Lower correlation threshold in flush-finish tests again am: 6455e6f987 am: 84373d7748
[platform/upstream/VK-GL-CTS.git] / modules / gles31 / functional / es31fFunctionalTests.cpp
1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.1 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Functional Tests.
22  *//*--------------------------------------------------------------------*/
23
24 #include "es31fFunctionalTests.hpp"
25
26 #include "glsShaderLibrary.hpp"
27 #include "es31fBasicComputeShaderTests.hpp"
28 #include "es31fComputeShaderBuiltinVarTests.hpp"
29 #include "es31fDrawTests.hpp"
30 #include "es31fShaderSharedVarTests.hpp"
31 #include "es31fAtomicCounterTests.hpp"
32 #include "es31fShaderAtomicOpTests.hpp"
33 #include "es31fShaderImageLoadStoreTests.hpp"
34 #include "es31fTessellationTests.hpp"
35 #include "es31fSSBOLayoutTests.hpp"
36 #include "es31fSSBOArrayLengthTests.hpp"
37 #include "es31fShaderCommonFunctionTests.hpp"
38 #include "es31fShaderPackingFunctionTests.hpp"
39 #include "es31fShaderIntegerFunctionTests.hpp"
40 #include "es31fStencilTexturingTests.hpp"
41 #include "es31fShaderTextureSizeTests.hpp"
42 #include "es31fShaderStateQueryTests.hpp"
43 #include "es31fLayoutBindingTests.hpp"
44 #include "es31fTextureLevelStateQueryTests.hpp"
45 #include "es31fIntegerStateQueryTests.hpp"
46 #include "es31fInternalFormatQueryTests.hpp"
47 #include "es31fBooleanStateQueryTests.hpp"
48 #include "es31fIndexedStateQueryTests.hpp"
49 #include "es31fTextureStateQueryTests.hpp"
50 #include "es31fFramebufferDefaultStateQueryTests.hpp"
51 #include "es31fProgramPipelineStateQueryTests.hpp"
52 #include "es31fProgramStateQueryTests.hpp"
53 #include "es31fSamplerStateQueryTests.hpp"
54 #include "es31fTextureFilteringTests.hpp"
55 #include "es31fTextureFormatTests.hpp"
56 #include "es31fTextureSpecificationTests.hpp"
57 #include "es31fTextureMultisampleTests.hpp"
58 #include "es31fMultisampleTests.hpp"
59 #include "es31fSynchronizationTests.hpp"
60 #include "es31fGeometryShaderTests.hpp"
61 #include "es31fSampleShadingTests.hpp"
62 #include "es31fSampleVariableTests.hpp"
63 #include "es31fIndirectComputeDispatchTests.hpp"
64 #include "es31fVertexAttributeBindingTests.hpp"
65 #include "es31fVertexAttributeBindingStateQueryTests.hpp"
66 #include "es31fShaderMultisampleInterpolationTests.hpp"
67 #include "es31fShaderMultisampleInterpolationStateQueryTests.hpp"
68 #include "es31fProgramUniformTests.hpp"
69 #include "es31fOpaqueTypeIndexingTests.hpp"
70 #include "es31fAdvancedBlendTests.hpp"
71 #include "es31fSeparateShaderTests.hpp"
72 #include "es31fUniformLocationTests.hpp"
73 #include "es31fBuiltinPrecisionTests.hpp"
74 #include "es31fTessellationGeometryInteractionTests.hpp"
75 #include "es31fUniformBlockTests.hpp"
76 #include "es31fDebugTests.hpp"
77 #include "es31fFboColorbufferTests.hpp"
78 #include "es31fFboNoAttachmentTests.hpp"
79 #include "es31fProgramInterfaceQueryTests.hpp"
80 #include "es31fTextureGatherTests.hpp"
81 #include "es31fTextureFormatTests.hpp"
82 #include "es31fTextureBufferTests.hpp"
83 #include "es31fTextureBorderClampTests.hpp"
84 #include "es31fShaderBuiltinConstantTests.hpp"
85 #include "es31fShaderHelperInvocationTests.hpp"
86 #include "es31fPrimitiveBoundingBoxTests.hpp"
87 #include "es31fAndroidExtensionPackES31ATests.hpp"
88 #include "es31fCopyImageTests.hpp"
89 #include "es31fDrawBuffersIndexedTests.hpp"
90 #include "es31fDefaultVertexArrayObjectTests.hpp"
91 #include "es31fSRGBDecodeTests.hpp"
92
93 namespace deqp
94 {
95 namespace gles31
96 {
97 namespace Functional
98 {
99
100 class ShaderLibraryTest : public TestCaseGroup
101 {
102 public:
103         ShaderLibraryTest (Context& context, const char* name, const char* description)
104                 : TestCaseGroup (context, name, description)
105                 , m_filename    (name + std::string(".test"))
106         {
107         }
108
109         ShaderLibraryTest (Context& context, const char* filename, const char* name, const char* description)
110                 : TestCaseGroup (context, name, description)
111                 , m_filename    (filename)
112         {
113         }
114
115         void init (void)
116         {
117                 gls::ShaderLibrary                      shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
118                 std::string                                     fileName        = "shaders/" + m_filename;
119                 std::vector<tcu::TestNode*>     children        = shaderLibrary.loadShaderFile(fileName.c_str());
120
121                 for (int i = 0; i < (int)children.size(); i++)
122                         addChild(children[i]);
123         }
124
125 private:
126         const std::string m_filename;
127 };
128
129 class ShaderBuiltinVarTests : public TestCaseGroup
130 {
131 public:
132         ShaderBuiltinVarTests (Context& context)
133                 : TestCaseGroup(context, "builtin_var", "Shader Built-in Variable Tests")
134         {
135         }
136
137         void init (void)
138         {
139                 addChild(new ComputeShaderBuiltinVarTests(m_context));
140         }
141 };
142
143 class ShaderBuiltinFunctionTests : public TestCaseGroup
144 {
145 public:
146         ShaderBuiltinFunctionTests (Context& context)
147                 : TestCaseGroup(context, "builtin_functions", "Built-in Function Tests")
148         {
149         }
150
151         void init (void)
152         {
153                 addChild(new ShaderCommonFunctionTests  (m_context));
154                 addChild(new ShaderPackingFunctionTests (m_context));
155                 addChild(new ShaderIntegerFunctionTests (m_context));
156                 addChild(new ShaderTextureSizeTests             (m_context));
157                 addChild(createBuiltinPrecisionTests    (m_context));
158         }
159 };
160
161 class ShaderLinkageTests : public TestCaseGroup
162 {
163 public:
164         ShaderLinkageTests (Context& context)
165                 : TestCaseGroup(context,  "linkage", "Linkage Tests")
166         {
167         }
168
169         void init (void)
170         {
171                 addChild(new ShaderLibraryTest(m_context, "linkage_geometry.test", "geometry", "Geometry shader"));
172                 addChild(new ShaderLibraryTest(m_context, "linkage_tessellation.test", "tessellation", "Tessellation shader"));
173                 addChild(new ShaderLibraryTest(m_context, "linkage_tessellation_geometry.test", "tessellation_geometry", "Tessellation and geometry shader"));
174                 addChild(new ShaderLibraryTest(m_context, "linkage_shader_storage_block.test", "shader_storage_block", "Shader storage blocks"));
175                 addChild(new ShaderLibraryTest(m_context, "linkage_io_block.test", "io_block", "Shader io blocks"));
176                 addChild(new ShaderLibraryTest(m_context, "linkage_uniform.test", "uniform", "Uniform linkage"));
177         }
178 };
179
180 class ShaderTests : public TestCaseGroup
181 {
182 public:
183         ShaderTests (Context& context)
184                 : TestCaseGroup(context, "shaders", "Shading Language Tests")
185         {
186         }
187
188         void init (void)
189         {
190                 addChild(new ShaderBuiltinVarTests                              (m_context));
191                 addChild(new ShaderBuiltinFunctionTests                 (m_context));
192                 addChild(new SampleVariableTests                                (m_context));
193                 addChild(new ShaderMultisampleInterpolationTests(m_context));
194                 addChild(new OpaqueTypeIndexingTests                    (m_context));
195                 addChild(new ShaderLibraryTest                                  (m_context, "functions", "Function Tests"));
196                 addChild(new ShaderLibraryTest                                  (m_context, "arrays", "Arrays Tests"));
197                 addChild(new ShaderLibraryTest                                  (m_context, "arrays_of_arrays", "Arrays of Arrays Tests"));
198                 addChild(new ShaderLinkageTests                                 (m_context));
199                 addChild(new ShaderBuiltinConstantTests                 (m_context));
200                 addChild(new ShaderHelperInvocationTests                (m_context));
201                 addChild(new ShaderLibraryTest                                  (m_context, "implicit_conversions", "GL_EXT_shader_implicit_conversions Tests"));
202                 addChild(new ShaderLibraryTest                                  (m_context, "uniform_block", "Uniform block tests"));
203         }
204 };
205
206 class ComputeTests : public TestCaseGroup
207 {
208 public:
209         ComputeTests (Context& context)
210                 : TestCaseGroup(context, "compute", "Compute Shader Tests")
211         {
212         }
213
214         void init (void)
215         {
216                 addChild(new BasicComputeShaderTests            (m_context));
217                 addChild(new ShaderSharedVarTests                       (m_context));
218                 addChild(new IndirectComputeDispatchTests       (m_context));
219         }
220 };
221
222 class SSBOTests : public TestCaseGroup
223 {
224 public:
225         SSBOTests (Context& context)
226                 : TestCaseGroup(context, "ssbo", "Shader Storage Buffer Object Tests")
227         {
228         }
229
230         void init (void)
231         {
232                 addChild(new SSBOLayoutTests                    (m_context));
233                 addChild(new ShaderAtomicOpTests                (m_context, "atomic", ATOMIC_OPERAND_BUFFER_VARIABLE));
234                 addChild(new SSBOArrayLengthTests               (m_context));
235         }
236 };
237
238 class TextureTests : public TestCaseGroup
239 {
240 public:
241         TextureTests (Context& context)
242                 : TestCaseGroup(context, "texture", "Texture tests")
243         {
244         }
245
246         void init (void)
247         {
248                 addChild(new TextureFilteringTests              (m_context));
249                 addChild(new TextureFormatTests                 (m_context));
250                 addChild(new TextureSpecificationTests  (m_context));
251                 addChild(new TextureMultisampleTests    (m_context));
252                 addChild(new TextureGatherTests                 (m_context));
253                 addChild(createTextureBufferTests               (m_context));
254                 addChild(new TextureBorderClampTests    (m_context));
255         }
256 };
257
258 class StateQueryTests : public TestCaseGroup
259 {
260 public:
261         StateQueryTests (Context& context)
262                 : TestCaseGroup(context, "state_query", "State query tests")
263         {
264         }
265
266         void init (void)
267         {
268                 addChild(new BooleanStateQueryTests                                                     (m_context));
269                 addChild(new IntegerStateQueryTests                                                     (m_context));
270                 addChild(new IndexedStateQueryTests                                                     (m_context));
271                 addChild(new TextureStateQueryTests                                                     (m_context));
272                 addChild(new TextureLevelStateQueryTests                                        (m_context));
273                 addChild(new SamplerStateQueryTests                                                     (m_context));
274                 addChild(new ShaderStateQueryTests                                                      (m_context));
275                 addChild(new InternalFormatQueryTests                                           (m_context));
276                 addChild(new VertexAttributeBindingStateQueryTests                      (m_context));
277                 addChild(new ShaderMultisampleInterpolationStateQueryTests      (m_context));
278                 addChild(new FramebufferDefaultStateQueryTests                          (m_context));
279                 addChild(new ProgramStateQueryTests                                                     (m_context));
280                 addChild(new ProgramPipelineStateQueryTests                                     (m_context));
281         }
282 };
283
284 class FboTests : public TestCaseGroup
285 {
286 public:
287         FboTests (Context& context)
288                 : TestCaseGroup(context, "fbo", "Framebuffer Object Tests")
289         {
290         }
291
292         void init (void)
293         {
294                 addChild(new FboColorTests                                              (m_context));
295                 addChild(createFboNoAttachmentTests                             (m_context));
296                 addChild(createFboNoAttachmentCompletenessTests (m_context));
297         }
298 };
299
300 class SRGBTextureDecodeTests : public TestCaseGroup
301 {
302 public:
303         SRGBTextureDecodeTests (Context& context)
304                 : TestCaseGroup (context, "srgb_texture_decode", "GL_EXT_texture_sRGB_decode tests")
305         {
306         }
307
308         void init (void)
309         {
310                 addChild(new SRGBDecodeTests    (m_context));
311         }
312 };
313
314 FunctionalTests::FunctionalTests (Context& context)
315         : TestCaseGroup(context, "functional", "Functionality Tests")
316 {
317 }
318
319 FunctionalTests::~FunctionalTests (void)
320 {
321 }
322
323 void FunctionalTests::init (void)
324 {
325         addChild(new ShaderTests                                                        (m_context));
326         addChild(new ComputeTests                                                       (m_context));
327         addChild(new DrawTests                                                          (m_context));
328         addChild(new TessellationTests                                          (m_context));
329         addChild(new SSBOTests                                                          (m_context));
330         addChild(new UniformBlockTests                                          (m_context));
331         addChild(new ShaderImageLoadStoreTests                          (m_context));
332         addChild(new AtomicCounterTests                                         (m_context));
333         addChild(new StencilTexturingTests                                      (m_context));
334         addChild(new TextureTests                                                       (m_context));
335         addChild(new StateQueryTests                                            (m_context));
336         addChild(new MultisampleTests                                           (m_context));
337         addChild(new SynchronizationTests                                       (m_context));
338         addChild(new GeometryShaderTests                                        (m_context));
339         addChild(new SampleShadingTests                                         (m_context));
340         addChild(new VertexAttributeBindingTests                        (m_context));
341         addChild(new ProgramUniformTests                                        (m_context));
342         addChild(new AdvancedBlendTests                                         (m_context));
343         addChild(createSeparateShaderTests                                      (m_context));
344         addChild(new UniformLocationTests                                       (m_context));
345         addChild(new TessellationGeometryInteractionTests       (m_context));
346         addChild(new DebugTests                                                         (m_context));
347         addChild(new FboTests                                                           (m_context));
348         addChild(new ProgramInterfaceQueryTests                         (m_context));
349         addChild(new LayoutBindingTests                                         (m_context));
350         addChild(new PrimitiveBoundingBoxTests                          (m_context));
351         addChild(new AndroidExtensionPackES31ATests                     (m_context));
352         addChild(createCopyImageTests                                           (m_context));
353         addChild(createDrawBuffersIndexedTests                          (m_context));
354         addChild(new DefaultVertexArrayObjectTests                      (m_context));
355         addChild(new SRGBTextureDecodeTests                                     (m_context));
356 }
357
358 } // Functional
359 } // gles31
360 } // deqp