Add new framebuffer fetch extension tests am: 2a609fb223
[platform/upstream/VK-GL-CTS.git] / modules / gles2 / functional / es2fImplementationLimitTests.cpp
1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 2.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Implementation-defined limit tests.
22  *//*--------------------------------------------------------------------*/
23
24 #include "es2fImplementationLimitTests.hpp"
25 #include "tcuTestLog.hpp"
26 #include "gluDefs.hpp"
27 #include "gluStrUtil.hpp"
28 #include "gluRenderContext.hpp"
29
30 #include "glwEnums.hpp"
31 #include "glwFunctions.hpp"
32
33 namespace deqp
34 {
35 namespace gles2
36 {
37 namespace Functional
38 {
39
40 using namespace glw; // GL types
41
42 namespace LimitQuery
43 {
44
45 // Query function template.
46 template<typename T>
47 T query (const glw::Functions& gl, deUint32 param);
48
49 // Compare template.
50 template<typename T>
51 inline bool compare (const T& min, const T& reported) { return min <= reported; }
52
53 // Types for queries
54
55 struct NegInt
56 {
57         GLint value;
58         NegInt (GLint value_) : value(value_) {}
59 };
60
61 std::ostream& operator<< (std::ostream& str, const NegInt& v) { return str << v.value; }
62
63 struct FloatRange
64 {
65         float min;
66         float max;
67         FloatRange (float min_, float max_) : min(min_), max(max_) {}
68 };
69
70 std::ostream& operator<< (std::ostream& str, const FloatRange& range) { return str << range.min << ", " << range.max; }
71
72 // For custom formatting
73 struct Boolean
74 {
75         GLboolean value;
76         Boolean (GLboolean value_) : value(value_) {}
77 };
78
79 std::ostream& operator<< (std::ostream& str, const Boolean& boolean) { return str << (boolean.value ? "GL_TRUE" : "GL_FALSE"); }
80
81 // Query function implementations.
82 template<>
83 GLint query<GLint> (const glw::Functions& gl, deUint32 param)
84 {
85         GLint val = -1;
86         gl.getIntegerv(param, &val);
87         return val;
88 }
89
90 template<>
91 GLfloat query<GLfloat> (const glw::Functions& gl, deUint32 param)
92 {
93         GLfloat val = -1000.f;
94         gl.getFloatv(param, &val);
95         return val;
96 }
97
98 template<>
99 NegInt query<NegInt> (const glw::Functions& gl, deUint32 param)
100 {
101         return NegInt(query<GLint>(gl, param));
102 }
103
104 template<>
105 Boolean query<Boolean> (const glw::Functions& gl, deUint32 param)
106 {
107         GLboolean val = GL_FALSE;
108         gl.getBooleanv(param, &val);
109         return Boolean(val);
110 }
111
112 template<>
113 FloatRange query<FloatRange> (const glw::Functions& gl, deUint32 param)
114 {
115         float v[2] = { -1.0f, -1.0f };
116         gl.getFloatv(param, &v[0]);
117         return FloatRange(v[0], v[1]);
118 }
119
120 // Special comparison operators
121 template<>
122 bool compare<Boolean> (const Boolean& min, const Boolean& reported)
123 {
124         return !min.value || (min.value && reported.value);
125 }
126
127 template<>
128 bool compare<NegInt> (const NegInt& min, const NegInt& reported)
129 {
130         // Reverse comparison.
131         return reported.value <= min.value;
132 }
133
134 template<>
135 bool compare<FloatRange> (const FloatRange& min, const FloatRange& reported)
136 {
137         return reported.min <= min.min && min.max <= reported.max;
138 }
139
140 } // LimitQuery
141
142 using namespace LimitQuery;
143 using tcu::TestLog;
144
145 template<typename T>
146 class LimitQueryCase : public TestCase
147 {
148 public:
149         LimitQueryCase (Context& context, const char* name, const char* description, deUint32 limit, const T& minRequiredValue)
150                 : TestCase                              (context, name, description)
151                 , m_limit                               (limit)
152                 , m_minRequiredValue    (minRequiredValue)
153         {
154         }
155
156         IterateResult iterate (void)
157         {
158                 const glw::Functions&   gl              = m_context.getRenderContext().getFunctions();
159                 const T                                 value   = query<T>(m_context.getRenderContext().getFunctions(), m_limit);
160                 GLU_EXPECT_NO_ERROR(gl.getError(), "Query failed");
161
162                 const bool isOk = compare<T>(m_minRequiredValue, value);
163
164                 m_testCtx.getLog() << TestLog::Message << "Reported: " << value << TestLog::EndMessage;
165                 m_testCtx.getLog() << TestLog::Message << "Minimum required: " << m_minRequiredValue << TestLog::EndMessage;
166
167                 if (!isOk)
168                         m_testCtx.getLog() << TestLog::Message << "FAIL: reported value is less than minimum required value!" << TestLog::EndMessage;
169
170                 m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS      : QP_TEST_RESULT_FAIL,
171                                                                 isOk ? "Pass"                           : "Requirement not satisfied");
172                 return STOP;
173         }
174
175 private:
176         deUint32        m_limit;
177         T                       m_minRequiredValue;
178 };
179
180 ImplementationLimitTests::ImplementationLimitTests (Context& context)
181         : TestCaseGroup(context, "implementation_limits", "Implementation-defined limits")
182 {
183 }
184
185 ImplementationLimitTests::~ImplementationLimitTests (void)
186 {
187 }
188
189 void ImplementationLimitTests::init (void)
190 {
191 #define LIMIT_CASE(NAME, PARAM, TYPE, MIN_VAL)  \
192         addChild(new LimitQueryCase<TYPE>(m_context, #NAME, #PARAM, PARAM, MIN_VAL))
193
194         LIMIT_CASE(subpixel_bits,                                               GL_SUBPIXEL_BITS,                                               GLint,          4);
195         LIMIT_CASE(max_texture_size,                                    GL_MAX_TEXTURE_SIZE,                                    GLint,          64);
196         LIMIT_CASE(max_cube_map_texture_size,                   GL_MAX_CUBE_MAP_TEXTURE_SIZE,                   GLint,          16);
197         // GL_MAX_VIEWPORT_DIMS
198         LIMIT_CASE(aliased_point_size_range,                    GL_ALIASED_POINT_SIZE_RANGE,                    FloatRange,     FloatRange(1,1));
199         LIMIT_CASE(aliased_line_width_range,                    GL_ALIASED_LINE_WIDTH_RANGE,                    FloatRange,     FloatRange(1,1));
200 //      LIMIT_CASE(sample_buffers,                                              GL_SAMPLE_BUFFERS,                                              GLint,          0);
201 //      LIMIT_CASE(samples,                                                             GL_SAMPLES,                                                             GLint,          0);
202         LIMIT_CASE(num_compressed_texture_formats,              GL_NUM_COMPRESSED_TEXTURE_FORMATS,              GLint,          0);
203         LIMIT_CASE(num_shader_binary_formats,                   GL_NUM_SHADER_BINARY_FORMATS,                   GLint,          0);
204         LIMIT_CASE(shader_compiler,                                             GL_SHADER_COMPILER,                                             Boolean,        GL_FALSE);
205         // Shader precision format
206         LIMIT_CASE(max_vertex_attribs,                                  GL_MAX_VERTEX_ATTRIBS,                                  GLint,          8);
207         LIMIT_CASE(max_vertex_uniform_vectors,                  GL_MAX_VERTEX_UNIFORM_VECTORS,                  GLint,          128);
208         LIMIT_CASE(max_varying_vectors,                                 GL_MAX_VARYING_VECTORS,                                 GLint,          8);
209         LIMIT_CASE(max_combined_texture_image_units,    GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,    GLint,          8);
210         LIMIT_CASE(max_vertex_texture_image_units,              GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,              GLint,          0);
211         LIMIT_CASE(max_texture_image_units,                             GL_MAX_TEXTURE_IMAGE_UNITS,                             GLint,          8);
212         LIMIT_CASE(max_fragment_uniform_vectors,                GL_MAX_FRAGMENT_UNIFORM_VECTORS,                GLint,          16);
213         LIMIT_CASE(max_renderbuffer_size,                               GL_MAX_RENDERBUFFER_SIZE,                               GLint,          1);
214 }
215
216 } // Functional
217 } // gles2
218 } // deqp