Merge "Fix color change verification in dithering tests" into nougat-cts-dev am:...
[platform/upstream/VK-GL-CTS.git] / modules / gles3 / functional / es3fShaderDiscardTests.cpp
1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Shader discard statement tests.
22  *//*--------------------------------------------------------------------*/
23
24 #include "es3fShaderDiscardTests.hpp"
25 #include "glsShaderRenderCase.hpp"
26 #include "tcuStringTemplate.hpp"
27 #include "gluTexture.hpp"
28
29 #include <map>
30 #include <sstream>
31 #include <string>
32
33 #include "glwEnums.hpp"
34 #include "glwFunctions.hpp"
35
36 using tcu::StringTemplate;
37
38 using std::map;
39 using std::string;
40 using std::ostringstream;
41
42 using namespace glu;
43 using namespace deqp::gls;
44
45 namespace deqp
46 {
47 namespace gles3
48 {
49 namespace Functional
50 {
51
52 class ShaderDiscardCase : public ShaderRenderCase
53 {
54 public:
55                                                 ShaderDiscardCase                       (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture);
56         virtual                         ~ShaderDiscardCase                      (void);
57
58         void                            init                                            (void);
59         void                            deinit                                          (void);
60
61         void                            setupUniforms                           (int programID, const tcu::Vec4& constCoords);
62
63 private:
64         bool                            m_usesTexture;
65         glu::Texture2D*         m_brickTexture;
66 };
67
68 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture)
69         : ShaderRenderCase      (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, false, evalFunc)
70         , m_usesTexture         (usesTexture)
71         , m_brickTexture        (DE_NULL)
72 {
73         m_fragShaderSource      = shaderSource;
74         m_vertShaderSource      =
75                 "#version 300 es\n"
76                 "in  highp   vec4 a_position;\n"
77                 "in  highp   vec4 a_coords;\n"
78                 "out mediump vec4 v_color;\n"
79                 "out mediump vec4 v_coords;\n\n"
80                 "void main (void)\n"
81                 "{\n"
82                 "    gl_Position = a_position;\n"
83                 "    v_color = vec4(a_coords.xyz, 1.0);\n"
84                 "    v_coords = a_coords;\n"
85                 "}\n";
86 }
87
88 ShaderDiscardCase::~ShaderDiscardCase (void)
89 {
90         delete m_brickTexture;
91 }
92
93 void ShaderDiscardCase::init (void)
94 {
95         if (m_usesTexture)
96         {
97                 m_brickTexture = glu::Texture2D::create(m_renderCtx, m_ctxInfo, m_testCtx.getArchive(), "data/brick.png");
98                 m_textures.push_back(TextureBinding(m_brickTexture, tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE,
99                                                                                                                                                  tcu::Sampler::LINEAR, tcu::Sampler::LINEAR)));
100         }
101         gls::ShaderRenderCase::init();
102 }
103
104 void ShaderDiscardCase::deinit (void)
105 {
106         gls::ShaderRenderCase::deinit();
107         delete m_brickTexture;
108         m_brickTexture = DE_NULL;
109 }
110
111 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&)
112 {
113         const glw::Functions& gl = m_renderCtx.getFunctions();
114         gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0);
115 }
116
117 ShaderDiscardTests::ShaderDiscardTests (Context& context)
118         : TestCaseGroup(context, "discard", "Discard statement tests")
119 {
120 }
121
122 ShaderDiscardTests::~ShaderDiscardTests (void)
123 {
124 }
125
126 enum DiscardMode
127 {
128         DISCARDMODE_ALWAYS = 0,
129         DISCARDMODE_NEVER,
130         DISCARDMODE_UNIFORM,
131         DISCARDMODE_DYNAMIC,
132         DISCARDMODE_TEXTURE,
133
134         DISCARDMODE_LAST
135 };
136
137 enum DiscardTemplate
138 {
139         DISCARDTEMPLATE_MAIN_BASIC = 0,
140         DISCARDTEMPLATE_FUNCTION_BASIC,
141         DISCARDTEMPLATE_MAIN_STATIC_LOOP,
142         DISCARDTEMPLATE_MAIN_DYNAMIC_LOOP,
143         DISCARDTEMPLATE_FUNCTION_STATIC_LOOP,
144
145         DISCARDTEMPLATE_LAST
146 };
147
148 // Evaluation functions
149 inline void evalDiscardAlways   (ShaderEvalContext& c) { c.discard(); }
150 inline void evalDiscardNever    (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); }
151 inline void evalDiscardDynamic  (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); if (c.coords.x()+c.coords.y() > 0.0f) c.discard(); }
152
153 inline void evalDiscardTexture (ShaderEvalContext& c)
154 {
155         c.color.xyz() = c.coords.swizzle(0,1,2);
156         if (c.texture2D(0, c.coords.swizzle(0,1) * 0.25f + 0.5f).x() < 0.7f)
157                 c.discard();
158 }
159
160 static ShaderEvalFunc getEvalFunc (DiscardMode mode)
161 {
162         switch (mode)
163         {
164                 case DISCARDMODE_ALWAYS:        return evalDiscardAlways;
165                 case DISCARDMODE_NEVER:         return evalDiscardNever;
166                 case DISCARDMODE_UNIFORM:       return evalDiscardAlways;
167                 case DISCARDMODE_DYNAMIC:       return evalDiscardDynamic;
168                 case DISCARDMODE_TEXTURE:       return evalDiscardTexture;
169                 default:
170                         DE_ASSERT(DE_FALSE);
171                         return evalDiscardAlways;
172         }
173 }
174
175 static const char* getTemplate (DiscardTemplate variant)
176 {
177         switch (variant)
178         {
179                 case DISCARDTEMPLATE_MAIN_BASIC:
180                         return "#version 300 es\n"
181                                    "in mediump vec4 v_color;\n"
182                                    "in mediump vec4 v_coords;\n"
183                                    "layout(location = 0) out mediump vec4 o_color;\n"
184                                    "uniform sampler2D    ut_brick;\n"
185                                    "uniform mediump int  ui_one;\n\n"
186                                    "void main (void)\n"
187                                    "{\n"
188                                    "    o_color = v_color;\n"
189                                    "    ${DISCARD};\n"
190                                    "}\n";
191
192                 case DISCARDTEMPLATE_FUNCTION_BASIC:
193                         return "#version 300 es\n"
194                                    "in mediump vec4 v_color;\n"
195                                    "in mediump vec4 v_coords;\n"
196                                    "layout(location = 0) out mediump vec4 o_color;\n"
197                                    "uniform sampler2D    ut_brick;\n"
198                                    "uniform mediump int  ui_one;\n\n"
199                                    "void myfunc (void)\n"
200                                    "{\n"
201                                    "    ${DISCARD};\n"
202                                    "}\n\n"
203                                    "void main (void)\n"
204                                    "{\n"
205                                    "    o_color = v_color;\n"
206                                    "    myfunc();\n"
207                                    "}\n";
208
209                 case DISCARDTEMPLATE_MAIN_STATIC_LOOP:
210                         return "#version 300 es\n"
211                                    "in mediump vec4 v_color;\n"
212                                    "in mediump vec4 v_coords;\n"
213                                    "layout(location = 0) out mediump vec4 o_color;\n"
214                                    "uniform sampler2D    ut_brick;\n"
215                                    "uniform mediump int  ui_one;\n\n"
216                                    "void main (void)\n"
217                                    "{\n"
218                                    "    o_color = v_color;\n"
219                                    "    for (int i = 0; i < 2; i++)\n"
220                                    "    {\n"
221                                    "        if (i > 0)\n"
222                                    "            ${DISCARD};\n"
223                                    "    }\n"
224                                    "}\n";
225
226                 case DISCARDTEMPLATE_MAIN_DYNAMIC_LOOP:
227                         return "#version 300 es\n"
228                                    "in mediump vec4 v_color;\n"
229                                    "in mediump vec4 v_coords;\n"
230                                    "layout(location = 0) out mediump vec4 o_color;\n"
231                                    "uniform sampler2D    ut_brick;\n"
232                                    "uniform mediump int  ui_one;\n"
233                                    "uniform mediump int  ui_two;\n\n"
234                                    "void main (void)\n"
235                                    "{\n"
236                                    "    o_color = v_color;\n"
237                                    "    for (int i = 0; i < ui_two; i++)\n"
238                                    "    {\n"
239                                    "        if (i > 0)\n"
240                                    "            ${DISCARD};\n"
241                                    "    }\n"
242                                    "}\n";
243
244                 case DISCARDTEMPLATE_FUNCTION_STATIC_LOOP:
245                         return "#version 300 es\n"
246                                    "in mediump vec4 v_color;\n"
247                                    "in mediump vec4 v_coords;\n"
248                                    "layout(location = 0) out mediump vec4 o_color;\n"
249                                    "uniform sampler2D    ut_brick;\n"
250                                    "uniform mediump int  ui_one;\n\n"
251                                    "void myfunc (void)\n"
252                                    "{\n"
253                                    "    for (int i = 0; i < 2; i++)\n"
254                                    "    {\n"
255                                    "        if (i > 0)\n"
256                                    "            ${DISCARD};\n"
257                                    "    }\n"
258                                    "}\n\n"
259                                    "void main (void)\n"
260                                    "{\n"
261                                    "    o_color = v_color;\n"
262                                    "    myfunc();\n"
263                                    "}\n";
264
265                 default:
266                         DE_ASSERT(DE_FALSE);
267                         return DE_NULL;
268         }
269 }
270
271 static const char* getTemplateName (DiscardTemplate variant)
272 {
273         switch (variant)
274         {
275                 case DISCARDTEMPLATE_MAIN_BASIC:                        return "basic";
276                 case DISCARDTEMPLATE_FUNCTION_BASIC:            return "function";
277                 case DISCARDTEMPLATE_MAIN_STATIC_LOOP:          return "static_loop";
278                 case DISCARDTEMPLATE_MAIN_DYNAMIC_LOOP:         return "dynamic_loop";
279                 case DISCARDTEMPLATE_FUNCTION_STATIC_LOOP:      return "function_static_loop";
280                 default:
281                         DE_ASSERT(DE_FALSE);
282                         return DE_NULL;
283         }
284 }
285
286 static const char* getModeName (DiscardMode mode)
287 {
288         switch (mode)
289         {
290                 case DISCARDMODE_ALWAYS:        return "always";
291                 case DISCARDMODE_NEVER:         return "never";
292                 case DISCARDMODE_UNIFORM:       return "uniform";
293                 case DISCARDMODE_DYNAMIC:       return "dynamic";
294                 case DISCARDMODE_TEXTURE:       return "texture";
295                 default:
296                         DE_ASSERT(DE_FALSE);
297                         return DE_NULL;
298         }
299 }
300
301 static const char* getTemplateDesc (DiscardTemplate variant)
302 {
303         switch (variant)
304         {
305                 case DISCARDTEMPLATE_MAIN_BASIC:                        return "main";
306                 case DISCARDTEMPLATE_FUNCTION_BASIC:            return "function";
307                 case DISCARDTEMPLATE_MAIN_STATIC_LOOP:          return "static loop";
308                 case DISCARDTEMPLATE_MAIN_DYNAMIC_LOOP:         return "dynamic loop";
309                 case DISCARDTEMPLATE_FUNCTION_STATIC_LOOP:      return "static loop in function";
310                 default:
311                         DE_ASSERT(DE_FALSE);
312                         return DE_NULL;
313         }
314 }
315
316 static const char* getModeDesc (DiscardMode mode)
317 {
318         switch (mode)
319         {
320                 case DISCARDMODE_ALWAYS:        return "Always discard";
321                 case DISCARDMODE_NEVER:         return "Never discard";
322                 case DISCARDMODE_UNIFORM:       return "Discard based on uniform value";
323                 case DISCARDMODE_DYNAMIC:       return "Discard based on varying values";
324                 case DISCARDMODE_TEXTURE:       return "Discard based on texture value";
325                 default:
326                         DE_ASSERT(DE_FALSE);
327                         return DE_NULL;
328         }
329 }
330
331 ShaderDiscardCase* makeDiscardCase (Context& context, DiscardTemplate tmpl, DiscardMode mode)
332 {
333         StringTemplate shaderTemplate(getTemplate(tmpl));
334
335         map<string, string> params;
336
337         switch (mode)
338         {
339                 case DISCARDMODE_ALWAYS:        params["DISCARD"] = "discard";                                                                          break;
340                 case DISCARDMODE_NEVER:         params["DISCARD"] = "if (false) discard";                                                       break;
341                 case DISCARDMODE_UNIFORM:       params["DISCARD"] = "if (ui_one > 0) discard";                                          break;
342                 case DISCARDMODE_DYNAMIC:       params["DISCARD"] = "if (v_coords.x+v_coords.y > 0.0) discard";         break;
343                 case DISCARDMODE_TEXTURE:       params["DISCARD"] = "if (texture(ut_brick, v_coords.xy*0.25+0.5).x < 0.7) discard";     break;
344                 default:
345                         DE_ASSERT(DE_FALSE);
346                         break;
347         }
348
349         string name                     = string(getTemplateName(tmpl)) + "_" + getModeName(mode);
350         string description      = string(getModeDesc(mode)) + " in " + getTemplateDesc(tmpl);
351
352         return new ShaderDiscardCase(context, name.c_str(), description.c_str(), shaderTemplate.specialize(params).c_str(), getEvalFunc(mode), mode == DISCARDMODE_TEXTURE);
353 }
354
355 void ShaderDiscardTests::init (void)
356 {
357         for (int tmpl = 0; tmpl < DISCARDTEMPLATE_LAST; tmpl++)
358                 for (int mode = 0; mode < DISCARDMODE_LAST; mode++)
359                         addChild(makeDiscardCase(m_context, (DiscardTemplate)tmpl, (DiscardMode)mode));
360 }
361
362 } // Functional
363 } // gles3
364 } // deqp