1 /*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 2.0 Module
3 * -------------------------------------------------
5 * Copyright 2014 The Android Open Source Project
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 * \brief Shader execute test.
22 *//*--------------------------------------------------------------------*/
24 #include "es2fShaderExecuteTest.hpp"
25 #include "glsShaderLibrary.hpp"
35 using namespace deqp::gls;
44 ShaderExecuteTest::ShaderExecuteTest (Context& context, const char* groupName, const char* description)
45 : TestCaseGroup(context, groupName, description)
49 ShaderExecuteTest::~ShaderExecuteTest (void)
53 void ShaderExecuteTest::init (void)
56 gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
57 string fileName = string("shaders/") + getName() + ".test";
58 vector<TestNode*> children = shaderLibrary.loadShaderFile(fileName.c_str());
60 for (int i = 0; i < (int)children.size(); i++)
61 addChild(children[i]);