Fix missing dependency on sparse binds
[platform/upstream/VK-GL-CTS.git] / modules / gles31 / functional / es31fFunctionalTests.cpp
1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.1 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Functional Tests.
22  *//*--------------------------------------------------------------------*/
23
24 #include "es31fFunctionalTests.hpp"
25
26 #include "glsShaderLibrary.hpp"
27 #include "es31fBasicComputeShaderTests.hpp"
28 #include "es31fComputeShaderBuiltinVarTests.hpp"
29 #include "es31fDrawTests.hpp"
30 #include "es31fShaderSharedVarTests.hpp"
31 #include "es31fAtomicCounterTests.hpp"
32 #include "es31fShaderAtomicOpTests.hpp"
33 #include "es31fShaderImageLoadStoreTests.hpp"
34 #include "es31fTessellationTests.hpp"
35 #include "es31fSSBOLayoutTests.hpp"
36 #include "es31fSSBOArrayLengthTests.hpp"
37 #include "es31fShaderCommonFunctionTests.hpp"
38 #include "es31fShaderPackingFunctionTests.hpp"
39 #include "es31fShaderIntegerFunctionTests.hpp"
40 #include "es31fStencilTexturingTests.hpp"
41 #include "es31fShaderTextureSizeTests.hpp"
42 #include "es31fShaderStateQueryTests.hpp"
43 #include "es31fLayoutBindingTests.hpp"
44 #include "es31fTextureLevelStateQueryTests.hpp"
45 #include "es31fIntegerStateQueryTests.hpp"
46 #include "es31fInternalFormatQueryTests.hpp"
47 #include "es31fBooleanStateQueryTests.hpp"
48 #include "es31fIndexedStateQueryTests.hpp"
49 #include "es31fTextureStateQueryTests.hpp"
50 #include "es31fFramebufferDefaultStateQueryTests.hpp"
51 #include "es31fProgramPipelineStateQueryTests.hpp"
52 #include "es31fProgramStateQueryTests.hpp"
53 #include "es31fSamplerStateQueryTests.hpp"
54 #include "es31fTextureFilteringTests.hpp"
55 #include "es31fTextureFormatTests.hpp"
56 #include "es31fTextureSpecificationTests.hpp"
57 #include "es31fTextureMultisampleTests.hpp"
58 #include "es31fMultisampleTests.hpp"
59 #include "es31fSynchronizationTests.hpp"
60 #include "es31fGeometryShaderTests.hpp"
61 #include "es31fSampleShadingTests.hpp"
62 #include "es31fSampleVariableTests.hpp"
63 #include "es31fIndirectComputeDispatchTests.hpp"
64 #include "es31fVertexAttributeBindingTests.hpp"
65 #include "es31fVertexAttributeBindingStateQueryTests.hpp"
66 #include "es31fShaderMultisampleInterpolationTests.hpp"
67 #include "es31fShaderMultisampleInterpolationStateQueryTests.hpp"
68 #include "es31fProgramUniformTests.hpp"
69 #include "es31fOpaqueTypeIndexingTests.hpp"
70 #include "es31fAdvancedBlendTests.hpp"
71 #include "es31fSeparateShaderTests.hpp"
72 #include "es31fUniformLocationTests.hpp"
73 #include "es31fBuiltinPrecisionTests.hpp"
74 #include "es31fTessellationGeometryInteractionTests.hpp"
75 #include "es31fUniformBlockTests.hpp"
76 #include "es31fDebugTests.hpp"
77 #include "es31fFboColorbufferTests.hpp"
78 #include "es31fFboNoAttachmentTests.hpp"
79 #include "es31fFboSRGBWriteControlTests.hpp"
80 #include "es31fProgramInterfaceQueryTests.hpp"
81 #include "es31fTextureGatherTests.hpp"
82 #include "es31fTextureFormatTests.hpp"
83 #include "es31fTextureBufferTests.hpp"
84 #include "es31fTextureBorderClampTests.hpp"
85 #include "es31fShaderBuiltinConstantTests.hpp"
86 #include "es31fShaderHelperInvocationTests.hpp"
87 #include "es31fPrimitiveBoundingBoxTests.hpp"
88 #include "es31fAndroidExtensionPackES31ATests.hpp"
89 #include "es31fCopyImageTests.hpp"
90 #include "es31fDefaultVertexArrayObjectTests.hpp"
91 #include "es31fSRGBDecodeTests.hpp"
92 #include "es31fDrawElementsBaseVertexTests.hpp"
93 #include "es31fShaderFramebufferFetchTests.hpp"
94 #include "es31fShaderUniformIntegerFunctionTests.hpp"
95
96 namespace deqp
97 {
98 namespace gles31
99 {
100 namespace Functional
101 {
102
103 class ShaderLibraryTest : public TestCaseGroup
104 {
105 public:
106         ShaderLibraryTest (Context& context, const char* filename, const char* name, const char* description)
107                 : TestCaseGroup (context, name, description)
108                 , m_filename    (filename)
109         {
110         }
111
112         void init (void)
113         {
114                 gls::ShaderLibrary                      shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
115                 std::string                                     fileName        = m_filename;
116                 std::vector<tcu::TestNode*>     children        = shaderLibrary.loadShaderFile(fileName.c_str());
117
118                 for (int i = 0; i < (int)children.size(); i++)
119                         addChild(children[i]);
120         }
121
122 private:
123         const std::string m_filename;
124 };
125
126 class ShaderLibraryGroup : public TestCaseGroup
127 {
128 public:
129         struct File
130         {
131                 const char*             fileName;
132                 const char*             testName;
133                 const char*             description;
134         };
135
136         ShaderLibraryGroup (Context& context, const char* name, const char* description, int numFiles, const File* files)
137                 : TestCaseGroup (context, name, description)
138                 , m_numFiles    (numFiles)
139                 , m_files               (files)
140         {}
141
142         void init (void)
143         {
144                 for (int ndx = 0; ndx < m_numFiles; ++ndx)
145                         addChild(new ShaderLibraryTest(m_context, m_files[ndx].fileName, m_files[ndx].testName, m_files[ndx].description));
146         }
147
148 private:
149         const int                       m_numFiles;
150         const File* const       m_files;
151 };
152
153 class ShaderBuiltinVarTests : public TestCaseGroup
154 {
155 public:
156         ShaderBuiltinVarTests (Context& context)
157                 : TestCaseGroup(context, "builtin_var", "Shader Built-in Variable Tests")
158         {
159         }
160
161         void init (void)
162         {
163                 addChild(new ComputeShaderBuiltinVarTests(m_context));
164         }
165 };
166
167 class ShaderBuiltinFunctionTests : public TestCaseGroup
168 {
169 public:
170         ShaderBuiltinFunctionTests (Context& context)
171                 : TestCaseGroup(context, "builtin_functions", "Built-in Function Tests")
172         {
173         }
174
175         void init (void)
176         {
177                 addChild(new ShaderCommonFunctionTests                  (m_context));
178                 addChild(new ShaderPackingFunctionTests                 (m_context));
179                 addChild(new ShaderIntegerFunctionTests                 (m_context));
180                 addChild(new ShaderUniformIntegerFunctionTests  (m_context));
181                 addChild(new ShaderTextureSizeTests                             (m_context));
182                 addChild(createBuiltinPrecisionTests                    (m_context));
183         }
184 };
185
186 class ShaderLinkageTests : public TestCaseGroup
187 {
188 public:
189         ShaderLinkageTests (Context& context, bool isGL45)
190                 : TestCaseGroup(context,  "linkage", "Linkage Tests")
191                 , m_isGL45(isGL45)
192         {
193         }
194
195 private:
196         bool m_isGL45;
197
198         void init (void)
199         {
200                 static const ShaderLibraryGroup::File   s_filesES31[]   =
201                 {
202                         { "shaders/es31/declarations.test",                                             "declarations",                         "Declarations"                                          },
203                         { "shaders/es31/linkage_geometry.test",                                 "geometry",                                     "Geometry shader"                                       },
204                         { "shaders/es31/linkage_tessellation.test",                             "tessellation",                         "Tessellation shader"                           },
205                         { "shaders/es31/linkage_tessellation_geometry.test",    "tessellation_geometry",        "Tessellation and geometry shader"      },
206                         { "shaders/es31/linkage_shader_storage_block.test",             "shader_storage_block",         "Shader storage blocks"                         },
207                         { "shaders/es31/linkage_io_block.test",                                 "io_block",                                     "Shader io blocks"                                      },
208                         { "shaders/es31/linkage_uniform.test",                                  "uniform",                                      "Uniform linkage"                                       },
209                 };
210                 static const ShaderLibraryGroup::File   s_filesES32[]   =
211                 {
212                         { "shaders/es32/linkage_geometry.test",                                 "geometry",                                     "Geometry shader"                                       },
213                         { "shaders/es32/linkage_tessellation.test",                             "tessellation",                         "Tessellation shader"                           },
214                         { "shaders/es32/linkage_tessellation_geometry.test",    "tessellation_geometry",        "Tessellation and geometry shader"      },
215                         { "shaders/es32/linkage_shader_storage_block.test",             "shader_storage_block",         "Shader storage blocks"                         },
216                         { "shaders/es32/linkage_io_block.test",                                 "io_block",                                     "Shader io blocks"                                      },
217                         { "shaders/es32/linkage_uniform.test",                                  "uniform",                                      "Uniform linkage"                                       },
218                 };
219                 static const ShaderLibraryGroup::File   s_filesGL45[]   =
220                 {
221                         { "shaders/gl45/linkage_geometry.test",                                 "geometry",                                     "Geometry shader"                                       },
222                         { "shaders/gl45/linkage_tessellation.test",                             "tessellation",                         "Tessellation shader"                           },
223                         { "shaders/gl45/linkage_tessellation_geometry.test",    "tessellation_geometry",        "Tessellation and geometry shader"      },
224                         { "shaders/gl45/linkage_shader_storage_block.test",             "shader_storage_block",         "Shader storage blocks"                         },
225                         { "shaders/gl45/linkage_io_block.test",                                 "io_block",                                     "Shader io blocks"                                      },
226                         { "shaders/gl45/linkage_uniform.test",                                  "uniform",                                      "Uniform linkage"                                       },
227                 };
228
229                 if (m_isGL45)
230                         addChild(new ShaderLibraryGroup(m_context,      "gl45",         "GL 4.5 Linkage",               DE_LENGTH_OF_ARRAY(s_filesGL45), s_filesGL45));
231                 else
232                 {
233                         addChild(new ShaderLibraryGroup(m_context,      "es31",         "GLSL ES 3.1 Linkage",  DE_LENGTH_OF_ARRAY(s_filesES31), s_filesES31));
234                         addChild(new ShaderLibraryGroup(m_context,      "es32",         "GLSL ES 3.2 Linkage",  DE_LENGTH_OF_ARRAY(s_filesES32), s_filesES32));
235                 }
236         }
237 };
238
239 class ShaderTests : public TestCaseGroup
240 {
241 public:
242         ShaderTests (Context& context, bool isGL45)
243                 : TestCaseGroup(context, "shaders", "Shading Language Tests")
244                 , m_isGL45(isGL45)
245         {
246         }
247
248 private:
249         bool m_isGL45;
250
251         void init (void)
252         {
253                 addChild(new ShaderBuiltinVarTests                              (m_context));
254                 addChild(new ShaderBuiltinFunctionTests                 (m_context));
255                 addChild(new SampleVariableTests                                (m_context));
256                 addChild(new ShaderMultisampleInterpolationTests(m_context));
257                 addChild(new OpaqueTypeIndexingTests                    (m_context));
258
259                 {
260                         static const ShaderLibraryGroup::File s_functionFiles[] =
261                         {
262                                 { "shaders/es31/functions.test",        "es31",         "GLSL ES 3.1 Function Tests"    },
263                                 { "shaders/es32/functions.test",        "es32",         "GLSL ES 3.2 Function Tests"    },
264                         };
265                         addChild(new ShaderLibraryGroup(m_context, "functions", "Function Tests", DE_LENGTH_OF_ARRAY(s_functionFiles), s_functionFiles));
266                 }
267
268                 {
269                         static const ShaderLibraryGroup::File s_arraysFiles[] =
270                         {
271                                 { "shaders/es31/arrays.test",   "es31",         "GLSL ES 3.1 Array Tests"       },
272                                 { "shaders/es32/arrays.test",   "es32",         "GLSL ES 3.2 Array Tests"       },
273                         };
274                         addChild(new ShaderLibraryGroup(m_context, "arrays", "Array Tests", DE_LENGTH_OF_ARRAY(s_arraysFiles), s_arraysFiles));
275                 }
276
277                 {
278                         static const ShaderLibraryGroup::File s_arraysOfArraysFilesES[] =
279                         {
280                                 { "shaders/es31/arrays_of_arrays.test",         "es31",         "GLSL ES 3.1 Arrays of Arrays Tests"    },
281                                 { "shaders/es32/arrays_of_arrays.test",         "es32",         "GLSL ES 3.2 Arrays of Arrays Tests"    },
282                         };
283
284                         static const ShaderLibraryGroup::File s_arraysOfArraysFilesGL[] =
285                         {
286                                 { "shaders/gl45/arrays_of_arrays.test",         "gl45",         "GLSL 4.5 Arrays of Arrays Tests"               },
287                         };
288                         if (m_isGL45)
289                                 addChild(new ShaderLibraryGroup(m_context, "arrays_of_arrays", "Arrays of Arras Tests", DE_LENGTH_OF_ARRAY(s_arraysOfArraysFilesGL), s_arraysOfArraysFilesGL));
290                         else
291                                 addChild(new ShaderLibraryGroup(m_context, "arrays_of_arrays", "Arrays of Arras Tests", DE_LENGTH_OF_ARRAY(s_arraysOfArraysFilesES), s_arraysOfArraysFilesES));
292                 }
293
294                 addChild(new ShaderLinkageTests                                 (m_context, m_isGL45));
295                 addChild(new ShaderBuiltinConstantTests                 (m_context));
296                 addChild(new ShaderHelperInvocationTests                (m_context));
297
298                 {
299                         static const ShaderLibraryGroup::File s_implicitConversionsFilesES[] =
300                         {
301                                 { "shaders/es31/implicit_conversions.test",             "es31",         "GLSL ES 3.1 GL_EXT_shader_implicit_conversions Tests"  },
302                                 { "shaders/es32/implicit_conversions.test",             "es32",         "GLSL ES 3.2 GL_EXT_shader_implicit_conversions Tests"  },
303                         };
304                         static const ShaderLibraryGroup::File s_implicitConversionsFilesGL[] =
305                         {
306                                 { "shaders/gl45/implicit_conversions.test",             "gl45",         "GL45 implicit conversions Tests" },
307                         };
308                         if (m_isGL45)
309                                 addChild(new ShaderLibraryGroup(m_context, "implicit_conversions", "GL45 implicit conversions Tests", DE_LENGTH_OF_ARRAY(s_implicitConversionsFilesGL), s_implicitConversionsFilesGL));
310                         else
311                                 addChild(new ShaderLibraryGroup(m_context, "implicit_conversions", "GL_EXT_shader_implicit_conversions Tests", DE_LENGTH_OF_ARRAY(s_implicitConversionsFilesES), s_implicitConversionsFilesES));
312                 }
313
314                 {
315                         static const ShaderLibraryGroup::File s_uniformBlockFiles[] =
316                         {
317                                 { "shaders/es31/uniform_block.test",    "es31",         "GLSL ES 3.1 Uniform block tests"       },
318                                 { "shaders/es32/uniform_block.test",    "es32",         "GLSL ES 3.2 Uniform block tests"       },
319                         };
320                         addChild(new ShaderLibraryGroup(m_context, "uniform_block", "Uniform block tests", DE_LENGTH_OF_ARRAY(s_uniformBlockFiles), s_uniformBlockFiles));
321                 }
322
323                 addChild(new ShaderFramebufferFetchTests                (m_context));
324         }
325 };
326
327 class ComputeTests : public TestCaseGroup
328 {
329 public:
330         ComputeTests (Context& context)
331                 : TestCaseGroup(context, "compute", "Compute Shader Tests")
332         {
333         }
334
335         void init (void)
336         {
337                 addChild(new BasicComputeShaderTests            (m_context));
338                 addChild(new ShaderSharedVarTests                       (m_context));
339                 addChild(new IndirectComputeDispatchTests       (m_context));
340         }
341 };
342
343 class SSBOTests : public TestCaseGroup
344 {
345 public:
346         SSBOTests (Context& context)
347                 : TestCaseGroup(context, "ssbo", "Shader Storage Buffer Object Tests")
348         {
349         }
350
351         void init (void)
352         {
353                 addChild(new SSBOLayoutTests                    (m_context));
354                 addChild(new ShaderAtomicOpTests                (m_context, "atomic", ATOMIC_OPERAND_BUFFER_VARIABLE));
355                 addChild(new SSBOArrayLengthTests               (m_context));
356         }
357 };
358
359 class TextureTests : public TestCaseGroup
360 {
361 public:
362         TextureTests (Context& context, bool isGL45)
363                 : TestCaseGroup(context, "texture", "Texture tests")
364                 , m_isGL45(isGL45)
365         {
366         }
367
368         void init (void)
369         {
370                 addChild(new TextureFilteringTests              (m_context));
371                 addChild(new TextureFormatTests                 (m_context));
372                 addChild(new TextureSpecificationTests  (m_context));
373                 addChild(new TextureMultisampleTests    (m_context));
374                 addChild(new TextureGatherTests                 (m_context));
375                 addChild(createTextureBufferTests               (m_context));
376                 addChild(new TextureBorderClampTests    (m_context, m_isGL45));
377         }
378
379 private:
380         bool m_isGL45;
381 };
382
383 class StateQueryTests : public TestCaseGroup
384 {
385 public:
386         StateQueryTests (Context& context)
387                 : TestCaseGroup(context, "state_query", "State query tests")
388         {
389         }
390
391         void init (void)
392         {
393                 addChild(new BooleanStateQueryTests                                                     (m_context));
394                 addChild(new IntegerStateQueryTests                                                     (m_context));
395                 addChild(new IndexedStateQueryTests                                                     (m_context));
396                 addChild(new TextureStateQueryTests                                                     (m_context));
397                 addChild(new TextureLevelStateQueryTests                                        (m_context));
398                 addChild(new SamplerStateQueryTests                                                     (m_context));
399                 addChild(new ShaderStateQueryTests                                                      (m_context));
400                 addChild(new InternalFormatQueryTests                                           (m_context));
401                 addChild(new VertexAttributeBindingStateQueryTests                      (m_context));
402                 addChild(new ShaderMultisampleInterpolationStateQueryTests      (m_context));
403                 addChild(new FramebufferDefaultStateQueryTests                          (m_context));
404                 addChild(new ProgramStateQueryTests                                                     (m_context));
405                 addChild(new ProgramPipelineStateQueryTests                                     (m_context));
406         }
407 };
408
409 class FboTests : public TestCaseGroup
410 {
411 public:
412         FboTests (Context& context)
413                 : TestCaseGroup(context, "fbo", "Framebuffer Object Tests")
414         {
415         }
416
417         void init (void)
418         {
419                 addChild(new FboColorTests                                              (m_context));
420                 addChild(createFboNoAttachmentTests                             (m_context));
421                 addChild(createFboNoAttachmentCompletenessTests (m_context));
422                 addChild(new FboSRGBWriteControlTests                   (m_context));
423         }
424 };
425
426 class SRGBTextureDecodeTests : public TestCaseGroup
427 {
428 public:
429         SRGBTextureDecodeTests (Context& context)
430                 : TestCaseGroup (context, "srgb_texture_decode", "GL_EXT_texture_sRGB_decode tests")
431         {
432         }
433
434         void init (void)
435         {
436                 addChild(new SRGBDecodeTests    (m_context));
437         }
438 };
439
440 GLES31FunctionalTests::GLES31FunctionalTests (Context& context)
441         : TestCaseGroup(context, "functional", "Functionality Tests")
442 {
443 }
444
445 GLES31FunctionalTests::~GLES31FunctionalTests (void)
446 {
447 }
448
449 void GLES31FunctionalTests::init (void)
450 {
451         addChild(new ShaderTests                                                        (m_context, false));
452         addChild(new ComputeTests                                                       (m_context));
453         addChild(new DrawTests                                                          (m_context));
454         addChild(new TessellationTests                                          (m_context, false));
455         addChild(new SSBOTests                                                          (m_context));
456         addChild(new UniformBlockTests                                          (m_context));
457         addChild(new ShaderImageLoadStoreTests                          (m_context));
458         addChild(new AtomicCounterTests                                         (m_context));
459         addChild(new StencilTexturingTests                                      (m_context));
460         addChild(new TextureTests                                                       (m_context, false));
461         addChild(new StateQueryTests                                            (m_context));
462         addChild(new MultisampleTests                                           (m_context));
463         addChild(new SynchronizationTests                                       (m_context));
464         addChild(new GeometryShaderTests                                        (m_context, false));
465         addChild(new SampleShadingTests                                         (m_context));
466         addChild(new VertexAttributeBindingTests                        (m_context));
467         addChild(new ProgramUniformTests                                        (m_context));
468         addChild(new AdvancedBlendTests                                         (m_context));
469         addChild(createGLESSeparateShaderTests                          (m_context));
470         addChild(new UniformLocationTests                                       (m_context, false));
471         addChild(new TessellationGeometryInteractionTests       (m_context, false));
472         addChild(new DebugTests                                                         (m_context));
473         addChild(new FboTests                                                           (m_context));
474         addChild(new ProgramInterfaceQueryTests                         (m_context, false));
475         addChild(new LayoutBindingTests                                         (m_context));
476         addChild(new PrimitiveBoundingBoxTests                          (m_context));
477         addChild(new AndroidExtensionPackES31ATests                     (m_context));
478         addChild(createCopyImageTests                                           (m_context, false));
479         addChild(new DefaultVertexArrayObjectTests                      (m_context));
480         addChild(new SRGBTextureDecodeTests                                     (m_context));
481         addChild(new DrawElementsBaseVertexTests                        (m_context));
482 }
483
484 GL45ES31FunctionalTests::GL45ES31FunctionalTests (Context& context)
485         : TestCaseGroup(context, "functional", "Functionality Tests")
486 {
487 }
488
489 GL45ES31FunctionalTests::~GL45ES31FunctionalTests (void)
490 {
491 }
492
493 void GL45ES31FunctionalTests::init (void)
494 {
495         addChild(new ShaderTests                                                        (m_context, true));
496         addChild(new ComputeTests                                                       (m_context));
497         addChild(new DrawTests                                                          (m_context));
498         addChild(new TessellationTests                                          (m_context, true));
499         addChild(new SSBOTests                                                          (m_context));
500         addChild(new UniformBlockTests                                          (m_context));
501         addChild(new ShaderImageLoadStoreTests                          (m_context));
502         addChild(new AtomicCounterTests                                         (m_context));
503         addChild(new StencilTexturingTests                                      (m_context));
504         addChild(new TextureTests                                                       (m_context, true));
505         addChild(new StateQueryTests                                            (m_context));
506         addChild(new MultisampleTests                                           (m_context));
507         addChild(new SynchronizationTests                                       (m_context));
508         addChild(new GeometryShaderTests                                        (m_context, true));
509         addChild(new SampleShadingTests                                         (m_context));
510         addChild(new VertexAttributeBindingTests                        (m_context));
511         addChild(new ProgramUniformTests                                        (m_context));
512         addChild(new AdvancedBlendTests                                         (m_context));
513         addChild(createCommonSeparateShaderTests                        (m_context));
514         addChild(new UniformLocationTests                                       (m_context, true));
515         addChild(new TessellationGeometryInteractionTests       (m_context, true));
516         addChild(new DebugTests                                                         (m_context));
517         addChild(new FboTests                                                           (m_context));
518         addChild(new ProgramInterfaceQueryTests                         (m_context, true));
519         addChild(new LayoutBindingTests                                         (m_context));
520         addChild(new PrimitiveBoundingBoxTests                          (m_context));
521         addChild(createCopyImageTests                                           (m_context, true));
522         addChild(new SRGBTextureDecodeTests                                     (m_context));
523         addChild(new DrawElementsBaseVertexTests                        (m_context));
524 }
525
526 } // Functional
527 } // gles31
528 } // deqp