 case PRIMITIVE_LINE_STRIP:              return GL_LINES;
5614                 case PRIMITIVE_TRIANGLE_STRIP:  return GL_TRIANGLES;
5615                 case PRIMITIVE_TRIANGLE_FAN:    return GL_TRIANGLES;
5616                 case PRIMITIVE_POINTS:                  return GL_POINTS;
5617                 default:
5618                         DE_ASSERT(false);
5619                         return 0;
5620         }
5621 }
5622
5623 class VertexFeedbackOverflowCase : public TestCase
5624 {
5625 public:
5626         enum Method
5627         {
5628                 METHOD_DRAW_ARRAYS = 0,
5629                 METHOD_DRAW_ELEMENTS,
5630         };
5631
5632                                                 VertexFeedbackOverflowCase      (Context& context, const char* name, const char* description, Method method);
5633                                                 ~VertexFeedbackOverflowCase     (void);
5634
5635 private:
5636         void                            init                                            (void);
5637         void                            deinit                                          (void);
5638         IterateResult           iterate                                         (void);
5639         glu::ShaderProgram*     genProgram                                      (void);
5640
5641         const Method            m_method;
5642
5643         deUint32                        m_elementBuf;
5644         deUint32                        m_arrayBuf;
5645         deUint32                        m_feedbackBuf;
5646         glu::ShaderProgram*     m_program;
5647         glu::VertexArray*       m_vao;
5648 };
5649
5650 VertexFeedbackOverflowCase::VertexFeedbackOverflowCase (Context& context, const char* name, const char* description, Method method)
5651         : TestCase              (context, name, description)
5652         , m_method              (method)
5653         , m_elementBuf  (0)
5654         , m_arrayBuf    (0)
5655         , m_feedbackBuf (0)
5656         , m_program             (DE_NULL)
5657         , m_vao                 (DE_NULL)
5658 {
5659 }
5660
5661 VertexFeedbackOverflowCase::~VertexFeedbackOverflowCase (void)
5662 {
5663         deinit();
5664 }
5665
5666 void VertexFeedbackOverflowCase::init (void)
5667 {
5668         // requirements
5669
5670         if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
5671                 throw tcu::NotSupportedError("test requires GL_EXT_geometry_shader extension");
5672
5673         // log what test tries to do
5674
5675         m_testCtx.getLog()
5676                 << tcu::TestLog::Message
5677                 << "Testing GL_EXT_geometry_shader transform feedback overflow behavior.\n"
5678                 << "Capturing vertex shader varying, rendering 2 triangles. Allocating feedback buffer for 5 vertices."
5679                 << tcu::TestLog::EndMessage;
5680
5681         // resources
5682
5683         {
5684                 static const deUint16   elementData[] =
5685                 {
5686                         0, 1, 2,
5687                         0, 1, 2,
5688                 };
5689                 static const tcu::Vec4  arrayData[] =
5690                 {
5691                         tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
5692                         tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
5693                         tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
5694                         tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
5695                 };
5696
5697                 const glw::Functions&   gl                      = m_context.getRenderContext().getFunctions();
5698
5699                 m_vao = new glu::VertexArray(m_context.getRenderContext());
5700                 gl.bindVertexArray(**m_vao);
5701                 GLU_EXPECT_NO_ERROR(gl.getError(), "set up vao");
5702
5703                 if (m_method == METHOD_DRAW_ELEMENTS)
5704                 {
5705                         gl.genBuffers(1, &m_elementBuf);
5706                         gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementBuf);
5707                         gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(elementData), &elementData[0], GL_STATIC_DRAW);
5708                         GLU_EXPECT_NO_ERROR(gl.getError(), "gen buf");
5709                 }
5710
5711                 gl.genBuffers(1, &m_arrayBuf);
5712                 gl.bindBuffer(GL_ARRAY_BUFFER, m_arrayBuf);
5713                 gl.bufferData(GL_ARRAY_BUFFER, sizeof(arrayData), &arrayData[0], GL_STATIC_DRAW);
5714                 GLU_EXPECT_NO_ERROR(gl.getError(), "gen buf");
5715
5716                 {
5717                         const int                                       feedbackCount                   = 5 * 4; // 5x vec4
5718                         const std::vector<float>        initialBufferContents   (feedbackCount, -1.0f);
5719
5720                         m_testCtx.getLog() << tcu::TestLog::Message << "Filling feeback buffer with dummy value (-1.0)." << tcu::TestLog::EndMessage;
5721
5722                         gl.genBuffers(1, &m_feedbackBuf);
5723                         gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_feedbackBuf);
5724                         gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, (int)(sizeof(float) * initialBufferContents.size()), &initialBufferContents[0], GL_DYNAMIC_COPY);
5725                         GLU_EXPECT_NO_ERROR(gl.getError(), "gen buf");
5726                 }
5727
5728                 m_program = genProgram();
5729
5730                 if (!m_program->isOk())
5731                 {
5732                         m_testCtx.getLog() << *m_program;
5733                         throw tcu::TestError("could not build program");
5734                 }
5735         }
5736 }
5737
5738 void VertexFeedbackOverflowCase::deinit (void)
5739 {
5740         if (m_elementBuf)
5741         {
5742                 m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_elementBuf);
5743                 m_elementBuf = 0;
5744         }
5745
5746         if (m_arrayBuf)
5747         {
5748                 m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_arrayBuf);
5749                 m_arrayBuf = 0;
5750         }
5751
5752         if (m_feedbackBuf)
5753         {
5754                 m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_feedbackBuf);
5755                 m_feedbackBuf = 0;
5756         }
5757
5758         delete m_program;
5759         m_program = DE_NULL;
5760
5761         delete m_vao;
5762         m_vao = DE_NULL;
5763 }
5764
5765 VertexFeedbackOverflowCase::IterateResult VertexFeedbackOverflowCase::iterate (void)
5766 {
5767         const glw::Functions&   gl                              = m_context.getRenderContext().getFunctions();
5768         const int                               posLocation             = gl.getAttribLocation(m_program->getProgram(), "a_position");
5769
5770         if (posLocation == -1)
5771                 throw tcu::TestError("a_position location was -1");
5772
5773         gl.useProgram(m_program->getProgram());
5774
5775         gl.bindBuffer(GL_ARRAY_BUFFER, m_arrayBuf);
5776         gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
5777         gl.enableVertexAttribArray(posLocation);
5778
5779         if (m_method == METHOD_DRAW_ELEMENTS)
5780         {
5781                 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementBuf);
5782                 GLU_EXPECT_NO_ERROR(gl.getError(), "bind buffers");
5783         }
5784
5785         gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_feedbackBuf);
5786         GLU_EXPECT_NO_ERROR(gl.getError(), "bind buffer base");
5787
5788         m_testCtx.getLog() << tcu::TestLog::Message << "Capturing 2 triangles." << tcu::TestLog::EndMessage;
5789
5790         gl.beginTransformFeedback(GL_TRIANGLES);
5791
5792         if (m_method == METHOD_DRAW_ELEMENTS)
5793                 gl.drawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, DE_NULL);
5794         else if (m_method == METHOD_DRAW_ARRAYS)
5795                 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
5796         else
5797                 DE_ASSERT(false);
5798
5799         gl.endTransformFeedback();
5800         GLU_EXPECT_NO_ERROR(gl.getError(), "capture");
5801
5802         m_testCtx.getLog() << tcu::TestLog::Message << "Verifying final triangle was not partially written to the feedback buffer." << tcu::TestLog::EndMessage;
5803
5804         {
5805                 const void*                             ptr             = gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(float[4]) * 5, GL_MAP_READ_BIT);
5806                 std::vector<float>              feedback;
5807                 bool                                    error   = false;
5808
5809                 GLU_EXPECT_NO_ERROR(gl.getError(), "mapBufferRange");
5810                 if (!ptr)
5811                         throw tcu::TestError("mapBufferRange returned null");
5812
5813                 feedback.resize(5*4);
5814                 deMemcpy(&feedback[0], ptr, sizeof(float[4]) * 5);
5815
5816                 if (gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER) != GL_TRUE)
5817                         throw tcu::TestError("unmapBuffer returned false");
5818
5819                 // Verify vertices 0 - 2
5820                 for (int vertex = 0; vertex < 3; ++vertex)
5821                 {
5822                         for (int component = 0; component < 4; ++component)
5823                         {
5824                                 if (feedback[vertex*4 + component] != 1.0f)
5825                                 {
5826                                         m_testCtx.getLog()
5827                                                 << tcu::TestLog::Message
5828                                                 << "Feedback buffer vertex " << vertex << ", component " << component << ": unexpected value, expected 1.0, got " << feedback[vertex*4 + component]
5829                                                 << tcu::TestLog::EndMessage;
5830                                         error = true;
5831                                 }
5832                         }
5833                 }
5834
5835                 // Verify vertices 3 - 4
5836                 for (int vertex = 3; vertex < 5; ++vertex)
5837                 {
5838                         for (int component = 0; component < 4; ++component)
5839                         {
5840                                 if (feedback[vertex*4 + component] != -1.0f)
5841                                 {
5842                                         m_testCtx.getLog()
5843                                                 << tcu::TestLog::Message
5844                                                 << "Feedback buffer vertex " << vertex << ", component " << component << ": unexpected value, expected -1.0, got " << feedback[vertex*4 + component]
5845                                                 << tcu::TestLog::EndMessage;
5846                                         error = true;
5847                                 }
5848                         }
5849                 }
5850
5851                 if (error)
5852                         m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Feedback result validation failed");
5853                 else
5854                         m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
5855         }
5856
5857         return STOP;
5858 }
5859
5860 glu::ShaderProgram* VertexFeedbackOverflowCase::genProgram (void)
5861 {
5862         static const char* const vertexSource =         "#version 310 es\n"
5863                                                                                                 "in highp vec4 a_position;\n"
5864                                                                                                 "void main (void)\n"
5865                                                                                                 "{\n"
5866                                                                                                 "       gl_Position = a_position;\n"
5867                                                                                                 "}\n";
5868         static const char* const fragmentSource =       "#version 310 es\n"
5869                                                                                                 "layout(location = 0) out mediump vec4 fragColor;\n"
5870                                                                                                 "void main (void)\n"
5871                                                                                                 "{\n"
5872                                                                                                 "       fragColor = vec4(1.0);\n"
5873                                                                                                 "}\n";
5874
5875         return new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources()
5876                                                                                                                                 << glu::VertexSource(vertexSource)
5877                                                                                                                                 << glu::FragmentSource(fragmentSource)
5878                                                                                                                                 << glu::TransformFeedbackVarying("gl_Position")
5879                                                                                                                                 << glu::TransformFeedbackMode(GL_INTERLEAVED_ATTRIBS));
5880 }
5881
5882 } // anonymous
5883
5884 GeometryShaderTests::GeometryShaderTests (Context& context)
5885         : TestCaseGroup(context, "geometry_shading", "Geometry shader tests")
5886 {
5887 }
5888
5889 GeometryShaderTests::~GeometryShaderTests (void)
5890 {
5891 }
5892
5893 void GeometryShaderTests::init (void)
5894 {
5895         struct PrimitiveTestSpec
5896         {
5897                 deUint32        primitiveType;
5898                 const char* name;
5899                 deUint32        outputType;
5900         };
5901
5902         struct EmitTestSpec
5903         {
5904                 deUint32        outputType;
5905                 int                     emitCountA;             //!< primitive A emit count
5906                 int                     endCountA;              //!< primitive A end count
5907                 int                     emitCountB;             //!<
5908                 int                     endCountB;              //!<
5909                 const char* name;
5910         };
5911
5912         static const struct LayeredTarget
5913         {
5914                 LayeredRenderCase::LayeredRenderTargetType      target;
5915                 const char*                                                                     name;
5916                 const char*                                                                     desc;
5917         } layerTargets[] =
5918         {
5919                 { LayeredRenderCase::TARGET_CUBE,                       "cubemap",                              "cubemap"                                               },
5920                 { LayeredRenderCase::TARGET_3D,                         "3d",                                   "3D texture"                                    },
5921                 { LayeredRenderCase::TARGET_2D_ARRAY,           "2d_array",                             "2D array texture"                              },
5922                 { LayeredRenderCase::TARGET_2D_MS_ARRAY,        "2d_multisample_array", "2D multisample array texture"  },
5923         };
5924
5925         tcu::TestCaseGroup* const queryGroup                            = new tcu::TestCaseGroup(m_testCtx, "query", "Query tests.");
5926         tcu::TestCaseGroup* const basicGroup                            = new tcu::TestCaseGroup(m_testCtx, "basic", "Basic tests.");
5927         tcu::TestCaseGroup* const inputPrimitiveGroup           = new tcu::TestCaseGroup(m_testCtx, "input", "Different input primitives.");
5928         tcu::TestCaseGroup* const conversionPrimitiveGroup      = new tcu::TestCaseGroup(m_testCtx, "conversion", "Different input and output primitives.");
5929         tcu::TestCaseGroup* const emitGroup                                     = new tcu::TestCaseGroup(m_testCtx, "emit", "Different emit counts.");
5930         tcu::TestCaseGroup* const varyingGroup                          = new tcu::TestCaseGroup(m_testCtx, "varying", "Test varyings.");
5931         tcu::TestCaseGroup* const layeredGroup                          = new tcu::TestCaseGroup(m_testCtx, "layered", "Layered rendering.");
5932         tcu::TestCaseGroup* const instancedGroup                        = new tcu::TestCaseGroup(m_testCtx, "instanced", "Instanced rendering.");
5933         tcu::TestCaseGroup* const negativeGroup                         = new tcu::TestCaseGroup(m_testCtx, "negative", "Negative tests.");
5934         tcu::TestCaseGroup* const feedbackGroup                         = new tcu::TestCaseGroup(m_testCtx, "vertex_transform_feedback", "Transform feedback.");
5935
5936         this->addChild(queryGroup);
5937         this->addChild(basicGroup);
5938         this->addChild(inputPrimitiveGroup);
5939         this->addChild(conversionPrimitiveGroup);
5940         this->addChild(emitGroup);
5941         this->addChild(varyingGroup);
5942         this->addChild(layeredGroup);
5943         this->addChild(instancedGroup);
5944         this->addChild(negativeGroup);
5945         this->addChild(feedbackGroup);
5946
5947         // query test
5948         {
5949                 // limits with a corresponding glsl constant
5950                 queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_input_components",                           "", GL_MAX_GEOMETRY_INPUT_COMPONENTS,                           "MaxGeometryInputComponents",           64));
5951                 queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_output_components",                          "", GL_MAX_GEOMETRY_OUTPUT_COMPONENTS,                          "MaxGeometryOutputComponents",          128));
5952                 queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_image_uniforms",                                     "", GL_MAX_GEOMETRY_IMAGE_UNIFORMS,                                     "MaxGeometryImageUniforms",                     0));
5953                 queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_texture_image_units",                        "", GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,                        "MaxGeometryTextureImageUnits",         16));
5954                 queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_output_vertices",                            "", GL_MAX_GEOMETRY_OUTPUT_VERTICES,                            "MaxGeometryOutputVertices",            256));
5955                 queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_total_output_components",            "", GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,            "MaxGeometryTotalOutputComponents",     1024));
5956                 queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_uniform_components",                         "", GL_MAX_GEOMETRY_UNIFORM_COMPONENTS,                         "MaxGeometryUniformComponents",         1024));
5957                 queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_atomic_counters",                            "", GL_MAX_GEOMETRY_ATOMIC_COUNTERS,                            "MaxGeometryAtomicCounters",            0));
5958                 queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_atomic_counter_buffers",                     "", GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS,                     "MaxGeometryAtomicCounterBuffers",      0));
5959
5960                 // program queries
5961                 queryGroup->addChild(new GeometryShaderVerticesQueryCase        (m_context, "geometry_linked_vertices_out",     "GL_GEOMETRY_LINKED_VERTICES_OUT"));
5962                 queryGroup->addChild(new GeometryShaderInputQueryCase           (m_context, "geometry_linked_input_type",       "GL_GEOMETRY_LINKED_INPUT_TYPE"));
5963                 queryGroup->addChild(new GeometryShaderOutputQueryCase          (m_context, "geometry_linked_output_type",      "GL_GEOMETRY_LINKED_OUTPUT_TYPE"));
5964                 queryGroup->addChild(new GeometryShaderInvocationsQueryCase     (m_context, "geometry_shader_invocations",      "GL_GEOMETRY_SHADER_INVOCATIONS"));
5965
5966                 // limits
5967                 queryGroup->addChild(new ImplementationLimitCase(m_context, "max_geometry_shader_invocations",          "", GL_MAX_GEOMETRY_SHADER_INVOCATIONS,         32));
5968                 queryGroup->addChild(new ImplementationLimitCase(m_context, "max_geometry_uniform_blocks",                      "", GL_MAX_GEOMETRY_UNIFORM_BLOCKS,                     12));
5969                 queryGroup->addChild(new ImplementationLimitCase(m_context, "max_geometry_shader_storage_blocks",       "", GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,      0));
5970
5971                 // layer_provoking_vertex_ext
5972                 queryGroup->addChild(new LayerProvokingVertexQueryCase(m_context, "layer_provoking_vertex", "GL_LAYER_PROVOKING_VERTEX"));
5973
5974                 // primitives_generated
5975                 queryGroup->addChild(new PrimitivesGeneratedQueryCase(m_context, "primitives_generated_no_geometry",            "PRIMITIVES_GENERATED query with no geometry shader",                                                           PrimitivesGeneratedQueryCase::TEST_NO_GEOMETRY));
5976                 queryGroup->addChild(new PrimitivesGeneratedQueryCase(m_context, "primitives_generated_no_amplification",       "PRIMITIVES_GENERATED query with non amplifying geometry shader",                                       PrimitivesGeneratedQueryCase::TEST_NO_AMPLIFICATION));
5977                 queryGroup->addChild(new PrimitivesGeneratedQueryCase(m_context, "primitives_generated_amplification",          "PRIMITIVES_GENERATED query with amplifying geometry shader",                                           PrimitivesGeneratedQueryCase::TEST_AMPLIFICATION));
5978                 queryGroup->addChild(new PrimitivesGeneratedQueryCase(m_context, "primitives_generated_partial_primitives", "PRIMITIVES_GENERATED query with geometry shader emitting partial primitives",              PrimitivesGeneratedQueryCase::TEST_PARTIAL_PRIMITIVES));
5979                 queryGroup->addChild(new PrimitivesGeneratedQueryCase(m_context, "primitives_generated_instanced",                      "PRIMITIVES_GENERATED query with instanced geometry shader",                                            PrimitivesGeneratedQueryCase::TEST_INSTANCED));
5980
5981                 queryGroup->addChild(new PrimitivesGeneratedQueryObjectQueryCase(m_context, "primitives_generated", "Query bound PRIMITIVES_GENERATED query"));
5982
5983                 // fbo
5984                 queryGroup->addChild(new ImplementationLimitCase                                (m_context, "max_framebuffer_layers",                           "", GL_MAX_FRAMEBUFFER_LAYERS,  256));
5985                 queryGroup->addChild(new FramebufferDefaultLayersCase                   (m_context, "framebuffer_default_layers",                       ""));
5986                 queryGroup->addChild(new FramebufferAttachmentLayeredCase               (m_context, "framebuffer_attachment_layered",           ""));
5987                 queryGroup->addChild(new FramebufferIncompleteLayereTargetsCase (m_context, "framebuffer_incomplete_layer_targets",     ""));
5988
5989                 // resource query
5990                 queryGroup->addChild(new ReferencedByGeometryShaderCase                 (m_context, "referenced_by_geometry_shader",    ""));
5991
5992                 // combined limits
5993                 queryGroup->addChild(new CombinedGeometryUniformLimitCase               (m_context, "max_combined_geometry_uniform_components", "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"));
5994         }
5995
5996         // basic tests
5997         {
5998                 basicGroup->addChild(new OutputCountCase                        (m_context,     "output_10",                            "Output 10 vertices",                                                           OutputCountPatternSpec(10)));
5999                 basicGroup->addChild(new OutputCountCase                        (m_context,     "output_128",                           "Output 128 vertices",                                                          OutputCountPatternSpec(128)));
6000                 basicGroup->addChild(new OutputCountCase                        (m_context,     "output_256",                           "Output 256 vertices",                                                          OutputCountPatternSpec(256)));
6001                 basicGroup->addChild(new OutputCountCase                        (m_context,     "output_max",                           "Output max vertices",                                                          OutputCountPatternSpec(-1)));
6002                 basicGroup->addChild(new OutputCountCase                        (m_context,     "output_10_and_100",            "Output 10 and 100 vertices in two invocations",        OutputCountPatternSpec(10, 100)));
6003                 basicGroup->addChild(new OutputCountCase                        (m_context,     "output_100_and_10",            "Output 100 and 10 vertices in two invocations",        OutputCountPatternSpec(100, 10)));
6004                 basicGroup->addChild(new OutputCountCase                        (m_context,     "output_0_and_128",                     "Output 0 and 128 vertices in two invocations",         OutputCountPatternSpec(0, 128)));
6005                 basicGroup->addChild(new OutputCountCase                        (m_context,     "output_128_and_0",                     "Output 128 and 0 vertices in two invocations",         OutputCountPatternSpec(128, 0)));
6006
6007                 basicGroup->addChild(new VaryingOutputCountCase         (m_context,     "output_vary_by_attribute",     "Output varying number of vertices",                            VaryingOutputCountShader::READ_ATTRIBUTE,       VaryingOutputCountCase::MODE_WITHOUT_INSTANCING));
6008                 basicGroup->addChild(new VaryingOutputCountCase         (m_context,     "output_vary_by_uniform",       "Output varying number of vertices",                            VaryingOutputCountShader::READ_UNIFORM,         VaryingOutputCountCase::MODE_WITHOUT_INSTANCING));
6009                 basicGroup->addChild(new VaryingOutputCountCase         (m_context,     "output_vary_by_texture",       "Output varying number of vertices",                            VaryingOutputCountShader::READ_TEXTURE,         VaryingOutputCountCase::MODE_WITHOUT_INSTANCING));
6010
6011                 basicGroup->addChild(new BuiltinVariableRenderTest      (m_context,     "point_size",                           "test gl_PointSize",                                                            BuiltinVariableShader::TEST_POINT_SIZE));
6012                 basicGroup->addChild(new BuiltinVariableRenderTest      (m_context,     "primitive_id_in",                      "test gl_PrimitiveIDIn",                                                        BuiltinVariableShader::TEST_PRIMITIVE_ID_IN));
6013                 basicGroup->addChild(new BuiltinVariableRenderTest      (m_context,     "primitive_id_in_restarted","test gl_PrimitiveIDIn with primitive restart",             BuiltinVariableShader::TEST_PRIMITIVE_ID_IN, GeometryShaderRenderTest::FLAG_USE_RESTART_INDEX | GeometryShaderRenderTest::FLAG_USE_INDICES));
6014                 basicGroup->addChild(new BuiltinVariableRenderTest      (m_context,     "primitive_id",                         "test gl_PrimitiveID",                                                          BuiltinVariableShader::TEST_PRIMITIVE_ID));
6015         }
6016
6017         // input primitives
6018         {
6019                 static const PrimitiveTestSpec inputPrimitives[] =
6020                 {
6021                         { GL_POINTS,                                    "points",                                       GL_POINTS                       },
6022                         { GL_LINES,                                             "lines",                                        GL_LINE_STRIP           },
6023                         { GL_LINE_LOOP,                                 "line_loop",                            GL_LINE_STRIP           },
6024                         { GL_LINE_STRIP,                                "line_strip",                           GL_LINE_STRIP           },
6025                         { GL_TRIANGLES,                                 "triangles",                            GL_TRIANGLE_STRIP       },
6026                         { GL_TRIANGLE_STRIP,                    "triangle_strip",                       GL_TRIANGLE_STRIP       },
6027                         { GL_TRIANGLE_FAN,                              "triangle_fan",                         GL_TRIANGLE_STRIP       },
6028                         { GL_LINES_ADJACENCY,                   "lines_adjacency",                      GL_LINE_STRIP           },
6029                         { GL_LINE_STRIP_ADJACENCY,              "line_strip_adjacency",         GL_LINE_STRIP           },
6030                         { GL_TRIANGLES_ADJACENCY,               "triangles_adjacency",          GL_TRIANGLE_STRIP       }
6031                 };
6032
6033                 tcu::TestCaseGroup* const basicPrimitiveGroup           = new tcu::TestCaseGroup(m_testCtx, "basic_primitive",                  "Different input and output primitives.");
6034                 tcu::TestCaseGroup* const triStripAdjacencyGroup        = new tcu::TestCaseGroup(m_testCtx, "triangle_strip_adjacency", "Different triangle_strip_adjacency vertex counts.");
6035
6036                 // more basic types
6037                 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(inputPrimitives); ++ndx)
6038                         basicPrimitiveGroup->addChild(new GeometryExpanderRenderTest(m_context, inputPrimitives[ndx].name, inputPrimitives[ndx].name, inputPrimitives[ndx].primitiveType, inputPrimitives[ndx].outputType));
6039
6040                 // triangle strip adjacency with different vtx counts
6041                 for (int vtxCount = 0; vtxCount <= 12; ++vtxCount)
6042                 {
6043                         const std::string name = "vertex_count_" + de::toString(vtxCount);
6044                         const std::string desc = "Vertex count is " + de::toString(vtxCount);
6045
6046                         triStripAdjacencyGroup->addChild(new TriangleStripAdjacencyVertexCountTest(m_context, name.c_str(), desc.c_str(), vtxCount));
6047                 }
6048
6049                 inputPrimitiveGroup->addChild(basicPrimitiveGroup);
6050                 inputPrimitiveGroup->addChild(triStripAdjacencyGroup);
6051         }
6052
6053         // different type conversions
6054         {
6055                 static const PrimitiveTestSpec conversionPrimitives[] =
6056                 {
6057                         { GL_TRIANGLES,         "triangles_to_points",  GL_POINTS                       },
6058                         { GL_LINES,                     "lines_to_points",              GL_POINTS                       },
6059                         { GL_POINTS,            "points_to_lines",              GL_LINE_STRIP           },
6060                         { GL_TRIANGLES,         "triangles_to_lines",   GL_LINE_STRIP           },
6061                         { GL_POINTS,            "points_to_triangles",  GL_TRIANGLE_STRIP       },
6062                         { GL_LINES,                     "lines_to_triangles",   GL_TRIANGLE_STRIP       }
6063                 };
6064
6065                 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(conversionPrimitives); ++ndx)
6066                         conversionPrimitiveGroup->addChild(new GeometryExpanderRenderTest(m_context, conversionPrimitives[ndx].name, conversionPrimitives[ndx].name, conversionPrimitives[ndx].primitiveType, conversionPrimitives[ndx].outputType));
6067         }
6068
6069         // emit different amounts
6070         {
6071                 static const EmitTestSpec emitTests[] =
6072                 {
6073                         { GL_POINTS,                     0,             0,      0,      0,      "points"                        },
6074                         { GL_POINTS,                     0,             1,      0,      0,      "points"                        },
6075                         { GL_POINTS,                     1,             1,      0,      0,      "points"                        },
6076                         { GL_POINTS,                     0,             2,      0,      0,      "points"                        },
6077                         { GL_POINTS,                     1,             2,      0,      0,      "points"                        },
6078                         { GL_LINE_STRIP,                 0,             0,      0,      0,      "line_strip"            },
6079                         { GL_LINE_STRIP,                 0,             1,      0,      0,      "line_strip"            },
6080                         { GL_LINE_STRIP,                 1,             1,      0,      0,      "line_strip"            },
6081                         { GL_LINE_STRIP,                 2,             1,      0,      0,      "line_strip"            },
6082                         { GL_LINE_STRIP,                 0,             2,      0,      0,      "line_strip"            },
6083                         { GL_LINE_STRIP,                 1,             2,      0,      0,      "line_strip"            },
6084                         { GL_LINE_STRIP,                 2,             2,      0,      0,      "line_strip"            },
6085                         { GL_LINE_STRIP,                 2,             2,      2,      0,      "line_strip"            },
6086                         { GL_TRIANGLE_STRIP,     0,             0,      0,      0,      "triangle_strip"        },
6087                         { GL_TRIANGLE_STRIP,     0,             1,      0,      0,      "triangle_strip"        },
6088                         { GL_TRIANGLE_STRIP,     1,             1,      0,      0,      "triangle_strip"        },
6089                         { GL_TRIANGLE_STRIP,     2,             1,      0,      0,      "triangle_strip"        },
6090                         { GL_TRIANGLE_STRIP,     3,             1,      0,      0,      "triangle_strip"        },
6091                         { GL_TRIANGLE_STRIP,     0,             2,      0,      0,      "triangle_strip"        },
6092                         { GL_TRIANGLE_STRIP,     1,             2,      0,      0,      "triangle_strip"        },
6093                         { GL_TRIANGLE_STRIP,     2,             2,      0,      0,      "triangle_strip"        },
6094                         { GL_TRIANGLE_STRIP,     3,             2,      0,      0,      "triangle_strip"        },
6095                         { GL_TRIANGLE_STRIP,     3,             2,      3,      0,      "triangle_strip"        },
6096                 };
6097
6098                 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(emitTests); ++ndx)
6099                 {
6100                         std::string name = std::string(emitTests[ndx].name) + "_emit_" + de::toString(emitTests[ndx].emitCountA) + "_end_" + de::toString(emitTests[ndx].endCountA);
6101                         std::string desc = std::string(emitTests[ndx].name) + " output, emit " + de::toString(emitTests[ndx].emitCountA) + " vertices, call EndPrimitive " + de::toString(emitTests[ndx].endCountA) + " times";
6102
6103                         if (emitTests[ndx].emitCountB)
6104                         {
6105                                 name += "_emit_" + de::toString(emitTests[ndx].emitCountB) + "_end_" + de::toString(emitTests[ndx].endCountB);
6106                                 desc += ", emit " + de::toString(emitTests[ndx].emitCountB) + " vertices, call EndPrimitive " + de::toString(emitTests[ndx].endCountB) + " times";
6107                         }
6108
6109                         emitGroup->addChild(new EmitTest(m_context, name.c_str(), desc.c_str(), emitTests[ndx].emitCountA, emitTests[ndx].endCountA, emitTests[ndx].emitCountB, emitTests[ndx].endCountB, emitTests[ndx].outputType));
6110                 }
6111         }
6112
6113         // varying
6114         {
6115                 struct VaryingTestSpec
6116                 {
6117                         int                     vertexOutputs;
6118                         int                     geometryOutputs;
6119                         const char*     name;
6120                         const char*     desc;
6121                 };
6122
6123                 static const VaryingTestSpec varyingTests[] =
6124                 {
6125                         { -1, 1, "vertex_no_op_geometry_out_1", "vertex_no_op_geometry_out_1" },
6126                         {  0, 1, "vertex_out_0_geometry_out_1", "vertex_out_0_geometry_out_1" },
6127                         {  0, 2, "vertex_out_0_geometry_out_2", "vertex_out_0_geometry_out_2" },
6128                         {  1, 0, "vertex_out_1_geometry_out_0", "vertex_out_1_geometry_out_0" },
6129                         {  1, 2, "vertex_out_1_geometry_out_2", "vertex_out_1_geometry_out_2" },
6130                 };
6131
6132                 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(varyingTests); ++ndx)
6133                         varyingGroup->addChild(new VaryingTest(m_context, varyingTests[ndx].name, varyingTests[ndx].desc, varyingTests[ndx].vertexOutputs, varyingTests[ndx].geometryOutputs));
6134         }
6135
6136         // layered
6137         {
6138                 static const struct TestType
6139                 {
6140                         LayeredRenderCase::TestType     test;
6141                         const char*                                     testPrefix;
6142                         const char*                                     descPrefix;
6143                 } tests[] =
6144                 {
6145                         { LayeredRenderCase::TEST_DEFAULT_LAYER,                        "render_with_default_layer_",   "Render to all layers of "                                      },
6146                         { LayeredRenderCase::TEST_SINGLE_LAYER,                         "render_to_one_",                               "Render to one layer of "                                       },
6147                         { LayeredRenderCase::TEST_ALL_LAYERS,                           "render_to_all_",                               "Render to all layers of "                                      },
6148                         { LayeredRenderCase::TEST_DIFFERENT_LAYERS,                     "render_different_to_",                 "Render different data to different layers"     },
6149                         { LayeredRenderCase::TEST_LAYER_ID,                                     "fragment_layer_",                              "Read gl_Layer in fragment shader"                      },
6150                         { LayeredRenderCase::TEST_LAYER_PROVOKING_VERTEX,       "layer_provoking_vertex_",              "Verify LAYER_PROVOKING_VERTEX"                         },
6151                 };
6152
6153                 for (int testNdx = 0; testNdx < DE_LENGTH_OF_ARRAY(tests); ++testNdx)
6154                 for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(layerTargets); ++targetNdx)
6155                 {
6156                         const std::string name = std::string(tests[testNdx].testPrefix) + layerTargets[targetNdx].name;
6157                         const std::string desc = std::string(tests[testNdx].descPrefix) + layerTargets[targetNdx].desc;
6158
6159                         layeredGroup->addChild(new LayeredRenderCase(m_context, name.c_str(), desc.c_str(), layerTargets[targetNdx].target, tests[testNdx].test));
6160                 }
6161         }
6162
6163         // instanced
6164         {
6165                 static const struct InvocationCase
6166                 {
6167                         const char* name;
6168                         int                     numInvocations;
6169                 } invocationCases[] =
6170                 {
6171                         { "1",          1  },
6172                         { "2",          2  },
6173                         { "8",          8  },
6174                         { "32",         32 },
6175                         { "max",        -1 },
6176                 };
6177                 static const int numDrawInstances[] = { 2, 4, 8 };
6178                 static const int numDrawInvocations[] = { 2, 8 };
6179
6180                 // same amount of content to all invocations
6181                 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(invocationCases); ++ndx)
6182                         instancedGroup->addChild(new GeometryInvocationCase(m_context,
6183                                                                                                                                 (std::string("geometry_") + invocationCases[ndx].name + "_invocations").c_str(),
6184                                                                                                                                 (std::string("Geometry shader with ") + invocationCases[ndx].name + " invocation(s)").c_str(),
6185                                                                                                                                 invocationCases[ndx].numInvocations,
6186                                                                                                                                 GeometryInvocationCase::CASE_FIXED_OUTPUT_COUNTS));
6187
6188                 // different amount of content to each invocation
6189                 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(invocationCases); ++ndx)
6190                         if (invocationCases[ndx].numInvocations != 1)
6191                                 instancedGroup->addChild(new GeometryInvocationCase(m_context,
6192                                                                                                                                         (std::string("geometry_output_different_") + invocationCases[ndx].name + "_invocations").c_str(),
6193                                                                                                                                         "Geometry shader invocation(s) with different emit counts",
6194                                                                                                                                         invocationCases[ndx].numInvocations,
6195                                                                                                                                         GeometryInvocationCase::CASE_DIFFERENT_OUTPUT_COUNTS));
6196
6197                 // invocation per layer
6198                 for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(layerTargets); ++targetNdx)
6199                 {
6200                         const std::string name = std::string("invocation_per_layer_") + layerTargets[targetNdx].name;
6201                         const std::string desc = std::string("Render to multiple layers with multiple invocations, one invocation per layer, target ") + layerTargets[targetNdx].desc;
6202
6203                         instancedGroup->addChild(new LayeredRenderCase(m_context, name.c_str(), desc.c_str(), layerTargets[targetNdx].target, LayeredRenderCase::TEST_INVOCATION_PER_LAYER));
6204                 }
6205
6206                 // multiple layers per invocation
6207                 for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(layerTargets); ++targetNdx)
6208                 {
6209                         const std::string name = std::string("multiple_layers_per_invocation_") + layerTargets[targetNdx].name;
6210                         const std::string desc = std::string("Render to multiple layers with multiple invocations, multiple layers per invocation, target ") + layerTargets[targetNdx].desc;
6211
6212                         instancedGroup->addChild(new LayeredRenderCase(m_context, name.c_str(), desc.c_str(), layerTargets[targetNdx].target, LayeredRenderCase::TEST_MULTIPLE_LAYERS_PER_INVOCATION));
6213                 }
6214
6215                 // different invocation output counts depending on {uniform, attrib, texture}
6216                 instancedGroup->addChild(new VaryingOutputCountCase(m_context,  "invocation_output_vary_by_attribute",  "Output varying number of vertices", VaryingOutputCountShader::READ_ATTRIBUTE,  VaryingOutputCountCase::MODE_WITH_INSTANCING));
6217                 instancedGroup->addChild(new VaryingOutputCountCase(m_context,  "invocation_output_vary_by_uniform",    "Output varying number of vertices", VaryingOutputCountShader::READ_UNIFORM,    VaryingOutputCountCase::MODE_WITH_INSTANCING));
6218                 instancedGroup->addChild(new VaryingOutputCountCase(m_context,  "invocation_output_vary_by_texture",    "Output varying number of vertices", VaryingOutputCountShader::READ_TEXTURE,    VaryingOutputCountCase::MODE_WITH_INSTANCING));
6219
6220                 // with drawInstanced
6221                 for (int instanceNdx = 0; instanceNdx < DE_LENGTH_OF_ARRAY(numDrawInstances); ++instanceNdx)
6222                 for (int invocationNdx = 0; invocationNdx < DE_LENGTH_OF_ARRAY(numDrawInvocations); ++invocationNdx)
6223                 {
6224                         const std::string name = std::string("draw_") + de::toString(numDrawInstances[instanceNdx]) + "_instances_geometry_" + de::toString(numDrawInvocations[invocationNdx]) + "_invocations";
6225                         const std::string desc = std::string("Draw ") + de::toString(numDrawInstances[instanceNdx]) + " instances, with " + de::toString(numDrawInvocations[invocationNdx]) + " geometry shader invocations.";
6226
6227                         instancedGroup->addChild(new DrawInstancedGeometryInstancedCase(m_context, name.c_str(), desc.c_str(), numDrawInstances[instanceNdx], numDrawInvocations[invocationNdx]));
6228                 }
6229         }
6230
6231         // negative (wrong types)
6232         {
6233                 struct PrimitiveToInputTypeConversion
6234                 {
6235                         GLenum inputType;
6236                         GLenum primitiveType;
6237                 };
6238
6239                 static const PrimitiveToInputTypeConversion legalConversions[] =
6240                 {
6241                         { GL_POINTS,                            GL_POINTS                                       },
6242                         { GL_LINES,                                     GL_LINES                                        },
6243                         { GL_LINES,                                     GL_LINE_LOOP                            },
6244                         { GL_LINES,                                     GL_LINE_STRIP                           },
6245                         { GL_LINES_ADJACENCY,           GL_LINES_ADJACENCY                      },
6246                         { GL_LINES_ADJACENCY,           GL_LINE_STRIP_ADJACENCY         },
6247                         { GL_TRIANGLES,                         GL_TRIANGLES                            },
6248                         { GL_TRIANGLES,                         GL_TRIANGLE_STRIP                       },
6249                         { GL_TRIANGLES,                         GL_TRIANGLE_FAN                         },
6250                         { GL_TRIANGLES_ADJACENCY,       GL_TRIANGLES_ADJACENCY          },
6251                         { GL_TRIANGLES_ADJACENCY,       GL_TRIANGLE_STRIP_ADJACENCY     },
6252                 };
6253
6254                 static const GLenum inputTypes[] =
6255                 {
6256                         GL_POINTS,
6257                         GL_LINES,
6258                         GL_LINES_ADJACENCY,
6259                         GL_TRIANGLES,
6260                         GL_TRIANGLES_ADJACENCY
6261                 };
6262
6263                 static const GLenum primitiveTypes[] =
6264                 {
6265                         GL_POINTS,
6266                         GL_LINES,
6267                         GL_LINE_LOOP,
6268                         GL_LINE_STRIP,
6269                         GL_LINES_ADJACENCY,
6270                         GL_LINE_STRIP_ADJACENCY,
6271                         GL_TRIANGLES,
6272                         GL_TRIANGLE_STRIP,
6273                         GL_TRIANGLE_FAN,
6274                         GL_TRIANGLES_ADJACENCY,
6275                         GL_TRIANGLE_STRIP_ADJACENCY
6276                 };
6277
6278                 for (int inputTypeNdx = 0; inputTypeNdx < DE_LENGTH_OF_ARRAY(inputTypes); ++inputTypeNdx)
6279                 for (int primitiveTypeNdx = 0; primitiveTypeNdx < DE_LENGTH_OF_ARRAY(primitiveTypes); ++primitiveTypeNdx)
6280                 {
6281                         const GLenum            inputType               = inputTypes[inputTypeNdx];
6282                         const GLenum            primitiveType   = primitiveTypes[primitiveTypeNdx];
6283                         const std::string       name                    = std::string("type_") + inputTypeToGLString(sglr::rr_util::mapGLGeometryShaderInputType(inputType)) + "_primitive_" + primitiveTypeToString(primitiveType);
6284                         const std::string       desc                    = std::string("Shader input type ") + inputTypeToGLString(sglr::rr_util::mapGLGeometryShaderInputType(inputType)) + ", draw primitive type " + primitiveTypeToString(primitiveType);
6285
6286                         bool isLegal = false;
6287
6288                         for (int legalNdx = 0; legalNdx < DE_LENGTH_OF_ARRAY(legalConversions); ++legalNdx)
6289                                 if (legalConversions[legalNdx].inputType == inputType && legalConversions[legalNdx].primitiveType == primitiveType)
6290                                         isLegal = true;
6291
6292                         // only illegal
6293                         if (!isLegal)
6294                                 negativeGroup->addChild(new NegativeDrawCase(m_context, name.c_str(), desc.c_str(), inputType, primitiveType));
6295                 }
6296         }
6297
6298         // vertex transform feedback
6299         {
6300                 feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_line_loop",                           "Capture line loop lines",                                                                      VertexFeedbackCase::METHOD_DRAW_ARRAYS,                         VertexFeedbackCase::PRIMITIVE_LINE_LOOP));
6301                 feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_line_strip",                          "Capture line strip lines",                                                                     VertexFeedbackCase::METHOD_DRAW_ARRAYS,                         VertexFeedbackCase::PRIMITIVE_LINE_STRIP));
6302                 feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_triangle_strip",                      "Capture triangle strip triangles",                                                     VertexFeedbackCase::METHOD_DRAW_ARRAYS,                         VertexFeedbackCase::PRIMITIVE_TRIANGLE_STRIP));
6303                 feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_triangle_fan",                        "Capture triangle fan triangles",                                                       VertexFeedbackCase::METHOD_DRAW_ARRAYS,                         VertexFeedbackCase::PRIMITIVE_TRIANGLE_FAN));
6304                 feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_draw_arrays",                         "Capture primitives generated with drawArrays",                         VertexFeedbackCase::METHOD_DRAW_ARRAYS,                         VertexFeedbackCase::PRIMITIVE_POINTS));
6305                 feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_draw_arrays_instanced",       "Capture primitives generated with drawArraysInstanced",        VertexFeedbackCase::METHOD_DRAW_ARRAYS_INSTANCED,       VertexFeedbackCase::PRIMITIVE_POINTS));
6306                 feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_draw_arrays_indirect",        "Capture primitives generated with drawArraysIndirect",         VertexFeedbackCase::METHOD_DRAW_ARRAYS_INDIRECT,        VertexFeedbackCase::PRIMITIVE_POINTS));
6307                 feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_draw_elements",                       "Capture primitives generated with drawElements",                       VertexFeedbackCase::METHOD_DRAW_ELEMENTS,                       VertexFeedbackCase::PRIMITIVE_POINTS));
6308                 feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_draw_elements_instanced",     "Capture primitives generated with drawElementsInstanced",      VertexFeedbackCase::METHOD_DRAW_ELEMENTS_INSTANCED,     VertexFeedbackCase::PRIMITIVE_POINTS));
6309                 feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_draw_elements_indirect",      "Capture primitives generated with drawElementsIndirect",       VertexFeedbackCase::METHOD_DRAW_ELEMENTS_INDIRECT,      VertexFeedbackCase::PRIMITIVE_POINTS));
6310
6311                 feedbackGroup->addChild(new VertexFeedbackOverflowCase(m_context, "capture_vertex_draw_arrays_overflow_single_buffer",          "Capture triangles to too small a buffer", VertexFeedbackOverflowCase::METHOD_DRAW_ARRAYS));
6312                 feedbackGroup->addChild(new VertexFeedbackOverflowCase(m_context, "capture_vertex_draw_elements_overflow_single_buffer",        "Capture triangles to too small a buffer", VertexFeedbackOverflowCase::METHOD_DRAW_ELEMENTS));
6313         }
6314 }
6315
6316 } // Functional
6317 } // gles31
6318 } // deqp