1 /*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 2.0 Module
3 * -------------------------------------------------
5 * Copyright 2014 The Android Open Source Project
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 * \brief Draw call batching performance tests
22 *//*--------------------------------------------------------------------*/
24 #include "es2pDrawCallBatchingTests.hpp"
26 #include "gluShaderProgram.hpp"
27 #include "gluRenderContext.hpp"
29 #include "glwDefs.hpp"
30 #include "glwFunctions.hpp"
31 #include "glwEnums.hpp"
33 #include "tcuTestLog.hpp"
35 #include "deRandom.hpp"
36 #include "deStringUtil.hpp"
64 const int CALIBRATION_SAMPLE_COUNT = 34;
66 class DrawCallBatchingTest : public tcu::TestCase
72 int staticAttributeCount;
74 bool useDynamicBuffer;
75 int dynamicAttributeCount;
85 DrawCallBatchingTest (Context& context, const char* name, const char* description, const TestSpec& spec);
86 ~DrawCallBatchingTest (void);
90 IterateResult iterate (void);
97 STATE_WARMUP_UNBATCHED,
98 STATE_CALC_CALIBRATION,
104 glu::RenderContext& m_renderCtx;
106 int m_sampleIteration;
108 int m_unbatchedSampleCount;
109 int m_batchedSampleCount;
113 glu::ShaderProgram* m_program;
115 vector<deUint8> m_dynamicIndexData;
116 vector<deUint8> m_staticIndexData;
118 vector<GLuint> m_unbatchedDynamicIndexBuffers;
119 GLuint m_batchedDynamicIndexBuffer;
121 GLuint m_unbatchedStaticIndexBuffer;
122 GLuint m_batchedStaticIndexBuffer;
124 vector<vector<deInt8> > m_staticAttributeDatas;
125 vector<vector<deInt8> > m_dynamicAttributeDatas;
127 vector<GLuint> m_batchedStaticBuffers;
128 vector<GLuint> m_unbatchedStaticBuffers;
130 vector<GLuint> m_batchedDynamicBuffers;
131 vector<vector<GLuint> > m_unbatchedDynamicBuffers;
133 vector<deUint64> m_unbatchedSamplesUs;
134 vector<deUint64> m_batchedSamplesUs;
136 void logTestInfo (void);
138 deUint64 renderUnbatched (void);
139 deUint64 renderBatched (void);
141 void createIndexData (void);
142 void createIndexBuffer (void);
144 void createShader (void);
145 void createAttributeDatas (void);
146 void createArrayBuffers (void);
149 DrawCallBatchingTest::DrawCallBatchingTest (Context& context, const char* name, const char* description, const TestSpec& spec)
150 : tcu::TestCase (context.getTestContext(), tcu::NODETYPE_PERFORMANCE, name, description)
151 , m_state (STATE_LOG_INFO)
152 , m_renderCtx (context.getRenderContext())
153 , m_rnd (deStringHash(name))
154 , m_sampleIteration (0)
155 , m_unbatchedSampleCount (CALIBRATION_SAMPLE_COUNT)
156 , m_batchedSampleCount (CALIBRATION_SAMPLE_COUNT)
159 , m_batchedDynamicIndexBuffer (0)
160 , m_unbatchedStaticIndexBuffer (0)
161 , m_batchedStaticIndexBuffer (0)
165 DrawCallBatchingTest::~DrawCallBatchingTest (void)
170 void DrawCallBatchingTest::createIndexData (void)
172 if (m_spec.dynamicIndices)
174 for (int drawNdx = 0; drawNdx < m_spec.drawCallCount; drawNdx++)
176 for (int triangleNdx = 0; triangleNdx < m_spec.triangleCount; triangleNdx++)
178 m_dynamicIndexData.push_back(deUint8(triangleNdx * 3));
179 m_dynamicIndexData.push_back(deUint8(triangleNdx * 3 + 1));
180 m_dynamicIndexData.push_back(deUint8(triangleNdx * 3 + 2));
186 for (int drawNdx = 0; drawNdx < m_spec.drawCallCount; drawNdx++)
188 for (int triangleNdx = 0; triangleNdx < m_spec.triangleCount; triangleNdx++)
190 m_staticIndexData.push_back(deUint8(triangleNdx * 3));
191 m_staticIndexData.push_back(deUint8(triangleNdx * 3 + 1));
192 m_staticIndexData.push_back(deUint8(triangleNdx * 3 + 2));
198 void DrawCallBatchingTest::createShader (void)
200 std::ostringstream vertexShader;
201 std::ostringstream fragmentShader;
203 for (int attributeNdx = 0; attributeNdx < m_spec.staticAttributeCount; attributeNdx++)
204 vertexShader << "attribute mediump vec4 a_static" << attributeNdx << ";\n";
206 if (m_spec.staticAttributeCount > 0 && m_spec.dynamicAttributeCount > 0)
207 vertexShader << "\n";
209 for (int attributeNdx = 0; attributeNdx < m_spec.dynamicAttributeCount; attributeNdx++)
210 vertexShader << "attribute mediump vec4 a_dyn" << attributeNdx << ";\n";
214 << "varying mediump vec4 v_color;\n"
216 << "void main (void)\n"
219 vertexShader << "\tv_color = ";
223 for (int attributeNdx = 0; attributeNdx < m_spec.staticAttributeCount; attributeNdx++)
226 vertexShader << " + ";
229 vertexShader << "a_static" << attributeNdx;
232 for (int attributeNdx = 0; attributeNdx < m_spec.dynamicAttributeCount; attributeNdx++)
235 vertexShader << " + ";
238 vertexShader << "a_dyn" << attributeNdx;
241 vertexShader << ";\n";
243 if (m_spec.dynamicAttributeCount > 0)
244 vertexShader << "\tgl_Position = a_dyn0;\n";
246 vertexShader << "\tgl_Position = a_static0;\n";
252 << "varying mediump vec4 v_color;\n"
254 << "void main(void)\n"
256 << "\tgl_FragColor = v_color;\n"
259 m_program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShader.str()) << glu::FragmentSource(fragmentShader.str()));
261 m_testCtx.getLog() << (*m_program);
262 TCU_CHECK(m_program->isOk());
265 void DrawCallBatchingTest::createAttributeDatas (void)
267 // Generate data for static attributes
268 for (int attribute = 0; attribute < m_spec.staticAttributeCount; attribute++)
272 if (m_spec.dynamicAttributeCount == 0 && attribute == 0)
274 data.reserve(4 * 3 * m_spec.triangleCount * m_spec.drawCallCount);
276 for (int i = 0; i < m_spec.triangleCount * m_spec.drawCallCount; i++)
278 int sign = (m_spec.triangleCount % 2 == 1 || i % 2 == 0 ? 1 : -1);
280 data.push_back(deInt8(-127 * sign));
281 data.push_back(deInt8(-127 * sign));
285 data.push_back(deInt8(127 * sign));
286 data.push_back(deInt8(-127 * sign));
290 data.push_back(deInt8(127 * sign));
291 data.push_back(deInt8(127 * sign));
298 data.reserve(4 * 3 * m_spec.triangleCount * m_spec.drawCallCount);
300 for (int i = 0; i < 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount; i++)
301 data.push_back((deInt8)m_rnd.getUint32());
304 m_staticAttributeDatas.push_back(data);
307 // Generate data for dynamic attributes
308 for (int attribute = 0; attribute < m_spec.dynamicAttributeCount; attribute++)
314 data.reserve(4 * 3 * m_spec.triangleCount * m_spec.drawCallCount);
316 for (int i = 0; i < m_spec.triangleCount * m_spec.drawCallCount; i++)
318 int sign = (i % 2 == 0 ? 1 : -1);
320 data.push_back(deInt8(-127 * sign));
321 data.push_back(deInt8(-127 * sign));
325 data.push_back(deInt8(127 * sign));
326 data.push_back(deInt8(-127 * sign));
330 data.push_back(deInt8(127 * sign));
331 data.push_back(deInt8(127 * sign));
338 data.reserve(4 * 3 * m_spec.triangleCount * m_spec.drawCallCount);
340 for (int i = 0; i < 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount; i++)
341 data.push_back((deInt8)m_rnd.getUint32());
344 m_dynamicAttributeDatas.push_back(data);
348 void DrawCallBatchingTest::createArrayBuffers (void)
350 const glw::Functions& gl = m_renderCtx.getFunctions();
352 if (m_spec.useStaticBuffer)
354 // Upload static attributes for batched
355 for (int attribute = 0; attribute < m_spec.staticAttributeCount; attribute++)
359 gl.genBuffers(1, &buffer);
360 gl.bindBuffer(GL_ARRAY_BUFFER, buffer);
361 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_staticAttributeDatas[attribute][0]), GL_STATIC_DRAW);
362 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
363 GLU_EXPECT_NO_ERROR(gl.getError(), "Creating static buffer failed");
365 m_batchedStaticBuffers.push_back(buffer);
368 // Upload static attributes for unbatched
369 for (int attribute = 0; attribute < m_spec.staticAttributeCount; attribute++)
373 gl.genBuffers(1, &buffer);
374 gl.bindBuffer(GL_ARRAY_BUFFER, buffer);
375 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount, &(m_staticAttributeDatas[attribute][0]), GL_STATIC_DRAW);
376 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
377 GLU_EXPECT_NO_ERROR(gl.getError(), "Creating static buffer failed");
379 m_unbatchedStaticBuffers.push_back(buffer);
383 if (m_spec.useDynamicBuffer)
385 // Upload dynamic attributes for batched
386 for (int attribute = 0; attribute < m_spec.dynamicAttributeCount; attribute++)
390 gl.genBuffers(1, &buffer);
391 gl.bindBuffer(GL_ARRAY_BUFFER, buffer);
392 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_dynamicAttributeDatas[attribute][0]), GL_STATIC_DRAW);
393 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
394 GLU_EXPECT_NO_ERROR(gl.getError(), "Creating dynamic buffer failed");
396 m_batchedDynamicBuffers.push_back(buffer);
399 // Upload dynamic attributes for unbatched
400 for (int attribute = 0; attribute < m_spec.dynamicAttributeCount; attribute++)
402 vector<GLuint> buffers;
404 for (int drawNdx = 0; drawNdx < m_spec.drawCallCount; drawNdx++)
408 gl.genBuffers(1, &buffer);
409 gl.bindBuffer(GL_ARRAY_BUFFER, buffer);
410 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_dynamicAttributeDatas[attribute][0]), GL_STATIC_DRAW);
411 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
412 GLU_EXPECT_NO_ERROR(gl.getError(), "Creating dynamic buffer failed");
414 buffers.push_back(buffer);
417 m_unbatchedDynamicBuffers.push_back(buffers);
422 void DrawCallBatchingTest::createIndexBuffer (void)
424 const glw::Functions& gl = m_renderCtx.getFunctions();
426 if (m_spec.dynamicIndices)
428 for (int drawNdx = 0; drawNdx < m_spec.drawCallCount; drawNdx++)
432 gl.genBuffers(1, &buffer);
433 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
434 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * m_spec.triangleCount, &(m_dynamicIndexData[drawNdx * m_spec.triangleCount * 3]), GL_STATIC_DRAW);
435 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
436 GLU_EXPECT_NO_ERROR(gl.getError(), "Creating dynamic index buffer failed");
438 m_unbatchedDynamicIndexBuffers.push_back(buffer);
444 gl.genBuffers(1, &buffer);
445 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
446 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_dynamicIndexData[0]), GL_STATIC_DRAW);
447 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
448 GLU_EXPECT_NO_ERROR(gl.getError(), "Creating dynamic index buffer failed");
450 m_batchedDynamicIndexBuffer = buffer;
458 gl.genBuffers(1, &buffer);
459 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
460 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_staticIndexData[0]), GL_STATIC_DRAW);
461 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
462 GLU_EXPECT_NO_ERROR(gl.getError(), "Creating dynamic index buffer failed");
464 m_batchedStaticIndexBuffer = buffer;
470 gl.genBuffers(1, &buffer);
471 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
472 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * m_spec.triangleCount, &(m_staticIndexData[0]), GL_STATIC_DRAW);
473 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
474 GLU_EXPECT_NO_ERROR(gl.getError(), "Creating dynamic index buffer failed");
476 m_unbatchedStaticIndexBuffer = buffer;
481 void DrawCallBatchingTest::init (void)
484 createAttributeDatas();
485 createArrayBuffers();
487 if (m_spec.useDrawElements)
491 if (m_spec.useIndexBuffer)
496 void DrawCallBatchingTest::deinit (void)
498 const glw::Functions& gl = m_renderCtx.getFunctions();
503 m_dynamicIndexData = vector<deUint8>();
504 m_staticIndexData = vector<deUint8>();
506 if (!m_unbatchedDynamicIndexBuffers.empty())
508 gl.deleteBuffers((GLsizei)m_unbatchedDynamicIndexBuffers.size(), &(m_unbatchedDynamicIndexBuffers[0]));
509 GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteBuffers()");
511 m_unbatchedDynamicIndexBuffers = vector<GLuint>();
514 if (m_batchedDynamicIndexBuffer)
516 gl.deleteBuffers((GLsizei)1, &m_batchedDynamicIndexBuffer);
517 GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteBuffers()");
519 m_batchedDynamicIndexBuffer = 0;
522 if (m_unbatchedStaticIndexBuffer)
524 gl.deleteBuffers((GLsizei)1, &m_unbatchedStaticIndexBuffer);
525 GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteBuffers()");
527 m_unbatchedStaticIndexBuffer = 0;
530 if (m_batchedStaticIndexBuffer)
532 gl.deleteBuffers((GLsizei)1, &m_batchedStaticIndexBuffer);
533 GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteBuffers()");
535 m_batchedStaticIndexBuffer = 0;
538 m_staticAttributeDatas = vector<vector<deInt8> >();
539 m_dynamicAttributeDatas = vector<vector<deInt8> >();
541 if (!m_batchedStaticBuffers.empty())
543 gl.deleteBuffers((GLsizei)m_batchedStaticBuffers.size(), &(m_batchedStaticBuffers[0]));
544 GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteBuffers()");
546 m_batchedStaticBuffers = vector<GLuint>();
549 if (!m_unbatchedStaticBuffers.empty())
551 gl.deleteBuffers((GLsizei)m_unbatchedStaticBuffers.size(), &(m_unbatchedStaticBuffers[0]));
552 GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteBuffers()");
554 m_unbatchedStaticBuffers = vector<GLuint>();
557 if (!m_batchedDynamicBuffers.empty())
559 gl.deleteBuffers((GLsizei)m_batchedDynamicBuffers.size(), &(m_batchedDynamicBuffers[0]));
560 GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteBuffers()");
562 m_batchedDynamicBuffers = vector<GLuint>();
565 for (int i = 0; i < (int)m_unbatchedDynamicBuffers.size(); i++)
567 gl.deleteBuffers((GLsizei)m_unbatchedDynamicBuffers[i].size(), &(m_unbatchedDynamicBuffers[i][0]));
568 GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteBuffers()");
571 m_unbatchedDynamicBuffers = vector<vector<GLuint> >();
573 m_unbatchedSamplesUs = vector<deUint64>();
574 m_batchedSamplesUs = vector<deUint64>();
577 deUint64 DrawCallBatchingTest::renderUnbatched (void)
579 const glw::Functions& gl = m_renderCtx.getFunctions();
580 deUint64 beginUs = 0;
582 vector<GLint> dynamicAttributeLocations;
584 gl.viewport(0, 0, 32, 32);
585 gl.useProgram(m_program->getProgram());
587 // Setup static buffers
588 for (int attribNdx = 0; attribNdx < m_spec.staticAttributeCount; attribNdx++)
590 GLint location = gl.getAttribLocation(m_program->getProgram(), ("a_static" + de::toString(attribNdx)).c_str());
592 gl.enableVertexAttribArray(location);
594 if (m_spec.useStaticBuffer)
596 gl.bindBuffer(GL_ARRAY_BUFFER, m_unbatchedStaticBuffers[attribNdx]);
597 gl.vertexAttribPointer(location, 4, GL_BYTE, GL_TRUE, 0, NULL);
598 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
601 gl.vertexAttribPointer(location, 4, GL_BYTE, GL_TRUE, 0, &(m_staticAttributeDatas[attribNdx][0]));
604 // Get locations of dynamic attributes
605 for (int attribNdx = 0; attribNdx < m_spec.dynamicAttributeCount; attribNdx++)
607 GLint location = gl.getAttribLocation(m_program->getProgram(), ("a_dyn" + de::toString(attribNdx)).c_str());
609 gl.enableVertexAttribArray(location);
610 dynamicAttributeLocations.push_back(location);
613 if (m_spec.useDrawElements && m_spec.useIndexBuffer && !m_spec.dynamicIndices)
614 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_unbatchedStaticIndexBuffer);
616 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup initial state for rendering.");
620 beginUs = deGetMicroseconds();
622 for (int drawNdx = 0; drawNdx < m_spec.drawCallCount; drawNdx++)
624 for (int attribNdx = 0; attribNdx < m_spec.dynamicAttributeCount; attribNdx++)
626 if (m_spec.useDynamicBuffer)
628 gl.bindBuffer(GL_ARRAY_BUFFER, m_unbatchedDynamicBuffers[attribNdx][drawNdx]);
629 gl.vertexAttribPointer(dynamicAttributeLocations[attribNdx], 4, GL_BYTE, GL_TRUE, 0, NULL);
630 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
633 gl.vertexAttribPointer(dynamicAttributeLocations[attribNdx], 4, GL_BYTE, GL_TRUE, 0, &(m_dynamicAttributeDatas[attribNdx][m_spec.triangleCount * 3 * drawNdx * 4]));
636 if (m_spec.useDrawElements)
638 if (m_spec.useIndexBuffer)
640 if (m_spec.dynamicIndices)
642 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_unbatchedDynamicIndexBuffers[drawNdx]);
643 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3, GL_UNSIGNED_BYTE, NULL);
644 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
647 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3, GL_UNSIGNED_BYTE, NULL);
651 if (m_spec.dynamicIndices)
652 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3, GL_UNSIGNED_BYTE, &(m_dynamicIndexData[drawNdx * m_spec.triangleCount * 3]));
654 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3, GL_UNSIGNED_BYTE, &(m_staticIndexData[0]));
658 gl.drawArrays(GL_TRIANGLES, 0, 3 * m_spec.triangleCount);
663 endUs = deGetMicroseconds();
665 GLU_EXPECT_NO_ERROR(gl.getError(), "Unbatched rendering failed");
667 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
669 for (int attribNdx = 0; attribNdx < m_spec.staticAttributeCount; attribNdx++)
671 GLint location = gl.getAttribLocation(m_program->getProgram(), ("a_static" + de::toString(attribNdx)).c_str());
672 gl.disableVertexAttribArray(location);
675 for (int attribNdx = 0; attribNdx < m_spec.dynamicAttributeCount; attribNdx++)
676 gl.disableVertexAttribArray(dynamicAttributeLocations[attribNdx]);
678 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to reset state after unbatched rendering");
680 return endUs - beginUs;
683 deUint64 DrawCallBatchingTest::renderBatched (void)
685 const glw::Functions& gl = m_renderCtx.getFunctions();
686 deUint64 beginUs = 0;
688 vector<GLint> dynamicAttributeLocations;
690 gl.viewport(0, 0, 32, 32);
691 gl.useProgram(m_program->getProgram());
693 // Setup static buffers
694 for (int attribNdx = 0; attribNdx < m_spec.staticAttributeCount; attribNdx++)
696 GLint location = gl.getAttribLocation(m_program->getProgram(), ("a_static" + de::toString(attribNdx)).c_str());
698 gl.enableVertexAttribArray(location);
700 if (m_spec.useStaticBuffer)
702 gl.bindBuffer(GL_ARRAY_BUFFER, m_batchedStaticBuffers[attribNdx]);
703 gl.vertexAttribPointer(location, 4, GL_BYTE, GL_TRUE, 0, NULL);
704 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
707 gl.vertexAttribPointer(location, 4, GL_BYTE, GL_TRUE, 0, &(m_staticAttributeDatas[attribNdx][0]));
710 // Get locations of dynamic attributes
711 for (int attribNdx = 0; attribNdx < m_spec.dynamicAttributeCount; attribNdx++)
713 GLint location = gl.getAttribLocation(m_program->getProgram(), ("a_dyn" + de::toString(attribNdx)).c_str());
715 gl.enableVertexAttribArray(location);
716 dynamicAttributeLocations.push_back(location);
719 if (m_spec.useDrawElements && m_spec.useIndexBuffer && !m_spec.dynamicIndices)
720 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_batchedStaticIndexBuffer);
722 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup initial state for rendering.");
726 beginUs = deGetMicroseconds();
728 for (int attribute = 0; attribute < m_spec.dynamicAttributeCount; attribute++)
730 if (m_spec.useDynamicBuffer)
732 gl.bindBuffer(GL_ARRAY_BUFFER, m_batchedDynamicBuffers[attribute]);
733 gl.vertexAttribPointer(dynamicAttributeLocations[attribute], 4, GL_BYTE, GL_TRUE, 0, NULL);
734 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
737 gl.vertexAttribPointer(dynamicAttributeLocations[attribute], 4, GL_BYTE, GL_TRUE, 0, &(m_dynamicAttributeDatas[attribute][0]));
740 if (m_spec.useDrawElements)
742 if (m_spec.useIndexBuffer)
744 if (m_spec.dynamicIndices)
746 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_batchedDynamicIndexBuffer);
747 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3 * m_spec.drawCallCount, GL_UNSIGNED_BYTE, NULL);
748 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
751 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3 * m_spec.drawCallCount, GL_UNSIGNED_BYTE, NULL);
755 if (m_spec.dynamicIndices)
756 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3 * m_spec.drawCallCount, GL_UNSIGNED_BYTE, &(m_dynamicIndexData[0]));
758 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3 * m_spec.drawCallCount, GL_UNSIGNED_BYTE, &(m_staticIndexData[0]));
762 gl.drawArrays(GL_TRIANGLES, 0, 3 * m_spec.triangleCount * m_spec.drawCallCount);
766 endUs = deGetMicroseconds();
768 GLU_EXPECT_NO_ERROR(gl.getError(), "Batched rendering failed");
770 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
772 for (int attribNdx = 0; attribNdx < m_spec.staticAttributeCount; attribNdx++)
774 GLint location = gl.getAttribLocation(m_program->getProgram(), ("a_static" + de::toString(attribNdx)).c_str());
775 gl.disableVertexAttribArray(location);
778 for (int attribNdx = 0; attribNdx < m_spec.dynamicAttributeCount; attribNdx++)
779 gl.disableVertexAttribArray(dynamicAttributeLocations[attribNdx]);
781 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to reset state after batched rendering");
783 return endUs - beginUs;
789 double standardDeviation;
790 double standardErrorOfMean;
793 Statistics calculateStats (const vector<deUint64>& samples)
797 for (int i = 0; i < (int)samples.size(); i++)
798 mean += (double)samples[i];
800 mean /= (double)samples.size();
802 double standardDeviation = 0.0;
804 for (int i = 0; i < (int)samples.size(); i++)
806 double x = (double)samples[i];
807 standardDeviation += (x - mean) * (x - mean);
810 standardDeviation /= (double)samples.size();
811 standardDeviation = std::sqrt(standardDeviation);
813 double standardErrorOfMean = standardDeviation / std::sqrt((double)samples.size());
818 stats.standardDeviation = standardDeviation;
819 stats.standardErrorOfMean = standardErrorOfMean;
824 void DrawCallBatchingTest::logTestInfo (void)
826 TestLog& log = m_testCtx.getLog();
827 tcu::ScopedLogSection section (log, "Test info", "Test info");
829 log << TestLog::Message << "Rendering using " << (m_spec.useDrawElements ? "glDrawElements()" : "glDrawArrays()") << "." << TestLog::EndMessage;
831 if (m_spec.useDrawElements)
832 log << TestLog::Message << "Using " << (m_spec.dynamicIndices ? "dynamic " : "") << "indices from " << (m_spec.useIndexBuffer ? "buffer" : "pointer") << "." << TestLog::EndMessage;
834 if (m_spec.staticAttributeCount > 0)
835 log << TestLog::Message << "Using " << m_spec.staticAttributeCount << " static attribute" << (m_spec.staticAttributeCount > 1 ? "s" : "") << " from " << (m_spec.useStaticBuffer ? "buffer" : "pointer") << "." << TestLog::EndMessage;
837 if (m_spec.dynamicAttributeCount > 0)
838 log << TestLog::Message << "Using " << m_spec.dynamicAttributeCount << " dynamic attribute" << (m_spec.dynamicAttributeCount > 1 ? "s" : "") << " from " << (m_spec.useDynamicBuffer ? "buffer" : "pointer") << "." << TestLog::EndMessage;
840 log << TestLog::Message << "Rendering " << m_spec.drawCallCount << " draw calls with " << m_spec.triangleCount << " triangles per call." << TestLog::EndMessage;
843 tcu::TestCase::IterateResult DrawCallBatchingTest::iterate (void)
845 if (m_state == STATE_LOG_INFO)
848 m_state = STATE_WARMUP_BATCHED;
850 else if (m_state == STATE_WARMUP_BATCHED)
853 m_state = STATE_WARMUP_UNBATCHED;
855 else if (m_state == STATE_WARMUP_UNBATCHED)
858 m_state = STATE_SAMPLE;
860 else if (m_state == STATE_SAMPLE)
862 if ((int)m_unbatchedSamplesUs.size() < m_unbatchedSampleCount && ((double)m_unbatchedSamplesUs.size() / ((double)m_unbatchedSampleCount) < (double)m_batchedSamplesUs.size() / ((double)m_batchedSampleCount) || (int)m_batchedSamplesUs.size() >= m_batchedSampleCount))
863 m_unbatchedSamplesUs.push_back(renderUnbatched());
864 else if ((int)m_batchedSamplesUs.size() < m_batchedSampleCount)
865 m_batchedSamplesUs.push_back(renderBatched());
867 m_state = STATE_CALC_CALIBRATION;
869 else if (m_state == STATE_CALC_CALIBRATION)
871 TestLog& log = m_testCtx.getLog();
873 tcu::ScopedLogSection section(log, ("Sampling iteration " + de::toString(m_sampleIteration)).c_str(), ("Sampling iteration " + de::toString(m_sampleIteration)).c_str());
874 const double targetSEM = 0.02;
875 const double limitSEM = 0.025;
877 Statistics unbatchedStats = calculateStats(m_unbatchedSamplesUs);
878 Statistics batchedStats = calculateStats(m_batchedSamplesUs);
880 log << TestLog::Message << "Batched samples; Count: " << m_batchedSamplesUs.size() << ", Mean: " << batchedStats.mean << "us, Standard deviation: " << batchedStats.standardDeviation << "us, Standard error of mean: " << batchedStats.standardErrorOfMean << "us(" << (batchedStats.standardErrorOfMean/batchedStats.mean) << ")" << TestLog::EndMessage;
881 log << TestLog::Message << "Unbatched samples; Count: " << m_unbatchedSamplesUs.size() << ", Mean: " << unbatchedStats.mean << "us, Standard deviation: " << unbatchedStats.standardDeviation << "us, Standard error of mean: " << unbatchedStats.standardErrorOfMean << "us(" << (unbatchedStats.standardErrorOfMean/unbatchedStats.mean) << ")" << TestLog::EndMessage;
883 if (m_sampleIteration > 2 || (m_sampleIteration > 0 && (unbatchedStats.standardErrorOfMean/unbatchedStats.mean) + (batchedStats.standardErrorOfMean/batchedStats.mean) <= 2.0 * limitSEM))
885 if (m_sampleIteration > 2)
886 log << TestLog::Message << "Maximum iteration count reached." << TestLog::EndMessage;
888 log << TestLog::Message << "Standard errors in target range." << TestLog::EndMessage;
889 log << TestLog::Message << "Batched/Unbatched ratio: " << (batchedStats.mean / unbatchedStats.mean) << TestLog::EndMessage;
891 m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::floatToString((float)(batchedStats.mean/unbatchedStats.mean), 1).c_str());
896 if ((unbatchedStats.standardErrorOfMean/unbatchedStats.mean) > targetSEM)
897 log << TestLog::Message << "Unbatched standard error of mean outside of range." << TestLog::EndMessage;
899 if ((batchedStats.standardErrorOfMean/batchedStats.mean) > targetSEM)
900 log << TestLog::Message << "Batched standard error of mean outside of range." << TestLog::EndMessage;
902 if (unbatchedStats.standardDeviation > 0.0)
904 double x = (unbatchedStats.standardDeviation / unbatchedStats.mean) / targetSEM;
905 m_unbatchedSampleCount = std::max((int)m_unbatchedSamplesUs.size(), (int)(x * x));
908 m_unbatchedSampleCount = (int)m_unbatchedSamplesUs.size();
910 if (batchedStats.standardDeviation > 0.0)
912 double x = (batchedStats.standardDeviation / batchedStats.mean) / targetSEM;
913 m_batchedSampleCount = std::max((int)m_batchedSamplesUs.size(), (int)(x * x));
916 m_batchedSampleCount = (int)m_batchedSamplesUs.size();
918 m_batchedSamplesUs.clear();
919 m_unbatchedSamplesUs.clear();
922 m_state = STATE_SAMPLE;
931 string specToName (const DrawCallBatchingTest::TestSpec& spec)
933 std::ostringstream stream;
935 DE_ASSERT(!spec.useStaticBuffer || spec.staticAttributeCount > 0);
936 DE_ASSERT(!spec.useDynamicBuffer|| spec.dynamicAttributeCount > 0);
938 if (spec.staticAttributeCount > 0)
939 stream << spec.staticAttributeCount << "_static_";
941 if (spec.useStaticBuffer)
942 stream << (spec.staticAttributeCount == 1 ? "buffer_" : "buffers_");
944 if (spec.dynamicAttributeCount > 0)
945 stream << spec.dynamicAttributeCount << "_dynamic_";
947 if (spec.useDynamicBuffer)
948 stream << (spec.dynamicAttributeCount == 1 ? "buffer_" : "buffers_");
950 stream << spec.triangleCount << "_triangles";
955 string specToDescrpition (const DrawCallBatchingTest::TestSpec& spec)
958 return "Test performance of batched rendering against non-batched rendering.";
963 DrawCallBatchingTests::DrawCallBatchingTests (Context& context)
964 : TestCaseGroup(context, "draw_call_batching", "Draw call batching performance tests.")
968 DrawCallBatchingTests::~DrawCallBatchingTests (void)
972 void DrawCallBatchingTests::init (void)
974 int drawCallCounts[] = {
978 int triangleCounts[] = {
982 int staticAttributeCounts[] = {
986 int dynamicAttributeCounts[] = {
990 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(staticAttributeCounts) == DE_LENGTH_OF_ARRAY(dynamicAttributeCounts));
992 for (int drawType = 0; drawType < 2; drawType++)
994 bool drawElements = (drawType == 1);
996 for (int indexBufferNdx = 0; indexBufferNdx < 2; indexBufferNdx++)
998 bool useIndexBuffer = (indexBufferNdx == 1);
1000 if (useIndexBuffer && !drawElements)
1003 for (int dynamicIndexNdx = 0; dynamicIndexNdx < 2; dynamicIndexNdx++)
1005 bool dynamicIndices = (dynamicIndexNdx == 1);
1007 if (dynamicIndices && !drawElements)
1010 if (dynamicIndices && !useIndexBuffer)
1013 TestCaseGroup* drawTypeGroup = new TestCaseGroup(m_context, (string(dynamicIndices ? "dynamic_" : "") + (useIndexBuffer ? "buffer_" : "" ) + (drawElements ? "draw_elements" : "draw_arrays")).c_str(), (string("Test batched rendering with ") + (drawElements ? "draw_elements" : "draw_arrays")).c_str());
1015 addChild(drawTypeGroup);
1017 for (int drawCallCountNdx = 0; drawCallCountNdx < DE_LENGTH_OF_ARRAY(drawCallCounts); drawCallCountNdx++)
1019 int drawCallCount = drawCallCounts[drawCallCountNdx];
1021 TestCaseGroup* callCountGroup = new TestCaseGroup(m_context, (de::toString(drawCallCount) + (drawCallCount == 1 ? "_draw" : "_draws")).c_str(), ("Test batched rendering performance with " + de::toString(drawCallCount) + " draw calls.").c_str());
1022 TestCaseGroup* attributeCount1Group = new TestCaseGroup(m_context, "1_attribute", "Test draw call batching with 1 attribute.");
1023 TestCaseGroup* attributeCount8Group = new TestCaseGroup(m_context, "8_attributes", "Test draw call batching with 8 attributes.");
1025 callCountGroup->addChild(attributeCount1Group);
1026 callCountGroup->addChild(attributeCount8Group);
1028 drawTypeGroup->addChild(callCountGroup);
1030 for (int attributeCountNdx = 0; attributeCountNdx < DE_LENGTH_OF_ARRAY(dynamicAttributeCounts); attributeCountNdx++)
1032 TestCaseGroup* attributeCountGroup = NULL;
1034 int staticAttributeCount = staticAttributeCounts[attributeCountNdx];
1035 int dynamicAttributeCount = dynamicAttributeCounts[attributeCountNdx];
1037 if (staticAttributeCount + dynamicAttributeCount == 1)
1038 attributeCountGroup = attributeCount1Group;
1039 else if (staticAttributeCount + dynamicAttributeCount == 8)
1040 attributeCountGroup = attributeCount8Group;
1044 for (int triangleCountNdx = 0; triangleCountNdx < DE_LENGTH_OF_ARRAY(triangleCounts); triangleCountNdx++)
1046 int triangleCount = triangleCounts[triangleCountNdx];
1048 for (int dynamicBufferNdx = 0; dynamicBufferNdx < 2; dynamicBufferNdx++)
1050 bool useDynamicBuffer = (dynamicBufferNdx != 0);
1052 for (int staticBufferNdx = 0; staticBufferNdx < 2; staticBufferNdx++)
1054 bool useStaticBuffer = (staticBufferNdx != 0);
1056 DrawCallBatchingTest::TestSpec spec;
1058 spec.useStaticBuffer = useStaticBuffer;
1059 spec.staticAttributeCount = staticAttributeCount;
1061 spec.useDynamicBuffer = useDynamicBuffer;
1062 spec.dynamicAttributeCount = dynamicAttributeCount;
1064 spec.drawCallCount = drawCallCount;
1065 spec.triangleCount = triangleCount;
1067 spec.useDrawElements = drawElements;
1068 spec.useIndexBuffer = useIndexBuffer;
1069 spec.dynamicIndices = dynamicIndices;
1071 if (spec.useStaticBuffer && spec.staticAttributeCount == 0)
1074 if (spec.useDynamicBuffer && spec.dynamicAttributeCount == 0)
1077 attributeCountGroup->addChild(new DrawCallBatchingTest(m_context, specToName(spec).c_str(), specToDescrpition(spec).c_str(), spec));