add6c02245b20466d6cc35ef6d8e94a177236569
[platform/upstream/VK-GL-CTS.git] / modules / gles2 / performance / es2pTextureUploadTests.cpp
1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 2.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Texture upload performance tests.
22  *
23  * \todo [2012-10-01 pyry]
24  *  - Test different pixel unpack alignments
25  *  - Use multiple textures
26  *  - Trash cache prior to uploading from data ptr
27  *//*--------------------------------------------------------------------*/
28
29 #include "es2pTextureUploadTests.hpp"
30 #include "tcuTexture.hpp"
31 #include "tcuTextureUtil.hpp"
32 #include "tcuTestLog.hpp"
33 #include "tcuSurface.hpp"
34 #include "gluTextureUtil.hpp"
35 #include "gluShaderProgram.hpp"
36 #include "gluPixelTransfer.hpp"
37 #include "deStringUtil.hpp"
38 #include "deRandom.hpp"
39 #include "deClock.h"
40 #include "deString.h"
41
42 #include "glsCalibration.hpp"
43
44 #include "glwEnums.hpp"
45 #include "glwFunctions.hpp"
46
47 #include <algorithm>
48 #include <vector>
49
50 namespace deqp
51 {
52 namespace gles2
53 {
54 namespace Performance
55 {
56
57 using tcu::Vec2;
58 using tcu::Vec3;
59 using tcu::Vec4;
60 using tcu::IVec4;
61 using std::string;
62 using std::vector;
63 using tcu::TestLog;
64 using tcu::TextureFormat;
65 using namespace glw; // GL types
66
67 static const int        VIEWPORT_SIZE   = 64;
68 static const float      quadCoords[] =
69 {
70         -1.0f, -1.0f,
71          1.0f, -1.0f,
72         -1.0f,  1.0f,
73          1.0f,  1.0f
74 };
75
76 class TextureUploadCase : public TestCase
77 {
78 public:
79                                                                 TextureUploadCase       (Context& context, const char* name, const char* description, UploadFunction uploadFunction, deUint32 format, deUint32 type, int texSize);
80                                                                 ~TextureUploadCase      (void);
81
82         virtual void                            init                            (void);
83         void                                            deinit                          (void);
84
85         virtual IterateResult           iterate                         (void) = 0;
86         void                                            logResults                      (void);
87
88 protected:
89         UploadFunction                          m_uploadFunction;
90         deUint32                                        m_format;
91         deUint32                                        m_type;
92         int                                                     m_texSize;
93         int                                                     m_alignment;
94
95         gls::TheilSenCalibrator         m_calibrator;
96         glu::ShaderProgram*                     m_program;
97         deUint32                                        m_texture;
98         de::Random                                      m_rnd;
99         TestLog&                                        m_log;
100
101         vector<deUint8>                         m_texData;
102 };
103
104 TextureUploadCase::TextureUploadCase (Context& context, const char* name, const char* description, UploadFunction uploadFunction, deUint32 format, deUint32 type, int texSize)
105         : TestCase                      (context, tcu::NODETYPE_PERFORMANCE, name, description)
106         , m_uploadFunction      (uploadFunction)
107         , m_format                      (format)
108         , m_type                        (type)
109         , m_texSize                     (texSize)
110         , m_alignment           (4)
111         , m_calibrator          ()
112         , m_program                     (DE_NULL)
113         , m_texture                     (0)
114         , m_rnd                         (deStringHash(name))
115         , m_log                         (context.getTestContext().getLog())
116 {
117 }
118
119 TextureUploadCase::~TextureUploadCase (void)
120 {
121         TextureUploadCase::deinit();
122 }
123
124 void TextureUploadCase::deinit (void)
125 {
126         const glw::Functions& gl = m_context.getRenderContext().getFunctions();
127
128         if (m_program)
129         {
130                 delete m_program;
131                 m_program = DE_NULL;
132         }
133
134         gl.deleteTextures(1, &m_texture);
135         m_texture = 0;
136
137         m_texData.clear();
138 }
139
140 void TextureUploadCase::init (void)
141 {
142         const glw::Functions& gl = m_context.getRenderContext().getFunctions();
143         int maxTextureSize;
144         gl.getIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
145
146         if (m_texSize > maxTextureSize)
147         {
148                 m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Unsupported texture size");
149                 return;
150         }
151
152         // Create program
153
154         string vertexShaderSource = "";
155         string fragmentShaderSource = "";
156
157         vertexShaderSource.append(      "precision mediump      float;\n"
158                                                                 "attribute vec2         a_pos;\n"
159                                                                 "varying   vec2         v_texCoord;\n"
160                                                                 "\n"
161                                                                 "void main (void)\n"
162                                                                 "{\n"
163                                                                 "       v_texCoord      = a_pos;\n"
164                                                                 "       gl_Position = vec4(a_pos, 0.5, 1.0);\n"
165                                                                 "}\n");
166
167         fragmentShaderSource.append("precision  mediump float;\n"
168                                                                 "uniform        lowp sampler2D  u_sampler;\n"
169                                                                 "varying        vec2                    v_texCoord;\n"
170                                                                 "\n"
171                                                                 "void main (void)\n"
172                                                                 "{\n"
173                                                                 "       gl_FragColor = texture2D(u_sampler, v_texCoord.xy);\n"
174                                                                 "}\n");
175
176         DE_ASSERT(!m_program);
177         m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
178
179         if (!m_program->isOk())
180         {
181                 m_log << *m_program;
182                 TCU_FAIL("Failed to create shader program (m_programRender)");
183         }
184
185         gl.useProgram (m_program->getProgram());
186
187         // Init GL state
188
189         gl.viewport             (0, 0, VIEWPORT_SIZE, VIEWPORT_SIZE);
190         gl.disable              (GL_DEPTH_TEST);
191         gl.disable              (GL_CULL_FACE);
192         gl.enable               (GL_BLEND);
193         gl.blendFunc    (GL_ONE, GL_ONE);
194         gl.clearColor   (0.0f, 0.0f, 0.0f, 1.0f);
195         gl.clear                (GL_COLOR_BUFFER_BIT);
196
197         deUint32 uSampler       = gl.getUniformLocation(m_program->getProgram(), "u_sampler");
198         deUint32 aPos           = gl.getAttribLocation (m_program->getProgram(), "a_pos");
199         gl.enableVertexAttribArray      (aPos);
200         gl.vertexAttribPointer          (aPos,  2, GL_FLOAT, GL_FALSE, 0, &quadCoords[0]);
201         gl.uniform1i                            (uSampler, 0);
202
203         // Create texture
204
205         gl.activeTexture        (GL_TEXTURE0);
206         gl.genTextures          (1, &m_texture);
207         gl.bindTexture          (GL_TEXTURE_2D, m_texture);
208         gl.pixelStorei          (GL_UNPACK_ALIGNMENT, m_alignment);
209         gl.texParameteri        (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
210         gl.texParameteri        (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
211         gl.texParameteri        (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
212         gl.texParameteri        (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
213
214         // Prepare texture data
215
216         {
217                 const tcu::TextureFormat&       texFmt          = glu::mapGLTransferFormat(m_format, m_type);
218                 int                                                     pixelSize       = texFmt.getPixelSize();
219                 int                                                     stride          = deAlign32(pixelSize*m_texSize, m_alignment);
220
221                 m_texData.resize(stride*m_texSize);
222
223                 tcu::PixelBufferAccess          access          (texFmt, m_texSize, m_texSize, 1, stride, 0, &m_texData[0]);
224
225                 tcu::fillWithComponentGradients(access, tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
226         }
227
228         // Do a dry-run to ensure the pipes are hot
229
230         gl.texImage2D   (GL_TEXTURE_2D, 0, m_format, m_texSize, m_texSize, 0, m_format, m_type, &m_texData[0]);
231         gl.drawArrays   (GL_TRIANGLE_STRIP, 0, 4);
232         gl.finish               ();
233 }
234
235 void TextureUploadCase::logResults (void)
236 {
237         const gls::MeasureState& measureState = m_calibrator.getMeasureState();
238
239         // Log measurement details
240
241         m_log << TestLog::Section("Measurement details", "Measurement details");
242         m_log << TestLog::Message << "Uploading texture with " << (m_uploadFunction == UPLOAD_TEXIMAGE2D ? "glTexImage2D" : "glTexSubImage2D") << "." << TestLog::EndMessage; // \todo [arttu] Change enum to struct with name included
243         m_log << TestLog::Message << "Texture size = "  << m_texSize     << "x" << m_texSize     << "." << TestLog::EndMessage;
244         m_log << TestLog::Message << "Viewport size = " << VIEWPORT_SIZE << "x" << VIEWPORT_SIZE << "." << TestLog::EndMessage;
245         m_log << TestLog::Message << measureState.numDrawCalls << " upload calls / iteration" << TestLog::EndMessage;
246         m_log << TestLog::EndSection;
247
248         // Log results
249
250         TestLog& log = m_testCtx.getLog();
251         log << TestLog::Section("Results", "Results");
252
253         // Log individual frame durations
254         //for (int i = 0; i < m_calibrator.measureState.numFrames; i++)
255         //      m_log << TestLog::Message       << "Frame "     << i+1 << " duration: \t" << m_calibrator.measureState.frameTimes[i] << " us."<< TestLog::EndMessage;
256
257         std::vector<deUint64> sortedFrameTimes(measureState.frameTimes.begin(), measureState.frameTimes.end());
258         std::sort(sortedFrameTimes.begin(), sortedFrameTimes.end());
259         vector<deUint64>::const_iterator first  = sortedFrameTimes.begin();
260         vector<deUint64>::const_iterator last   = sortedFrameTimes.end();
261         vector<deUint64>::const_iterator middle = first + (last - first) / 2;
262
263         deUint64 medianFrameTime                        =  *middle;
264         double medianMTexelsPerSeconds          = (double)(m_texSize*m_texSize*measureState.numDrawCalls) / (double)medianFrameTime;
265         double medianTexelDrawDurationNs        = (double)medianFrameTime * 1000.0 / (double)(m_texSize*m_texSize*measureState.numDrawCalls);
266
267         deUint64        totalTime                       = measureState.getTotalTime();
268         int                     numFrames                       = (int)measureState.frameTimes.size();
269         deInt64         numTexturesDrawn        = measureState.numDrawCalls * numFrames;
270         deInt64         numPixels                       = (deInt64)m_texSize * (deInt64)m_texSize * numTexturesDrawn;
271
272         double          framesPerSecond                 = (double)numFrames / ((double)totalTime / 1000000.0);
273         double          avgFrameTime                    = (double)totalTime / (double)numFrames;
274         double          avgMTexelsPerSeconds    = (double)numPixels / (double)totalTime;
275         double          avgTexelDrawDurationNs  = (double)totalTime * 1000.0 / (double)numPixels;
276
277         log << TestLog::Float("FramesPerSecond",        "Frames per second in measurement\t\t",         "Frames/s",             QP_KEY_TAG_PERFORMANCE, (float)framesPerSecond);
278         log << TestLog::Float("AverageFrameTime",       "Average frame duration in measurement\t",      "us",                   QP_KEY_TAG_PERFORMANCE, (float)avgFrameTime);
279         log << TestLog::Float("AverageTexelPerf",       "Average texel upload performance\t\t",         "MTex/s",               QP_KEY_TAG_PERFORMANCE, (float)avgMTexelsPerSeconds);
280         log << TestLog::Float("AverageTexelTime",       "Average texel upload duration\t\t",            "ns",                   QP_KEY_TAG_PERFORMANCE, (float)avgTexelDrawDurationNs);
281         log << TestLog::Float("MedianTexelPerf",        "Median texel upload performance\t\t",          "MTex/s",               QP_KEY_TAG_PERFORMANCE, (float)medianMTexelsPerSeconds);
282         log << TestLog::Float("MedianTexelTime",        "Median texel upload duration\t\t",                     "ns",                   QP_KEY_TAG_PERFORMANCE, (float)medianTexelDrawDurationNs);
283
284         log << TestLog::EndSection;
285
286         gls::logCalibrationInfo(log, m_calibrator);     // Log calibration details
287         m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::floatToString((float)avgMTexelsPerSeconds, 2).c_str());
288 }
289
290 // Texture upload call case
291
292 class TextureUploadCallCase : public TextureUploadCase
293 {
294 public:
295                                                         TextureUploadCallCase   (Context& context, const char* name, const char* description, UploadFunction uploadFunction, deUint32 format, deUint32 type, int texSize);
296                                                         ~TextureUploadCallCase  (void);
297
298         IterateResult                   iterate                                 (void);
299         void                                    render                                  (void);
300 };
301
302 TextureUploadCallCase::TextureUploadCallCase (Context& context, const char* name, const char* description, UploadFunction uploadFunction, deUint32 format, deUint32 type, int texSize)
303         : TextureUploadCase (context, name, description, uploadFunction, format, type, texSize)
304 {
305 }
306
307 TextureUploadCallCase::~TextureUploadCallCase (void)
308 {
309         TextureUploadCase::deinit();
310 }
311
312 void TextureUploadCallCase::render (void)
313 {
314         const glw::Functions& gl = m_context.getRenderContext().getFunctions();
315
316         // Draw multiple quads to ensure enough workload
317
318         switch (m_uploadFunction)
319         {
320                 case UPLOAD_TEXIMAGE2D:
321                         gl.texImage2D(GL_TEXTURE_2D, 0, m_format, m_texSize, m_texSize, 0, m_format, m_type, &m_texData[0]);
322                         break;
323                 case UPLOAD_TEXSUBIMAGE2D:
324                         gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_texSize, m_texSize, m_format, m_type, &m_texData[0]);
325                         break;
326                 default:
327                         DE_ASSERT(false);
328         }
329 }
330
331 tcu::TestNode::IterateResult TextureUploadCallCase::iterate (void)
332 {
333         const glw::Functions& gl = m_context.getRenderContext().getFunctions();
334
335         if (m_testCtx.getTestResult() == QP_TEST_RESULT_NOT_SUPPORTED)
336                 return STOP;
337
338         for (;;)
339         {
340                 gls::TheilSenCalibrator::State state = m_calibrator.getState();
341
342                 if (state == gls::TheilSenCalibrator::STATE_MEASURE)
343                 {
344                         int                     numCalls        = m_calibrator.getCallCount();
345                         deUint64        startTime       = deGetMicroseconds();
346
347                         for (int i = 0; i < numCalls; i++)
348                                 render();
349
350                         gl.finish();
351
352                         deUint64        endTime         = deGetMicroseconds();
353                         deUint64        duration        = endTime-startTime;
354
355                         m_calibrator.recordIteration(duration);
356                 }
357                 else if (state == gls::TheilSenCalibrator::STATE_RECOMPUTE_PARAMS)
358                 {
359                         m_calibrator.recomputeParameters();
360                 }
361                 else
362                 {
363                         DE_ASSERT(state == gls::TheilSenCalibrator::STATE_FINISHED);
364                         break;
365                 }
366
367                 // Touch watchdog between iterations to avoid timeout.
368                 {
369                         qpWatchDog* dog = m_testCtx.getWatchDog();
370                         if (dog)
371                                 qpWatchDog_touch(dog);
372                 }
373         }
374
375         GLU_EXPECT_NO_ERROR(gl.getError(), "iterate");
376         logResults();
377         return STOP;
378 }
379
380 // Texture upload and draw case
381
382 class TextureUploadAndDrawCase : public TextureUploadCase
383 {
384 public:
385                                                                 TextureUploadAndDrawCase        (Context& context, const char* name, const char* description, UploadFunction uploadFunction, deUint32 format, deUint32 type, int texSize);
386                                                                 ~TextureUploadAndDrawCase       (void);
387
388         IterateResult                           iterate                                         (void);
389         void                                            render                                          (void);
390
391 private:
392         bool                                            m_lastIterationRender;
393         deUint64                                        m_renderStart;
394 };
395
396 TextureUploadAndDrawCase::TextureUploadAndDrawCase (Context& context, const char* name, const char* description, UploadFunction uploadFunction, deUint32 format, deUint32 type, int texSize)
397         : TextureUploadCase             (context, name, description, uploadFunction, format, type, texSize)
398         , m_lastIterationRender (false)
399         , m_renderStart                 (0)
400 {
401 }
402
403 TextureUploadAndDrawCase::~TextureUploadAndDrawCase (void)
404 {
405         TextureUploadCase::deinit();
406 }
407
408 void TextureUploadAndDrawCase::render (void)
409 {
410         const glw::Functions& gl = m_context.getRenderContext().getFunctions();
411
412         // Draw multiple quads to ensure enough workload
413
414         switch (m_uploadFunction)
415         {
416                 case UPLOAD_TEXIMAGE2D:
417                         gl.texImage2D(GL_TEXTURE_2D, 0, m_format, m_texSize, m_texSize, 0, m_format, m_type, &m_texData[0]);
418                         break;
419                 case UPLOAD_TEXSUBIMAGE2D:
420                         gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_texSize, m_texSize, m_format, m_type, &m_texData[0]);
421                         break;
422                 default:
423                         DE_ASSERT(false);
424         }
425
426         gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
427 }
428
429 tcu::TestNode::IterateResult TextureUploadAndDrawCase::iterate (void)
430 {
431         if (m_testCtx.getTestResult() == QP_TEST_RESULT_NOT_SUPPORTED)
432                 return STOP;
433
434         if (m_lastIterationRender && (m_calibrator.getState() == gls::TheilSenCalibrator::STATE_MEASURE))
435         {
436                 deUint64 curTime = deGetMicroseconds();
437                 m_calibrator.recordIteration(curTime - m_renderStart);
438         }
439
440         gls::TheilSenCalibrator::State state = m_calibrator.getState();
441
442         if (state == gls::TheilSenCalibrator::STATE_MEASURE)
443         {
444                 // Render
445                 int     numCalls = m_calibrator.getCallCount();
446
447                 m_renderStart                   = deGetMicroseconds();
448                 m_lastIterationRender   = true;
449
450                 for (int i = 0; i < numCalls; i++)
451                         render();
452
453                 return CONTINUE;
454         }
455         else if (state == gls::TheilSenCalibrator::STATE_RECOMPUTE_PARAMS)
456         {
457                 m_calibrator.recomputeParameters();
458                 m_lastIterationRender = false;
459                 return CONTINUE;
460         }
461         else
462         {
463                 DE_ASSERT(state == gls::TheilSenCalibrator::STATE_FINISHED);
464                 GLU_EXPECT_NO_ERROR(m_context.getRenderContext().getFunctions().getError(), "finish");
465                 logResults();
466                 return STOP;
467         }
468 }
469
470 // Texture upload tests
471
472 TextureUploadTests::TextureUploadTests (Context& context)
473         : TestCaseGroup(context, "upload", "Texture upload tests")
474 {
475 }
476
477 TextureUploadTests::~TextureUploadTests (void)
478 {
479         TextureUploadTests::deinit();
480 }
481
482 void TextureUploadTests::deinit (void)
483 {
484 }
485
486 void TextureUploadTests::init (void)
487 {
488         TestCaseGroup* uploadCall               = new TestCaseGroup(m_context, "upload",                        "Texture upload");
489         TestCaseGroup* uploadAndDraw    = new TestCaseGroup(m_context, "upload_draw_swap",      "Texture upload, draw & buffer swap");
490
491         addChild(uploadCall);
492         addChild(uploadAndDraw);
493
494         static const struct
495         {
496                 const char*             name;
497                 const char*             nameLower;
498                 UploadFunction  func;
499         } uploadFunctions[] =
500         {
501                 { "texImage2D",         "teximage2d",           UPLOAD_TEXIMAGE2D },
502                 { "texSubImage2D",      "texsubimage2d",        UPLOAD_TEXSUBIMAGE2D }
503         };
504
505         static const struct
506         {
507                 const char*     name;
508                 deUint32        format;
509                 deUint32        type;
510         } textureCombinations[] =
511         {
512                 { "rgb_ubyte",                          GL_RGB,                         GL_UNSIGNED_BYTE },
513                 { "rgba_ubyte",                         GL_RGBA,                        GL_UNSIGNED_BYTE },
514                 { "alpha_ubyte",                        GL_ALPHA,                       GL_UNSIGNED_BYTE },
515                 { "luminance_ubyte",            GL_LUMINANCE,           GL_UNSIGNED_BYTE },
516                 { "luminance-alpha_ubyte",      GL_LUMINANCE_ALPHA,     GL_UNSIGNED_BYTE },
517                 { "rgb_ushort565",                      GL_RGB,                         GL_UNSIGNED_SHORT_5_6_5 },
518                 { "rgba_ushort4444",            GL_RGBA,                        GL_UNSIGNED_SHORT_4_4_4_4 },
519                 { "rgba_ushort5551",            GL_RGBA,                        GL_UNSIGNED_SHORT_5_5_5_1 },
520         };
521
522         static const struct
523         {
524                 int                             size;
525                 TestCaseGroup*  uploadCallGroup;
526                 TestCaseGroup*  uploadAndDrawGroup;
527         } textureSizes[] =
528         {
529                 { 16,   new TestCaseGroup(m_context, "16x16",           "Texture size 16x16"),          new TestCaseGroup(m_context, "16x16",           "Texture size 16x16") },
530                 { 256,  new TestCaseGroup(m_context, "256x256",         "Texture size 256x256"),        new TestCaseGroup(m_context, "256x256",         "Texture size 256x256") },
531                 { 257,  new TestCaseGroup(m_context, "257x257",         "Texture size 257x257"),        new TestCaseGroup(m_context, "257x257",         "Texture size 257x257") },
532                 { 1024, new TestCaseGroup(m_context, "1024x1024",       "Texture size 1024x1024"),      new TestCaseGroup(m_context, "1024x1024",       "Texture size 1024x1024") },
533                 { 2048, new TestCaseGroup(m_context, "2048x2048",       "Texture size 2048x2048"),      new TestCaseGroup(m_context, "2048x2048",       "Texture size 2048x2048") },
534         };
535
536 #define FOR_EACH(ITERATOR, ARRAY, BODY) \
537         for (int ITERATOR = 0; ITERATOR < DE_LENGTH_OF_ARRAY(ARRAY); ITERATOR++)        \
538                 BODY
539
540         FOR_EACH(uploadFunc,     uploadFunctions,
541         FOR_EACH(texSize,                textureSizes,
542         FOR_EACH(texCombination, textureCombinations,
543         {
544                 string                  caseName        = string("") + uploadFunctions[uploadFunc].nameLower + "_" + textureCombinations[texCombination].name;
545                 UploadFunction  function        = uploadFunctions[uploadFunc].func;
546                 deUint32                format          = textureCombinations[texCombination].format;
547                 deUint32                type            = textureCombinations[texCombination].type;
548                 int                             size            = textureSizes[texSize].size;
549
550                 textureSizes[texSize].uploadCallGroup->addChild         (new TextureUploadCallCase              (m_context, caseName.c_str(), "", function, format, type, size));
551                 textureSizes[texSize].uploadAndDrawGroup->addChild      (new TextureUploadAndDrawCase   (m_context, caseName.c_str(), "", function, format, type, size));
552         })));
553
554         for (int i = 0; i < DE_LENGTH_OF_ARRAY(textureSizes); i++)
555         {
556                 uploadCall->addChild    (textureSizes[i].uploadCallGroup);
557                 uploadAndDraw->addChild (textureSizes[i].uploadAndDrawGroup);
558         }
559 }
560
561
562 } // Performance
563 } // gles2
564 } // deqp