Merge "Fix color change verification in dithering tests" into nougat-cts-dev am:...
[platform/upstream/VK-GL-CTS.git] / modules / gles3 / performance / es3pTextureFilteringTests.cpp
1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Texture filtering performance tests.
22  *//*--------------------------------------------------------------------*/
23
24 #include "es3pTextureFilteringTests.hpp"
25 #include "es3pTextureCases.hpp"
26 #include "tcuMatrixUtil.hpp"
27
28 #include "glwEnums.hpp"
29
30 using std::string;
31
32 namespace deqp
33 {
34 namespace gles3
35 {
36 namespace Performance
37 {
38
39 TextureFilteringTests::TextureFilteringTests (Context& context)
40         : TestCaseGroup(context, "filter", "Texture Filtering Performance Tests")
41 {
42 }
43
44 TextureFilteringTests::~TextureFilteringTests (void)
45 {
46 }
47
48 void TextureFilteringTests::init (void)
49 {
50         static const struct
51         {
52                 const char*     name;
53                 deUint32        internalFormat;
54         } texFormats[] =
55         {
56                 { "rgb565",             GL_RGB565       },
57                 { "rgba8",              GL_RGBA8        },
58                 { "rg16f",              GL_RG16F        },
59                 { "rgba16f",    GL_RGBA16F      }
60         };
61         static const struct
62         {
63                 const char*     name;
64                 deUint32        filter;
65                 bool            minify;
66         } cases[] =
67         {
68                 { "nearest",                            GL_NEAREST,                                     true    },
69                 { "nearest",                            GL_NEAREST,                                     false   },
70                 { "linear",                                     GL_LINEAR,                                      true    },
71                 { "linear",                                     GL_LINEAR,                                      false   },
72                 { "nearest_mipmap_nearest",     GL_NEAREST_MIPMAP_NEAREST,      true    },
73                 { "nearest_mipmap_linear",      GL_NEAREST_MIPMAP_LINEAR,       true    },
74                 { "linear_mipmap_nearest",      GL_LINEAR_MIPMAP_NEAREST,       true    },
75                 { "linear_mipmap_linear",       GL_LINEAR_MIPMAP_LINEAR,        true    }
76         };
77
78         tcu::Mat3 minTransform  = tcu::translationMatrix(tcu::Vec2(-0.3f, -0.6f)) * tcu::Mat3(tcu::Vec3(1.7f, 2.3f, 1.0f));
79         tcu::Mat3 magTransform  = tcu::translationMatrix(tcu::Vec2( 0.3f,  0.4f)) * tcu::Mat3(tcu::Vec3(0.3f, 0.2f, 1.0f));
80
81         for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
82         {
83                 for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(texFormats); formatNdx++)
84                 {
85                         deUint32        format          = texFormats[formatNdx].internalFormat;
86                         deUint32        minFilter       = cases[caseNdx].filter;
87                         deUint32        magFilter       = (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? minFilter : GL_LINEAR;
88                         deUint32        wrapS           = GL_REPEAT;
89                         deUint32        wrapT           = GL_REPEAT;
90                         int                     numTextures     = 1;
91                         bool            minify          = cases[caseNdx].minify;
92                         string          name            = string(cases[caseNdx].name) + (minify ? "_minify_" : "_magnify_") + texFormats[formatNdx].name;
93
94                         addChild(new Texture2DRenderCase(m_context, name.c_str(), "", format, wrapS, wrapT, minFilter, magFilter, minify ? minTransform : magTransform, numTextures, true /* pot */));
95                 }
96         }
97 }
98
99 } // Performance
100 } // gles3
101 } // deqp