Merge "Fix warnings in texture_filtering tests" am: 083240d0d8 am: 49f5c1f518 am...
[platform/upstream/VK-GL-CTS.git] / modules / gles2 / performance / es2pBlendTests.cpp
1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 2.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Blend performance tests.
22  *//*--------------------------------------------------------------------*/
23
24 #include "es2pBlendTests.hpp"
25 #include "glsShaderPerformanceCase.hpp"
26 #include "tcuTestLog.hpp"
27 #include "gluStrUtil.hpp"
28 #include "glwEnums.hpp"
29 #include "glwFunctions.hpp"
30
31 namespace deqp
32 {
33 namespace gles2
34 {
35 namespace Performance
36 {
37
38 using namespace gls;
39 using namespace glw; // GL types
40 using tcu::Vec4;
41 using tcu::TestLog;
42
43 class BlendCase : public ShaderPerformanceCase
44 {
45 public:
46                                                 BlendCase                       (Context& context, const char* name, const char* description, GLenum modeRGB, GLenum modeAlpha, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
47                                                 ~BlendCase                      (void);
48
49         void                            init                            (void);
50
51 private:
52         void                            setupRenderState        (void);
53
54         GLenum                          m_modeRGB;
55         GLenum                          m_modeAlpha;
56         GLenum                          m_srcRGB;
57         GLenum                          m_dstRGB;
58         GLenum                          m_srcAlpha;
59         GLenum                          m_dstAlpha;
60 };
61
62 BlendCase::BlendCase (Context& context, const char* name, const char* description, GLenum modeRGB, GLenum modeAlpha, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
63         : ShaderPerformanceCase (context.getTestContext(), context.getRenderContext(), name, description, CASETYPE_FRAGMENT)
64         , m_modeRGB                             (modeRGB)
65         , m_modeAlpha                   (modeAlpha)
66         , m_srcRGB                              (srcRGB)
67         , m_dstRGB                              (dstRGB)
68         , m_srcAlpha                    (srcAlpha)
69         , m_dstAlpha                    (dstAlpha)
70 {
71 }
72
73 BlendCase::~BlendCase (void)
74 {
75 }
76
77 void BlendCase::init (void)
78 {
79         TestLog& log = m_testCtx.getLog();
80
81         log << TestLog::Message << "modeRGB: " << glu::getBlendEquationStr(m_modeRGB) << TestLog::EndMessage;
82         log << TestLog::Message << "modeAlpha: " << glu::getBlendEquationStr(m_modeAlpha) << TestLog::EndMessage;
83         log << TestLog::Message << "srcRGB: " << glu::getBlendFactorStr(m_srcRGB) << TestLog::EndMessage;
84         log << TestLog::Message << "dstRGB: " << glu::getBlendFactorStr(m_dstRGB) << TestLog::EndMessage;
85         log << TestLog::Message << "srcAlpha: " << glu::getBlendFactorStr(m_srcAlpha) << TestLog::EndMessage;
86         log << TestLog::Message << "dstAlpha: " << glu::getBlendFactorStr(m_dstAlpha) << TestLog::EndMessage;
87
88         m_vertShaderSource =
89                 "attribute highp vec4 a_position;\n"
90                 "attribute mediump vec4 a_color;\n"
91                 "varying mediump vec4 v_color;\n"
92                 "void main (void)\n"
93                 "{\n"
94                 "       gl_Position = a_position;\n"
95                 "       v_color = a_color;\n"
96                 "}\n";
97         m_fragShaderSource =
98                 "varying mediump vec4 v_color;\n"
99                 "void main (void)\n"
100                 "{\n"
101                 "       gl_FragColor = v_color;\n"
102                 "}\n";
103
104         m_attributes.push_back(AttribSpec("a_color", Vec4(0.0f, 0.5f, 0.5f, 1.0f),
105                                                                                                  Vec4(0.5f, 1.0f, 0.0f, 0.5f),
106                                                                                                  Vec4(0.5f, 0.0f, 1.0f, 0.5f),
107                                                                                                  Vec4(1.0f, 0.5f, 0.5f, 0.0f)));
108
109         ShaderPerformanceCase::init();
110 }
111
112 void BlendCase::setupRenderState (void)
113 {
114         const glw::Functions& gl = m_renderCtx.getFunctions();
115
116         gl.enable(GL_BLEND);
117         gl.blendEquationSeparate(m_modeRGB, m_modeAlpha);
118         gl.blendFuncSeparate(m_srcRGB, m_dstRGB, m_srcAlpha, m_dstAlpha);
119
120         GLU_EXPECT_NO_ERROR(gl.getError(), "After render state setup");
121 }
122
123 BlendTests::BlendTests (Context& context)
124         : TestCaseGroup(context, "blend", "Blend Performance Tests")
125 {
126 }
127
128 BlendTests::~BlendTests (void)
129 {
130 }
131
132 void BlendTests::init (void)
133 {
134         static const struct
135         {
136                 const char*     name;
137                 GLenum          modeRGB;
138                 GLenum          modeAlpha;
139                 GLenum          srcRGB;
140                 GLenum          dstRGB;
141                 GLenum          srcAlpha;
142                 GLenum          dstAlpha;
143         } cases[] =
144         {
145                 // Single blend func, factor one.
146                 { "add",                                                GL_FUNC_ADD,                            GL_FUNC_ADD,                            GL_ONE,         GL_ONE,         GL_ONE,         GL_ONE          },
147                 { "subtract",                                   GL_FUNC_SUBTRACT,                       GL_FUNC_SUBTRACT,                       GL_ONE,         GL_ONE,         GL_ONE,         GL_ONE          },
148                 { "reverse_subtract",                   GL_FUNC_REVERSE_SUBTRACT,       GL_FUNC_REVERSE_SUBTRACT,       GL_ONE,         GL_ONE,         GL_ONE,         GL_ONE          },
149
150                 // Porter-duff modes that can be implemented.
151                 { "dst_atop",                                   GL_FUNC_ADD,                            GL_FUNC_ADD,                            GL_ONE_MINUS_DST_ALPHA,         GL_SRC_ALPHA,                           GL_ONE,                                 GL_ZERO                                 },
152                 { "dst_in",                                             GL_FUNC_ADD,                            GL_FUNC_ADD,                            GL_ZERO,                                        GL_SRC_ALPHA,                           GL_ZERO,                                GL_SRC_ALPHA                    },
153                 { "dst_out",                                    GL_FUNC_ADD,                            GL_FUNC_ADD,                            GL_ZERO,                                        GL_ONE_MINUS_SRC_ALPHA,         GL_ZERO,                                GL_ONE_MINUS_SRC_ALPHA  },
154                 { "dst_over",                                   GL_FUNC_ADD,                            GL_FUNC_ADD,                            GL_ONE_MINUS_DST_ALPHA,         GL_ONE,                                         GL_ONE,                                 GL_ONE_MINUS_SRC_ALPHA  },
155                 { "src_atop",                                   GL_FUNC_ADD,                            GL_FUNC_ADD,                            GL_DST_ALPHA,                           GL_ONE_MINUS_SRC_ALPHA,         GL_ZERO,                                GL_ONE                                  },
156                 { "src_in",                                             GL_FUNC_ADD,                            GL_FUNC_ADD,                            GL_DST_ALPHA,                           GL_ZERO,                                        GL_DST_ALPHA,                   GL_ZERO                                 },
157                 { "src_out",                                    GL_FUNC_ADD,                            GL_FUNC_ADD,                            GL_ONE_MINUS_DST_ALPHA,         GL_ZERO,                                        GL_ONE_MINUS_DST_ALPHA, GL_ZERO                                 },
158                 { "src_over",                                   GL_FUNC_ADD,                            GL_FUNC_ADD,                            GL_ONE,                                         GL_ONE_MINUS_SRC_ALPHA,         GL_ONE,                                 GL_ONE_MINUS_SRC_ALPHA  },
159                 { "multiply",                                   GL_FUNC_ADD,                            GL_FUNC_ADD,                            GL_DST_COLOR,                           GL_ZERO,                                        GL_DST_ALPHA,                   GL_ZERO                                 },
160                 { "screen",                                             GL_FUNC_ADD,                            GL_FUNC_ADD,                            GL_ONE,                                         GL_ONE_MINUS_SRC_COLOR,         GL_ONE,                                 GL_ONE_MINUS_SRC_ALPHA  }
161         };
162
163         for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
164                 addChild(new BlendCase(m_context, cases[caseNdx].name, "", cases[caseNdx].modeRGB, cases[caseNdx].modeAlpha, cases[caseNdx].srcRGB, cases[caseNdx].dstRGB, cases[caseNdx].srcAlpha, cases[caseNdx].dstAlpha));
165 }
166
167 } // Performance
168 } // gles2
169 } // deqp