1 /*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 3.0 Module
3 * -------------------------------------------------
5 * Copyright 2014 The Android Open Source Project
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 * \brief Shader operators tests.
22 *//*--------------------------------------------------------------------*/
24 #include "es3fShaderOperatorTests.hpp"
25 #include "glsShaderRenderCase.hpp"
26 #include "gluShaderUtil.hpp"
27 #include "tcuStringTemplate.hpp"
28 #include "tcuVectorUtil.hpp"
29 #include "glwFunctions.hpp"
30 #include "glwEnums.hpp"
32 #include "deStringUtil.hpp"
41 using namespace deqp::gls;
47 using std::ostringstream;
64 // \note VS2013 gets confused without these
72 inline float abs (float v) { return deFloatAbs(v); }
74 inline bool logicalAnd (bool a, bool b) { return (a && b); }
75 inline bool logicalOr (bool a, bool b) { return (a || b); }
76 inline bool logicalXor (bool a, bool b) { return (a != b); }
78 // \note stdlib.h defines div() that is not compatible with the macros.
79 template<typename T> inline T div (T a, T b) { return a / b; }
81 template<typename T> inline T leftShift (T value, int amount) { return value << amount; }
83 inline deUint32 rightShift (deUint32 value, int amount) { return value >> amount; }
84 inline int rightShift (int value, int amount) { return (value >> amount) | (value >= 0 ? 0 : ~(~0U >> amount)); } // \note Arithmetic shift.
86 template<typename T, int Size> Vector<T, Size> leftShift (const Vector<T, Size>& value, const Vector<int, Size>& amount)
88 Vector<T, Size> result;
89 for (int i = 0; i < Size; i++)
90 result[i] = leftShift(value[i], amount[i]);
94 template<typename T, int Size> Vector<T, Size> rightShift (const Vector<T, Size>& value, const Vector<int, Size>& amount)
96 Vector<T, Size> result;
97 for (int i = 0; i < Size; i++)
98 result[i] = rightShift(value[i], amount[i]);
102 template<typename T, int Size> Vector<T, Size> leftShiftVecScalar (const Vector<T, Size>& value, int amount) { return leftShift(value, Vector<int, Size>(amount)); }
103 template<typename T, int Size> Vector<T, Size> rightShiftVecScalar (const Vector<T, Size>& value, int amount) { return rightShift(value, Vector<int, Size>(amount)); }
105 template<typename T, int Size>
106 inline Vector<T, Size> minVecScalar (const Vector<T, Size>& v, T s)
109 for (int i = 0; i < Size; i++)
110 res[i] = min(v[i], s);
114 template<typename T, int Size>
115 inline Vector<T, Size> maxVecScalar (const Vector<T, Size>& v, T s)
118 for (int i = 0; i < Size; i++)
119 res[i] = max(v[i], s);
123 template<typename T, int Size>
124 inline Vector<T, Size> clampVecScalarScalar (const Vector<T, Size>& v, T s0, T s1)
127 for (int i = 0; i < Size; i++)
128 res[i] = clamp(v[i], s0, s1);
132 template<typename T, int Size>
133 inline Vector<T, Size> mixVecVecScalar (const Vector<T, Size>& v0, const Vector<T, Size>& v1, T s)
136 for (int i = 0; i < Size; i++)
137 res[i] = mix(v0[i], v1[i], s);
141 template<typename T, int Size>
142 inline Vector<T, Size> stepScalarVec (T s, const Vector<T, Size>& v)
145 for (int i = 0; i < Size; i++)
146 res[i] = step(s, v[i]);
150 template<typename T, int Size>
151 inline Vector<T, Size> smoothStepScalarScalarVec (T s0, T s1, const Vector<T, Size>& v)
154 for (int i = 0; i < Size; i++)
155 res[i] = smoothStep(s0, s1, v[i]);
159 inline float addOne (float v) { return v + 1.0f; };
160 inline float subOne (float v) { return v - 1.0f; };
161 inline int addOne (int v) { return v + 1; };
162 inline int subOne (int v) { return v - 1; };
163 inline deUint32 addOne (deUint32 v) { return v + 1; };
164 inline deUint32 subOne (deUint32 v) { return v - 1; };
166 template<int Size> inline Vector<float, Size> addOne (const Vector<float, Size>& v) { return v + 1.0f; };
167 template<int Size> inline Vector<float, Size> subOne (const Vector<float, Size>& v) { return v - 1.0f; };
168 template<int Size> inline Vector<int, Size> addOne (const Vector<int, Size>& v) { return v + 1; };
169 template<int Size> inline Vector<int, Size> subOne (const Vector<int, Size>& v) { return v - 1; };
170 template<int Size> inline Vector<deUint32, Size> addOne (const Vector<deUint32, Size>& v) { return v + 1U; };
171 template<int Size> inline Vector<deUint32, Size> subOne (const Vector<deUint32, Size>& v) { return (v.asInt() - 1).asUint(); };
173 template<typename T> inline T selection (bool cond, T a, T b) { return cond ? a : b; };
175 // Vec-scalar and scalar-vec binary operators.
177 // \note This one is done separately due to how the overloaded minus operator is implemented for vector-scalar operands.
178 template<int Size> inline Vector<deUint32, Size> subVecScalar (const Vector<deUint32, Size>& v, deUint32 s) { return (v.asInt() - (int)s).asUint(); };
180 template<typename T, int Size> inline Vector<T, Size> addVecScalar (const Vector<T, Size>& v, T s) { return v + s; };
181 template<typename T, int Size> inline Vector<T, Size> subVecScalar (const Vector<T, Size>& v, T s) { return v - s; };
182 template<typename T, int Size> inline Vector<T, Size> mulVecScalar (const Vector<T, Size>& v, T s) { return v * s; };
183 template<typename T, int Size> inline Vector<T, Size> divVecScalar (const Vector<T, Size>& v, T s) { return v / s; };
184 template<typename T, int Size> inline Vector<T, Size> modVecScalar (const Vector<T, Size>& v, T s) { return mod(v, Vector<T, Size>(s)); };
185 template<typename T, int Size> inline Vector<T, Size> bitwiseAndVecScalar (const Vector<T, Size>& v, T s) { return bitwiseAnd(v, Vector<T, Size>(s)); };
186 template<typename T, int Size> inline Vector<T, Size> bitwiseOrVecScalar (const Vector<T, Size>& v, T s) { return bitwiseOr(v, Vector<T, Size>(s)); };
187 template<typename T, int Size> inline Vector<T, Size> bitwiseXorVecScalar (const Vector<T, Size>& v, T s) { return bitwiseXor(v, Vector<T, Size>(s)); };
189 template<typename T, int Size> inline Vector<T, Size> addScalarVec (T s, const Vector<T, Size>& v) { return s + v; };
190 template<typename T, int Size> inline Vector<T, Size> subScalarVec (T s, const Vector<T, Size>& v) { return s - v; };
191 template<typename T, int Size> inline Vector<T, Size> mulScalarVec (T s, const Vector<T, Size>& v) { return s * v; };
192 template<typename T, int Size> inline Vector<T, Size> divScalarVec (T s, const Vector<T, Size>& v) { return s / v; };
193 template<typename T, int Size> inline Vector<T, Size> modScalarVec (T s, const Vector<T, Size>& v) { return mod(Vector<T, Size>(s), v); };
194 template<typename T, int Size> inline Vector<T, Size> bitwiseAndScalarVec (T s, const Vector<T, Size>& v) { return bitwiseAnd(Vector<T, Size>(s), v); };
195 template<typename T, int Size> inline Vector<T, Size> bitwiseOrScalarVec (T s, const Vector<T, Size>& v) { return bitwiseOr(Vector<T, Size>(s), v); };
196 template<typename T, int Size> inline Vector<T, Size> bitwiseXorScalarVec (T s, const Vector<T, Size>& v) { return bitwiseXor(Vector<T, Size>(s), v); };
198 // Reference functions for specific sequence operations for the sequence operator tests.
200 // Reference for expression "in0, in2 + in1, in1 + in0"
201 inline Vec4 sequenceNoSideEffCase0 (const Vec4& in0, const Vec4& in1, const Vec4& in2) { DE_UNREF(in2); return in1 + in0; }
202 // Reference for expression "in0, in2 + in1, in1 + in0"
203 inline deUint32 sequenceNoSideEffCase1 (float in0, deUint32 in1, float in2) { DE_UNREF(in0); DE_UNREF(in2); return in1 + in1; }
204 // Reference for expression "in0 && in1, in0, ivec2(vec2(in0) + in2)"
205 inline IVec2 sequenceNoSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return IVec2((int)((float)in0 + in2.x()), (int)((float)in0 + in2.y())); }
206 // Reference for expression "in0 + vec4(in1), in2, in1"
207 inline IVec4 sequenceNoSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2) { DE_UNREF(in0); DE_UNREF(in2); return in1; }
208 // Reference for expression "in0++, in1 = in0 + in2, in2 = in1"
209 inline Vec4 sequenceSideEffCase0 (const Vec4& in0, const Vec4& in1, const Vec4& in2) { DE_UNREF(in1); return in0 + 1.0f + in2; }
210 // Reference for expression "in1++, in0 = float(in1), in1 = uint(in0 + in2)"
211 inline deUint32 sequenceSideEffCase1 (float in0, deUint32 in1, float in2) { DE_UNREF(in0); return (deUint32)(float(in1) + 1.0f + in2); }
212 // Reference for expression "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)"
213 inline IVec2 sequenceSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return (in2 + Vec2(1.0f) + Vec2((float)in0)).asInt(); }
214 // Reference for expression "in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++"
215 inline IVec4 sequenceSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2) { return in1 + (in0 + Vec4((float)in2.x(), (float)in2.y(), (float)in2.z(), (float)in2.w())).asInt(); }
217 // ShaderEvalFunc-type wrappers for the above functions.
218 void evalSequenceNoSideEffCase0 (ShaderEvalContext& ctx) { ctx.color = sequenceNoSideEffCase0 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0), ctx.in[2].swizzle(0, 3, 2, 1)); }
219 void evalSequenceNoSideEffCase1 (ShaderEvalContext& ctx) { ctx.color.x() = (float)sequenceNoSideEffCase1 (ctx.in[0].z(), (deUint32)ctx.in[1].x(), ctx.in[2].y()); }
220 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); }
221 void evalSequenceNoSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceNoSideEffCase3 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
222 void evalSequenceSideEffCase0 (ShaderEvalContext& ctx) { ctx.color = sequenceSideEffCase0 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0), ctx.in[2].swizzle(0, 3, 2, 1)); }
223 void evalSequenceSideEffCase1 (ShaderEvalContext& ctx) { ctx.color.x() = (float)sequenceSideEffCase1 (ctx.in[0].z(), (deUint32)ctx.in[1].x(), ctx.in[2].y()); }
224 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); }
225 void evalSequenceSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceSideEffCase3 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
227 static string stringJoin (const vector<string>& elems, const string& delim)
230 for (int i = 0; i < (int)elems.size(); i++)
231 result += (i > 0 ? delim : "") + elems[i];
235 static void stringReplace (string& str, const string& from, const string& to)
237 size_t start_pos = 0;
238 while ((start_pos = str.find(from, start_pos)) != std::string::npos)
240 str.replace(start_pos, from.length(), to);
241 start_pos += to.length();
245 static string twoValuedVec4 (const string& first, const string& second, const BVec4& firstMask)
247 vector<string> elems(4);
248 for (int i = 0; i < 4; i++)
249 elems[i] = firstMask[i] ? first : second;
251 return "vec4(" + stringJoin(elems, ", ") + ")";
261 PRECMASK_NA = 0, //!< Precision not applicable (booleans)
262 PRECMASK_LOWP = (1<<PRECISION_LOWP),
263 PRECMASK_MEDIUMP = (1<<PRECISION_MEDIUMP),
264 PRECMASK_HIGHP = (1<<PRECISION_HIGHP),
266 PRECMASK_LOWP_MEDIUMP = PRECMASK_LOWP | PRECMASK_MEDIUMP,
267 PRECMASK_MEDIUMP_HIGHP = PRECMASK_MEDIUMP | PRECMASK_HIGHP,
268 PRECMASK_ALL = PRECMASK_LOWP | PRECMASK_MEDIUMP | PRECMASK_HIGHP
274 VALUE_FLOAT = (1<<0), // float scalar
275 VALUE_FLOAT_VEC = (1<<1), // float vector
276 VALUE_FLOAT_GENTYPE = (1<<2), // float scalar/vector
277 VALUE_VEC3 = (1<<3), // vec3 only
278 VALUE_MATRIX = (1<<4), // matrix
279 VALUE_BOOL = (1<<5), // boolean scalar
280 VALUE_BOOL_VEC = (1<<6), // boolean vector
281 VALUE_BOOL_GENTYPE = (1<<7), // boolean scalar/vector
282 VALUE_INT = (1<<8), // int scalar
283 VALUE_INT_VEC = (1<<9), // int vector
284 VALUE_INT_GENTYPE = (1<<10), // int scalar/vector
285 VALUE_UINT = (1<<11), // uint scalar
286 VALUE_UINT_VEC = (1<<12), // uint vector
287 VALUE_UINT_GENTYPE = (1<<13), // uint scalar/vector
291 FV = VALUE_FLOAT_VEC,
292 GT = VALUE_FLOAT_GENTYPE,
297 BGT = VALUE_BOOL_GENTYPE,
300 IGT = VALUE_INT_GENTYPE,
303 UGT = VALUE_UINT_GENTYPE
306 static inline bool isScalarType (ValueType type)
308 return type == VALUE_FLOAT || type == VALUE_BOOL || type == VALUE_INT || type == VALUE_UINT;
311 static inline bool isFloatType (ValueType type)
313 return (type & (VALUE_FLOAT | VALUE_FLOAT_VEC | VALUE_FLOAT_GENTYPE)) != 0;
316 static inline bool isIntType (ValueType type)
318 return (type & (VALUE_INT | VALUE_INT_VEC | VALUE_INT_GENTYPE)) != 0;
321 static inline bool isUintType (ValueType type)
323 return (type & (VALUE_UINT | VALUE_UINT_VEC | VALUE_UINT_GENTYPE)) != 0;
326 static inline bool isBoolType (ValueType type)
328 return (type & (VALUE_BOOL | VALUE_BOOL_VEC | VALUE_BOOL_GENTYPE)) != 0;
331 static inline int getGLSLUintBits (const glw::Functions& gl, ShaderType shaderType, Precision uintPrecision)
333 deUint32 intPrecisionGL;
334 deUint32 shaderTypeGL;
336 switch (uintPrecision)
338 case PRECISION_LOWP: intPrecisionGL = GL_LOW_INT; break;
339 case PRECISION_MEDIUMP: intPrecisionGL = GL_MEDIUM_INT; break;
340 case PRECISION_HIGHP: intPrecisionGL = GL_HIGH_INT; break;
348 case SHADERTYPE_VERTEX: shaderTypeGL = GL_VERTEX_SHADER; break;
349 case SHADERTYPE_FRAGMENT: shaderTypeGL = GL_FRAGMENT_SHADER; break;
355 glw::GLint range[2] = { -1, -1 };
356 glw::GLint precision = -1;
358 gl.getShaderPrecisionFormat(shaderTypeGL, intPrecisionGL, &range[0], &precision);
359 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderPrecisionFormat failed");
361 TCU_CHECK(de::inBounds(range[0], 8, 32));
363 const int numBitsInType = range[0] + 1;
364 return numBitsInType;
367 static inline float getGLSLUintMaxAsFloat (const glw::Functions& gl, ShaderType shaderType, Precision uintPrecision)
369 const int numBitsInType = getGLSLUintBits(gl, shaderType, uintPrecision);
370 const float maxAsFloat = static_cast<float>((1ull << numBitsInType) - 1);
371 const float maxRepresentableAsFloat = floorf(nextafterf(maxAsFloat, 0));
373 // Not accurate for integers wider than 24 bits.
374 return numBitsInType > 24 ? maxRepresentableAsFloat : maxAsFloat;
377 // Float scalar that can be either constant or a symbol that can be evaluated later.
383 SYMBOL_LOWP_UINT_MAX = 0,
384 SYMBOL_MEDIUMP_UINT_MAX,
386 SYMBOL_LOWP_UINT_MAX_RECIPROCAL,
387 SYMBOL_MEDIUMP_UINT_MAX_RECIPROCAL,
389 SYMBOL_ONE_MINUS_UINT32MAX_DIV_LOWP_UINT_MAX,
390 SYMBOL_ONE_MINUS_UINT32MAX_DIV_MEDIUMP_UINT_MAX,
395 FloatScalar (float c) : m_isConstant(true), m_value(c) {}
396 FloatScalar (Symbol s) : m_isConstant(false), m_value(s) {}
398 float getValue (const glw::Functions& gl, ShaderType shaderType) const
401 return m_value.constant;
404 switch (m_value.symbol)
406 case SYMBOL_LOWP_UINT_MAX: return getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_LOWP);
407 case SYMBOL_MEDIUMP_UINT_MAX: return getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_MEDIUMP);
409 case SYMBOL_LOWP_UINT_MAX_RECIPROCAL: return 1.0f / getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_LOWP);
410 case SYMBOL_MEDIUMP_UINT_MAX_RECIPROCAL: return 1.0f / getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_MEDIUMP);
412 case SYMBOL_ONE_MINUS_UINT32MAX_DIV_LOWP_UINT_MAX: return 1.0f - (float)std::numeric_limits<deUint32>::max() / getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_LOWP);
413 case SYMBOL_ONE_MINUS_UINT32MAX_DIV_MEDIUMP_UINT_MAX: return 1.0f - (float)std::numeric_limits<deUint32>::max() / getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_MEDIUMP);
422 deUint32 getValueMask (const glw::Functions& gl, ShaderType shaderType) const
428 switch (m_value.symbol)
430 case SYMBOL_LOWP_UINT_MAX_RECIPROCAL:
431 case SYMBOL_LOWP_UINT_MAX:
432 bits = getGLSLUintBits(gl, shaderType, PRECISION_LOWP);
435 case SYMBOL_MEDIUMP_UINT_MAX_RECIPROCAL:
436 case SYMBOL_MEDIUMP_UINT_MAX:
437 bits = getGLSLUintBits(gl, shaderType, PRECISION_MEDIUMP);
440 case SYMBOL_ONE_MINUS_UINT32MAX_DIV_LOWP_UINT_MAX:
441 case SYMBOL_ONE_MINUS_UINT32MAX_DIV_MEDIUMP_UINT_MAX:
449 return bits == 32 ? 0 : (1u << bits) - 1;
455 union ConstantOrSymbol
460 ConstantOrSymbol (float c) : constant (c) {}
461 ConstantOrSymbol (Symbol s) : symbol (s) {}
467 Value (ValueType valueType_, const FloatScalar& rangeMin_, const FloatScalar& rangeMax_)
468 : valueType (valueType_)
469 , rangeMin (rangeMin_)
470 , rangeMax (rangeMax_)
475 FloatScalar rangeMin;
476 FloatScalar rangeMax;
483 SIDE_EFFECT_OPERATOR // Test the side-effect (as opposed to the result) of a side-effect operator.
486 struct BuiltinFuncInfo
488 BuiltinFuncInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_,
489 Value input0_, Value input1_, Value input2_,
490 const FloatScalar& resultScale_, const FloatScalar& resultBias_,
491 deUint32 precisionMask_,
492 ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_,
493 OperationType type_=FUNCTION, bool isUnaryPrefix_=true)
494 : caseName (caseName_)
495 , shaderFuncName (shaderFuncName_)
496 , outValue (outValue_)
500 , resultScale (resultScale_)
501 , resultBias (resultBias_)
502 , referenceScale (resultScale_)
503 , referenceBias (resultBias_)
504 , precisionMask (precisionMask_)
505 , evalFuncScalar (evalFuncScalar_)
506 , evalFuncVec2 (evalFuncVec2_)
507 , evalFuncVec3 (evalFuncVec3_)
508 , evalFuncVec4 (evalFuncVec4_)
510 , isUnaryPrefix (isUnaryPrefix_)
514 BuiltinFuncInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_,
515 Value input0_, Value input1_, Value input2_,
516 const FloatScalar& resultScale_, const FloatScalar& resultBias_, const FloatScalar& referenceScale_, const FloatScalar& referenceBias_,
517 deUint32 precisionMask_,
518 ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_,
519 OperationType type_=FUNCTION, bool isUnaryPrefix_=true)
520 : caseName (caseName_)
521 , shaderFuncName (shaderFuncName_)
522 , outValue (outValue_)
526 , resultScale (resultScale_)
527 , resultBias (resultBias_)
528 , referenceScale (referenceScale_)
529 , referenceBias (referenceBias_)
530 , precisionMask (precisionMask_)
531 , evalFuncScalar (evalFuncScalar_)
532 , evalFuncVec2 (evalFuncVec2_)
533 , evalFuncVec3 (evalFuncVec3_)
534 , evalFuncVec4 (evalFuncVec4_)
536 , isUnaryPrefix (isUnaryPrefix_)
540 const char* caseName; //!< Name of case.
541 const char* shaderFuncName; //!< Name in shading language.
546 FloatScalar resultScale;
547 FloatScalar resultBias;
548 FloatScalar referenceScale;
549 FloatScalar referenceBias;
550 deUint32 precisionMask;
551 ShaderEvalFunc evalFuncScalar;
552 ShaderEvalFunc evalFuncVec2;
553 ShaderEvalFunc evalFuncVec3;
554 ShaderEvalFunc evalFuncVec4;
556 bool isUnaryPrefix; //!< Whether a unary operator is a prefix operator; redundant unless unary.
559 static inline BuiltinFuncInfo BuiltinOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const FloatScalar& resultScale_, const FloatScalar& resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
561 return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, OPERATOR);
564 static inline BuiltinFuncInfo BuiltinOperInfoSeparateRefScaleBias (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const FloatScalar& resultScale_, const FloatScalar& resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_, const FloatScalar& referenceScale_, const FloatScalar& referenceBias_)
566 return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, referenceScale_, referenceBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, OPERATOR);
569 // For postfix (unary) operators.
570 static inline BuiltinFuncInfo BuiltinPostOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const FloatScalar& resultScale_, const FloatScalar& resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
572 return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, OPERATOR, false);
575 static inline BuiltinFuncInfo BuiltinSideEffOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const FloatScalar& resultScale_, const FloatScalar& resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
577 return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, SIDE_EFFECT_OPERATOR);
580 // For postfix (unary) operators, testing side-effect.
581 static inline BuiltinFuncInfo BuiltinPostSideEffOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const FloatScalar& resultScale_, const FloatScalar& resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
583 return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, SIDE_EFFECT_OPERATOR, false);
588 struct BuiltinFuncGroup
590 BuiltinFuncGroup (const char* name_, const char* description_) : name(name_), description(description_) {}
591 BuiltinFuncGroup& operator<< (const BuiltinFuncInfo& info) { funcInfos.push_back(info); return *this; }
594 const char* description;
595 std::vector<BuiltinFuncInfo> funcInfos;
598 static const char* s_inSwizzles[MAX_INPUTS][4] =
600 { "z", "wy", "zxy", "yzwx" },
601 { "x", "yx", "yzx", "wzyx" },
602 { "y", "zy", "wyz", "xwzy" }
605 static const char* s_outSwizzles[] = { "x", "yz", "xyz", "xyzw" };
607 static const BVec4 s_outSwizzleChannelMasks[] =
609 BVec4(true, false, false, false),
610 BVec4(false, true, true, false),
611 BVec4(true, true, true, false),
612 BVec4(true, true, true, true )
615 // OperatorShaderEvaluator
617 class OperatorShaderEvaluator : public ShaderEvaluator
620 OperatorShaderEvaluator (const glw::Functions& gl, ShaderType shaderType, ShaderEvalFunc evalFunc, const FloatScalar& scale, const FloatScalar& bias, int resultScalarSize)
622 , m_shaderType (shaderType)
623 , m_evalFunc (evalFunc)
626 , m_resultScalarSize (resultScalarSize)
627 , m_areScaleAndBiasEvaluated (false)
628 , m_evaluatedScale (-1.0f)
629 , m_evaluatedBias (-1.0f)
631 DE_ASSERT(de::inRange(resultScalarSize, 1, 4));
634 virtual ~OperatorShaderEvaluator (void)
638 virtual void evaluate (ShaderEvalContext& ctx)
642 if (!m_areScaleAndBiasEvaluated)
644 m_evaluatedScale = m_scale.getValue(m_gl, m_shaderType);
645 m_evaluatedBias = m_bias.getValue(m_gl, m_shaderType);
646 m_areScaleAndBiasEvaluated = true;
649 for (int i = 0; i < 4; i++)
650 if (s_outSwizzleChannelMasks[m_resultScalarSize-1][i])
651 ctx.color[i] = ctx.color[i] * m_evaluatedScale + m_evaluatedBias;
655 const glw::Functions& m_gl;
656 ShaderType m_shaderType;
657 ShaderEvalFunc m_evalFunc;
660 int m_resultScalarSize;
662 bool m_areScaleAndBiasEvaluated;
663 float m_evaluatedScale;
664 float m_evaluatedBias;
671 ShaderValue (DataType type_, const FloatScalar& rangeMin_, const FloatScalar& rangeMax_)
673 , rangeMin (rangeMin_)
674 , rangeMax (rangeMax_)
686 FloatScalar rangeMin;
687 FloatScalar rangeMax;
690 struct ShaderDataSpec
692 ShaderDataSpec (void)
695 , referenceScale (1.0f)
696 , referenceBias (0.0f)
697 , precision (PRECISION_LAST)
703 FloatScalar resultScale;
704 FloatScalar resultBias;
705 FloatScalar referenceScale;
706 FloatScalar referenceBias;
710 ShaderValue inputs[MAX_INPUTS];
713 // ShaderOperatorCase
715 class ShaderOperatorCase : public ShaderRenderCase
718 ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const string& shaderOp, const ShaderDataSpec& spec);
719 virtual ~ShaderOperatorCase (void);
722 void setupShaderData (void);
725 ShaderOperatorCase (const ShaderOperatorCase&); // not allowed!
726 ShaderOperatorCase& operator= (const ShaderOperatorCase&); // not allowed!
728 ShaderDataSpec m_spec;
730 OperatorShaderEvaluator m_evaluator;
733 ShaderOperatorCase::ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const string& shaderOp, const ShaderDataSpec& spec)
734 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), caseName, description, isVertexCase, m_evaluator)
736 , m_shaderOp (shaderOp)
737 , m_evaluator (m_renderCtx.getFunctions(), isVertexCase ? SHADERTYPE_VERTEX : SHADERTYPE_FRAGMENT, evalFunc, spec.referenceScale, spec.referenceBias, getDataTypeScalarSize(spec.output))
741 void ShaderOperatorCase::setupShaderData (void)
743 ShaderType shaderType = m_isVertexCase ? SHADERTYPE_VERTEX : SHADERTYPE_FRAGMENT;
744 const char* precision = m_spec.precision != PRECISION_LAST ? getPrecisionName(m_spec.precision) : DE_NULL;
745 const char* inputPrecision[MAX_INPUTS];
749 ostringstream& op = m_isVertexCase ? vtx : frag;
751 vtx << "#version 300 es\n";
752 frag << "#version 300 es\n";
754 // Compute precision for inputs.
755 for (int i = 0; i < m_spec.numInputs; i++)
757 bool isBoolVal = de::inRange<int>(m_spec.inputs[i].type, TYPE_BOOL, TYPE_BOOL_VEC4);
758 bool isIntVal = de::inRange<int>(m_spec.inputs[i].type, TYPE_INT, TYPE_INT_VEC4);
759 bool isUintVal = de::inRange<int>(m_spec.inputs[i].type, TYPE_UINT, TYPE_UINT_VEC4);
760 // \note Mediump interpolators are used for booleans, and highp for integers.
761 Precision prec = isBoolVal ? PRECISION_MEDIUMP
762 : isIntVal || isUintVal ? PRECISION_HIGHP
764 inputPrecision[i] = getPrecisionName(prec);
768 vtx << "in highp vec4 a_position;\n";
769 for (int i = 0; i < m_spec.numInputs; i++)
770 vtx << "in " << inputPrecision[i] << " vec4 a_in" << i << ";\n";
773 frag << "layout(location = 0) out mediump vec4 o_color;\n";
777 vtx << "out mediump vec4 v_color;\n";
778 frag << "in mediump vec4 v_color;\n";
782 for (int i = 0; i < m_spec.numInputs; i++)
784 vtx << "out " << inputPrecision[i] << " vec4 v_in" << i << ";\n";
785 frag << "in " << inputPrecision[i] << " vec4 v_in" << i << ";\n";
790 vtx << "void main()\n";
792 vtx << " gl_Position = a_position;\n";
795 frag << "void main()\n";
798 bool isResFloatVec = de::inRange<int>(m_spec.output, TYPE_FLOAT, TYPE_FLOAT_VEC4);
799 bool isResBoolVec = de::inRange<int>(m_spec.output, TYPE_BOOL, TYPE_BOOL_VEC4);
800 bool hasReference = !isResFloatVec && !isResBoolVec && (m_spec.precision == PRECISION_LOWP || m_spec.precision == PRECISION_MEDIUMP);
801 string refShaderOp = m_shaderOp;
803 // Expression inputs.
804 string prefix = m_isVertexCase ? "a_" : "v_";
805 for (int i = 0; i < m_spec.numInputs; i++)
807 DataType inType = m_spec.inputs[i].type;
808 int inSize = getDataTypeScalarSize(inType);
809 bool isBool = de::inRange<int>(inType, TYPE_BOOL, TYPE_BOOL_VEC4);
810 bool isInt = de::inRange<int>(inType, TYPE_INT, TYPE_INT_VEC4);
811 bool isUint = de::inRange<int>(inType, TYPE_UINT, TYPE_UINT_VEC4);
812 const char* typeName = getDataTypeName(inType);
813 const char* swizzle = s_inSwizzles[i][inSize-1];
814 bool hasReferenceIn = hasReference && !isBool;
816 // For int/uint types, generate:
818 // highp type highp_inN = ...;
819 // precision type inN = highp_inN;
821 // inN_high will be used later for reference checking.
823 // For other types, generate:
825 // precision type inN = ...;
828 if (precision && !isBool)
830 if (hasReferenceIn) op << "highp ";
831 else op << precision << " ";
834 op << typeName << " ";
835 if (hasReferenceIn) op << "highp_";
836 op << "in" << i << " = ";
840 if (inSize == 1) op << "(";
841 else op << "greaterThan(";
843 else if (isInt || isUint)
844 op << typeName << "(";
846 op << prefix << "in" << i << "." << swizzle;
850 if (inSize == 1) op << " > 0.0)";
851 else op << ", vec" << inSize << "(0.0))";
853 else if (isInt || isUint)
860 op << "\t" << precision << " " << typeName << " in" << i << " = highp_in" << i << ";\n";
862 string inputName = "in" + string(1, static_cast<char>('0' + i));
863 stringReplace(refShaderOp, inputName, "highp_" + inputName);
869 const char* outTypeName = getDataTypeName(m_spec.output);
870 bool isBoolOut = de::inRange<int>(m_spec.output, TYPE_BOOL, TYPE_BOOL_VEC4);
873 if (precision && !isBoolOut) op << precision << " ";
874 op << outTypeName << " res = " << outTypeName << "(0.0);\n";
878 op << "\thighp " << outTypeName << " ref = " << outTypeName << "(0.0);\n";
885 op << "\t" << m_shaderOp << "\n";
888 stringReplace(refShaderOp, "res", "ref");
889 op << "\t" << refShaderOp << "\n";
893 // Implementations may use more bits than advertised. Assume an implementation advertising 16
894 // bits for mediump, but actually using 24 bits for a particular operation. We have:
897 // mediump res = expr;
899 // We expect res&0xFFFF to be correct, because that ensures that _at least_ 16 bits were
900 // provided. However, we also need to make sure that if there is anything in the upper 16 bits
901 // of res, that those bits match with ref. In short, we expect to see the following bits
902 // (assume the advertised number of bits is N, and the actual calculation is done in M bits):
904 // ref = a31 ... aM aM-1 ... aN aN-1 ... a0
905 // res = 0 ... 0 bM-1 ... bN bN-1 ... b0
907 // The test verifies that bN-1 ... b0 is correct based on the shader output. We additionally
908 // want to make sure that:
910 // - bM-1 ... bN is identical to aM-1 ... aN
911 // - bits above bM-1 are zero.
913 // This is done as follows:
915 // diff = res ^ ref --> should produce a31 ... aM 0 ... 0
916 // diff == 0: accept res
918 // lsb = log2((~diff + 1u) & diff) --> log2(0 .. 0 1 0 ...0)
921 // outOfRangeMask = 0xFFFFFFFF << lsb --> 1 ... 1 0 ... 0
923 // (res & outOfRangeMask) == 0: accept res
925 // Note that (diff & ~outOfRangeMask) == 0 necessarily holds, because outOfRangeMask has 1s
926 // starting from the first bit that differs between res and ref, which means that res and ref
927 // are identical in those bits.
928 int outScalarSize = getDataTypeScalarSize(m_spec.output);
929 string floatType = "";
932 if (outScalarSize == 1)
935 floatType = "vec" + string(1, static_cast<char>('0' + outScalarSize));
940 bool isInt = de::inRange<int>(m_spec.output, TYPE_INT, TYPE_INT_VEC4);
941 const char* outTypeName = getDataTypeName(m_spec.output);
942 const char* outBasicTypeName = getDataTypeName(isInt ? TYPE_INT : TYPE_UINT);
943 deUint32 resultMask = m_spec.resultScale.getValueMask(m_renderCtx.getFunctions(), shaderType);
945 op << "\thighp " << outTypeName << " diff = res ^ ref;\n";
946 op << "\tdiff = (~diff + " << outTypeName << "(1)) & diff;\n";
947 op << "\thighp " << outTypeName << " lsb = " << outTypeName << "(32);\n";
948 op << "\thighp " << outTypeName << " outOfRangeMask = " << outTypeName << "(0);\n";
949 if (outScalarSize == 1)
951 op << "\tif (diff != " << outTypeName << "(0))\n\t{\n";
952 op << "\t\tlsb = " << outTypeName << "(log2(" << floatType << "(diff)));\n";
953 op << "\t\toutOfRangeMask = " << outTypeName << "(0xFFFFFFFF) << lsb;\n";
958 op << "\tbvec" << outScalarSize << " isDiffZero = equal(diff, " << outTypeName << "(0));\n";
959 op << "\thighp " << outTypeName << " lsbUnsantized = " << outTypeName << "(log2(vec" << outScalarSize << "((~diff + " << outTypeName << "(1)) & diff)));\n";
960 for (int channel = 0; channel < outScalarSize; ++channel)
962 op << "\tif (!isDiffZero[" << channel << "])\n\t{\n";
963 op << "\t\tlsb[" << channel << "] = lsbUnsantized[" << channel << "];\n";
964 op << "\t\toutOfRangeMask[" << channel << "] = " << outBasicTypeName << "(0xFFFFFFFF) << lsb[" << channel << "];\n";
968 op << "\thighp " << outTypeName << " outOfRangeRes = res & outOfRangeMask;\n";
969 op << "\tif (outOfRangeRes != " << outTypeName << "(0)) res = " << outTypeName << "(0);\n";
972 op << "\tres &= " << outTypeName << "(" << resultMask << ");\n";
978 op << "\thighp vec4 color = vec4(0.0, 0.0, 0.0, 1.0);\n";
979 op << "\tcolor." << s_outSwizzles[outScalarSize-1] << " = " << floatType << "(res);\n";
982 float resultScale = m_spec.resultScale.getValue(m_renderCtx.getFunctions(), shaderType);
983 float resultBias = m_spec.resultBias.getValue(m_renderCtx.getFunctions(), shaderType);
984 if ((resultScale != 1.0f) || (resultBias != 0.0f))
986 op << "\tcolor = color";
987 if (resultScale != 1.0f) op << " * " << twoValuedVec4(de::toString(resultScale), "1.0", s_outSwizzleChannelMasks[outScalarSize-1]);
988 if (resultBias != 0.0f) op << " + " << twoValuedVec4(de::floatToString(resultBias, 2), "0.0", s_outSwizzleChannelMasks[outScalarSize-1]);
995 vtx << " v_color = color;\n";
996 frag << " o_color = v_color;\n";
1000 for (int i = 0; i < m_spec.numInputs; i++)
1001 vtx << " v_in" << i << " = a_in" << i << ";\n";
1002 frag << " o_color = color;\n";
1008 m_vertShaderSource = vtx.str();
1009 m_fragShaderSource = frag.str();
1011 // Setup the user attributes.
1012 m_userAttribTransforms.resize(m_spec.numInputs);
1013 for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
1015 const ShaderValue& v = m_spec.inputs[inputNdx];
1016 DE_ASSERT(v.type != TYPE_LAST);
1018 float rangeMin = v.rangeMin.getValue(m_renderCtx.getFunctions(), shaderType);
1019 float rangeMax = v.rangeMax.getValue(m_renderCtx.getFunctions(), shaderType);
1020 float scale = rangeMax - rangeMin;
1021 float minBias = rangeMin;
1022 float maxBias = rangeMax;
1025 for (int rowNdx = 0; rowNdx < 4; rowNdx++)
1029 switch ((rowNdx + inputNdx) % 4)
1031 case 0: row = Vec4(scale, 0.0f, 0.0f, minBias); break;
1032 case 1: row = Vec4(0.0f, scale, 0.0f, minBias); break;
1033 case 2: row = Vec4(-scale, 0.0f, 0.0f, maxBias); break;
1034 case 3: row = Vec4(0.0f, -scale, 0.0f, maxBias); break;
1035 default: DE_ASSERT(false);
1038 attribMatrix.setRow(rowNdx, row);
1041 m_userAttribTransforms[inputNdx] = attribMatrix;
1045 ShaderOperatorCase::~ShaderOperatorCase (void)
1049 // ShaderOperatorTests.
1051 ShaderOperatorTests::ShaderOperatorTests(Context& context)
1052 : TestCaseGroup(context, "operator", "Operator tests.")
1056 ShaderOperatorTests::~ShaderOperatorTests (void)
1060 // Vector math functions.
1061 template<typename T> inline T nop (T f) { return f; }
1063 template <typename T, int Size>
1064 Vector<T, Size> nop (const Vector<T, Size>& v) { return v; }
1066 #define DECLARE_UNARY_GENTYPE_FUNCS(FUNC_NAME) \
1067 void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2)).x(); } \
1068 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1)); } \
1069 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1)); } \
1070 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); }
1072 #define DECLARE_BINARY_GENTYPE_FUNCS(FUNC_NAME) \
1073 void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2), c.in[1].swizzle(0)).x(); } \
1074 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)); } \
1075 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); } \
1076 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); }
1078 #define DECLARE_TERNARY_GENTYPE_FUNCS(FUNC_NAME) \
1079 void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2), c.in[1].swizzle(0), c.in[2].swizzle(1)).x(); } \
1080 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0), c.in[2].swizzle(2, 1)); } \
1081 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0), c.in[2].swizzle(3, 1, 2)); } \
1082 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].swizzle(0, 3, 2, 1)); }
1084 #define DECLARE_UNARY_SCALAR_GENTYPE_FUNCS(FUNC_NAME) \
1085 void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2)); } \
1086 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(3, 1)); } \
1087 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2, 0, 1)); } \
1088 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); }
1090 #define DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(FUNC_NAME) \
1091 void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2), c.in[1].swizzle(0)); } \
1092 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)); } \
1093 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); } \
1094 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); }
1096 #define DECLARE_BINARY_BOOL_FUNCS(FUNC_NAME) \
1097 void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); }
1099 #define DECLARE_UNARY_BOOL_GENTYPE_FUNCS(FUNC_NAME) \
1100 void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f); } \
1101 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \
1102 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); } \
1103 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); }
1105 #define DECLARE_TERNARY_BOOL_GENTYPE_FUNCS(FUNC_NAME) \
1106 void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f, c.in[2].y() > 0.0f); } \
1107 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); } \
1108 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f)), greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f))).asFloat(); } \
1109 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f))).asFloat(); }
1111 #define DECLARE_UNARY_INT_GENTYPE_FUNCS(FUNC_NAME) \
1112 void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((int)c.in[0].z()); } \
1113 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt()).asFloat(); } \
1114 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt()).asFloat(); } \
1115 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt()).asFloat(); }
1117 #define DECLARE_BINARY_INT_GENTYPE_FUNCS(FUNC_NAME) \
1118 void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((int)c.in[0].z(), (int)c.in[1].x()); } \
1119 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(), c.in[1].swizzle(1, 0).asInt()).asFloat(); } \
1120 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); } \
1121 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(), c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
1123 #define DECLARE_UNARY_UINT_GENTYPE_FUNCS(FUNC_NAME) \
1124 void eval_##FUNC_NAME##_uint (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z()); } \
1125 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint()).asFloat(); } \
1126 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint()).asFloat(); } \
1127 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint()).asFloat(); }
1129 #define DECLARE_BINARY_UINT_GENTYPE_FUNCS(FUNC_NAME) \
1130 void eval_##FUNC_NAME##_uint (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x()); } \
1131 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint()).asFloat(); } \
1132 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); } \
1133 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
1135 #define DECLARE_TERNARY_INT_GENTYPE_FUNCS(FUNC_NAME) \
1136 void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((int)c.in[0].z(), (int)c.in[1].x(), (int)c.in[2].y()); } \
1137 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(), c.in[1].swizzle(1, 0).asInt(), c.in[2].swizzle(2, 1).asInt()).asFloat(); } \
1138 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), c.in[1].swizzle(1, 2, 0).asInt(), c.in[2].swizzle(3, 1, 2).asInt()).asFloat(); } \
1139 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(), c.in[1].swizzle(3, 2, 1, 0).asInt(), c.in[2].swizzle(0, 3, 2, 1).asInt()).asFloat(); }
1141 #define DECLARE_TERNARY_UINT_GENTYPE_FUNCS(FUNC_NAME) \
1142 void eval_##FUNC_NAME##_uint (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x(), (deUint32)c.in[2].y()); } \
1143 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint(), c.in[2].swizzle(2, 1).asUint()).asFloat(); } \
1144 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint(), c.in[2].swizzle(3, 1, 2).asUint()).asFloat(); } \
1145 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint(), c.in[2].swizzle(0, 3, 2, 1).asUint()).asFloat(); }
1147 #define DECLARE_VEC_FLOAT_FUNCS(FUNC_NAME) \
1148 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].x()); } \
1149 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].x()); } \
1150 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].x()); }
1152 #define DECLARE_VEC_FLOAT_FLOAT_FUNCS(FUNC_NAME) \
1153 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].x(), c.in[2].y()); } \
1154 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].x(), c.in[2].y()); } \
1155 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].x(), c.in[2].y()); }
1157 #define DECLARE_VEC_VEC_FLOAT_FUNCS(FUNC_NAME) \
1158 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0), c.in[2].y()); } \
1159 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0), c.in[2].y()); } \
1160 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].y()); }
1162 #define DECLARE_FLOAT_FLOAT_VEC_FUNCS(FUNC_NAME) \
1163 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(2, 1)); } \
1164 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(3, 1, 2)); } \
1165 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(0, 3, 2, 1)); }
1167 #define DECLARE_FLOAT_VEC_FUNCS(FUNC_NAME) \
1168 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].z(), c.in[1].swizzle(1, 0)); } \
1169 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].z(), c.in[1].swizzle(1, 2, 0)); } \
1170 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].z(), c.in[1].swizzle(3, 2, 1, 0)); }
1172 #define DECLARE_IVEC_INT_FUNCS(FUNC_NAME) \
1173 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(), (int)c.in[1].x()).asFloat(); } \
1174 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), (int)c.in[1].x()).asFloat(); } \
1175 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(), (int)c.in[1].x()).asFloat(); }
1177 #define DECLARE_IVEC_INT_INT_FUNCS(FUNC_NAME) \
1178 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(), (int)c.in[1].x(), (int)c.in[2].y()).asFloat(); } \
1179 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), (int)c.in[1].x(), (int)c.in[2].y()).asFloat(); } \
1180 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(), (int)c.in[1].x(), (int)c.in[2].y()).asFloat(); }
1182 #define DECLARE_INT_IVEC_FUNCS(FUNC_NAME) \
1183 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME((int)c.in[0].z(), c.in[1].swizzle(1, 0).asInt()).asFloat(); } \
1184 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME((int)c.in[0].z(), c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); } \
1185 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME((int)c.in[0].z(), c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
1187 #define DECLARE_UVEC_UINT_FUNCS(FUNC_NAME) \
1188 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), (deUint32)c.in[1].x()).asFloat(); } \
1189 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), (deUint32)c.in[1].x()).asFloat(); } \
1190 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), (deUint32)c.in[1].x()).asFloat(); }
1192 #define DECLARE_UVEC_UINT_UINT_FUNCS(FUNC_NAME) \
1193 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), (deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); } \
1194 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), (deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); } \
1195 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), (deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); }
1197 #define DECLARE_UINT_UVEC_FUNCS(FUNC_NAME) \
1198 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME((deUint32)c.in[0].z(), c.in[1].swizzle(1, 0).asUint()).asFloat(); } \
1199 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME((deUint32)c.in[0].z(), c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); } \
1200 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME((deUint32)c.in[0].z(), c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
1202 #define DECLARE_BINARY_INT_VEC_FUNCS(FUNC_NAME) \
1203 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(), c.in[1].swizzle(1, 0).asInt()).asFloat(); } \
1204 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); } \
1205 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(), c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
1207 #define DECLARE_BINARY_UINT_VEC_FUNCS(FUNC_NAME) \
1208 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint()).asFloat(); } \
1209 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); } \
1210 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
1212 #define DECLARE_UINT_INT_GENTYPE_FUNCS(FUNC_NAME) \
1213 void eval_##FUNC_NAME##_uint (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z(), (int)c.in[1].x()); } \
1214 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asInt()).asFloat(); } \
1215 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); } \
1216 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
1218 #define DECLARE_UVEC_INT_FUNCS(FUNC_NAME) \
1219 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), (int)c.in[1].x()).asFloat(); } \
1220 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), (int)c.in[1].x()).asFloat(); } \
1221 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), (int)c.in[1].x()).asFloat(); }
1226 DECLARE_UNARY_GENTYPE_FUNCS(nop)
1227 DECLARE_UNARY_GENTYPE_FUNCS(negate)
1228 DECLARE_UNARY_GENTYPE_FUNCS(addOne)
1229 DECLARE_UNARY_GENTYPE_FUNCS(subOne)
1230 DECLARE_BINARY_GENTYPE_FUNCS(add)
1231 DECLARE_BINARY_GENTYPE_FUNCS(sub)
1232 DECLARE_BINARY_GENTYPE_FUNCS(mul)
1233 DECLARE_BINARY_GENTYPE_FUNCS(div)
1235 void eval_selection_float (ShaderEvalContext& c) { c.color.x() = selection(c.in[0].z() > 0.0f, c.in[1].x(), c.in[2].y()); }
1236 void eval_selection_vec2 (ShaderEvalContext& c) { c.color.yz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 0), c.in[2].swizzle(2, 1)); }
1237 void eval_selection_vec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 2, 0), c.in[2].swizzle(3, 1, 2)); }
1238 void eval_selection_vec4 (ShaderEvalContext& c) { c.color = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(3, 2, 1, 0), c.in[2].swizzle(0, 3, 2, 1)); }
1240 DECLARE_UNARY_INT_GENTYPE_FUNCS(nop)
1241 DECLARE_UNARY_INT_GENTYPE_FUNCS(negate)
1242 DECLARE_UNARY_INT_GENTYPE_FUNCS(addOne)
1243 DECLARE_UNARY_INT_GENTYPE_FUNCS(subOne)
1244 DECLARE_UNARY_INT_GENTYPE_FUNCS(bitwiseNot)
1245 DECLARE_BINARY_INT_GENTYPE_FUNCS(add)
1246 DECLARE_BINARY_INT_GENTYPE_FUNCS(sub)
1247 DECLARE_BINARY_INT_GENTYPE_FUNCS(mul)
1248 DECLARE_BINARY_INT_GENTYPE_FUNCS(div)
1249 DECLARE_BINARY_INT_GENTYPE_FUNCS(mod)
1250 DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseAnd)
1251 DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseOr)
1252 DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseXor)
1254 void eval_leftShift_int (ShaderEvalContext& c) { c.color.x() = (float)leftShift((int)c.in[0].z(), (int)c.in[1].x()); }
1255 DECLARE_BINARY_INT_VEC_FUNCS(leftShift)
1256 void eval_rightShift_int (ShaderEvalContext& c) { c.color.x() = (float)rightShift((int)c.in[0].z(), (int)c.in[1].x()); }
1257 DECLARE_BINARY_INT_VEC_FUNCS(rightShift)
1258 DECLARE_IVEC_INT_FUNCS(leftShiftVecScalar)
1259 DECLARE_IVEC_INT_FUNCS(rightShiftVecScalar)
1261 void eval_selection_int (ShaderEvalContext& c) { c.color.x() = (float)selection(c.in[0].z() > 0.0f, (int)c.in[1].x(), (int)c.in[2].y()); }
1262 void eval_selection_ivec2 (ShaderEvalContext& c) { c.color.yz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 0).asInt(), c.in[2].swizzle(2, 1).asInt()).asFloat(); }
1263 void eval_selection_ivec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 2, 0).asInt(), c.in[2].swizzle(3, 1, 2).asInt()).asFloat(); }
1264 void eval_selection_ivec4 (ShaderEvalContext& c) { c.color = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(3, 2, 1, 0).asInt(), c.in[2].swizzle(0, 3, 2, 1).asInt()).asFloat(); }
1266 DECLARE_UNARY_UINT_GENTYPE_FUNCS(nop)
1267 DECLARE_UNARY_UINT_GENTYPE_FUNCS(negate)
1268 DECLARE_UNARY_UINT_GENTYPE_FUNCS(bitwiseNot)
1269 DECLARE_UNARY_UINT_GENTYPE_FUNCS(addOne)
1270 DECLARE_UNARY_UINT_GENTYPE_FUNCS(subOne)
1271 DECLARE_BINARY_UINT_GENTYPE_FUNCS(add)
1272 DECLARE_BINARY_UINT_GENTYPE_FUNCS(sub)
1273 DECLARE_BINARY_UINT_GENTYPE_FUNCS(mul)
1274 DECLARE_BINARY_UINT_GENTYPE_FUNCS(div)
1275 DECLARE_BINARY_UINT_GENTYPE_FUNCS(mod)
1276 DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseAnd)
1277 DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseOr)
1278 DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseXor)
1280 DECLARE_UINT_INT_GENTYPE_FUNCS(leftShift)
1281 DECLARE_UINT_INT_GENTYPE_FUNCS(rightShift)
1282 DECLARE_UVEC_INT_FUNCS(leftShiftVecScalar)
1283 DECLARE_UVEC_INT_FUNCS(rightShiftVecScalar)
1285 void eval_selection_uint (ShaderEvalContext& c) { c.color.x() = (float)selection(c.in[0].z() > 0.0f, (deUint32)c.in[1].x(), (deUint32)c.in[2].y()); }
1286 void eval_selection_uvec2 (ShaderEvalContext& c) { c.color.yz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 0).asUint(), c.in[2].swizzle(2, 1).asUint()).asFloat(); }
1287 void eval_selection_uvec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 2, 0).asUint(), c.in[2].swizzle(3, 1, 2).asUint()).asFloat(); }
1288 void eval_selection_uvec4 (ShaderEvalContext& c) { c.color = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(3, 2, 1, 0).asUint(), c.in[2].swizzle(0, 3, 2, 1).asUint()).asFloat(); }
1290 DECLARE_UNARY_BOOL_GENTYPE_FUNCS(boolNot)
1291 DECLARE_BINARY_BOOL_FUNCS(logicalAnd)
1292 DECLARE_BINARY_BOOL_FUNCS(logicalOr)
1293 DECLARE_BINARY_BOOL_FUNCS(logicalXor)
1295 void eval_selection_bool (ShaderEvalContext& c) { c.color.x() = (float)selection(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f, c.in[2].y() > 0.0f); }
1296 void eval_selection_bvec2 (ShaderEvalContext& c) { c.color.yz() = selection(c.in[0].z() > 0.0f, greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f, 0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f, 0.0f))).asFloat(); }
1297 void eval_selection_bvec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f, 0.0f, 0.0f)), greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f, 0.0f, 0.0f))).asFloat(); }
1298 void eval_selection_bvec4 (ShaderEvalContext& c) { c.color = selection(c.in[0].z() > 0.0f, greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f, 0.0f, 0.0f, 0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
1300 DECLARE_VEC_FLOAT_FUNCS(addVecScalar)
1301 DECLARE_VEC_FLOAT_FUNCS(subVecScalar)
1302 DECLARE_VEC_FLOAT_FUNCS(mulVecScalar)
1303 DECLARE_VEC_FLOAT_FUNCS(divVecScalar)
1305 DECLARE_FLOAT_VEC_FUNCS(addScalarVec)
1306 DECLARE_FLOAT_VEC_FUNCS(subScalarVec)
1307 DECLARE_FLOAT_VEC_FUNCS(mulScalarVec)
1308 DECLARE_FLOAT_VEC_FUNCS(divScalarVec)
1310 DECLARE_IVEC_INT_FUNCS(addVecScalar)
1311 DECLARE_IVEC_INT_FUNCS(subVecScalar)
1312 DECLARE_IVEC_INT_FUNCS(mulVecScalar)
1313 DECLARE_IVEC_INT_FUNCS(divVecScalar)
1314 DECLARE_IVEC_INT_FUNCS(modVecScalar)
1315 DECLARE_IVEC_INT_FUNCS(bitwiseAndVecScalar)
1316 DECLARE_IVEC_INT_FUNCS(bitwiseOrVecScalar)
1317 DECLARE_IVEC_INT_FUNCS(bitwiseXorVecScalar)
1319 DECLARE_INT_IVEC_FUNCS(addScalarVec)
1320 DECLARE_INT_IVEC_FUNCS(subScalarVec)
1321 DECLARE_INT_IVEC_FUNCS(mulScalarVec)
1322 DECLARE_INT_IVEC_FUNCS(divScalarVec)
1323 DECLARE_INT_IVEC_FUNCS(modScalarVec)
1324 DECLARE_INT_IVEC_FUNCS(bitwiseAndScalarVec)
1325 DECLARE_INT_IVEC_FUNCS(bitwiseOrScalarVec)
1326 DECLARE_INT_IVEC_FUNCS(bitwiseXorScalarVec)
1328 DECLARE_UVEC_UINT_FUNCS(addVecScalar)
1329 DECLARE_UVEC_UINT_FUNCS(subVecScalar)
1330 DECLARE_UVEC_UINT_FUNCS(mulVecScalar)
1331 DECLARE_UVEC_UINT_FUNCS(divVecScalar)
1332 DECLARE_UVEC_UINT_FUNCS(modVecScalar)
1333 DECLARE_UVEC_UINT_FUNCS(bitwiseAndVecScalar)
1334 DECLARE_UVEC_UINT_FUNCS(bitwiseOrVecScalar)
1335 DECLARE_UVEC_UINT_FUNCS(bitwiseXorVecScalar)
1337 DECLARE_UINT_UVEC_FUNCS(addScalarVec)
1338 DECLARE_UINT_UVEC_FUNCS(subScalarVec)
1339 DECLARE_UINT_UVEC_FUNCS(mulScalarVec)
1340 DECLARE_UINT_UVEC_FUNCS(divScalarVec)
1341 DECLARE_UINT_UVEC_FUNCS(modScalarVec)
1342 DECLARE_UINT_UVEC_FUNCS(bitwiseAndScalarVec)
1343 DECLARE_UINT_UVEC_FUNCS(bitwiseOrScalarVec)
1344 DECLARE_UINT_UVEC_FUNCS(bitwiseXorScalarVec)
1346 // Built-in functions.
1348 DECLARE_UNARY_GENTYPE_FUNCS(radians)
1349 DECLARE_UNARY_GENTYPE_FUNCS(degrees)
1350 DECLARE_UNARY_GENTYPE_FUNCS(sin)
1351 DECLARE_UNARY_GENTYPE_FUNCS(cos)
1352 DECLARE_UNARY_GENTYPE_FUNCS(tan)
1353 DECLARE_UNARY_GENTYPE_FUNCS(asin)
1354 DECLARE_UNARY_GENTYPE_FUNCS(acos)
1355 DECLARE_UNARY_GENTYPE_FUNCS(atan)
1356 DECLARE_BINARY_GENTYPE_FUNCS(atan2)
1357 DECLARE_UNARY_GENTYPE_FUNCS(sinh)
1358 DECLARE_UNARY_GENTYPE_FUNCS(cosh)
1359 DECLARE_UNARY_GENTYPE_FUNCS(tanh)
1360 DECLARE_UNARY_GENTYPE_FUNCS(asinh)
1361 DECLARE_UNARY_GENTYPE_FUNCS(acosh)
1362 DECLARE_UNARY_GENTYPE_FUNCS(atanh)
1364 DECLARE_BINARY_GENTYPE_FUNCS(pow)
1365 DECLARE_UNARY_GENTYPE_FUNCS(exp)
1366 DECLARE_UNARY_GENTYPE_FUNCS(log)
1367 DECLARE_UNARY_GENTYPE_FUNCS(exp2)
1368 DECLARE_UNARY_GENTYPE_FUNCS(log2)
1369 DECLARE_UNARY_GENTYPE_FUNCS(sqrt)
1370 DECLARE_UNARY_GENTYPE_FUNCS(inverseSqrt)
1372 DECLARE_UNARY_GENTYPE_FUNCS(abs)
1373 DECLARE_UNARY_GENTYPE_FUNCS(sign)
1374 DECLARE_UNARY_GENTYPE_FUNCS(floor)
1375 DECLARE_UNARY_GENTYPE_FUNCS(trunc)
1376 DECLARE_UNARY_GENTYPE_FUNCS(roundToEven)
1377 DECLARE_UNARY_GENTYPE_FUNCS(ceil)
1378 DECLARE_UNARY_GENTYPE_FUNCS(fract)
1379 DECLARE_BINARY_GENTYPE_FUNCS(mod)
1380 DECLARE_VEC_FLOAT_FUNCS(modVecScalar)
1381 DECLARE_BINARY_GENTYPE_FUNCS(min)
1382 DECLARE_VEC_FLOAT_FUNCS(minVecScalar)
1383 DECLARE_BINARY_INT_GENTYPE_FUNCS(min)
1384 DECLARE_IVEC_INT_FUNCS(minVecScalar)
1385 DECLARE_BINARY_UINT_GENTYPE_FUNCS(min)
1386 DECLARE_UVEC_UINT_FUNCS(minVecScalar)
1387 DECLARE_BINARY_GENTYPE_FUNCS(max)
1388 DECLARE_VEC_FLOAT_FUNCS(maxVecScalar)
1389 DECLARE_BINARY_INT_GENTYPE_FUNCS(max)
1390 DECLARE_IVEC_INT_FUNCS(maxVecScalar)
1391 DECLARE_BINARY_UINT_GENTYPE_FUNCS(max)
1392 DECLARE_UVEC_UINT_FUNCS(maxVecScalar)
1393 DECLARE_TERNARY_GENTYPE_FUNCS(clamp)
1394 DECLARE_VEC_FLOAT_FLOAT_FUNCS(clampVecScalarScalar)
1395 DECLARE_TERNARY_INT_GENTYPE_FUNCS(clamp)
1396 DECLARE_IVEC_INT_INT_FUNCS(clampVecScalarScalar)
1397 DECLARE_TERNARY_UINT_GENTYPE_FUNCS(clamp)
1398 DECLARE_UVEC_UINT_UINT_FUNCS(clampVecScalarScalar)
1399 DECLARE_TERNARY_GENTYPE_FUNCS(mix)
1400 DECLARE_VEC_VEC_FLOAT_FUNCS(mixVecVecScalar)
1401 DECLARE_BINARY_GENTYPE_FUNCS(step)
1402 DECLARE_FLOAT_VEC_FUNCS(stepScalarVec)
1403 DECLARE_TERNARY_GENTYPE_FUNCS(smoothStep)
1404 DECLARE_FLOAT_FLOAT_VEC_FUNCS(smoothStepScalarScalarVec)
1406 DECLARE_UNARY_SCALAR_GENTYPE_FUNCS(length)
1407 DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(distance)
1408 DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(dot)
1409 void eval_cross_vec3 (ShaderEvalContext& c) { c.color.xyz() = cross(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); }
1411 DECLARE_UNARY_GENTYPE_FUNCS(normalize)
1412 DECLARE_TERNARY_GENTYPE_FUNCS(faceForward)
1413 DECLARE_BINARY_GENTYPE_FUNCS(reflect)
1415 void eval_refract_float (ShaderEvalContext& c) { c.color.x() = refract(c.in[0].z(), c.in[1].x(), c.in[2].y()); }
1416 void eval_refract_vec2 (ShaderEvalContext& c) { c.color.yz() = refract(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0), c.in[2].y()); }
1417 void eval_refract_vec3 (ShaderEvalContext& c) { c.color.xyz() = refract(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0), c.in[2].y()); }
1418 void eval_refract_vec4 (ShaderEvalContext& c) { c.color = refract(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].y()); }
1420 // Compare functions.
1422 #define DECLARE_FLOAT_COMPARE_FUNCS(FUNC_NAME) \
1423 void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z(), c.in[1].x()); } \
1424 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)); } \
1425 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); } \
1426 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); }
1428 #define DECLARE_FLOAT_CWISE_COMPARE_FUNCS(FUNC_NAME) \
1429 void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z(), c.in[1].x()); } \
1430 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)).asFloat(); } \
1431 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)).asFloat(); } \
1432 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)).asFloat(); }
1434 #define DECLARE_INT_COMPARE_FUNCS(FUNC_NAME) \
1435 void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].z()), chopToInt(c.in[1].x())); } \
1436 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)), chopToInt(c.in[1].swizzle(1, 0))); } \
1437 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)), chopToInt(c.in[1].swizzle(1, 2, 0))); } \
1438 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopToInt(c.in[1].swizzle(3, 2, 1, 0))); }
1440 #define DECLARE_INT_CWISE_COMPARE_FUNCS(FUNC_NAME) \
1441 void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].z()), chopToInt(c.in[1].x())); } \
1442 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)), chopToInt(c.in[1].swizzle(1, 0))).asFloat(); } \
1443 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)), chopToInt(c.in[1].swizzle(1, 2, 0))).asFloat(); } \
1444 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopToInt(c.in[1].swizzle(3, 2, 1, 0))).asFloat(); }
1446 #define DECLARE_UINT_COMPARE_FUNCS(FUNC_NAME) \
1447 void eval_##FUNC_NAME##_uint (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x()); } \
1448 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint()); } \
1449 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint()); } \
1450 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()); }
1452 #define DECLARE_UINT_CWISE_COMPARE_FUNCS(FUNC_NAME) \
1453 void eval_##FUNC_NAME##_uint (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x()); } \
1454 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint()).asFloat(); } \
1455 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); } \
1456 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
1458 #define DECLARE_BOOL_COMPARE_FUNCS(FUNC_NAME) \
1459 void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); } \
1460 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f))); } \
1461 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f))); } \
1462 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f))); }
1464 #define DECLARE_BOOL_CWISE_COMPARE_FUNCS(FUNC_NAME) \
1465 void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); } \
1466 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f))).asFloat(); } \
1467 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f))).asFloat(); } \
1468 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f))).asFloat(); }
1470 DECLARE_FLOAT_COMPARE_FUNCS(allEqual)
1471 DECLARE_FLOAT_COMPARE_FUNCS(anyNotEqual)
1472 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(lessThan)
1473 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(lessThanEqual)
1474 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(greaterThan)
1475 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(greaterThanEqual)
1476 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(equal)
1477 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(notEqual)
1479 DECLARE_INT_COMPARE_FUNCS(allEqual)
1480 DECLARE_INT_COMPARE_FUNCS(anyNotEqual)
1481 DECLARE_INT_CWISE_COMPARE_FUNCS(lessThan)
1482 DECLARE_INT_CWISE_COMPARE_FUNCS(lessThanEqual)
1483 DECLARE_INT_CWISE_COMPARE_FUNCS(greaterThan)
1484 DECLARE_INT_CWISE_COMPARE_FUNCS(greaterThanEqual)
1485 DECLARE_INT_CWISE_COMPARE_FUNCS(equal)
1486 DECLARE_INT_CWISE_COMPARE_FUNCS(notEqual)
1488 DECLARE_UINT_COMPARE_FUNCS(allEqual)
1489 DECLARE_UINT_COMPARE_FUNCS(anyNotEqual)
1490 DECLARE_UINT_CWISE_COMPARE_FUNCS(lessThan)
1491 DECLARE_UINT_CWISE_COMPARE_FUNCS(lessThanEqual)
1492 DECLARE_UINT_CWISE_COMPARE_FUNCS(greaterThan)
1493 DECLARE_UINT_CWISE_COMPARE_FUNCS(greaterThanEqual)
1494 DECLARE_UINT_CWISE_COMPARE_FUNCS(equal)
1495 DECLARE_UINT_CWISE_COMPARE_FUNCS(notEqual)
1497 DECLARE_BOOL_COMPARE_FUNCS(allEqual)
1498 DECLARE_BOOL_COMPARE_FUNCS(anyNotEqual)
1499 DECLARE_BOOL_CWISE_COMPARE_FUNCS(equal)
1500 DECLARE_BOOL_CWISE_COMPARE_FUNCS(notEqual)
1502 // Boolean functions.
1504 #define DECLARE_UNARY_SCALAR_BVEC_FUNCS(GLSL_NAME, FUNC_NAME) \
1505 void eval_##GLSL_NAME##_bvec2 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)))); } \
1506 void eval_##GLSL_NAME##_bvec3 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)))); } \
1507 void eval_##GLSL_NAME##_bvec4 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)))); }
1509 #define DECLARE_UNARY_BVEC_BVEC_FUNCS(GLSL_NAME, FUNC_NAME) \
1510 void eval_##GLSL_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \
1511 void eval_##GLSL_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); } \
1512 void eval_##GLSL_NAME##_bvec4 (ShaderEvalContext& c) { c.color.xyzw() = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); }
1514 DECLARE_UNARY_SCALAR_BVEC_FUNCS(any, boolAny);
1515 DECLARE_UNARY_SCALAR_BVEC_FUNCS(all, boolAll);
1517 void ShaderOperatorTests::init (void)
1519 #define BOOL_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_bool, DE_NULL, DE_NULL, DE_NULL
1521 #define FLOAT_VEC_FUNCS(FUNC_NAME) DE_NULL, eval_##FUNC_NAME##_vec2, eval_##FUNC_NAME##_vec3, eval_##FUNC_NAME##_vec4
1522 #define INT_VEC_FUNCS(FUNC_NAME) DE_NULL, eval_##FUNC_NAME##_ivec2, eval_##FUNC_NAME##_ivec3, eval_##FUNC_NAME##_ivec4
1523 #define UINT_VEC_FUNCS(FUNC_NAME) DE_NULL, eval_##FUNC_NAME##_uvec2, eval_##FUNC_NAME##_uvec3, eval_##FUNC_NAME##_uvec4
1524 #define BOOL_VEC_FUNCS(FUNC_NAME) DE_NULL, eval_##FUNC_NAME##_bvec2, eval_##FUNC_NAME##_bvec3, eval_##FUNC_NAME##_bvec4
1526 #define FLOAT_GENTYPE_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_float, eval_##FUNC_NAME##_vec2, eval_##FUNC_NAME##_vec3, eval_##FUNC_NAME##_vec4
1527 #define INT_GENTYPE_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_int, eval_##FUNC_NAME##_ivec2, eval_##FUNC_NAME##_ivec3, eval_##FUNC_NAME##_ivec4
1528 #define UINT_GENTYPE_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_uint, eval_##FUNC_NAME##_uvec2, eval_##FUNC_NAME##_uvec3, eval_##FUNC_NAME##_uvec4
1529 #define BOOL_GENTYPE_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_bool, eval_##FUNC_NAME##_bvec2, eval_##FUNC_NAME##_bvec3, eval_##FUNC_NAME##_bvec4
1532 Value notUsed = Value(VALUE_NONE, 0.0f, 0.0f);
1533 FloatScalar::Symbol lUMax = FloatScalar::SYMBOL_LOWP_UINT_MAX;
1534 FloatScalar::Symbol mUMax = FloatScalar::SYMBOL_MEDIUMP_UINT_MAX;
1535 FloatScalar::Symbol lUMaxR = FloatScalar::SYMBOL_LOWP_UINT_MAX_RECIPROCAL;
1536 FloatScalar::Symbol mUMaxR = FloatScalar::SYMBOL_MEDIUMP_UINT_MAX_RECIPROCAL;
1538 std::vector<BuiltinFuncGroup> funcInfoGroups;
1541 funcInfoGroups.push_back(
1542 BuiltinFuncGroup("unary_operator", "Unary operator tests")
1543 << BuiltinOperInfo ("plus", "+", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(nop))
1544 << BuiltinOperInfo ("plus", "+", IGT, Value(IGT, -5.0f, 5.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(nop))
1545 << BuiltinOperInfo ("plus", "+", UGT, Value(UGT, 0.0f, 2e2f), notUsed, notUsed, 5e-3f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(nop))
1546 << BuiltinOperInfo ("minus", "-", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(negate))
1547 << BuiltinOperInfo ("minus", "-", IGT, Value(IGT, -5.0f, 5.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(negate))
1548 << BuiltinOperInfoSeparateRefScaleBias ("minus", "-", UGT, Value(UGT, 0.0f, lUMax), notUsed, notUsed, lUMaxR, 0.0f, PRECMASK_LOWP, UINT_GENTYPE_FUNCS(negate), lUMaxR, FloatScalar::SYMBOL_ONE_MINUS_UINT32MAX_DIV_LOWP_UINT_MAX)
1549 << BuiltinOperInfoSeparateRefScaleBias ("minus", "-", UGT, Value(UGT, 0.0f, mUMax), notUsed, notUsed, mUMaxR, 0.0f, PRECMASK_MEDIUMP, UINT_GENTYPE_FUNCS(negate), mUMaxR, FloatScalar::SYMBOL_ONE_MINUS_UINT32MAX_DIV_MEDIUMP_UINT_MAX)
1550 << BuiltinOperInfo ("minus", "-", UGT, Value(UGT, 0.0f, 4e9f), notUsed, notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(negate))
1551 << BuiltinOperInfo ("not", "!", B, Value(B, -1.0f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_NA, eval_boolNot_bool, DE_NULL, DE_NULL, DE_NULL)
1552 << BuiltinOperInfo ("bitwise_not", "~", IGT, Value(IGT, -1e5f, 1e5f), notUsed, notUsed, 5e-5f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(bitwiseNot))
1553 << BuiltinOperInfo ("bitwise_not", "~", UGT, Value(UGT, 0.0f, 2e9f), notUsed, notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(bitwiseNot))
1555 // Pre/post incr/decr side effect cases.
1556 << BuiltinSideEffOperInfo ("pre_increment_effect", "++", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(addOne))
1557 << BuiltinSideEffOperInfo ("pre_increment_effect", "++", IGT, Value(IGT, -6.0f, 4.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(addOne))
1558 << BuiltinSideEffOperInfo ("pre_increment_effect", "++", UGT, Value(UGT, 0.0f, 9.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(addOne))
1559 << BuiltinSideEffOperInfo ("pre_decrement_effect", "--", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 1.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(subOne))
1560 << BuiltinSideEffOperInfo ("pre_decrement_effect", "--", IGT, Value(IGT, -4.0f, 6.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(subOne))
1561 << BuiltinSideEffOperInfo ("pre_decrement_effect", "--", UGT, Value(UGT, 1.0f, 10.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(subOne))
1562 << BuiltinPostSideEffOperInfo ("post_increment_effect", "++", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(addOne))
1563 << BuiltinPostSideEffOperInfo ("post_increment_effect", "++", IGT, Value(IGT, -6.0f, 4.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(addOne))
1564 << BuiltinPostSideEffOperInfo ("post_increment_effect", "++", UGT, Value(UGT, 0.0f, 9.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(addOne))
1565 << BuiltinPostSideEffOperInfo ("post_decrement_effect", "--", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 1.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(subOne))
1566 << BuiltinPostSideEffOperInfo ("post_decrement_effect", "--", IGT, Value(IGT, -4.0f, 6.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(subOne))
1567 << BuiltinPostSideEffOperInfo ("post_decrement_effect", "--", UGT, Value(UGT, 1.0f, 10.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(subOne))
1569 // Pre/post incr/decr result cases.
1570 << BuiltinOperInfo ("pre_increment_result", "++", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(addOne))
1571 << BuiltinOperInfo ("pre_increment_result", "++", IGT, Value(IGT, -6.0f, 4.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(addOne))
1572 << BuiltinOperInfo ("pre_increment_result", "++", UGT, Value(UGT, 0.0f, 9.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(addOne))
1573 << BuiltinOperInfo ("pre_decrement_result", "--", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 1.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(subOne))
1574 << BuiltinOperInfo ("pre_decrement_result", "--", IGT, Value(IGT, -4.0f, 6.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(subOne))
1575 << BuiltinOperInfo ("pre_decrement_result", "--", UGT, Value(UGT, 1.0f, 10.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(subOne))
1576 << BuiltinPostOperInfo ("post_increment_result", "++", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(nop))
1577 << BuiltinPostOperInfo ("post_increment_result", "++", IGT, Value(IGT, -5.0f, 5.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(nop))
1578 << BuiltinPostOperInfo ("post_increment_result", "++", UGT, Value(UGT, 0.0f, 9.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(nop))
1579 << BuiltinPostOperInfo ("post_decrement_result", "--", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(nop))
1580 << BuiltinPostOperInfo ("post_decrement_result", "--", IGT, Value(IGT, -5.0f, 5.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(nop))
1581 << BuiltinPostOperInfo ("post_decrement_result", "--", UGT, Value(UGT, 1.0f, 10.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(nop))
1584 BuiltinFuncGroup binaryOpGroup("binary_operator", "Binary operator tests");
1586 // Normal binary operations and their corresponding assignment operations have lots in common; generate both in the following loop.
1588 for (int binaryOperatorType = 0; binaryOperatorType <= 2; binaryOperatorType++) // 0: normal op test, 1: assignment op side-effect test, 2: assignment op result test
1590 bool isNormalOp = binaryOperatorType == 0;
1591 bool isAssignEff = binaryOperatorType == 1;
1592 bool isAssignRes = binaryOperatorType == 2;
1594 DE_ASSERT(isNormalOp || isAssignEff || isAssignRes);
1595 DE_UNREF(isAssignRes);
1597 const char* addName = isNormalOp ? "add" : isAssignEff ? "add_assign_effect" : "add_assign_result";
1598 const char* subName = isNormalOp ? "sub" : isAssignEff ? "sub_assign_effect" : "sub_assign_result";
1599 const char* mulName = isNormalOp ? "mul" : isAssignEff ? "mul_assign_effect" : "mul_assign_result";
1600 const char* divName = isNormalOp ? "div" : isAssignEff ? "div_assign_effect" : "div_assign_result";
1601 const char* modName = isNormalOp ? "mod" : isAssignEff ? "mod_assign_effect" : "mod_assign_result";
1602 const char* andName = isNormalOp ? "bitwise_and" : isAssignEff ? "bitwise_and_assign_effect" : "bitwise_and_assign_result";
1603 const char* orName = isNormalOp ? "bitwise_or" : isAssignEff ? "bitwise_or_assign_effect" : "bitwise_or_assign_result";
1604 const char* xorName = isNormalOp ? "bitwise_xor" : isAssignEff ? "bitwise_xor_assign_effect" : "bitwise_xor_assign_result";
1605 const char* leftShiftName = isNormalOp ? "left_shift" : isAssignEff ? "left_shift_assign_effect" : "left_shift_assign_result";
1606 const char* rightShiftName = isNormalOp ? "right_shift" : isAssignEff ? "right_shift_assign_effect" : "right_shift_assign_result";
1607 const char* addOp = isNormalOp ? "+" : "+=";
1608 const char* subOp = isNormalOp ? "-" : "-=";
1609 const char* mulOp = isNormalOp ? "*" : "*=";
1610 const char* divOp = isNormalOp ? "/" : "/=";
1611 const char* modOp = isNormalOp ? "%" : "%=";
1612 const char* andOp = isNormalOp ? "&" : "&=";
1613 const char* orOp = isNormalOp ? "|" : "|=";
1614 const char* xorOp = isNormalOp ? "^" : "^=";
1615 const char* leftShiftOp = isNormalOp ? "<<" : "<<=";
1616 const char* rightShiftOp = isNormalOp ? ">>" : ">>=";
1618 // Pointer to appropriate OperInfo function.
1619 BuiltinFuncInfo (*operInfoFunc)(const char*, const char*, ValueType, Value, Value, Value, const FloatScalar&, const FloatScalar&, deUint32, ShaderEvalFunc, ShaderEvalFunc, ShaderEvalFunc, ShaderEvalFunc) =
1620 isAssignEff ? BuiltinSideEffOperInfo : BuiltinOperInfo;
1622 DE_ASSERT(operInfoFunc != DE_NULL);
1624 // The following cases will be added for each operator, precision and fundamental type (float, int, uint) combination, where applicable:
1625 // gentype <op> gentype
1626 // vector <op> scalar
1627 // For normal (non-assigning) operators only:
1628 // scalar <op> vector
1630 // The add operator.
1633 << operInfoFunc(addName, addOp, GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(add))
1634 << operInfoFunc(addName, addOp, IGT, Value(IGT, -4.0f, 6.0f), Value(IGT, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_GENTYPE_FUNCS(add))
1635 << operInfoFunc(addName, addOp, IGT, Value(IGT, -2e9f, 2e9f), Value(IGT, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(add))
1636 << operInfoFunc(addName, addOp, UGT, Value(UGT, 0.0f, 1e2f), Value(UGT, 0.0f, 1e2f), notUsed, 5e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_GENTYPE_FUNCS(add))
1637 << operInfoFunc(addName, addOp, UGT, Value(UGT, 0.0f, 4e9f), Value(UGT, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(add))
1638 << operInfoFunc(addName, addOp, FV, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(addVecScalar))
1639 << operInfoFunc(addName, addOp, IV, Value(IV, -4.0f, 6.0f), Value(I, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(addVecScalar))
1640 << operInfoFunc(addName, addOp, IV, Value(IV, -2e9f, 2e9f), Value(I, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(addVecScalar))
1641 << operInfoFunc(addName, addOp, UV, Value(UV, 0.0f, 1e2f), Value(U, 0.0f, 1e2f), notUsed, 5e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(addVecScalar))
1642 << operInfoFunc(addName, addOp, UV, Value(UV, 0.0f, 4e9f), Value(U, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(addVecScalar));
1646 << operInfoFunc(addName, addOp, FV, Value(F, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(addScalarVec))
1647 << operInfoFunc(addName, addOp, IV, Value(I, -4.0f, 6.0f), Value(IV, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(addScalarVec))
1648 << operInfoFunc(addName, addOp, IV, Value(I, -2e9f, 2e9f), Value(IV, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(addScalarVec))
1649 << operInfoFunc(addName, addOp, UV, Value(U, 0.0f, 1e2f), Value(UV, 0.0f, 1e2f), notUsed, 5e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(addScalarVec))
1650 << operInfoFunc(addName, addOp, UV, Value(U, 0.0f, 4e9f), Value(UV, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(addScalarVec));
1652 // The subtract operator.
1655 << operInfoFunc(subName, subOp, GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(sub))
1656 << operInfoFunc(subName, subOp, IGT, Value(IGT, -4.0f, 6.0f), Value(IGT, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_GENTYPE_FUNCS(sub))
1657 << operInfoFunc(subName, subOp, IGT, Value(IGT, -2e9f, 2e9f), Value(IGT, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(sub))
1658 << operInfoFunc(subName, subOp, UGT, Value(UGT, 1e2f, 2e2f), Value(UGT, 0.0f, 1e2f), notUsed, 5e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_GENTYPE_FUNCS(sub))
1659 << operInfoFunc(subName, subOp, UGT, Value(UGT, .5e9f, 3.7e9f), Value(UGT, 0.0f, 3.9e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(sub))
1660 << operInfoFunc(subName, subOp, FV, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(subVecScalar))
1661 << operInfoFunc(subName, subOp, IV, Value(IV, -4.0f, 6.0f), Value(I, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(subVecScalar))
1662 << operInfoFunc(subName, subOp, IV, Value(IV, -2e9f, 2e9f), Value(I, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(subVecScalar))
1663 << operInfoFunc(subName, subOp, UV, Value(UV, 1e2f, 2e2f), Value(U, 0.0f, 1e2f), notUsed, 5e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(subVecScalar))
1664 << operInfoFunc(subName, subOp, UV, Value(UV, 0.0f, 4e9f), Value(U, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(subVecScalar));
1668 << operInfoFunc(subName, subOp, FV, Value(F, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(subScalarVec))
1669 << operInfoFunc(subName, subOp, IV, Value(I, -4.0f, 6.0f), Value(IV, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(subScalarVec))
1670 << operInfoFunc(subName, subOp, IV, Value(I, -2e9f, 2e9f), Value(IV, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(subScalarVec))
1671 << operInfoFunc(subName, subOp, UV, Value(U, 1e2f, 2e2f), Value(UV, 0.0f, 1e2f), notUsed, 5e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(subScalarVec))
1672 << operInfoFunc(subName, subOp, UV, Value(U, 0.0f, 4e9f), Value(UV, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(subScalarVec));
1674 // The multiply operator.
1677 << operInfoFunc(mulName, mulOp, GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(mul))
1678 << operInfoFunc(mulName, mulOp, IGT, Value(IGT, -4.0f, 6.0f), Value(IGT, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_GENTYPE_FUNCS(mul))
1679 << operInfoFunc(mulName, mulOp, IGT, Value(IGT, -3e5f, 3e5f), Value(IGT, -3e4f, 3e4f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(mul))
1680 << operInfoFunc(mulName, mulOp, UGT, Value(UGT, 0.0f, 16.0f), Value(UGT, 0.0f, 16.0f), notUsed, 4e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_GENTYPE_FUNCS(mul))
1681 << operInfoFunc(mulName, mulOp, UGT, Value(UGT, 0.0f, 6e5f), Value(UGT, 0.0f, 6e4f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(mul))
1682 << operInfoFunc(mulName, mulOp, FV, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(mulVecScalar))
1683 << operInfoFunc(mulName, mulOp, IV, Value(IV, -4.0f, 6.0f), Value(I, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(mulVecScalar))
1684 << operInfoFunc(mulName, mulOp, IV, Value(IV, -3e5f, 3e5f), Value(I, -3e4f, 3e4f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(mulVecScalar))
1685 << operInfoFunc(mulName, mulOp, UV, Value(UV, 0.0f, 16.0f), Value(U, 0.0f, 16.0f), notUsed, 4e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(mulVecScalar))
1686 << operInfoFunc(mulName, mulOp, UV, Value(UV, 0.0f, 6e5f), Value(U, 0.0f, 6e4f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(mulVecScalar));
1690 << operInfoFunc(mulName, mulOp, FV, Value(F, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(mulScalarVec))
1691 << operInfoFunc(mulName, mulOp, IV, Value(I, -4.0f, 6.0f), Value(IV, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(mulScalarVec))
1692 << operInfoFunc(mulName, mulOp, IV, Value(I, -3e5f, 3e5f), Value(IV, -3e4f, 3e4f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(mulScalarVec))
1693 << operInfoFunc(mulName, mulOp, UV, Value(U, 0.0f, 16.0f), Value(UV, 0.0f, 16.0f), notUsed, 4e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(mulScalarVec))
1694 << operInfoFunc(mulName, mulOp, UV, Value(U, 0.0f, 6e5f), Value(UV, 0.0f, 6e4f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(mulScalarVec));
1696 // The divide operator.
1699 << operInfoFunc(divName, divOp, GT, Value(GT, -1.0f, 1.0f), Value(GT, -2.0f, -0.5f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(div))
1700 << operInfoFunc(divName, divOp, IGT, Value(IGT, 24.0f, 24.0f), Value(IGT, -4.0f, -1.0f), notUsed, 0.04f, 1.0f, PRECMASK_LOWP_MEDIUMP, INT_GENTYPE_FUNCS(div))
1701 << operInfoFunc(divName, divOp, IGT, Value(IGT, 40320.0f, 40320.0f), Value(IGT, -8.0f, -1.0f), notUsed, 1e-5f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(div))
1702 << operInfoFunc(divName, divOp, UGT, Value(UGT, 0.0f, 24.0f), Value(UGT, 1.0f, 4.0f), notUsed, 0.04f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_GENTYPE_FUNCS(div))
1703 << operInfoFunc(divName, divOp, UGT, Value(UGT, 0.0f, 40320.0f), Value(UGT, 1.0f, 8.0f), notUsed, 1e-5f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(div))
1704 << operInfoFunc(divName, divOp, FV, Value(FV, -1.0f, 1.0f), Value(F, -2.0f, -0.5f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(divVecScalar))
1705 << operInfoFunc(divName, divOp, IV, Value(IV, 24.0f, 24.0f), Value(I, -4.0f, -1.0f), notUsed, 0.04f, 1.0f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(divVecScalar))
1706 << operInfoFunc(divName, divOp, IV, Value(IV, 40320.0f, 40320.0f), Value(I, -8.0f, -1.0f), notUsed, 1e-5f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(divVecScalar))
1707 << operInfoFunc(divName, divOp, UV, Value(UV, 0.0f, 24.0f), Value(U, 1.0f, 4.0f), notUsed, 0.04f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(divVecScalar))
1708 << operInfoFunc(divName, divOp, UV, Value(UV, 0.0f, 40320.0f), Value(U, 1.0f, 8.0f), notUsed, 1e-5f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(divVecScalar));
1712 << operInfoFunc(divName, divOp, FV, Value(F, -1.0f, 1.0f), Value(FV, -2.0f, -0.5f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(divScalarVec))
1713 << operInfoFunc(divName, divOp, IV, Value(I, 24.0f, 24.0f), Value(IV, -4.0f, -1.0f), notUsed, 0.04f, 1.0f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(divScalarVec))
1714 << operInfoFunc(divName, divOp, IV, Value(I, 40320.0f, 40320.0f), Value(IV, -8.0f, -1.0f), notUsed, 1e-5f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(divScalarVec))
1715 << operInfoFunc(divName, divOp, UV, Value(U, 0.0f, 24.0f), Value(UV, 1.0f, 4.0f), notUsed, 0.04f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(divScalarVec))
1716 << operInfoFunc(divName, divOp, UV, Value(U, 0.0f, 40320.0f), Value(UV, 1.0f, 8.0f), notUsed, 1e-5f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(divScalarVec));
1718 // The modulus operator.
1721 << operInfoFunc(modName, modOp, IGT, Value(IGT, 0.0f, 6.0f), Value(IGT, 1.1f, 6.1f), notUsed, 0.25f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_GENTYPE_FUNCS(mod))
1722 << operInfoFunc(modName, modOp, IGT, Value(IGT, 0.0f, 14.0f), Value(IGT, 1.1f, 11.1f), notUsed, 0.1f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(mod))
1723 << operInfoFunc(modName, modOp, UGT, Value(UGT, 0.0f, 6.0f), Value(UGT, 1.1f, 6.1f), notUsed, 0.25f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_GENTYPE_FUNCS(mod))
1724 << operInfoFunc(modName, modOp, UGT, Value(UGT, 0.0f, 24.0f), Value(UGT, 1.1f, 11.1f), notUsed, 0.1f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(mod))
1725 << operInfoFunc(modName, modOp, IV, Value(IV, 0.0f, 6.0f), Value(I, 1.1f, 6.1f), notUsed, 0.25f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(modVecScalar))
1726 << operInfoFunc(modName, modOp, IV, Value(IV, 0.0f, 6.0f), Value(I, 1.1f, 11.1f), notUsed, 0.1f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(modVecScalar))
1727 << operInfoFunc(modName, modOp, UV, Value(UV, 0.0f, 6.0f), Value(U, 1.1f, 6.1f), notUsed, 0.25f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(modVecScalar))
1728 << operInfoFunc(modName, modOp, UV, Value(UV, 0.0f, 24.0f), Value(U, 1.1f, 11.1f), notUsed, 0.1f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(modVecScalar));
1732 << operInfoFunc(modName, modOp, IV, Value(I, 0.0f, 6.0f), Value(IV, 1.1f, 6.1f), notUsed, 0.25f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(modScalarVec))
1733 << operInfoFunc(modName, modOp, IV, Value(I, 0.0f, 6.0f), Value(IV, 1.1f, 11.1f), notUsed, 0.1f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(modScalarVec))
1734 << operInfoFunc(modName, modOp, UV, Value(U, 0.0f, 6.0f), Value(UV, 1.1f, 6.1f), notUsed, 0.25f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(modScalarVec))
1735 << operInfoFunc(modName, modOp, UV, Value(U, 0.0f, 24.0f), Value(UV, 1.1f, 11.1f), notUsed, 0.1f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(modScalarVec));
1737 // The bitwise and operator.
1740 << operInfoFunc(andName, andOp, IGT, Value(IGT, -16.0f, 16.0f), Value(IGT, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_GENTYPE_FUNCS(bitwiseAnd))
1741 << operInfoFunc(andName, andOp, IGT, Value(IGT, -2e9f, 2e9f), Value(IGT, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(bitwiseAnd))
1742 << operInfoFunc(andName, andOp, UGT, Value(UGT, 0.0f, 32.0f), Value(UGT, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_GENTYPE_FUNCS(bitwiseAnd))
1743 << operInfoFunc(andName, andOp, UGT, Value(UGT, 0.0f, 4e9f), Value(UGT, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(bitwiseAnd))
1744 << operInfoFunc(andName, andOp, IV, Value(IV, -16.0f, 16.0f), Value(I, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(bitwiseAndVecScalar))
1745 << operInfoFunc(andName, andOp, IV, Value(IV, -2e9f, 2e9f), Value(I, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(bitwiseAndVecScalar))
1746 << operInfoFunc(andName, andOp, UV, Value(UV, 0.0f, 32.0f), Value(U, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(bitwiseAndVecScalar))
1747 << operInfoFunc(andName, andOp, UV, Value(UV, 0.0f, 4e9f), Value(U, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(bitwiseAndVecScalar));
1751 << operInfoFunc(andName, andOp, IV, Value(I, -16.0f, 16.0f), Value(IV, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(bitwiseAndScalarVec))
1752 << operInfoFunc(andName, andOp, IV, Value(I, -2e9f, 2e9f), Value(IV, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(bitwiseAndScalarVec))
1753 << operInfoFunc(andName, andOp, UV, Value(U, 0.0f, 32.0f), Value(UV, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(bitwiseAndScalarVec))
1754 << operInfoFunc(andName, andOp, UV, Value(U, 0.0f, 4e9f), Value(UV, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(bitwiseAndScalarVec));
1756 // The bitwise or operator.
1759 << operInfoFunc(orName, orOp, IGT, Value(IGT, -16.0f, 16.0f), Value(IGT, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_GENTYPE_FUNCS(bitwiseOr))
1760 << operInfoFunc(orName, orOp, IGT, Value(IGT, -2e9f, 2e9f), Value(IGT, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(bitwiseOr))
1761 << operInfoFunc(orName, orOp, UGT, Value(UGT, 0.0f, 32.0f), Value(UGT, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_GENTYPE_FUNCS(bitwiseOr))
1762 << operInfoFunc(orName, orOp, UGT, Value(UGT, 0.0f, 4e9f), Value(UGT, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(bitwiseOr))
1763 << operInfoFunc(orName, orOp, IV, Value(IV, -16.0f, 16.0f), Value(I, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(bitwiseOrVecScalar))
1764 << operInfoFunc(orName, orOp, IV, Value(IV, -2e9f, 2e9f), Value(I, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(bitwiseOrVecScalar))
1765 << operInfoFunc(orName, orOp, UV, Value(UV, 0.0f, 32.0f), Value(U, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(bitwiseOrVecScalar))
1766 << operInfoFunc(orName, orOp, UV, Value(UV, 0.0f, 4e9f), Value(U, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(bitwiseOrVecScalar));
1770 << operInfoFunc(orName, orOp, IV, Value(I, -16.0f, 16.0f), Value(IV, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(bitwiseOrScalarVec))
1771 << operInfoFunc(orName, orOp, IV, Value(I, -2e9f, 2e9f), Value(IV, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(bitwiseOrScalarVec))
1772 << operInfoFunc(orName, orOp, UV, Value(U, 0.0f, 32.0f), Value(UV, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(bitwiseOrScalarVec))
1773 << operInfoFunc(orName, orOp, UV, Value(U, 0.0f, 4e9f), Value(UV, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(bitwiseOrScalarVec));
1775 // The bitwise xor operator.
1778 << operInfoFunc(xorName, xorOp, IGT, Value(IGT, -16.0f, 16.0f), Value(IGT, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_GENTYPE_FUNCS(bitwiseXor))
1779 << operInfoFunc(xorName, xorOp, IGT, Value(IGT, -2e9f, 2e9f), Value(IGT, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(bitwiseXor))
1780 << operInfoFunc(xorName, xorOp, UGT, Value(UGT, 0.0f, 32.0f), Value(UGT, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_GENTYPE_FUNCS(bitwiseXor))
1781 << operInfoFunc(xorName, xorOp, UGT, Value(UGT, 0.0f, 4e9f), Value(UGT, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(bitwiseXor))
1782 << operInfoFunc(xorName, xorOp, IV, Value(IV, -16.0f, 16.0f), Value(I, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(bitwiseXorVecScalar))
1783 << operInfoFunc(xorName, xorOp, IV, Value(IV, -2e9f, 2e9f), Value(I, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(bitwiseXorVecScalar))
1784 << operInfoFunc(xorName, xorOp, UV, Value(UV, 0.0f, 32.0f), Value(U, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(bitwiseXorVecScalar))
1785 << operInfoFunc(xorName, xorOp, UV, Value(UV, 0.0f, 4e9f), Value(U, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(bitwiseXorVecScalar));
1789 << operInfoFunc(xorName, xorOp, IV, Value(I, -16.0f, 16.0f), Value(IV, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(bitwiseXorScalarVec))
1790 << operInfoFunc(xorName, xorOp, IV, Value(I, -2e9f, 2e9f), Value(IV, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(bitwiseXorScalarVec))
1791 << operInfoFunc(xorName, xorOp, UV, Value(U, 0.0f, 32.0f), Value(UV, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(bitwiseXorScalarVec))
1792 << operInfoFunc(xorName, xorOp, UV, Value(U, 0.0f, 4e9f), Value(UV, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(bitwiseXorScalarVec));
1794 // The left shift operator. Second operand (shift amount) can be either int or uint, even for uint and int first operand, respectively.
1796 for (int isSignedAmount = 0; isSignedAmount <= 1; isSignedAmount++)
1798 ValueType gType = isSignedAmount == 0 ? UGT : IGT;
1799 ValueType sType = isSignedAmount == 0 ? U : I;
1801 << operInfoFunc(leftShiftName, leftShiftOp, IGT, Value(IGT, -7.0f, 7.0f), Value(gType, 0.0f, 4.0f), notUsed, 4e-3f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_GENTYPE_FUNCS(leftShift))
1802 << operInfoFunc(leftShiftName, leftShiftOp, IGT, Value(IGT, -7.0f, 7.0f), Value(gType, 0.0f, 27.0f), notUsed, 5e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(leftShift))
1803 << operInfoFunc(leftShiftName, leftShiftOp, UGT, Value(UGT, 0.0f, 7.0f), Value(gType, 0.0f, 5.0f), notUsed, 4e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_GENTYPE_FUNCS(leftShift))
1804 << operInfoFunc(leftShiftName, leftShiftOp, UGT, Value(UGT, 0.0f, 7.0f), Value(gType, 0.0f, 28.0f), notUsed, 5e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(leftShift))
1805 << operInfoFunc(leftShiftName, leftShiftOp, IV, Value(IV, -7.0f, 7.0f), Value(sType, 0.0f, 4.0f), notUsed, 4e-3f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(leftShiftVecScalar))
1806 << operInfoFunc(leftShiftName, leftShiftOp, IV, Value(IV, -7.0f, 7.0f), Value(sType, 0.0f, 27.0f), notUsed, 5e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(leftShiftVecScalar))
1807 << operInfoFunc(leftShiftName, leftShiftOp, UV, Value(UV, 0.0f, 7.0f), Value(sType, 0.0f, 5.0f), notUsed, 4e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(leftShiftVecScalar))
1808 << operInfoFunc(leftShiftName, leftShiftOp, UV, Value(UV, 0.0f, 7.0f), Value(sType, 0.0f, 28.0f), notUsed, 5e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(leftShiftVecScalar));
1811 // The right shift operator. Second operand (shift amount) can be either int or uint, even for uint and int first operand, respectively.
1813 for (int isSignedAmount = 0; isSignedAmount <= 1; isSignedAmount++)
1815 ValueType gType = isSignedAmount == 0 ? UGT : IGT;
1816 ValueType sType = isSignedAmount == 0 ? U : I;
1818 << operInfoFunc(rightShiftName, rightShiftOp, IGT, Value(IGT, -127.0f, 127.0f), Value(gType, 0.0f, 8.0f), notUsed, 4e-3f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_GENTYPE_FUNCS(rightShift))
1819 << operInfoFunc(rightShiftName, rightShiftOp, IGT, Value(IGT, -2e9f, 2e9f), Value(gType, 0.0f, 31.0f), notUsed, 5e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(rightShift))
1820 << operInfoFunc(rightShiftName, rightShiftOp, UGT, Value(UGT, 0.0f, 255.0f), Value(gType, 0.0f, 8.0f), notUsed, 4e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_GENTYPE_FUNCS(rightShift))
1821 << operInfoFunc(rightShiftName, rightShiftOp, UGT, Value(UGT, 0.0f, 4e9f), Value(gType, 0.0f, 31.0f), notUsed, 5e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(rightShift))
1822 << operInfoFunc(rightShiftName, rightShiftOp, IV, Value(IV, -127.0f, 127.0f), Value(sType, 0.0f, 8.0f), notUsed, 4e-3f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(rightShiftVecScalar))
1823 << operInfoFunc(rightShiftName, rightShiftOp, IV, Value(IV, -2e9f, 2e9f), Value(sType, 0.0f, 31.0f), notUsed, 5e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(rightShiftVecScalar))
1824 << operInfoFunc(rightShiftName, rightShiftOp, UV, Value(UV, 0.0f, 255.0f), Value(sType, 0.0f, 8.0f), notUsed, 4e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(rightShiftVecScalar))
1825 << operInfoFunc(rightShiftName, rightShiftOp, UV, Value(UV, 0.0f, 4e9f), Value(sType, 0.0f, 31.0f), notUsed, 5e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(rightShiftVecScalar));
1829 // Rest of binary operators.
1832 // Scalar relational operators.
1833 << BuiltinOperInfo("less", "<", B, Value(F, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThan_float, DE_NULL, DE_NULL, DE_NULL)
1834 << BuiltinOperInfo("less", "<", B, Value(I, -5.0f, 5.0f), Value(I, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThan_int, DE_NULL, DE_NULL, DE_NULL)
1835 << BuiltinOperInfo("less", "<", B, Value(U, 0.0f, 16.0f), Value(U, 0.0f, 16.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThan_uint, DE_NULL, DE_NULL, DE_NULL)
1836 << BuiltinOperInfo("less_or_equal", "<=", B, Value(F, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThanEqual_float, DE_NULL, DE_NULL, DE_NULL)
1837 << BuiltinOperInfo("less_or_equal", "<=", B, Value(I, -5.0f, 5.0f), Value(I, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThanEqual_int, DE_NULL, DE_NULL, DE_NULL)
1838 << BuiltinOperInfo("less_or_equal", "<=", B, Value(U, 0.0f, 16.0f), Value(U, 0.0f, 16.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThanEqual_uint, DE_NULL, DE_NULL, DE_NULL)
1839 << BuiltinOperInfo("greater", ">", B, Value(F, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThan_float, DE_NULL, DE_NULL, DE_NULL)
1840 << BuiltinOperInfo("greater", ">", B, Value(I, -5.0f, 5.0f), Value(I, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThan_int, DE_NULL, DE_NULL, DE_NULL)
1841 << BuiltinOperInfo("greater", ">", B, Value(U, 0.0f, 16.0f), Value(U, 0.0f, 16.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThan_uint, DE_NULL, DE_NULL, DE_NULL)
1842 << BuiltinOperInfo("greater_or_equal", ">=", B, Value(F, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThanEqual_float, DE_NULL, DE_NULL, DE_NULL)
1843 << BuiltinOperInfo("greater_or_equal", ">=", B, Value(I, -5.0f, 5.0f), Value(I, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThanEqual_int, DE_NULL, DE_NULL, DE_NULL)
1844 << BuiltinOperInfo("greater_or_equal", ">=", B, Value(U, 0.0f, 16.0f), Value(U, 0.0f, 16.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThanEqual_uint, DE_NULL, DE_NULL, DE_NULL)
1846 // Equality comparison operators.
1847 << BuiltinOperInfo("equal", "==", B, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(allEqual))
1848 << BuiltinOperInfo("equal", "==", B, Value(IGT, -5.5f, 4.7f), Value(IGT, -2.1f, 0.1f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_GENTYPE_FUNCS(allEqual))
1849 << BuiltinOperInfo("equal", "==", B, Value(UGT, 0.0f, 8.0f), Value(UGT, 3.5f, 4.5f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(allEqual))
1850 << BuiltinOperInfo("equal", "==", B, Value(BGT, -2.1f, 2.1f), Value(BGT, -1.1f, 3.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_GENTYPE_FUNCS(allEqual))
1851 << BuiltinOperInfo("not_equal", "!=", B, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(anyNotEqual))
1852 << BuiltinOperInfo("not_equal", "!=", B, Value(IGT, -5.5f, 4.7f), Value(IGT, -2.1f, 0.1f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_GENTYPE_FUNCS(anyNotEqual))
1853 << BuiltinOperInfo("not_equal", "!=", B, Value(UGT, 0.0f, 8.0f), Value(UGT, 3.5f, 4.5f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(anyNotEqual))
1854 << BuiltinOperInfo("not_equal", "!=", B, Value(BGT, -2.1f, 2.1f), Value(BGT, -1.1f, 3.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_GENTYPE_FUNCS(anyNotEqual))
1856 // Logical operators.
1857 << BuiltinOperInfo("logical_and", "&&", B, Value(B, -1.0f, 1.0f), Value(B, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_FUNCS(logicalAnd))
1858 << BuiltinOperInfo("logical_or", "||", B, Value(B, -1.0f, 1.0f), Value(B, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_FUNCS(logicalOr))
1859 << BuiltinOperInfo("logical_xor", "^^", B, Value(B, -1.0f, 1.0f), Value(B, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_FUNCS(logicalXor));
1861 funcInfoGroups.push_back(binaryOpGroup);
1863 // 8.1 Angle and Trigonometry Functions.
1864 funcInfoGroups.push_back(
1865 BuiltinFuncGroup("angle_and_trigonometry", "Angle and trigonometry function tests.")
1866 << BuiltinFuncInfo("radians", "radians", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 25.0f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(radians) )
1867 << BuiltinFuncInfo("degrees", "degrees", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.04f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(degrees) )
1868 << BuiltinFuncInfo("sin", "sin", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(sin) )
1869 << BuiltinFuncInfo("sin", "sin", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_LOWP, FLOAT_GENTYPE_FUNCS(sin) )
1870 << BuiltinFuncInfo("cos", "cos", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(cos) )
1871 << BuiltinFuncInfo("cos", "cos", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_LOWP, FLOAT_GENTYPE_FUNCS(cos) )
1872 << BuiltinFuncInfo("tan", "tan", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(tan) )
1873 << BuiltinFuncInfo("tan", "tan", GT, Value(GT, -1.5f, 5.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_LOWP, FLOAT_GENTYPE_FUNCS(tan) )
1874 << BuiltinFuncInfo("asin", "asin", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(asin) )
1875 << BuiltinFuncInfo("acos", "acos", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(acos) )
1876 << BuiltinFuncInfo("atan", "atan", GT, Value(GT, -4.0f, 4.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(atan) )
1877 << BuiltinFuncInfo("atan2", "atan", GT, Value(GT, -4.0f, 4.0f), Value(GT, 0.5f, 2.0f), notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(atan2) )
1878 << BuiltinFuncInfo("sinh", "sinh", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(sinh) )
1879 << BuiltinFuncInfo("sinh", "sinh", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_LOWP, FLOAT_GENTYPE_FUNCS(sinh) )
1880 << BuiltinFuncInfo("cosh", "cosh", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(cosh) )
1881 << BuiltinFuncInfo("cosh", "cosh", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_LOWP, FLOAT_GENTYPE_FUNCS(cosh) )
1882 << BuiltinFuncInfo("tanh", "tanh", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(tanh) )
1883 << BuiltinFuncInfo("tanh", "tanh", GT, Value(GT, -1.5f, 5.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_LOWP, FLOAT_GENTYPE_FUNCS(tanh) )
1884 << BuiltinFuncInfo("asinh", "asinh", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(asinh) )
1885 << BuiltinFuncInfo("acosh", "acosh", GT, Value(GT, 1.0f, 2.2f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(acosh) )
1886 << BuiltinFuncInfo("atanh", "atanh", GT, Value(GT, -0.99f, 0.99f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(atanh) )
1889 // 8.2 Exponential Functions.
1890 funcInfoGroups.push_back(
1891 BuiltinFuncGroup("exponential", "Exponential function tests")
1892 << BuiltinFuncInfo("pow", "pow", GT, Value(GT, 0.1f, 8.0f), Value(GT, -4.0f, 2.0f), notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(pow) )
1893 << BuiltinFuncInfo("exp", "exp", GT, Value(GT, -6.0f, 3.0f), notUsed, notUsed, 0.5f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(exp) )
1894 << BuiltinFuncInfo("log", "log", GT, Value(GT, 0.1f, 10.0f), notUsed, notUsed, 0.5f, 0.3f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(log) )
1895 << BuiltinFuncInfo("exp2", "exp2", GT, Value(GT, -7.0f, 2.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(exp2) )
1896 << BuiltinFuncInfo("log2", "log2", GT, Value(GT, 0.1f, 10.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(log2) )
1897 << BuiltinFuncInfo("sqrt", "sqrt", GT, Value(GT, 0.0f, 10.0f), notUsed, notUsed, 0.3f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(sqrt) )
1898 << BuiltinFuncInfo("inversesqrt", "inversesqrt", GT, Value(GT, 0.5f, 10.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(inverseSqrt) )
1901 // 8.3 Common Functions.
1902 funcInfoGroups.push_back(
1903 BuiltinFuncGroup("common_functions", "Common function tests.")
1904 << BuiltinFuncInfo("abs", "abs", GT, Value(GT, -2.0f, 2.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(abs) )
1905 << BuiltinFuncInfo("sign", "sign", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.3f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(sign) )
1906 << BuiltinFuncInfo("floor", "floor", GT, Value(GT, -2.5f, 2.5f), notUsed, notUsed, 0.2f, 0.7f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(floor) )
1907 << BuiltinFuncInfo("trunc", "trunc", GT, Value(GT, -2.5f, 2.5f), notUsed, notUsed, 0.2f, 0.7f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(trunc) )
1908 << BuiltinFuncInfo("round", "round", GT, Value(GT, -2.5f, 2.5f), notUsed, notUsed, 0.2f, 0.7f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(roundToEven) )
1909 << BuiltinFuncInfo("roundEven", "roundEven", GT, Value(GT, -2.5f, 2.5f), notUsed, notUsed, 0.2f, 0.7f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(roundToEven) )
1910 << BuiltinFuncInfo("ceil", "ceil", GT, Value(GT, -2.5f, 2.5f), notUsed, notUsed, 0.2f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(ceil) )
1911 << BuiltinFuncInfo("fract", "fract", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.8f, 0.1f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(fract) )
1912 << BuiltinFuncInfo("mod", "mod", GT, Value(GT, -2.0f, 2.0f), Value(GT, 0.9f, 6.0f), notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(mod) )
1913 << BuiltinFuncInfo("mod", "mod", GT, Value(FV, -2.0f, 2.0f), Value(F, 0.9f, 6.0f), notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_VEC_FUNCS(modVecScalar) )
1914 << BuiltinFuncInfo("min", "min", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(min) )
1915 << BuiltinFuncInfo("min", "min", GT, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(minVecScalar) )
1916 << BuiltinFuncInfo("min", "min", IGT,Value(IGT, -4.0f, 4.0f), Value(IGT, -4.0f, 4.0f), notUsed, 0.125f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(min) )
1917 << BuiltinFuncInfo("min", "min", IGT,Value(IV, -4.0f, 4.0f), Value(I, -4.0f, 4.0f), notUsed, 0.125f, 0.5f, PRECMASK_ALL, INT_VEC_FUNCS(minVecScalar) )
1918 << BuiltinFuncInfo("min", "min", UGT,Value(UGT, 0.0f, 8.0f), Value(UGT, 0.0f, 8.0f), notUsed, 0.125f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(min) )
1919 << BuiltinFuncInfo("min", "min", UGT,Value(UV, 0.0f, 8.0f), Value(U, 0.0f, 8.0f), notUsed, 0.125f, 0.0f, PRECMASK_ALL, UINT_VEC_FUNCS(minVecScalar) )
1920 << BuiltinFuncInfo("max", "max", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(max) )
1921 << BuiltinFuncInfo("max", "max", GT, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(maxVecScalar) )
1922 << BuiltinFuncInfo("max", "max", IGT,Value(IGT, -4.0f, 4.0f), Value(IGT, -4.0f, 4.0f), notUsed, 0.125f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(max) )
1923 << BuiltinFuncInfo("max", "max", IGT,Value(IV, -4.0f, 4.0f), Value(I, -4.0f, 4.0f), notUsed, 0.125f, 0.5f, PRECMASK_ALL, INT_VEC_FUNCS(maxVecScalar) )
1924 << BuiltinFuncInfo("max", "max", UGT,Value(UGT, 0.0f, 8.0f), Value(UGT, 0.0f, 8.0f), notUsed, 0.125f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(max) )
1925 << BuiltinFuncInfo("max", "max", UGT,Value(UV, 0.0f, 8.0f), Value(U, 0.0f, 8.0f), notUsed, 0.125f, 0.0f, PRECMASK_ALL, UINT_VEC_FUNCS(maxVecScalar) )
1926 << BuiltinFuncInfo("clamp", "clamp", GT, Value(GT, -1.0f, 1.0f), Value(GT, -0.5f, 0.5f), Value(GT, 0.5f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(clamp) )
1927 << BuiltinFuncInfo("clamp", "clamp", GT, Value(FV, -1.0f, 1.0f), Value(F, -0.5f, 0.5f), Value(F, 0.5f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(clampVecScalarScalar) )
1928 << BuiltinFuncInfo("clamp", "clamp", IGT,Value(IGT, -4.0f, 4.0f), Value(IGT, -2.0f, 2.0f), Value(IGT, 2.0f, 4.0f), 0.125f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(clamp) )
1929 << BuiltinFuncInfo("clamp", "clamp", IGT,Value(IV, -4.0f, 4.0f), Value(I, -2.0f, 2.0f), Value(I, 2.0f, 4.0f), 0.125f, 0.5f, PRECMASK_ALL, INT_VEC_FUNCS(clampVecScalarScalar) )
1930 << BuiltinFuncInfo("clamp", "clamp", UGT,Value(UGT, 0.0f, 8.0f), Value(UGT, 2.0f, 6.0f), Value(UGT, 6.0f, 8.0f), 0.125f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(clamp) )
1931 << BuiltinFuncInfo("clamp", "clamp", UGT,Value(UV, 0.0f, 8.0f), Value(U, 2.0f, 6.0f), Value(U, 6.0f, 8.0f), 0.125f, 0.0f, PRECMASK_ALL, UINT_VEC_FUNCS(clampVecScalarScalar) )
1932 << BuiltinFuncInfo("mix", "mix", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), Value(GT, 0.0f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(mix) )
1933 << BuiltinFuncInfo("mix", "mix", GT, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), Value(F, 0.0f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(mixVecVecScalar) )
1934 << BuiltinFuncInfo("step", "step", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 0.0f), notUsed, 0.5f, 0.25f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(step) )
1935 << BuiltinFuncInfo("step", "step", GT, Value(F, -1.0f, 1.0f), Value(FV, -1.0f, 0.0f), notUsed, 0.5f, 0.25f, PRECMASK_ALL, FLOAT_VEC_FUNCS(stepScalarVec) )
1936 << BuiltinFuncInfo("smoothstep", "smoothstep", GT, Value(GT, -0.5f, 0.0f), Value(GT, 0.1f, 1.0f), Value(GT, -1.0f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(smoothStep) )
1937 << BuiltinFuncInfo("smoothstep", "smoothstep", GT, Value(F, -0.5f, 0.0f), Value(F, 0.1f, 1.0f), Value(FV, -1.0f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(smoothStepScalarScalarVec) )
1940 // 8.4 Geometric Functions.
1941 funcInfoGroups.push_back(
1942 BuiltinFuncGroup("geometric", "Geometric function tests.")
1943 << BuiltinFuncInfo("length", "length", F, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(length) )
1944 << BuiltinFuncInfo("distance", "distance", F, Value(GT, -5.0f, 5.0f), Value(GT, -5.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(distance) )
1945 << BuiltinFuncInfo("dot", "dot", F, Value(GT, -5.0f, 5.0f), Value(GT, -5.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(dot) )
1946 << BuiltinFuncInfo("cross", "cross", V3, Value(GT, -5.0f, 5.0f), Value(GT, -5.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP_HIGHP, DE_NULL, DE_NULL, eval_cross_vec3, DE_NULL )
1947 << BuiltinFuncInfo("normalize", "normalize", GT, Value(GT, 0.1f, 4.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(normalize) )
1948 << BuiltinFuncInfo("faceforward", "faceforward", GT, Value(GT, -5.0f, 5.0f), Value(GT, -5.0f, 5.0f), Value(GT, -1.0f, 1.0f), 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(faceForward) )
1949 << BuiltinFuncInfo("reflect", "reflect", GT, Value(GT, -0.8f, -0.5f), Value(GT, 0.5f, 0.8f), notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(reflect) )
1950 << BuiltinFuncInfo("refract", "refract", GT, Value(GT, -0.8f, 1.2f), Value(GT, -1.1f, 0.5f), Value(F, 0.2f, 1.5f), 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(refract) )
1953 // 8.5 Matrix Functions.
1954 // separate matrix tests?
1955 // funcInfoGroups.push_back(
1956 // BuiltinFuncGroup("matrix", "Matrix function tests.")
1957 // << BuiltinFuncInfo("matrixCompMult", "matrixCompMult", M, ... )
1960 // 8.6 Vector Relational Functions.
1961 funcInfoGroups.push_back(
1962 BuiltinFuncGroup("float_compare", "Floating point comparison tests.")
1963 << BuiltinFuncInfo("lessThan", "lessThan", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(lessThan) )
1964 << BuiltinFuncInfo("lessThanEqual", "lessThanEqual", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(lessThanEqual) )
1965 << BuiltinFuncInfo("greaterThan", "greaterThan", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(greaterThan) )
1966 << BuiltinFuncInfo("greaterThanEqual", "greaterThanEqual", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(greaterThanEqual) )
1967 << BuiltinFuncInfo("equal", "equal", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(equal) )
1968 << BuiltinFuncInfo("notEqual", "notEqual", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(notEqual) )
1971 funcInfoGroups.push_back(
1972 BuiltinFuncGroup("int_compare", "Integer comparison tests.")
1973 << BuiltinFuncInfo("lessThan", "lessThan", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(lessThan) )
1974 << BuiltinFuncInfo("lessThanEqual", "lessThanEqual", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(lessThanEqual) )
1975 << BuiltinFuncInfo("greaterThan", "greaterThan", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(greaterThan) )
1976 << BuiltinFuncInfo("greaterThanEqual", "greaterThanEqual", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(greaterThanEqual) )
1977 << BuiltinFuncInfo("equal", "equal", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(equal) )
1978 << BuiltinFuncInfo("notEqual", "notEqual", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(notEqual) )
1981 funcInfoGroups.push_back(
1982 BuiltinFuncGroup("bool_compare", "Boolean comparison tests.")
1983 << BuiltinFuncInfo("equal", "equal", BV, Value(BV, -5.2f, 4.9f), Value(BV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_VEC_FUNCS(equal) )
1984 << BuiltinFuncInfo("notEqual", "notEqual", BV, Value(BV, -5.2f, 4.9f), Value(BV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_VEC_FUNCS(notEqual) )
1985 << BuiltinFuncInfo("any", "any", B, Value(BV, -1.0f, 0.3f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_VEC_FUNCS(any) )
1986 << BuiltinFuncInfo("all", "all", B, Value(BV, -0.3f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_VEC_FUNCS(all) )
1987 << BuiltinFuncInfo("not", "not", BV, Value(BV, -1.0f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_VEC_FUNCS(boolNot) )
1990 static const ShaderType s_shaderTypes[] =
1996 static const DataType s_floatTypes[] =
2004 static const DataType s_intTypes[] =
2012 static const DataType s_uintTypes[] =
2020 static const DataType s_boolTypes[] =
2028 for (int outerGroupNdx = 0; outerGroupNdx < (int)funcInfoGroups.size(); outerGroupNdx++)
2030 // Create outer group.
2031 const BuiltinFuncGroup& outerGroupInfo = funcInfoGroups[outerGroupNdx];
2032 TestCaseGroup* outerGroup = new TestCaseGroup(m_context, outerGroupInfo.name, outerGroupInfo.description);
2033 addChild(outerGroup);
2035 // Only create new group if name differs from previous one.
2036 TestCaseGroup* innerGroup = DE_NULL;
2038 for (int funcInfoNdx = 0; funcInfoNdx < (int)outerGroupInfo.funcInfos.size(); funcInfoNdx++)
2040 const BuiltinFuncInfo& funcInfo = outerGroupInfo.funcInfos[funcInfoNdx];
2041 const char* shaderFuncName = funcInfo.shaderFuncName;
2042 bool isBoolCase = (funcInfo.precisionMask == PRECMASK_NA);
2043 bool isBoolOut = (funcInfo.outValue & (VALUE_BOOL | VALUE_BOOL_VEC | VALUE_BOOL_GENTYPE)) != 0;
2044 bool isIntOut = (funcInfo.outValue & (VALUE_INT | VALUE_INT_VEC | VALUE_INT_GENTYPE)) != 0;
2045 bool isUintOut = (funcInfo.outValue & (VALUE_UINT | VALUE_UINT_VEC | VALUE_UINT_GENTYPE)) != 0;
2046 bool isFloatOut = !isBoolOut && !isIntOut && !isUintOut;
2048 if (!innerGroup || (string(innerGroup->getName()) != funcInfo.caseName))
2050 string groupDesc = string("Built-in function ") + shaderFuncName + "() tests.";
2051 innerGroup = new TestCaseGroup(m_context, funcInfo.caseName, groupDesc.c_str());
2052 outerGroup->addChild(innerGroup);
2055 for (int inScalarSize = 1; inScalarSize <= 4; inScalarSize++)
2057 int outScalarSize = ((funcInfo.outValue == VALUE_FLOAT) || (funcInfo.outValue == VALUE_BOOL)) ? 1 : inScalarSize; // \todo [petri] Int.
2058 DataType outDataType = isFloatOut ? s_floatTypes[outScalarSize - 1]
2059 : isIntOut ? s_intTypes[outScalarSize - 1]
2060 : isUintOut ? s_uintTypes[outScalarSize - 1]
2061 : isBoolOut ? s_boolTypes[outScalarSize - 1]
2064 ShaderEvalFunc evalFunc = DE_NULL;
2065 switch (inScalarSize)
2068 evalFunc = funcInfo.evalFuncScalar;
2071 evalFunc = funcInfo.evalFuncVec2;
2074 evalFunc = funcInfo.evalFuncVec3;
2077 evalFunc = funcInfo.evalFuncVec4;
2082 // Skip if no valid eval func.
2083 // \todo [petri] Better check for V3 only etc. cases?
2084 if (evalFunc == DE_NULL)
2087 for (int precision = 0; precision < PRECISION_LAST; precision++)
2089 if ((funcInfo.precisionMask & (1<<precision)) ||
2090 (funcInfo.precisionMask == PRECMASK_NA && precision == PRECISION_MEDIUMP)) // use mediump interpolators for booleans
2092 const char* precisionStr = getPrecisionName((Precision)precision);
2093 string precisionPrefix = isBoolCase ? "" : (string(precisionStr) + "_");
2095 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++)
2097 ShaderType shaderType = s_shaderTypes[shaderTypeNdx];
2098 ShaderDataSpec shaderSpec;
2099 const char* shaderTypeName = getShaderTypeName(shaderType);
2100 bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX;
2101 bool isUnaryOp = (funcInfo.input1.valueType == VALUE_NONE);
2103 // \note Data type names will be added to description and name in a following loop.
2104 string desc = string("Built-in function ") + shaderFuncName + "(";
2105 string name = precisionPrefix;
2107 // Generate shader op.
2108 string shaderOp = "res = ";
2110 // Setup shader data info.
2111 shaderSpec.numInputs = 0;
2112 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision;
2113 shaderSpec.output = outDataType;
2114 shaderSpec.resultScale = funcInfo.resultScale;
2115 shaderSpec.resultBias = funcInfo.resultBias;
2116 shaderSpec.referenceScale = funcInfo.referenceScale;
2117 shaderSpec.referenceBias = funcInfo.referenceBias;
2119 if (funcInfo.type == OPERATOR)
2121 if (isUnaryOp && funcInfo.isUnaryPrefix)
2122 shaderOp += shaderFuncName;
2124 else if (funcInfo.type == FUNCTION)
2125 shaderOp += string(shaderFuncName) + "(";
2126 else // SIDE_EFFECT_OPERATOR
2127 shaderOp += "in0;\n\t";
2129 for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++)
2131 const Value& prevV = (inputNdx == 1) ? funcInfo.input0 : (inputNdx == 2) ? funcInfo.input1 : funcInfo.input2;
2132 const Value& v = (inputNdx == 0) ? funcInfo.input0 : (inputNdx == 1) ? funcInfo.input1 : funcInfo.input2;
2134 if (v.valueType == VALUE_NONE)
2135 continue; // Skip unused input.
2137 int prevInScalarSize = isScalarType(prevV.valueType) ? 1 : inScalarSize;
2138 DataType prevInDataType = isFloatType(prevV.valueType) ? s_floatTypes[prevInScalarSize - 1]
2139 : isIntType(prevV.valueType) ? s_intTypes[prevInScalarSize - 1]
2140 : isUintType(prevV.valueType) ? s_uintTypes[prevInScalarSize - 1]
2141 : isBoolType(prevV.valueType) ? s_boolTypes[prevInScalarSize - 1]
2144 int curInScalarSize = isScalarType(v.valueType) ? 1 : inScalarSize;
2145 DataType curInDataType = isFloatType(v.valueType) ? s_floatTypes[curInScalarSize - 1]
2146 : isIntType(v.valueType) ? s_intTypes[curInScalarSize - 1]
2147 : isUintType(v.valueType) ? s_uintTypes[curInScalarSize - 1]
2148 : isBoolType(v.valueType) ? s_boolTypes[curInScalarSize - 1]
2151 // Write input type(s) to case description and name.
2156 desc += getDataTypeName(curInDataType);
2158 if (inputNdx == 0 || prevInDataType != curInDataType) // \note Only write input type to case name if different from previous input type (avoid overly long names).
2159 name += string("") + getDataTypeName(curInDataType) + "_";
2161 // Generate op input source.
2163 if (funcInfo.type == OPERATOR || funcInfo.type == FUNCTION)
2167 if (funcInfo.type == OPERATOR && !isUnaryOp)
2168 shaderOp += " " + string(shaderFuncName) + " ";
2173 shaderOp += "in" + de::toString(inputNdx);
2175 if (funcInfo.type == OPERATOR && isUnaryOp && !funcInfo.isUnaryPrefix)
2176 shaderOp += string(shaderFuncName);
2180 DE_ASSERT(funcInfo.type == SIDE_EFFECT_OPERATOR);
2182 if (inputNdx != 0 || (isUnaryOp && funcInfo.isUnaryPrefix))
2183 shaderOp += string("") + (isUnaryOp ? "" : " ") + shaderFuncName + (isUnaryOp ? "" : " ");
2185 shaderOp += inputNdx == 0 ? "res" : "in" + de::toString(inputNdx); // \note in0 has already been assigned to res, so start from in1.
2187 if (isUnaryOp && !funcInfo.isUnaryPrefix)
2188 shaderOp += shaderFuncName;
2191 // Fill in shader info.
2192 shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax);
2195 if (funcInfo.type == FUNCTION)
2201 name += shaderTypeName;
2203 // Create the test case.
2204 innerGroup->addChild(new ShaderOperatorCase(m_context, name.c_str(), desc.c_str(), isVertexCase, evalFunc, shaderOp, shaderSpec));
2212 // The ?: selection operator.
2216 DataType type; // The type of "Y" and "Z" operands in "X ? Y : Z" (X is always bool).
2217 ShaderEvalFunc evalFunc;
2218 } s_selectionInfo[] =
2220 { TYPE_FLOAT, eval_selection_float },
2221 { TYPE_FLOAT_VEC2, eval_selection_vec2 },
2222 { TYPE_FLOAT_VEC3, eval_selection_vec3 },
2223 { TYPE_FLOAT_VEC4, eval_selection_vec4 },
2224 { TYPE_INT, eval_selection_int },
2225 { TYPE_INT_VEC2, eval_selection_ivec2 },
2226 { TYPE_INT_VEC3, eval_selection_ivec3 },
2227 { TYPE_INT_VEC4, eval_selection_ivec4 },
2228 { TYPE_UINT, eval_selection_uint },
2229 { TYPE_UINT_VEC2, eval_selection_uvec2 },
2230 { TYPE_UINT_VEC3, eval_selection_uvec3 },
2231 { TYPE_UINT_VEC4, eval_selection_uvec4 },
2232 { TYPE_BOOL, eval_selection_bool },
2233 { TYPE_BOOL_VEC2, eval_selection_bvec2 },
2234 { TYPE_BOOL_VEC3, eval_selection_bvec3 },
2235 { TYPE_BOOL_VEC4, eval_selection_bvec4 }
2238 TestCaseGroup* selectionGroup = new TestCaseGroup(m_context, "selection", "Selection operator tests");
2239 addChild(selectionGroup);
2241 for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(s_selectionInfo); typeNdx++)
2243 DataType curType = s_selectionInfo[typeNdx].type;
2244 ShaderEvalFunc evalFunc = s_selectionInfo[typeNdx].evalFunc;
2245 bool isBoolCase = isDataTypeBoolOrBVec(curType);
2246 bool isFloatCase = isDataTypeFloatOrVec(curType);
2247 bool isIntCase = isDataTypeIntOrIVec(curType);
2248 bool isUintCase = isDataTypeUintOrUVec(curType);
2249 const char* dataTypeStr = getDataTypeName(curType);
2251 DE_ASSERT(isBoolCase || isFloatCase || isIntCase || isUintCase);
2252 DE_UNREF(isIntCase);
2254 for (int precision = 0; precision < (int)PRECISION_LAST; precision++)
2256 if (isBoolCase && precision != PRECISION_MEDIUMP) // Use mediump interpolators for booleans.
2259 const char* precisionStr = getPrecisionName((Precision)precision);
2260 string precisionPrefix = isBoolCase ? "" : (string(precisionStr) + "_");
2262 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++)
2264 ShaderType shaderType = s_shaderTypes[shaderTypeNdx];
2265 ShaderDataSpec shaderSpec;
2266 const char* shaderTypeName = getShaderTypeName(shaderType);
2267 bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX;
2269 string name = precisionPrefix + dataTypeStr + "_" + shaderTypeName;
2271 shaderSpec.numInputs = 3;
2272 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision;
2273 shaderSpec.output = curType;
2274 shaderSpec.resultScale = isBoolCase ? 1.0f : isFloatCase ? 0.5f : isUintCase ? 0.5f : 0.1f;
2275 shaderSpec.resultBias = isBoolCase ? 0.0f : isFloatCase ? 0.5f : isUintCase ? 0.0f : 0.5f;
2276 shaderSpec.referenceScale = shaderSpec.resultScale;
2277 shaderSpec.referenceBias = shaderSpec.resultBias;
2279 float rangeMin = isBoolCase ? -1.0f : isFloatCase ? -1.0f : isUintCase ? 0.0f : -5.0f;
2280 float rangeMax = isBoolCase ? 1.0f : isFloatCase ? 1.0f : isUintCase ? 2.0f : 5.0f;
2282 shaderSpec.inputs[0] = ShaderValue(TYPE_BOOL, -1.0f, 1.0f);
2283 shaderSpec.inputs[1] = ShaderValue(curType, rangeMin, rangeMax);
2284 shaderSpec.inputs[2] = ShaderValue(curType, rangeMin, rangeMax);
2286 selectionGroup->addChild(new ShaderOperatorCase(m_context, name.c_str(), "", isVertexCase, evalFunc, "res = in0 ? in1 : in2;", shaderSpec));
2291 // The sequence operator (comma).
2293 TestCaseGroup* sequenceGroup = new TestCaseGroup(m_context, "sequence", "Sequence operator tests");
2294 addChild(sequenceGroup);
2296 TestCaseGroup* sequenceNoSideEffGroup = new TestCaseGroup(m_context, "no_side_effects", "Sequence tests without side-effects");
2297 TestCaseGroup* sequenceSideEffGroup = new TestCaseGroup(m_context, "side_effects", "Sequence tests with side-effects");
2298 sequenceGroup->addChild(sequenceNoSideEffGroup);
2299 sequenceGroup->addChild(sequenceSideEffGroup);
2303 bool containsSideEffects;
2304 const char* caseName;
2305 const char* expressionStr;
2307 DataType inputTypes[MAX_INPUTS];
2308 DataType resultType;
2309 ShaderEvalFunc evalFunc;
2310 } s_sequenceCases[] =
2312 { false, "vec4", "in0, in2 + in1, in1 + in0", 3, { TYPE_FLOAT_VEC4, TYPE_FLOAT_VEC4, TYPE_FLOAT_VEC4 }, TYPE_FLOAT_VEC4, evalSequenceNoSideEffCase0 },
2313 { false, "float_uint", "in0 + in2, in1 + in1", 3, { TYPE_FLOAT, TYPE_UINT, TYPE_FLOAT }, TYPE_UINT, evalSequenceNoSideEffCase1 },
2314 { false, "bool_vec2", "in0 && in1, in0, ivec2(vec2(in0) + in2)", 3, { TYPE_BOOL, TYPE_BOOL, TYPE_FLOAT_VEC2 }, TYPE_INT_VEC2, evalSequenceNoSideEffCase2 },
2315 { false, "vec4_ivec4_bvec4", "in0 + vec4(in1), in2, in1", 3, { TYPE_FLOAT_VEC4, TYPE_INT_VEC4, TYPE_BOOL_VEC4 }, TYPE_INT_VEC4, evalSequenceNoSideEffCase3 },
2317 { true, "vec4", "in0++, in1 = in0 + in2, in2 = in1", 3, { TYPE_FLOAT_VEC4, TYPE_FLOAT_VEC4, TYPE_FLOAT_VEC4 }, TYPE_FLOAT_VEC4, evalSequenceSideEffCase0 },
2318 { true, "float_uint", "in1++, in0 = float(in1), in1 = uint(in0 + in2)", 3, { TYPE_FLOAT, TYPE_UINT, TYPE_FLOAT }, TYPE_UINT, evalSequenceSideEffCase1 },
2319 { true, "bool_vec2", "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)", 3, { TYPE_BOOL, TYPE_BOOL, TYPE_FLOAT_VEC2 }, TYPE_INT_VEC2, evalSequenceSideEffCase2 },
2320 { true, "vec4_ivec4_bvec4", "in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++", 3, { TYPE_FLOAT_VEC4, TYPE_INT_VEC4, TYPE_BOOL_VEC4 }, TYPE_INT_VEC4, evalSequenceSideEffCase3 }
2323 for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(s_sequenceCases); caseNdx++)
2325 for (int precision = 0; precision < (int)PRECISION_LAST; precision++)
2327 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++)
2329 ShaderType shaderType = s_shaderTypes[shaderTypeNdx];
2330 ShaderDataSpec shaderSpec;
2331 const char* shaderTypeName = getShaderTypeName(shaderType);
2332 bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX;
2334 string name = string("") + getPrecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName;
2336 shaderSpec.numInputs = s_sequenceCases[caseNdx].numInputs;
2337 shaderSpec.precision = (Precision)precision;
2338 shaderSpec.output = s_sequenceCases[caseNdx].resultType;
2339 shaderSpec.resultScale = 0.5f;
2340 shaderSpec.resultBias = 0.0f;
2341 shaderSpec.referenceScale = shaderSpec.resultScale;
2342 shaderSpec.referenceBias = shaderSpec.resultBias;
2344 for (int inputNdx = 0; inputNdx < s_sequenceCases[caseNdx].numInputs; inputNdx++)
2346 DataType type = s_sequenceCases[caseNdx].inputTypes[inputNdx];
2347 float rangeMin = isDataTypeFloatOrVec(type) ? -0.5f : isDataTypeIntOrIVec(type) ? -2.0f : isDataTypeUintOrUVec(type) ? 0.0f : -1.0f;
2348 float rangeMax = isDataTypeFloatOrVec(type) ? 0.5f : isDataTypeIntOrIVec(type) ? 2.0f : isDataTypeUintOrUVec(type) ? 2.0f : 1.0f;
2350 shaderSpec.inputs[inputNdx] = ShaderValue(type, rangeMin, rangeMax);
2353 string expression = string("res = (") + s_sequenceCases[caseNdx].expressionStr + ");";
2355 TestCaseGroup* group = s_sequenceCases[caseNdx].containsSideEffects ? sequenceSideEffGroup : sequenceNoSideEffGroup;
2356 group->addChild(new ShaderOperatorCase(m_context, name.c_str(), "", isVertexCase, s_sequenceCases[caseNdx].evalFunc, expression.c_str(), shaderSpec));