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[platform/upstream/VK-GL-CTS.git] / modules / gles3 / functional / es3fBuiltinPrecisionTests.cpp
1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Tests for precision and range of GLSL builtins and types.
22  *//*--------------------------------------------------------------------*/
23
24 #include "es3fBuiltinPrecisionTests.hpp"
25
26 #include "deUniquePtr.hpp"
27 #include "glsBuiltinPrecisionTests.hpp"
28
29 #include <vector>
30
31 namespace deqp
32 {
33 namespace gles3
34 {
35 namespace Functional
36 {
37 namespace bpt = gls::BuiltinPrecisionTests;
38
39 TestCaseGroup* createBuiltinPrecisionTests (Context& context)
40 {
41         TestCaseGroup*                                                  group           = new TestCaseGroup(
42                 context, "precision", "Builtin precision tests");
43         std::vector<glu::ShaderType>                    shaderTypes;
44         de::MovePtr<const bpt::CaseFactories>   es3Cases        = bpt::createES3BuiltinCases();
45
46         shaderTypes.push_back(glu::SHADERTYPE_VERTEX);
47         shaderTypes.push_back(glu::SHADERTYPE_FRAGMENT);
48
49         bpt::addBuiltinPrecisionTests(context.getTestContext(),
50                                                                   context.getRenderContext(),
51                                                                   *es3Cases,
52                                                                   shaderTypes,
53                                                                   *group);
54         return group;
55 }
56
57 } // Functional
58 } // gles3
59 } // deqp