1 #ifndef _ES3FFBOTESTUTIL_HPP
2 #define _ES3FFBOTESTUTIL_HPP
3 /*-------------------------------------------------------------------------
4 * drawElements Quality Program OpenGL ES 3.0 Module
5 * -------------------------------------------------
7 * Copyright 2014 The Android Open Source Project
9 * Licensed under the Apache License, Version 2.0 (the "License");
10 * you may not use this file except in compliance with the License.
11 * You may obtain a copy of the License at
13 * http://www.apache.org/licenses/LICENSE-2.0
15 * Unless required by applicable law or agreed to in writing, software
16 * distributed under the License is distributed on an "AS IS" BASIS,
17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18 * See the License for the specific language governing permissions and
19 * limitations under the License.
23 * \brief FBO test utilities.
24 *//*--------------------------------------------------------------------*/
26 #include "tcuDefs.hpp"
27 #include "sglrContext.hpp"
28 #include "gluShaderUtil.hpp"
29 #include "tcuTexture.hpp"
30 #include "tcuMatrix.hpp"
31 #include "tcuRenderTarget.hpp"
44 // \todo [2012-04-29 pyry] Clean up and name as SglrUtil
46 // Helper class for constructing DataType vectors.
49 std::vector<glu::DataType> vec;
50 DataTypes& operator<< (glu::DataType type) { vec.push_back(type); return *this; }
55 class FlatColorShader : public sglr::ShaderProgram
58 FlatColorShader (glu::DataType outputType);
59 ~FlatColorShader (void) {}
61 void setColor (sglr::Context& context, deUint32 program, const tcu::Vec4& color);
63 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
64 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
67 const glu::DataType m_outputType;
70 class GradientShader : public sglr::ShaderProgram
73 GradientShader (glu::DataType outputType);
74 ~GradientShader (void) {}
76 void setGradient (sglr::Context& context, deUint32 program, const tcu::Vec4& gradientMin, const tcu::Vec4& gradientMax);
78 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
79 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
82 const glu::DataType m_outputType;
85 class Texture2DShader : public sglr::ShaderProgram
88 Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBias = tcu::Vec4(0.0f));
89 ~Texture2DShader (void) {}
91 void setUnit (int samplerNdx, int unitNdx);
92 void setTexScaleBias (int samplerNdx, const tcu::Vec4& scale, const tcu::Vec4& bias);
93 void setOutScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias);
95 void setUniforms (sglr::Context& context, deUint32 program) const;
97 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
98 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
108 std::vector<Input> m_inputs;
109 tcu::Vec4 m_outScale;
112 const glu::DataType m_outputType;
115 class TextureCubeShader : public sglr::ShaderProgram
118 TextureCubeShader (glu::DataType samplerType, glu::DataType outputType);
119 ~TextureCubeShader (void) {}
121 void setFace (tcu::CubeFace face);
122 void setTexScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias);
124 void setUniforms (sglr::Context& context, deUint32 program) const;
126 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
127 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
130 tcu::Mat3 m_coordMat;
131 tcu::Vec4 m_texScale;
134 const glu::DataType m_outputType;
137 class Texture2DArrayShader : public sglr::ShaderProgram
140 Texture2DArrayShader (glu::DataType samplerType, glu::DataType outputType);
141 ~Texture2DArrayShader (void) {}
143 void setLayer (int layer);
144 void setTexScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias);
146 void setUniforms (sglr::Context& context, deUint32 program) const;
148 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
149 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
152 tcu::Vec4 m_texScale;
156 const glu::DataType m_outputType;
159 class Texture3DShader : public sglr::ShaderProgram
162 Texture3DShader (glu::DataType samplerType, glu::DataType outputType);
163 ~Texture3DShader (void) {}
165 void setDepth (float r);
166 void setTexScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias);
168 void setUniforms (sglr::Context& context, deUint32 program) const;
170 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
171 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
174 tcu::Vec4 m_texScale;
178 const glu::DataType m_outputType;
181 class DepthGradientShader : public sglr::ShaderProgram
184 DepthGradientShader (glu::DataType outputType);
185 ~DepthGradientShader (void) {}
187 void setUniforms (sglr::Context& context, deUint32 program, const float gradientMin, const float gradientMax, const tcu::Vec4& color);
189 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
190 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
193 const glu::DataType m_outputType;
194 const sglr::UniformSlot& u_minGradient;
195 const sglr::UniformSlot& u_maxGradient;
196 const sglr::UniformSlot& u_color;
199 // Framebuffer incomplete exception.
200 class FboIncompleteException : public tcu::TestError
203 FboIncompleteException (deUint32 reason, const char* file, int line);
204 virtual ~FboIncompleteException (void) throw() {}
206 deUint32 getReason (void) const { return m_reason; }
212 // Utility functions.
214 glu::DataType getFragmentOutputType (const tcu::TextureFormat& format);
215 tcu::TextureFormat getFramebufferReadFormat (const tcu::TextureFormat& format);
217 const char* getFormatName (deUint32 format);
219 void clearColorBuffer (sglr::Context& ctx, const tcu::TextureFormat& format, const tcu::Vec4& value);
220 void readPixels (sglr::Context& ctx, tcu::Surface& dst, int x, int y, int width, int height, const tcu::TextureFormat& format, const tcu::Vec4& scale, const tcu::Vec4& bias);
222 tcu::RGBA getFormatThreshold (const tcu::TextureFormat& format);
223 tcu::RGBA getFormatThreshold (const deUint32 glFormat);
225 tcu::RGBA getToSRGBConversionThreshold (const tcu::TextureFormat& src, const tcu::TextureFormat& dst);
232 #endif // _ES3FFBOTESTUTIL_HPP