Lower correlation threshold in flush-finish tests again am: 6455e6f987 am: 84373d7748...
[platform/upstream/VK-GL-CTS.git] / modules / gles31 / functional / es31fFunctionalTests.cpp
1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.1 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Functional Tests.
22  *//*--------------------------------------------------------------------*/
23
24 #include "es31fFunctionalTests.hpp"
25
26 #include "glsShaderLibrary.hpp"
27 #include "es31fBasicComputeShaderTests.hpp"
28 #include "es31fComputeShaderBuiltinVarTests.hpp"
29 #include "es31fDrawTests.hpp"
30 #include "es31fShaderSharedVarTests.hpp"
31 #include "es31fAtomicCounterTests.hpp"
32 #include "es31fShaderAtomicOpTests.hpp"
33 #include "es31fShaderImageLoadStoreTests.hpp"
34 #include "es31fTessellationTests.hpp"
35 #include "es31fSSBOLayoutTests.hpp"
36 #include "es31fSSBOArrayLengthTests.hpp"
37 #include "es31fShaderCommonFunctionTests.hpp"
38 #include "es31fShaderPackingFunctionTests.hpp"
39 #include "es31fShaderIntegerFunctionTests.hpp"
40 #include "es31fStencilTexturingTests.hpp"
41 #include "es31fShaderTextureSizeTests.hpp"
42 #include "es31fShaderStateQueryTests.hpp"
43 #include "es31fLayoutBindingTests.hpp"
44 #include "es31fTextureLevelStateQueryTests.hpp"
45 #include "es31fIntegerStateQueryTests.hpp"
46 #include "es31fInternalFormatQueryTests.hpp"
47 #include "es31fBooleanStateQueryTests.hpp"
48 #include "es31fIndexedStateQueryTests.hpp"
49 #include "es31fTextureStateQueryTests.hpp"
50 #include "es31fFramebufferDefaultStateQueryTests.hpp"
51 #include "es31fProgramPipelineStateQueryTests.hpp"
52 #include "es31fProgramStateQueryTests.hpp"
53 #include "es31fSamplerStateQueryTests.hpp"
54 #include "es31fTextureFilteringTests.hpp"
55 #include "es31fTextureFormatTests.hpp"
56 #include "es31fTextureSpecificationTests.hpp"
57 #include "es31fTextureMultisampleTests.hpp"
58 #include "es31fMultisampleTests.hpp"
59 #include "es31fSynchronizationTests.hpp"
60 #include "es31fGeometryShaderTests.hpp"
61 #include "es31fSampleShadingTests.hpp"
62 #include "es31fSampleVariableTests.hpp"
63 #include "es31fIndirectComputeDispatchTests.hpp"
64 #include "es31fVertexAttributeBindingTests.hpp"
65 #include "es31fVertexAttributeBindingStateQueryTests.hpp"
66 #include "es31fShaderMultisampleInterpolationTests.hpp"
67 #include "es31fShaderMultisampleInterpolationStateQueryTests.hpp"
68 #include "es31fProgramUniformTests.hpp"
69 #include "es31fOpaqueTypeIndexingTests.hpp"
70 #include "es31fAdvancedBlendTests.hpp"
71 #include "es31fSeparateShaderTests.hpp"
72 #include "es31fUniformLocationTests.hpp"
73 #include "es31fBuiltinPrecisionTests.hpp"
74 #include "es31fTessellationGeometryInteractionTests.hpp"
75 #include "es31fUniformBlockTests.hpp"
76 #include "es31fDebugTests.hpp"
77 #include "es31fFboColorbufferTests.hpp"
78 #include "es31fFboNoAttachmentTests.hpp"
79 #include "es31fFboSRGBWriteControlTests.hpp"
80 #include "es31fProgramInterfaceQueryTests.hpp"
81 #include "es31fTextureGatherTests.hpp"
82 #include "es31fTextureFormatTests.hpp"
83 #include "es31fTextureBufferTests.hpp"
84 #include "es31fTextureBorderClampTests.hpp"
85 #include "es31fShaderBuiltinConstantTests.hpp"
86 #include "es31fShaderHelperInvocationTests.hpp"
87 #include "es31fPrimitiveBoundingBoxTests.hpp"
88 #include "es31fAndroidExtensionPackES31ATests.hpp"
89 #include "es31fCopyImageTests.hpp"
90 #include "es31fDrawBuffersIndexedTests.hpp"
91 #include "es31fDefaultVertexArrayObjectTests.hpp"
92 #include "es31fSRGBDecodeTests.hpp"
93 #include "es31fDrawElementsBaseVertexTests.hpp"
94 #include "es31fShaderFramebufferFetchTests.hpp"
95
96 namespace deqp
97 {
98 namespace gles31
99 {
100 namespace Functional
101 {
102
103 class ShaderLibraryTest : public TestCaseGroup
104 {
105 public:
106         ShaderLibraryTest (Context& context, const char* name, const char* description)
107                 : TestCaseGroup (context, name, description)
108                 , m_filename    (name + std::string(".test"))
109         {
110         }
111
112         ShaderLibraryTest (Context& context, const char* filename, const char* name, const char* description)
113                 : TestCaseGroup (context, name, description)
114                 , m_filename    (filename)
115         {
116         }
117
118         void init (void)
119         {
120                 gls::ShaderLibrary                      shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
121                 std::string                                     fileName        = "shaders/" + m_filename;
122                 std::vector<tcu::TestNode*>     children        = shaderLibrary.loadShaderFile(fileName.c_str());
123
124                 for (int i = 0; i < (int)children.size(); i++)
125                         addChild(children[i]);
126         }
127
128 private:
129         const std::string m_filename;
130 };
131
132 class ShaderBuiltinVarTests : public TestCaseGroup
133 {
134 public:
135         ShaderBuiltinVarTests (Context& context)
136                 : TestCaseGroup(context, "builtin_var", "Shader Built-in Variable Tests")
137         {
138         }
139
140         void init (void)
141         {
142                 addChild(new ComputeShaderBuiltinVarTests(m_context));
143         }
144 };
145
146 class ShaderBuiltinFunctionTests : public TestCaseGroup
147 {
148 public:
149         ShaderBuiltinFunctionTests (Context& context)
150                 : TestCaseGroup(context, "builtin_functions", "Built-in Function Tests")
151         {
152         }
153
154         void init (void)
155         {
156                 addChild(new ShaderCommonFunctionTests  (m_context));
157                 addChild(new ShaderPackingFunctionTests (m_context));
158                 addChild(new ShaderIntegerFunctionTests (m_context));
159                 addChild(new ShaderTextureSizeTests             (m_context));
160                 addChild(createBuiltinPrecisionTests    (m_context));
161         }
162 };
163
164 class ShaderLinkageTests : public TestCaseGroup
165 {
166 public:
167         ShaderLinkageTests (Context& context)
168                 : TestCaseGroup(context,  "linkage", "Linkage Tests")
169         {
170         }
171
172         void init (void)
173         {
174                 addChild(new ShaderLibraryTest(m_context, "linkage_geometry.test", "geometry", "Geometry shader"));
175                 addChild(new ShaderLibraryTest(m_context, "linkage_tessellation.test", "tessellation", "Tessellation shader"));
176                 addChild(new ShaderLibraryTest(m_context, "linkage_tessellation_geometry.test", "tessellation_geometry", "Tessellation and geometry shader"));
177                 addChild(new ShaderLibraryTest(m_context, "linkage_shader_storage_block.test", "shader_storage_block", "Shader storage blocks"));
178                 addChild(new ShaderLibraryTest(m_context, "linkage_io_block.test", "io_block", "Shader io blocks"));
179                 addChild(new ShaderLibraryTest(m_context, "linkage_uniform.test", "uniform", "Uniform linkage"));
180         }
181 };
182
183 class ShaderTests : public TestCaseGroup
184 {
185 public:
186         ShaderTests (Context& context)
187                 : TestCaseGroup(context, "shaders", "Shading Language Tests")
188         {
189         }
190
191         void init (void)
192         {
193                 addChild(new ShaderBuiltinVarTests                              (m_context));
194                 addChild(new ShaderBuiltinFunctionTests                 (m_context));
195                 addChild(new SampleVariableTests                                (m_context));
196                 addChild(new ShaderMultisampleInterpolationTests(m_context));
197                 addChild(new OpaqueTypeIndexingTests                    (m_context));
198                 addChild(new ShaderLibraryTest                                  (m_context, "functions", "Function Tests"));
199                 addChild(new ShaderLibraryTest                                  (m_context, "arrays", "Arrays Tests"));
200                 addChild(new ShaderLibraryTest                                  (m_context, "arrays_of_arrays", "Arrays of Arrays Tests"));
201                 addChild(new ShaderLinkageTests                                 (m_context));
202                 addChild(new ShaderBuiltinConstantTests                 (m_context));
203                 addChild(new ShaderHelperInvocationTests                (m_context));
204                 addChild(new ShaderLibraryTest                                  (m_context, "implicit_conversions", "GL_EXT_shader_implicit_conversions Tests"));
205                 addChild(new ShaderLibraryTest                                  (m_context, "uniform_block", "Uniform block tests"));
206                 addChild(new ShaderFramebufferFetchTests                (m_context));
207         }
208 };
209
210 class ComputeTests : public TestCaseGroup
211 {
212 public:
213         ComputeTests (Context& context)
214                 : TestCaseGroup(context, "compute", "Compute Shader Tests")
215         {
216         }
217
218         void init (void)
219         {
220                 addChild(new BasicComputeShaderTests            (m_context));
221                 addChild(new ShaderSharedVarTests                       (m_context));
222                 addChild(new IndirectComputeDispatchTests       (m_context));
223         }
224 };
225
226 class SSBOTests : public TestCaseGroup
227 {
228 public:
229         SSBOTests (Context& context)
230                 : TestCaseGroup(context, "ssbo", "Shader Storage Buffer Object Tests")
231         {
232         }
233
234         void init (void)
235         {
236                 addChild(new SSBOLayoutTests                    (m_context));
237                 addChild(new ShaderAtomicOpTests                (m_context, "atomic", ATOMIC_OPERAND_BUFFER_VARIABLE));
238                 addChild(new SSBOArrayLengthTests               (m_context));
239         }
240 };
241
242 class TextureTests : public TestCaseGroup
243 {
244 public:
245         TextureTests (Context& context)
246                 : TestCaseGroup(context, "texture", "Texture tests")
247         {
248         }
249
250         void init (void)
251         {
252                 addChild(new TextureFilteringTests              (m_context));
253                 addChild(new TextureFormatTests                 (m_context));
254                 addChild(new TextureSpecificationTests  (m_context));
255                 addChild(new TextureMultisampleTests    (m_context));
256                 addChild(new TextureGatherTests                 (m_context));
257                 addChild(createTextureBufferTests               (m_context));
258                 addChild(new TextureBorderClampTests    (m_context));
259         }
260 };
261
262 class StateQueryTests : public TestCaseGroup
263 {
264 public:
265         StateQueryTests (Context& context)
266                 : TestCaseGroup(context, "state_query", "State query tests")
267         {
268         }
269
270         void init (void)
271         {
272                 addChild(new BooleanStateQueryTests                                                     (m_context));
273                 addChild(new IntegerStateQueryTests                                                     (m_context));
274                 addChild(new IndexedStateQueryTests                                                     (m_context));
275                 addChild(new TextureStateQueryTests                                                     (m_context));
276                 addChild(new TextureLevelStateQueryTests                                        (m_context));
277                 addChild(new SamplerStateQueryTests                                                     (m_context));
278                 addChild(new ShaderStateQueryTests                                                      (m_context));
279                 addChild(new InternalFormatQueryTests                                           (m_context));
280                 addChild(new VertexAttributeBindingStateQueryTests                      (m_context));
281                 addChild(new ShaderMultisampleInterpolationStateQueryTests      (m_context));
282                 addChild(new FramebufferDefaultStateQueryTests                          (m_context));
283                 addChild(new ProgramStateQueryTests                                                     (m_context));
284                 addChild(new ProgramPipelineStateQueryTests                                     (m_context));
285         }
286 };
287
288 class FboTests : public TestCaseGroup
289 {
290 public:
291         FboTests (Context& context)
292                 : TestCaseGroup(context, "fbo", "Framebuffer Object Tests")
293         {
294         }
295
296         void init (void)
297         {
298                 addChild(new FboColorTests                                              (m_context));
299                 addChild(createFboNoAttachmentTests                             (m_context));
300                 addChild(createFboNoAttachmentCompletenessTests (m_context));
301                 addChild(new FboSRGBWriteControlTests                   (m_context));
302         }
303 };
304
305 class SRGBTextureDecodeTests : public TestCaseGroup
306 {
307 public:
308         SRGBTextureDecodeTests (Context& context)
309                 : TestCaseGroup (context, "srgb_texture_decode", "GL_EXT_texture_sRGB_decode tests")
310         {
311         }
312
313         void init (void)
314         {
315                 addChild(new SRGBDecodeTests    (m_context));
316         }
317 };
318
319 FunctionalTests::FunctionalTests (Context& context)
320         : TestCaseGroup(context, "functional", "Functionality Tests")
321 {
322 }
323
324 FunctionalTests::~FunctionalTests (void)
325 {
326 }
327
328 void FunctionalTests::init (void)
329 {
330         addChild(new ShaderTests                                                        (m_context));
331         addChild(new ComputeTests                                                       (m_context));
332         addChild(new DrawTests                                                          (m_context));
333         addChild(new TessellationTests                                          (m_context));
334         addChild(new SSBOTests                                                          (m_context));
335         addChild(new UniformBlockTests                                          (m_context));
336         addChild(new ShaderImageLoadStoreTests                          (m_context));
337         addChild(new AtomicCounterTests                                         (m_context));
338         addChild(new StencilTexturingTests                                      (m_context));
339         addChild(new TextureTests                                                       (m_context));
340         addChild(new StateQueryTests                                            (m_context));
341         addChild(new MultisampleTests                                           (m_context));
342         addChild(new SynchronizationTests                                       (m_context));
343         addChild(new GeometryShaderTests                                        (m_context));
344         addChild(new SampleShadingTests                                         (m_context));
345         addChild(new VertexAttributeBindingTests                        (m_context));
346         addChild(new ProgramUniformTests                                        (m_context));
347         addChild(new AdvancedBlendTests                                         (m_context));
348         addChild(createSeparateShaderTests                                      (m_context));
349         addChild(new UniformLocationTests                                       (m_context));
350         addChild(new TessellationGeometryInteractionTests       (m_context));
351         addChild(new DebugTests                                                         (m_context));
352         addChild(new FboTests                                                           (m_context));
353         addChild(new ProgramInterfaceQueryTests                         (m_context));
354         addChild(new LayoutBindingTests                                         (m_context));
355         addChild(new PrimitiveBoundingBoxTests                          (m_context));
356         addChild(new AndroidExtensionPackES31ATests                     (m_context));
357         addChild(createCopyImageTests                                           (m_context));
358         addChild(createDrawBuffersIndexedTests                          (m_context));
359         addChild(new DefaultVertexArrayObjectTests                      (m_context));
360         addChild(new SRGBTextureDecodeTests                                     (m_context));
361         addChild(new DrawElementsBaseVertexTests                        (m_context));
362 }
363
364 } // Functional
365 } // gles31
366 } // deqp