Merge aosp/upstream-vulkan-cts-1.0-dev into aosp/master am: 68e9111d15 am: 0e5e3a7b7d...
[platform/upstream/VK-GL-CTS.git] / modules / gles2 / performance / es2pRedundantStateChangeTests.cpp
1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 2.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Redundant state change performance tests.
22  *//*--------------------------------------------------------------------*/
23
24 #include "es2pRedundantStateChangeTests.hpp"
25 #include "glsStateChangePerfTestCases.hpp"
26 #include "gluShaderProgram.hpp"
27 #include "glwFunctions.hpp"
28 #include "glwEnums.hpp"
29
30 namespace deqp
31 {
32 namespace gles2
33 {
34 namespace Performance
35 {
36
37 using namespace glw; // GL types
38
39 namespace
40 {
41
42 enum
43 {
44         VIEWPORT_WIDTH  = 24,
45         VIEWPORT_HEIGHT = 24
46 };
47
48 class RedundantStateChangeCase : public gls::StateChangePerformanceCase
49 {
50 public:
51                                         RedundantStateChangeCase        (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBuffer, const char* name, const char* description);
52                                         ~RedundantStateChangeCase       (void);
53
54 protected:
55         virtual void    renderTest                                      (const glw::Functions& gl);
56         virtual void    renderReference                         (const glw::Functions& gl);
57         virtual void    changeState                                     (const glw::Functions& gl) = 0;
58 };
59
60 RedundantStateChangeCase::RedundantStateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBuffer, const char* name, const char* description)
61         : gls::StateChangePerformanceCase(context.getTestContext(), context.getRenderContext(), name, description,
62                                                                           (useIndexBuffer       ? DRAWTYPE_INDEXED_BUFFER       :
63                                                                            drawArrays           ? DRAWTYPE_NOT_INDEXED          :
64                                                                                                                   DRAWTYPE_INDEXED_USER_PTR), drawCallCount, triangleCount)
65 {
66         DE_ASSERT(!useIndexBuffer || !drawArrays);
67 }
68
69 RedundantStateChangeCase::~RedundantStateChangeCase (void)
70 {
71 }
72
73 void RedundantStateChangeCase::renderTest (const glw::Functions& gl)
74 {
75         for (int callNdx = 0; callNdx < m_callCount; callNdx++)
76         {
77                 changeState(gl);
78                 callDraw(gl);
79         }
80 }
81
82 void RedundantStateChangeCase::renderReference (const glw::Functions& gl)
83 {
84         changeState(gl);
85
86         for (int callNdx = 0; callNdx < m_callCount; callNdx++)
87                 callDraw(gl);
88 }
89
90 } // anonymous
91
92 RedundantStateChangeTests::RedundantStateChangeTests (Context& context)
93         : TestCaseGroup(context, "redundant_state_change_draw", "Test performance with redundant sate changes between rendering.")
94 {
95 }
96
97 RedundantStateChangeTests::~RedundantStateChangeTests (void)
98 {
99 }
100
101 #define MACRO_BLOCK(...) __VA_ARGS__
102
103 #define ADD_TESTCASE(NAME, DESC, DRAWARRAYS, INDEXBUFFER, INIT_FUNC, CHANGE_FUNC)\
104 do {\
105         class RedundantStateChangeCase_ ## NAME : public RedundantStateChangeCase\
106         {\
107         public:\
108                         RedundantStateChangeCase_ ## NAME (Context& context, int drawCallCount, int triangleCount, const char* name, const char* description)\
109                                 : RedundantStateChangeCase(context, drawCallCount, triangleCount, (DRAWARRAYS), (INDEXBUFFER), name, description)\
110                         {}\
111                 virtual void setupInitialState (const glw::Functions& gl)\
112                 {\
113                         INIT_FUNC\
114                 }\
115                 virtual void changeState (const glw::Functions& gl)\
116                 {\
117                         CHANGE_FUNC\
118                 }\
119         };\
120         manySmallCallsGroup->addChild   (new RedundantStateChangeCase_ ## NAME (m_context,1000,2,#NAME,(DESC)));\
121         fewBigCallsGroup->addChild              (new RedundantStateChangeCase_ ## NAME (m_context,10,200,#NAME,(DESC)));\
122 } while (0);
123
124 void RedundantStateChangeTests::init (void)
125 {
126         tcu::TestCaseGroup* const       manySmallCallsGroup     = new tcu::TestCaseGroup(m_testCtx, "many_small_calls", "1000 calls, 2 triangles in each");
127         tcu::TestCaseGroup* const       fewBigCallsGroup        = new tcu::TestCaseGroup(m_testCtx, "few_big_calls",    "10 calls, 200 triangles in each");
128
129         addChild(manySmallCallsGroup);
130         addChild(fewBigCallsGroup);
131
132         ADD_TESTCASE(blend, "Enable/Disable blending.",
133                 true,
134                 false,
135                 MACRO_BLOCK({
136                         requireCoordBuffers(1);
137                         requireTextures(1);
138                         requirePrograms(1);
139
140                         gl.useProgram(m_programs[0]->getProgram());
141                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
142                         GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
143                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
144
145                         gl.enableVertexAttribArray(coordLoc);
146                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
147                         gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
148                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
149                         gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
150                         GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
151
152                         GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
153                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
154
155                         gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
156                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
157
158                         gl.uniform1i(samplerLoc, 0);
159                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
160
161                         gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
162                         GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
163                 }),
164                 MACRO_BLOCK({
165                         gl.enable(GL_BLEND);
166                 })
167         )
168
169         ADD_TESTCASE(depth_test, "Enable/Disable depth test.",
170                 true,
171                 false,
172                 MACRO_BLOCK({
173                         requireCoordBuffers(1);
174                         requireTextures(1);
175                         requirePrograms(1);
176
177                         gl.useProgram(m_programs[0]->getProgram());
178                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
179
180                         GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
181                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
182
183                         gl.enableVertexAttribArray(coordLoc);
184                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
185
186                         gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
187                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
188                         gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
189                         GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
190
191                         GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
192                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
193
194                         gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
195                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
196
197                         gl.uniform1i(samplerLoc, 0);
198                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
199
200                         gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
201                         GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
202
203                         gl.depthFunc(GL_LEQUAL);
204                         GLU_EXPECT_NO_ERROR(gl.getError(), "glDepthFunc()");
205                 }),
206                 MACRO_BLOCK({
207                         gl.enable(GL_DEPTH_TEST);
208                 })
209         )
210
211         ADD_TESTCASE(stencil_test, "Enable/Disable stencil test.",
212                 true,
213                 false,
214                 MACRO_BLOCK({
215                         requireCoordBuffers(1);
216                         requireTextures(1);
217                         requirePrograms(1);
218
219                         gl.useProgram(m_programs[0]->getProgram());
220                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
221                         GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
222                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
223
224                         gl.enableVertexAttribArray(coordLoc);
225                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
226                         gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
227                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
228                         gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
229                         GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
230
231                         GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
232                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
233
234                         gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
235                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
236
237                         gl.uniform1i(samplerLoc, 0);
238                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
239
240                         gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
241                         GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
242
243                         gl.stencilFunc(GL_LEQUAL, 0, 0);
244                         GLU_EXPECT_NO_ERROR(gl.getError(), "glStencilFunc()");
245
246                         gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
247                         GLU_EXPECT_NO_ERROR(gl.getError(), "glStencilOp()");
248
249                         gl.clearStencil(0);
250                         GLU_EXPECT_NO_ERROR(gl.getError(), "glClearStencil()");
251                         gl.clear(GL_STENCIL_BUFFER_BIT);
252
253                         GLU_EXPECT_NO_ERROR(gl.getError(), "glClear()");
254                 }),
255                 MACRO_BLOCK({
256                         gl.enable(GL_STENCIL_TEST);
257                 })
258         )
259
260         ADD_TESTCASE(scissor_test, "Enable/Disable scissor test.",
261                 true,
262                 false,
263                 MACRO_BLOCK({
264                         requireCoordBuffers(1);
265                         requireTextures(1);
266                         requirePrograms(1);
267
268                         gl.useProgram(m_programs[0]->getProgram());
269                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
270                         GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
271                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
272
273                         gl.enableVertexAttribArray(coordLoc);
274                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
275                         gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
276                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
277                         gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
278                         GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
279
280                         GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
281                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
282
283                         gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
284                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
285
286                         gl.uniform1i(samplerLoc, 0);
287                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
288
289                         gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
290                         GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
291
292                         gl.scissor(2, 3, 12, 13);
293                         GLU_EXPECT_NO_ERROR(gl.getError(), "glScissor()");
294                 }),
295                 MACRO_BLOCK({
296                         gl.enable(GL_SCISSOR_TEST);
297                 })
298         )
299
300         ADD_TESTCASE(dither, "Enable/Disable dithering.",
301                 true,
302                 false,
303                 MACRO_BLOCK({
304                         requireCoordBuffers(1);
305                         requireTextures(1);
306                         requirePrograms(1);
307
308                         gl.useProgram(m_programs[0]->getProgram());
309                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
310                         GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
311                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
312
313                         gl.enableVertexAttribArray(coordLoc);
314                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
315                         gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
316                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
317                         gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
318                         GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
319
320                         GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
321                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
322
323                         gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
324                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
325
326                         gl.uniform1i(samplerLoc, 0);
327                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
328
329                         gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
330                         GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
331                 }),
332                 MACRO_BLOCK({
333                         gl.enable(GL_DITHER);
334                 })
335         )
336
337         ADD_TESTCASE(culling, "Enable/Disable culling.",
338                 true,
339                 false,
340                 MACRO_BLOCK({
341                         requireCoordBuffers(1);
342                         requireTextures(1);
343                         requirePrograms(1);
344
345                         gl.useProgram(m_programs[0]->getProgram());
346                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
347                         GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
348                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
349
350                         gl.enableVertexAttribArray(coordLoc);
351                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
352                         gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
353                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
354                         gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
355                         GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
356
357                         GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
358                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
359
360                         gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
361                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
362
363                         gl.uniform1i(samplerLoc, 0);
364                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
365
366                         gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
367                         GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
368
369                         gl.frontFace(GL_CW);
370                         GLU_EXPECT_NO_ERROR(gl.getError(), "glFrontFace()");
371
372                         gl.cullFace(GL_FRONT);
373                         GLU_EXPECT_NO_ERROR(gl.getError(), "glCullFace()");
374                 }),
375                 MACRO_BLOCK({
376                         gl.enable(GL_CULL_FACE);
377                 })
378         )
379
380         ADD_TESTCASE(depth_func, "Change depth func.",
381                 true,
382                 false,
383                 MACRO_BLOCK({
384                         requireCoordBuffers(1);
385                         requireTextures(1);
386                         requirePrograms(1);
387
388                         gl.useProgram(m_programs[0]->getProgram());
389                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
390                         GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
391                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
392
393                         gl.enableVertexAttribArray(coordLoc);
394                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
395                         gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
396                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
397                         gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
398                         GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
399
400                         GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
401                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
402
403                         gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
404                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
405
406                         gl.uniform1i(samplerLoc, 0);
407                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
408
409                         gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
410                         GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
411
412                         gl.enable(GL_DEPTH_TEST);
413                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
414                 }),
415                 MACRO_BLOCK({
416                         gl.depthFunc(GL_GEQUAL);
417                 })
418         )
419
420
421         ADD_TESTCASE(depth_mask, "Toggle depth mask.",
422                 true,
423                 false,
424                 MACRO_BLOCK({
425                         requireCoordBuffers(1);
426                         requireTextures(1);
427                         requirePrograms(1);
428
429                         gl.useProgram(m_programs[0]->getProgram());
430                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
431                         GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
432                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
433
434                         gl.enableVertexAttribArray(coordLoc);
435                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
436                         gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
437                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
438                         gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
439                         GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
440
441                         GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
442                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
443
444                         gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
445                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
446
447                         gl.uniform1i(samplerLoc, 0);
448                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
449
450                         gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
451                         GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
452
453                         gl.enable(GL_DEPTH_TEST);
454                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
455
456                         gl.depthFunc(GL_LEQUAL);
457                         GLU_EXPECT_NO_ERROR(gl.getError(), "glDepthFunc()");
458                 }),
459                 MACRO_BLOCK({
460                         gl.depthMask(GL_FALSE);
461                 })
462         )
463
464         ADD_TESTCASE(depth_rangef, "Change depth range.",
465                 true,
466                 false,
467                 MACRO_BLOCK({
468                         requireCoordBuffers(1);
469                         requireTextures(1);
470                         requirePrograms(1);
471
472                         gl.useProgram(m_programs[0]->getProgram());
473                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
474                         GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
475                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
476
477                         gl.enableVertexAttribArray(coordLoc);
478                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
479                         gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
480                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
481                         gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
482                         GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
483
484                         GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
485                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
486
487                         gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
488                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
489
490                         gl.uniform1i(samplerLoc, 0);
491                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
492
493                         gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
494                         GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
495                 }),
496                 MACRO_BLOCK({
497                         gl.depthRangef(0.0f, 1.0f);
498                 })
499         )
500
501         ADD_TESTCASE(blend_equation, "Change blend equation.",
502                 true,
503                 false,
504                 MACRO_BLOCK({
505                         requireCoordBuffers(1);
506                         requireTextures(1);
507                         requirePrograms(1);
508
509                         gl.useProgram(m_programs[0]->getProgram());
510                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
511                         GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
512                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
513
514                         gl.enableVertexAttribArray(coordLoc);
515                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
516                         gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
517                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
518                         gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
519                         GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
520
521                         GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
522                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
523
524                         gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
525                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
526
527                         gl.uniform1i(samplerLoc, 0);
528                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
529
530                         gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
531                         GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
532
533                         gl.enable(GL_BLEND);
534                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
535                 }),
536                 MACRO_BLOCK({
537                         gl.blendEquation(GL_FUNC_SUBTRACT);
538                 })
539         )
540
541         ADD_TESTCASE(blend_func, "Change blend function.",
542                 true,
543                 false,
544                 MACRO_BLOCK({
545                         requireCoordBuffers(1);
546                         requireTextures(1);
547                         requirePrograms(1);
548
549                         gl.useProgram(m_programs[0]->getProgram());
550                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
551                         GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
552                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
553
554                         gl.enableVertexAttribArray(coordLoc);
555                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
556                         gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
557                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
558                         gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
559                         GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
560
561                         GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
562                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
563
564                         gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
565                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
566
567                         gl.uniform1i(samplerLoc, 0);
568                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
569
570                         gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
571                         GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
572
573                         gl.enable(GL_BLEND);
574                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
575                 }),
576                 MACRO_BLOCK({
577                         gl.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
578                 })
579         )
580
581         ADD_TESTCASE(polygon_offset, "Change polygon offset.",
582                 true,
583                 false,
584                 MACRO_BLOCK({
585                         requireCoordBuffers(1);
586                         requireTextures(1);
587                         requirePrograms(1);
588
589                         gl.useProgram(m_programs[0]->getProgram());
590                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
591                         GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
592                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
593
594                         gl.enableVertexAttribArray(coordLoc);
595                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
596                         gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
597                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
598                         gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
599                         GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
600
601                         GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
602                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
603
604                         gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
605                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
606
607                         gl.uniform1i(samplerLoc, 0);
608                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
609
610                         gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
611                         GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
612
613                         gl.enable(GL_POLYGON_OFFSET_FILL);
614                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
615                 }),
616                 MACRO_BLOCK({
617                         gl.polygonOffset(0.0f, 0.0f);
618                 })
619         )
620
621         ADD_TESTCASE(sample_coverage, "Sample coverage.",
622                 true,
623                 false,
624                 MACRO_BLOCK({
625                         requireCoordBuffers(1);
626                         requireTextures(1);
627                         requirePrograms(1);
628
629                         gl.useProgram(m_programs[0]->getProgram());
630                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
631                         GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
632                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
633
634                         gl.enableVertexAttribArray(coordLoc);
635                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
636                         gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
637                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
638                         gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
639                         GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
640
641                         GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
642                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
643
644                         gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
645                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
646
647                         gl.uniform1i(samplerLoc, 0);
648                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
649
650                         gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
651                         GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
652                 }),
653                 MACRO_BLOCK({
654                         gl.sampleCoverage(0.25f, GL_TRUE);
655                 })
656         )
657
658         ADD_TESTCASE(viewport, "Change viewport.",
659                 true,
660                 false,
661                 MACRO_BLOCK({
662                         requireCoordBuffers(1);
663                         requireTextures(1);
664                         requirePrograms(1);
665
666                         gl.useProgram(m_programs[0]->getProgram());
667                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
668                         GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
669                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
670
671                         gl.enableVertexAttribArray(coordLoc);
672                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
673                         gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
674                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
675                         gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
676                         GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
677
678                         GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
679                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
680
681                         gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
682                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
683
684                         gl.uniform1i(samplerLoc, 0);
685                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
686
687                         gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
688                         GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
689                 }),
690                 MACRO_BLOCK({
691                         gl.viewport(10, 11, 5, 6);
692                 })
693         )
694
695         ADD_TESTCASE(scissor, "Change scissor box.",
696                 true,
697                 false,
698                 MACRO_BLOCK({
699                         requireCoordBuffers(1);
700                         requireTextures(1);
701                         requirePrograms(1);
702
703                         gl.useProgram(m_programs[0]->getProgram());
704                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
705                         GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
706                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
707
708                         gl.enableVertexAttribArray(coordLoc);
709                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
710                         gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
711                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
712                         gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
713                         GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
714
715                         GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
716                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
717
718                         gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
719                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
720
721                         gl.uniform1i(samplerLoc, 0);
722                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
723
724                         gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
725                         GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
726
727                         gl.enable(GL_SCISSOR_TEST);
728                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
729                 }),
730                 MACRO_BLOCK({
731                         gl.scissor(17, 13, 5, 8);
732                 })
733         )
734
735         ADD_TESTCASE(color_mask, "Change color mask.",
736                 true,
737                 false,
738                 MACRO_BLOCK({
739                         requireCoordBuffers(1);
740                         requireTextures(1);
741                         requirePrograms(1);
742
743                         gl.useProgram(m_programs[0]->getProgram());
744                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
745                         GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
746                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
747
748                         gl.enableVertexAttribArray(coordLoc);
749                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
750                         gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
751                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
752                         gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
753                         GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
754
755                         GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
756                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
757
758                         gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
759                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
760
761                         gl.uniform1i(samplerLoc, 0);
762                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
763
764                         gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
765                         GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
766                 }),
767                 MACRO_BLOCK({
768                         gl.colorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_FALSE);
769                 })
770         )
771
772         ADD_TESTCASE(cull_face, "Change culling mode.",
773                 true,
774                 false,
775                 MACRO_BLOCK({
776                         requireCoordBuffers(1);
777                         requireTextures(1);
778                         requirePrograms(1);
779
780                         gl.useProgram(m_programs[0]->getProgram());
781                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
782                         GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
783                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
784
785                         gl.enableVertexAttribArray(coordLoc);
786                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
787                         gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
788                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
789                         gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
790                         GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
791
792                         GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
793                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
794
795                         gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
796                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
797
798                         gl.uniform1i(samplerLoc, 0);
799                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
800
801                         gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
802                         GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
803
804                         gl.enable(GL_CULL_FACE);
805                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
806                 }),
807                 MACRO_BLOCK({
808                         gl.cullFace(GL_FRONT);
809                 })
810         )
811
812         ADD_TESTCASE(front_face, "Change front face.",
813                 true,
814                 false,
815                 MACRO_BLOCK({
816                         requireCoordBuffers(1);
817                         requireTextures(1);
818                         requirePrograms(1);
819
820                         gl.useProgram(m_programs[0]->getProgram());
821                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
822                         GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
823                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
824
825                         gl.enableVertexAttribArray(coordLoc);
826                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
827                         gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
828                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
829                         gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
830                         GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
831
832                         GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
833                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
834
835                         gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
836                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
837
838                         gl.uniform1i(samplerLoc, 0);
839                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
840
841                         gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
842                         GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
843
844                         gl.enable(GL_CULL_FACE);
845                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
846                 }),
847                 MACRO_BLOCK({
848                         gl.frontFace(GL_CCW);
849                 })
850         )
851
852         ADD_TESTCASE(stencil_mask, "Change stencil mask.",
853                 true,
854                 false,
855                 MACRO_BLOCK({
856                         requireCoordBuffers(1);
857                         requireTextures(1);
858                         requirePrograms(1);
859
860                         gl.useProgram(m_programs[0]->getProgram());
861                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
862                         GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
863                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
864
865                         gl.enableVertexAttribArray(coordLoc);
866                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
867                         gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
868                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
869                         gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
870                         GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
871
872                         GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
873                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
874
875                         gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
876                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
877
878                         gl.uniform1i(samplerLoc, 0);
879                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
880
881                         gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
882                         GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
883
884                         gl.enable(GL_STENCIL_TEST);
885                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
886
887                         gl.stencilFunc(GL_LEQUAL, 0, 0);
888                         GLU_EXPECT_NO_ERROR(gl.getError(), "glStencilFunc()");
889
890                         gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
891                         GLU_EXPECT_NO_ERROR(gl.getError(), "glStencilOp()");
892
893                         gl.clearStencil(0);
894                         GLU_EXPECT_NO_ERROR(gl.getError(), "glClearStencil()");
895                         gl.clear(GL_STENCIL_BUFFER_BIT);
896                         GLU_EXPECT_NO_ERROR(gl.getError(), "glClear()");
897                 }),
898                 MACRO_BLOCK({
899                         gl.stencilMask(0xDD);
900                 })
901         )
902
903         ADD_TESTCASE(stencil_func, "Change stencil func.",
904                 true,
905                 false,
906                 MACRO_BLOCK({
907                         requireCoordBuffers(1);
908                         requireTextures(1);
909                         requirePrograms(1);
910
911                         gl.useProgram(m_programs[0]->getProgram());
912                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
913                         GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
914                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
915
916                         gl.enableVertexAttribArray(coordLoc);
917                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
918                         gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
919                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
920                         gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
921                         GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
922
923                         GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
924                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
925
926                         gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
927                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
928
929                         gl.uniform1i(samplerLoc, 0);
930                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
931
932                         gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
933                         GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
934
935                         gl.enable(GL_STENCIL_TEST);
936                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
937
938                         gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
939                         GLU_EXPECT_NO_ERROR(gl.getError(), "glStencilOp()");
940                         gl.clearStencil(0);
941                         GLU_EXPECT_NO_ERROR(gl.getError(), "glClearStencil()");
942                         gl.clear(GL_STENCIL_BUFFER_BIT);
943                         GLU_EXPECT_NO_ERROR(gl.getError(), "glClear()");
944                 }),
945                 MACRO_BLOCK({
946                         gl.stencilFunc(GL_LEQUAL, 0, 0xFF);
947                 })
948         )
949
950         ADD_TESTCASE(stencil_op, "Change stencil op.",
951                 true,
952                 false,
953                 MACRO_BLOCK({
954                         requireCoordBuffers(1);
955                         requireTextures(1);
956                         requirePrograms(1);
957
958                         gl.useProgram(m_programs[0]->getProgram());
959                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
960                         GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
961                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
962
963                         gl.enableVertexAttribArray(coordLoc);
964                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
965                         gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
966                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
967                         gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
968                         GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
969
970                         GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
971                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
972
973                         gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
974                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
975
976                         gl.uniform1i(samplerLoc, 0);
977                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
978
979                         gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
980                         GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
981
982                         gl.enable(GL_STENCIL_TEST);
983                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
984
985                         gl.stencilFunc(GL_LEQUAL, 0, 0);
986                         GLU_EXPECT_NO_ERROR(gl.getError(), "glStencilFunc()");
987
988                         gl.clearStencil(0);
989                         GLU_EXPECT_NO_ERROR(gl.getError(), "glClearStencil()");
990
991                         gl.clear(GL_STENCIL_BUFFER_BIT);
992                         GLU_EXPECT_NO_ERROR(gl.getError(), "glClear()");
993                 }),
994                 MACRO_BLOCK({
995                         gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
996                 })
997         )
998
999         ADD_TESTCASE(bind_array_buffer, "Change array buffer and refresh vertex attrib pointer.",
1000                 true,
1001                 false,
1002                 MACRO_BLOCK({
1003                         requireCoordBuffers(1);
1004                         requireTextures(1);
1005                         requirePrograms(1);
1006
1007                         gl.bindAttribLocation(m_programs[0]->getProgram(), 0, "a_coord");
1008                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindAttribLocation()");
1009                         gl.linkProgram(m_programs[0]->getProgram());
1010                         GLU_EXPECT_NO_ERROR(gl.getError(), "glLinkProgram()");
1011
1012                         gl.useProgram(m_programs[0]->getProgram());
1013                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
1014
1015                         gl.enableVertexAttribArray(0);
1016                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
1017                         gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
1018                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
1019                         gl.vertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, NULL);
1020                         GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
1021
1022                         GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
1023                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
1024
1025                         gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
1026                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
1027
1028                         gl.uniform1i(samplerLoc, 0);
1029                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
1030
1031                         gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
1032                         GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
1033                 }),
1034                 MACRO_BLOCK({
1035                         gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
1036                         gl.vertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, NULL);
1037                 })
1038         )
1039
1040         ADD_TESTCASE(element_array_buffer, "Change element array buffer.",
1041                 false,
1042                 true,
1043                 MACRO_BLOCK({
1044                         requireCoordBuffers(1);
1045                         requireIndexBuffers(1);
1046                         requireTextures(1);
1047                         requirePrograms(1);
1048
1049                         gl.useProgram(m_programs[0]->getProgram());
1050                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
1051                         GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
1052                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
1053
1054                         gl.enableVertexAttribArray(coordLoc);
1055                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
1056                         gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
1057                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
1058                         gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
1059                         GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
1060
1061                         GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
1062                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
1063
1064                         gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
1065                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
1066
1067                         gl.uniform1i(samplerLoc, 0);
1068                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
1069
1070                         gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
1071                         GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
1072
1073                         gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffers[0]);
1074                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
1075                 }),
1076                 MACRO_BLOCK({
1077                         gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffers[0]);
1078                 })
1079         )
1080
1081         ADD_TESTCASE(bind_texture, "Change texture binding.",
1082                 true,
1083                 false,
1084                 MACRO_BLOCK({
1085                         requireCoordBuffers(1);
1086                         requireTextures(1);
1087                         requirePrograms(1);
1088
1089                         gl.useProgram(m_programs[0]->getProgram());
1090                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
1091                         GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
1092                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
1093
1094                         gl.enableVertexAttribArray(coordLoc);
1095                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
1096                         gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
1097                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
1098                         gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
1099                         GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
1100
1101                         GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
1102                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
1103
1104                         gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
1105                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
1106
1107                         gl.uniform1i(samplerLoc, 0);
1108                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
1109
1110                         gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
1111                         GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
1112                 }),
1113                 MACRO_BLOCK({
1114                         gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
1115                 })
1116         )
1117
1118         ADD_TESTCASE(use_program, "Change used program.",
1119                 true,
1120                 false,
1121                 MACRO_BLOCK({
1122                         requireCoordBuffers(1);
1123                         requireTextures(1);
1124                         requirePrograms(1);
1125
1126                         GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
1127                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
1128
1129                         gl.enableVertexAttribArray(coordLoc);
1130                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
1131                         gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
1132                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
1133                         gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
1134                         GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
1135
1136                         gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
1137                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
1138
1139                         GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
1140                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
1141                         gl.useProgram(m_programs[0]->getProgram());
1142                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
1143                         gl.uniform1i(samplerLoc, 0);
1144                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
1145
1146                         gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
1147                         GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
1148                 }),
1149                 MACRO_BLOCK({
1150                         gl.useProgram(m_programs[0]->getProgram());
1151                 })
1152         )
1153
1154         ADD_TESTCASE(tex_parameter_min_filter, "Change texture parameter min filter.",
1155                 true,
1156                 false,
1157                 MACRO_BLOCK({
1158                         requireCoordBuffers(1);
1159                         requireTextures(1);
1160                         requirePrograms(1);
1161
1162                         gl.useProgram(m_programs[0]->getProgram());
1163                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
1164                         GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
1165                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
1166
1167                         gl.enableVertexAttribArray(coordLoc);
1168                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
1169                         gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
1170                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
1171                         gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
1172                         GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
1173
1174                         GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
1175                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
1176
1177                         gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
1178                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
1179
1180                         gl.uniform1i(samplerLoc, 0);
1181                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
1182
1183                         gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
1184                         GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
1185                 }),
1186                 MACRO_BLOCK({
1187                         gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1188                 })
1189         )
1190
1191         ADD_TESTCASE(tex_parameter_mag_filter, "Change texture parameter mag filter.",
1192                 true,
1193                 false,
1194                 MACRO_BLOCK({
1195                         requireCoordBuffers(1);
1196                         requireTextures(1);
1197                         requirePrograms(1);
1198
1199                         gl.useProgram(m_programs[0]->getProgram());
1200                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
1201                         GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
1202                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
1203
1204                         gl.enableVertexAttribArray(coordLoc);
1205                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
1206                         gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
1207                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
1208                         gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
1209                         GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
1210
1211                         GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
1212                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
1213
1214                         gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
1215                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
1216
1217                         gl.uniform1i(samplerLoc, 0);
1218                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
1219
1220                         gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
1221                         GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
1222                 }),
1223                 MACRO_BLOCK({
1224                         gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1225                 })
1226         )
1227
1228         ADD_TESTCASE(tex_parameter_wrap, "Change texture parameter wrap filter.",
1229                 true,
1230                 false,
1231                 MACRO_BLOCK({
1232                         requireCoordBuffers(1);
1233                         requireTextures(1);
1234                         requirePrograms(1);
1235
1236                         gl.useProgram(m_programs[0]->getProgram());
1237                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
1238                         GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
1239                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
1240
1241                         gl.enableVertexAttribArray(coordLoc);
1242                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
1243                         gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
1244                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
1245                         gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
1246                         GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
1247
1248                         GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
1249                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
1250
1251                         gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
1252                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
1253
1254                         gl.uniform1i(samplerLoc, 0);
1255                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
1256
1257                         gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
1258                         GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
1259                 }),
1260                 MACRO_BLOCK({
1261                         gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1262                 })
1263         )
1264
1265         ADD_TESTCASE(bind_framebuffer, "Change framebuffer.",
1266                 true,
1267                 false,
1268                 MACRO_BLOCK({
1269                         requireCoordBuffers(1);
1270                         requireTextures(1);
1271                         requireFramebuffers(1);
1272                         requirePrograms(1);
1273
1274                         gl.useProgram(m_programs[0]->getProgram());
1275                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
1276                         GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
1277                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
1278
1279                         gl.enableVertexAttribArray(coordLoc);
1280                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
1281                         gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
1282                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
1283                         gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
1284                         GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
1285
1286                         GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
1287                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
1288
1289                         gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
1290                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
1291
1292                         gl.uniform1i(samplerLoc, 0);
1293                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
1294
1295                         gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
1296                         GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
1297
1298                         gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[0]);
1299                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindFramebuffer()");
1300                 }),
1301                 MACRO_BLOCK({
1302                         gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[0]);
1303                 })
1304         )
1305
1306         ADD_TESTCASE(blend_color, "Change blend color.",
1307                 true,
1308                 false,
1309                 MACRO_BLOCK({
1310                         requireCoordBuffers(1);
1311                         requireTextures(1);
1312                         requirePrograms(1);
1313
1314                         gl.useProgram(m_programs[0]->getProgram());
1315                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
1316                         GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
1317                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
1318
1319                         gl.enableVertexAttribArray(coordLoc);
1320                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
1321                         gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
1322                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
1323                         gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
1324                         GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
1325
1326                         GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
1327                         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
1328
1329                         gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
1330                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
1331
1332                         gl.uniform1i(samplerLoc, 0);
1333                         GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
1334
1335                         gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
1336                         GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
1337
1338                         gl.enable(GL_BLEND);
1339                         GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
1340
1341                         gl.blendFunc(GL_CONSTANT_COLOR, GL_CONSTANT_COLOR);
1342                         GLU_EXPECT_NO_ERROR(gl.getError(), "glBlendFunc()");
1343                 }),
1344                 MACRO_BLOCK({
1345                         gl.blendColor(0.75f, 0.75f, 0.75f, 0.75f);
1346                 })
1347         )
1348 }
1349
1350 } // Performance
1351 } // gles2
1352 } // deqp