Fix issues in pipeline.timestamp.transfer_tests am: 0f672f2a20 am: 9e85a126d2
[platform/upstream/VK-GL-CTS.git] / modules / gles3 / functional / es3fPolygonOffsetTests.cpp
1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Polygon offset tests.
22  *//*--------------------------------------------------------------------*/
23
24 #include "es3fPolygonOffsetTests.hpp"
25 #include "deStringUtil.hpp"
26 #include "deRandom.hpp"
27 #include "gluContextInfo.hpp"
28 #include "gluRenderContext.hpp"
29 #include "gluShaderProgram.hpp"
30 #include "gluPixelTransfer.hpp"
31 #include "gluStrUtil.hpp"
32 #include "glwEnums.hpp"
33 #include "glwDefs.hpp"
34 #include "glwFunctions.hpp"
35 #include "tcuTestContext.hpp"
36 #include "tcuTestLog.hpp"
37 #include "tcuTextureUtil.hpp"
38 #include "tcuRenderTarget.hpp"
39 #include "tcuVectorUtil.hpp"
40 #include "rrRenderer.hpp"
41 #include "rrFragmentOperations.hpp"
42
43 #include "sglrReferenceContext.hpp"
44
45 #include <string>
46 #include <limits>
47
48 using namespace glw; // GLint and other GL types
49
50 namespace deqp
51 {
52 namespace gles3
53 {
54 namespace Functional
55 {
56 namespace
57 {
58
59 const char* s_shaderSourceVertex        = "#version 300 es\n"
60                                                                           "in highp vec4 a_position;\n"
61                                                                           "in highp vec4 a_color;\n"
62                                                                           "out highp vec4 v_color;\n"
63                                                                           "void main (void)\n"
64                                                                           "{\n"
65                                                                           "     gl_Position = a_position;\n"
66                                                                           "     v_color = a_color;\n"
67                                                                           "}\n";
68 const char* s_shaderSourceFragment      = "#version 300 es\n"
69                                                                           "in highp vec4 v_color;\n"
70                                                                           "layout(location = 0) out mediump vec4 fragColor;"
71                                                                           "void main (void)\n"
72                                                                           "{\n"
73                                                                           "     fragColor = v_color;\n"
74                                                                           "}\n";
75
76 static const tcu::Vec4  MASK_COLOR_OK   = tcu::Vec4(0.0f, 0.1f, 0.0f, 1.0f);
77 static const tcu::Vec4  MASK_COLOR_DEV  = tcu::Vec4(0.8f, 0.5f, 0.0f, 1.0f);
78 static const tcu::Vec4  MASK_COLOR_FAIL = tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f);
79
80 inline bool compareThreshold (const tcu::IVec4& a, const tcu::IVec4& b, const tcu::IVec4& threshold)
81 {
82         return tcu::boolAll(tcu::lessThanEqual(tcu::abs(a - b), threshold));
83 }
84
85 /*--------------------------------------------------------------------*//*!
86 * \brief Pixelwise comparison of two images.
87 * \note copied & modified from glsRasterizationTests
88 *
89 * Kernel radius defines maximum allowed distance. If radius is 0, only
90 * perfect match is allowed. Radius of 1 gives a 3x3 kernel.
91 *
92 * Return values: -1 = Perfect match
93 * 0 = Deviation within kernel
94 * >0 = Number of faulty pixels
95 *//*--------------------------------------------------------------------*/
96 int compareImages (tcu::TestLog& log, glu::RenderContext& renderCtx, const tcu::ConstPixelBufferAccess& test, const tcu::ConstPixelBufferAccess& ref, const tcu::PixelBufferAccess& diffMask, int radius)
97 {
98         const int                       height                  = test.getHeight();
99         const int                       width                   = test.getWidth();
100         const int                       colorThreshold  = 128;
101         const tcu::RGBA         formatThreshold = renderCtx.getRenderTarget().getPixelFormat().getColorThreshold();
102         const tcu::IVec4        threshold               = tcu::IVec4(colorThreshold, colorThreshold, colorThreshold, formatThreshold.getAlpha() > 0 ? colorThreshold : 0)
103                                                                                 + tcu::IVec4(formatThreshold.getRed(), formatThreshold.getGreen(), formatThreshold.getBlue(), formatThreshold.getAlpha());
104
105         int                     deviatingPixels = 0;
106         int                     faultyPixels    = 0;
107         int                     compareFailed   = -1;
108
109         tcu::clear(diffMask, MASK_COLOR_OK);
110
111         for (int y = 0; y < height; y++)
112         {
113                 for (int x = 0; x < width; x++)
114                 {
115                         const tcu::IVec4 cRef = ref.getPixelInt(x, y);
116
117                         // Pixelwise match, no deviation or fault
118                         {
119                                 const tcu::IVec4 cTest = test.getPixelInt(x, y);
120                                 if (compareThreshold(cRef, cTest, threshold))
121                                         continue;
122                         }
123
124                         // If not, search within kernel radius
125                         {
126                                 const int kYmin = deMax32(y - radius, 0);
127                                 const int kYmax = deMin32(y + radius, height-1);
128                                 const int kXmin = deMax32(x - radius, 0);
129                                 const int kXmax = deMin32(x + radius, width-1);
130                                 bool found = false;
131
132                                 for (int kY = kYmin; kY <= kYmax; kY++)
133                                 for (int kX = kXmin; kX <= kXmax; kX++)
134                                 {
135                                         const tcu::IVec4 cTest = test.getPixelInt(kX, kY);
136                                         if (compareThreshold(cRef, cTest, threshold))
137                                                 found = true;
138                                 }
139
140                                 if (found)      // The pixel is deviating if the color is found inside the kernel
141                                 {
142                                         diffMask.setPixel(MASK_COLOR_DEV, x, y);
143                                         if (compareFailed == -1)
144                                                 compareFailed = 0;
145                                         deviatingPixels++;
146                                         continue;
147                                 }
148                         }
149
150                         diffMask.setPixel(MASK_COLOR_FAIL, x, y);
151                         faultyPixels++;                                                                         // The pixel is faulty if the color is not found
152                         compareFailed = 1;
153                 }
154         }
155
156         log << tcu::TestLog::Message << faultyPixels << " faulty pixel(s) found." << tcu::TestLog::EndMessage;
157
158         return (compareFailed == 1 ? faultyPixels : compareFailed);
159 }
160
161 void verifyImages (tcu::TestLog& log, tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const tcu::ConstPixelBufferAccess& testImage, const tcu::ConstPixelBufferAccess& referenceImage)
162 {
163         using tcu::TestLog;
164
165         const int                       kernelRadius            = 1;
166         const int                       faultyPixelLimit        = 20;
167         int                                     faultyPixels;
168         tcu::Surface            diffMask                        (testImage.getWidth(), testImage.getHeight());
169
170         faultyPixels = compareImages(log, renderCtx, referenceImage, testImage, diffMask.getAccess(), kernelRadius);
171
172         if (faultyPixels > faultyPixelLimit)
173         {
174                 log << TestLog::ImageSet("Images", "Image comparison");
175                 log << TestLog::Image("Test image", "Test image", testImage);
176                 log << TestLog::Image("Reference image", "Reference image", referenceImage);
177                 log << TestLog::Image("Difference mask", "Difference mask", diffMask.getAccess());
178                 log << TestLog::EndImageSet;
179
180                 log << tcu::TestLog::Message << "Got " << faultyPixels << " faulty pixel(s)." << tcu::TestLog::EndMessage;
181                 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got faulty pixels");
182         }
183 }
184
185 void verifyError (tcu::TestContext& testCtx, const glw::Functions& gl, GLenum expected)
186 {
187         deUint32 got = gl.getError();
188         if (got != expected)
189         {
190                 testCtx.getLog() << tcu::TestLog::Message << "// ERROR: expected " << glu::getErrorStr(expected) << "; got " << glu::getErrorStr(got) << tcu::TestLog::EndMessage;
191                 if (testCtx.getTestResult() == QP_TEST_RESULT_PASS)
192                         testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid error");
193         }
194 }
195
196 void checkCanvasSize (int width, int height, int minWidth, int minHeight)
197 {
198         if (width < minWidth || height < minHeight)
199                 throw tcu::NotSupportedError(std::string("Render context size must be at least ") + de::toString(minWidth) + "x" + de::toString(minWidth));
200 }
201
202 class PositionColorShader : public sglr::ShaderProgram
203 {
204 public:
205         enum
206         {
207                 VARYINGLOC_COLOR = 0
208         };
209
210                         PositionColorShader (void);
211         void    shadeVertices           (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
212         void    shadeFragments          (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
213 };
214
215 PositionColorShader::PositionColorShader (void)
216         : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
217                                                         << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
218                                                         << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
219                                                         << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
220                                                         << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
221                                                         << sglr::pdec::VertexSource(s_shaderSourceVertex)
222                                                         << sglr::pdec::FragmentSource(s_shaderSourceFragment))
223 {
224 }
225
226 void PositionColorShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
227 {
228         for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
229         {
230                 const int positionAttrLoc = 0;
231                 const int colorAttrLoc = 1;
232
233                 rr::VertexPacket& packet = *packets[packetNdx];
234
235                 // Transform to position
236                 packet.position = rr::readVertexAttribFloat(inputs[positionAttrLoc], packet.instanceNdx, packet.vertexNdx);
237
238                 // Pass color to FS
239                 packet.outputs[VARYINGLOC_COLOR] = rr::readVertexAttribFloat(inputs[colorAttrLoc], packet.instanceNdx, packet.vertexNdx);
240         }
241 }
242
243 void PositionColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
244 {
245         for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
246         {
247                 rr::FragmentPacket& packet = packets[packetNdx];
248
249                 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
250                         rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packet, context, VARYINGLOC_COLOR, fragNdx));
251         }
252 }
253
254 // PolygonOffsetTestCase
255
256 class PolygonOffsetTestCase : public TestCase
257 {
258 public:
259                                         PolygonOffsetTestCase   (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName, int canvasSize);
260
261         virtual void    testPolygonOffset               (void) = DE_NULL;
262         IterateResult   iterate                                 (void);
263
264 protected:
265         const GLenum    m_internalFormat;
266         const char*             m_internalFormatName;
267         const int               m_targetSize;
268 };
269
270 PolygonOffsetTestCase::PolygonOffsetTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName, int canvasSize)
271         : TestCase                              (context, name, description)
272         , m_internalFormat              (internalFormat)
273         , m_internalFormatName  (internalFormatName)
274         , m_targetSize                  (canvasSize)
275 {
276 }
277
278 PolygonOffsetTestCase::IterateResult PolygonOffsetTestCase::iterate (void)
279 {
280         m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
281         m_testCtx.getLog() << tcu::TestLog::Message << "Testing PolygonOffset with " << m_internalFormatName << " depth buffer." << tcu::TestLog::EndMessage;
282
283         if (m_internalFormat == 0)
284         {
285                 // default framebuffer
286                 const int width         = m_context.getRenderTarget().getWidth();
287                 const int height        = m_context.getRenderTarget().getHeight();
288
289                 checkCanvasSize(width, height, m_targetSize, m_targetSize);
290
291                 if (m_context.getRenderTarget().getDepthBits() == 0)
292                         throw tcu::NotSupportedError("polygon offset tests require depth buffer");
293
294                 testPolygonOffset();
295         }
296         else
297         {
298                 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
299
300                 // framebuffer object
301                 GLuint  colorRboId      = 0;
302                 GLuint  depthRboId      = 0;
303                 GLuint  fboId           = 0;
304                 bool    fboComplete;
305
306                 gl.genRenderbuffers(1, &colorRboId);
307                 gl.bindRenderbuffer(GL_RENDERBUFFER, colorRboId);
308                 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, m_targetSize, m_targetSize);
309                 verifyError(m_testCtx, gl, GL_NO_ERROR);
310
311                 gl.genRenderbuffers(1, &depthRboId);
312                 gl.bindRenderbuffer(GL_RENDERBUFFER, depthRboId);
313                 gl.renderbufferStorage(GL_RENDERBUFFER, m_internalFormat, m_targetSize, m_targetSize);
314                 verifyError(m_testCtx, gl, GL_NO_ERROR);
315
316                 gl.genFramebuffers(1, &fboId);
317                 gl.bindFramebuffer(GL_FRAMEBUFFER, fboId);
318                 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRboId);
319                 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRboId);
320                 verifyError(m_testCtx, gl, GL_NO_ERROR);
321
322                 fboComplete = gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
323
324                 if (fboComplete)
325                         testPolygonOffset();
326
327                 gl.deleteFramebuffers(1, &fboId);
328                 gl.deleteRenderbuffers(1, &depthRboId);
329                 gl.deleteRenderbuffers(1, &colorRboId);
330
331                 if (!fboComplete)
332                         throw tcu::NotSupportedError("could not create fbo for testing.");
333         }
334
335         return STOP;
336 }
337
338 // UsageTestCase
339
340 class UsageTestCase : public PolygonOffsetTestCase
341 {
342 public:
343                         UsageTestCase           (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
344
345         void    testPolygonOffset       (void);
346 };
347
348 UsageTestCase::UsageTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
349         : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
350 {
351 }
352
353 void UsageTestCase::testPolygonOffset (void)
354 {
355         using tcu::TestLog;
356
357         const tcu::Vec4 triangle[] =
358         {
359                 tcu::Vec4(-1,  1,  0,  1),
360                 tcu::Vec4( 1,  1,  0,  1),
361                 tcu::Vec4( 1, -1,  0,  1),
362         };
363
364         tcu::TestLog&           log                             = m_testCtx.getLog();
365         tcu::Surface            testImage               (m_targetSize, m_targetSize);
366         tcu::Surface            referenceImage  (m_targetSize, m_targetSize);
367
368         // render test image
369         {
370                 const glw::Functions&           gl                      = m_context.getRenderContext().getFunctions();
371                 const glu::ShaderProgram        program         (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
372                 const GLint                                     positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
373                 const GLint                                     colorLoc        = gl.getAttribLocation(program.getProgram(), "a_color");
374
375                 if (!program.isOk())
376                 {
377                         log << program;
378                         TCU_FAIL("Shader compile failed.");
379                 }
380
381                 gl.clearColor                           (0, 0, 0, 1);
382                 gl.clearDepthf                          (1.0f);
383                 gl.clear                                        (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
384                 gl.viewport                                     (0, 0, m_targetSize, m_targetSize);
385                 gl.useProgram                           (program.getProgram());
386                 gl.enable                                       (GL_DEPTH_TEST);
387                 gl.depthFunc                            (GL_LEQUAL);    // make test pass if polygon offset doesn't do anything. It has its own test case. This test is only for to detect always-on cases.
388
389                 log << TestLog::Message << "DepthFunc = GL_LEQUAL" << TestLog::EndMessage;
390
391                 gl.enableVertexAttribArray      (positionLoc);
392                 gl.vertexAttribPointer          (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
393
394                 //draw back (offset disabled)
395
396                 log << TestLog::Message << "Draw bottom-right. Color = White.\tState: PolygonOffset(0, -2), POLYGON_OFFSET_FILL disabled." << TestLog::EndMessage;
397
398                 gl.polygonOffset                        (0, -2);
399                 gl.disable                                      (GL_POLYGON_OFFSET_FILL);
400                 gl.vertexAttrib4f                       (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
401                 gl.drawArrays                           (GL_TRIANGLES, 0, 3);
402
403                 //draw front
404
405                 log << TestLog::Message << "Draw bottom-right. Color = Red.\tState: PolygonOffset(0, -1), POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
406
407                 gl.polygonOffset                        (0, -1);
408                 gl.enable                                       (GL_POLYGON_OFFSET_FILL);
409                 gl.vertexAttrib4f                       (colorLoc, 1.0f, 0.0f, 0.0f, 1.0f);
410                 gl.drawArrays                           (GL_TRIANGLES, 0, 3);
411
412                 gl.disableVertexAttribArray     (positionLoc);
413                 gl.useProgram                           (0);
414                 gl.finish                                       ();
415
416                 glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
417         }
418
419         // render reference image
420         {
421                 rr::Renderer            referenceRenderer;
422                 rr::VertexAttrib        attribs[2];
423                 rr::RenderState         state((rr::ViewportState)(rr::WindowRectangle(0, 0, m_targetSize, m_targetSize)));
424
425                 PositionColorShader program;
426
427                 attribs[0].type                         = rr::VERTEXATTRIBTYPE_FLOAT;
428                 attribs[0].size                         = 4;
429                 attribs[0].stride                       = 0;
430                 attribs[0].instanceDivisor      = 0;
431                 attribs[0].pointer                      = triangle;
432
433                 attribs[1].type                         = rr::VERTEXATTRIBTYPE_DONT_CARE;
434                 attribs[1].generic                      = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
435
436                 tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
437
438                 log << TestLog::Message << "Expecting: Bottom-right = Red." << TestLog::EndMessage;
439
440                 referenceRenderer.draw(
441                         rr::DrawCommand(
442                                 state,
443                                 rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())),
444                                 rr::Program(program.getVertexShader(), program.getFragmentShader()),
445                                 2,
446                                 attribs,
447                                 rr::PrimitiveList(rr::PRIMITIVETYPE_TRIANGLES, 3, 0)));
448         }
449
450         // compare
451         verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
452 }
453
454 // UsageDisplacementTestCase
455
456 class UsageDisplacementTestCase : public PolygonOffsetTestCase
457 {
458 public:
459                                 UsageDisplacementTestCase       (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
460
461 private:
462         tcu::Vec4       genRandomVec4                           (de::Random& rnd) const;
463         void            testPolygonOffset                       (void);
464 };
465
466 UsageDisplacementTestCase::UsageDisplacementTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
467         : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
468 {
469 }
470
471 tcu::Vec4 UsageDisplacementTestCase::genRandomVec4 (de::Random& rnd) const
472 {
473         // generater triangle endpoint with following properties
474         //      1) it will not be clipped
475         //      2) it is not near either far or near plane to prevent possible problems related to depth clamping
476         // => w >= 1.0 and z in (-0.9, 0.9) range
477         tcu::Vec4 retVal;
478
479         retVal.x() = rnd.getFloat(-1, 1);
480         retVal.y() = rnd.getFloat(-1, 1);
481         retVal.z() = 0.5f;
482         retVal.w() = 1.0f + rnd.getFloat();
483
484         return retVal;
485 }
486
487 void UsageDisplacementTestCase::testPolygonOffset (void)
488 {
489         using tcu::TestLog;
490
491         de::Random                      rnd                             (0xdec0de);
492         tcu::TestLog&           log                             = m_testCtx.getLog();
493         tcu::Surface            testImage               (m_targetSize, m_targetSize);
494         tcu::Surface            referenceImage  (m_targetSize, m_targetSize);
495
496         // render test image
497         {
498                 const glw::Functions&           gl                              = m_context.getRenderContext().getFunctions();
499                 const glu::ShaderProgram        program                 (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
500                 const GLint                                     positionLoc             = gl.getAttribLocation(program.getProgram(), "a_position");
501                 const GLint                                     colorLoc                = gl.getAttribLocation(program.getProgram(), "a_color");
502                 const int                                       numIterations   = 40;
503
504                 if (!program.isOk())
505                 {
506                         log << program;
507                         TCU_FAIL("Shader compile failed.");
508                 }
509
510                 gl.clearColor                           (0, 0, 0, 1);
511                 gl.clearDepthf                          (1.0f);
512                 gl.clear                                        (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
513                 gl.viewport                                     (0, 0, m_targetSize, m_targetSize);
514                 gl.useProgram                           (program.getProgram());
515                 gl.enable                                       (GL_DEPTH_TEST);
516                 gl.enable                                       (GL_POLYGON_OFFSET_FILL);
517                 gl.enableVertexAttribArray      (positionLoc);
518                 gl.vertexAttrib4f                       (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
519
520                 log << TestLog::Message << "Framebuffer cleared, clear color = Black." << TestLog::EndMessage;
521                 log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
522
523                 // draw colorless (mask = 0,0,0) triangle at random* location, set offset and render green triangle with depthfunc = equal
524                 // *) w >= 1.0 and z in (-1, 1) range
525                 for (int iterationNdx = 0; iterationNdx < numIterations; ++iterationNdx)
526                 {
527                         const bool              offsetDirection = rnd.getBool();
528                         const float             offset = offsetDirection ? -1.0f : 1.0f;
529                         tcu::Vec4               triangle[3];
530
531                         for (int vertexNdx = 0; vertexNdx < DE_LENGTH_OF_ARRAY(triangle); ++vertexNdx)
532                                 triangle[vertexNdx] = genRandomVec4(rnd);
533
534                         gl.vertexAttribPointer          (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
535
536                         log << TestLog::Message << "Setup triangle with random coordinates:" << TestLog::EndMessage;
537                         for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangle); ++ndx)
538                                 log << TestLog::Message
539                                                 << "\tx=" << triangle[ndx].x()
540                                                 << "\ty=" << triangle[ndx].y()
541                                                 << "\tz=" << triangle[ndx].z()
542                                                 << "\tw=" << triangle[ndx].w()
543                                                 << TestLog::EndMessage;
544
545                         log << TestLog::Message << "Draw colorless triangle.\tState: DepthFunc = GL_ALWAYS, PolygonOffset(0, 0)." << TestLog::EndMessage;
546
547                         gl.depthFunc                            (GL_ALWAYS);
548                         gl.polygonOffset                        (0, 0);
549                         gl.colorMask                            (GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
550                         gl.drawArrays                           (GL_TRIANGLES, 0, 3);
551
552                         // all fragments should have different Z => DepthFunc == GL_EQUAL fails with every fragment
553
554                         log << TestLog::Message << "Draw green triangle.\tState: DepthFunc = GL_EQUAL, PolygonOffset(0, " << offset << ")." << TestLog::EndMessage;
555
556                         gl.depthFunc                            (GL_EQUAL);
557                         gl.polygonOffset                        (0, offset);
558                         gl.colorMask                            (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
559                         gl.drawArrays                           (GL_TRIANGLES, 0, 3);
560
561                         log << TestLog::Message << TestLog::EndMessage; // empty line for clarity
562                 }
563
564                 gl.disableVertexAttribArray     (positionLoc);
565                 gl.useProgram                           (0);
566                 gl.finish                                       ();
567
568                 glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
569         }
570
571         // render reference image
572         log << TestLog::Message << "Expecting black framebuffer." << TestLog::EndMessage;
573         tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
574
575         // compare
576         verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
577 }
578
579 // UsagePositiveNegativeTestCase
580
581 class UsagePositiveNegativeTestCase : public PolygonOffsetTestCase
582 {
583 public:
584                         UsagePositiveNegativeTestCase   (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
585
586         void    testPolygonOffset                               (void);
587 };
588
589 UsagePositiveNegativeTestCase::UsagePositiveNegativeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
590         : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
591 {
592 }
593
594 void UsagePositiveNegativeTestCase::testPolygonOffset (void)
595 {
596         using tcu::TestLog;
597
598         const tcu::Vec4 triangleBottomRight[] =
599         {
600                 tcu::Vec4(-1,  1,  0,  1),
601                 tcu::Vec4( 1,  1,  0,  1),
602                 tcu::Vec4( 1, -1,  0,  1),
603         };
604         const tcu::Vec4 triangleTopLeft[] =
605         {
606                 tcu::Vec4(-1, -1,  0,  1),
607                 tcu::Vec4(-1,  1,  0,  1),
608                 tcu::Vec4( 1, -1,  0,  1),
609         };
610
611         tcu::TestLog&           log                             = m_testCtx.getLog();
612         tcu::Surface            testImage               (m_targetSize, m_targetSize);
613         tcu::Surface            referenceImage  (m_targetSize, m_targetSize);
614
615         // render test image
616         {
617                 const glw::Functions&           gl                              = m_context.getRenderContext().getFunctions();
618                 const glu::ShaderProgram        program                 (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
619                 const GLint                                     positionLoc             = gl.getAttribLocation(program.getProgram(), "a_position");
620                 const GLint                                     colorLoc                = gl.getAttribLocation(program.getProgram(), "a_color");
621
622                 if (!program.isOk())
623                 {
624                         log << program;
625                         TCU_FAIL("Shader compile failed.");
626                 }
627
628                 gl.clearColor                           (0, 0, 0, 1);
629                 gl.clearDepthf                          (1.0f);
630                 gl.clear                                        (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
631                 gl.viewport                                     (0, 0, m_targetSize, m_targetSize);
632                 gl.depthFunc                            (GL_LESS);
633                 gl.useProgram                           (program.getProgram());
634                 gl.enable                                       (GL_DEPTH_TEST);
635                 gl.enable                                       (GL_POLYGON_OFFSET_FILL);
636                 gl.enableVertexAttribArray      (positionLoc);
637
638                 log << TestLog::Message << "DepthFunc = GL_LESS." << TestLog::EndMessage;
639                 log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
640
641                 //draw top left (negative offset test)
642                 {
643                         gl.vertexAttribPointer          (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
644
645                         log << TestLog::Message << "Draw top-left. Color = White.\tState: PolygonOffset(0, 0)." << TestLog::EndMessage;
646
647                         gl.polygonOffset                        (0, 0);
648                         gl.vertexAttrib4f                       (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
649                         gl.drawArrays                           (GL_TRIANGLES, 0, 3);
650
651                         log << TestLog::Message << "Draw top-left. Color = Green.\tState: PolygonOffset(0, -1)." << TestLog::EndMessage;
652
653                         gl.polygonOffset                        (0, -1);
654                         gl.vertexAttrib4f                       (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
655                         gl.drawArrays                           (GL_TRIANGLES, 0, 3);
656                 }
657
658                 //draw bottom right (positive offset test)
659                 {
660                         gl.vertexAttribPointer          (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
661
662                         log << TestLog::Message << "Draw bottom-right. Color = White.\tState: PolygonOffset(0, 1)." << TestLog::EndMessage;
663
664                         gl.polygonOffset                        (0, 1);
665                         gl.vertexAttrib4f                       (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
666                         gl.drawArrays                           (GL_TRIANGLES, 0, 3);
667
668                         log << TestLog::Message << "Draw bottom-right. Color = Yellow.\tState: PolygonOffset(0, 0)." << TestLog::EndMessage;
669
670                         gl.polygonOffset                        (0, 0);
671                         gl.vertexAttrib4f                       (colorLoc, 1.0f, 1.0f, 0.0f, 1.0f);
672                         gl.drawArrays                           (GL_TRIANGLES, 0, 3);
673                 }
674
675                 gl.disableVertexAttribArray     (positionLoc);
676                 gl.useProgram                           (0);
677                 gl.finish                                       ();
678
679                 glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
680         }
681
682         // render reference image
683         {
684                 rr::Renderer            referenceRenderer;
685                 rr::VertexAttrib        attribs[2];
686                 rr::RenderState         state((rr::ViewportState)(rr::WindowRectangle(0, 0, m_targetSize, m_targetSize)));
687
688                 PositionColorShader program;
689
690                 attribs[0].type                         = rr::VERTEXATTRIBTYPE_FLOAT;
691                 attribs[0].size                         = 4;
692                 attribs[0].stride                       = 0;
693                 attribs[0].instanceDivisor      = 0;
694                 attribs[0].pointer                      = triangleTopLeft;
695
696                 attribs[1].type                         = rr::VERTEXATTRIBTYPE_DONT_CARE;
697                 attribs[1].generic                      = tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f);
698
699                 tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
700
701                 log << TestLog::Message << "Expecting: Top-left = Green, Bottom-right = Yellow." << TestLog::EndMessage;
702
703                 referenceRenderer.draw(
704                         rr::DrawCommand(
705                                 state,
706                                 rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())),
707                                 rr::Program(program.getVertexShader(), program.getFragmentShader()),
708                                 2,
709                                 attribs,
710                                 rr::PrimitiveList(rr::PRIMITIVETYPE_TRIANGLES, 3, 0)));
711
712                 attribs[0].pointer = triangleBottomRight;
713                 attribs[1].generic = tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f);
714
715                 referenceRenderer.draw(
716                         rr::DrawCommand(
717                                 state,
718                                 rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())),
719                                 rr::Program(program.getVertexShader(), program.getFragmentShader()),
720                                 2,
721                                 attribs,
722                                 rr::PrimitiveList(rr::PRIMITIVETYPE_TRIANGLES, 3, 0)));
723         }
724
725         // compare
726         verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
727 }
728
729 // ResultClampingTestCase
730
731 class ResultClampingTestCase : public PolygonOffsetTestCase
732 {
733 public:
734                         ResultClampingTestCase  (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
735
736         void    testPolygonOffset               (void);
737 };
738
739 ResultClampingTestCase::ResultClampingTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
740         : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
741 {
742 }
743
744 void ResultClampingTestCase::testPolygonOffset (void)
745 {
746         using tcu::TestLog;
747
748         const tcu::Vec4 triangleBottomRight[] =
749         {
750                 tcu::Vec4(-1,  1,  1,  1),
751                 tcu::Vec4( 1,  1,  1,  1),
752                 tcu::Vec4( 1, -1,  1,  1),
753         };
754         const tcu::Vec4 triangleTopLeft[] =
755         {
756                 tcu::Vec4(-1, -1, -1,  1),
757                 tcu::Vec4(-1,  1, -1,  1),
758                 tcu::Vec4( 1, -1, -1,  1),
759         };
760
761         tcu::TestLog&           log                             = m_testCtx.getLog();
762         tcu::Surface            testImage               (m_targetSize, m_targetSize);
763         tcu::Surface            referenceImage  (m_targetSize, m_targetSize);
764
765         // render test image
766         {
767                 const glw::Functions&           gl                      = m_context.getRenderContext().getFunctions();
768                 const glu::ShaderProgram        program         (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
769                 const GLint                                     positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
770                 const GLint                                     colorLoc        = gl.getAttribLocation(program.getProgram(), "a_color");
771
772                 if (!program.isOk())
773                 {
774                         log << program;
775                         TCU_FAIL("Shader compile failed.");
776                 }
777
778                 gl.clearColor                           (0, 0, 0, 1);
779                 gl.clearDepthf                          (1.0f);
780                 gl.clear                                        (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
781                 gl.viewport                                     (0, 0, m_targetSize, m_targetSize);
782                 gl.useProgram                           (program.getProgram());
783                 gl.enable                                       (GL_DEPTH_TEST);
784                 gl.enable                                       (GL_POLYGON_OFFSET_FILL);
785                 gl.enableVertexAttribArray      (positionLoc);
786
787                 log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
788
789                 //draw bottom right (far)
790                 {
791                         gl.vertexAttribPointer          (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
792
793                         log << TestLog::Message << "Draw bottom-right. Color = White.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 8), Polygon Z = 1.0. (Result depth should clamp to 1.0)." << TestLog::EndMessage;
794
795                         gl.depthFunc                            (GL_ALWAYS);
796                         gl.polygonOffset                        (0, 8);
797                         gl.vertexAttrib4f                       (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
798                         gl.drawArrays                           (GL_TRIANGLES, 0, 3);
799
800                         log << TestLog::Message << "Draw bottom-right. Color = Red.\tState: DepthFunc = GREATER, PolygonOffset(0, 9), Polygon Z = 1.0. (Result depth should clamp to 1.0 too)" << TestLog::EndMessage;
801
802                         gl.depthFunc                            (GL_GREATER);
803                         gl.polygonOffset                        (0, 9);
804                         gl.vertexAttrib4f                       (colorLoc, 1.0f, 0.0f, 0.0f, 1.0f);
805                         gl.drawArrays                           (GL_TRIANGLES, 0, 3);
806                 }
807
808                 //draw top left (near)
809                 {
810                         gl.vertexAttribPointer          (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
811
812                         log << TestLog::Message << "Draw top-left. Color = White.\tState: DepthFunc = ALWAYS, PolygonOffset(0, -8), Polygon Z = -1.0. (Result depth should clamp to -1.0)" << TestLog::EndMessage;
813
814                         gl.depthFunc                            (GL_ALWAYS);
815                         gl.polygonOffset                        (0, -8);
816                         gl.vertexAttrib4f                       (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
817                         gl.drawArrays                           (GL_TRIANGLES, 0, 3);
818
819                         log << TestLog::Message << "Draw top-left. Color = Yellow.\tState: DepthFunc = LESS, PolygonOffset(0, -9), Polygon Z = -1.0. (Result depth should clamp to -1.0 too)." << TestLog::EndMessage;
820
821                         gl.depthFunc                            (GL_LESS);
822                         gl.polygonOffset                        (0, -9);
823                         gl.vertexAttrib4f                       (colorLoc, 1.0f, 1.0f, 0.0f, 1.0f);
824                         gl.drawArrays                           (GL_TRIANGLES, 0, 3);
825                 }
826
827                 gl.disableVertexAttribArray     (positionLoc);
828                 gl.useProgram                           (0);
829                 gl.finish                                       ();
830
831                 glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
832         }
833
834         // render reference image
835         log << TestLog::Message << "Expecting: Top-left = White, Bottom-right = White." << TestLog::EndMessage;
836         tcu::clear(referenceImage.getAccess(), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
837
838         // compare
839         verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
840 }
841
842 // UsageSlopeTestCase
843
844 class UsageSlopeTestCase  : public PolygonOffsetTestCase
845 {
846 public:
847                         UsageSlopeTestCase      (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
848
849         void    testPolygonOffset       (void);
850 };
851
852 UsageSlopeTestCase::UsageSlopeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
853         : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
854 {
855 }
856
857 void UsageSlopeTestCase::testPolygonOffset (void)
858 {
859         using tcu::TestLog;
860
861         const tcu::Vec4 triangleBottomRight[] =
862         {
863                 tcu::Vec4(-1,  1,  0.0f,  1),
864                 tcu::Vec4( 1,  1,  0.9f,  1),
865                 tcu::Vec4( 1, -1,  0.9f,  1),
866         };
867         const tcu::Vec4 triangleTopLeft[] =
868         {
869                 tcu::Vec4(-1, -1,  -0.9f,  1),
870                 tcu::Vec4(-1,  1,   0.9f,  1),
871                 tcu::Vec4( 1, -1,   0.0f,  1),
872         };
873
874         tcu::TestLog&           log                             = m_testCtx.getLog();
875         tcu::Surface            testImage               (m_targetSize, m_targetSize);
876         tcu::Surface            referenceImage  (m_targetSize, m_targetSize);
877
878         // render test image
879         {
880                 const glw::Functions&           gl                      = m_context.getRenderContext().getFunctions();
881                 const glu::ShaderProgram        program         (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
882                 const GLint                                     positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
883                 const GLint                                     colorLoc        = gl.getAttribLocation(program.getProgram(), "a_color");
884
885                 if (!program.isOk())
886                 {
887                         log << program;
888                         TCU_FAIL("Shader compile failed.");
889                 }
890
891                 gl.clearColor                           (0, 0, 0, 1);
892                 gl.clearDepthf                          (1.0f);
893                 gl.clear                                        (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
894                 gl.viewport                                     (0, 0, m_targetSize, m_targetSize);
895                 gl.useProgram                           (program.getProgram());
896                 gl.enable                                       (GL_DEPTH_TEST);
897                 gl.enable                                       (GL_POLYGON_OFFSET_FILL);
898                 gl.enableVertexAttribArray      (positionLoc);
899
900                 log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
901
902                 //draw top left (negative offset test)
903                 {
904                         gl.vertexAttribPointer          (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
905
906                         log << TestLog::Message << "Draw top-left. Color = White.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 0)." << TestLog::EndMessage;
907
908                         gl.depthFunc                            (GL_ALWAYS);
909                         gl.polygonOffset                        (0, 0);
910                         gl.vertexAttrib4f                       (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
911                         gl.drawArrays                           (GL_TRIANGLES, 0, 3);
912
913                         log << TestLog::Message << "Draw top-left. Color = Green.\tState: DepthFunc = LESS, PolygonOffset(-1, 0)." << TestLog::EndMessage;
914
915                         gl.depthFunc                            (GL_LESS);
916                         gl.polygonOffset                        (-1, 0);
917                         gl.vertexAttrib4f                       (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
918                         gl.drawArrays                           (GL_TRIANGLES, 0, 3);
919                 }
920
921                 //draw bottom right (positive offset test)
922                 {
923                         gl.vertexAttribPointer          (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
924
925                         log << TestLog::Message << "Draw bottom-right. Color = White.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 0)." << TestLog::EndMessage;
926
927                         gl.depthFunc                            (GL_ALWAYS);
928                         gl.polygonOffset                        (0, 0);
929                         gl.vertexAttrib4f                       (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
930                         gl.drawArrays                           (GL_TRIANGLES, 0, 3);
931
932                         log << TestLog::Message << "Draw bottom-right. Color = Green.\tState: DepthFunc = GREATER, PolygonOffset(1, 0)." << TestLog::EndMessage;
933
934                         gl.depthFunc                            (GL_GREATER);
935                         gl.polygonOffset                        (1, 0);
936                         gl.vertexAttrib4f                       (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
937                         gl.drawArrays                           (GL_TRIANGLES, 0, 3);
938                 }
939
940                 gl.disableVertexAttribArray     (positionLoc);
941                 gl.useProgram                           (0);
942                 gl.finish                                       ();
943
944                 glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
945         }
946
947         // render reference image
948         log << TestLog::Message << "Expecting: Top-left = Green, Bottom-right = Green." << TestLog::EndMessage;
949         tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f));
950
951         // compare
952         verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
953 }
954
955 // ZeroSlopeTestCase
956
957 class ZeroSlopeTestCase : public PolygonOffsetTestCase
958 {
959 public:
960                         ZeroSlopeTestCase       (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
961
962         void    testPolygonOffset       (void);
963 };
964
965 ZeroSlopeTestCase::ZeroSlopeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
966         : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
967 {
968 }
969
970 void ZeroSlopeTestCase::testPolygonOffset (void)
971 {
972         using tcu::TestLog;
973
974         const tcu::Vec4 triangle[] =
975         {
976                 tcu::Vec4(-0.4f,  0.4f, 0.0f, 1.0f),
977                 tcu::Vec4(-0.8f, -0.5f, 0.0f, 1.0f),
978                 tcu::Vec4( 0.7f,  0.2f, 0.0f, 1.0f),
979         };
980
981         tcu::TestLog&           log                             = m_testCtx.getLog();
982         tcu::Surface            testImage               (m_targetSize, m_targetSize);
983         tcu::Surface            referenceImage  (m_targetSize, m_targetSize);
984
985         // log the triangle
986         log << TestLog::Message << "Setup triangle with coordinates:" << TestLog::EndMessage;
987         for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangle); ++ndx)
988                 log << TestLog::Message
989                                 << "\tx=" << triangle[ndx].x()
990                                 << "\ty=" << triangle[ndx].y()
991                                 << "\tz=" << triangle[ndx].z()
992                                 << "\tw=" << triangle[ndx].w()
993                                 << TestLog::EndMessage;
994
995         // render test image
996         {
997                 const glw::Functions&           gl                      = m_context.getRenderContext().getFunctions();
998                 const glu::ShaderProgram        program         (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
999                 const GLint                                     positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
1000                 const GLint                                     colorLoc        = gl.getAttribLocation(program.getProgram(), "a_color");
1001
1002                 if (!program.isOk())
1003                 {
1004                         log << program;
1005                         TCU_FAIL("Shader compile failed.");
1006                 }
1007
1008                 gl.clearColor                           (0, 0, 0, 1);
1009                 gl.clearDepthf                          (1.0f);
1010                 gl.clear                                        (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
1011                 gl.viewport                                     (0, 0, m_targetSize, m_targetSize);
1012                 gl.useProgram                           (program.getProgram());
1013                 gl.enable                                       (GL_DEPTH_TEST);
1014                 gl.enable                                       (GL_POLYGON_OFFSET_FILL);
1015                 gl.enableVertexAttribArray      (positionLoc);
1016
1017                 log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
1018
1019                 {
1020                         gl.vertexAttribPointer          (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
1021
1022                         log << TestLog::Message << "Draw triangle. Color = Red.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 0)." << TestLog::EndMessage;
1023
1024                         gl.depthFunc                            (GL_ALWAYS);
1025                         gl.polygonOffset                        (0, 0);
1026                         gl.vertexAttrib4f                       (colorLoc, 1.0f, 0.0f, 0.0f, 1.0f);
1027                         gl.drawArrays                           (GL_TRIANGLES, 0, 3);
1028
1029                         log << TestLog::Message << "Draw triangle. Color = Black.\tState: DepthFunc = EQUAL, PolygonOffset(4, 0)." << TestLog::EndMessage;
1030
1031                         gl.depthFunc                            (GL_EQUAL);
1032                         gl.polygonOffset                        (4, 0); // triangle slope == 0
1033                         gl.vertexAttrib4f                       (colorLoc, 0.0f, 0.0f, 0.0f, 1.0f);
1034                         gl.drawArrays                           (GL_TRIANGLES, 0, 3);
1035                 }
1036
1037                 gl.disableVertexAttribArray     (positionLoc);
1038                 gl.useProgram                           (0);
1039                 gl.finish                                       ();
1040
1041                 glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
1042         }
1043
1044         // render reference image
1045         log << TestLog::Message << "Expecting black triangle." << TestLog::EndMessage;
1046         tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
1047
1048         // compare
1049         verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
1050 }
1051
1052 // OneSlopeTestCase
1053
1054 class OneSlopeTestCase : public PolygonOffsetTestCase
1055 {
1056 public:
1057                         OneSlopeTestCase        (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
1058
1059         void    testPolygonOffset       (void);
1060 };
1061
1062 OneSlopeTestCase::OneSlopeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
1063         : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
1064 {
1065 }
1066
1067 void OneSlopeTestCase::testPolygonOffset (void)
1068 {
1069         using tcu::TestLog;
1070
1071         /*
1072                 * setup vertices subject to following properties
1073                 *   dz_w / dx_w == 1
1074                 *   dz_w / dy_w == 0
1075                 * or
1076                 *   dz_w / dx_w == 0
1077                 *   dz_w / dy_w == 1
1078                 * ==> m == 1
1079                 */
1080         const float cornerDepth = float(m_targetSize);
1081         const tcu::Vec4 triangles[2][3] =
1082         {
1083                 {
1084                         tcu::Vec4(-1, -1, -cornerDepth, 1),
1085                         tcu::Vec4(-1,  1, -cornerDepth, 1),
1086                         tcu::Vec4( 1, -1,  cornerDepth, 1),
1087                 },
1088                 {
1089                         tcu::Vec4(-1,  1,  cornerDepth, 1),
1090                         tcu::Vec4( 1,  1,  cornerDepth, 1),
1091                         tcu::Vec4( 1, -1, -cornerDepth, 1),
1092                 },
1093         };
1094
1095         tcu::TestLog&           log                             = m_testCtx.getLog();
1096         tcu::Surface            testImage               (m_targetSize, m_targetSize);
1097         tcu::Surface            referenceImage  (m_targetSize, m_targetSize);
1098
1099         // log triangle info
1100         log << TestLog::Message << "Setup triangle0 coordinates: (slope in window coordinates = 1.0)" << TestLog::EndMessage;
1101         for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangles[0]); ++ndx)
1102                 log << TestLog::Message
1103                                 << "\tx=" << triangles[0][ndx].x()
1104                                 << "\ty=" << triangles[0][ndx].y()
1105                                 << "\tz=" << triangles[0][ndx].z()
1106                                 << "\tw=" << triangles[0][ndx].w()
1107                                 << TestLog::EndMessage;
1108         log << TestLog::Message << "Setup triangle1 coordinates: (slope in window coordinates = 1.0)" << TestLog::EndMessage;
1109         for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangles[1]); ++ndx)
1110                 log << TestLog::Message
1111                                 << "\tx=" << triangles[1][ndx].x()
1112                                 << "\ty=" << triangles[1][ndx].y()
1113                                 << "\tz=" << triangles[1][ndx].z()
1114                                 << "\tw=" << triangles[1][ndx].w()
1115                                 << TestLog::EndMessage;
1116
1117         // render test image
1118         {
1119                 const glw::Functions&           gl                      = m_context.getRenderContext().getFunctions();
1120                 const glu::ShaderProgram        program         (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
1121                 const GLint                                     positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
1122                 const GLint                                     colorLoc        = gl.getAttribLocation(program.getProgram(), "a_color");
1123
1124                 if (!program.isOk())
1125                 {
1126                         log << program;
1127                         TCU_FAIL("Shader compile failed.");
1128                 }
1129
1130                 gl.clearColor                           (0, 0, 0, 1);
1131                 gl.clear                                        (GL_COLOR_BUFFER_BIT);
1132                 gl.viewport                                     (0, 0, m_targetSize, m_targetSize);
1133                 gl.useProgram                           (program.getProgram());
1134                 gl.enable                                       (GL_DEPTH_TEST);
1135                 gl.enable                                       (GL_POLYGON_OFFSET_FILL);
1136                 gl.enableVertexAttribArray      (positionLoc);
1137
1138                 log << TestLog::Message << "Framebuffer cleared, clear color = Black." << TestLog::EndMessage;
1139                 log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
1140
1141                 // top left (positive offset)
1142                 {
1143                         log << TestLog::Message << "Clear depth to 1.0." << TestLog::EndMessage;
1144
1145                         gl.clearDepthf                  (1.0f); // far
1146                         gl.clear                                (GL_DEPTH_BUFFER_BIT);
1147
1148                         gl.vertexAttribPointer  (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangles[0]);
1149
1150                         log << TestLog::Message << "Draw triangle0. Color = Red.\tState: DepthFunc = NOTEQUAL, PolygonOffset(10, 0). (Result depth should clamp to 1.0)." << TestLog::EndMessage;
1151
1152                         gl.polygonOffset                (10, 0);                // clamps any depth on the triangle to 1
1153                         gl.depthFunc                    (GL_NOTEQUAL);
1154                         gl.vertexAttrib4f               (colorLoc, 1.0f, 0.0f, 0.0f, 1.0f);
1155                         gl.drawArrays                   (GL_TRIANGLES, 0, 3);
1156                 }
1157                 // bottom right (negative offset)
1158                 {
1159                         log << TestLog::Message << "Clear depth to 0.0." << TestLog::EndMessage;
1160
1161                         gl.clearDepthf                  (0.0f); // far
1162                         gl.clear                                (GL_DEPTH_BUFFER_BIT);
1163
1164                         gl.vertexAttribPointer  (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangles[1]);
1165
1166                         log << TestLog::Message << "Draw triangle1. Color = Green.\tState: DepthFunc = NOTEQUAL, PolygonOffset(-10, 0). (Result depth should clamp to 0.0)." << TestLog::EndMessage;
1167
1168                         gl.polygonOffset                (-10, 0); // clamps depth to 0
1169                         gl.depthFunc                    (GL_NOTEQUAL);
1170                         gl.vertexAttrib4f               (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
1171                         gl.drawArrays                   (GL_TRIANGLES, 0, 3);
1172                 }
1173
1174                 gl.disableVertexAttribArray     (positionLoc);
1175                 gl.useProgram                           (0);
1176                 gl.finish                                       ();
1177
1178                 glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
1179         }
1180
1181         // render reference image
1182         log << TestLog::Message << "Expecting black framebuffer." << TestLog::EndMessage;
1183         tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
1184
1185         // compare
1186         verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
1187 }
1188
1189 } // anonymous
1190
1191 PolygonOffsetTests::PolygonOffsetTests (Context& context)
1192         : TestCaseGroup(context, "polygon_offset", "Polygon offset tests")
1193 {
1194 }
1195
1196 PolygonOffsetTests::~PolygonOffsetTests (void)
1197 {
1198 }
1199
1200 void PolygonOffsetTests::init (void)
1201 {
1202         const struct DepthBufferFormat
1203         {
1204                 enum BufferType
1205                 {
1206                         TYPE_FIXED_POINT,
1207                         TYPE_FLOATING_POINT,
1208                         TYPE_UNKNOWN
1209                 };
1210
1211                 GLenum          internalFormat;
1212                 int                     bits;
1213                 BufferType      floatingPoint;
1214                 const char* name;
1215         } depthFormats[]=
1216         {
1217                 { 0,                                            0,              DepthBufferFormat::TYPE_UNKNOWN,                "default" },
1218                 { GL_DEPTH_COMPONENT16,         16,             DepthBufferFormat::TYPE_FIXED_POINT,    "fixed16" },
1219                 { GL_DEPTH_COMPONENT24,         24,             DepthBufferFormat::TYPE_FIXED_POINT,    "fixed24" },
1220                 { GL_DEPTH_COMPONENT32F,        32,             DepthBufferFormat::TYPE_FLOATING_POINT, "float32" },
1221         };
1222
1223         for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthFormats); ++ndx)
1224         {
1225                 const DepthBufferFormat& format = depthFormats[ndx];
1226
1227                 // enable works?
1228                 addChild(new UsageTestCase(m_context, (std::string(format.name) + "_enable").c_str(), "test enable GL_POLYGON_OFFSET_FILL", format.internalFormat, format.name));
1229
1230                 // Really moves the polygons ?
1231                 addChild(new UsageDisplacementTestCase(m_context, (std::string(format.name) + "_displacement_with_units").c_str(), "test polygon offset", format.internalFormat, format.name));
1232
1233                 // Really moves the polygons to right direction ?
1234                 addChild(new UsagePositiveNegativeTestCase(m_context, (std::string(format.name) + "_render_with_units").c_str(), "test polygon offset", format.internalFormat, format.name));
1235
1236                 // Is total result clamped to [0,1] like promised?
1237                 addChild(new ResultClampingTestCase(m_context, (std::string(format.name) + "_result_depth_clamp").c_str(), "test polygon offset clamping", format.internalFormat, format.name));
1238
1239                 // Slope really moves the polygon?
1240                 addChild(new UsageSlopeTestCase(m_context, (std::string(format.name) + "_render_with_factor").c_str(), "test polygon offset factor", format.internalFormat, format.name));
1241
1242                 // Factor with zero slope
1243                 addChild(new ZeroSlopeTestCase(m_context, (std::string(format.name) + "_factor_0_slope").c_str(), "test polygon offset factor", format.internalFormat, format.name));
1244
1245                 // Factor with 1.0 slope
1246                 addChild(new OneSlopeTestCase(m_context, (std::string(format.name) + "_factor_1_slope").c_str(), "test polygon offset factor", format.internalFormat, format.name));
1247         }
1248 }
1249
1250 } // Functional
1251 } // gles3
1252 } // deqp