Add tests for VK_KHR_incremental_present
[platform/upstream/VK-GL-CTS.git] / modules / gles2 / functional / es2fPolygonOffsetTests.cpp
1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 2.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Polygon offset tests.
22  *//*--------------------------------------------------------------------*/
23
24 #include "es2fPolygonOffsetTests.hpp"
25 #include "deStringUtil.hpp"
26 #include "deRandom.hpp"
27 #include "gluContextInfo.hpp"
28 #include "gluRenderContext.hpp"
29 #include "gluShaderProgram.hpp"
30 #include "gluPixelTransfer.hpp"
31 #include "gluStrUtil.hpp"
32 #include "glwEnums.hpp"
33 #include "glwDefs.hpp"
34 #include "glwFunctions.hpp"
35 #include "tcuTestContext.hpp"
36 #include "tcuTestLog.hpp"
37 #include "tcuTextureUtil.hpp"
38 #include "tcuRenderTarget.hpp"
39 #include "tcuVectorUtil.hpp"
40 #include "rrRenderer.hpp"
41 #include "rrFragmentOperations.hpp"
42
43 #include "sglrReferenceContext.hpp"
44
45 #include <string>
46 #include <limits>
47
48 using namespace glw; // GLint and other GL types
49
50 namespace deqp
51 {
52 namespace gles2
53 {
54 namespace Functional
55 {
56 namespace
57 {
58
59 const char* s_shaderSourceVertex        = "attribute highp vec4 a_position;\n"
60                                                                           "attribute highp vec4 a_color;\n"
61                                                                           "varying mediump vec4 v_color;\n"
62                                                                           "void main (void)\n"
63                                                                           "{\n"
64                                                                           "     gl_Position = a_position;\n"
65                                                                           "     v_color = a_color;\n"
66                                                                           "}\n";
67 const char* s_shaderSourceFragment      = "varying mediump vec4 v_color;\n"
68                                                                           "void main (void)\n"
69                                                                           "{\n"
70                                                                           "     gl_FragColor = v_color;\n"
71                                                                           "}\n";
72
73 static const tcu::Vec4  MASK_COLOR_OK   = tcu::Vec4(0.0f, 0.1f, 0.0f, 1.0f);
74 static const tcu::Vec4  MASK_COLOR_DEV  = tcu::Vec4(0.8f, 0.5f, 0.0f, 1.0f);
75 static const tcu::Vec4  MASK_COLOR_FAIL = tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f);
76
77 inline bool compareThreshold (const tcu::IVec4& a, const tcu::IVec4& b, const tcu::IVec4& threshold)
78 {
79         return tcu::boolAll(tcu::lessThanEqual(tcu::abs(a - b), threshold));
80 }
81
82 /*--------------------------------------------------------------------*//*!
83 * \brief Pixelwise comparison of two images.
84 * \note copied & modified from glsRasterizationTests
85 *
86 * Kernel radius defines maximum allowed distance. If radius is 0, only
87 * perfect match is allowed. Radius of 1 gives a 3x3 kernel.
88 *
89 * Return values: -1 = Perfect match
90 * 0 = Deviation within kernel
91 * >0 = Number of faulty pixels
92 *//*--------------------------------------------------------------------*/
93 int compareImages (tcu::TestLog& log, glu::RenderContext& renderCtx, const tcu::ConstPixelBufferAccess& test, const tcu::ConstPixelBufferAccess& ref, const tcu::PixelBufferAccess& diffMask, int radius)
94 {
95         const int                       height                  = test.getHeight();
96         const int                       width                   = test.getWidth();
97         const int                       colorThreshold  = 128;
98         const tcu::RGBA         formatThreshold = renderCtx.getRenderTarget().getPixelFormat().getColorThreshold();
99         const tcu::IVec4        threshold               = tcu::IVec4(colorThreshold, colorThreshold, colorThreshold, formatThreshold.getAlpha() > 0 ? colorThreshold : 0)
100                                                                                 + tcu::IVec4(formatThreshold.getRed(), formatThreshold.getGreen(), formatThreshold.getBlue(), formatThreshold.getAlpha());
101
102         int                     deviatingPixels = 0;
103         int                     faultyPixels    = 0;
104         int                     compareFailed   = -1;
105
106         tcu::clear(diffMask, MASK_COLOR_OK);
107
108         for (int y = 0; y < height; y++)
109         {
110                 for (int x = 0; x < width; x++)
111                 {
112                         const tcu::IVec4 cRef = ref.getPixelInt(x, y);
113
114                         // Pixelwise match, no deviation or fault
115                         {
116                                 const tcu::IVec4 cTest = test.getPixelInt(x, y);
117                                 if (compareThreshold(cRef, cTest, threshold))
118                                         continue;
119                         }
120
121                         // If not, search within kernel radius
122                         {
123                                 const int kYmin = deMax32(y - radius, 0);
124                                 const int kYmax = deMin32(y + radius, height-1);
125                                 const int kXmin = deMax32(x - radius, 0);
126                                 const int kXmax = deMin32(x + radius, width-1);
127                                 bool found = false;
128
129                                 for (int kY = kYmin; kY <= kYmax; kY++)
130                                 for (int kX = kXmin; kX <= kXmax; kX++)
131                                 {
132                                         const tcu::IVec4 cTest = test.getPixelInt(kX, kY);
133                                         if (compareThreshold(cRef, cTest, threshold))
134                                                 found = true;
135                                 }
136
137                                 if (found)      // The pixel is deviating if the color is found inside the kernel
138                                 {
139                                         diffMask.setPixel(MASK_COLOR_DEV, x, y);
140                                         if (compareFailed == -1)
141                                                 compareFailed = 0;
142                                         deviatingPixels++;
143                                         continue;
144                                 }
145                         }
146
147                         diffMask.setPixel(MASK_COLOR_FAIL, x, y);
148                         faultyPixels++;                                                                         // The pixel is faulty if the color is not found
149                         compareFailed = 1;
150                 }
151         }
152
153         log << tcu::TestLog::Message << faultyPixels << " faulty pixel(s) found." << tcu::TestLog::EndMessage;
154
155         return (compareFailed == 1 ? faultyPixels : compareFailed);
156 }
157
158 void verifyImages (tcu::TestLog& log, tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const tcu::ConstPixelBufferAccess& testImage, const tcu::ConstPixelBufferAccess& referenceImage)
159 {
160         using tcu::TestLog;
161
162         const int                       kernelRadius            = 1;
163         const int                       faultyPixelLimit        = 20;
164         int                                     faultyPixels;
165         tcu::Surface            diffMask                        (testImage.getWidth(), testImage.getHeight());
166
167         faultyPixels = compareImages(log, renderCtx, referenceImage, testImage, diffMask.getAccess(), kernelRadius);
168
169         if (faultyPixels > faultyPixelLimit)
170         {
171                 log << TestLog::ImageSet("Images", "Image comparison");
172                 log << TestLog::Image("Test image", "Test image", testImage);
173                 log << TestLog::Image("Reference image", "Reference image", referenceImage);
174                 log << TestLog::Image("Difference mask", "Difference mask", diffMask.getAccess());
175                 log << TestLog::EndImageSet;
176
177                 log << tcu::TestLog::Message << "Got " << faultyPixels << " faulty pixel(s)." << tcu::TestLog::EndMessage;
178                 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got faulty pixels");
179         }
180 }
181
182 void verifyError (tcu::TestContext& testCtx, const glw::Functions& gl, GLenum expected)
183 {
184         deUint32 got = gl.getError();
185         if (got != expected)
186         {
187                 testCtx.getLog() << tcu::TestLog::Message << "// ERROR: expected " << glu::getErrorStr(expected) << "; got " << glu::getErrorStr(got) << tcu::TestLog::EndMessage;
188                 if (testCtx.getTestResult() == QP_TEST_RESULT_PASS)
189                         testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid error");
190         }
191 }
192
193 void checkCanvasSize (int width, int height, int minWidth, int minHeight)
194 {
195         if (width < minWidth || height < minHeight)
196                 throw tcu::NotSupportedError(std::string("Render context size must be at least ") + de::toString(minWidth) + "x" + de::toString(minWidth));
197 }
198
199 class PositionColorShader : public sglr::ShaderProgram
200 {
201 public:
202         enum
203         {
204                 VARYINGLOC_COLOR = 0
205         };
206
207                         PositionColorShader (void);
208         void    shadeVertices           (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
209         void    shadeFragments          (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
210 };
211
212 PositionColorShader::PositionColorShader (void)
213         : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
214                                                         << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
215                                                         << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
216                                                         << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
217                                                         << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
218                                                         << sglr::pdec::VertexSource(s_shaderSourceVertex)
219                                                         << sglr::pdec::FragmentSource(s_shaderSourceFragment))
220 {
221 }
222
223 void PositionColorShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
224 {
225         for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
226         {
227                 const int positionAttrLoc = 0;
228                 const int colorAttrLoc = 1;
229
230                 rr::VertexPacket& packet = *packets[packetNdx];
231
232                 // Transform to position
233                 packet.position = rr::readVertexAttribFloat(inputs[positionAttrLoc], packet.instanceNdx, packet.vertexNdx);
234
235                 // Pass color to FS
236                 packet.outputs[VARYINGLOC_COLOR] = rr::readVertexAttribFloat(inputs[colorAttrLoc], packet.instanceNdx, packet.vertexNdx);
237         }
238 }
239
240 void PositionColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
241 {
242         for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
243         {
244                 rr::FragmentPacket& packet = packets[packetNdx];
245
246                 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
247                         rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packet, context, VARYINGLOC_COLOR, fragNdx));
248         }
249 }
250
251 // PolygonOffsetTestCase
252
253 class PolygonOffsetTestCase : public TestCase
254 {
255 public:
256                                         PolygonOffsetTestCase   (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName, int canvasSize);
257
258         virtual void    testPolygonOffset               (void) = DE_NULL;
259         IterateResult   iterate                                 (void);
260
261 protected:
262         const GLenum    m_internalFormat;
263         const char*             m_internalFormatName;
264         const int               m_targetSize;
265 };
266
267 PolygonOffsetTestCase::PolygonOffsetTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName, int canvasSize)
268         : TestCase                              (context, name, description)
269         , m_internalFormat              (internalFormat)
270         , m_internalFormatName  (internalFormatName)
271         , m_targetSize                  (canvasSize)
272 {
273 }
274
275 PolygonOffsetTestCase::IterateResult PolygonOffsetTestCase::iterate (void)
276 {
277         m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
278         m_testCtx.getLog() << tcu::TestLog::Message << "Testing PolygonOffset with " << m_internalFormatName << " depth buffer." << tcu::TestLog::EndMessage;
279
280         if (m_internalFormat == 0)
281         {
282                 // default framebuffer
283                 const int width         = m_context.getRenderTarget().getWidth();
284                 const int height        = m_context.getRenderTarget().getHeight();
285
286                 checkCanvasSize(width, height, m_targetSize, m_targetSize);
287
288                 if (m_context.getRenderTarget().getDepthBits() == 0)
289                         throw tcu::NotSupportedError("polygon offset tests require depth buffer");
290
291                 testPolygonOffset();
292         }
293         else
294         {
295                 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
296
297                 // framebuffer object
298                 GLuint  colorRboId      = 0;
299                 GLuint  depthRboId      = 0;
300                 GLuint  fboId           = 0;
301                 bool    fboComplete;
302
303                 gl.genRenderbuffers(1, &colorRboId);
304                 gl.bindRenderbuffer(GL_RENDERBUFFER, colorRboId);
305                 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, m_targetSize, m_targetSize);
306                 verifyError(m_testCtx, gl, GL_NO_ERROR);
307
308                 gl.genRenderbuffers(1, &depthRboId);
309                 gl.bindRenderbuffer(GL_RENDERBUFFER, depthRboId);
310                 gl.renderbufferStorage(GL_RENDERBUFFER, m_internalFormat, m_targetSize, m_targetSize);
311                 verifyError(m_testCtx, gl, GL_NO_ERROR);
312
313                 gl.genFramebuffers(1, &fboId);
314                 gl.bindFramebuffer(GL_FRAMEBUFFER, fboId);
315                 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRboId);
316                 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRboId);
317                 verifyError(m_testCtx, gl, GL_NO_ERROR);
318
319                 fboComplete = gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
320
321                 if (fboComplete)
322                         testPolygonOffset();
323
324                 gl.deleteFramebuffers(1, &fboId);
325                 gl.deleteRenderbuffers(1, &depthRboId);
326                 gl.deleteRenderbuffers(1, &colorRboId);
327
328                 if (!fboComplete)
329                         throw tcu::NotSupportedError("could not create fbo for testing.");
330         }
331
332         return STOP;
333 }
334
335 // UsageTestCase
336
337 class UsageTestCase : public PolygonOffsetTestCase
338 {
339 public:
340                         UsageTestCase           (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
341
342         void    testPolygonOffset       (void);
343 };
344
345 UsageTestCase::UsageTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
346         : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
347 {
348 }
349
350 void UsageTestCase::testPolygonOffset (void)
351 {
352         using tcu::TestLog;
353
354         const tcu::Vec4 triangle[] =
355         {
356                 tcu::Vec4(-1,  1,  0,  1),
357                 tcu::Vec4( 1,  1,  0,  1),
358                 tcu::Vec4( 1, -1,  0,  1),
359         };
360
361         tcu::TestLog&           log                             = m_testCtx.getLog();
362         tcu::Surface            testImage               (m_targetSize, m_targetSize);
363         tcu::Surface            referenceImage  (m_targetSize, m_targetSize);
364
365         // render test image
366         {
367                 const glw::Functions&           gl                      = m_context.getRenderContext().getFunctions();
368                 const glu::ShaderProgram        program         (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
369                 const GLint                                     positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
370                 const GLint                                     colorLoc        = gl.getAttribLocation(program.getProgram(), "a_color");
371
372                 if (!program.isOk())
373                 {
374                         log << program;
375                         TCU_FAIL("Shader compile failed.");
376                 }
377
378                 gl.clearColor                           (0, 0, 0, 1);
379                 gl.clearDepthf                          (1.0f);
380                 gl.clear                                        (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
381                 gl.viewport                                     (0, 0, m_targetSize, m_targetSize);
382                 gl.useProgram                           (program.getProgram());
383                 gl.enable                                       (GL_DEPTH_TEST);
384                 gl.depthFunc                            (GL_LEQUAL);    // make test pass if polygon offset doesn't do anything. It has its own test case. This test is only for to detect always-on cases.
385
386                 log << TestLog::Message << "DepthFunc = GL_LEQUAL" << TestLog::EndMessage;
387
388                 gl.enableVertexAttribArray      (positionLoc);
389                 gl.vertexAttribPointer          (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
390
391                 //draw back (offset disabled)
392
393                 log << TestLog::Message << "Draw bottom-right. Color = White.\tState: PolygonOffset(0, -2), POLYGON_OFFSET_FILL disabled." << TestLog::EndMessage;
394
395                 gl.polygonOffset                        (0, -2);
396                 gl.disable                                      (GL_POLYGON_OFFSET_FILL);
397                 gl.vertexAttrib4f                       (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
398                 gl.drawArrays                           (GL_TRIANGLES, 0, 3);
399
400                 //draw front
401
402                 log << TestLog::Message << "Draw bottom-right. Color = Red.\tState: PolygonOffset(0, -1), POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
403
404                 gl.polygonOffset                        (0, -1);
405                 gl.enable                                       (GL_POLYGON_OFFSET_FILL);
406                 gl.vertexAttrib4f                       (colorLoc, 1.0f, 0.0f, 0.0f, 1.0f);
407                 gl.drawArrays                           (GL_TRIANGLES, 0, 3);
408
409                 gl.disableVertexAttribArray     (positionLoc);
410                 gl.useProgram                           (0);
411                 gl.finish                                       ();
412
413                 glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
414         }
415
416         // render reference image
417         {
418                 rr::Renderer            referenceRenderer;
419                 rr::VertexAttrib        attribs[2];
420                 rr::RenderState         state((rr::ViewportState)(rr::WindowRectangle(0, 0, m_targetSize, m_targetSize)));
421
422                 PositionColorShader program;
423
424                 attribs[0].type                         = rr::VERTEXATTRIBTYPE_FLOAT;
425                 attribs[0].size                         = 4;
426                 attribs[0].stride                       = 0;
427                 attribs[0].instanceDivisor      = 0;
428                 attribs[0].pointer                      = triangle;
429
430                 attribs[1].type                         = rr::VERTEXATTRIBTYPE_DONT_CARE;
431                 attribs[1].generic                      = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
432
433                 tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
434
435                 log << TestLog::Message << "Expecting: Bottom-right = Red." << TestLog::EndMessage;
436
437                 referenceRenderer.draw(
438                         rr::DrawCommand(
439                                 state,
440                                 rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())),
441                                 rr::Program(program.getVertexShader(), program.getFragmentShader()),
442                                 2,
443                                 attribs,
444                                 rr::PrimitiveList(rr::PRIMITIVETYPE_TRIANGLES, 3, 0)));
445         }
446
447         // compare
448         verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
449 }
450
451 // UsageDisplacementTestCase
452
453 class UsageDisplacementTestCase : public PolygonOffsetTestCase
454 {
455 public:
456                                 UsageDisplacementTestCase       (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
457
458 private:
459         tcu::Vec4       genRandomVec4                           (de::Random& rnd) const;
460         void            testPolygonOffset                       (void);
461 };
462
463 UsageDisplacementTestCase::UsageDisplacementTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
464         : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
465 {
466 }
467
468 tcu::Vec4 UsageDisplacementTestCase::genRandomVec4 (de::Random& rnd) const
469 {
470         // generater triangle endpoint with following properties
471         //      1) it will not be clipped
472         //      2) it is not near either far or near plane to prevent possible problems related to depth clamping
473         // => w >= 1.0 and z in (-0.9, 0.9) range
474         tcu::Vec4 retVal;
475
476         retVal.x() = rnd.getFloat(-1, 1);
477         retVal.y() = rnd.getFloat(-1, 1);
478         retVal.z() = rnd.getFloat(-0.9f, 0.9f);
479         retVal.w() = 1.0f + rnd.getFloat();
480
481         return retVal;
482 }
483
484 void UsageDisplacementTestCase::testPolygonOffset (void)
485 {
486         using tcu::TestLog;
487
488         de::Random                      rnd                             (0xdec0de);
489         tcu::TestLog&           log                             = m_testCtx.getLog();
490         tcu::Surface            testImage               (m_targetSize, m_targetSize);
491         tcu::Surface            referenceImage  (m_targetSize, m_targetSize);
492
493         // render test image
494         {
495                 const glw::Functions&           gl                              = m_context.getRenderContext().getFunctions();
496                 const glu::ShaderProgram        program                 (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
497                 const GLint                                     positionLoc             = gl.getAttribLocation(program.getProgram(), "a_position");
498                 const GLint                                     colorLoc                = gl.getAttribLocation(program.getProgram(), "a_color");
499                 const int                                       numIterations   = 40;
500
501                 if (!program.isOk())
502                 {
503                         log << program;
504                         TCU_FAIL("Shader compile failed.");
505                 }
506
507                 gl.clearColor                           (0, 0, 0, 1);
508                 gl.clearDepthf                          (1.0f);
509                 gl.clear                                        (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
510                 gl.viewport                                     (0, 0, m_targetSize, m_targetSize);
511                 gl.useProgram                           (program.getProgram());
512                 gl.enable                                       (GL_DEPTH_TEST);
513                 gl.enable                                       (GL_POLYGON_OFFSET_FILL);
514                 gl.enableVertexAttribArray      (positionLoc);
515                 gl.vertexAttrib4f                       (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
516
517                 log << TestLog::Message << "Framebuffer cleared, clear color = Black." << TestLog::EndMessage;
518                 log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
519
520                 // draw colorless (mask = 0,0,0) triangle at random* location, set offset and render green triangle with depthfunc = equal
521                 // *) w >= 1.0 and z in (-1, 1) range
522                 for (int iterationNdx = 0; iterationNdx < numIterations; ++iterationNdx)
523                 {
524                         const bool              offsetDirection = rnd.getBool();
525                         const float             offset = offsetDirection ? -1.0f : 1.0f;
526                         tcu::Vec4               triangle[3];
527
528                         for (int vertexNdx = 0; vertexNdx < DE_LENGTH_OF_ARRAY(triangle); ++vertexNdx)
529                                 triangle[vertexNdx] = genRandomVec4(rnd);
530
531                         gl.vertexAttribPointer          (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
532
533                         log << TestLog::Message << "Setup triangle with random coordinates:" << TestLog::EndMessage;
534                         for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangle); ++ndx)
535                                 log << TestLog::Message
536                                                 << "\tx=" << triangle[ndx].x()
537                                                 << "\ty=" << triangle[ndx].y()
538                                                 << "\tz=" << triangle[ndx].z()
539                                                 << "\tw=" << triangle[ndx].w()
540                                                 << TestLog::EndMessage;
541
542                         log << TestLog::Message << "Draw colorless triangle.\tState: DepthFunc = GL_ALWAYS, PolygonOffset(0, 0)." << TestLog::EndMessage;
543
544                         gl.depthFunc                            (GL_ALWAYS);
545                         gl.polygonOffset                        (0, 0);
546                         gl.colorMask                            (GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
547                         gl.drawArrays                           (GL_TRIANGLES, 0, 3);
548
549                         // all fragments should have different Z => DepthFunc == GL_EQUAL fails with every fragment
550
551                         log << TestLog::Message << "Draw green triangle.\tState: DepthFunc = GL_EQUAL, PolygonOffset(0, " << offset << ")." << TestLog::EndMessage;
552
553                         gl.depthFunc                            (GL_EQUAL);
554                         gl.polygonOffset                        (0, offset);
555                         gl.colorMask                            (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
556                         gl.drawArrays                           (GL_TRIANGLES, 0, 3);
557
558                         log << TestLog::Message << TestLog::EndMessage; // empty line for clarity
559                 }
560
561                 gl.disableVertexAttribArray     (positionLoc);
562                 gl.useProgram                           (0);
563                 gl.finish                                       ();
564
565                 glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
566         }
567
568         // render reference image
569         log << TestLog::Message << "Expecting black framebuffer." << TestLog::EndMessage;
570         tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
571
572         // compare
573         verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
574 }
575
576 // UsagePositiveNegativeTestCase
577
578 class UsagePositiveNegativeTestCase : public PolygonOffsetTestCase
579 {
580 public:
581                         UsagePositiveNegativeTestCase   (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
582
583         void    testPolygonOffset                               (void);
584 };
585
586 UsagePositiveNegativeTestCase::UsagePositiveNegativeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
587         : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
588 {
589 }
590
591 void UsagePositiveNegativeTestCase::testPolygonOffset (void)
592 {
593         using tcu::TestLog;
594
595         const tcu::Vec4 triangleBottomRight[] =
596         {
597                 tcu::Vec4(-1,  1,  0,  1),
598                 tcu::Vec4( 1,  1,  0,  1),
599                 tcu::Vec4( 1, -1,  0,  1),
600         };
601         const tcu::Vec4 triangleTopLeft[] =
602         {
603                 tcu::Vec4(-1, -1,  0,  1),
604                 tcu::Vec4(-1,  1,  0,  1),
605                 tcu::Vec4( 1, -1,  0,  1),
606         };
607
608         tcu::TestLog&           log                             = m_testCtx.getLog();
609         tcu::Surface            testImage               (m_targetSize, m_targetSize);
610         tcu::Surface            referenceImage  (m_targetSize, m_targetSize);
611
612         // render test image
613         {
614                 const glw::Functions&           gl                              = m_context.getRenderContext().getFunctions();
615                 const glu::ShaderProgram        program                 (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
616                 const GLint                                     positionLoc             = gl.getAttribLocation(program.getProgram(), "a_position");
617                 const GLint                                     colorLoc                = gl.getAttribLocation(program.getProgram(), "a_color");
618
619                 if (!program.isOk())
620                 {
621                         log << program;
622                         TCU_FAIL("Shader compile failed.");
623                 }
624
625                 gl.clearColor                           (0, 0, 0, 1);
626                 gl.clearDepthf                          (1.0f);
627                 gl.clear                                        (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
628                 gl.viewport                                     (0, 0, m_targetSize, m_targetSize);
629                 gl.depthFunc                            (GL_LESS);
630                 gl.useProgram                           (program.getProgram());
631                 gl.enable                                       (GL_DEPTH_TEST);
632                 gl.enable                                       (GL_POLYGON_OFFSET_FILL);
633                 gl.enableVertexAttribArray      (positionLoc);
634
635                 log << TestLog::Message << "DepthFunc = GL_LESS." << TestLog::EndMessage;
636                 log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
637
638                 //draw top left (negative offset test)
639                 {
640                         gl.vertexAttribPointer          (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
641
642                         log << TestLog::Message << "Draw top-left. Color = White.\tState: PolygonOffset(0, 0)." << TestLog::EndMessage;
643
644                         gl.polygonOffset                        (0, 0);
645                         gl.vertexAttrib4f                       (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
646                         gl.drawArrays                           (GL_TRIANGLES, 0, 3);
647
648                         log << TestLog::Message << "Draw top-left. Color = Green.\tState: PolygonOffset(0, -1)." << TestLog::EndMessage;
649
650                         gl.polygonOffset                        (0, -1);
651                         gl.vertexAttrib4f                       (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
652                         gl.drawArrays                           (GL_TRIANGLES, 0, 3);
653                 }
654
655                 //draw bottom right (positive offset test)
656                 {
657                         gl.vertexAttribPointer          (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
658
659                         log << TestLog::Message << "Draw bottom-right. Color = White.\tState: PolygonOffset(0, 1)." << TestLog::EndMessage;
660
661                         gl.polygonOffset                        (0, 1);
662                         gl.vertexAttrib4f                       (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
663                         gl.drawArrays                           (GL_TRIANGLES, 0, 3);
664
665                         log << TestLog::Message << "Draw bottom-right. Color = Yellow.\tState: PolygonOffset(0, 0)." << TestLog::EndMessage;
666
667                         gl.polygonOffset                        (0, 0);
668                         gl.vertexAttrib4f                       (colorLoc, 1.0f, 1.0f, 0.0f, 1.0f);
669                         gl.drawArrays                           (GL_TRIANGLES, 0, 3);
670                 }
671
672                 gl.disableVertexAttribArray     (positionLoc);
673                 gl.useProgram                           (0);
674                 gl.finish                                       ();
675
676                 glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
677         }
678
679         // render reference image
680         {
681                 rr::Renderer            referenceRenderer;
682                 rr::VertexAttrib        attribs[2];
683                 rr::RenderState         state((rr::ViewportState)(rr::WindowRectangle(0, 0, m_targetSize, m_targetSize)));
684
685                 PositionColorShader program;
686
687                 attribs[0].type                         = rr::VERTEXATTRIBTYPE_FLOAT;
688                 attribs[0].size                         = 4;
689                 attribs[0].stride                       = 0;
690                 attribs[0].instanceDivisor      = 0;
691                 attribs[0].pointer                      = triangleTopLeft;
692
693                 attribs[1].type                         = rr::VERTEXATTRIBTYPE_DONT_CARE;
694                 attribs[1].generic                      = tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f);
695
696                 tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
697
698                 log << TestLog::Message << "Expecting: Top-left = Green, Bottom-right = Yellow." << TestLog::EndMessage;
699
700                 referenceRenderer.draw(
701                         rr::DrawCommand(
702                                 state,
703                                 rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())),
704                                 rr::Program(program.getVertexShader(), program.getFragmentShader()),
705                                 2,
706                                 attribs,
707                                 rr::PrimitiveList(rr::PRIMITIVETYPE_TRIANGLES, 3, 0)));
708
709                 attribs[0].pointer = triangleBottomRight;
710                 attribs[1].generic = tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f);
711
712                 referenceRenderer.draw(
713                         rr::DrawCommand(
714                                 state,
715                                 rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())),
716                                 rr::Program(program.getVertexShader(), program.getFragmentShader()),
717                                 2,
718                                 attribs,
719                                 rr::PrimitiveList(rr::PRIMITIVETYPE_TRIANGLES, 3, 0)));
720         }
721
722         // compare
723         verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
724 }
725
726 // ResultClampingTestCase
727
728 class ResultClampingTestCase : public PolygonOffsetTestCase
729 {
730 public:
731                         ResultClampingTestCase  (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
732
733         void    testPolygonOffset               (void);
734 };
735
736 ResultClampingTestCase::ResultClampingTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
737         : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
738 {
739 }
740
741 void ResultClampingTestCase::testPolygonOffset (void)
742 {
743         using tcu::TestLog;
744
745         const tcu::Vec4 triangleBottomRight[] =
746         {
747                 tcu::Vec4(-1,  1,  1,  1),
748                 tcu::Vec4( 1,  1,  1,  1),
749                 tcu::Vec4( 1, -1,  1,  1),
750         };
751         const tcu::Vec4 triangleTopLeft[] =
752         {
753                 tcu::Vec4(-1, -1, -1,  1),
754                 tcu::Vec4(-1,  1, -1,  1),
755                 tcu::Vec4( 1, -1, -1,  1),
756         };
757
758         tcu::TestLog&           log                             = m_testCtx.getLog();
759         tcu::Surface            testImage               (m_targetSize, m_targetSize);
760         tcu::Surface            referenceImage  (m_targetSize, m_targetSize);
761
762         // render test image
763         {
764                 const glw::Functions&           gl                      = m_context.getRenderContext().getFunctions();
765                 const glu::ShaderProgram        program         (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
766                 const GLint                                     positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
767                 const GLint                                     colorLoc        = gl.getAttribLocation(program.getProgram(), "a_color");
768
769                 if (!program.isOk())
770                 {
771                         log << program;
772                         TCU_FAIL("Shader compile failed.");
773                 }
774
775                 gl.clearColor                           (0, 0, 0, 1);
776                 gl.clearDepthf                          (1.0f);
777                 gl.clear                                        (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
778                 gl.viewport                                     (0, 0, m_targetSize, m_targetSize);
779                 gl.useProgram                           (program.getProgram());
780                 gl.enable                                       (GL_DEPTH_TEST);
781                 gl.enable                                       (GL_POLYGON_OFFSET_FILL);
782                 gl.enableVertexAttribArray      (positionLoc);
783
784                 log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
785
786                 //draw bottom right (far)
787                 {
788                         gl.vertexAttribPointer          (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
789
790                         log << TestLog::Message << "Draw bottom-right. Color = White.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 8), Polygon Z = 1.0. (Result depth should clamp to 1.0)." << TestLog::EndMessage;
791
792                         gl.depthFunc                            (GL_ALWAYS);
793                         gl.polygonOffset                        (0, 8);
794                         gl.vertexAttrib4f                       (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
795                         gl.drawArrays                           (GL_TRIANGLES, 0, 3);
796
797                         log << TestLog::Message << "Draw bottom-right. Color = Red.\tState: DepthFunc = GREATER, PolygonOffset(0, 9), Polygon Z = 1.0. (Result depth should clamp to 1.0 too)" << TestLog::EndMessage;
798
799                         gl.depthFunc                            (GL_GREATER);
800                         gl.polygonOffset                        (0, 9);
801                         gl.vertexAttrib4f                       (colorLoc, 1.0f, 0.0f, 0.0f, 1.0f);
802                         gl.drawArrays                           (GL_TRIANGLES, 0, 3);
803                 }
804
805                 //draw top left (near)
806                 {
807                         gl.vertexAttribPointer          (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
808
809                         log << TestLog::Message << "Draw top-left. Color = White.\tState: DepthFunc = ALWAYS, PolygonOffset(0, -8), Polygon Z = -1.0. (Result depth should clamp to -1.0)" << TestLog::EndMessage;
810
811                         gl.depthFunc                            (GL_ALWAYS);
812                         gl.polygonOffset                        (0, -8);
813                         gl.vertexAttrib4f                       (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
814                         gl.drawArrays                           (GL_TRIANGLES, 0, 3);
815
816                         log << TestLog::Message << "Draw top-left. Color = Yellow.\tState: DepthFunc = LESS, PolygonOffset(0, -9), Polygon Z = -1.0. (Result depth should clamp to -1.0 too)." << TestLog::EndMessage;
817
818                         gl.depthFunc                            (GL_LESS);
819                         gl.polygonOffset                        (0, -9);
820                         gl.vertexAttrib4f                       (colorLoc, 1.0f, 1.0f, 0.0f, 1.0f);
821                         gl.drawArrays                           (GL_TRIANGLES, 0, 3);
822                 }
823
824                 gl.disableVertexAttribArray     (positionLoc);
825                 gl.useProgram                           (0);
826                 gl.finish                                       ();
827
828                 glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
829         }
830
831         // render reference image
832         log << TestLog::Message << "Expecting: Top-left = White, Bottom-right = White." << TestLog::EndMessage;
833         tcu::clear(referenceImage.getAccess(), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
834
835         // compare
836         verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
837 }
838
839 // UsageSlopeTestCase
840
841 class UsageSlopeTestCase  : public PolygonOffsetTestCase
842 {
843 public:
844                         UsageSlopeTestCase      (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
845
846         void    testPolygonOffset       (void);
847 };
848
849 UsageSlopeTestCase::UsageSlopeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
850         : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
851 {
852 }
853
854 void UsageSlopeTestCase::testPolygonOffset (void)
855 {
856         using tcu::TestLog;
857
858         const tcu::Vec4 triangleBottomRight[] =
859         {
860                 tcu::Vec4(-1,  1,  0.0f,  1),
861                 tcu::Vec4( 1,  1,  0.9f,  1),
862                 tcu::Vec4( 1, -1,  0.9f,  1),
863         };
864         const tcu::Vec4 triangleTopLeft[] =
865         {
866                 tcu::Vec4(-1, -1,  -0.9f,  1),
867                 tcu::Vec4(-1,  1,   0.9f,  1),
868                 tcu::Vec4( 1, -1,   0.0f,  1),
869         };
870
871         tcu::TestLog&           log                             = m_testCtx.getLog();
872         tcu::Surface            testImage               (m_targetSize, m_targetSize);
873         tcu::Surface            referenceImage  (m_targetSize, m_targetSize);
874
875         // render test image
876         {
877                 const glw::Functions&           gl                      = m_context.getRenderContext().getFunctions();
878                 const glu::ShaderProgram        program         (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
879                 const GLint                                     positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
880                 const GLint                                     colorLoc        = gl.getAttribLocation(program.getProgram(), "a_color");
881
882                 if (!program.isOk())
883                 {
884                         log << program;
885                         TCU_FAIL("Shader compile failed.");
886                 }
887
888                 gl.clearColor                           (0, 0, 0, 1);
889                 gl.clearDepthf                          (1.0f);
890                 gl.clear                                        (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
891                 gl.viewport                                     (0, 0, m_targetSize, m_targetSize);
892                 gl.useProgram                           (program.getProgram());
893                 gl.enable                                       (GL_DEPTH_TEST);
894                 gl.enable                                       (GL_POLYGON_OFFSET_FILL);
895                 gl.enableVertexAttribArray      (positionLoc);
896
897                 log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
898
899                 //draw top left (negative offset test)
900                 {
901                         gl.vertexAttribPointer          (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
902
903                         log << TestLog::Message << "Draw top-left. Color = White.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 0)." << TestLog::EndMessage;
904
905                         gl.depthFunc                            (GL_ALWAYS);
906                         gl.polygonOffset                        (0, 0);
907                         gl.vertexAttrib4f                       (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
908                         gl.drawArrays                           (GL_TRIANGLES, 0, 3);
909
910                         log << TestLog::Message << "Draw top-left. Color = Green.\tState: DepthFunc = LESS, PolygonOffset(-1, 0)." << TestLog::EndMessage;
911
912                         gl.depthFunc                            (GL_LESS);
913                         gl.polygonOffset                        (-1, 0);
914                         gl.vertexAttrib4f                       (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
915                         gl.drawArrays                           (GL_TRIANGLES, 0, 3);
916                 }
917
918                 //draw bottom right (positive offset test)
919                 {
920                         gl.vertexAttribPointer          (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
921
922                         log << TestLog::Message << "Draw bottom-right. Color = White.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 0)." << TestLog::EndMessage;
923
924                         gl.depthFunc                            (GL_ALWAYS);
925                         gl.polygonOffset                        (0, 0);
926                         gl.vertexAttrib4f                       (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
927                         gl.drawArrays                           (GL_TRIANGLES, 0, 3);
928
929                         log << TestLog::Message << "Draw bottom-right. Color = Green.\tState: DepthFunc = GREATER, PolygonOffset(1, 0)." << TestLog::EndMessage;
930
931                         gl.depthFunc                            (GL_GREATER);
932                         gl.polygonOffset                        (1, 0);
933                         gl.vertexAttrib4f                       (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
934                         gl.drawArrays                           (GL_TRIANGLES, 0, 3);
935                 }
936
937                 gl.disableVertexAttribArray     (positionLoc);
938                 gl.useProgram                           (0);
939                 gl.finish                                       ();
940
941                 glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
942         }
943
944         // render reference image
945         log << TestLog::Message << "Expecting: Top-left = Green, Bottom-right = Green." << TestLog::EndMessage;
946         tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f));
947
948         // compare
949         verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
950 }
951
952 // ZeroSlopeTestCase
953
954 class ZeroSlopeTestCase : public PolygonOffsetTestCase
955 {
956 public:
957                         ZeroSlopeTestCase       (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
958
959         void    testPolygonOffset       (void);
960 };
961
962 ZeroSlopeTestCase::ZeroSlopeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
963         : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
964 {
965 }
966
967 void ZeroSlopeTestCase::testPolygonOffset (void)
968 {
969         using tcu::TestLog;
970
971         const tcu::Vec4 triangle[] =
972         {
973                 tcu::Vec4(-0.4f,  0.4f, 0.0f, 1.0f),
974                 tcu::Vec4(-0.8f, -0.5f, 0.0f, 1.0f),
975                 tcu::Vec4( 0.7f,  0.2f, 0.0f, 1.0f),
976         };
977
978         tcu::TestLog&           log                             = m_testCtx.getLog();
979         tcu::Surface            testImage               (m_targetSize, m_targetSize);
980         tcu::Surface            referenceImage  (m_targetSize, m_targetSize);
981
982         // log the triangle
983         log << TestLog::Message << "Setup triangle with coordinates:" << TestLog::EndMessage;
984         for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangle); ++ndx)
985                 log << TestLog::Message
986                                 << "\tx=" << triangle[ndx].x()
987                                 << "\ty=" << triangle[ndx].y()
988                                 << "\tz=" << triangle[ndx].z()
989                                 << "\tw=" << triangle[ndx].w()
990                                 << TestLog::EndMessage;
991
992         // render test image
993         {
994                 const glw::Functions&           gl                      = m_context.getRenderContext().getFunctions();
995                 const glu::ShaderProgram        program         (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
996                 const GLint                                     positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
997                 const GLint                                     colorLoc        = gl.getAttribLocation(program.getProgram(), "a_color");
998
999                 if (!program.isOk())
1000                 {
1001                         log << program;
1002                         TCU_FAIL("Shader compile failed.");
1003                 }
1004
1005                 gl.clearColor                           (0, 0, 0, 1);
1006                 gl.clearDepthf                          (1.0f);
1007                 gl.clear                                        (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
1008                 gl.viewport                                     (0, 0, m_targetSize, m_targetSize);
1009                 gl.useProgram                           (program.getProgram());
1010                 gl.enable                                       (GL_DEPTH_TEST);
1011                 gl.enable                                       (GL_POLYGON_OFFSET_FILL);
1012                 gl.enableVertexAttribArray      (positionLoc);
1013
1014                 log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
1015
1016                 {
1017                         gl.vertexAttribPointer          (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
1018
1019                         log << TestLog::Message << "Draw triangle. Color = Red.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 0)." << TestLog::EndMessage;
1020
1021                         gl.depthFunc                            (GL_ALWAYS);
1022                         gl.polygonOffset                        (0, 0);
1023                         gl.vertexAttrib4f                       (colorLoc, 1.0f, 0.0f, 0.0f, 1.0f);
1024                         gl.drawArrays                           (GL_TRIANGLES, 0, 3);
1025
1026                         log << TestLog::Message << "Draw triangle. Color = Black.\tState: DepthFunc = EQUAL, PolygonOffset(4, 0)." << TestLog::EndMessage;
1027
1028                         gl.depthFunc                            (GL_EQUAL);
1029                         gl.polygonOffset                        (4, 0); // triangle slope == 0
1030                         gl.vertexAttrib4f                       (colorLoc, 0.0f, 0.0f, 0.0f, 1.0f);
1031                         gl.drawArrays                           (GL_TRIANGLES, 0, 3);
1032                 }
1033
1034                 gl.disableVertexAttribArray     (positionLoc);
1035                 gl.useProgram                           (0);
1036                 gl.finish                                       ();
1037
1038                 glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
1039         }
1040
1041         // render reference image
1042         log << TestLog::Message << "Expecting black triangle." << TestLog::EndMessage;
1043         tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
1044
1045         // compare
1046         verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
1047 }
1048
1049 // OneSlopeTestCase
1050
1051 class OneSlopeTestCase : public PolygonOffsetTestCase
1052 {
1053 public:
1054                         OneSlopeTestCase        (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
1055
1056         void    testPolygonOffset       (void);
1057 };
1058
1059 OneSlopeTestCase::OneSlopeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
1060         : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
1061 {
1062 }
1063
1064 void OneSlopeTestCase::testPolygonOffset (void)
1065 {
1066         using tcu::TestLog;
1067
1068         /*
1069                 * setup vertices subject to following properties
1070                 *   dz_w / dx_w == 1
1071                 *   dz_w / dy_w == 0
1072                 * or
1073                 *   dz_w / dx_w == 0
1074                 *   dz_w / dy_w == 1
1075                 * ==> m == 1
1076                 */
1077         const float cornerDepth = float(m_targetSize);
1078         const tcu::Vec4 triangles[2][3] =
1079         {
1080                 {
1081                         tcu::Vec4(-1, -1, -cornerDepth, 1),
1082                         tcu::Vec4(-1,  1, -cornerDepth, 1),
1083                         tcu::Vec4( 1, -1,  cornerDepth, 1),
1084                 },
1085                 {
1086                         tcu::Vec4(-1,  1,  cornerDepth, 1),
1087                         tcu::Vec4( 1,  1,  cornerDepth, 1),
1088                         tcu::Vec4( 1, -1, -cornerDepth, 1),
1089                 },
1090         };
1091
1092         tcu::TestLog&           log                             = m_testCtx.getLog();
1093         tcu::Surface            testImage               (m_targetSize, m_targetSize);
1094         tcu::Surface            referenceImage  (m_targetSize, m_targetSize);
1095
1096         // log triangle info
1097         log << TestLog::Message << "Setup triangle0 coordinates: (slope in window coordinates = 1.0)" << TestLog::EndMessage;
1098         for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangles[0]); ++ndx)
1099                 log << TestLog::Message
1100                                 << "\tx=" << triangles[0][ndx].x()
1101                                 << "\ty=" << triangles[0][ndx].y()
1102                                 << "\tz=" << triangles[0][ndx].z()
1103                                 << "\tw=" << triangles[0][ndx].w()
1104                                 << TestLog::EndMessage;
1105         log << TestLog::Message << "Setup triangle1 coordinates: (slope in window coordinates = 1.0)" << TestLog::EndMessage;
1106         for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangles[1]); ++ndx)
1107                 log << TestLog::Message
1108                                 << "\tx=" << triangles[1][ndx].x()
1109                                 << "\ty=" << triangles[1][ndx].y()
1110                                 << "\tz=" << triangles[1][ndx].z()
1111                                 << "\tw=" << triangles[1][ndx].w()
1112                                 << TestLog::EndMessage;
1113
1114         // render test image
1115         {
1116                 const glw::Functions&           gl                      = m_context.getRenderContext().getFunctions();
1117                 const glu::ShaderProgram        program         (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
1118                 const GLint                                     positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
1119                 const GLint                                     colorLoc        = gl.getAttribLocation(program.getProgram(), "a_color");
1120
1121                 if (!program.isOk())
1122                 {
1123                         log << program;
1124                         TCU_FAIL("Shader compile failed.");
1125                 }
1126
1127                 gl.clearColor                           (0, 0, 0, 1);
1128                 gl.clear                                        (GL_COLOR_BUFFER_BIT);
1129                 gl.viewport                                     (0, 0, m_targetSize, m_targetSize);
1130                 gl.useProgram                           (program.getProgram());
1131                 gl.enable                                       (GL_DEPTH_TEST);
1132                 gl.enable                                       (GL_POLYGON_OFFSET_FILL);
1133                 gl.enableVertexAttribArray      (positionLoc);
1134
1135                 log << TestLog::Message << "Framebuffer cleared, clear color = Black." << TestLog::EndMessage;
1136                 log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
1137
1138                 // top left (positive offset)
1139                 {
1140                         log << TestLog::Message << "Clear depth to 1.0." << TestLog::EndMessage;
1141
1142                         gl.clearDepthf                  (1.0f); // far
1143                         gl.clear                                (GL_DEPTH_BUFFER_BIT);
1144
1145                         gl.vertexAttribPointer  (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangles[0]);
1146
1147                         log << TestLog::Message << "Draw triangle0. Color = Red.\tState: DepthFunc = NOTEQUAL, PolygonOffset(10, 0). (Result depth should clamp to 1.0)." << TestLog::EndMessage;
1148
1149                         gl.polygonOffset                (10, 0);                // clamps any depth on the triangle to 1
1150                         gl.depthFunc                    (GL_NOTEQUAL);
1151                         gl.vertexAttrib4f               (colorLoc, 1.0f, 0.0f, 0.0f, 1.0f);
1152                         gl.drawArrays                   (GL_TRIANGLES, 0, 3);
1153                 }
1154                 // bottom right (negative offset)
1155                 {
1156                         log << TestLog::Message << "Clear depth to 0.0." << TestLog::EndMessage;
1157
1158                         gl.clearDepthf                  (0.0f); // far
1159                         gl.clear                                (GL_DEPTH_BUFFER_BIT);
1160
1161                         gl.vertexAttribPointer  (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangles[1]);
1162
1163                         log << TestLog::Message << "Draw triangle1. Color = Green.\tState: DepthFunc = NOTEQUAL, PolygonOffset(-10, 0). (Result depth should clamp to 0.0)." << TestLog::EndMessage;
1164
1165                         gl.polygonOffset                (-10, 0); // clamps depth to 0
1166                         gl.depthFunc                    (GL_NOTEQUAL);
1167                         gl.vertexAttrib4f               (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
1168                         gl.drawArrays                   (GL_TRIANGLES, 0, 3);
1169                 }
1170
1171                 gl.disableVertexAttribArray     (positionLoc);
1172                 gl.useProgram                           (0);
1173                 gl.finish                                       ();
1174
1175                 glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
1176         }
1177
1178         // render reference image
1179         log << TestLog::Message << "Expecting black framebuffer." << TestLog::EndMessage;
1180         tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
1181
1182         // compare
1183         verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
1184 }
1185
1186 } // anonymous
1187
1188 PolygonOffsetTests::PolygonOffsetTests (Context& context)
1189         : TestCaseGroup(context, "polygon_offset", "Polygon offset tests")
1190 {
1191 }
1192
1193 PolygonOffsetTests::~PolygonOffsetTests (void)
1194 {
1195 }
1196
1197 void PolygonOffsetTests::init (void)
1198 {
1199         const struct DepthBufferFormat
1200         {
1201                 enum BufferType
1202                 {
1203                         TYPE_FIXED_POINT,
1204                         TYPE_FLOATING_POINT,
1205                         TYPE_UNKNOWN
1206                 };
1207
1208                 GLenum          internalFormat;
1209                 int                     bits;
1210                 BufferType      floatingPoint;
1211                 const char* name;
1212         } depthFormats[]=
1213         {
1214                 { 0,                                            0,              DepthBufferFormat::TYPE_UNKNOWN,                "default" },
1215                 { GL_DEPTH_COMPONENT16,         16,             DepthBufferFormat::TYPE_FIXED_POINT,    "fixed16" },
1216         };
1217
1218         for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthFormats); ++ndx)
1219         {
1220                 const DepthBufferFormat& format = depthFormats[ndx];
1221
1222                 // enable works?
1223                 addChild(new UsageTestCase(m_context, (std::string(format.name) + "_enable").c_str(), "test enable GL_POLYGON_OFFSET_FILL", format.internalFormat, format.name));
1224
1225                 // Really moves the polygons ?
1226                 addChild(new UsageDisplacementTestCase(m_context, (std::string(format.name) + "_displacement_with_units").c_str(), "test polygon offset", format.internalFormat, format.name));
1227
1228                 // Really moves the polygons to right direction ?
1229                 addChild(new UsagePositiveNegativeTestCase(m_context, (std::string(format.name) + "_render_with_units").c_str(), "test polygon offset", format.internalFormat, format.name));
1230
1231                 // Is total result clamped to [0,1] like promised?
1232                 addChild(new ResultClampingTestCase(m_context, (std::string(format.name) + "_result_depth_clamp").c_str(), "test polygon offset clamping", format.internalFormat, format.name));
1233
1234                 // Slope really moves the polygon?
1235                 addChild(new UsageSlopeTestCase(m_context, (std::string(format.name) + "_render_with_factor").c_str(), "test polygon offset factor", format.internalFormat, format.name));
1236
1237                 // Factor with zero slope
1238                 addChild(new ZeroSlopeTestCase(m_context, (std::string(format.name) + "_factor_0_slope").c_str(), "test polygon offset factor", format.internalFormat, format.name));
1239
1240                 // Factor with 1.0 slope
1241                 addChild(new OneSlopeTestCase(m_context, (std::string(format.name) + "_factor_1_slope").c_str(), "test polygon offset factor", format.internalFormat, format.name));
1242         }
1243 }
1244
1245 } // Functional
1246 } // gles2
1247 } // deqp