1 #ifndef _ES3PTEXTURECASES_HPP
2 #define _ES3PTEXTURECASES_HPP
3 /*-------------------------------------------------------------------------
4 * drawElements Quality Program OpenGL ES 3.0 Module
5 * -------------------------------------------------
7 * Copyright 2014 The Android Open Source Project
9 * Licensed under the Apache License, Version 2.0 (the "License");
10 * you may not use this file except in compliance with the License.
11 * You may obtain a copy of the License at
13 * http://www.apache.org/licenses/LICENSE-2.0
15 * Unless required by applicable law or agreed to in writing, software
16 * distributed under the License is distributed on an "AS IS" BASIS,
17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18 * See the License for the specific language governing permissions and
19 * limitations under the License.
23 * \brief Texture format performance tests.
24 *//*--------------------------------------------------------------------*/
26 #include "tcuDefs.hpp"
27 #include "tes3TestCase.hpp"
28 #include "glsShaderPerformanceCase.hpp"
29 #include "tcuMatrix.hpp"
30 #include "gluTexture.hpp"
39 class Texture2DRenderCase : public gls::ShaderPerformanceCase
42 Texture2DRenderCase (Context& context,
44 const char* description,
45 deUint32 internalFormat,
50 const tcu::Mat3& coordTransform,
53 ~Texture2DRenderCase (void);
59 void setupProgram (deUint32 program);
60 void setupRenderState (void);
62 const deUint32 m_internalFormat;
63 const deUint32 m_wrapS;
64 const deUint32 m_wrapT;
65 const deUint32 m_minFilter;
66 const deUint32 m_magFilter;
67 const tcu::Mat3 m_coordTransform;
68 const int m_numTextures;
69 const bool m_powerOfTwo;
71 std::vector<glu::Texture2D*> m_textures;
78 #endif // _ES3PTEXTURECASES_HPP