Merge "Add support for EGL_EXT_pixel_format_float" into nougat-cts-dev
[platform/upstream/VK-GL-CTS.git] / modules / egl / teglImageUtil.cpp
1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program EGL Module
3  * ---------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Common utilities for EGL images.
22  *//*--------------------------------------------------------------------*/
23
24
25 #include "teglImageUtil.hpp"
26
27 #include "tcuTexture.hpp"
28 #include "tcuTextureUtil.hpp"
29
30 #include "egluGLUtil.hpp"
31 #include "egluNativeWindow.hpp"
32 #include "egluNativePixmap.hpp"
33
34 #include "eglwLibrary.hpp"
35 #include "eglwEnums.hpp"
36
37 #include "glwEnums.hpp"
38
39 #include "gluObjectWrapper.hpp"
40 #include "gluTextureUtil.hpp"
41
42 namespace deqp
43 {
44 namespace egl
45 {
46 namespace Image
47 {
48
49 using std::string;
50 using std::vector;
51
52 using de::UniquePtr;
53 using de::MovePtr;
54
55 using tcu::TextureFormat;
56 using tcu::Texture2D;
57 using tcu::Vec4;
58
59 using glu::Framebuffer;
60 using glu::Texture;
61
62 using eglu::AttribMap;
63 using eglu::UniqueSurface;
64 using eglu::NativeDisplay;
65 using eglu::NativeWindow;
66 using eglu::NativePixmap;
67 using eglu::NativeDisplayFactory;
68 using eglu::NativeWindowFactory;
69 using eglu::NativePixmapFactory;
70 using eglu::WindowParams;
71
72 using namespace glw;
73 using namespace eglw;
74
75 enum {
76         IMAGE_WIDTH             = 64,
77         IMAGE_HEIGHT    = 64,
78 };
79
80
81 template <typename T>
82 struct NativeSurface : public ManagedSurface
83 {
84 public:
85         explicit                NativeSurface   (MovePtr<UniqueSurface> surface,
86                                                                          MovePtr<T>                             native)
87                                                 : ManagedSurface        (surface)
88                                                 , m_native                      (native) {}
89
90 private:
91         UniquePtr<T>    m_native;
92 };
93
94 typedef NativeSurface<NativeWindow> NativeWindowSurface;
95 typedef NativeSurface<NativePixmap> NativePixmapSurface;
96
97 MovePtr<ManagedSurface> createSurface (EglTestContext& eglTestCtx, EGLDisplay dpy, EGLConfig config, int width, int height)
98 {
99         const Library&                          egl                             = eglTestCtx.getLibrary();
100         EGLint                                          surfaceTypeBits = eglu::getConfigAttribInt(egl, dpy, config, EGL_SURFACE_TYPE);
101         const NativeDisplayFactory&     displayFactory  = eglTestCtx.getNativeDisplayFactory();
102         NativeDisplay&                          nativeDisplay   = eglTestCtx.getNativeDisplay();
103
104         if (surfaceTypeBits & EGL_PBUFFER_BIT)
105         {
106                 static const EGLint attribs[]   = { EGL_WIDTH, width, EGL_HEIGHT, height, EGL_NONE };
107                 const EGLSurface        surface         = egl.createPbufferSurface(dpy, config, attribs);
108
109                 EGLU_CHECK_MSG(egl, "eglCreatePbufferSurface()");
110
111                 return de::newMovePtr<ManagedSurface>(MovePtr<UniqueSurface>(new UniqueSurface(egl, dpy, surface)));
112         }
113         else if (surfaceTypeBits & EGL_WINDOW_BIT)
114         {
115                 const NativeWindowFactory&      windowFactory   = selectNativeWindowFactory(displayFactory, eglTestCtx.getTestContext().getCommandLine());
116
117                 MovePtr<NativeWindow>           window  (windowFactory.createWindow(&nativeDisplay, dpy, config, DE_NULL, WindowParams(width, height, WindowParams::VISIBILITY_DONT_CARE)));
118                 const EGLSurface                        surface = eglu::createWindowSurface(nativeDisplay, *window, dpy, config, DE_NULL);
119
120                 return MovePtr<ManagedSurface>(new NativeWindowSurface(MovePtr<UniqueSurface>(new UniqueSurface(egl, dpy, surface)), window));
121         }
122         else if (surfaceTypeBits & EGL_PIXMAP_BIT)
123         {
124                 const NativePixmapFactory&      pixmapFactory   = selectNativePixmapFactory(displayFactory, eglTestCtx.getTestContext().getCommandLine());
125
126                 MovePtr<NativePixmap>   pixmap  (pixmapFactory.createPixmap(&nativeDisplay, dpy, config, DE_NULL, width, height));
127                 const EGLSurface                surface = eglu::createPixmapSurface(eglTestCtx.getNativeDisplay(), *pixmap, dpy, config, DE_NULL);
128
129                 return MovePtr<ManagedSurface>(new NativePixmapSurface(MovePtr<UniqueSurface>(new UniqueSurface(egl, dpy, surface)), pixmap));
130         }
131         else
132                 TCU_FAIL("No valid surface types supported in config");
133 }
134
135 class GLClientBuffer : public ClientBuffer
136 {
137         EGLClientBuffer get             (void) const { return reinterpret_cast<EGLClientBuffer>(static_cast<deUintptr>(getName())); }
138
139 protected:
140         virtual GLuint  getName (void) const = 0;
141 };
142
143 class TextureClientBuffer : public GLClientBuffer
144 {
145 public:
146                                                 TextureClientBuffer     (const glw::Functions& gl) : m_texture (gl) {}
147         GLuint                          getName                         (void) const { return *m_texture; }
148
149 private:
150         glu::Texture            m_texture;
151 };
152
153 class GLImageSource : public ImageSource
154 {
155 public:
156         EGLImageKHR                     createImage                     (const Library& egl, EGLDisplay dpy, EGLContext ctx, EGLClientBuffer clientBuffer) const;
157
158 protected:
159         virtual AttribMap       getCreateAttribs        (void) const = 0;
160         virtual EGLenum         getSource                       (void) const = 0;
161 };
162
163 EGLImageKHR GLImageSource::createImage (const Library& egl, EGLDisplay dpy, EGLContext ctx, EGLClientBuffer clientBuffer) const
164 {
165         AttribMap                               attribMap       = getCreateAttribs();
166
167         attribMap[EGL_IMAGE_PRESERVED_KHR] = EGL_TRUE;
168
169         {
170                 const vector<EGLint>    attribs = eglu::attribMapToList(attribMap);
171                 const EGLImageKHR               image   = egl.createImageKHR(dpy, ctx, getSource(),
172                                                                                                                          clientBuffer, &attribs.front());
173                 EGLU_CHECK_MSG(egl, "eglCreateImageKHR()");
174                 return image;
175         }
176 }
177
178 class TextureImageSource : public GLImageSource
179 {
180 public:
181                                                         TextureImageSource      (GLenum internalFormat, GLenum format, GLenum type, bool useTexLevel0) : m_internalFormat(internalFormat), m_format(format), m_type(type), m_useTexLevel0(useTexLevel0) {}
182         MovePtr<ClientBuffer>   createBuffer            (const glw::Functions& gl, Texture2D* reference) const;
183         GLenum                                  getEffectiveFormat      (void) const;
184         GLenum                                  getInternalFormat       (void) const { return m_internalFormat; }
185
186 protected:
187         AttribMap                               getCreateAttribs        (void) const;
188         virtual void                    initTexture                     (const glw::Functions& gl) const = 0;
189         virtual GLenum                  getGLTarget                     (void) const = 0;
190
191         const GLenum                    m_internalFormat;
192         const GLenum                    m_format;
193         const GLenum                    m_type;
194         const bool                              m_useTexLevel0;
195 };
196
197 bool isSizedFormat (GLenum format)
198 {
199         try
200         {
201                 glu::mapGLInternalFormat(format);
202                 return true;
203         }
204         catch (const tcu::InternalError&)
205         {
206                 return false;
207         }
208 }
209
210 GLenum getEffectiveFormat (GLenum format, GLenum type)
211 {
212         return glu::getInternalFormat(glu::mapGLTransferFormat(format, type));
213 }
214
215 GLenum TextureImageSource::getEffectiveFormat (void) const
216 {
217         if (isSizedFormat(m_internalFormat))
218                 return m_internalFormat;
219         else
220                 return deqp::egl::Image::getEffectiveFormat(m_format, m_type);
221 }
222
223 AttribMap TextureImageSource::getCreateAttribs (void) const
224 {
225         AttribMap ret;
226
227         ret[EGL_GL_TEXTURE_LEVEL_KHR] = 0;
228
229         return ret;
230 }
231
232 MovePtr<ClientBuffer> TextureImageSource::createBuffer (const glw::Functions& gl, Texture2D* ref) const
233 {
234         MovePtr<TextureClientBuffer>    clientBuffer    (new TextureClientBuffer(gl));
235         const GLuint                                    texture                 = clientBuffer->getName();
236         const GLenum                                    target                  = getGLTarget();
237
238         GLU_CHECK_GLW_CALL(gl, bindTexture(target, texture));
239         initTexture(gl);
240
241         if (!m_useTexLevel0)
242         {
243                 // Set minification filter to linear. This makes the texture complete.
244                 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
245         }
246
247         if (ref != DE_NULL)
248         {
249                 GLenum          imgTarget       = eglu::getImageGLTarget(getSource());
250
251                 *ref = Texture2D(glu::mapGLTransferFormat(m_format, m_type), IMAGE_WIDTH, IMAGE_HEIGHT);
252                 ref->allocLevel(0);
253                 tcu::fillWithComponentGradients(ref->getLevel(0),
254                                                                                 tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f),
255                                                                                 tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
256
257                 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
258                 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
259                 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
260                 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
261
262                 GLU_CHECK_GLW_CALL(gl, texImage2D(imgTarget, 0, m_internalFormat, IMAGE_WIDTH, IMAGE_HEIGHT,
263                                                                                   0, m_format, m_type, ref->getLevel(0).getDataPtr()));
264         }
265         GLU_CHECK_GLW_CALL(gl, bindTexture(target, 0));
266         return MovePtr<ClientBuffer>(clientBuffer);
267 }
268
269 class Texture2DImageSource : public TextureImageSource
270 {
271 public:
272                                         Texture2DImageSource    (GLenum internalFormat, GLenum format, GLenum type, bool useTexLevel0) : TextureImageSource(internalFormat, format, type, useTexLevel0) {}
273         EGLenum                 getSource                               (void) const { return EGL_GL_TEXTURE_2D_KHR; }
274         string                  getRequiredExtension    (void) const { return "EGL_KHR_gl_texture_2D_image"; }
275         GLenum                  getGLTarget                             (void) const { return GL_TEXTURE_2D; }
276
277 protected:
278         void                    initTexture                             (const glw::Functions& gl) const;
279 };
280
281 void Texture2DImageSource::initTexture (const glw::Functions& gl) const
282 {
283         // Specify mipmap level 0
284         GLU_CHECK_CALL_ERROR(gl.texImage2D(GL_TEXTURE_2D, 0, m_internalFormat, IMAGE_WIDTH, IMAGE_HEIGHT, 0, m_format, m_type, DE_NULL),
285                                                  gl.getError());
286 }
287
288 class TextureCubeMapImageSource : public TextureImageSource
289 {
290 public:
291                                         TextureCubeMapImageSource       (EGLenum source, GLenum internalFormat, GLenum format, GLenum type, bool useTexLevel0) : TextureImageSource(internalFormat, format, type, useTexLevel0), m_source(source) {}
292         EGLenum                 getSource                                       (void) const { return m_source; }
293         string                  getRequiredExtension            (void) const { return "EGL_KHR_gl_texture_cubemap_image"; }
294         GLenum                  getGLTarget                                     (void) const { return GL_TEXTURE_CUBE_MAP; }
295
296 protected:
297         void                    initTexture                                     (const glw::Functions& gl) const;
298
299         EGLenum                 m_source;
300 };
301
302 void TextureCubeMapImageSource::initTexture (const glw::Functions& gl) const
303 {
304         // Specify mipmap level 0 for all faces
305         static const GLenum faces[] =
306         {
307                 GL_TEXTURE_CUBE_MAP_POSITIVE_X,
308                 GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
309                 GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
310                 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
311                 GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
312                 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
313         };
314
315         for (int faceNdx = 0; faceNdx < DE_LENGTH_OF_ARRAY(faces); faceNdx++)
316                 GLU_CHECK_GLW_CALL(gl, texImage2D(faces[faceNdx], 0, m_internalFormat, IMAGE_WIDTH, IMAGE_HEIGHT, 0, m_format, m_type, DE_NULL));
317 }
318
319 class RenderbufferClientBuffer : public GLClientBuffer
320 {
321 public:
322                                                 RenderbufferClientBuffer        (const glw::Functions& gl) : m_rbo (gl) {}
323         GLuint                          getName                                         (void) const { return *m_rbo; }
324
325 private:
326         glu::Renderbuffer       m_rbo;
327 };
328
329 class RenderbufferImageSource : public GLImageSource
330 {
331 public:
332                                                         RenderbufferImageSource (GLenum format) : m_format(format) {}
333
334         string                                  getRequiredExtension    (void) const    { return "EGL_KHR_gl_renderbuffer_image"; }
335         MovePtr<ClientBuffer>   createBuffer                    (const glw::Functions& gl, Texture2D* reference) const;
336         GLenum                                  getEffectiveFormat              (void) const { return m_format; }
337
338 protected:
339         EGLenum                                 getSource                               (void) const    { return EGL_GL_RENDERBUFFER_KHR; }
340         AttribMap                               getCreateAttribs                (void) const    { return AttribMap(); }
341
342         GLenum                                  m_format;
343 };
344
345 void initializeStencilRbo(const glw::Functions& gl, GLuint rbo, Texture2D& ref)
346 {
347         static const deUint32 stencilValues[] =
348         {
349                 0xBF688C11u,
350                 0xB43D2922u,
351                 0x055D5FFBu,
352                 0x9300655Eu,
353                 0x63BE0DF2u,
354                 0x0345C13Bu,
355                 0x1C184832u,
356                 0xD107040Fu,
357                 0x9B91569Fu,
358                 0x0F0CFDC7u,
359         };
360
361         const deUint32 numStencilBits   = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(ref.getLevel(0).getFormat(), tcu::Sampler::MODE_STENCIL)).x();
362         const deUint32 stencilMask              = deBitMask32(0, numStencilBits);
363
364         GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
365                                                                                                    GL_RENDERBUFFER, rbo));
366         GLU_CHECK_GLW_CALL(gl, clearStencil(0));
367         GLU_CHECK_GLW_CALL(gl, clear(GL_STENCIL_BUFFER_BIT));
368         tcu::clearStencil(ref.getLevel(0), 0);
369
370         // create a pattern
371         GLU_CHECK_GLW_CALL(gl, enable(GL_SCISSOR_TEST));
372         for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(stencilValues); ++ndx)
373         {
374                 const deUint32          stencil = stencilValues[ndx] & stencilMask;
375                 const tcu::IVec2        size    = tcu::IVec2((int)((float)(DE_LENGTH_OF_ARRAY(stencilValues) - ndx) * ((float)ref.getWidth() / float(DE_LENGTH_OF_ARRAY(stencilValues)))),
376                                                                                                  (int)((float)(DE_LENGTH_OF_ARRAY(stencilValues) - ndx) * ((float)ref.getHeight() / float(DE_LENGTH_OF_ARRAY(stencilValues) + 4)))); // not symmetric
377
378                 if (size.x() == 0 || size.y() == 0)
379                         break;
380
381                 GLU_CHECK_GLW_CALL(gl, scissor(0, 0, size.x(), size.y()));
382                 GLU_CHECK_GLW_CALL(gl, clearStencil(stencil));
383                 GLU_CHECK_GLW_CALL(gl, clear(GL_STENCIL_BUFFER_BIT));
384
385                 tcu::clearStencil(tcu::getSubregion(ref.getLevel(0), 0, 0, size.x(), size.y()), stencil);
386         }
387
388         GLU_CHECK_GLW_CALL(gl, disable(GL_SCISSOR_TEST));
389         GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
390                                                                                                    GL_RENDERBUFFER, 0));
391 }
392
393 void initializeDepthRbo(const glw::Functions& gl, GLuint rbo, Texture2D& ref)
394 {
395         const int NUM_STEPS = 13;
396
397         GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
398                                                                                                    GL_RENDERBUFFER, rbo));
399
400         GLU_CHECK_GLW_CALL(gl, clearDepthf(0.0f));
401         GLU_CHECK_GLW_CALL(gl, clear(GL_DEPTH_BUFFER_BIT));
402         tcu::clearDepth(ref.getLevel(0), 0.0f);
403
404         // create a pattern
405         GLU_CHECK_GLW_CALL(gl, enable(GL_SCISSOR_TEST));
406         for (int ndx = 0; ndx < NUM_STEPS; ++ndx)
407         {
408                 const float                     depth   = (float)ndx / float(NUM_STEPS);
409                 const tcu::IVec2        size    = tcu::IVec2((int)((float)(NUM_STEPS - ndx) * ((float)ref.getWidth() / float(NUM_STEPS))),
410                                                                                                  (int)((float)(NUM_STEPS - ndx) * ((float)ref.getHeight() / float(NUM_STEPS + 4)))); // not symmetric
411
412                 if (size.x() == 0 || size.y() == 0)
413                         break;
414
415                 GLU_CHECK_GLW_CALL(gl, scissor(0, 0, size.x(), size.y()));
416                 GLU_CHECK_GLW_CALL(gl, clearDepthf(depth));
417                 GLU_CHECK_GLW_CALL(gl, clear(GL_DEPTH_BUFFER_BIT));
418
419                 tcu::clearDepth(tcu::getSubregion(ref.getLevel(0), 0, 0, size.x(), size.y()), depth);
420         }
421
422         GLU_CHECK_GLW_CALL(gl, disable(GL_SCISSOR_TEST));
423         GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
424                                                                                                    GL_RENDERBUFFER, 0));
425
426 }
427
428 void initializeColorRbo(const glw::Functions& gl, GLuint rbo, Texture2D& ref)
429 {
430         static const tcu::Vec4 colorValues[] =
431         {
432                 tcu::Vec4(0.9f, 0.5f, 0.65f, 1.0f),
433                 tcu::Vec4(0.5f, 0.7f, 0.65f, 1.0f),
434                 tcu::Vec4(0.2f, 0.5f, 0.65f, 1.0f),
435                 tcu::Vec4(0.3f, 0.1f, 0.5f, 1.0f),
436                 tcu::Vec4(0.8f, 0.2f, 0.3f, 1.0f),
437                 tcu::Vec4(0.9f, 0.4f, 0.8f, 1.0f),
438         };
439
440         GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
441                                                                                                    GL_RENDERBUFFER, rbo));
442         GLU_CHECK_GLW_CALL(gl, clearColor(1.0f, 1.0f, 0.0f, 1.0f));
443         GLU_CHECK_GLW_CALL(gl, clear(GL_COLOR_BUFFER_BIT));
444         tcu::clear(ref.getLevel(0), Vec4(1.0f, 1.0f, 0.0f, 1.0f));
445
446         // create a pattern
447         GLU_CHECK_GLW_CALL(gl, enable(GL_SCISSOR_TEST));
448         for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(colorValues); ++ndx)
449         {
450                 const tcu::IVec2        size    = tcu::IVec2((int)((float)(DE_LENGTH_OF_ARRAY(colorValues) - ndx) * ((float)ref.getWidth() / float(DE_LENGTH_OF_ARRAY(colorValues)))),
451                                                                                                  (int)((float)(DE_LENGTH_OF_ARRAY(colorValues) - ndx) * ((float)ref.getHeight() / float(DE_LENGTH_OF_ARRAY(colorValues) + 4)))); // not symmetric
452
453                 if (size.x() == 0 || size.y() == 0)
454                         break;
455
456                 GLU_CHECK_GLW_CALL(gl, scissor(0, 0, size.x(), size.y()));
457                 GLU_CHECK_GLW_CALL(gl, clearColor(colorValues[ndx].x(), colorValues[ndx].y(), colorValues[ndx].z(), colorValues[ndx].w()));
458                 GLU_CHECK_GLW_CALL(gl, clear(GL_COLOR_BUFFER_BIT));
459
460                 tcu::clear(tcu::getSubregion(ref.getLevel(0), 0, 0, size.x(), size.y()), colorValues[ndx]);
461         }
462
463         GLU_CHECK_GLW_CALL(gl, disable(GL_SCISSOR_TEST));
464         GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
465                                                                                                    GL_RENDERBUFFER, 0));
466 }
467
468 MovePtr<ClientBuffer> RenderbufferImageSource::createBuffer (const glw::Functions& gl, Texture2D* ref) const
469 {
470         MovePtr<RenderbufferClientBuffer>       buffer  (new RenderbufferClientBuffer(gl));
471         const GLuint                                            rbo             = buffer->getName();
472
473         GLU_CHECK_CALL_ERROR(gl.bindRenderbuffer(GL_RENDERBUFFER, rbo), gl.getError());
474
475         // Specify storage.
476         GLU_CHECK_CALL_ERROR(gl.renderbufferStorage(GL_RENDERBUFFER, m_format, 64, 64), gl.getError());
477
478         if (ref != DE_NULL)
479         {
480                 Framebuffer                     fbo                     (gl);
481                 const TextureFormat     texFormat       = glu::mapGLInternalFormat(m_format);
482
483                 *ref = tcu::Texture2D(texFormat, 64, 64);
484                 ref->allocLevel(0);
485
486                 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo);
487                 switch (m_format)
488                 {
489                         case GL_STENCIL_INDEX8:
490                                 initializeStencilRbo(gl, rbo, *ref);
491                                 break;
492                         case GL_DEPTH_COMPONENT16:
493                                 initializeDepthRbo(gl, rbo, *ref);
494                                 break;
495                         case GL_RGBA4:
496                                 initializeColorRbo(gl, rbo, *ref);
497                                 break;
498                         case GL_RGB5_A1:
499                                 initializeColorRbo(gl, rbo, *ref);
500                                 break;
501                         case GL_RGB565:
502                                 initializeColorRbo(gl, rbo, *ref);
503                                 break;
504                         default:
505                                 DE_FATAL("Impossible");
506                 }
507
508                 gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
509         }
510
511         return MovePtr<ClientBuffer>(buffer);
512 }
513
514 class UnsupportedImageSource : public ImageSource
515 {
516 public:
517                                                         UnsupportedImageSource  (const string& message, GLenum format) : m_message(message), m_format(format) {}
518         string                                  getRequiredExtension    (void) const { fail(); return ""; }
519         MovePtr<ClientBuffer>   createBuffer                    (const glw::Functions&, tcu::Texture2D*) const { fail(); return de::MovePtr<ClientBuffer>(); }
520         EGLImageKHR                             createImage                             (const Library& egl, EGLDisplay dpy, EGLContext ctx, EGLClientBuffer clientBuffer) const;
521         GLenum                                  getEffectiveFormat              (void) const { return m_format; }
522
523 private:
524         const string                    m_message;
525         GLenum                                  m_format;
526
527         void                                    fail                                    (void) const { TCU_THROW(NotSupportedError, m_message.c_str()); }
528 };
529
530 EGLImageKHR     UnsupportedImageSource::createImage (const Library&, EGLDisplay, EGLContext, EGLClientBuffer) const
531 {
532         fail();
533         return EGL_NO_IMAGE_KHR;
534 }
535
536 MovePtr<ImageSource> createTextureImageSource (EGLenum source, GLenum internalFormat, GLenum format, GLenum type, bool useTexLevel0)
537 {
538         if (source == EGL_GL_TEXTURE_2D_KHR)
539                 return MovePtr<ImageSource>(new Texture2DImageSource(internalFormat, format, type, useTexLevel0));
540         else
541                 return MovePtr<ImageSource>(new TextureCubeMapImageSource(source, internalFormat, format, type, useTexLevel0));
542 }
543
544 MovePtr<ImageSource> createRenderbufferImageSource (GLenum format)
545 {
546         return MovePtr<ImageSource>(new RenderbufferImageSource(format));
547 }
548
549 MovePtr<ImageSource> createUnsupportedImageSource (const string& message, GLenum format)
550 {
551         return MovePtr<ImageSource>(new UnsupportedImageSource(message, format));
552 }
553
554 } // Image
555 } // egl
556 } // deqp